The Absalom Gambit
(Inactive)
Game Master
Vuvu
A sandbox campaign focused on Absalom and the sewers beneath it.
HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3
ehad and varin sitting in a tree...
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Guys I just want to say if you decide to dump Varin into the acid I understand and have a few back up ideas that might be better as a healer anyways..... I wont like it but I will understand Varin wouldnt want you guys dying to save him
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
hehe, I'm working on the math WE CAN SAVE YOU.... with Jump Rope (in theory, assuming someone has another length of rope and you climb REALLY WELL)....
oh and to be fair, Oread are Chaotic Neutral when it comes to their friends. They are typically Lawful, but they will do pretty much anything if it saves their friends.

Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
So random funny thought: thrown weapons (like a lasso for example) have a total of 5 range increments. Typical thrown weapons have range of 10ft. and the distance from you to the edge is 45-50 ft away (basically the max range of a thrown weapon). So in theory, if a lasso has the typical range of 10 ft, it would be a possible to lasso the roots or your cage, climb up and weave a net underneath the cage and press both buttons. So the net catches you as we are brought to safety and all fight the ooze buffed by the scrolls that I'm carrying so that we dont suffer from quite so much acid. I have 100 ft of silk rope which would be more than enough to do this and (as it would be almost impossible to drop the rope (especially if I'm tied to it at the end) and the Difficulty would be (whatever AC to hit a root would be)+14(5 range increments with a -2 penalty each+a -4 penalty to hit due to being an exotic weapon so a base 14 AC, I figure being that is just an object you are trying to hit you would have anywhere between an AC of 5 and 10 base so looking at a 19-24 AC. I have a BAB of +9 so 1/4 the time I could catch it if that is the case. the best part is that I can knot the rope (reducing the climb DC) and then tie myself to it 50 ft below (to prevent death from a fall) and go up and carry out the plan.
Yes its long and crazy, but it would be pretty epic if it worked.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Wow go ehad and I dont climb.... wait yes I do I have a cloak of arachnida I climb like a mofo
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
lolz yup :) so yeah, in theory, I could infinitely try to lasso the cage, drop the rope and press one button. If it drops you you snag the rope and swing to safety. If its the ooze, you are save anyways, And I'll pwn it as I eat acid for breakfast (natural acid resist and fast healing).
Grr, no rope. Another item for the shopping list. I might be able to scare up a long lost relative with a really, really long weapon though.
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
I have rope, grappling hook, and pitons. Plus to help with the climbing, I could do or loan my boot of striding which gives 10' of movement and +5 to jumping.
But I say shoot him down then fight the Xmas blood pudding with Ehad tanking.
Unnamed
75 feet to him. 150 all the way across. Checking gameplay
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
I have rope and all sorts of good stuff but im in a tree lol
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
Lolz ok my bad, I thought it was 75 feet across... Well then no go on throwing the rope... Hmmm this makes things much harder.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
This is why you need a crossbow with grapple which have fat lot of good it does though
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Do oozes have good will saves I will put that sucker to sleep and someone can coup de grace it.
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
lolz, dont worry, I think we can take it, as dumb as it sounds, I could shoot it with a bazillion shurikens to split it into a bunch of smaller puddingas and then its just: deal 10 damage to each one scenario (so if anyone had fireball, insta-kill all of them)
Unnamed
of course you have to make the dungeoneering to know that...did you? i have not looked.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Lol varin doesnt have that I was just making a general statement and if I was gonna cheat like that mini I could look it up.
Unnamed
CHEATER!!!!
ROCKS FALL VARIN DIES. THEN HE IS REZZED THEN ROCKS FALL AND HE DIES AGAIN
THEN HE RISES AS A GHOST AND IT RAINS HOLY WATER THEN HE DIES AGAIN!!!
Unnamed
but seriously I expected you guys to fight. There are many challenges to freeing that you have not discovered. But I love creativity. You are mythic after all
Unnamed
a rescue would certainly qualify as a minor mythic trial
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
True lol. I am diwn with however they do it just want to figure optiins as the player you know
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
The fight could go two ways.
1) We split it up and do an area effect on all the little parts.
2) We do less damage but only blunt damage and whittle down the huge beast.
I have a few alchem fires and oils, but after 4-5 rounds ill be down to swinging a mace.
Also, I say we buff up before releasing the puddling.
Ready when you guys are.
Unnamed
oooooooorrrrr drop varin into the acid! Sploosh!
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
See I get lucky and now the dm wants to kill me and my magic items lol.
Well I will heal you guys and I have some buffs....
Unnamed
hey now. I used the deck of many things random generator.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
I was talking about the candy store really lol. And I have never been afraid of the DoM it has always been good to me. That and the twitchy feeling in my palm that tells me when to stop drawing lol.
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
yeah, we can do whatever, the only way we can do the rope thing is if between everyone else we have 2 lengths of rope. I have 100 ft or rope, but that wont do us much good... If someone has one length of rope though, we could tie them together and make a single rope across the pit. I have pitons and a hammer so we can ground the rope. If it drops Varin straight down he can catch it with his new toys. Other than that I have no ideas.
Unnamed
i believe Kracow has rope
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
See I have all that lol
Yep im gonna die. Reflex save ewe..... anyone got feather fall?
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
lolz, you gotta do some part. we got pretty epic on the rope and pitons (especially if everyone is assisting) :)
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
This is gonna be interesting lol
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Now lets see what mini says. For varin this is a very transcendent experience lol. Now lets see if he comes back with knowledge of the runes or dies lol.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Thank you boneyard. Lol. And no Varin is not suicidal just a bit crazy.
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
Ready for the next encounter?
Glad to help and sorry for not being there to do it myself Varin! Remember on those critical DD checks that I can get you additional bonuses with Careful Teamwork or Inspire Competence.
M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1
Sorry ehad not used to him being there. Also I still dont know about the statue no one has told me about it. I assume salus still has it.....
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
lolz, its all good, I was just like crap I havent even gotten to use the little bugger and he's already almost dead, then I got ninj-ed and was thinking 'Crap, crap, crap' now hes pretty much dead. But, he's alive so its ok.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Well if mini would allow it I would retcon in two rolls for him so you dont have to burn that potion.
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
Looking over the older posts, there was no explicit order for entering the tower. On page 19, it just has a hand wave of the ritual and then we were toss about until we appeared inside.
The only other common factor is that our numbers are dividable by 7 except for one who said '19' But that is not character knowledge.
I'm stumped without more clues.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Kracow you did notice I healed you right?
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Well I saw you burning all thise wand charges and had to ask lol
Unnamed
these were your thoughts as you all entered, your thoughts created the encounters
B-The Spire of Nex. A week ago I would never have imagined I would have a reason to enter. This should be very interesting. I'm sure it will be dark. I'd better bring up a light spell. Casts light
19
white
2 s-I am the blade of justice, though I may falter I shall not stray. I am the herald of the rising sun, I shall chase away the shadows. The Light keeps me and gives me strength, I shall forget fear and cast away hate.
Number: 7
Color: Red
v-I hope that if it is called for my life is worthy of mine company...... Thank you yg for all that you have given me.
Scarlet
42
E-t would be a shame if we forgot anything else.
7
Blue.
k-ten gold says we get attacked upon entering
By ghost. I hate ghosts
forest green
14
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Lol. So thats how I came to be upon the tree. I thought so but wasnt sure lol.
Very nice MiniGM! Well done.
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
hey so I'm not going to have computer access for about the next 72 hrs (travel). I just figured I'd let you all know.
M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1
So was the site weirding out on anyone else yesterday?
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