The Baron's Tower

Game Master Tarlane


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Male Human Holy Tactician / 1

Sam'hain smiles genuinely. I'd doubt you could drink less than me, my friend. I'll keep a drink for pretense, but my faith leaves little room for inebriation.

He looks at Liandra, almost as if seeking her approval. Do you think that the Tavern is a good place to start?


Female Half-Elf Rogue 3/ Urban Ranger 2

Liandra grins and nods at the powerful warrior.

On the field he's full of confidence but in a city, this is my territory.

"The best, the more people drink the looser their tongues, especially towards the person paying for the next round."


Male
Quote:
Sam'hain smiles genuinely. I'd doubt you could drink less than me, my friend. I'll keep a drink for pretense, but my faith leaves little room for inebriation.

Omaz smiles back, "Perhaps after this mission is over, we'll have a reunited Piren's Bluff to toast be it with wine or water."

Liandra Nightwind wrote:

Liandra grins and nods at the powerful warrior.

On the field he's full of confidence but in a city, this is my territory.

"The best, the more people drink the looser their tongues, especially towards the person paying for the next round."

Omaz nods, "I've noticed the same. A few drinks can make men speak forth things they'd never consider with dry throats."


It is decided then, though there are two taverns here, perhaps we should split up?

Grand Lodge

Lyra, Human Cleric of Sarenrae, 4

Iridae is only marginally more comfortable in taverns after her time in Liandra's company. A roomful of inebriated men is still far from her favorite. She speaks quietly,If Liandra thinks its the b-best place to start, then thats where we should g-go. She moves closer to the protective wake of her friend. I'm n-not much of a d-drinker either, but I am a very g-good listener.


Male Human Holy Tactician / 1

With a grin that reflects his clarity of purpose, then turns to Gaskar. We'll be at the tavern, then, should you need us. Let us know where you wish to stay; we can make accomodations if you haven't..

Then, Sam'hain offers his companions a resolute nod and heads towards the tavern to get a seat and catch up on gossip.

Liberty's Edge

Just to be sure, all of you are going to the Conqueror's Blade then? I know Zarif was asking about splitting up between Taverns.


Female Half-Elf Rogue 3/ Urban Ranger 2

I think we'll hit them one at a time.


Male Human Holy Tactician / 1

Sorry if I jumped ahead; Sam'hain would understand the need to divide and conquer, but he'd stay near Gaskar; he's taking his false role rather seriously.

Grand Lodge

Lyra, Human Cleric of Sarenrae, 4

Whither goes Liandra, there too goes Iridae.


Male

Omaz will go to the Conqueror's Blade. He seems at ease with it, but then he's been in such places before in his short bouts as adventurer and soldier.

The Exchange

Male Human Bladebound Kensai 5

"Then it appears I'll take the Dead Well myself, if there are no objections? I would think those who wish to break ties with the ruling class of the town would stay clear of the town guard."


Male Human Holy Tactician / 1

Sam'hain gives Zarif a quick nod. Good idea, Zarif, but I wouldn't like you to go without someone to watch your back. He glances over to where Gaskar had gone. He knows these people...I must assume he will be alright, for there are bigger responsibilities here.

I will go with you, and the others can find out what you can at the Conquerer's Blade. Let us make haste, before any wonder why us strangers are milling about.

Sorry for the indecision, but we should probably each have someone to watch our backs.

Liberty's Edge

No problem at all with the indecision Sam, I think taking the time to discuss things and plan them out will make you a lot more effective in this module. I'm sure as you get to know one another better you will assume roles that reflect your particular talents which will help in making decisions.

Right now it looks like Sam and Zarif are going to the Dead Well while the other three are going to the Conquerors Blade. I'm going to set each scene below in spoilers, so feel free direct yourself to whichever one you would go to in case that is incorrect.

Dead Well

Spoiler:
A two-story construction of stone and timber towers above the rooftops of nearby buildings and rivals the watchtowers for prominence. A sign near its entrance depicts a stone well surrounded by weeds. Bronze letters affixed to the sign above the picture read “The Dead Well.”

Long-railed hitching posts frame a wide stoop and tall, narrow pine doors providing entrance into the inn. Wood smoke wafts from stone chimneys rising from the steep, wood-shake roof, carrying the promise of warmth and a hot meal within.

Inside the building is a large tavern built around what looks to be a dried out well. About a dozen peasants sit at scattered tables around the large room sipping from what looks like watery ale. Two doors sit behind the bar, likely leading to a kitchen or private room of the staff. A flight of stairs leads up to a balcony that runs around the entire length of the building offering access to a handful of rent-able rooms.

An elderly man with a dagger at his hip wearing an apron moves from table to table, speaking quickly to the various customers and dropping off a mug here and there. When he see's you enter the man gives a small nod of his head and motions towards a table, sizing you up with sharp eyes. "Welcome to the Well. What can I get you?"

Lucky Ben

Sense Motive DC 20(for those in the Dead Well)

Spoiler:
While most people in the room turn to pay attention to strangers as they enter, two sitting in the corner seem to pay particular attention to you. Their hands touch the hip of their tunic comfortably as if either accustomed to weapons or having some beneath the loose clothing.

Conqueror's Blade

Spoiler:
A stone building looms over the surrounding homes and shops, rivaled only by the temple across the street. A peaked roof sports a massive chimney merrily exhaling clouds of smoke heavy with the pleasant odor of roasting meat. Fiendish suits of armor stand guard next to the wide entrance of a place that a wooden sign over the door names “The Conqueror’s Blade.”

Inside the building is a well made tavern, fancifully decorated. Several dozen people are gathered around various tables, the majority of which seem to be soldiers or guards. About half the guards seem to be playing cards or dice, calling out raucously, while the other half appear to be simply watching the others play as if waiting here for something.

In the corner of the room sits a human man dressed a bit pompously in brightly colored court garb that looks a bit out of date, his stringy black hair slicked back with scented wax and he looks over the various people in the tavern.

Once inside one of the three barmaids nods towards you, but seems busy enough so as not to direct you to a table, leaving you in peace until you call to them for your order.

The tavern has a flight of stairs that run to a second floor, looking as if it likely has rooms to rent.

DC 18 Perception Check(Conqueror's Blade)

Spoiler:
One of the barmaids keeps her hair drawn down over her cheek but you catch a glimpse beneath of a pretty nasty bruise on the side of her face.


Male

At the Blade:
"Ale, please." Omaz asks one of the barmaids.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Lyra, Human Cleric of Sarenrae, 4

Also at the Blade:

I suppose its best to try to blend in. Usually its okay if I'm holding a drink, even if I'm not actually drinking it. I-I'd like an ale t-too, please.

1d20 + 2 ⇒ (17) + 2 = 19

Message spell to Omaz and Liandra:

(Omaz-- it's a whisper for your ears only.) D-do you see that p-poor girl? S-someone's been hitting her.


Male Human Holy Tactician / 1

Sam'hain returns the nod and sits himself at the table as he takes a visual measure of the man. He turns the seat ever so slightly to afford him a view of the far corner of the room. Ale, if you please good sir

When the barkeep turns away, Sam'hain leans in close to Zarif. It seems as if we've already caused a stir. The two in the corner, they look to be perturbed at our entrance.

He'll seat himself with a direct view of said corner
Sense Motive
1d20 + 6 ⇒ (14) + 6 = 20


Male

At the Blade:
Omaz' eyes widen slightly at the message. He takes a second glance at said barmaid and whispers back to Iraidae, "No, I did not see it. Thank you."
He motions to that barmaid in particular to serve his drink if he can.

If that works, and she grows close, he mutters to said barmaid, "Someone treats you unkindly, I see. While you serve me a drink, perhaps you would share your story? Perhaps I can help."

diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6

This is not why he's here, but this young woman needs help, and may be a source of information besides.

The Exchange

Male Human Bladebound Kensai 5

At the Dead Well:
"I'm sure they're just intimidated by my rugged good looks" he then moves closer and lowers his voice, "A holy warrior can make many uncomfortable" he says kissing the symbol of the Dawnflower hanging from a chain around his his neck, before tucking it back into his shirt.

Sense Motive 1d20 + 2 ⇒ (16) + 2 = 18


Female Half-Elf Rogue 3/ Urban Ranger 2

Perception1d20 + 11 ⇒ (3) + 11 = 14

The blade:

As they enter the tavern Liandra takes in the scene, the variety of activity keeping her attention from being drawn to anything in particular.

It is with both surprise and a bit of pride that Iridae's message indicates the barmaid has been abused. A low growl sounds in the back of Liandra's throat, one that Iridae knows usually ends with someone on the floor choking on their arrogance, and she clenches her fists as she watches the girl called over by Omaz, studying her reaction and looking at her eyes to see if she glances at anyone in particular when asked about the bruises.

Perception1d20 + 11 ⇒ (4) + 11 = 15

Liberty's Edge

The Blade

Spoiler:
The barmaid nods to the group, fetching the two ale's requested and bringing it to the table. Now that attention has been brought to it, its easy to see the solid bruise on the side of her face mostly hidden by hair. As she sets down the mugs and Omaz asks his question she flushes darkly and turns her face away, doing her best to better cover the mark. In response she gives a small murmur "There was just some trouble the other day, I managed to get in the way is all."

The Well

Spoiler:
The man nods his head and moves over to fetch the two mugs of ale, bringing them to your table once you have settled in. He flashes you a smile, tipping his head a bit towards the pair. "Welcome to my establishment. Name is 'Lucky' Ben Willhuff. If you need anything else, give me a call. Once things settle down maybe you'll join in a game of cards, eh?" He grins a bit at that before moving to help other customers.

For their part, the two in corner seem to continue to go about their drinks, talking quietly between each other, but particularly with attention drawn to it they seem to be focusing a good deal on the two of you.

After a few moments the door to the tavern swings open an a tall young man enters making quite a sight, though few of the others seem to pay much attention to him. His clothes are filthy and he wears an extravagantly colored cloak that is far too long which he trips on as he makes his way over to a table.

Bumbo


Male Human Holy Tactician / 1

The Well:
Sam'hain nods at Lucky Ben and returns the grin, then lifts the mug to wet his lips. Not a drop passes his lips and makes it to his gut, though he swallows air to make it look like he'd drunk.

After a quick look at the newcomer and his outlandish garb, Sam'hain turns his eyes to their two new friends, to see what their opinion of the man might be.

Perception to see the reaction of the pair to the new entry.
1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

Lyra, Human Cleric of Sarenrae, 4

The Blade:

Iridae's voice is soft, but clear despite her stammer. W-won't you please t-tell us what's troubling you? We c-can meet you somewhere else if it's b-better. My friends and I c-can help.

diplomacy= 1d20 + 11 ⇒ (18) + 11 = 29

Liberty's Edge

The Well

Spoiler:
When the newcomer enters the two men spare him a quick glance but then seem to be attempting to subtly returning their attention to you while keeping up a bit of quiet conversation between them. Whoever the new arrival is, for all his garish appearance the locals seem quite used to him and don't pay him much mind.

The Blade

Spoiler:
The barmaid blushes a bit at Iridae's stammered request, the oracles own awkwardness seeming to do much to put her at ease. She spares a quick glance towards the fancily dressed man in the corner before turning her focus to wiping down the table, speaking softly as she does.

"Its nothing, truly, Miss... Just spoke a bit without much thought is all. Rhasper has been wanting us paying extra attention to the passer-bys for some reason lately, but he's not one to tolerate rumors or wasting his time. I should 'ave minded my tongue better..."

I hadn't accounted for the group splitting up and how that may affect the passage of time. This campaign is definitely going to have a bit of a schedule, albeit one that will be affected by external forces(particularly you guys). But feel free to either keep up active conversation or let me know how long you are going to set around when you are trying to just keep an eye on things or snoop. I'll keep track of the differences in time and reconcile them when you all get back together.


Male Human Holy Tactician / 1

The well:
Sam'hain peans forward slightly, his drink raised to his lips, and speaks quietly to Zarif. Should we confront our watchers? It would keep with our disguises, as guardsmen aren't likely to let such scrutiny go unquestioned. They may give us a good idea of how these people will view outsiders.


Male

The Blade:
Omaz raises a brow at that, then speaks gently, "We're just carvan guards and escorts, so not much interesting about us... " A lie, but if the girl needs to report something to avoid abuse, better to lie to her than to leave her with nothing, "But has there been trouble in this town to make him so suspicious?"

Liberty's Edge

The Blade

Spoiler:
The girl gives a small shake of her head as she finishes wiping down the table, stepping back a bit as if trying to come up with some further reason to remain there if she is to continue talking. "I... I don't know, sir. He's been asking lots of questions lately is all, I just should know better than bringing something pointless that wastes his time."

She gives a small smile to the fighter after the two of you have tried to be kind to her, adding "I have no doubt that there is plenty interesting about you, sir..." Pausing a moment she glances back towards the man in the corner before looking back to you three. "I should get back to work if you don't need anything more."

Grand Lodge

Lyra, Human Cleric of Sarenrae, 4

The Blade:

Iridae gives the barmaid a soft smile. My n-name is Iridae, by the way. If you n-need to tell anyone ab-bout us, we came in with G-Gaskar's wagon today. I d-did a little scribe work for him, and my companions were his guards. We're enjoying our p-pay.
Oh, who do we speak to about g-getting a room tonight?

After the barmaid replies and leaves Iridae will turn to the group and whisper softly, W-why are they alert for st-strangers here? If they are l-looking for us, then someone close to the General has t-told them to.

The Exchange

Male Human Bladebound Kensai 5

The Well:
"Well we aren't getting much just sitting here. I have to say I'm sort of at a loss for how to proceed. We could always stand up and shout 'All hail Asmodeous'. The ones that try to kill us are our guys." at the look from Sam, he adds with a shrug, "Well just a thought. Let's go with your plan and confront the two in the corner, we'll call mine, Plan B."


Male Human Holy Tactician / 1

The Well:
Sam'hain gives Zarif a brief nod, then motions for Lucky Ben and directs the barkeep to their table. When he arrives, Sam'hain nods towards the two in the corner and speaks to Lucky Ben in a hushed tone. My apologies for bothering you sir, but those two there...they look very familiar, but I'd hate to embarass myself by walking over them without being correct. Do you know who they are, or work with? Perhaps we'd been on the same guard detail in the past. When Lucky Ben turns away, Sam'hain looks as if his drink had soured, though it was probably the lie he'd told that left a bad taste.


Male

The Blade:
Before the barmaid leaves, he nods a soft smile at her comment, "I understand. I am Omaz. If you need any help with a ... problem, make some excuse if you need to and come back to me."

When she is gone, he listens to Iridae's comment and cannot help but agree, "Very curious. Perhaps they will attempt to 'hire' us. New blood might be under watch, but it may also be in demand."

Liberty's Edge

The Blade

Spoiler:
Have to toss in a note that I love how when Iridae lies its almost like she is reading off a script but she's probably charismatic enough to normally get away with it anyway.

The barmaid nods her head a bit, seeming to accept the explanation evently before flashing a smile back to Omaz. "A pleasure to meet you both and thank you, sir, you really are too kind. I don't know that my problems are something which can so easily be solved. There isn't much work here and Rhaspar isn't one I would wish to be on the wrong side of..."

At the question about the room she brightens and steps back to the table with a smile. "You intend to stay the night then? I can certainly help you." She looks for a moment to the kind fighter and then towards the two who accompany him, asking softly "How many rooms would you be needing?"

The Well

Spoiler:
Lucky Ben makes his way back over to the table when motioned for, bringing a pitcher though he just holds it as he looks down at the two mugs which still are mostly filled. He raises a brow, glancing towards the pair in the corner with a curled lip of displeasure. "Who, them? Nah, you wouldn't know them unless you worked around here. Just a couple guard flunkies that Vendikon things its worth paying to sit around and get drunk harassing my customers rather than doing any actual work. Not like everyone in a town this size doesn't know who they are anyway so I don't know what he expects to get out of them."

He pauses a moment and glances again from the pitcher to the mugs. "Something wrong with the booze? If you don't drink up how am I supposed to earn my name in cards? He flashes a bit of a grin at that.


Female Half-Elf Rogue 3/ Urban Ranger 2

The Blade:

Liandra glances back over at the foppish man, concealing a sneer.

"Two I suppose, perhaps three."


Male Human Holy Tactician / 1

The well:
No, my friend, the ale is fine, I assure you. My friend here and I just seem to spend too much time in idle gossip. Being that we just arrived in town, we like to get a feel for our surroundings before we can really relax. Besides, it's not every day that one sees a cloak like that one; I wonder what that fellow does, go warrant such extravagance.. He offers an easy grin, hoping that he was coming off as likeable and not aloof.

Diplomacy
1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Lyra, Human Cleric of Sarenrae, 4

Well, Iridae was mostly saying, "If your boss asks about us, here's what you can tell him." She wasn't really going for a svengali with it.

The Blade:

Hmm... she looks pleased that Omaz will be around for a little while longer. Y-yes, I think we'll need th-three rooms; One for m-me and Liandra, one for Omaz, and one for our other 2 c-companions when they g-get back. In a quieter voice, she adds with a little smile, P-please feel free to stop b-by and talk later, with any of-of us.


Female Half-Elf Rogue 3/ Urban Ranger 2

The Blade:

Liandra couldn't help the small smile that reached her lips.

Given her past Iridae was quite perceptive when it came to the interactions between people, and subtly pointing out that Omaz would have a room to himself was brilliant. She had definitely picked up on the girl's attraction to the exotic warrior, and left the perfect opening should she feel the need to seek protective arms.

As the girl walked away she gave Iridae a subtle nod and a wink.

Liberty's Edge

The Well

Spoiler:
Lucky Ben returns your grin and nods his head a bit. "Fair enough. I don't water my ale like so many of the alehouses you'll find in big cities. I figure if you break even on the cup you'll make the coin at the tables, eh?"

He nods his head at that and then glances back up towards the cloaked man indicated. "Who, Bumbo? He works with Shenk running the kennels, probably for the best. He's Vendikson's nephew but doesn't have much of a brain in his head. Wanders around a lot but doesn't get into much trouble so he's pretty much left in peace."

The Blade

Spoiler:
Looking between the two girls the barmaid gives a quick nod. "Three rooms and there will two more guests? I can fetch the keys for you of course. The rate is 5 silver each room per night, or a full gold for a private lock. A meal is included with the room of course."


Male

Blade:
"A private lock will be best. Arms and armor unattended can cause hungry eyes." Of course, there are other reasons for more privacy insured, but there's truth enough in what he says that he hopes it will suffice.


Male Human Holy Tactician / 1

The Well:
Sam'Hain nods in a seemingly disinterested manner, though his eyes track the Bumbo fellow for a bit. He glances around the common room for the games that Ben kept mentioning. So, what games do you actually host here? How does kne get into them...should we feel the pull of Lady luck?

Perception to find the card and dice games
1d20 + 2 ⇒ (8) + 2 = 10

The Exchange

Male Human Bladebound Kensai 5

The Well:
Zarif sits there following the converstation, he takes a large gulp of the ale, and smiles appreciatvely. Fine idea Sam, I have my guard's wages burning a hole in my pocket.

Grand Lodge

Lyra, Human Cleric of Sarenrae, 4

I d-don't have anything that val-valuable. L-Liandra can d-decide for us. She gives her friend an admiring smile. She has l-lots of ways to k-keep our stuff s-safe.


Female Half-Elf Rogue 3/ Urban Ranger 2

Liandra returns Iridae's smile with one of her own.

"I think I can do a pretty good job of dissuading anyone with light fingers. We won't be needing the private lock"

After the barmaid leaves to retreve the keys she leaans forward.

"While I don's necessarily trust anyone here right now, random guards all getting private locks for their rooms might arouse suspicion. They might not think anything of you getting a lock Omaz, since they'll probably think you an outlander. That way we an all keep anything extra valuable in your room anyway."


Male
Liandra Nightwind wrote:

Liandra returns Iridae's smile with one of her own.

"I think I can do a pretty good job of dissuading anyone with light fingers. We won't be needing the private lock"

After the barmaid leaves to retreve the keys she leaans forward.

"While I don's necessarily trust anyone here right now, random guards all getting private locks for their rooms might arouse suspicion. They might not think anything of you getting a lock Omaz, since they'll probably think you an outlander. That way we an all keep anything extra valuable in your room anyway."

Now that they are alone, Omaz confesses in a soft comment, "I was thinking not of our property so much as privacy should we need to talk as a group." His voice still a whisper, he adds,"Informers do seem to abound even if they aren't sure why they do what they do now. I find this a bit exciting, but leave it to you, Liandra, for I am out of my depth."

Liberty's Edge

Sorry for the day's slowdown, the weekend caught up to me.
The Well

Spoiler:
Lucky Ben nods over towards a table where a few people sit playing cards. "Poker is the main game. Things normally quiet down about this time and I sit down and get a good game going. You don't need nothing to be welcomed in for a hand than that full purse of yours!"

While he is watched, Bumbo doesn't seem to pay too much specific attention to anything, simply finding a seat at a table and sitting with his head back as if he were blankly following the lines of the rafters with his gaze while waiting for some food to be dropped off.

The Blade

Spoiler:
While the discussion is held between you about arrangements for the evening the barmaid speaks to the man in the corner of the room, giving him the coin she was handed. She returns several minutes later with three different keys and a lock as requested. Flashing a smile she points to doors along one wall of the balcony. "Your rooms are right there and should be very comfortable, all next to each other. Please do tell me if you need..."

She trails off as a tall man with long dark hair enters the building, flanked by several other guards. The man wears full plate and has a longsword at his side, a longbow strapped over his back. He wears a tabard with a murder of crows stitched onto it in golden thread and makes his way over to a table amidst the various guards who set down their cards for the moment to focus their attention on them.

The barmaid bites her lip lightly for a moment, giving a small nod towards his table. "If you will excuse me, sir. I must attend to the captain."

Captain Blacklock

The Blade Knowledge Nobility DC 12

Spoiler:
The murder of crows is the Baron's symbol.

Grand Lodge

Lyra, Human Cleric of Sarenrae, 4

knowledge nobility: 1d20 ⇒ 7

*Message Spell to Omaz and Liandra* D-do you know who that is? He l-looks important.


Male Human Holy Tactician / 1

The Well:
Sam'hain nods his thanks to Ben. Well, Zarif, shall we lose some of our hard-earned wages to these fine gentlemen?. He gives Ben a friendly grin as he walks over to the card table. As he walks across the room, he tries to watch the pair of men that seem interested in them out of the corner of his eye.

At the table, Sam'hain clears his throat politely when it looks like the players are between hands. Pardon me, gentlemen, but have you room for two more?

perception to keep his eyes on those two
1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

The Well

Spoiler:
The few men at the table smile and nod when you move to join them, motioning towards open chairs for you. Within a few minutes Lucky Ben finishes up passing out a few drinks and slips over to take a spot at the table as well.

Keeping an eye on the other two new arrivals, they seem to have returned their attention to their drinks and own conversation now that you have settled in with the locals.

If you guys are going to gamble I am going to try and summarize it a bit to make things easier. In order to determine wins and loses we will just make opposed d20 rolls. Making a DC 10 sense motive and bluff check will add a +2 to your d20 roll each. Give me an idea of how much you wish to wager over the course of your gambling and how long you wish to stay at the table.

Assuming that you are trying to pull information out of the people and Ben, give me an idea of a few questions you are trying to sneak in and make a diplomacy check as well.

The Exchange

Male Human Bladebound Kensai 5

The Well:
Zarif will talk and drink more than gamble, he's not trying to win any money he's just trying to loosen lips so they won't notice Sam asking the pointed questions. He plans on losing around 5gp which I assume would be a lot for the locals.I guess that would be an assisting other to help Sam's roll?


Male
Iridae Windborne wrote:

[dice=knowledge nobility]1d20

*Message Spell to Omaz and Liandra* D-do you know who that is? He l-looks important.

"No idea," He admits softly in return.


Male Human Holy Tactician / 1

The Well:
Sam'Hain takes a seat opposite Ben and offers the others at the table a warm smile. He tries to follow the game to the best that his limited experience with card games would allow, making small talk and gently nipping with curiosity at the background of each of the players.

Sam'Hain will follow Zarif's lead for the gambling, as he really has no experience with such things. He'll play until that 5 GP are gone, or he's netted 5 GP in winnings of his own.

During the game, he'll bring up the following topics in an effort to gauge the opinions of the locals:
The rulership of Cheliax - just, or tyrranical?
The rulership of Andoran and the worth of freedom
General feelings about the Baron...is he a just ruler? A trusted one?
A local temple to Asmodeus, huh? That must be interesting for you?

Sense motive1d20 + 6 ⇒ (10) + 6 = 16
Bluff1d20 + 5 ⇒ (11) + 5 = 16
Diplomacy1d20 + 9 ⇒ (4) + 9 = 13
Hands:
1d20 ⇒ 14
1d20 ⇒ 17
1d20 ⇒ 18

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