The Fifth Archdaemon

LeVash's page

315 posts. Alias of Ramarren.


Full Name

LeVash

Race

Human (Chelaxian)

Classes/Levels

Druid (Urban) - 4

Gender

Male

Size

M

Age

19

Special Abilities

Inspiring Command (2 allies) (Su) Std Action-2 Allies w/in 30' - Gains Insight Bonus +2 Atk/AC/CMD/skill checks<br>Nature Sense: +3 on Knowledge Nature/Survival<br>Spontaneous Cast Domain Spell<br>Wild Empathy +3 (affects Vermin)

Alignment

N

Deity

Green Faith

Location

Westcrown

Languages

Chelaxian, Sylvan, Infernal, Thassilonian, Druidic

Occupation

Gadfly

Homepage URL

http://www.frozenstar.net/LeVash.pdf

Strength 10
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 18
Charisma 13

About LeVash

Saves:
Fortitude: +5
Reflex: +2
Will: +8

Combat:
Initiative:+1
AC:13 (+1 Armor, +1 Shield, +1 Dex), Flat:12, Touch:11 (AC Check Penalty: 0)
DR 3 vs small ranged piercing wpns (Arrows, Bolts, Darts, Thrown Daggers, etc)
CMB +3, CMD 14 (13 Flat)
HP:29
Damage Taken: 5
Initiative:+1
BAB:+3
Scimitar (+3, 1d6. 18-20/x2. Slash)
Club (+3, 1d6. 20/x2. Bludgeon)
Shillelagh (+4, 2d6+1. 20/x2. Bludgeon)
Dart (+4, 1d4. 20/x2. Pierce. 20' Increment)

Druid Abilities:
Follows the Green Faith
Urban Druid: Leadership Domain
Domain Power-Inspiring Command (2 allies) (Su) Std Action-2 Allies w/in 30' - Grant Insight Bonus +2 Atk/AC/CMD/skill checks for 1 round.
Nature Sense:+2 on Knowledge Nature & Survival
Lorekeeper:+2 on Diplomacy, Knowledge:History, Knowledge:Local & Knowledge:Nobility (and all are class skills)
Spontaneous Casting:Domain Spells (not Summoning)
Wild Empathy:+5 (affects Vermin)
Resist Temptation:+2 vs Enchantment & Divination

Description:
LeVash sticks to the shadows, the prominent scar on his cheek and his jet black hair mostly hidden by the widebrimmed
hat he wears. When seen clearly, his eyes are brilliant green, and his gaze is intense.
At 5'10" and 160#, he is of average size and build and fairly graceful. His heavily padded grey and black clothing seems designed to blend in to the shadow, as do his dark cloak and hat

Traits:
Rich Parents:LeVash's alter ego is from the aristocratic Wintrish family. While the house is in decline, it still has resources
Shadow Child: LeVash operates in the twilight, and has learned to do so well (no Miss Chance for dim light)

Feats:
Cosmopolitan:Adds two additional languages, and Bluff/Disguise as Class Skills
Vermin Heart: LeVash's spells and abilities work as well on Vermin as they do on animals.
Silent Spell: +1 Spell Level to memorize as silent.

Background:
LeVash has some small reputation among Wescrani as someone dedicated to embarassing the Hellknights (sometimes embarassing them into doing their jobs...but mostly just doing his best to be an irritant), while attempting to enforce some sort of rough justice for those without wealth. His favored time seems to be twilight. He is never seen during the day, and no one is aobut in the streets at night.
On the surface, LeVash is flamboyant, sometimes seeming to have dialog lifted from swashbuckling heroes in various plays and operas. When the surface is scratched, however, there is an iron resolve within him to change things.
For background on his alter ego, see Pavo Wintrish.

Default Spell Memorization:
0 (DC14)-Create Water, Enhanced Diplomacy, Guidance, Spark
1 (DC15)-Bless (Domain) , Feather Step, Liberating Command, Produce Flame, Produce Flame
2 (DC16)-Enthrall (Domain) 1, Flame Blade, Shield Speech (Silent Spell)

Skills:
(Base 4/Level, +2 from Int, +1 Human)
Ab--Skill................Ranks...Class..Mod...Total
DEX-Acrobatics..............1........+0.......+1....+2
CHA*-Bluff........................1........+3.....+1....+5
STR-Climb.......................1........+3......+0....+4
INT-Craft:Alchemy.........4........+3.....+2....+9
CHA*-Diplomacy..............4.....+5........+1....+10
CHA*-Disguise.................3........+3.....+1....+7
DEX-Escape Artist..........0........+0.....+1....+1
CHA*-Handle Animal........4........+3.....+1....+8
INT-Knowledge:Geography.1........+3.....+2....+6
INT-Knowledge:History.1........+5.....+2....+8
INT-Knowledge:Local.....1........+5.....+2....+8
INT-Knowledge:Nature..1........+6.....+2....+8
INT-Knowledge:Nobility.1........+5.....+2....+8
WIS-Perception..............1........+3.....+4....+8
DEX-Ride........................2.........+3.....+1....+6
WIS-Sense Motive..........0.................+4....+4
INT-Spellcraft..................1.........+3.....+2....+6
DEX-Stealth....................1.........+0.....+1....+2
WIS-Survival..................1........+5.....+4...+10
CHA*-Wild Empathy..........0.......+4....+1....+5
STR-Swim........................1...........+3....+0....+4
*-Add +3 from Headband

Gear:

89PP 3GP 11SP
+4.0# - Masterwork Scimitar (waist)
15.0# - Masterwork Quilted Cloth Armor (torso)
+3.0# - Darkwood Quickdraw Shield, Light Wooden
+2.0# - 4 Darts
+4.0# - 4 Flasks Alchemist's Fire
+0.0# - Cloak & Floppy Hat
+0.5# - Belt Pouch 1
+0.0# - - 1 Dose Blue Whinnis Poison
+0.5# - Belt Pouch 2
+0.0# - - Flash Powder
+0.5# - Belt Pouch 3
+0.0# - - 2 Smokesticks
+0.5# - Belt Pouch 4
+0.0# - - 4 Potions Cure Light Wounds

30.0# - Gear Weight: - Light Load - Move 30
--Currently holding Wand of Cure Light Wounds - 48 charges--
STORED: Signet ring (at Wintrish Manor)
Currently a month ahead on living expenses for Kuda and Pavo

Daily Routine:

Each afternoon, (assuming no social obligations) Pavo leaves the estate and finds a secluded place to change identites to Kuda, a simple servant. He crosses West, goes to Kuda's flat, and re-emerges as LeVash. In the twilight hours he acts as LeVash, returning to Kuda's flat to sleep.
Early in the morning, LeVash re-emerges, until just before full dawn, when he returns to the flat and becomes Kuda.
Kuda travels to Westcrown Island to transact his business, finds an alley to become Pavo, and heads home, where he is Pavo for the day.