The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


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Unnamed

is that what that smell is?


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Is the whole room dark or just 20 foot radius on that drow. And do they still glow in the glitterdust? Also realized that there is no SR on glitterdust. No need to retcon, but I'll try to remember next time.


Unnamed

Well you , mr blind dont know, but he is actually at the edge of the darkness. It is centered on the floor so it covers all of you guys basically. If you can see in the darkness then yes they are still glittery, but if you cannot see them you cannot see the glitter.


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Salus moves forward into the kobolds, trying to work his way into the robed drow. The first kobold to notice him is the first target of a vicious backswing with his blade.

2-Handed, Power Attack
To hit1d20 + 7 ⇒ (13) + 7 = 20
Damage1d8 + 8 ⇒ (6) + 8 = 14


Unnamed

Salus decapitates Kobold #3


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

lolz, and here I thought I was going to get to curb stomp the little drow all by my lonesome


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

For my next round snooze a kolbold in base to base with Ehad if there isn't one or I have to stop hiding the one closest to me.


Unnamed

actually varin you have to wait on this one.


Unnamed

Botting Boneyard, only because everyone is waiting. I think this is a good use.

Boneyard finds himself in blackness, unable to see and unarmored.

I need your help now...all of you...help me fight, help me cast

Casts Protection from Evil on himself

Then he staggers forward, moving out of the darkness to the relative shelter of the crates.


Unnamed

The blinded drow once again struggles to free himself from the glitter.

1d20 ⇒ 6

Listening to calls of his comrades he plunges the rest of the room into darkness.

All four of the Drow loose at Kracow again.

1d20 + 6 ⇒ (9) + 6 = 15 for 1d4 + 1 ⇒ (2) + 1 = 3 and fort 13
1d20 + 6 ⇒ (6) + 6 = 12 for 1d4 + 1 ⇒ (2) + 1 = 3 and fort 13
1d20 + 6 ⇒ (19) + 6 = 25 for 1d4 + 1 ⇒ (3) + 1 = 4 and fort 13
1d20 + 6 ⇒ (4) + 6 = 10 for 1d4 + 1 ⇒ (2) + 1 = 3 and fort 13

1d20 + 4 ⇒ (19) + 4 = 23 Kracow shrugs off the bolt in his neck, taking the damage but ignoring the, now familiar poison.

Kobold 2 races over to 7 and kicks him awake.

While 1, 3 and 10 move to attack Ehad again, with 3 only having to take a small step to get into position

1d20 + 5 ⇒ (11) + 5 = 16 for 1d3 ⇒ 1
1d20 + 5 ⇒ (15) + 5 = 20 for 1d3 ⇒ 3
1d20 + 5 ⇒ (15) + 5 = 20 for 1d4 ⇒ 2

1d20 + 4 ⇒ (16) + 4 = 20 for 1d3 ⇒ 3
1d20 + 5 ⇒ (2) + 5 = 7 for 1d3 ⇒ 1

The drow on the ground covers his face as best he can Total Defense

Meanwhile another Drow, a blurry one in robes, steps into the room, moving out of the doorway. He points at Kracow and says in Common

Stop

Spellcraft 21:
Hold Person

Kracow Will 1d20 + 6 ⇒ (6) + 6 = 12

Kracow freezes where he is, not moving. You can make another will save of 17 as a full round action each round you are frozen

Then all hell breaks loose

Into the doorway steps a massive Armored female creature, armed with a spinning dire flail LArge Creature

Clad in spiked black armor, this female humanoid’s face is covered by a scowling mask. Only her eyes are visible beneath the black metal. Her muscles are taut as she whirls around a dire flail with dangerously exquisite grace.

Planes 12:
Gladiatrixes are experts in coordinated combat. They use their flails to bind weapons and trip opponents.

Planes 17:
Gladiatrixes possess none of the magical powers possessed by most devils but only good-aligned weapons can pierce their skin. They are immune to fire, and resistant to acid and cold

Planes 22:
Gladiatrixes are honor bound to only show their face to the Lady of Pain; it is said that by unmasking a gladiatrix she loses access to her special attacks.

Planes 27:
The gladiatrixes believe that the Lady of Pain was once one of their own kind. They say that it was through combat with mortals and in the arena that she grew powerful and disposed of the previous whore queen.

The woman's Voice booms

Celestial:
...Tarragon Awakes.

The box containing the suit of armor explodes in a flash of light. The room brightens as if it is bright day. The shrapnel from the box sprays all through the room, dropping all but the Wizards, the new creature and Drow 1. All the kobolds are now dead.

If you are Good or Lawful:
You are energized, no longer fatigued.

If you are Good AND Lawful:
You are energized, no longer fatigued, and for the duration of this fight you may add +1 to your damage rolls

ALL:
Your weapons have gained the ability to ignore 5 pts of DR good for 2d4 ⇒ (3, 4) = 7 rounds If you use bless weapon or something like that it obviously overrides this.

BEGIN ROUND 3


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Sleep hex big ugly


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

hehe, good luck with that. Would be funny though.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Round 3

Knowledge (Planes) 1d20 + 7 ⇒ (17) + 7 = 24
"Gladiatrix, they love to trip or tie people up. Need to use good weapons against them if you have them. Immune to fire. Resistant to acid and cold. If you can rip its mask off, it loses its special attacks."
If Boneyard can see a clear group of drow for a glitterdust without risking allies, he'll do that. Otherwise, he'll cast hideous laughter on the blurry drow in robes. [ooc]DC 15 Will


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

The humanoid suit of armor steps out of the now open box.

In a gravelly voice he says:

”At last, I am released unto the action of righteousness.”

He looks up at the Gladiatrix. Knowledge: Planes: 1d20 + 11 ⇒ (4) + 11 = 15

”I have a message for you.”

He begins casting a spell. Enlarge person.

He begins to grow, almost impossibly, to 14’ tall. Range of 10’

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Round 4

By the will of Iomedae, you are hereby sentenced to death for your sins. Your time is at hand!”

CMB: Sunder: 1d20 + 6 ⇒ (2) + 6 = 8

Damage: 1d10 + 3 ⇒ (4) + 3 = 7


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Ehad looks about quickly and, seeing that all but his newest opponent have fallen dead and a suit of armor come to his aid, taking a heavy swing into Gladiatrix's armored thigh.
Flurry: 1d20 + 10 ⇒ (12) + 10 = 22
Dmg: 1d6 + 5 ⇒ (6) + 5 = 11
Trip: 1d20 + 11 ⇒ (19) + 11 = 30 (+4 if the attack hits)
AOO1(assuming he is tripped): 1d20 + 10 ⇒ (5) + 10 = 15
Dmg: 1d6 + 5 ⇒ (6) + 5 = 11


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Hp44/40
Does your post say I'm immune to the drow poison? if not Fort save below
Fort 1d20 + 4 ⇒ (3) + 4 = 7
Kracow blinks with the strain of mental effort to shake off the hold.

Will 1d20 + 6 ⇒ (17) + 6 = 23


Unnamed

kracow I made the save for you is all. You will be free to act next round. Boneyard it will be hideous laughter, unless you wanted to get the one flying drow


Unnamed

in his buffed state your trip number is 31. What is that +4 about?. Close but in this case no dice. Nor can you flurry. She is standing in the doorway, not in the room, you can flurry either of the wizards, or move and attack her, which will provoke. You are 10ft away. Since I did not do a clean map repost if you like


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

ok, the +4 is from Janni Tempest, if I hit an opponent I get a +4 to bullrush or trip them on the next attack as long as it is before the end of my turn. So I can use it if I flurry and hit with the first attack to trip with a +4 on the second, but I can't hit you from an AOO during your turn and trip you on mine. But, if I can just redirect all of my stuff into the robed drow, that works fine as well.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Go with the hideous laughter. I misread and thought we still had other drow up.


Unnamed

which robed drow? Blurry or prone? Hate to make you lose that great roll but I think I need you to do a full repost, to confusing with all the variables


Unnamed

ehad you can copy paste the rolls, that works. Just do a repost so I can follow


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Knowledge Planes1d20 + 6 ⇒ (8) + 6 = 14

Feeling refreshed from the burst of energy Salus lets loose a howl. Filled with holy energy he charges the large fiend.

*macho man voice*ITS SMITING TIME! OOH YEAH!

AC vs this beasty is 19 + 4 shield + 4 Deflection - 2 charge = 25

vs Everyone else = 21

To hit w/power attack, 2 handed 1d20 + 13 ⇒ (11) + 13 = 24
Damage 1d8 + 14 ⇒ (8) + 14 = 22

Edit: SHould be another +1 to damage


Unnamed

Ehad steps in between the two wizards and stomps down hard on the one on the ground. Then quickly trips the other, though and proceeds to stomp on him, though he only catches the blurred image.

1d20 + 5 ⇒ (3) + 5 = 8 Low means blur takes effect.=Trip =1d100 ⇒ 49 Stomp 1d100 ⇒ 22

As Salus approaches the flails whip out at him. Clashing to the floor.

1d20 + 13 ⇒ (3) + 13 = 16

Boneyard points at the Blurred Drow

1d20 + 7 ⇒ (4) + 7 = 11 and he falls over laughing.

DM Private roll:

1d20 + 7 ⇒ (3) + 7 = 10

Meanwhile Varin eyes the Large demon.

1d20 + 7 ⇒ (19) + 7 = 26, but it does not seem to notice.


Unnamed

The flying Drow reloads and fires at Boneyard

1d20 + 6 ⇒ (15) + 6 = 21 for 1d4 + 1 ⇒ (1) + 1 = 2

The Blurred drow composes himself for a moment then breaks into peels of laughter. 1d20 + 7 ⇒ (4) + 7 = 11 The other Drow remains fully covered up on the ground.

Then the Demon spins her flails all about, after stepping back into the hallway 5 feet She cannot be flanked unless you tumble through her.

messed up her attack bonus last time, but it was so low no need to retcon

1d20 + 15 ⇒ (2) + 15 = 17
1d20 + 15 ⇒ (10) + 15 = 25
1d20 + 10 ⇒ (20) + 10 = 30 to confirm 1d20 + 10 ⇒ (3) + 10 = 13

The demon catches Salus twice in the chest with crushing blows,

Dealing 2d6 + 11 ⇒ (1, 1) + 11 = 13 and 2d6 + 11 ⇒ (4, 2) + 11 = 17


Unnamed

ROUND 4


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Round 4

That looks like trouble. muses Boneyard as the demon unloads on Salus. The half-elf casts grease on the demon's flail. DC 15 Reflex each round to hold on.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Seeing Salus take massive blows to the chest, Ehad calls out, Lure it into the room so we can all take it down at once, It seems to have the advantage in the door. Then shifts himself to better accommodate the hellish woman's entrance and continue his assault of the unfortunate drow.
5 ft step away from the door. If that means only beating on one of the drow, thats ok, but I want to open the door back up, that thing is gonna do to us, what I planned to do to them.
Flurry:
Attack1 non-blurred: 1d20 + 10 ⇒ (12) + 10 = 22
DMG: 1d6 + 5 ⇒ (6) + 5 = 11
Attack2 blurred: 1d20 + 11 ⇒ (9) + 11 = 20
DMG: 1d6 + 5 ⇒ (1) + 5 = 6


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Let's see...carry the one... yep, I'm down.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

that low con is killing you. Sorry Salus.
Rnd 4

Sweating from shear mental effort, Kracow feels his muscle loose and he regains control of himself.
He pulls out a wand of scorching ray and fires at the cowering robed drow on the ground.

Kracow ponders the meaning of such a creature entering into the room:
Planes 1d20 + 7 ⇒ (11) + 7 = 18

Touch Atk

cowering 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

Damage CL1 4d6 + 1 ⇒ (6, 6, 5, 2) + 1 = 20


Unnamed

The now large, walking suit of armor advances on the Devil, leveling a vicious cut at it, but having it batted away.

Both Ehad andKracow hit the cowering wizard.

Ehad and Kracow:
Now that he cannot control it you both realize that your attacks went through it.

While Ehad's second hit 1d100 ⇒ 70 crunches into his ribs.

1d20 + 12 ⇒ (4) + 12 = 16

A pool of grease starts to form on the Devils flail but she quickly brushes her hand across it, removing it.

Only Varin has left to act.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Moves in and grabs salus by the shirt collar and drags him to safety. Will heal with my clw wand next round


Unnamed

As Varin drags Salus to safety, the Devil takes a swing with her flail.

1d20 + 15 ⇒ (1) + 15 = 16 for 2d6 + 11 ⇒ (5, 3) + 11 = 19


Unnamed

The drow continues to laugh, the one flying reloads and fires at Boneyard

1d20 + 6d1d4 + 1 ⇒ (6) + (1, 4, 2, 2, 1, 2) + 1 = 19

The Devil sees a worth challenge in the tall suit of armor and lets fly with three vicious swings, at head, knee and chest.

1d20 + 15 ⇒ (4) + 15 = 19 for 2d6 + 11 ⇒ (4, 4) + 11 = 19
1d20 + 15 ⇒ (1) + 15 = 16 for 2d6 + 11 ⇒ (4, 2) + 11 = 17
1d20 + 10 ⇒ (1) + 10 = 11 for 2d6 + 11 ⇒ (4, 3) + 11 = 18

A solid blow is struck to the helm of the Suit of Armor.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

don't forget about the statue, should be in salus's pack, though you may want to wait on that until it can help a few people at once.


Unnamed

ROUND 5


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

HP 44/40 | fatigue gone, normal AC and attack.

Kracow grits his teeth in frustration. Then turns his wand (4/2) on the flying drow.
Touch Atk
1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage
4d6 + 1 ⇒ (3, 2, 2, 3) + 1 = 11

Spellcraft on drow wizard
1d20 + 11 ⇒ (18) + 11 = 29


Unnamed

SR on Drow 1d20 + 4 ⇒ (12) + 4 = 16

The Drow plummets to the ground a charred husk.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Clw wand 1d8 + 2 ⇒ (6) + 2 = 8 to salus.


Unnamed

Salus's eyes open and they dart around the room, taking in the fray and seeing his sword on the ground, almost underneath the Devil.


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Where'd that corrosive greatsword go?


Unnamed

Last I heard Ehad had it


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

hehe, I can toss it to ya, if you want. I've got it.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Well, this could hurt a bit.
Ehad, seeing that one of the cloaked drow is a fake, leaves the other to his comrades as he helps the giant suit of armor take on the demon.
move/charge whatever I need to do to get in there. unfortunately because I'm not threatening him when he gets is AOO I cant use my ubber tripping fun for free. Oh well...
As the giants are swinging high at each others head and chest, Ehad slides in low to take out the Deamons legs
Trip: 1d20 + 11 ⇒ (20) + 11 = 31
AOO: 1d20 + 10 ⇒ (18) + 10 = 28
DMG: 1d6 + 5 ⇒ (2) + 5 = 7


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Seeing Ehad dart in at the demon Salus stands and imbibes a potion, preparing to charge.

stand up and cure lights

1d8 + 1 ⇒ (3) + 1 = 4


Unnamed

AS Ehad Charges in the Devil takes a swing.

1d20 + 15 ⇒ (13) + 15 = 28 for 2d6 + 11 ⇒ (5, 5) + 11 = 21

Then is slammed on her back, and kicked in the ribs.

Both Ehad and Tarragon will be getting an AOO, please go ahead and roll those.


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

Attack of Opportunity: 1d20 + 6 ⇒ (14) + 6 = 20

Damage: 1d10 + 3 ⇒ (1) + 3 = 4


Unnamed

Sorry I wasn't clear that will be next round, just wanted to let you roll them. Tarragon you also get your action this round


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

Attack: Shield Bash: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Stupid dice roller. First I get a good attack and a low damage roll and now the opposite occurs. *sigh*


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

So, just out of curiosity, did I end up tripping the beast?

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