
Salus Tywynnu |

Salus moves forward into the kobolds, trying to work his way into the robed drow. The first kobold to notice him is the first target of a vicious backswing with his blade.
2-Handed, Power Attack
To hit1d20 + 7 ⇒ (13) + 7 = 20
Damage1d8 + 8 ⇒ (6) + 8 = 14

MiniGM |

Botting Boneyard, only because everyone is waiting. I think this is a good use.
Boneyard finds himself in blackness, unable to see and unarmored.
I need your help now...all of you...help me fight, help me cast
Casts Protection from Evil on himself
Then he staggers forward, moving out of the darkness to the relative shelter of the crates.

MiniGM |

The blinded drow once again struggles to free himself from the glitter.
1d20 ⇒ 6
Listening to calls of his comrades he plunges the rest of the room into darkness.
All four of the Drow loose at Kracow again.
1d20 + 6 ⇒ (9) + 6 = 15 for 1d4 + 1 ⇒ (2) + 1 = 3 and fort 13
1d20 + 6 ⇒ (6) + 6 = 12 for 1d4 + 1 ⇒ (2) + 1 = 3 and fort 13
1d20 + 6 ⇒ (19) + 6 = 25 for 1d4 + 1 ⇒ (3) + 1 = 4 and fort 13
1d20 + 6 ⇒ (4) + 6 = 10 for 1d4 + 1 ⇒ (2) + 1 = 3 and fort 13
1d20 + 4 ⇒ (19) + 4 = 23 Kracow shrugs off the bolt in his neck, taking the damage but ignoring the, now familiar poison.
Kobold 2 races over to 7 and kicks him awake.
While 1, 3 and 10 move to attack Ehad again, with 3 only having to take a small step to get into position
1d20 + 5 ⇒ (11) + 5 = 16 for 1d3 ⇒ 1
1d20 + 5 ⇒ (15) + 5 = 20 for 1d3 ⇒ 3
1d20 + 5 ⇒ (15) + 5 = 20 for 1d4 ⇒ 2
1d20 + 4 ⇒ (16) + 4 = 20 for 1d3 ⇒ 3
1d20 + 5 ⇒ (2) + 5 = 7 for 1d3 ⇒ 1
The drow on the ground covers his face as best he can Total Defense
Meanwhile another Drow, a blurry one in robes, steps into the room, moving out of the doorway. He points at Kracow and says in Common
Stop
Kracow Will 1d20 + 6 ⇒ (6) + 6 = 12
Kracow freezes where he is, not moving. You can make another will save of 17 as a full round action each round you are frozen
Then all hell breaks loose
Into the doorway steps a massive Armored female creature, armed with a spinning dire flail LArge Creature
Clad in spiked black armor, this female humanoid’s face is covered by a scowling mask. Only her eyes are visible beneath the black metal. Her muscles are taut as she whirls around a dire flail with dangerously exquisite grace.
The woman's Voice booms
The box containing the suit of armor explodes in a flash of light. The room brightens as if it is bright day. The shrapnel from the box sprays all through the room, dropping all but the Wizards, the new creature and Drow 1. All the kobolds are now dead.
BEGIN ROUND 3

Boneyard Pyke |

Round 3
Knowledge (Planes) 1d20 + 7 ⇒ (17) + 7 = 24
"Gladiatrix, they love to trip or tie people up. Need to use good weapons against them if you have them. Immune to fire. Resistant to acid and cold. If you can rip its mask off, it loses its special attacks."
If Boneyard can see a clear group of drow for a glitterdust without risking allies, he'll do that. Otherwise, he'll cast hideous laughter on the blurry drow in robes. [ooc]DC 15 Will

Tarragon |

The humanoid suit of armor steps out of the now open box.
In a gravelly voice he says:
”At last, I am released unto the action of righteousness.”
He looks up at the Gladiatrix. Knowledge: Planes: 1d20 + 11 ⇒ (4) + 11 = 15
”I have a message for you.”
He begins casting a spell. Enlarge person.
He begins to grow, almost impossibly, to 14’ tall. Range of 10’
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Round 4
By the will of Iomedae, you are hereby sentenced to death for your sins. Your time is at hand!”
CMB: Sunder: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d10 + 3 ⇒ (4) + 3 = 7

Ehad Tsur |

Ehad looks about quickly and, seeing that all but his newest opponent have fallen dead and a suit of armor come to his aid, taking a heavy swing into Gladiatrix's armored thigh.
Flurry: 1d20 + 10 ⇒ (12) + 10 = 22
Dmg: 1d6 + 5 ⇒ (6) + 5 = 11
Trip: 1d20 + 11 ⇒ (19) + 11 = 30 (+4 if the attack hits)
AOO1(assuming he is tripped): 1d20 + 10 ⇒ (5) + 10 = 15
Dmg: 1d6 + 5 ⇒ (6) + 5 = 11

Kracow "Two Guns" Tosier |

Hp44/40
Does your post say I'm immune to the drow poison? if not Fort save below
Fort 1d20 + 4 ⇒ (3) + 4 = 7
Kracow blinks with the strain of mental effort to shake off the hold.
Will 1d20 + 6 ⇒ (17) + 6 = 23

MiniGM |

in his buffed state your trip number is 31. What is that +4 about?. Close but in this case no dice. Nor can you flurry. She is standing in the doorway, not in the room, you can flurry either of the wizards, or move and attack her, which will provoke. You are 10ft away. Since I did not do a clean map repost if you like

Ehad Tsur |

ok, the +4 is from Janni Tempest, if I hit an opponent I get a +4 to bullrush or trip them on the next attack as long as it is before the end of my turn. So I can use it if I flurry and hit with the first attack to trip with a +4 on the second, but I can't hit you from an AOO during your turn and trip you on mine. But, if I can just redirect all of my stuff into the robed drow, that works fine as well.

Salus Tywynnu |

Knowledge Planes1d20 + 6 ⇒ (8) + 6 = 14
Feeling refreshed from the burst of energy Salus lets loose a howl. Filled with holy energy he charges the large fiend.
*macho man voice*ITS SMITING TIME! OOH YEAH!
AC vs this beasty is 19 + 4 shield + 4 Deflection - 2 charge = 25
vs Everyone else = 21
To hit w/power attack, 2 handed 1d20 + 13 ⇒ (11) + 13 = 24
Damage 1d8 + 14 ⇒ (8) + 14 = 22
Edit: SHould be another +1 to damage

MiniGM |

Ehad steps in between the two wizards and stomps down hard on the one on the ground. Then quickly trips the other, though and proceeds to stomp on him, though he only catches the blurred image.
1d20 + 5 ⇒ (3) + 5 = 8 Low means blur takes effect.=Trip =1d100 ⇒ 49 Stomp 1d100 ⇒ 22
As Salus approaches the flails whip out at him. Clashing to the floor.
1d20 + 13 ⇒ (3) + 13 = 16
Boneyard points at the Blurred Drow
1d20 + 7 ⇒ (4) + 7 = 11 and he falls over laughing.
1d20 + 7 ⇒ (3) + 7 = 10
Meanwhile Varin eyes the Large demon.
1d20 + 7 ⇒ (19) + 7 = 26, but it does not seem to notice.

MiniGM |

The flying Drow reloads and fires at Boneyard
1d20 + 6 ⇒ (15) + 6 = 21 for 1d4 + 1 ⇒ (1) + 1 = 2
The Blurred drow composes himself for a moment then breaks into peels of laughter. 1d20 + 7 ⇒ (4) + 7 = 11 The other Drow remains fully covered up on the ground.
Then the Demon spins her flails all about, after stepping back into the hallway 5 feet She cannot be flanked unless you tumble through her.
messed up her attack bonus last time, but it was so low no need to retcon
1d20 + 15 ⇒ (2) + 15 = 17
1d20 + 15 ⇒ (10) + 15 = 25
1d20 + 10 ⇒ (20) + 10 = 30 to confirm 1d20 + 10 ⇒ (3) + 10 = 13
The demon catches Salus twice in the chest with crushing blows,
Dealing 2d6 + 11 ⇒ (1, 1) + 11 = 13 and 2d6 + 11 ⇒ (4, 2) + 11 = 17

Ehad Tsur |

Seeing Salus take massive blows to the chest, Ehad calls out, Lure it into the room so we can all take it down at once, It seems to have the advantage in the door. Then shifts himself to better accommodate the hellish woman's entrance and continue his assault of the unfortunate drow.
5 ft step away from the door. If that means only beating on one of the drow, thats ok, but I want to open the door back up, that thing is gonna do to us, what I planned to do to them.
Flurry:
Attack1 non-blurred: 1d20 + 10 ⇒ (12) + 10 = 22
DMG: 1d6 + 5 ⇒ (6) + 5 = 11
Attack2 blurred: 1d20 + 11 ⇒ (9) + 11 = 20
DMG: 1d6 + 5 ⇒ (1) + 5 = 6

Kracow "Two Guns" Tosier |

that low con is killing you. Sorry Salus.
Rnd 4
Sweating from shear mental effort, Kracow feels his muscle loose and he regains control of himself.
He pulls out a wand of scorching ray and fires at the cowering robed drow on the ground.
Kracow ponders the meaning of such a creature entering into the room:
Planes 1d20 + 7 ⇒ (11) + 7 = 18
Touch Atk
cowering 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage CL1 4d6 + 1 ⇒ (6, 6, 5, 2) + 1 = 20

MiniGM |

The now large, walking suit of armor advances on the Devil, leveling a vicious cut at it, but having it batted away.
Both Ehad andKracow hit the cowering wizard.
While Ehad's second hit 1d100 ⇒ 70 crunches into his ribs.
1d20 + 12 ⇒ (4) + 12 = 16
A pool of grease starts to form on the Devils flail but she quickly brushes her hand across it, removing it.
Only Varin has left to act.

MiniGM |

The drow continues to laugh, the one flying reloads and fires at Boneyard
1d20 + 6d1d4 + 1 ⇒ (6) + (1, 4, 2, 2, 1, 2) + 1 = 19
The Devil sees a worth challenge in the tall suit of armor and lets fly with three vicious swings, at head, knee and chest.
1d20 + 15 ⇒ (4) + 15 = 19 for 2d6 + 11 ⇒ (4, 4) + 11 = 19
1d20 + 15 ⇒ (1) + 15 = 16 for 2d6 + 11 ⇒ (4, 2) + 11 = 17
1d20 + 10 ⇒ (1) + 10 = 11 for 2d6 + 11 ⇒ (4, 3) + 11 = 18
A solid blow is struck to the helm of the Suit of Armor.

Kracow "Two Guns" Tosier |

HP 44/40 | fatigue gone, normal AC and attack.
Kracow grits his teeth in frustration. Then turns his wand (4/2) on the flying drow.
Touch Atk
1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage
4d6 + 1 ⇒ (3, 2, 2, 3) + 1 = 11
Spellcraft on drow wizard
1d20 + 11 ⇒ (18) + 11 = 29

Ehad Tsur |

Well, this could hurt a bit.
Ehad, seeing that one of the cloaked drow is a fake, leaves the other to his comrades as he helps the giant suit of armor take on the demon.
move/charge whatever I need to do to get in there. unfortunately because I'm not threatening him when he gets is AOO I cant use my ubber tripping fun for free. Oh well...
As the giants are swinging high at each others head and chest, Ehad slides in low to take out the Deamons legs
Trip: 1d20 + 11 ⇒ (20) + 11 = 31
AOO: 1d20 + 10 ⇒ (18) + 10 = 28
DMG: 1d6 + 5 ⇒ (2) + 5 = 7

Tarragon |

Attack: Shield Bash: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Stupid dice roller. First I get a good attack and a low damage roll and now the opposite occurs. *sigh*