Redeemer

Kevos Iola's page

54 posts. Alias of Dave Herman.


About Kevos Iola

Theme: We can't stop here, it's bat country!

Statistics:
Male Human Investigator (Spiritualist) 5
N Medium Humanoid (Human)
Init: +4; Senses: Perception +18+1d6 (+20+1d6 to notice traps) (automatic perception check when within 10 feet of a trap)

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DEFENSE
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex)
hp 34 (8+4d8+5 Con)
Fort +2, Ref +6, Will +7
+4 vs Death effects and Negative Energy

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OFFENSE
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Speed 30 ft.
Melee
Light Mace +3 1d6, x2
Sword Cane +4 1d6+1, x2

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STATISTICS
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Str 10, Dex 14, Con 12, Int 18, Wis 16, Cha 11
Base Atk +3; CMB +3; CMD 15

Traits
Analytical: Add +1 when taking 10 on a Knowledge check
Reactionary: +2 Initiative

Feats:
Strong Comeback: Whenever you are allowed to reroll an ability check, a skill check, or a saving throw, you gain a +2 circumstance bonus on the reroll.
Weapon Finesse: Substitute Dex for Str with light weapons
Extra Investigator Talent: Expanded Inspiration
Inspired Strike: When you damage a creature by using the studied combat class feature, you can expend one use of inspiration to roll an inspiration die and increase the damage by the number rolled.

Investigator Talents:
Trap Spotter: Whenever the investigator comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.
Expanded Inspiration: An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of inspiration, provided he's trained in the skill.
Underworld Inspiration: An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, provided he's trained in the skill.

Skills (60 points; 30 class, 20 INT, 5 human, 5 favored class)
(5) Appraise +14
(5) Bluff* +8
(1) Climb +4
(1) Diplomacy* +4
(5) Disable Device* +12
(1) Disguise* +4
(5) Escape Artist +10
(0) Intimidate* +0
(1) Knowledge (Arcana)* +8
(3) Knowledge (Dungeoneering)* +10
(1) Knowledge (Engineering)* +8
(3) Knowledge (History)* +10
(5) Knowledge (Local)* +12
(1) Knowledge (Nature)* +8
(1) Knowledge (Nobility)* +8
(1) Knowledge (Planes)* +8
(3) Knowledge (Religion)* +10
(2) Linguistics* +9
(5) Perception* +18
(2) Profession (Merchant) +8
(5) Sense Motive* +11
(1) Sleight of Hand* +6
(1) Spellcraft* +8
(1) Stealth +6
(1) Use Magic Device +4

Non-Standard Skill Bonuses
+2 Perception to notice traps (Class)
+2 Disable Device (Class)
+5 Perception (Competence - EQ)
*Skill that can use inspiration for free

Languages Common, Aklo, Undercommon, Dwarf, Gnome, Draconic, Infernal

Special Abilities:

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SPECIAL ABILITIES
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Skilled: +1 skill rank per level

Inspiration (6/day): As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill. Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.

Commune with Spirits (8/day): At 1st level, a spiritualist gains the ability to use comprehend languages, detect secret doors, and identify, but each has a casting time of 1 minute. At 5th level, he can use augury.

Trapfinding (+2): An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps.

Spirit Sense: When a spiritualist attempts a saving throw against an ability or an effect delivered by an incorporeal creature, he can expend one use of his inspiration instead of two to augment that saving throw. If the spiritualist has the combat inspiration investigator talent, he need not spend any inspiration to augment such saving throws.

Strong Life: A Spiritualist gains a +2 bonus on saving throws against death effects and negative energy damage. This bonus increases to +4 at 5th level, and to +6 at 8th level.

Keen Recollection: Can make Knowledge checks untrained

Sixth Sense: A spiritualist can spend one of his uses of the commune with spirits ability to reroll a single saving throw that he has failed. He must take the results of the reroll, even if it is lower.

Whispering Spirits: The spiritualist can expend one use of his commune with spirits ability in order to gain an insight bonus to both AC and saving throws equal to his Wisdom modifier (+3) for 1 minute.

Studied Combat (+2, 4 rounds): An investigator can use a move action to study a single enemy that he can see. Upon doing so, he adds 1/2 his investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature. This effect lasts for a number of rounds equal to his Intelligence modifier (minimum 1) or until he deals damage with a studied strike, whichever comes first. The bonus on damage rolls is precision damage, and is not multiplied on a critical hit.
An investigator can only have one target of studied combat at a time, and once a creature has become the target of an investigator's studied combat, he cannot become the target of the same investigator's studied combat again for 24 hours unless the investigator expends one use of inspiration when taking the move action to use this ability.

Studied Strike (1d6): An investigator can choose to make a studied strike against the target of his studied combat as a free action, upon successfully hitting his studied target with a melee attack, to deal additional damage. The damage of studied strike is precision damage and is not multiplied on a critical hit; creatures that are immune to sneak attacks are also immune to studied strike. An investigator cannot use studied strike against a creature with concealment.

Gear/Possessions:

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GEAR/POSSESSIONS
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Masterwork Mace 305gp (4 lbs)
+1 Sword Cane 2045gp (2 lbs)
+1 Mithral Shirt 2100gp (10 lbs)
Scabbard of Vigor 1800gp (3 lbs)
Eyes of the Eagle 2500gp
Burglars Bracers 1000gp (1 lb)
Ioun Torch 75gp
Masterwork Backpack 50gp (4 lbs)
Kit, Deluxe Dungeoneering 130gp (15 lbs
Holy Water x4 100gp

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 395 GP 0 SP 0 CP

Background:

The proprietor of Iola's Miscellanea, a small back alley shop in Lepistadt that deals in random items and resale, Kevos is an eccentric middle aged man who may occasionally be mistaken for an escaped luntic. A washed up graduate of Lepistadt University, he manages to keep the business afloat by renting out his skills as an investigator and spiritualist in the service of finding things lost things and such, and by conning the occasional gullible customer.
He is a lapsed follower of Abadar, disenchanted with the faith due to his lack of significant prosperity.

Appearance and Personality:

Age 45
Height: 6' 8"; Weight 135
Hair: Crazy matted mass of black with bits of grey.
Looks like Alan Moore let himself go

Kevos is tall and slight enough to be mistaken for a Half-Elf at a distance, but any elven blood in his background is distant enough that he is unaware of it. The few grey hairs mixed in with the jet black mess on his head give away his human blood, but the massive beard would make even a dwarf envious. He is usually dressed anachronistically, in clothes that might have been in fashion a generation ago (and were certainly purchased at a thrift store), and they never fit quite right.