
Dugan Shieldcrusher |

'Maybe they caught that illness that's hit the town? Dwarves are pretty hearty, but that looked like a bad sick.' Dugan slips his way forward and into the first door along the hallway.

Dugan Shieldcrusher |

'Well, we found the armory. No metal, no mushrooms.' Dugan returns to the hallway and moves to the next door down.

Ulark Bastardson |

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
”Are you sure? Let me take another look before we move on.”

DM Vayelan |

Ulark notices two things as he examines the room more closely.
Firstly, some long forgotten looter overturned a bolt case, spilling its contents on the floor.
Although they likely grabbed most of the bolts, they missed a couple that clattered beneath one of the racks.
The 4 crossbow bolts are undeniably of uncommon craftsmanship, and when Ulark picks them up, oddly enough, he detects a whiff of sulfur.
Secondly, as he crouches down to retrieve the bolts, an unexpected draft of air from across the room bristles the hair on the back of his neck.
Pointing it out to Dugan, the dwarf crosses to the other side of the room. Now aware of the peculiarity to be found, Dugan discovers that a portion of the wall is in fact a disguised door!

Ulark Bastardson |

”Well done Dugan! I’d never have noticed that. Let’s expkore in there. I think we are unlikely to find anything else here. Well...except for these crossbow bolts. They smell odd. Anyone able to tell what’s up with them?”

Dugan Shieldcrusher |

'Good eye, Ulark. I never would have noticed this.' Dugan takes the time to examine the door to see if he can figure out how it opens.
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
and opens it if he can

DM Vayelan |

The secret door is not locked, and there is no complex mechanism to open it. Evidently, the architects of this monastery thought that camouflaging the door with the rest of the neighboring stone would be protection enough.
Dugan finds a recess in the stone and applies a slight amount of force to swing the door open on its concealed hinge.
The light from the hallway and cracks in the walls do not reach into this hidden place, but owing to their Darkvision, Dugan and Ulark can see inside.
What is revealed beyond is less of a room and more of a short corridor with a number of adjoining cells.
Gates of rusted bars enclose four cramped cells.
The locks on the doors have long since rusted away.
Inside each cell are the dusty, moldering bones of a dwarf.
Most are laid out on the cots inside the cells, but one is heaped against the wall of its cell - seemingly having died while in prayer.

Dugan Shieldcrusher |

'Wonder what these fellas did to get locked up?' Dugan does a cursory examination of each corpse for anything useful.
Preception: 1d20 + 1 ⇒ (11) + 1 = 12

Ulark Bastardson |

”Oh...this is horrible.” Ulark’s face fell as he looked at the bodies. ”What happened here? Who could deserve to die like this? To be hidden away?” He felt himself getting angry, at the apparent injustice. His face started to twist, unconsciously barring his fangs. With a deep breath he calmed himself, though he still glared.
”We should bury them.”
Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Inconnu Tain |

Inconnu takes the bolts and studies them with detect magic. "Maybe this place was more than just a monastery?"
Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10

DM Vayelan |

The dwarven skeleton in the fourth cell, the one still posed in prayer, catches Ulark's eye in the darkness.
Not only do a pair of squat, broad gray mushrooms grow within its ribcage - from Laurel's description, clearly the Ironblooms you were sent to retrieve - but a finely made ring still clings to one of the dwarf's bony fingers.

Ulark Bastardson |

Ulark walked over to the corpse. Kneeling, he said ”I do not know what crime you committed, but nobody deserves this fate. Know that I will wear this ring with pride, so that your spirit may know that you will not be forgotten. I will bury your corpse, and I thank you for these mushrooms. Know that in death you have saved many lives.” With that, Ulark our the ring on and called his companions over.

Dugan Shieldcrusher |

Dugan scoffs as he looks around the hidden jail. 'These weren't my people. None of my kin ever been locked up and left to die.' Dugan spits on the floor and spins on his heel, making his way back to the corridor to open the next door.

Ulark Bastardson |

”By the grace of the gods, so go we!” Ulark yells at the dwarf as he leaves. He then turns back to the bodies and prepares to bury them.

DM Vayelan |

Initiative, Joanne: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative, Ulark: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative, Dugan: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative, Inconnu: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative, Bastian: 1d20 + 5 ⇒ (13) + 5 = 18
Initiative, Red Skeleton: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative, Yellow Skeleton: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative, Blue Skeleton: 1d20 + 6 ⇒ (2) + 6 = 8
Yellow Attack vs. Bastian: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Removing the ring disturbs the last of the skeleton's integrity, and its dusty bones clatter loudly against the bare stone floor as it collapses.
In his darkvision, Ulark cannot distinguish the metal of the ring or the type of stone that tops it, but he is sure of its remarkable craftsmanship.
As you open the other cell doors, your muscles straining against the rusty hinges, it soon becomes clear that the other dwarfs imprisoned here did not find nearly as peaceful of a final rest.
At first it blends in with the groan of metal, but soon another creaking distinguishes itself as the other three skeletons rise from their cots.
They turn and glare with empty sockets, their jaws hanging slack.
Tiny pinpoints of dull reddish light glint inside their hollow eyes, seeming infinitely distant but bespeaking malice harbored within.
The middle animated skeleton lunges forward out of the shadows within its cell and grasps for Bastian, its short arm shooting out from between the bars.
Fortunately, the bard leans back just in time to avoid its bony grasp.
Pressing his back against the cold stone wall, Bastian watches the stout skeleton's brittle digits reach futilely for him.
Dugan's turn is next, followed by Bastian then Joanne.

Dugan Shieldcrusher |

'Looks like I'll be helping you put them to rest after all ' Dugan looses his earth breaker and swings it overhead at the skeleton.
step up, draw weapon, rage out, power attack
earth breaker: 1d20 + 4 + 2 - 2 ⇒ (18) + 4 + 2 - 2 = 22
damage: 2d6 + 4 + 2 + 3 + 1 ⇒ (1, 5) + 4 + 2 + 3 + 1 = 16
Rage Active 5 rounds remaining

Ulark Bastardson |

Hit: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
Damage: 1d12 + 1 + 9 ⇒ (12) + 1 + 9 = 22
Frustrated Ulark brought his axe down on the nearest walking skeleton with all of his strength. As he did so he roared ”I do not apologize for doing the right thing!” An axe might not have been the best tool for fighting a skeleton, but with that kind of force, anything would feel it.

DM Vayelan |

Joanne's kick knocks the skeleton against the side of its cell, and the impact disjoints the ancient forces keeping the bones together.
Ulark's axe decimates the last skeleton, leaving only a little more intact remnants of the old bones than Dugan's crushing blow.
This dark, hidden prison becomes a still, silent tomb once more.

Inconnu Tain |

"I don't think anyone got hurt did they?" Inconnu looks around as things grow calm once more. It seemed even the original inhabitants weren't taking too kindly.

Dugan Shieldcrusher |

'Just the one's that were already dead, once.' Dugan says, breathing heavily and leaning against the bars of the cell.

Ulark Bastardson |

Ulark looked at the corpses for a long moment, before saying "The dead are dead. The living still need assistance. We can always return here later, after we have done what we have come to do."

Dugan Shieldcrusher |

Dugan quickly regains his breath and stretches his back. 'So long as we come back. I'd certainly like to take another look around this place. We have to save the ale after all.'

DM Vayelan |

The party returns to the hallway, motes of dust floating in the errant shafts of light that creep in through cracks and broken windows.
Out of the shadows, you can now see that the ring found on the last skeleton - the one who remained in repose, rather than attacking - is forged from a split band of gold and set with a large red gemstone that seems to glint with an inner fire.
There is one more closed door set in this branch of the hallway before it turns off to the left.

Inconnu Tain |

Inconnu will cast detect magic and if it has a magical aura try to figure out what it is.
Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24
"The next door on the northern side of the corridor perhaps."

DM Vayelan |

The ring radiates faintly with abjuration magic. After a few moments of inspection, Inconnu identifies that the ring provides protection from fire.
However, the nature of the enchantment requires the bearer to wear the ring for a day before the magic becomes attuned to them and properly functions.
The Ring of Torag, once it is worn for 24 hours and becomes attuned to the wearer, provides a +1 resistance bonus to saves against fire spells and effects. Additionally, it provides fire resistance 10 against the first fire attack against the wearer each day; this protection renews at dawn.
Opening the door reveals a small study that looks like it has been lived in recently, but not by anything humanoid.
Gnawed bones litter the floor and tufts of gray fur can be seen here and there.
An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air.

Dugan Shieldcrusher |

'You think the wolves been living in here? Sure smells like it.' He waves a hand in front of his nose as he looks over the desk.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Inconnu Tain |

"I wouldn't place a wager against it. This ring has been imbued with protective wards against magical fire effects in particular and to a lesser extend more mundane fires as well."

Ulark Bastardson |

Ulark looked at the ring. ”Beautiful ring. But I’m already resistant to fire. I once out my hand in a fire and didn’t even notice for a good minute. Weird, I know. But this ring obviously isn’t meant for my hand.” Handing it over to Inconnu he said ”You’re still injured. Maybe it would be best for you to have the extra protection.”