The Beast & the Harlot: Dragoncat's Curse of the Crimson Throne (Inactive)

Game Master Dragoncat

Current Date: Oathday, 30th of Pharast, 4711 AR

Current Chapter: Escape from Old Korvosa

One would think that having ended the Urgathoan threat to the city, our heroes would be granted more time to rest. But alas, that is not the case. For Queen Ileosa herself has condemned Old Korvosa to a slow death, and is forcing the Korvosan Guard and Sable Company out in favour of a military force loyal to her alone--her Grey Maidens.

She must be removed from the throne, and the man who has the authority to unite the Peerage in doing so is trapped somewhere in Old Korvosa.

Map of Korvosa

Arkona Manor

The Vivified Labyrinth


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Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Knowledge (local: 1d20 + 13 ⇒ (20) + 13 = 33

"Red Mantis!" , Lyla shouts out to warn her allies. She quickly mixes a bomb and throws it at the man's feet, swinging erratically to evade the assassin's serrated blades.

Fighting defensively (+2 dodge bonus to AC, -4 to attack; AC is now 19+2=21).
[dice=Ranged touch attack (provokes AoO)(tanglefoot bomb)]1d20+10-4[/dice] (DC 18)
Excluding Lyla and Demitri from the splash area. Bombs: 10/11


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Knowledge (local): 1d20 + 7 ⇒ (6) + 7 = 13

Lyla's warning fails to register with Ortik, and he joins Karri in attempting to quench the fire.

You know, once initiative starts! :D


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Nalun, the mantis-man is on the bottom floor.

AoO: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Reflex Save: 1d20 + 11 ⇒ (7) + 11 = 18

The Red Mantis slashes at Lyla as she throws her bomb, slicing her open even as the bomb explodes around him.

Initiative (Karri): 1d20 + 10 ⇒ (12) + 10 = 22
Initiative (Ortik): 1d20 + 1 ⇒ (14) + 1 = 15
Initiative (Nalun): 1d20 + 3 ⇒ (9) + 3 = 12

Round 1

1d4 ⇒ 4

The mantis-warrior pauses for a moment, and a strange, red mist starts to cover his body, even as the fire downstairs begins to rapidly spread. He lashes out with his sword at Demitri...

Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

...managing to nick his cheek with the serrated blade.

There's a *THUMP* in the next room.

Karri begins to reach inward, dragging more of the Legion from her flesh...

Everyone is up!


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla tumbles past Demitri and out of the Red Mantis assassin's reach. While rolling down the corridor, she activates her regenerative powers, and the gashes on her body immediately stop bleeding and begins to heal. She comes out on the other and looks back, seeing both her foe and her ally silhouetted against the flames spreading around the back of the house. She throws a bomb over Demitri's head aimed at the masked killer.

Spontaneous healing for 5 hps (immediate action)
Acrobatics: 1d20 + 13 ⇒ (3) + 13 = 16 Possibly allows for another AoO :P
Ranged touch attack (bomb): 1d20 + 10 ⇒ (8) + 10 = 18
Bomb damage: 3d6 + 6 ⇒ (3, 2, 6) + 6 = 17
Splash Damage = 8 (DC 18 halves)
[ooc]Excluding Demitri from splash area


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Someone check that out while I take care of him."

Activatin Bane(human).

1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28
Confirming: 1d20 + 9 ⇒ (10) + 9 = 19
Normal: 1d8 + 2d6 + 10 + 2 ⇒ (7) + (5, 5) + 10 + 2 = 29
Extra if Crit: 1d8 + 12 ⇒ (6) + 12 = 18


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

AoO *Entangled*: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12

The Red Mantis swings at Lyla, only to miss and ending up with a bomb exploding in his face for his trouble.

He's unable to clear his vision fast enough to avoid Demitri's sword raking across his gut, sending blood spurting everywhere. It's enough to drive the wind from him.

Nalun & Ortik are up!


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Oh, sorry GM I was confused. I get it now.
Nalun whirls to see a new threat on the second floor

You picked the wrong house bub. he snarls

5' step into melee, Move Action to activate Favored Target

Nalun darts into position with his Rapier and Buckler held in front of him in a broad ward stance.

Attack!: 1d20 + 11 ⇒ (8) + 11 = 19 +2 if the target is Human
Damage: 1d6 + 7 ⇒ (4) + 7 = 11 plus 2d6 + 2 ⇒ (3, 2) + 2 = 7 if the target is Human


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The new threat on the second floor, sitting in what appears to be a training room of some sort, is another person clad in a red mantis costume and twirling serrated swords.

Nalun's rapier nails her in the stomach, but she takes the blow without even so much as hissing in pain.

Ortik is up!


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Ortik's eyes widen as he sees a second threat engaging Nalun. "Don't know who you are, but you picked the wrong house burgle, friend." He advances, denying easy stairwell access to the mantis-masked woman, and stabs at her leg with his spear.

Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The mantis-woman steps aside from the spear with a contemptuous snort.

Round 2

1d4 ⇒ 3

The fire on the first floor is rapidly spreading, consuming the furniture in front of the hearth as the mantis warriors fight for their lives. The one facing Demitri & Lyla swings his sabres at Demitri!

Slash 1: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13

Slash 2: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14

Unfortunately for him, Demitri's shield and quick footwork are enough to keep his swords from finding their marks.

The mantis-woman brandishes her sabres and strikes back at Nalun!

Slash 1: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Slash 2: 1d20 + 11 ⇒ (20) + 11 = 31
Crit?: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

And returns the favour in kind, one sabre raking across his chest and the other slicing into his stomach with a cold, dispassionate fury!

Everyone is up!


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Seriously, someone should help with the fire." Demitri takes another slash at the Mantis.

Bane, Judgement, Power Attack: 1d20 + 9 ⇒ (13) + 9 = 22
1d8 + 2d6 + 12 ⇒ (1) + (5, 4) + 12 = 22


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Demitri's sword slices cleanly through the Mantis' collar, and he wordlessly collapses to the floor. His body evaporates into a cloud of red mist, leaving behind the costume and equipment he was carrying.

Lyla, Ortik, Nalun & Karri are up!


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

After the mantis woman savages Nalun, Ortik quickly changes tactics. He feints at her, only to retreat behind him and cast a healing spell, laying a hand upon Nalun's side. "Don't you go dying on me, Elzrahar."

5' step and casting cure moderate wounds.

Healing: 2d8 + 6 ⇒ (4, 1) + 6 = 11


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Ain't planning on doing the dying today. Nalun says as he stabs and slashes with his rapier, its point singing through the air

Attack1: 1d20 + 13 ⇒ (9) + 13 = 22 Damage: 1d6 + 7 + 2 + 2d6 ⇒ (2) + 7 + 2 + (1, 1) = 13
Attack 2: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d6 + 7 + 2 + 2d6 ⇒ (6) + 7 + 2 + (1, 1) = 17

I assumed she was human this turn. If she isn't the attacks are 2 less, the damage is -2 and -2d6

HP 33/49


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The duel between Nalun and the mantis-woman turns vicious as his rapier easily finds its way past her guard twice.

Lyla & Karri are up!


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla stares at the growing fire and feels a drop of sweat running down her forehead. She can sense the heat increasing with each passing moment. Looking around, the halfling girl sees nothing that can help them control the arson—that is, until an idea crosses her mind.

She mixes another tanglefoot bomb and throws it in the living room, and the goo explodes and spreads on the floor and over the furniture. As the resin solidifies, she wonders if it will be enough to smother the combustion and start to contain the fire.

"We need some water down here", she shouts out to the people upstairs. "Lots of it!"

Tanglefoots are made of tar, resin, and other substances. Tar has a combustion point much higher than wood, so the idea basically is to cover the wood and furniture thus denying the combustibles that feed the fire. The tar it is still combustible, but it takes longer to start burning (in theory). [EDIT] Demitri is the only one who can cast create water at will.


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Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Finally wrestling the things within free, she casts them to the ground floor and shouts, "To the fire, extinguish it!" A veritable swarm of corrupted water elementals coalesces and goes to douse the fire in the parlor.

Small (Fiendish) Water Elementals: 1d3 + 1 ⇒ (3) + 1 = 4

With four of these guys, they should make short work of the fire... Drench and all...

Elementals: AC17; HP 17 (DR3/Good); Slam: +7 (d6+5); F6/R3/W0


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The tanglefoot bomb coats the burning couches in sticky tar, but doesn't appear to have slowed down the fire much--while the ends coated in tar are no longer burning, the fire continues to spread.

The water elementals Karri summoned get to work dousing the fire with gusto.

The remaining mantis warrior twirls her sabres again and pauses. A red mist coalesces into being around her body, and the bleeding of her wounds slows a bit. She lashes out with her sabre...

Slash: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

...and another vicious cut connects with Nalun's collar.

Round 3

Fire: 1d4 ⇒ 3

The fire keeps trying to spread beyond the tanglefoot bomb, but the elementals continue to douse it.

Everyone is up!


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri will cast Create Water to help douse the flames and then moves up the stairs. 12 gallons of water should help.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun returns the favor

You've got moxie, I give ya that. he grunts

Attack1: 1d20 + 13 ⇒ (15) + 13 = 28 Damage: 1d6 + 7 + 2 + 2d6 ⇒ (1) + 7 + 2 + (4, 1) = 15
Attack 2: 1d20 + 8 ⇒ (2) + 8 = 10

HP 19/49


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The mantis warrior is staggered by Nalun's stab, and Demitri's conjured water douses much of the fire on the first floor. The room starts filling with choking smoke in the aftermath.

Ortik, Lyla & Karri are up!


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

With the fire controlled and an army of water elementals taking care of the final flames, Lyla runs upstairs to help with the other Red Mantis assassin. She tumbles past Demitri, Karri and Ortik, landing on the corner of the room already with a bomb in hand. In an instant, the projectile crosses the room seeking the crimson mercenary.

Move action to go upstairs
Ranged touch Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 3d6 + 6 ⇒ (4, 2, 5) + 6 = 17
Splash = 8 (Reflex 18 halves)
Excluding Nalun from splash area


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Lyla's bomb crashes into the mantis and explodes. The assassin's corpse evaporates into a fine red mist... just in time for the splash damage from Lyla's bomb to set the nearby hearth on fire.

Ortik & Karri are up!


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Cursing in Abyssal, Karri drags two of the elementals upstairs to douse the flames. "It's like the Gods want this place to burn!"


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Ortik continues his chants, and another wave of energy washes over Nalun, binding his wounds and knitting flesh together.

Cure Light Wounds: 1d8 + 5 ⇒ (6) + 5 = 11


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The water elementals race upstairs as the fire spreads further, even as the remaining two elementals extinguish the fire on the first floor.

Fire: 1d4 ⇒ 2

Lyla & Nalun are caught in the blazing inferno!

Fire Damage: 1d6 ⇒ 1

Lyla & Nalun, please give me Reflex Saves.

After Rolling:
If you rolled less than a 15, you catch on fire.

Everyone is up!


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Reflex: 1d20 + 9 ⇒ (7) + 9 = 16

Lyla feels her feet burning and looks down only to see the fire licking her boots. She jumps back and stomps the ground quickly to put down the fire, and then runs to the other side of the room to get away from the fire. The girl opens the door and enters the neighboring chamber, leaving the door open behind her.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri finishes getting up the stairs and casts a spell hoping to douse the flames. Create Water! Have 12 more gallons!


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Demitri extinguishes the last of the fire.

Combat over.

The Red Mantis assassins were equipped with:

--2 sawtooth sabres each;
--4 daggers each;
--1 suit of red mantis-themed Medium-sized leather armour each;
--1 vial of dark red fluid each;
--1 flask of alchemist's fire;
--1 dark red cloak with an image of a mantis' head stitched into it in gold thread each;
--1 mask that looks like a red mantis head each;
--27 platinum pieces each.

DC 16 Spellcraft (Sabres):
+1 sawtooth sabres.

DC 16 Spellcraft (Red Mantis Leather Armour):
+1 leather armour.

DC 18 Spellcraft (Dark Red Potion):
Potion of bull's strength.

DC 18 Spellcraft (Mantis Masks):
A mask of the red mantis. It has three daily charges that can be spent to gain bonuses. Each one requires a Standard Action to activate:

--Darkvision out to 60 feet;
--see invisibility;
--deathwatch;
--a +5 competence bonus to Perception rolls.

Each effect lasts for 30 minutes, and multiple effects may be active simultaneously.

The masks are worth 6,000 GP.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Karri gets the Spellcraft DCs by taking 10...


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"You seemed to recognize these two, Lyla," Ortik says, pulling a familiar oaken wand from his belt. "Who were they? And what did they want with Vencarlo?"

Healing Nalun, anyone else need a topoff?

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"You seemed to recognize these two, Lyla," Ortik says, pulling a familiar oaken wand from his belt. "Who were they? And what did they want with Vencarlo?"

Healing Nalun, anyone else need a topoff?

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla steps back into the room and swipes the sweat off her face. "They're Red Mantis assassins. Mercenaries, some of the best. Whoever hired these guys has either a lot of money or influence to trade for their services. The question is, were they here for us, or were they waiting for Vencarlo to return?" She turns to Karri with a wink and a smile. "Nice work with those elementals. Kinda saved my skin down there."

The girl then moves on to inspect the loot.

Spellcraft (sabres): 1d20 + 11 ⇒ (18) + 11 = 29
Spellcraft (Red Mantis leather armour): 1d20 + 11 ⇒ (14) + 11 = 25
Spellcraft (dark red potion): 1d20 + 11 ⇒ (10) + 11 = 21
Spellcraft (mantis masks): 1d20 + 11 ⇒ (11) + 11 = 22

"As I imagined, they were well equipped. Magic swords, magic armor, a potion to boost their strength, and this," Lyla says holding up the characteristic mantis mask. "This is gold. What assassin wouldn't want to see in the dark, spot invisible foes, check on their target's health status and, on top of it all, enhance their own senses?" She starts stuffing the equipment into the bag of holding. "You guys take whatever you want now, and we'll deal with the rest of it later. Now, what was it that Vencarlo had for us? I hope he didn't set up the ambush."


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

A bit embarassed, Karri smirks back at Lyla, "Legion always claims to be mine and that they are here to serve me." She looks down at the floor in thought, But I fear their real reasons for their help. As if on cue, Only to serve, unless you prove unworthy fleshling...

"Seems unlikely that Vencarlo would set an ambush, I thought he had a soft spot for the kitten. More like he had more enemies than the false emperor and the b!tch queen. For the potions, would Demitri and Nalun want them?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"I'll take a potion. It is more likely they were waiting for Vencarlo."


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"Agreed, Demitri," Ortik says with a nod. "If they cost as much to hire as Lyla suggests, then Vencarlo probably couldn't afford him. His school hasn't been doing so well since Eodred died. Besides, you don't hire assassins to guard your house. And since Vencarlo's outwardly spoken against the Queen, I can take a guess who untied their purse strings."

Have we checked out the whole place now?


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

"We haven't checked the bedroom yet", Lyla remembers. She enters Vencarlo's room and inspects it carefully.

Taking 20 to search, for a total of 20+12=32


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The bedroom Lyla investigates appears to be well lived in, but the bed is made and doesn't appear to have been slept in. There's a desk and a chair next to the bed, and a small clothes closet to the north.

Poking around in the closet reveals a well-hidden iron lockbox, tucked away in a small compartment underneath the closet floor. The lock on the lockbox appears to have been masterfully crafted, with an image of a pseudodragon's mouth serving as the lock.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

"Hidden compartment, check. Locked box, check. I think this is it", Lyla says running her hands over the iron box in search of traps.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21
If she doesn't find a trap, Lyla takes 20 to pick the lock (20+13=33)


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Lyla

The lockbox isn't trapped, but the lock is of a complexity that you've never seen before--the pins feel like even the slightest hint of pressure applied in the wrong places causes the whole lock to stick and refuse to open.

This lock is an amazingly complex one, with a DC of 40.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Looks like you can't crack it open. The key has to be around here somewhere."

Take 20 on perception for a 31


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Demitri's search of the room yields nothing that Lyla hasn't already uncovered.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun frowns.

Think Majenko might know something about the lock? It is a pseudodragon on the cover there...


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

"Don't know about that, slim. Pseudodragons are a common motif in Korvosa. In any case, Majenko is off with Nadia and the Forgotten folk right now." Lyla insists for another minute or so before angrily throwing the thieve's tools on the floor and shaking her head. "Demitri's right, I can't do it. Unless we can find a key, I guess we're going to need some muscle." She stands up, stuffs her hand shoulder deep into her bag of holding, and pulls out the traveller's any tool. She turns and pulls and pushes its parts to finally produce a crowbar, and then holds the tool in front of Nalun and Demitri. "Would anyone care to try?"

IIC, a crowbar gives a +2 competence bonus to ths Str check.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla stares at Nalun and Demitri and senses their hesitation. "Trust me, it looks weird but it really works as a crowbar. Look," she says, demonstrating how to use the makeshift crowbar crafted out of her magic anytool.

Strength check to break the box open: 1d20 - 1 + 2 ⇒ (12) - 1 + 2 = 13


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri takes the crowbar after Lyla takes a try. "I was gonna give Nalun the first crack."
Str: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Lyla's attempt to open the lockbox is unsuccessful, but thanks to her crowbar Demitri is able to pry the lockbox open. The lock breaks with a loud *SNAP*!

Inside, there's a black leather bag and a note.

DC 24 Spellcraft:
The bag is a Type I bag of holding.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Good on ya Nalun smirks as Demitri snaps the box open

What's this? he says, pointing to the note


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"Only one way to find out," Ortik says, reaching out to pick up the note and read it.


The note reads as follows...

Lyla,

If you're reading this, then the worst has come to pass, I fear.

When I first met you, back at the remains of Eel's End, I had a gut feeling about you. You had a spark in you--one that flares brightest when Korvosa and her downtrodden are put in peril. I had hopes that I'd be able to take you under my wing, so to speak, and impart unto you whatever knowledge I could to help you in your task.

But, clearly, you did not need such teaching. You already had a good idea of what to do.

I suppose I should tell you everything, but if you've managed to find this, you've either found out who I really am or are on the verge of finding out anyway, so I'll keep this short. Seneschal Neolandus' life is in great danger. He's been imprisoned somewhere in Old Korvosa, and I'm currently trying to track down a dear friend of his to find out where he's been taken to. His name is Salvatore Scream; he's a local artist whose works are rather... disturbing.

The bag I left with this note has quite a selection of equipment to help you in your quest.

You wouldn't believe how expensive it was to commission a second set, in your size.

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