The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


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Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Fort saves
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (4) + 8 = 12

I'm sorry Salus I should have remembered. But thank you for making the trip back
Helps set up a basic camp outside of the spire for when they exit.

As they smash the crystal and dash in to the tower. May we shelter in the shadow of the hanged man. May the boughs of the worldtree spread over us and shield us that we will all return safe but, if sacrifice is called for may the one who makes it be remembered always. And may they remember that through death comes life and death through around and around in an endless wheel.
I hope that if it is called for my life is worthy of mine company...... Thank you yg for all that you have given me.
Scarlet
42


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

it would be a shame if we forgot anything else.
7
Blue.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Pick me up 2 endure elements Bone, thanks.

Once through the portal, Kracow thinks to himself as he pulls out his gun,
ten gold says we get attacked upon entering
By ghost. I hate ghosts
forest green
14


Unnamed

almost back home folks. no post yet but it will be coming.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Fort Save (Hour 3) 1d20 + 2 ⇒ (13) + 2 = 15
Fort Save (Hour 4) 1d20 + 2 ⇒ (19) + 2 = 21

For Entering the Tower:

The Spire of Nex. A week ago I would never have imagined I would have a reason to enter. This should be very interesting. I'm sure it will be dark. I'd better bring up a light spell. Casts light
19
white


Unnamed

DM roll:
1d5 ⇒ 5

The world seems to shift, up is down, down is up. Everything at last solidifies. Everyone finds themselves laying flat on their backs, with pounding headaches. Staggered for 1d4 ⇒ 2 rounds make a Fort save of 13 to reduce by half

The party stands in a large room 50x50. It seems to be a square, and there does not seem to be any exit. The floors and walls appear to be made of white marble.

The room glows so bright that it is as bright as the brightest day any of our heroes has ever seen. Varin is Dazzled in the light


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard feels himself falling and reflexedly reaches out a hand to try to steady himself. Too late, he drops to the floor with a bang. Feeling for a moment like all of the ghosts in his head have just held the party of a lifetime, he steadies himself and stands to take a closer look around the room without moving further. Fort Save 1d20 + 2 ⇒ (19) + 2 = 21
Move Action: Stand
Perception 1d20 + 13 ⇒ (10) + 13 = 23


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Fort1d20 + 10 ⇒ (6) + 10 = 16

Salus rolls on to his stomach and using his sheathed sword, staggers to a kneel. He scans the room, looking for anything that seems out of place.

perception1d20 + 9 ⇒ (10) + 9 = 19


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Kracow holds the contents of his stomache in and stands.
Fort 1d20 + 6 ⇒ (18) + 6 = 24

He looks about the room with his gun drawn.
perc 1d20 + 10 ⇒ (5) + 10 = 15


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

1d20 + 9 ⇒ (16) + 9 = 25
As the pounding in Ehads head continues, he mutters a little louder than necessary, "Would have been nice to know that was going to happen...
Perception 1d20 + 11 ⇒ (4) + 11 = 15


Unnamed

Arcana 25:
The general belief is that every time someone enters the Tower it is completely different. No one, who has actually come out, has had the same story. The general theory is that they are so many fragments of the pocket plane that there are infinite possibilities.

Perc for Varin 1d20 ⇒ 9
Fort for Varin 1d20 + 8 ⇒ (10) + 8 = 18

Varin staggers to his feet trying to shield his eyes, partially blinded.

Everyone looks around the room. It appears that they are in a Huge white marble cube.

1d5 ⇒ 1 1d5 ⇒ 3

Everyone has the feeling that they are being watched. But all pass it off to being in this bizarre place.

Both Ehad and Salus suddenly feel something sharp strike them
Ehad 1d20 + 9 ⇒ (15) + 9 = 24 for 1d3 + 1 + 3d6 ⇒ (1) + 1 + (2, 3, 1) = 8 A line of blood appears on his neck. He immediately feels a burn coursing through his body. 1d20 + 8 ⇒ (5) + 8 = 13 and immediately feels weak in a way he never has before [ooc]1 STRENGTH DRAIN At the end of next round make a DC 19 fort save or take d3 STR damage

Salus 1d20 + 9 ⇒ (16) + 9 = 25 for 1d3 + 1 + 3d6 ⇒ (3) + 1 + (5, 4, 6) = 19 A line of blood appearing on his wrist. Fort1d20 + 10 ⇒ (15) + 10 = 25 He also feels a burning coursing through his body, but it does little to him.

Initiative coming. Remember you are all staggered for the first round.

EDIT YOU ALL MADE THE SAVE. NO ONE IS STAGGERED ANYMORE


Unnamed

Initiative Rolls

1d20 + 0 ⇒ (13) + 0 = 13 Varin

1d20 + 2 ⇒ (1) + 2 = 3 Boneyard

1d20 + 2 ⇒ (12) + 2 = 14 Salus

1d20 + 7 ⇒ (16) + 7 = 23 Kracow

1d20 + 4 ⇒ (15) + 4 = 19 Ehad

1d20 + 8 ⇒ (10) + 8 = 18
1d20 + 8 ⇒ (16) + 8 = 24

Baddies go first

There is a burst of light emanating in the center of the party. All make a Fort DC 13 Fort save or be dazzled for 1 minute. Varin is already dazzled due to light sensitivity.

There is a buzzing as it seems that both creatures have moved away.

1d20 + 39 ⇒ (10) + 39 = 49
1d20 + 39 ⇒ (8) + 39 = 47

Perceptions of the above to locate.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard throws his arm across his eyes as the burst of light flashes. As soon as it disappears, he begins looking and listening for the hidden foe.
Fort save 1d20 + 2 ⇒ (20) + 2 = 22
Perception 1d20 + 13 ⇒ (7) + 13 = 20
Can we make any judgement as to how big the cube is or is it so large that it is difficult for us to judge.


Unnamed

50x50 is your guess


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Dazzled Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Ehad slaps his neck and winces and the strange sensation. Ironically it is the wincing that saves him from the bright flash of light. However, to distracted to do much else Ehad takes an extremely defensive stance.

AC modifires:

Janni Style
Total Defense +4
Defensive Amulet +1
1 Ki +4
Combat Expertise +2
For a net: +11

Str save: 1d20 + 9 ⇒ (12) + 9 = 21


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Straining in vain to determine where the foes might be, Boneyard settles on seeing if he can reveal them with a spell. Casts glitterdust on his best guess as to where the creatures might have gone. He'll start rummaging for the wand of glitterdust too, but that's not coming till next round.


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Fort v Dazzle1d20 + 10 ⇒ (3) + 10 = 13

Salus winces from pain and starts flooding his body with divine energy trying to heal the damage.

Lay on Hands1d6 ⇒ 5

"Back to back! Start carpeting the area with glitterdust, unveil them."

Salus moves to form a circle, drawing his sword ready to lash out at any enemy that presents itself.

Ready to hit someone with the sword when they appear or strike.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Kracow hears the buzzing as the light bomb goes off near him:
Fort 1d20 + 6 ⇒ (9) + 6 = 15

Assuming Kracow can't see them to do a knowledge check
He will listen for their location: perc 1d20 + 10 ⇒ (8) + 10 = 18
Then Kracow will pull out scroll of see invisible and cast it.

If the creatures appear to him, he will attempt to point them out to his mates and search his mind for details of what assaults us.


Unnamed

well done kracow! Infor coming later


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Closes his eyes and breathes in deeply trying to smell if the creatures come near him.

total defense until I can see or smell something....


Unnamed

Boneyard, since you are randomly firing that off, I will say 20% chance that it catches one. No chance of both. high is good for you. 1d100 ⇒ 17

Kracow ONLY:
This small humanoid lurks at the edge of illumination, its fine features bleeding away at the edges, making it appear blurred and out of focus. Moving into the light, it vanishes, but its invisible presence is tangible as a feeling of being watched.

Planes or Nature 23 Kracow ONLY!:

Lurker in the Light
DR Cold Iron
In areas of Bright light has greater invisibility
Can cast limited spells, including Blindness/Deafness

Planes or Nature 25 Kracow ONLY:

Can use D Door once per day in bright light
Can sacrifice a human to summon more of its kind

Ehad. You can only use combat expertise when you are making an attack, so you are down 2 from that. Nor do you get the bonus from the amulet as it also only works when "using the weapon"

Boneyard splashes an area with glitter, missing everything. While Varin closes his eyes and sniffs, though he does not find anything.

Salus readies a swing with his longsword, while Kracow says

You are one ugly mother... He seems to have located them.

The party hears chanting, coming from both sides, follwed by the buzzing again.

Spellcraft 20, 18 for Kracow:
Blindness/Deafness

Kracow Fort Save1d20 + 6 ⇒ (17) + 6 = 23

Kracow Fort Save1d20 + 6 ⇒ (13) + 6 = 19

Ehad fort 1d20 + 9 ⇒ (2) + 9 = 11 take another 1d3 ⇒ 1STR damage Ehad shivers as he once again feels his strength being sapped.

IT IS HELPFUL FOR EVERYONE TO MAKE SURE THEY PUT THEIR DAMAGE INTO THE PROFILE. I WOULD HATE TO ACCIDENTALLY KILL YOU. SO FAR ONLY SALUS AND EHAD HAVE BEEN HIT.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Sounds reasonable. Its a 20x20x20 foot in a room that is 50x50x50 feet, excluding where we are. And a 17 wouldn't do it even if you gave me 80% chance.


Unnamed

I suspect it is going ot be easy pickens once Kracow starts pointhin things out. He managed to negate their greatest power


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

HP44/44

Kn nature 1d20 + 7 ⇒ (9) + 7 = 16
Spell 1d20 + 11 ⇒ (1) + 11 = 12
Kn planes 1d20 + 7 ⇒ (15) + 7 = 22
Kracow will fire at one of them, moving to within 20 feet and telling the party where each are at (are they flying?).
Atk
1d20 + 10 ⇒ (6) + 10 = 16
Damage
1d8 + 1 ⇒ (2) + 1 = 3


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

HP 44/44

Not sure what they are but them seem to blend into the light and have cast a spell on me.

Try darkness on them if you can't cast see invisible. I have another scroll of see invisible on me if needed.

Kracow will give an accurate location for each of them. Do I need a miss chance roll?


Unnamed

A move action to clearly tell the pary where one of them is. They can then target their square, and yes they are flying. Also why 20 ft? So do you want to reay an attack and alert the party or move and fire, but you cant specify exactly where one is, you give gernal info


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

does the fort save have to be taken twice for the poison? I though I had rolled at the end of my post but if you prefer to roll those ill leave it to you.


Unnamed

O that is what STR save was. Didnt know what it was. You are fine, ignore that last STR damage. Though the original DRAIN still happenned


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Ok, yeah I wasn't sure what to label it as, I'll makes sure to label it as a poison save or whatever in the future.


Unnamed

all good


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

The 20 feet is the range increment for my gun and within 30 feet is my PBS feat. I dont have to be precise if it costs a move action. I can give a general area so that the glitterdust can hit an area.


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Spellcraft1d20 + 11 ⇒ (1) + 11 = 12

"Call it out and I'll burn it."

Salus flicks his left hand back and forth while speaking in Abyssal, stopping short of finishing the spell.

Ready a Scorching Ray for when I have a target


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

[B]Point it out so I can give it bad luck... [B]


Unnamed

Kracow fires at nothing, then smiles. Apparently he hit. He points in a general direction, for Boneyard to Glitterdust. You guys do not have an exact location. None of you have a high enough perception to target it. Boneyard. You have at 75% chance of glittering one with your info


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard pulls out his wand and tries glitterdust again in the general area that Kracow has indicated. Whatever it is, I hope I get it this time!
Spellcraft 1d20 + 7 ⇒ (8) + 7 = 15
Perception 1d20 + 13 ⇒ (20) + 13 = 33
High is good 1d100 ⇒ 89

As the glitterdust explodes around one of the creatures, Boneyard looks to see if he can identify the combatant. "There's one! No idea what he is though!"
Knowledge (Nature) 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge (Planes) 1d20 + 7 ⇒ (2) + 7 = 9


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Knowledge Nature 1d20 + 4 + 3 + 2 ⇒ (7) + 4 + 3 + 2 = 16
Hit it with evil eye to ac Dc 18 will. If it fails -2 to ac for 8 rounds if it makes it -2 for 1round.

Varin stares at it trying to figure out what the thing is. After a few moments he moves closer stares hard at it and murmurs under his breath. I curse you for your flesh to seek the weapons of your foes.


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

The one appearing due to Glitterdust should trigger my spell

to hit1d20 + 6 ⇒ (16) + 6 = 22
damage4d6 ⇒ (2, 6, 2, 5) = 15 fire

Salus, seeing the glitterdust outline a target, utters the last word of the spell and flicks his finger sending at arc of flame racing.


Unnamed

1d20 + 9 ⇒ (17) + 9 = 26

The creature cries out, in pain as the line of fire crashes into it.

The wounded creature points at Salus chanting the same spell as before.

Salus Fort 1d20 + 10 ⇒ (6) + 10 = 16

1d20 + 9 ⇒ (6) + 9 = 15. Once again there is a ping as somethig sharp strikes Salus's armor, but does not penetrate.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Targeting the wounded creature Kracow will reload and fire with lightening speed.
Atk 1d20 + 10 ⇒ (7) + 10 = 17
Damage 1d8 + 2 ⇒ (3) + 2 = 5

While reloading again, he will tell Bone approximately where the other is flying. Light him up for the others.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Seeing the fire stop dead after only a short distance, Ehad decides to join in removing the apparent threat. Move into combat with the burnt creature Ehad tries to knock the things head to the ground.

Swift: janni style
Move: over to the burnt creature
Attack: trip (combat expertise)

Trip: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
AOO: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
Dmg: 1d8 + 2 ⇒ (8) + 2 = 10
AC modifiers: combat expertise +2, adjacent enemies +1 (+2 if the other one attacks. Also they will only get a+1 for flanking instead of +2) 1 Ki for +4 AC. So net +7 or +8 ( if the other attacks me)


Unnamed

Kracow's Bullet slams into the creature but it seems to ignore the hit.

Ehad moves over to the flying creature and attempts to trip it, but, it is flying and the attempt fails. also you would have missed with the to hit roll


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Lolz, should have asked if it was on the ground, oh well.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Kracow says, They have resistance to normal weapons. Time to unload the magiks on them.

Kracow taps his foot while waiting for his turn. Hope everyone had a good festive holiday and was thankful for at least one thing. I was thankful I didnt burst open.


Unnamed

kracow your first atack shoulnt have done much either but not retconning that


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Salus again speaks in Abyssal, fire arcing from his hand at the flighty creature.

Scorching Ray to Hit1d20 + 6 ⇒ (16) + 6 = 22
Fire damage4d6 ⇒ (2, 2, 4, 2) = 10


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard listens to Kracow's instruction again and triggers the wand again, seeing if he has as much luck with the second creature as the first.
Perception 1d20 + 13 ⇒ (4) + 13 = 17
High is good 1d100 ⇒ 38
Probably not unless I have 75% chance on the second one


Unnamed

Salus's ray engulfs the glittery critter, and it roars in protest. Boneyard's spell creates a beautiful section of the floor, but misses the creature.

waiting for varin. Kracow how long does see invis last?


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

It's from a scroll so CL2 is 20 mins.


Unnamed

Varin looks at the visible creature once again giving it the Evil Eye, this time targeting it's ability to resist spells.

Since you don't actually know if it made the first save, I will hit it's saves

1d20 ⇒ 18 +random modifier

The buzzing continues as something buzzes past Boneyard

1d20 + 9 ⇒ (1) + 9 = 10 for 1d3 + 1 + 3d6 ⇒ (1) + 1 + (3, 2, 5) = 12

Bonyard feels something whiff past his ear.

The visible one looks to Boneyard and again casts the same spell as he has previously. Then it buzzes up into the air another 30 feet.

Boneyard Fort1d20 + 2 ⇒ (18) + 2 = 20
Nothing happens.

Round 4


Unnamed

Special Dm rolls:

1d4 ⇒ 1
1d3 ⇒ 3
1d2 ⇒ 1

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