Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Uldar Aren wrote:
I think there was a missunderstanding. I meant to squeeze at the door doorstep borders, trying to gain cover from the door corners while I was opening. Can I be repositioned to F20, G21 or F22?

Please be certain you always specify an ending square, and that will solve any confusion regarding movement. I have repositioned you to F-20.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Kenz Orinar wrote:
I'll second Ulder's suggestion to allow the GM to make our passive rolls, or at least mine

You control all the rolls for your character, including passive rolls, saves, skills, etc.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Through the doorway of the tower, there is little in the place other than some rude tables, benches, chairs, and stools. Heaps of old blankets and brown cloaks lie by the walls, and several sacks near them appear to be filled with foodstuffs. On the tables are bottles of cheap wine (mostly consumed), knucklebones, dirty plates and mugs, and nothing else. The brigands obviously live in the place, eating, sleeping and gaming while awaiting further raids.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane moves forward and stops behind the fighter (G21) for cover as his head changes into that of a lion. Chaandra bides here time and waits for an opening to leap into the fray.

Move + std to do totem transformation to get three natural attacks

He turns to the mage: "Can you sleep these?"


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Ok, thanks! I will try to better specify position by letters next time :)


Yeah, I want to restrain myself, but grease or sleep will do great there xD


I move to H-20 and cast Sleep on the 4 human creatures in front of me.


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

We've sprung our trap, now let's spring ours!

I wink to my fellows as I cast Minor Image into the room. Several puffs of smoke appear in the room revealing...ninjas! These silent terrors appear near windows or stairs (whatever passes for a plausible sneaky entrance) and move to occupy G16, H16, J17, and J18.

They're the Dragon Claw clan from...Winchester. This rabble doesn't stand a chance!

Those archers almost made pincushions of us. Maybe my "ninjas" will draw their fire.

Bluff: 1d20 + 9 ⇒ (12) + 9 = 21

Will DC for interacting with my Minor Image is 16.

Is it just me or is the map lacking walls for said tower? I was a little confused whether we have cover from the guys around the corner.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama casts Sleep centered on H-17. A shimmering, rose-colored burst erupts in a 10-foot radius, striking the brigands, who struggle to ward off the spell...(DC14)
1d20 ⇒ 15
1d20 ⇒ 15
1d20 ⇒ 13
1d20 ⇒ 8
1d20 ⇒ 20
Two of the brigands fall prone and begin snoring!
1d5 ⇒ 5 1d5 ⇒ 1

Garm casts a spell and suddenly four ninjas appear within the tower, looking threatening!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Garm Stoutsole wrote:
Is it just me or is the map lacking walls for said tower? I was a little confused whether we have cover from the guys around the corner.

I didn't draw in the outside walls of the circular tower - what you see is the interior floor. The only opening you perceive is the open doorway to the interior. The door is flanked by 8-foot walls on the outside of the tower, and 4-foot walls on the inside, designed to act as a funnel restriction for attackers.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Brigands #2 (I-16) and #6 (I-19) are asleep.

Brandor? Your turn...


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

Can I move to H20? If so...

Brandor moves up and swings his mighty warhammer at the brigand at H19.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d8 + 3 ⇒ (1) + 3 = 4

If not, then I will unleash an acid dart at the same target
Attack: 1d20 + 3 ⇒ (5) + 3 = 8

Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Brandor moves into action, swinging his warhammer at the closest foe! He strikes the enemy a solid blow, causing 4 points of damage!

Group 2: The Brigands

The brigands in the back part of the tower area are startled by the appearance of 4 ninja fighters within their midst, and they turn to attack these new foes!
Archer Will Saves
7 - 1d20 + 1 ⇒ (17) + 1 = 18
8 - 1d20 + 1 ⇒ (12) + 1 = 13
9 - 1d20 + 1 ⇒ (14) + 1 = 15
A - 1d20 + 1 ⇒ (14) + 1 = 15
B - 1d20 + 1 ⇒ (3) + 1 = 4
C - 1d20 + 1 ⇒ (13) + 1 = 14
D - 1d20 + 1 ⇒ (8) + 1 = 9

A volley of arrows go flying about the tower, missing the ninjas! Archer #7 seems to ignore them however, and he launches an arrow at Brandor 1d20 + 3 ⇒ (15) + 3 = 18 but aims high and misses!

Warrior Will Saves:
1 - 1d20 ⇒ 4

Warrior 1 advances and attacks a ninja, but misses with the blow!

Warrior 4 swings his sword at Kenz 1d20 + 2 ⇒ (2) + 2 = 4 but the blow is easily parried!

Warrior 5 attacks Brandor 1d20 + 2 ⇒ (4) + 2 = 6, but the sword swing is blocked.

Group 3: Uldar and Kenz

The map is updated.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

I will better wait for Kenz because I hope he can drop 4 and I don't have to face cover or AoO


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

whirls his flail over head to develop enough momentum for the attack

cleave @ 4: 1d20 + 9 ⇒ (12) + 9 = 21
dam: 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12

cleave @ 5: 1d20 + 9 ⇒ (12) + 9 = 21
dam: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6

AC's been adjusted


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

As the thug in front of him drops, Uldar aims and shots at the sleeping one in the middle of the room. As the first arrow flies he loads a new one and let it free with the same target and goal, finish the helpless thug with his sneak attack before he is awaked by anyone else.
Shortbow @2 (sleeping): 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Piercing sneak attack: 1d4 + 2d6 + 2 ⇒ (4) + (4, 2) + 2 = 12
Shortbow rapid shot @2: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Piercing sneak attack: 1d4 + 2d6 + 2 ⇒ (3) + (1, 1) + 2 = 7

If @4 does not drop by Kenz hit, Uldar steps behind 5 feet and rapid shots @4 instead (I have Precise shot, so no -4 penalty for shoting to melee; discount the 2d6 sneak attack damage: 6, 2).

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kenz attacks with his whirling flail, striking brigands #4 and #5 in quick succession! His aim is true, and both of them are killed!

Uldar rapidly fires arrows at brigand #2, and both shafts hit solidly, killing him!

Round 2:

Group 1: Kalizama, Brandor, Garm and Trane

The map is updated.


I move to G-23 and cast a Flaming Sphere at Brigand #7.


Chaandra charges the forward bandit.
Move to H19
bite: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 3 ⇒ (5) + 3 = 8


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Assuming that puts the bandit down. He moves G17, if not, he attacks the same bandit from H19
Trane moves to help the ninjas attack the bandit (1)

Although he is forming claws and teeth, he takes a swing with his scimitar that misses wildly.
att: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 71d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12


Damage: 3d6 ⇒ (4, 2, 5) = 11

Oops! Forgot damage . . .

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama reaches into her pouch and flings a pinch of powdered iron into the air while chanting and making a strange hand motion...and a sphere of fire appears inside the tower and rolls to G-14! The brigand at that location tries to evade the fiery ball (DC15) 1d20 + 2 ⇒ (4) + 2 = 6 but he is unable to avoid the magic, and it lights him in flames, burning him to death! The flaming sphere now occupies G-14.

Chaandra charges forward and attacks the brigand at H-18! She successfully bites the foe with such ferocity that he is killed instantly!

Trane moves into the tower and attacks a foe, but his scimitar is blocked by the brigand's shield!


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

I maintain my ninjas as a swift action. The two rightmost ninjas (as you are looking at the map) move to L15 and M15. The ninja currently in H16 moves 5 ft up to H15. They duck and weave menacingly with their kukri and dragonbone claw weapons.

I use Inspire Courage.

From crashing wave and tireless shore
Encroached the barbarian horde from Yuore
To shake the heart and tear apart
And silence the Lion evermore.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Garm instinctively moves the illusional ninjas to different positions, and then waxes profound in a soliloquy that Inspires the Courage of his comrades!
All PCs receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

Brandor continues to push his way into the tower, happy to smite some evil.

Take a 5' step up to H19 and attack the bandit at H18 with the Warhammer again.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19

Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Brandor Bulwark wrote:

Brandor continues to push his way into the tower, happy to smite some evil.

Take a 5' step up to H19 and attack the bandit at H18 with the Warhammer again.

That brigand was killed by Chaandra (above). Try something else...


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none
Story Master wrote:
That brigand was killed by Chaandra (above). Try something else...

Sorry - I was referencing the map only... let's make the move to F17 instead, and help Trane out with #1.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

GM@ I will delay to act just before Kalizama. It will allow us to make more fluid posting.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Brandor moves into the tower and attacks Brigand #1, striking the foe with his warhammer and inflicting a fatal wound, killing him!

Group 2: The Brigands

Two doors open near the rear of the tower! From the north room, two fighters emerge, and they immediately move forward to engage you!

The door to the northeast room opens, and a swarthy-looking man yells, What is going on here? His eyes open wide when he sees the battle in progress, and he immediately slams the door shut again!

New Fighter Will Saves
E - 1d20 ⇒ 9
F - 1d20 ⇒ 5

Brigands 8,9, B, C and D attack the foes to which they are adjacent, and another volley of arrows go flying about the tower, missing the ninjas!

Brigand A fires an arrow at Chaandra 1d20 + 2 ⇒ (11) + 2 = 13, but the missile flies errantly and misses!

Group 3: Kenz Uldar is delaying his action.

The map is updated.


The lion moves to engage the archers (move to N15 attack N14).

bite: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 191d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

advances past Trane and ninja to G15 and attempts a trip maneuver on 8

trip attack: 1d20 + 11 ⇒ (5) + 11 = 16


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Once at group 1 Uldar acts

Uldar steps to the front and loses two arrows towards one of the brigands.
Shortbow Rapid shot to A: 1d20 + 8 ⇒ (5) + 8 = 13
Piercing: 1d4 + 2 ⇒ (4) + 2 = 6
Shortbow Rapid shot to A: 1d20 + 8 ⇒ (15) + 8 = 23
Piercing: 1d4 + 2 ⇒ (1) + 2 = 3


5-foot step to G19
Full-action: Rapid shot to A

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kenz moves forward and swings his heavy flail at foe #8...and the weapon wraps around the brigand's legs, and he falls prone!
Prone designated by blue symbol on the map.

Round 3:

Group 1: Uldar, Kalizama, Brandor, Garm and Trane/Chaandra

Chaandra leaps forward and attacks brigand #D, landing a solid bite severe enough to kill the foe!

Uldar steps forward and rapidly fires two arrows at brigand #A! The first shaft misses, but the second arrow strikes home causing a wound!


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane sees the new threats and gains animal strength with some chanting to his deity.
Bull's strength 40 rounds duration.


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Garm will continue his performance and maintaining his ninjas while walking to G19.

The ninjas perform a coordinated acrobatic maneuver leaping over the heads of the nearby archers to land behind them flashing their wickedly curved weapons menacingly. Ending in squares I13, J13, L13, and M13.

Can my ninja illusions grant flanking bonuses to my teammates? It is not specifically granted by said spell but if the archers are unable to disbelieve perhaps it would distract them similarly to how a real opponent's presence would? This would mean they would get a save every round to disbelieve as granting a flanking bonus would count as interaction. If not it's at least great roleplay fluff!


I direct my Flaming Sphere to move to H-14 for an encounter with Brigand #8.

Damage: 3d6 ⇒ (2, 5, 4) = 11

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Garm Stoutsole wrote:
Can my ninja illusions grant flanking bonuses to my teammates? It is not specifically granted by said spell but if the archers are unable to disbelieve perhaps it would distract them similarly to how a real opponent's presence would? This would mean they would get a save every round to disbelieve as granting a flanking bonus would count as interaction. If not it's at least great roleplay fluff!

Sounds good to me!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Trane begins a chant, flexing his muscles...

Garm redirects the ninjas, which simultaneously leap over the heads of the archers, landing behind them!

Kalizama directs the moving sphere of fire to another square...
Reflex Save: 1d20 - 4 ⇒ (11) - 4 = 7 where it strikes brigand #8, who is lying prone, burning him to a crisp!


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

wafts the smoke from the burning corpse towards his face and sniffs theatrically hmmm, any of you boys want some bacon? we've got plenty to share he raises an eyebrow in question but leers threateningly at their opponents.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

After casting, Trane moves up (I16)


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

Brandon moves forward to confront the new arrivals.

Move to F13, and attack E.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11

Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Trane moves forward, deeper into the tower...

Brandor sees the new warriors advancing, and he attacks! He swings his warhammer, but the blow is parried by the foe's blade!

Group 2: The Brigands

New Fighter Will Saves
E - 1d20 ⇒ 17
F - 1d20 ⇒ 17

Brigands E and F both attack Brandor with their swords:
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (2) + 6 = 8
Brigand F misses, but E strikes Brandor with a solid blow, causing 1d6 + 1 ⇒ (5) + 1 = 6 six points of damage!

Brigands 9 and A see Trane approaching, and they throw down their bows and move forward to attack him with swords!
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (3) + 1 = 4
Brigand A strikes Trane with his short sword 1d6 ⇒ 3, causing 3 points of damage!

Brigands B and C move and attack Chaandra with arrows:
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (17) + 3 = 20
Brigand B misses, but C's arrow strikes for 1d8 + 1 ⇒ (8) + 1 = 9 nine points of damage!

Group 3: Kenz

The map is updated.


male Human Fighter/4 HP: 47/48 AC:22/12/20 F:6 R:3 W:2 (+2 v fear) Perc:1 Init:4 Arrows:40

Kenz vaults the ellipsoid table I'm assuming difficult terrain as opposed to needing an acrobatics check, you'll please correct me if I'm wrong in order to trip attack E from square e12

trip attack: 1d20 + 11 ⇒ (10) + 11 = 21


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar steps to the front and loses two arrows towards one of the brigands.
Shortbow Rapid shot to A: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Piercing: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Shortbow Rapid shot to A: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Piercing: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


5-foot step to H18
Full-action: Rapid shot to A


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane steps up (I5) and attacks the two bandits with a powerful feral flurry of claws and teeth starting left and moving right as he learned to read. It is not pretty.

Power attack used step and full attack

bite: 1d20 + 7 + 1 + 2 - 2 ⇒ (19) + 7 + 1 + 2 - 2 = 271d4 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 = 12
claw: 1d20 + 7 + 1 + 2 - 2 ⇒ (16) + 7 + 1 + 2 - 2 = 241d4 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11
claw: 1d20 + 7 + 1 + 2 - 2 ⇒ (7) + 7 + 1 + 2 - 2 = 151d4 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 = 12

3 lethal damage taken total


Chaandra step up (M14) and rakes the two bandits in front of her. Never learning to read, she starts right to left. She uses powerful blows to strike.

10/19hp

power attack bite/damage: 1d20 + 6 + 1 + 2 - 2 ⇒ (13) + 6 + 1 + 2 - 2 = 201d6 + 2 + 4 + 1 ⇒ (6) + 2 + 4 + 1 = 13
power attack claw/damage: 1d20 + 6 + 1 + 2 - 2 ⇒ (13) + 6 + 1 + 2 - 2 = 201d4 + 2 + 4 + 1 ⇒ (3) + 2 + 4 + 1 = 10
power attack claw/damage: 1d20 + 6 + 1 + 2 - 2 ⇒ (8) + 6 + 1 + 2 - 2 = 151d4 + 2 + 4 + 1 ⇒ (4) + 2 + 4 + 1 = 11

Thanks to Garm we use his bonus six times.

Chaandra enjoys the song of the gnome, using it to great effect.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kenz rounds the elliptical table and attacks brigand E. His weapon wraps around the brigand's legs, and drops him prone!

Round 4:

Group 1: Uldar, Kalizama, Brandor, Garm and Trane/Chaandra

Uldar steps forward and fires two arrows at brigand A! The first arrow hits, killing the already wounded foe!

Trane attacks in his wild form, clawing and biting brigand 9, and tearing him to pieces!

Chaandra attacks brigand B, tearing him to shreds!

The map is updated.


I move to G-19 and direct my Flaming Sphere to move to L-15 for an encounter with Brigand C.

Damage: 3d6 ⇒ (3, 3, 6) = 12


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Garm winces at the gruesome sight of Trane and Chandra unleashed.

Great, now there are bandit shreds and pieces ALL over. Hope I didn't get any on me.

Garm decides to stay in the back of the party and out of the way of the fighting. The ninjas converge on the remaining fighters in an effort to set up flanking positions. Ending Squares: M15, K16, and F11. THe remaining ninja stays at I12 and begins throwing illusory shuriken at Fighter F.

His Inspire Courage buff continues on it's own (Lingering Performance). Garm aims his crossbow at the nearest Bandit attempting to time it with one of the ninja's shuriken throws.

Lt. Small Xbow: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 vs. Fighter F
Piercing Damage: 1d6 ⇒ 2

Shooting into melee penalty accounted for.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Garm@ I don't know if you are houseruling that, it is ok with me, but just in case you don't know, concentrating to maintain an spell is a standard action. I don't want to be rude but Kalizama for example she is only moving the ball.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama directs her flaming sphere eastward, 1d20 + 1 ⇒ (12) + 1 = 13 and it rolls over the brigand, burning him dead!

Garm fires a bolt at brigand F and it strikes, causing 2 points of damage!

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