![]() About Edgar LargassEdgar Largass
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AC 19, Touch 14, Flat-footed 15, CMD 15
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Speed: 20ft (4 Squares)
Favoured Class: Ranger
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Abilities: Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 14 (+2), Cha 8 (-1)
Skills: Survival (+6), Knowledge Local (+6), Perform Act (+4), Disable Device (+7), Intimidate (+3), Knowledge Dungeoneering (+6), Perception (+6), Spellcraft (+6), Stealth (+6), Climb (+5) Class Skills (9 Ranks per Level): Climb (Str), Craft (Int), Disable Device (Dex), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Perform (Act) (Cha), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str). Human +2 Stat Bonus - Applied to Dex =================================================
Trait (Campaign) - Child of Infamy
Parents were in show business, running a small theatre that was successfull. They were murdered by a local crime boss, and when that happened Edgar joined the guard. Trait - Armor Expert
1st Favored Enemy - Humans (ex)
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher. Track (ex)
Wild Empathy
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. =================================================
Edgar is a fairly average looking young man, with black hair, blue eyes, and an lithe build. He stands about 6 feet tall and is thin. =================================================
Growing up in Westcrown, Edgar always understood the way of the world. Or at least, as a child, he thought he did. His parents ran a small but fairly well known theatre they called "The Golden Chalice", which Edgar thought was absolutely silly. He grew up treated well, his parents providing him a solid education in acting, but he was never one for the stage, always dour, always serious, and never comfertable around large groups of people. In fact, his favorite activity was seeing how far he could get and how long he could avoid his parents. One day, when he disappeared from his bedroom and snuck out into the streets, the young human ran into a Half Orc, literally. He slammed right into him while running, and the two were knocked down. Edgar helped the other youth up, apologizing profusely and constantly glancing over his shoulder. He introduced himself, and offered to buy the half orc a pastry if he kept quiet about seeing him. The other youth agreed. That was the beginning of the friendship between Edgar and Rhys. The two young men were as thick as thieves for several years, sharing in all sorts of mayhem, as youths are likely to do. However, during Edgar's 16th year of life, things changed. His parents were killed by a local crime boss, who was angry that Edgars parents were not paying protection money. Almost at the same time, Rhys was dragged off by a press gang, and sold into slavery. The two seperated, and Edgar decided that he would have to hunt down those who took his family from him. From that day forward Edgar joined the guard, devouted himself to the skills needed to track those who would break the law. Several years passed, and one day Edgar got wind that the man who had bought his friend had died. He quickly began the paperwork to get his friend freed, having worked in the system for the last several years, and moving up in rank to become a tracker in the guard. He was successful in freeing his friend, and was happy to be reunited. However, Rhys seemed less then pleased by the outcome, and the two began to have a rivalry. Edgar could not understand why his friend was upset when the system had in fact worked, as he saw it. When Rhys disappeared yet again, Edgar was put on task to track him, to find him and bring him back in under suspicious of sedition and treason against the rulers. Since then Edgar has done his best to hide any evidence of his friend, while at the same time trying to get in contact with him and help him understand that the system can in fact change from within, and that trying to start a revolution is the worst thing possible. Unfortunatly for Edgar, the guard caught wind of him trying to hide evidence and has expelled him. Since that time, Edgar has continued to try to change things by following the law, but his power is now limited. =================================================
Adventuring Attire
Belt Pouch
Backpack
Wealth: 194gp
Notes:
Handy Links:
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