
Boneyard Pyke |

Don't worry Ehad, someone else went with Marshal
Round 1
Fort save 1d20 + 2 ⇒ (16) + 2 = 18
Knowledge (Religion) 1d20 + 7 ⇒ (4) + 7 = 11
Will save 1d20 + 7 ⇒ (18) + 7 = 25
"Stop, all of you get back here and help me with this thing!" Boneyard activates his Mythic Rally ability. Everyone can reroll a d20 sometime this round. I'd suggest the failed Will saves :) Boneyard fumbles around in his haversack while cursing Filsha, but managed to retrieve his scroll of ghostbane dirge. Once he has it, he moves away from the ghost. Thanks for the reminder on the dust, but I think we're even better off with the scroll. Can't read it this round though since it is a standard action for Boneyard to retrieve the scroll.

MiniGM |

Will Kracow1d20 + 7 ⇒ (8) + 7 = 15
Will Salus1d20 + 12 ⇒ (18) + 12 = 30
Kracow hears Boneyard's call but cant see the logic to it and continues to flee.
Despite giving the evilest of evil eyes the ghost does not seem to be effected by it.
Kracow takes off running directly away from the ghost. Boneyard stands strong as he pulls out a scroll.
Salus and Ehad have actions due to making their saves.

Ehad Tsur |

Hearing Boneyards call, Ehad runs over to him in an effort to regroup regroup.
So move action to move around the ghost and over to protect Boneyard as he seems to know whats going on. I'll get into janni style as well. wont help much in this case but still...
also, I'm curious to see how far a blind man can run....

Salus Tywynnu |

Salus's eyes go cold for a moment at the jeers and with Boneyard encouragement the fear falls away from his face. Drawing his sword while charging he looses a wordless scream while swinging with all his might.
smite, to hit w/power attack, two-handed1d20 + 11 ⇒ (17) + 11 = 28
damage1d8 + 14 ⇒ (3) + 14 = 17

Boneyard Pyke |

Round 2
Boneyard watches as Salus seemingly manages to deal a viscous blow to the ghost without magical aid. He focuses on the ghost, then reads the scroll. Casts ghostbane dirge. Will save negates. Otherwise takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects. As soon as the spell takes effect, he begins rummaging around in his haversack for the lurker dust while fending off Filsha. What? The spell isn't enough? You need something more? Get in there and smack him boy!

Salus Tywynnu |

my search-fu indicates he only takes half from the smite since its a magic weapon, although nothing official I saw so your call. Also can I use absorb blow on this one, don't have access to the pdf from work.
Fort1d20 + 10 ⇒ (18) + 10 = 28
Salus steps back catching a grazing blow from the apparition across his arm leaving an angry welt across his arm. His left hand twisting as he chants, he weaves a barrier of energy before him.
5 ft back and shield

Ehad Tsur |

Unsure of how to act with ghosts, Ehad follows Salus's example from the previous round and takes a swing. yes just a regular swing, but I want to make sure that I am next to Salus as he seems to be the current target (using Combat expertise and Defensive on the amulet, along with being adjacent with the ghost that should give me a net +4 to the posted ACs)
attack: 1d20 + 6 ⇒ (2) + 6 = 8
dmg: 1d8 + 2 ⇒ (4) + 2 = 6
Immediate action and mythic ability Ally Defense, ghost has to roll twice and take the worse result as well as Salus gets a +3 to his AC (1 for my Tier and 2 from the feat that counts my Tier as 2 higher for mythic abilities.
Immediate action to absorb the blow (30 damage) 10 from Tier, 20 from mythic feat to treat all my tier abilities as 2 Tiers higher

MiniGM |

Varin moves up to Salus and sacrifices a level 1 spell of your choice
Salus healed 1d8 + 5 ⇒ (6) + 5 = 11
The ghost concentrates on Salus
1d20 + 6 ⇒ (13) + 6 = 19
Ehad looks crosseyed at the ghost and it rethinks its attack using your mythic
1d20 + 6 ⇒ (19) + 6 = 25
The attack bounces off the shield aura that Salus has up.
Round 3

Ehad Tsur |

So quick question: is it possible to flank a ghost? I ask because I'm to one side of the ghost and could flank it with Salus through a 5 ft step.
Edit nvm I'll just do it and see what happens.
Seeing that the ghost is focused on Salus, Ehad steps behind it and begins his own assault (Combat expertise for a net +3 AC)
1attack:1d20 + 7 ⇒ (19) + 7 = 26 +2 if I can flank
2attack:1d20 + 7 ⇒ (3) + 7 = 10 +2 if I can flank
3attack:1d20 + 2 ⇒ (5) + 2 = 7 +2 if I can flank
1dmg:1d8 + 3 ⇒ (7) + 3 = 10
2dmg:1d8 + 3 ⇒ (7) + 3 = 10
3dmg1d8 + 3 ⇒ (7) + 3 = 10

Varin Artusk Darkthane |

okay lol I did something else but that was a rocking cure so I will keep it lol.
Lets try this again evil eye attack rolls -2 dc 18
Varin sates wordlessly into its dark eyes shifting to it the weight of all his pain....

MiniGM |

Sorry bud, Trying to keep the combat moving. In general if there is just one or two people not gone, I will bot something that makes sense.
Once again Varin gives the ghost the evilest of evil eyes but nothing happens.
Ehad moves slightly to the side, slowly working his way around to a flank, but not there yet. Perhaps he is more frightened than he thinks as he punches wide twice, and catches his foe with a kick, though he does little damage.
Round 4

MiniGM |

yep I keep rolling crap.

Ehad Tsur |

Seeing the demoralized GM, Ehad goes for the throat
Ehad continues his assault on the ghost fists flying in an effort to keep it away from friends.
So, I forgot I have Ki until now so lets go on a Ki frenzy: assuming I can take a 5 ft step to threaten the ghost, I'll use Combat Expertise for a +2 AC and a Ki point for an extra attack.
extra attack: 1d20 + 7 ⇒ (19) + 7 = 26
1 attack:1d20 + 7 ⇒ (19) + 7 = 26
2 attack:1d20 + 7 ⇒ (12) + 7 = 19
3 attack:1d20 + 2 ⇒ (20) + 2 = 22
extra dmg: 1d8 + 3 ⇒ (1) + 3 = 4
1dmg: 1d8 + 3 ⇒ (8) + 3 = 11
2dmg: 1d8 + 3 ⇒ (4) + 3 = 7
3dmg: 1d8 + 3 ⇒ (1) + 3 = 4
So I'll only have a net +3 AC again however this time if I get hit I cant use mythic as I used my swift already for the Ki

Salus Tywynnu |

fort1d20 + 10 ⇒ (10) + 10 = 20
To hit1d20 + 9 ⇒ (16) + 9 = 25
Damage1d8 + 12 ⇒ (8) + 12 = 20
Absorb blow, so I should only take 7
Salus flinches back for a moment and brings his sword around in an arc across the ghost in turn.

Ehad Tsur |

Seeing as how the pummeling seems to have an effect on it, Ehad continues working to beat the thing to a wispy pulp between Boneyard and Salus.
hit1: 1d20 + 7 ⇒ (14) + 7 = 21
hit2: 1d20 + 7 ⇒ (16) + 7 = 23
hit2: 1d20 + 2 ⇒ (15) + 2 = 17
dmg1: 1d8 + 3 ⇒ (7) + 3 = 10
dmg2: 1d8 + 3 ⇒ (2) + 3 = 5
dmg3: 1d8 + 3 ⇒ (1) + 3 = 4
Combat Expertise (+2) and adjacent enemy for a net +3 AC assuming the ghost goes after Boneyard or Salus, I'll use my last mythic point to make it re-roll and take the lower and the defender will have a +3 to their AC

Kracow "Two Guns" Tosier |

In the distance, even the deaf can hear a blind man scream,
aaaaahhh.........
Last round running or do I continue one more and count the return after that?

Salus Tywynnu |

to hit1d20 + 11 ⇒ (10) + 11 = 21
damage1d8 + 12 ⇒ (3) + 12 = 15
Lay on Hands self 1d6 ⇒ 5
Invigorated, Salus drives the sword point forward, and with a twisting movement, moves as if to disembowel his foe.

Ehad Tsur |

As Ehads fist begin to feel strange from swinging through a semipermeable foe, He switches to kicking his foe
Combat Expertise for a net +3 AC, and 1 ki for an extra attack
extra attack: 1d20 + 7 ⇒ (18) + 7 = 25
attack1: 1d20 + 7 ⇒ (14) + 7 = 21
attack2: 1d20 + 7 ⇒ (15) + 7 = 22
attack3: 1d20 + 2 ⇒ (20) + 2 = 22
attack3Crit: 1d20 + 2 ⇒ (20) + 2 = 22
extra dmg: 1d8 + 3 ⇒ (3) + 3 = 6
dmg1: 1d8 + 3 ⇒ (5) + 3 = 8
dmg2: 1d8 + 3 ⇒ (1) + 3 = 4
dmg3: 1d8 + 3 ⇒ (8) + 3 = 11
Critdmg: 1d8 + 3 ⇒ (8) + 3 = 11 pretty sure you cant actually crit a ghost but I'll roll anyway

MiniGM |

The Ghost howls again and seems to dissipate.
Everyone gains 640 XP
The world shifts. Left is right, right is left, up is down, in is out.
Everyone make a fort save of 1d20 ⇒ 7 or be nauseated for 1d4 ⇒ 3 rounds. Save to be sickened for half
Our heroes find themselves on a smooth wooden floor, in a square room 400x400x100. Along the wall are various torches that cast a blue light on the room, with sconces spread about that do the same. The room is filled with crates and boxes. Every inch of the room is filled with weapons and equipment and bottles and books.
In the center of the room is a raised pedestal with something on it, but from the hundred feet away it is not clear exactly what it is.