The Beast & the Harlot: Dragoncat's Curse of the Crimson Throne (Inactive)

Game Master Dragoncat

Current Date: Oathday, 30th of Pharast, 4711 AR

Current Chapter: Escape from Old Korvosa

One would think that having ended the Urgathoan threat to the city, our heroes would be granted more time to rest. But alas, that is not the case. For Queen Ileosa herself has condemned Old Korvosa to a slow death, and is forcing the Korvosan Guard and Sable Company out in favour of a military force loyal to her alone--her Grey Maidens.

She must be removed from the throne, and the man who has the authority to unite the Peerage in doing so is trapped somewhere in Old Korvosa.

Map of Korvosa

Arkona Manor

The Vivified Labyrinth


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Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"We plan on it."


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla stands at the door, hesitating to approach Althea. She takes a small step forward and says "Tell me something only you and I know."


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Althea's reply is immediate. "Remember that card you showed me? The one that you thought I put in your book as a bookmark? The one that had the message on the back telling you to go to Lancet Street? It was 'the Joke'."


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla's eyes tear up for a second; she raises the goggles and, looking up, opens her eyes wide, giving the tears a chance to dry before they run down her cheeks. "Ok, it's you." The girl rushes to Althea and starts working on the shackles to release her. While picking the lock, she bombards the old woman with a series of questions. "What happened? Are you alright? There was blood all over, the store is a mess. Why did he take you?"

Take 20 on Disable Device


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

It takes several minutes, but Lyla's able to get Althea's shackles off.

"Well, not long after you left, a gang of thugs sent by Devargo came by. Asked me to come with them because their boss needed a cure for shiver addiction. I always figured he'd end up on the stuff sooner or later--I just didn't know it'd be so soon."

"I told 'em that their boss would have to come out to see me, since my old bones aren't so good for makin' trips around town no more." Althea snorts. "Apparently, Devargo took that as a challenge."

"So the next day, they came back and beat me to unconsciousness before stuffing me into a bag and carrying me to this place. I'm fine now... mostly." She rubs the back of her head. "Not sure I can say the same for the rest of his workers."


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

"After I saw Devargo's condition, I figured that's why he took you," Lyla says as she checks on Althea's general health. "About his workers... what do you mean?"

Heal check: 1d20 + 5 ⇒ (17) + 5 = 22


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Lyla's Heal Roll:
There are several bruises on Althea's head, and you're certain you can see more on her belly and back under her ragged shirt. Some of them have healed, but some still look fresh.

She's taken about 10 points of non-lethal damage.


"I mean exactly what I say I mean." Althea rubs her wrists. "Devargo don't treat his workers well. Sure, he PAYS them well, but he's especially intolerant of screw-ups." She looks past Lyla, out the door to the rest of the ship. "There are still some workers in here, some of them in the shiver lab, but others..."

She shudders. "Well, I don't know if ya heard, but Devargo dropped one of his goons into the room below his throne. The chitterin' I heard coming from there... it didn't sound like any spider I've ever heard."

As if on cue, the *chittering* starts again. It's definitely not the chittering of a spider.

DC 13 Knowledge (Dungeoneering):
That chittering sounds like it's coming from an ettercap. It's a hideous purple creature that walks like a man, but has spidery eyes and claws in the shape of sickles. They can spit webs, are known to heavily trap their lairs, and their bite secretes a paralytic poison.


Korvosa's Overworked Field Marshal

Kroft nods at Demitri. "We've got things under control up here. Would you mind going and clearing out the rest of the ship? Just so we don't miss anything?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"On it." Demitri looks to everyone else. "Let's move out."

Downstairs!


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Demitri follows the rest of the team below decks in time to hear a sharp *chittering*. It doesn't sound like a spider at all...

DC 13 Knowledge (Dungeoneering):
That chittering sounds like it's coming from an ettercap. It's a hideous purple creature that walks like a man, but has spidery eyes and claws in the shape of sickles. They can spit webs, are known to heavily trap their lairs, and their bite secretes a paralytic poison.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Dungeoneering: 1d20 + 6 ⇒ (7) + 6 = 13

"That sick sonuvab@&#! keeps an ettercap here?" Demitri mutters while looking for stairs down or a trap door.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Helping Althea to her feet, Lyla notices Demitri's arrival and asks "What the heck is that?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"It looks like a mix between a spider and a human that can spit webs and inject you with poison. Help me find a way down so we can exterminate it."


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

"You'd have the right of it, sir." Althea pipes up before turning back to Lyla. "Devargo also had the nerve to steal my formula book from me. Keeps it somewhere on the ship, too. Could you see if you could get it back for me?"

Demitri's Perception
The chittering is coming from this deck, to the south. A hatch in the floor to the south of the hallway looks like it provides access to the bilges. Three doors lead to other parts of the ship: one to the northeast, one to the west, and one to the southeast.

Here's the current map.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri moves to the hatch. He casts a spell on himself while waiting for the others to join him and then he opens it.

Shield of Faith.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The hatch opens without much resistance, *creaking* as it does. A slimy rope hangs from the edge of the opening, dropping 7 feet into the darkness below.

The *chittering* intensifies, and then abruptly stops.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Oh, this is bad... very bad...but at least Lyla has found her mentor Karri hangs back but is ready to respond to any new threats. She is smiling, just a little bit, holding the Legion at bay. When I call you...there is a balance


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri will start climbing down the rope. "It knows we're here. Stay sharp."


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla raises an eyebrow. Hmm... you really wanna go down there like that, chief? Don't you have a torch or something?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Better than that, though good thinking. I almost forgot." Demitri will cast light on his shield before going down.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The light from Demitri's shield pierces the darkness of the bilges below. He lands in the water with a splash.

The water in the bilges is murky, filthy, and still.

New map!


Init +2; Perception +4 AC 15, t 12, ff 13 hp 12/25 (1d12+3) Fort +3, Ref +2, Will +3

No luck moving my guy on the map.

Jakob sighs, wearily, and collects his hammer before he drops down beside the guardsman.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Sorry about that; I keep forgetting to set it so that anyone can edit the map.

Jakob lands in the water next to Demitri with a *SPLASH*. So far, nothing seems to be coming out...

Would you two like to make Perception checks?


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"Do you see anything down there yet?", Ortik whispers into the bilges, putting away his weapon and shield to begin the descent. He winces as the stench of the bilges hits him square in the face. "Smells worse than the river in the middle of summer down there!"

Climb on down behind Demitri and Jacob, and look around.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Init +2; Perception +4 AC 15, t 12, ff 13 hp 12/25 (1d12+3) Fort +3, Ref +2, Will +3

perception: 1d20 + 5 ⇒ (16) + 5 = 21

Jakob readies his hammer to face whatever might come at them.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

GM Rolls:
Ettercap Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Spider Stealth: 1d20 + 8 ⇒ (9) + 8 = 17

The arrival of Ortik down the hatch elicits more *chittering* mixed with *hissing*.

Then silence.

The waters of the bilges ripple from somewhere to the north of the assembled group.

It's at this point the three men can see, scuttling out of the darkness to the north, a spider the size of a man and a hideous purple creature with claws like sickles, a distended abdomen, and spidery eyes. Webs line the northern wall of the ship, and the men can clearly see many webbed up cocoons, several of them man-sized.

The men can also see a web-like tripwire tied to several badly-splintered but sharp-looking pieces of wood. If it's triggered, odds are they'll hurt like hell.

Majenko's chirping can be heard above the hatch. <Jakob! Watchout for Chittersnap!>

The ettercap and the spider ready themselves for a fight!

Initiatives!
Initiative (Demitri): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Jakob): 1d20 + 2 ⇒ (7) + 2 = 9
Initiative (Ortik): 1d20 + 1 ⇒ (10) + 1 = 11
Initiative (Ettercap): 1d20 + 7 ⇒ (13) + 7 = 20
Initiative (Spider): 1d20 + 3 ⇒ (12) + 3 = 15

Demitri is able to act before the ettercap and its spider friend!

Round 1: GO!

Turn Order
Demitri
Ettercap
Spider
Ortik
Jakob


Init +2; Perception +4 AC 15, t 12, ff 13 hp 12/25 (1d12+3) Fort +3, Ref +2, Will +3

Obviously, the pseudo dragon distracted me.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Inheritor, guide my blade." Demitri says casting a spell while inching ever closer without crossing the tripewire. True Strike.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The ettercap *hisses* before it starts heaving. Suddenly, a web erupts from its mouth and flies at Demitri!

Ranged Touch Attack! (Web): 1d20 + 6 ⇒ (17) + 6 = 23
It hits Demitri square in the chest, entangling him!

DC 15 Strength or Escape Artist check to escape the web. Demitri takes a -2 penalty to attack rolls and a -4 penalty to Dexterity. Demitri also moves at half speed.

The ettercap *clacks* its claws together in glee as it directs its pet to attack.

The spider leaps into action, attacking Jakob with its web.
Ranged Touch Attack! (Web): 1d20 + 5 ⇒ (2) + 5 = 7
It sails over Jakob's shoulder, splattering against the back wall. It then leaps to the attack!

Onto Ortik & Jakob!


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Peeking at the bilges from the lower deck, Lyla sees the monsters attack and starts mixing an alchmical concotion. She lies down over the opening on the floor, her legs still on the deck, while her torso dangles from the hatch. "Althea, hold my legs so I don't fall–if you can carry those boxes around the store, you can handle my weight!" She observes the action waiting for an opportunity to attack from above.

Rolls:

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Whenever she can attack: bomb (ranged touch atk) at the spider, excluding Ortik, Demitri and Jakob from the splash area: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 4 ⇒ (2) + 4 = 6
2 bombs left


Init +2; Perception +4 AC 15, t 12, ff 13 hp 12/25 (1d12+3) Fort +3, Ref +2, Will +3

I had such high hopes for the hammer... sigh.

Jakob drops the hammer and draws his scimitar ... again. He slashes at the spider, roaring in fury. Controlled Rage +4 to strength

power attack: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d6 + 9 ⇒ (1) + 9 = 10


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Wouldn't the spider get an attack from Demitri if it moves to where it's at?

"Come on, Demitri, you're not going to let some spider creature get the best of you, are you?" He steps in behind the former guardsman, and continues speaking. "Do the Inheritor proud, son."

I'll expend another use of Inspiring Word to give Demitri a +2 morale bonus on all d20 rolls for the next round. 5/7 left.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

He would, if he chooses to take it. He does have a true strike ready.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

I will do so then.

AOO with True Strike: 1d20 + 4 + 20 ⇒ (9) + 4 + 20 = 33

1d8 + 3 ⇒ (3) + 3 = 6


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The spider squeals as Lyla's bomb explodes on it, somehow not damaging Demitri, Ortik or Jakob. Demitri's guided blow carves a deep, bleeding wound into the spider's belly.

When Jakob goes for his scimitar, the spider bites at him...
AoO (Spider): 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 5
Fort. Save (Jakob): 1d20 + 4 ⇒ (13) + 4 = 17
...and sinks its mandibles into his shoulder. It hurts, but most of its venom is deflected by Jakob's armour.

It's the last thing it does as Jakob's scimitar plunges deep into the spider's gut. It falls off, its legs curling up as it dies with one last *hiss*.

The ettercap's eyes widen at it *hisses* in rage before heaving another web at Jakob.
Ranged Touch Attack! (Web): 1d20 + 6 ⇒ (12) + 6 = 18
Its aim is true, entangling Jakob in its web as well.

DC 15 Strength or Escape Artist check to escape the web. Jakob takes a -2 penalty to attack rolls and a -4 penalty to Dexterity. Jakob also moves at half speed.

The ettercap then turns and runs through a door to the north!

Round 2: GO!


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

So since we see the tripwire, we can just step over it right?


Init +2; Perception +4 AC 15, t 12, ff 13 hp 12/25 (1d12+3) Fort +3, Ref +2, Will +3

Drawing a weapon generally doesn't provoke. Also, I'm assuming that breaking the webbing is a standard action that allows me a move.

1d20 + 6 ⇒ (17) + 6 = 23

With an angry growl, Jakob breaks loose from the webbing and rushes towards the door, stepping over the tripwire.

2/8 rounds of rage left. 12/25 hps.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Oh, my mistake. Sorry about that. And yes, breaking the web is a standard action. Also, since you see the tripwire, I'll let you be able to step over it without setting it off.

EDIT: Wow, I'm off my game today. Demitri goes before the ettercap... another thing I forgot in favour of having a nap. My bad again.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri will step over and strike at th ettercap.

1d20 + 4 ⇒ (10) + 4 = 14

1d8 + 3 ⇒ (5) + 3 = 8

On my phone so if someone could move me, ty.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Demitri's blow comes dangerously close so slicing off something important from the ettercap, but it manages to dodge. It then takes its aforementioned actions, provoking another strike from Demitri as it launches its web!

Would you like to roll for it, or should I?


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Aoo: 1d20 + 4 ⇒ (13) + 4 = 17

1d8 + 3 ⇒ (2) + 3 = 5


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Demitri's blade cuts a gash into the ettercap's belly as it throws its web. The thing retreats into the room to the north.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Karri almost guffaws at the sight of Althea pinning Lyla's legs to the deck as the Halfling swings half in, half out of the hatch into the bilges. "At least you'll stay clean up here!" She then jumps down to help the boys with this spider-man-thing.

Move to drop into the bilges, and then stay out of Demitri and Jakob's way!


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Are you guys waiting on me? In that case...

The ettercap doesn't emerge from the north room.

GM Rolls:
Stealth: 1d20 + 7 ⇒ (2) + 7 = 9

DC 9 Perception:
It's still chittering, clearly panicking. It sounds really close through the west door on the north wall.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Demitri hears the chittering and opens the western door.


Init +2; Perception +4 AC 15, t 12, ff 13 hp 12/25 (1d12+3) Fort +3, Ref +2, Will +3

Weren't sure where we stood, rounds-wise.

"Devil's piss," Jakob mutters, and kicks the door open.

A move action. He will then either attack and 5' step back if the thing is right there, or 5' step into the room and attack. Or, 5' step and ready attack if the thing comes close.

power attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 9 ⇒ (1) + 9 = 10


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

As Demitri moves to open the door, Jakob kicks the door open, revealing the surprised ettercap.

Jakob's attack strikes true, hitting the ettercap squarely in the gut. The creature *hisses* in pain as combat begins once more!

Jakob then steps back, straddling the tripwire.

Initiative (Karri): 1d20 + 10 ⇒ (2) + 10 = 12

Turn Order
Demitri
Ettercap
Lyla
Karri
Ortik
Jakob

Once Lyla & Ortik take their actions, Round 3 will start!

Thank you for your patience! :)


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Hanging upside down from the hatch, Lyla observes Jakob and Demitri fight the cowadrly creature. She lets her hand rest on a corked phial on her belt. "Hey, give the guy a chance to surrender! Look at him, he's shaking like a cornered dog!"

Ready action: if Jakob or Demitri fall, Lyla will run up to them and feed thefallen ally a cure light wounds extract.


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"If you speak a civil tongue, verminfriend," Ortik says, following the two men forward, carefully avoiding the tripwire. "Then this would be the time to show it. "[b]The loss of your pet is tragedy enough for one day. Let's avoid any further unnecessary killing."

Diplomacy check to try to negotiate a surrender?
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
Heh, probably not with that roll!

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