About Garidan the Glacier
Garidan the Glacier
Male Human Transmutation (enhancement) Wizard 2, Warsighted Oracle of Battle 1
LN Medium humanoid (human)
Init +3; Senses Perception +9, Sense Motive +6
Fame 4 points
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Defense
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AC 12, touch 11, flat-footed 11
(+1 Dex, +1 Armor, +0 Shield)
Hp 23 (2d6+1d8+3+2)
Fort +1, Ref +1, Will +5
[+4 morale bonus once per day to one save while trying to fulfill a promise to another.]
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Offense
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Speed 30 ft.
Melee mw bill +4 (1d8+3/x3) or
Melee dagger +3 (1d4+2/19+) or
Ranged dagger +2 (1d4+2/19+) [10 ft.]
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Statistics
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Str (14) 13, Dex 12, Con 12, Int 18, Wis 10 Cha 13
Base Atk +1; CMB +4 (+3 when tripping with bill); CMD 14
Feats Skill Focus (perception), Additional Traits, Scribe Scroll, Light Armor Proficiency, Medium Armor Proficiency, Shield Proficiency, Combat Expertise
Languages Celestial, Common, Draconic, Elven, Goblin, Infernal
Traits Conspiracy Hunter (Campaign), Heirloom Weapon (Equipment), Survivor (Regional), Fate's Favored (Faith), Bred for War (Combat)
Favored Class Wizard (+2 hit points)
Drawback Nervous
Curse Legalistic
Skills (8 class, 12 int, 6 bg)
[+1] Acrobatics (1 dex)
[+8] Appraise* (1 rank, 3 class, 4 int)
[+3] Bluff (2 racial, 1 cha)
[+2] Climb (2 str)
[+10] Craft* (armorsmithing) (3 bg, 3 class, 4 int)
[+10] Diplomacy* (3 ranks, 3 class, 2 racial, 1 cha, 1 trait)
[NA] Disable Device (0 ranks, 1 dex)
[+1] Disguise (1 cha)
[+1] Escape Artist (1 dex)
[+1] Fly* (1 dex)
[NA] Handle Animal (0 ranks, 1 cha)
[+5] Heal (2 ranks, 3 class, 0 wis)
[+4] Intimidate (2 ranks, 1 cha, 1 trait)
[+8] Knowledge* (arcana) (1 rank, 3 class, 4 int)
[+8] Knowledge (engineering) (1 bg, 3 class, 4 int)
[+8] Knowledge* (local) (1 rank, 3 class, 4 int)
[+8] Knowledge* (history) (1 bg, 3 class, 4 int)
[+8] Knowledge (nature) (1 rank, 3 class, 4 int)
[+10] Knowledge* (planes) (3 ranks, 3 class, 4 int)
[+8] Linguistics* (1 bg, 3 class, 4 int)
[+9] Perception (3 ranks, 3 class, 0 wis, 3 feat)
[+1] Perform (1 cha}
[NA] Profession*(0 ranks, 0 wis)
[+1] Ride (1 dex)
[+6] Sense Motive* (2 ranks, 3 class, 1 trait)
[NA] Sleight of Hand (0 ranks, 1 dex)
[+10] Spellcraft* (3 ranks, 3 class, 4 int)
[+1] Stealth (1 dex)
[+0] Survival (0 wis)
[+2] Swim (2 str)
[NA] Use Magic Device (0 ranks, 1 cha)
[* = Class Skills / Armor Check Penalty = 0]
Combat Gear cure light wounds potion
Other Gear mw bill, cold iron dagger, silken ceremonial armor, spell book with book larait, explorer's outfit, mw backpack, scrivener's kit, survival kit, gear maintenance kit, bedroll, soap, bandolier, belt pouches x2, scroll cases x2, compass, grooming kit; 6 gp, 9 cp
Encumbrance 0 – 58 lbs; 59 – 116; 117 – 200; [Current Weight: 39.5 Light Load]
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Magic
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Oracle Spells Known (CL: 1st, concentration +2)
1st - 4/day - cure light wounds, divine favor, remove fear
Orisons - enhanced diplomacy, mending, read magic, stabilize
Wizard Spells Prepared (CL: 2nd; concentration +6)
1st – enlarge person(T), grease, mage armor, thunderstomp
Cantrips – acid splash, detect magic, light, mage hand
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Spell Book [Pages 26/100]
1st – crafter's fortune, enlarge person, feather fall, grease, mage armor, magic missile, magic weapon, shield, snowball, thunderstomp, true strike
0 – acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, light, mage hand, mending, message, open/close, ray of frost, prestidigitation, read magic, resistance, spark
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Special Abilities
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Arcane Bond (Sp) His family's masterwork bill is his arcane bonded item.
Augment (Sp) As a standard action, you can touch a creature and grant it either a +2 enhancement bonus to a single ability score of your choice or a +1 bonus to natural armor that stacks with any natural armor the creature might possess. At 10th level, the enhancement bonus to one ability score increases to +4. The natural armor bonus increases by +1 for every five wizard levels you possess, to a maximum of +5 at 20th level. This augmentation lasts a number of rounds equal to ½ your wizard level (minimum 1 round). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Focused Study At 1st, 8th, and 16 level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This replaces the bonus feat trait.
Martial Flexibility (Ex) At 1st level, a warsighted can use a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The warsighted must otherwise meet all the feat's prerequisites. She can use this ability a number of times per day equal to 3 + 1/2 her oracle level.
Opposition Schools Illusion, Necromancy
Oracle's Curse (Legalistic) Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.
Physical Enhancement (Su) You gain a +1 enhancement bonus on one physical ability score (Str, Dex, or Con). This bonus increased by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.
Rank Garidan has currently achieved the rank of Armiger within the Hellknights of the Gate.
Silver Tongued Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps rather than just two. This replaces skilled.