The Age of Worms Cometh

Game Master The Raven Queen


101 to 146 of 146 << first < prev | 1 | 2 | 3 | next > last >>

I've thrown together a little background for Wodin, which you can see in his profile. It's kind of sparse because I'm not very well-read on Greyhawk, but most of what I wanted to get across is already there. I'll likely make some minor changes before Thursday night. :)


dotting to let you know that I will have my psionic monk/Path of War stalker ready to submit to you tomorrow. crunch is done. writing her backstory tomorrow


Melee

Io Ren (Brandon Dellmen) Dwarf Paladin (Stone Lord)
Eleanora Almir (Arachnofiend) Human Barbarian
Tabitha Shoemaker (Yokaiboy) Aasimar (angel-blooded) Paladin (Undead Scourge)

Ranged

Phelan Kelthar (Phelan Kelthar) Elf Hunter

Divine

Arcane

Gnaeus Lorissant (Samnell) Human Wizard (Diviner)

Skilled

Alen Carver (MordredofFairy) Elf Investigator (Empiricsist)
Marc "Shade" (Grovo) Human Rogue (Knifemaster)
The Amazing Red (Amazing Red) Human Bard (Arcane Duelist)

Support

Nesbar Vigortink (Vincent Fleming) Gnome Bard (Sound Striker)

I am not 100% I got this right...but I figure if it saves the GM a bit of time these are the applicants that I think got all their stuff...together?
I've seen a lot of dotting and some sorta telling of what they will play but I didn't see crunch or fluff from anyone not listed.

GM_Retro_Girl I hope I didn't step on your toes by setting this up but I was having a hard time wrapping my head around who had applied with what and if they still were interested so I made a list myself and then figured it wouldn't hurt to save you a bit of trouble, if it save any at all, by making this.


um.... You forgot me from the list-> Skilled section

Marc "Shade" (Knifemaster)


You forgot me as well. I would be under the skilled section.


Sorry bout that, I don't know how I missed your Marc. As far as yours Red, I didn't delve into profiles to check there, I read the forums and scanned them for something that said something along character submissions and didn't see anything from you but I did when I went to reread you post log see one in you profile...is that correct?


aaand it's crowded :)

but seemingly no divine, so if anybody still wants in, that would be a opening...only hunter and 2 paladins so far, and it seems hunter is considered ranged.


That would be because I use a bow. But I'm a divine caster as well.


I was left off the list, as well.

As an inquisitor, I could be considered a divine skilled character.

Grand Lodge

You are missing also

For the Divine Slot:
Sandra

Warprist of Corelon Laranthian (Liberation, Magic)


Adventure Path Charter Subscriber; Pathfinder Maps Subscriber

And you left of my Thomas: http://paizo.com/campaigns/TheAgeOfWormsCometh/recruiting#17


I'd love to join this game

I'm working on Tuva Millinar, a Human Shaman with the Wood spirit.

A short overview of Tuva's life in Diamond Lake:

She's the daughter of furniture maker who makes good money by making the furniture for the town's wealthy inhabitants and with that by Tuva's five older brothers. Her mother runs the business end of the store and workshop and makes sure the orders keep lining up. She also is Manlin Osgood's sister and Tuva's youngest brother actually is his uncle's apprentice right now.

Tuva herself helps out her father and brothers by making elaborate ornaments as she is an accomplished wood carver. Her biggest accomplishment is one she actually keeps secret as the carving of a rabbit actually came to life on it's own and now serves as her familiar.


so, currently, rough...(not doing as much here)

Melee
Eleanora Almir (Arachnofiend) Human Barbarian
Wodin Earthbreaker (Seranov) Warlord - Possibly illegal Class per Creation Guidelines

Melee/Divine
Io Ren (Brandon Dellmen) Dwarf Paladin (Stone Lord)
Tabitha Shoemaker (Yokaiboy) Aasimar (angel-blooded) Paladin (Undead Scourge)
Hybrid: Sandra(Algar Lysandris) Warpriest(Melee?)

Divine
Hybrid(Ranged): Phelan Kelthar (Phelan Kelthar) Elf Hunter
Hybrid(Arcane): Tuva Millina(Cuan) Shaman(Wood Spirit)

Divine/Skilled
Loremaster Haedon(Cuchulainn) Inquisitor

Skilled
Arcane Hybrid: Alen Carver (MordredofFairy) Elf Investigator (Empiricist) (keeping magic ability hidden=>listed as pure skilled)
Marc "Shade" (Grovo) Human Rogue (Knifemaster)

Skilled/Arcane
The Amazing Red (Amazing Red) Human Bard (Arcane Duelist)
Nesbar Vigortink (Vincent Fleming) Gnome Bard (Sound Striker)

Arcane
Gnaeus Lorissant (Samnell) Human Wizard (Diviner)
Thomas (Ira Kroll) Sorcerer
Alynthar (Alynthar42) Wizard
Caerlavel (Nicadeamous) Wizard

seems a rather balanced cast.


You also left out Alynthar from the Arcane section. His background and character is all made, I'm just waiting to do the crunch if I get in.


I was left off of the Arcane list as well.


Also missed Wodin, from the Melee section. :)


I did not "leave out" someone, I did not even do research. I just added those people that complained to the list made by someone else. I also added you now. But as said, thats an overview at best.

If one of your feels motivated to adding alias-links to that thing, go ahead.


The lists missed Kevos Iola for skilled. Human Investigator (Spiritualist)


This guy


Slyness wrote:

Rymen: Draconic Sorcerer

Background:

Rymen stood outside the Feral Dog Tavern, still undecided about whether to enter the noisy, raucous tavern. He didn't mind the rough atmosphere, it just seemed like a big step symbolically. His thoughts drifted to Old Man Farlo.

He was just Farlo then, back when he had taken in Rymen, an orphaned elf youth. The 'Old Man' part had come much later, but that's how everyone knew him now. It had been odd how quickly Farlo aged compared to how slowly Rymen matured. Rymen was just now coming into his own, but Old Man Farlo would never see that. He had died a few days ago. Rymen's chest heaved just a bit at the thought. He had been a good man and a good father figure, teaching Rymen his craft of tattoo artistry.

Farlo had taught a strong work ethic and a love for the Dragon King. Apparently, it was unusual for humans to worship Bahamut, but Farlo had been steadfast in his beliefs. Rymen idly touched the tattoo on his arm portraying the Lord of the North Wind. Farlo had taken great care while doing it and Rymen was grateful for it. It was a lasting reminder of the man who raised him.

But Rymen didn't want to live out his days here in Diamond Lake. He wanted to see the many sights that Farlo had talked about, from the Free City of Greyhawk to the Wild Coast and the Yatil Mountains and so much more. And that's why he stood outside the tavern. He had heard about the adventurers and their tales and was hoping to learn more. He ran a hand through his silvery-white hair, took a deep breath, and stepped forward.

And another not on the compiled lists.


You forgot Jasper Quinn under skilled also, Human Stalker [PoW]

Scarab Sages

I had a Kaycenil Silveroak ranged fighter as well,

no worries I was going to make his alias selected.. and truthfully I believe he was the first finished entrant


Me too.


Again, it was not my idea to compile this list, nor do I feel obligated to check for completeness. Any of you who are still missing, feel information is incomplete or you should be placed in another category: Go ahead, check for completeness, then repost WITH yourself in it.

Martial
Eleanora Almir (Arachnofiend) Human Barbarian
Wodin Earthbreaker (Seranov) Warlord - Possibly illegal Class per Creation Guidelines
Ongrag (Bane88) Barbarian
Kaycenil Silveroak(TheNine) Fighter

Martial/Divine
Io Ren (Brandon Dellmen) Dwarf Paladin (Stone Lord)
Tabitha Shoemaker (Yokaiboy) Aasimar (angel-blooded) Paladin (Undead Scourge)
Hybrid: Sandra(Algar Lysandris) Warpriest(Melee?)

Divine
Hybrid(Ranged): Phelan Kelthar (Phelan Kelthar) Elf Hunter
Hybrid(Arcane): Tuva Millina(Cuan) Shaman(Wood Spirit)

Divine/Skilled
Loremaster Haedon(Cuchulainn) Inquisitor

Skilled
Arcane Hybrid: Alen Carver (MordredofFairy) Elf Investigator (Empiricist) (keeping magic ability hidden=>listed as pure skilled)
Marc "Shade" (Grovo) Human Rogue (Knifemaster)
Jasper Quinn (Choant) Stalker - Possibly illegal Class per Creation Guidelines

Skilled/Arcane
The Amazing Red (Amazing Red) Human Bard (Arcane Duelist)
Nesbar Vigortink (Vincent Fleming) Gnome Bard (Sound Striker)
Kevos Iola (Dave Herman) Investigator(Spiritualist)

Arcane
Gnaeus Lorissant (Samnell) Human Wizard (Diviner)
Thomas (Ira Kroll) Sorcerer
Alynthar (Alynthar42) Wizard
Caerlavel (Nicadeamous) Wizard
Rymen(Slyness) Sorcerer(Draconic)


Well...note to self, don't attempt to do these things at 3am anymore.


Please click on my Alias to view my submission Taigan Shadowsfist a Monk from the Twilight Monastery 2 hours north of Diamond Lake

thanks for considering her
WabbitHuntr


May I present Roderick the Ascetic Cleric of Fharlaghan for the divine slot.

2 questions 1: could you suggest 2 extra languages as my Greyhawk knowledge is a little limited.
2: Could you just check I have done the Mind is Body correctly i.e I have taken my +4 Wis mod and used those as 2 takes Str from 12 to 14 rather than adds +2 bonus, equivalent to Str 16. It seems to read as the second version but that seems overpowered.

Crunch:

Roderick
Male Human Cleric of Fharlaghan 1
CN (with CG tendencies) Medium Humanoid
Init +2; Perception +8
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 17 (+3 Dex, +4 Wis)
hp 12(+1) (1d8+1con(+1 enhanced con)+3 toughness)
Fort +3(+1), Ref +3, Will +6
--------------------
Offense
--------------------
Speed 40 ft.
Melee Mstwk Quarterstaff +2(+3 enhanced str) (1d6+1(2)/1d6+1(2) /x2)
Melee Handaxe +1(+2 enhanced str) (1D6+1(2)/x3)
Ranged Javelin +3 (1d6+1(2)/x2) 30ft
--------------------
Statistics
--------------------
Str 12(14), Dex 16, Con 12(14), Int 14, Wis 18, Cha 14
Base Atk 0; CMB +1(2); CMD 18(19)
Feats: Selective Channel, 2 Wpn Fighting, Dble Slice, Toughness
Traits:
Broken Mind:- You are used to living with your own madness! +2 trait bonus on saving throws vs madness and confusion effects.
Light Sleeper:- You always sleep with one eye open. You need to sleep only 4 hours to get a full night's rest. You do not gain any extra benefits from more sleep and you must still rest for 24hrs for benefits of complete bed rest.
Tongue of Many Towns:- +1 trait bonus on Diplomacy and Knowledge (local)
Drawback:
Loner:- take a -1 penalty to AC and on attack rolls while adjacent to allies or when taking the aid another action.

Skills:
Acrobatics +7 (3 +1rank)
Appraise +2
Bluff +2
Climb +5(6) (1(2) +1 rank)
Diplomacy +3 (2 +1 trait)
Disguise +2
Escape Artist +3
Fly +3
Handle Animal +2
Heal +8 (4 + 1 rank)
Intimidate +2
Knowledge(Local) +7 (2 +1 rank +1 trait)
Knowledge(Nature) +6 (2 +1 ranks)
Knowledge(Religion) +6 (2 +1 ranks)
Linguistics +6 (2 +1 rank)
Perception +8 (4, +1 ranks)
Perform +2
Profession (Cobbler) +8 (4, +1 rank)
Ride +3
Sense Motive +8 (4 +1 rank)
Stealth +7 (3, +1 rank)
Survival +8 (4, +1 rank)
Swim 1(2)

Languages:- Common, Celestial and 2 more
--------------------
Special Abilities
--------------------
Bodily Manipulation:- Spontaneously cast Endure elements on self using a 1st lvl slot.
Mind is Body:- The ascetic can grant a total number of enhancement bonuses to any of her physical abilities equal to her Wis mod. She may divide the bonuses in any way between these 2 ability scores, She can change the distribution of these bonuses when she prepares spells.
Wise Defense:- When unarmoured, an ascetic adds her Wis bonus to her AC and her CMD. These bonuses apply to AC even against touch attacks or when flat footed. She loses these bonuses when she is immobilised or helpless, when she wears armour or carries a shield.
Bonus feat:- Toughness (inc above)
Aura :- Good Aura
--------------------
Spells
--------------------
Spells:- 3x 0lvl; 2+1 1st lvl
Orisons :- 0 lvl spells not used up.
Channel Energy:- Positive, heal living or hurt undead, 1d6HP, 5/day, will save for half DC 13

Domains:- Luck and Travel
--------------------
Travel:- Agile feet(Su): As a free action you can gain increased mobility for 1 round. For the next round, you can ignore all difficult terrain and do not take any penalties for moving through it. 7/day
Luck:-Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. 7/day.

0 lvl:- Read Magic, Detect Magic and Light
1 lvl:- Bane and Cure Light Wounds
Domain:- True strike.
--------------------
Equipment
--------------------
Person:- Darkwood Dble Mstwk Quarterstaff, Handaxe, Javelin, Dagger, Scroll case, 3x Scroll of CLW, Belt Pouch, Wdn Holy Symbol, Flint and Steel, Peasant's outfit, Fishhook.
Wght:- 11lbs Light
Backpack:- Artisan's tools(cobbler), Healer's Kit, Waterskin, Trail rations x5 Total Wght:- 26lbs Light
Gold: 11.4
--------------------


Appearance:

Imagine Brian from Life of Brian when he is being crucified! (and yes that is where Roderick came from too!)
Roderick is a man of average height, extremely skinny, but with the strength and activity of the fanatical. The wild, slightly crazy eyes are a washed out blue from staring at too many horizons and stare out from amongst wildly unkempt hair. His body is dirty and unwashed, with a raggedy set of garments hanging from his thin frame and a slightly hunched back from years bent over shoes.

It is late/early here, Background to follow tmrw.

Scarab Sages

Wilhelm Shieldbreaker wrote:

May I present Roderick the Ascetic Cleric of Fharlaghan for the divine slot.

2 questions 1: could you suggest 2 extra languages as my Greyhawk knowledge is a little limited.
2: Could you just check I have done the Mind is Body correctly i.e I have taken my +4 Wis mod and used those as 2 takes Str from 12 to 14 rather than adds +2 bonus, equivalent to Str 16. It seems to read as the second version but that seems overpowered.

** spoiler omitted **...

all the cool kids speak Ancient Suloise... but its rare more common languages that arent the standard 'elven dwarven orc etc' include old Oeridian the language of the 'great kingdom'. Old Baklunish is also relatively common.

the common tongue in greyhawk is pretty much a mixture of Old oeridian and ancient baklunish. They remain different enough that they are still considered seperate languages however. I have the old Greyhawk gazeteer so feel free to shoot me questions i dont mind :)


Here's Khenon, Human Cleric of Pelor's background. The crunch is almost done. I'll post that later tonight, or early tomorrow.

No Archetype.
Domains: Glory and Sun
Traits: Ease of Faith and Inspired
Feats: Heavy Armor Proficiency (1st Level), Selective Channeling (Human Bonus), Toughness (DM Bonus).

Appearance:
Khenon is a human about 6'2" 195 Lbs. He is currently wearing Banded Mail armor with a Morningstar on one hip and a shield, with the lion's head of Pelor on it, on his back. He has short blond hair, and maintains a friendly, approachable, yet stern demeanor. Khenon is honest to a fault, but can be persuasive when needed. He spends his down town studying the ways of Pelor, and keeping his battle skills sharp with routine workouts (He's still getting used to the heavy armor).

Background:
Khenon was born in a small trading outpost just about 10 miles west outside the City State. His family owned a small business selling tools in the Free City itself. His parents had lived in the city for quite a few years, but didn't want to raise a child in the city itself. So, Khenon grew up in the small village, home schooled by his mother and did chores around the house, but wasn't allowed to go to the city. . A couple months after his 13th birthday he had overheard his parents talking about something that was going on with the business. He heard something about a rival, threats, and a few times the conversation escalated to an argument. His mother wanted his father to close up shop and find work here in the village, but his father didn't want to be strong armed by some "big shot." Then after a few weeks, while his father was overnight in the city, a scourge of zombies and skeletons raided the house. Khenon hid and was not found, but his mother wasn't so lucky. His mother was badly wounded and the undead set the house on fire. Not being able to find his mother through the smoke he escaped from the house, hoping to find his mother outside. She didn't make it. The next day his father came back to what was left of their home and things have never been the same. His father closed down the business and worked for a man by the name of Phymm. Phymm let Khenon and his father stay in a small studio above the shop. Over time, Khenon and his father grew apart, and Khenon got into bits of trouble here and there until one day he was nearly seized by some guards for defacing a local tavern's sign. Khenon ducked into the tavern, but the guards followed. The tavern was owned by a gnome who had quite a flair for words. He told the guards that as long as "the young man worked off his debt for the damage done, he wouldn't make the guards waste their time with a dumb kid." So for the next couple weeks he worked at the "Fire Elf’s Dancing Demon" to repay his debt. It was quite a lively place and he actually found himself smiling for the first time in a long while. For his last job he was sent to a small bookstore to give a message to a friend of the gnome, Eriador. When he got there, Eriador thanked him and told him to seek a woman in the Free City by the name of Trysta in the temple of Pelor. Khenon went to the temple and Trysta took him in as if she knew he was coming. Over the next few years he learned of the ways of Pelor and did jobs to help the temple, the weak and needy, and most of all, he found himself. Then he started learning the real power of Pelor. Studying in the ways of healing, channeling the sun, channeling the divine good energies, and learning how to destroy the undead. Then exactly 5 years to the day, Trysta told him that he was going to be needed and would be leaving the Free City.

Trysta gave Khenon a small package and told him he’d be meeting its recipient in the town of Diamond Lake in a tavern called the Spinning Goat. She didn’t know when the packaged would be picked up, it could be a day, it could be a month, but he’d find Khenon and present a small copper coin with an eye on it. When asked what was in the package, Trysta just said it was information of great importance. Trysta gave Khenon some used, but sturdy heavy armor, a very well balanced shield with the lion head of Pelor emblazoned on the front, and a very well crafted morningstar. “Here’s some extra gold for your travels as well.” Trysta handed Khenon a small pouch of gold. There was a coach leaving about an hour later. The trip to Diamond Lake was uneventful. After about two weeks of staying at the Flophouse and spending his evenings at the Spinning Goat, a bearded man with the rest of his face hidden by the hood of his cloak walked up to Khenon and presented the coin with an eye embossed on it. He didn’t say a word and for a few moments Khenon had actually forgotten why he was coming to the Spinning Goat every evening. Khenon reached into his bag and handed the man the the package Trysta gave him. Without a word the man handed Khenon a note. “You and your god will be needed in the near future. Don’t leave Diamond Lake yet.” Khenon looked up to ask about the note, but the man was gone . . .


Submitting Navia Zeldan, wild child brawler and her companion Hewie for consideration. Aside from minor formatting to the profile needing to be done and appearance, everything else should be there. Let me know if there are any questions or things I need to change! :)


Here's Khenon's Stats:

Crunch:

KHENON

Male Human cleric of Pelor 1
Neutral Good
Init: +2; Perception: +4,
Aura: Aura of Good,
Languages: Common

-- DEFENSE --

AC: 20, touch 11, flat-footed 19
HP 14 (1d8 + 2 CON + 3 Toughness + 1 Favored Class)
Fort +4, Ref +2, Will +6

-- OFFENSE --

Speed 20 ft. 
Melee masterwork morningstar +3 (1d8+2)
Ranged light crossbow +2 (1d8/19-20)
Melee dagger +2 (1d4+2/19-20)
Ranged dagger (thrown) +2 (1d4+2/19-20)
Melee gauntlet +2 (1d3+2)
Special Attacks:Channel Positive Energy (1d6, DC 15, 6/day), Sun's Blessing
Domain Spell-Like Ability:Touch of Glory, 7/Day

Spells: 0-Level: 3, 1st Level: 3+1

-- STATISTICS --

BAB +0; CMB +2; CMD 14
Domains: Glory, Sun,

Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 18, Cha 16

Special Qualities: Aura, Aura of Good, Bonus Feat, Orisons, Skilled, Spontaneous Casting, Touch of Glory (7/day)

Feats: Selective Channeling, Armor Proficiency (Heavy), Toughness

Skills:Diplomacy +8, Heal +8, Knowledge (Religion) +4,

Possessions: masterwork shield (heavy/steel); masterwork morningstar; outfit (traveler's); banded mail; crossbow bolts (10) (x2); holy symbol (silver); dagger; gauntlet; Backpack, Common ; Light Crossbow ;

-- SPECIAL ABILITIES --
Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).

Aura of Good (Ex): You project a faint good aura.

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 15 Will save to halve the damage. You can use this ability 6 times per day.

Ease of Faith: Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Inspired: A positive force, philosophy, or divine presence fills you with hope, and is a guiding force of inspiration. Once per day as a free action, roll twice and take the better result on a skill check or ability check.

Spontaneous Casting: You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add a +1 bonus to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Touch of Glory (Sp): You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +1 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 7 times per day.

Selective Channeling(Su): When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.


So...it's been seven days hasn't it?


Thanks TheNine, Ancient Sulouise and Old Oerdian it is.

Working on background now.


Tabitha actualy is a Undeadslayer, Chosen One

I forgot to add that in the first line of her crunch


Tuva is done and found here

Crunch and fluff are both in the profile.


Background complete for Roderick the Ascetic Cleric of Farlaghn and I have included the other bits to keep it together. Will create an alias after selection.
Have answered my own question 2 after a bit of reading.
Hope you like!

Background:

You are wandering around the market when you see a thin, too thin and wiry man dressed in nothing but a loincloth and dirt standing on a box haranguing passers by. Although he is trying his best at oratory, preaching his own version of the faith of Farlaghn (something about abstinence, at which point you kind of zone out, seriously abstinence!). Noticing your interest the nearby apple seller pipes up ” Him, oh that’s Roderick, used to be a pretty good cobbler round here ‘til his wife left him and took their son, took ‘em over Nyrond to marry some minor lord , so they say“ You can tell from the trader’s hand waving that he has no idea where Nyrond is. ” E went after her, but got beat up and sent on ‘is way by the lord’s guards, broke his mind at that point, so they say. Been travelling ever since, always comes back here every so often tho’, can’t get away from me apples for too long, best in the region, come on sir.. “
As the seller uses the opportunity to break into his sales pitch you are just zoning out when you feel a lightening at your waste. Turning quickly, you see a man taking off with your purse, as you shout and take off after him, he is suddenly poleaxed by a beautifully carved ebony staff, your eyes follow the staff down to see it is held by the skinny, near-naked man, who is jumping up and down in glee, shrieking ”Ha ha, he wasn’t expectin that, no he wasn’t, not expectin at all”
As you try to thank the man, it is as if a cloud lifts from the man, suddenly although his eyes still look shifty and slightly too intense ” No problems, sir, I could tell you was a good sort, honest shoes sir, not too fancy and with a good bit o’ wear on ‘um, when they gets a bit thinner, you come see Roderick, that’s me. If I’m here, ha ha. You see Farlaghn calls me, travel says he and I travels, one foot in front of the other its easy see. And then when I have no food left and I am all dried up He leads me to his shrine and there I find this beautiful staff of His and a spring. He likes me to deprive myself see, travel and abstain, travel and abstain and then he will lead me back to my son and he will travel with us …I must train my body, and I do, I do” Eventually you manage to get away, after removing his strong grip from your arm, surprisingly strong, the strength of the feverish or fanatical. But something sticks, a little wish, a little of the man’s fervour sticks in your brain and you begin to wonder, what is over the hill, where does that road lead…

Crunch:

Roderick
Male Human Cleric of Fharlaghan 1
CN (with CG tendencies) Medium Humanoid
Init +3; Perception +8
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 17 (+3 Dex, +4 Wis)
hp 12(13) (1d8+1con (+1 enhanced con)+3 toughness)
Fort +3(4), Ref +3, Will +6
--------------------
Offense
--------------------
Speed 40 ft.
Melee Mstwk Quarterstaff +2(+3 enhanced str) (1d6+1(2)/1d6+1(2) /x2)
Melee Handaxe +1(+2 enhanced str) (1D6+1(2)/x3)
Ranged Javelin +3 (1d6+1(2)/x2) 30ft
--------------------
Statistics
--------------------
Str 12(14), Dex 16, Con 12(14), Int 14, Wis 18, Cha 14
Base Atk 0; CMB +1(2); CMD 18(19)
Feats: Selective Channel, 2 Wpn Fighting, Dble Slice, Toughness
Traits:
Broken Mind:- You are used to living with your own madness! +2 trait bonus on saving throws vs madness and confusion effects.
Light Sleeper:- You always sleep with one eye open. You need to sleep only 4 hours to get a full night's rest. You do not gain any extra benefits from more sleep and you must still rest for 24hrs for benefits of complete bed rest.
Tongue of Many Towns:- +1 trait bonus on Diplomacy and Knowledge (local)
Drawback:
Loner:- take a -1 penalty to AC and on attack rolls while adjacent to allies or when taking the aid another action.

Skills:
Acrobatics +7 (3 +1rank)
Appraise +2
Bluff +2
Climb +5(6) (1(2) +1 rank)
Diplomacy +3 (2 +1 trait)
Disguise +2
Escape Artist +3
Fly +3
Handle Animal +2
Heal +8 (4 + 1 rank)
Intimidate +2
Knowledge(Local) +7 (2 +1 rank +1 trait)
Knowledge(Nature) +6 (2 +1 ranks)
Knowledge(Religion) +6 (2 +1 ranks)
Linguistics +6 (2 +1 rank)
Perception +8 (4, +1 ranks)
Perform +2
Profession (Cobbler) +8 (4, +1 rank)
Ride +3
Sense Motive +8 (4 +1 rank)
Stealth +7 (3, +1 rank)
Survival +8 (4, +1 rank)
Swim 1(2)

Languages:- Common, Celestial, Ancient Suloise and Old Oerdian
--------------------
Special Abilities
--------------------
Bodily Manipulation:- Spontaneously cast Endure elements on self using a 1st lvl slot.
Mind is Body:- The ascetic can grant a total number of enhancement bonuses to any of her physical abilities equal to her Wis mod. She may divide the bonuses in any way between these 2 ability scores, She can change the distribution of these bonuses when she prepares spells.
Wise Defense:- When unarmoured, an ascetic adds her Wis bonus to her AC and her CMD. These bonuses apply to AC even against touch attacks or when flat footed. She loses these bonuses when she is immobilised or helpless, when she wears armour or carries a shield.
Bonus feat:- Toughness (inc above)
Aura :- Good Aura
--------------------
Spells
--------------------
Spells:- 3x 0lvl; 2+1 1st lvl
Orisons :- 0 lvl spells not used up.
Channel Energy:- Positive, heal living or hurt undead, 1d6HP, 5/day, will save for half DC 13

Domains:- Luck and Travel
--------------------
Travel:- Agile feet(Su): As a free action you can gain increased mobility for 1 round. For the next round, you can ignore all difficult terrain and do not take any penalties for moving through it. 7/day
Luck:-Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. 7/day.

0 lvl:- Read Magic, Detect Magic and Light
1 lvl:- Bane and Cure Light Wounds
Domain:- True strike.
--------------------
Equipment
--------------------
Person:- Darkwood Dble Mstwk Quarterstaff, Handaxe, Javelin, Dagger, Scroll case, 3x Scroll of CLW, Belt Pouch, Wdn Holy Symbol, Flint and Steel, Peasant's outfit, Fishhook.
Wght:- 11lbs Light
Backpack:- Artisan's tools(cobbler), Healer's Kit, Waterskin, Trail rations x5 Total Wght:- 26lbs Light
Gold: 11.4
--------------------

Appearance:

Imagine Brian from Life of Brian when he is being crucified! (and yes that is where Roderick came from too!)
Roderick is a man of average height, extremely skinny, but with the strength and activity of the fanatical. The wild, slightly crazy eyes are a washed out blue from staring at too many horizons and stare out from amongst wildly unkempt hair. His body is dirty and unwashed, with a raggedy set of garments hanging from his thin frame and a slightly hunched back from years bent over shoes.


So, is the gm still out there? Haven't seen hide nor hair for a while.


It doesn't look like she's posted anywhere since her last post here... I hope she hasn't disappeared, I was looking forward to this game.

Scarab Sages

Indeed, <3 greyhawk


Well, it's the weekend. Give him a little time


So...no gm as yet.
Options.


Options?

I think mostly a.: wait some more, and cling to hope.

or b.: move on.

Seeing how it's not original pathfinder content that would need to get adapted, I'm not sure c.: finding someone to step up as GM would be a reasonable expectation.

So, since there's nothing to gain from b yet, I'll stick with Option a for now...then transition into b in another week.


Its normal this happens or also the GM will reappear after some stressfull times (Work / University / Unexpected travel i.e death of relative etc) so give it a some time.

In worst case scenario, there are also people who would be willing to take over the "GM"ing


Fair enough


Still nothing.


I am recruiting for an Age of Worms game, but it isn't Pathfinder. It is Sword & Wizardry (there are links to the rules in the Thread, it is a retroclone), if anyone is specifically interested in playing the Age of Worms.

DundjinnMasta's Herald of the Eternal Night

101 to 146 of 146 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Age of Worms Recruitment (Pathfinder Rules; Greyhawk Setting) All Messageboards

Want to post a reply? Sign in.