GM Beast |
Two more goblins fall from the fatal lead balls, but there are still many left alive. Those in front clamber up onto the window sills, flailing their battered cutlasses at Roland and Gerald.
One cuts across Roland's forearm, leaving a shallow, bloody wound (Roland takes 2 damage). Gerald, however, dodges back from the attack in time to avoid the blades.
There are now 3 goblins at the left window (Roland) and five at the right window (Gerald). Making ranged attacks against the goblins on the window sills will provoke attacks of opportunity unless you back away from them first.
Also, Cody. When you roll, can you add a definition to what you're rolling? Just a header like "Attack" and "Damage" will be fine. Use my Gerald post as a guideline.
Adrian Marcus Coleson |
Upon seeing the young gunner take yet another hit Adrian steps toward him before shouting, "All right you flea-ridden sea rats, show me what you can do!" He then begins flourishing and thrusting his weapon in a display of martial prowess.
Intimidate (demoralize): 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Adrian takes a five foot step directly left/right (cant remember which window Cody's at) and then uses Dazzling Display, a full round action, to demoralize all goblins that can see him and are within 30'. The +4 is the bonus I get from being a size larger than the goblins.
GM Beast |
Sorry. I got busy, but I'm back now.
Adrian: Your attempt seems to intimidate the goblins, but they continue to charge forward.
NOTE: The injured man does nothing on his turn.
Gerald Buttler |
Gerald stabs at the goblins again, growling with each strike.
Attack Roll 1d20 + 9 ⇒ (14) + 9 = 23
Damage Roll 1d8 + 4 ⇒ (3) + 4 = 7
He gets a lucky strike, downing one of the buggers, but they continue forward.
"It's good that you're helping the boy, mates, but they're going to swarm me if I don't get some kind of backup!"
GM Beast |
Thanks, guys, for taking initiative. I've been distracted lately.
The beasts avoid Adrian and Alaya's strikes, and leap from their perches on the window sills, lashing out with their claws.
Roland is able to push back one of the goblins as it attempts to latch onto his chest. It falls back and prone on the ground outside. The only other goblin takes its place on the sill and slashes at Alaya with its short sword. She is able to deftly avoid the strike.
Gerald, however feels the nasty little bugger's bite as it lunges past his trident and cuts open his shoulder. Another of the little green beasties aims its pistol and fires past its ally, the steel ball embedding itself in Gerald's shoulder.
There are now 2 goblins at the left window (Roland And Alaya). One is prone outside and the other is standing on the window sill. There are 4 goblins at the right window (Adrian and Gerald). One is standing on the sill, and the others are standing outside.
GM Beast |
Roland's first shot takes one of the goblins in the stomach, sending it to the ground. The second, however, proves his dead aim. The bullet pierces the Goblin's skull directly between its giant eyes, and the back of its skull explodes, spreading the gore across the ground outside the inn.
The final four goblins at the right window, seeing their allies fall, make one last-ditch effort to rush the inn. They all charge forward, pushing themselves through the window and past Gerald's stabbing trident, forcing him back. They land finally inside the room, three on the floor and one still in the window.
The window-bound goblin spots the injured man with the case, points, and shouts something in its rough language. The other goblins turn toward the man, grin, and charge toward him.
Adrian Marcus Coleson |
sry this took a while, lotsa yard work...
Adrian Gives chase to the goblins rushing towards the wounded man.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
"Take that bug eyes!" He yells as he thrusts at one with his trident.
Since I was next to the window do I get an AoO when they rushed past?
GM Beast |
Adrian's stab is successful, bringing down one of the little bastards.
Alaya, seeing the goblins charge the wounded man, rushes between him and the little green creatures. Still singing a powerful and inspiring melody, she lashes out with her scimitar.
Attack 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Her slash goes wide, and the goblins rush on toward the man.
Panicking, he clutches the case close to his chest and runs for the back of the inn.
Gerald Buttler |
"Damn you, Man! We can't protect you if you're not here!" Gerald shouts, charging after the goblins. He lifts his trident high and stabs it forward, toward the tail-end monster.
Attack 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
His aim proves true as the weapon slides into the little creature's spine. It gurgles before dying on the end of his skewer. He kicks it off with one boot and continues to chase the others.
GM Beast |
Roland's first shot takes down one of the goblins, leaving only one left. The second shot flies past its target, splintering the wood of the bar with its impact. The little green monster rushes forward, its tiny legs carrying it quickly across the wooden floor. It leaps through the air, dogslicer raised, and in one quick motion sinks it into the already-injured man's neck as it grapples onto him. He jerks forward, opening his mouth to scream, but only releasing a splash of blood from between his lips. The rune-carved case goes flying and slides across the floor as he hits the ground with a thud. The lone goblin leaves the dagger in his neck as its eyes watch the case skate across the inn's floor.
Quick like a bunny, it springs forward, arms outstretched and mouth wide in a frantic, panting screech.
Gerald Buttler |
Gerald lets out a growl and lifts his trident. With a grunting roar, he hurls it toward the final goblin.
Attack Roll 1d20 + 7 ⇒ (3) + 7 = 10
Damage Roll 1d8 + 3 ⇒ (5) + 3 = 8
"Damn!" He curses as the tri-pointed spear goes wide, skating across the ground behind the skittering green beastie.
GM Beast |
Roland's final shot tears through the goblin's chest as it grabs hold of the case on the ground, exploding outward in a spray of blood and green-skinned flesh. It falls forward, the case hitting the ground before the goblin, and they land with a ca-thump sound, one after the other.
The battlefield is coated with blood: that of the goblins outside, your own, and red life belonging to the already-injured man bleeding out on the floor, the dagger still in his throat.
But the goblins are, as far as you can see, gone, and it appears that the storm is beginning to pass.
Roland Morgan |
"Hang in there guy.."
Roland draws down his weapon and tends to the injured man wounds as best he can.
Heal 1d20 + 7 ⇒ (1) + 7 = 8
"Alaya, please do what you can to assist with him. Let's search the fallen beasts and see if we can find anything of use. Gerald, Adrian, any input?"
GM Beast |
In order:
Heal: As Roland examines the man's wounds, he recognizes that there's nothing he can do. If this man is even alive, he requires magical healing, not the paltry treatments he can accomplish.
Search: His search of the goblins' bodies reveals nothing more than the obvious. Most carried dogslicers, and there were a few who carried pistols, though you can find no powder horns or extra shot. All of the equipment is battered and worn, little more than scrap to most.
You find 8 dogslicers (daggers with the fragile quality) and six pistols (they are damaged, however, and misfire on a 1-3).
GM Beast |
I'm back from Ocean Shores and Labor Day Weekend, so I can post normally now.
Even as Alaya lays her hands upon the fallen man and casts her spell, she can sense no life within him. The blade, it seems, drove too deep, and he bled out upon the floor.
And Cody, I noted exactly what you found, so you'll have to note exactly what you take.