[Table Fez] ScorchedOne's Insane 5-6 Run

Game Master Nathan Hartshorn

Map

Drandle Dreng

Ambrus Valsin


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Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

"Kelris, James - you are our wilderness exerts, right? Do you recommend we take the direct and more difficult route?"
Merisiel isn't any good at Survival.

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James stands and thinks for a moment "Torch said to stick to the path. I guess it depends on how important it is for us to possibly get there first. Between the two of us, we should be able to pull it off. Water and withstanding the heat will be the most important things, except for any encounters we might have."

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

"If we get some mounts we could do it quicker, I think we need to be there first." Kelris says

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

I agree, getting there first would be best. I am happy to help pay for horses.

Morka will also try to assist in the survival checks.
Survival assist!: 1d20 + 1 ⇒ (7) + 1 = 8
Survival assist!: 1d20 + 1 ⇒ (6) + 1 = 7
Survival assist!: 1d20 + 1 ⇒ (14) + 1 = 15


Ok, so mounts. DC will be 13 for survival checks going straight rather than following Torch's directions.

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Spoiler:
=Survival]
Survival: 1d20 + 7 ⇒ (19) + 7 = 26

Survival: 1d20 + 7 ⇒ (15) + 7 = 22

Kelris goes through the market looking for the most hardy of the animals. "How much to borrow these for a week or so? We don't want to buy them." Kelris says

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James looks the horses over and picks out the best one for himself, and the surliest one for Fethril.

Survival: 1d20 + 8 ⇒ (19) + 8 = 27
Survival: 1d20 + 8 ⇒ (18) + 8 = 26
Survival: 1d20 + 8 ⇒ (7) + 8 = 15

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Sense Motive: 1d20 + 12 ⇒ (4) + 12 = 16

Fethril accepts the mount, seemingly unaware of James' subterfuge.

Ride: 1d20 + 3 ⇒ (13) + 3 = 16

Fethril takes in the horse as he secures the saddle and tack."Not the quality elves are accustomed too, but I shall adapt to this roan. I am certain you made the best acquisition you could. Good effort I suppose. It is probably wise to give the most difficult horse to the most accomplished rider. Yet one more burden I accept for the good of the team. Still, I am sure tried to bargain your hardest. No worries, you'll get there one day lad, one day."

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

Ride: 1d20 + 3 ⇒ (9) + 3 = 12

Not being good on animals, Morka will do his best to stay on the horse for the journey. He does his best to keep up the pace with the group, making odd conversation here or there. He still feels like a stranger to the group, and mostly, he is probably correct. "So, how long have you guys been traveling together? You seem like you know each other quite well. Would you tell me more about the companions you had before myself and Merisiel joined you with you?"


Mounted you begin making your way to Seeker's Folly. You've enough supplies and materials to easily last the entire trip, but you still have to stop for water at a regularly used oasis. The oasis shimmers like a sapphire in the midday heat. Life clings around its edges tenaciously, with only a few hardy plants nestled amid the rocks managing to survive in patches around the area. Finches bathe in the water, resting on an abandoned harness. Trash and castoffs from travelers litter the area, and a small brick hearth is the only permanent fixture.

DC 21 Perception:
On the north side of the oasis you spy some movement by large rocks. The glint of flashing metal gives away the position of something trying to hide from you.

DC 30 Perception:
Just to the east of the oasis there is a large patch of disturbed sand. You are reminded of crabs on the beaches of Absolom, which would occasionally bury themselves until the hottest part of the day passed.

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Kelris gets off his Camel, looking around the Oasis, sweat dripping from his face.

"Gods it is hot here, I am more a temperate weather man." Kelris says taking his helm off and wiping the sweat away.

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Fethril rides through the sands with his traditional heroic disposition. Will Morka continue to prattle the entire time? The half-man seems to have this needy desire to be accepted. I could take him under my wing, but I am already so busy with James and Kelris. "Well Mr Tuxx, a highly effective team takes time, and it seems the powers that be among The Decemvirate recognize that fact. As to our former members, Aura is long missed. Heart and soul of the team she was. And as far as bards go, Sabert was quite adequate. He really came through a time or too. Quite a bit of potential, as much as a short lived race could. I mean, for a non-elven minstral, he was as about as good a travelling companion as one could ask for. Have not seen his like since, and probably will not for sometime."

Perception: 1d20 + 15 ⇒ (9) + 15 = 24

"Look alive, bandits to the north by those rocks. No doubt they know travelers must come here to find succor."

The mage takes a moment to protect himself by creating a shroud of arcane armor. Mage Armour off the wand.

Also knocked of 5 charges from the Endure Elements wand.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel looks around. A little bit of water, at least.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Merisiel doesn't see the signs of brigands, but at Fethril's words she readies for battle, drawing her rapier.
Why does she not have a bow? She is an elf, she can use one!

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Do you want to borrow mine? I have this first level wand of Magic Missile I have to burn through before the damage becomes truly irrelevant.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Yes, after this encounter that might be useful. Thanks! I do expect that James and Kelris will want to close for melee most of the time, as they are melee specialists, but if the enemy has no ranged capability at all, which sometimes happens, then engaging at range could be a better option.
Merisiel will have to close for melee if James and Kelris do because she does not have Point-Blank Shot.

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James sees the flashing metal and readies his scythe. "I'm ready when you guys are."

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

Perxeption: 1d20 + 10 ⇒ (9) + 10 = 19

Morka listens to Fethril and nods along. "Well, I promise to at least be just as good as them. That's I can promise."

He gets ready by taking out his bow, ready to engage the bandits. "Can we just avoid them, go around maybe?"


The creatures opposite the oasis notice spells being cast and rise up, revealing themselves as gnolls, howling and growling your direction.

Initiatives:
Morka: 1d20 + 6 ⇒ (9) + 6 = 15
James: 1d20 + 8 ⇒ (20) + 8 = 28
Merisiel: 1d20 + 6 ⇒ (17) + 6 = 23
Fethril: 1d20 + 7 ⇒ (15) + 7 = 22
Kelris: 1d20 + 5 ⇒ (11) + 5 = 16
Gnolls: 1d20 + 2 ⇒ (14) + 2 = 16
Dust Digger: 1d20 + 4 ⇒ (6) + 4 = 10

The water ranges from only a foot deep at its edge to about 8 feet deep at its center. The rocks and plants provide enough cover and concealment respectively for creatures to hide, and the ground is firm enough that it doesn’t impede movement.

Order 1st Round
James, Merisiel, Fethril, Kelris
Gnolls [R: 0, B: 0, G: 0]
Morka
DD

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

"Nethys, allow my allies your insight!"

Cast Bless

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

"Fethril, can I use that?"
If Fethril allows, Merisiel will take his bow and arrows (figure it is two move actions to get both).


Sounds fair to me.

Order 1st Round
James, Merisiel, Fethril, Kelris
Gnolls [R: 0, B: 0, G: 0]
Morka
DD

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James moves around the pool to the right and prepares to attack anyone who approaches him.

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Fethril readily hands over his equipment to his 'sister' without question or comment.

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Kelris avoids the water, drawing his bow as he moves towards the Gnolls.

20' movement and is that a Sarlac Pit?

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

On his turn, Morka will inspire the group, bow drawn and move closer. Oh, they are just gnolls? I guess we can take the out.

+1/+1 attack and damage.


The gnolls pull longbows up from behind their boulders and open fire at James and Kelris as they advance. The bushes and trees give both of you cover.

Thrum (K)!: 1d20 + 3 ⇒ (16) + 3 = 19
Thrum (J)!: 1d20 + 3 ⇒ (17) + 3 = 20
Thrum (J)!: 1d20 + 3 ⇒ (9) + 3 = 12

None of them manage to hit anything, even with their careful aim.

Morka starts drawing courage and fervor into the hearts and arms of his comrades when something strange starts happening. The ground rumbles near Kelris and starts dropping down, quickly becoming a sinkhole to trap the man! DC 15 Reflex save or become entangled Kel.

Order 2nd Round
(Kelris DC 15 Reflex)
James, Merisiel, Fethril, Kelris

Gnolls [R: 0, B: 0, G: 0]
Morka
DD

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James moves around so he is right next to a gnoll.

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

After passing off his bow to Merisiel, the Nethyn priest pulls out a wand and sends a bolt unerringly at the blue armored gnoll.

Wand of MM vs Blue: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel moves a bit and takes a shot at the middle (Blue) gnoll.
Attack, Bless, IC, Cover: 1d20 + 7 + 1 + 1 - 4 ⇒ (11) + 7 + 1 + 1 - 4 = 16
Damage, IC: 1d8 + 1 ⇒ (5) + 1 = 6


Merisiel's arrow and Fethril's magic injure the gnoll greatly, leaving it barely standing.

Order 2nd Round
(Kelris DC 15 Reflex)
James, Merisiel, Fethril, Kelris
Gnolls [R: 0, B: -10, G: 0]
Morka
DD

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Reflex: 1d20 + 3 ⇒ (19) + 3 = 22

"WHOA!! what is that?" Kelris shouts as the group drops down from under him.

Going down like Boba Fett, I don't have a back up character :( haha


You're not entangled so you can potentially escape.

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Kelris back pedals out of the sloping sand back to where it is safe.

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13
Panicking human warrior wrote:
"WHOA!! what is that?"

Eyes askance, an annoyed arcanist answers, "Obviously an ambush predator of some kind. It makes perfect sense that it would be near the only water for miles. Come now Kelris, use your head. Was it necessary to agitate it? Now we have two problems to deal with, and that is before James is overwhelmed."

I have Grease ready encase you are grappled or entangled. No Boba Fett for you.


As Kelris moves away from the sinkhole that just opened an enormous maw comes up from beneath the sand, trying to bite down on his leg and trap him in place.

Opportunity!: 1d20 + 5 ⇒ (5) + 5 = 10

The man turns out to be too quick for it, narrowly escaping as what appears to be a giant starfish surfaces from beneath the sand, maw gnashing and arms flailing.

DC 14 Kn. (Dungeoneering):
This is a Dust Digger. Dust diggers most resemble mammoth starfish, with thick sandy-colored exoskeletons covered with rough, burr-like spines. Its five arms are long and thin, and covered with hundreds of barbed, tubular cilia that the creature uses to move as well at grab and grapple prey. At the fleshy center of the creature’s body gapes a circular maw lined with large sharp teeth.

As ambush predators, dust diggers spend the majority of their lives buried beneath the sand, waiting patiently for prey to stumble over their ambush site.

DC 19 Kn. (Dungeoneering):
The Dust Digger's most common ambush strategy was just on full display. Underneath the sand it deflates itself when it senses prey, creating a sinkhole to entangle and devour foes. Its maw is so large it can easily swallow a full sized human, taking them deep beneath the earth to digest.

The gnolls yip and howl seeing Kelris back away, the two farthest from the group opening fire at the man. The third drops its longbow and pulls out a spear, attempting to stab James as he rushes it.

Thrum!: 1d20 + 3 ⇒ (7) + 3 = 10
Thrum!: 1d20 + 3 ⇒ (17) + 3 = 20 miss due to cover from Dust Digger
Stab!: 1d20 + 5 ⇒ (11) + 5 = 16

The arrows both go wide of their target while the third gnoll has trouble penetrating James' breastplate.

Order 2nd Round
James, Merisiel, Fethril, Kelris
Gnolls [R: 0, B: -10, G: 0]
Morka
DD

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

K Dungeon: 1d20 + 6 ⇒ (16) + 6 = 22

"That is a dust Digger, Stay away it is like a giant Star fish, it will pull you under the sand and eat you!" Kelris shouts

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

Continuing his performance, morka moves for a shot at blue.

Shortbowc+Performance: 1d20 + 9 + 1 - 4 - 2 ⇒ (7) + 9 + 1 - 4 - 2 = 11 
Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4 -- arrow damage

-2 if range penalty, cause we are far away.


Morka's arrow flies just wide of his target as the Dust Digger begins pursuing Kelris. Its strange undulating movement takes it within reach of Merisiel as well, allowing it to lash out at both Pathfinders.

Chomp (K)!: 1d20 + 5 ⇒ (5) + 5 = 10
Whip (K)!: 1d20 + 3 ⇒ (10) + 3 = 13
Slap (K)!: 1d20 + 3 ⇒ (1) + 3 = 4
Grasp (M)!: 1d20 + 3 ⇒ (8) + 3 = 11
Fwip (M)!: 1d20 + 3 ⇒ (20) + 3 = 23
Swing (M)!: 1d20 + 3 ⇒ (9) + 3 = 12
Confirm?: 1d20 + 3 ⇒ (15) + 3 = 18
Grab!: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Kelris and Merisiel dodge or slap away each of the tentacles as they come in, until a misstep on Merisiel's part leads to her ankle being wrapped up. The Dust Digger pulls her closer, drawing her to its great open maw.

Order 3rd Round
James, Merisiel, Fethril, Kelris
Gnolls [R: 0, B: -10, G: 0]
Morka
DD

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Hardly missing a beat, the elven arcanist manipulates the laws of nature. A thin dark film covers the grappled rogue. Fethril then decides to make a tactical retreat. (Not run away like a scared little child)

Casting Grease on Merisiel.

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Kelris drops his bow, drawing his Halberd as he steps forward towards this large creature.

"I will help Merisiel here, you deal with those Kobolds." Kelris says as he brings his heavy weapon down.

Chop!+PA: 1d20 + 9 ⇒ (19) + 9 = 281d10 + 16 ⇒ (6) + 16 = 22

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel slips out of the creature's grip.
Escape Artist, Grease: 1d20 + 11 + 10 ⇒ (12) + 11 + 10 = 33
Presumably that succeeds.

Then she moves back, dodging as best as she can.
Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23
Move 10' with Acrobatics (counts as 20' of movement), then 10' normally.

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

Seeing the creature attacking his friends he says "I don't have time for you!" as he drops into a rage and attacks the gnoll in front of him.

Scythe Raging PA: 1d20 + 8 + 2 - 2 ⇒ (15) + 8 + 2 - 2 = 23 Damage: 2d4 + 9 + 6 ⇒ (1, 1) + 9 + 6 = 17

If that drops green he moves next to blue

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

Realising the goblins are too far away, he takes a shot at the digger.

Shortbow+Point Blanc+Performance: 1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16
Damage: 1d4 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7 -- arrow damage

Aim for the, tentacles...?

Performance round 3


Merisiel slips from the tentacles' grasp as Kelris and Morka turn on it. It screeches in pain as Kel's heavy blade cuts into it and Morka's arrow finds some nice soft flesh to dig into. James drops the gnoll he is attacking and moves to the next one.

The gnolls realize the danger James represents and start preparing for melee, thrusting their spears at him as he advances on them in a flying rage.

Thrust!: 1d20 + 5 ⇒ (6) + 5 = 11
Stab!: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

One manages to get him. On the other side of the oasis the Dust Digger starts frenzying, attacking Kelris, determined to drag the man into its mouth by any means necessary.

Chomp!: 1d20 + 5 ⇒ (17) + 5 = 22
Whip!: 1d20 + 3 ⇒ (15) + 3 = 18
Slap!: 1d20 + 3 ⇒ (2) + 3 = 5
Grasp!: 1d20 + 3 ⇒ (8) + 3 = 11
Fwip!: 1d20 + 3 ⇒ (14) + 3 = 17
Swing!: 1d20 + 3 ⇒ (12) + 3 = 15
Grab!: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 1d4 + 4 ⇒ (2) + (2) + 4 = 8

It manages to grab a hold of Kelris, chewing on him and beating him with its tentacles.

Order 4th Round
James, Merisiel, Fethril, Kelris
Gnolls [R: 0, B: -10]
Morka
DD

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Am I grappled?

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

The mage sand another unerring shot at the blue armored gnoll.

Wand of MM vs BLUE: 1d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

"Trust me, I've got this!"
Merisiel moves to get a clear shot and fires an arrow at the Dust Digger.
Longbow, Bless, IC, PBS, Into Melee: 1d20 + 7 + 1 + 1 + 1 - 4 ⇒ (20) + 7 + 1 + 1 + 1 - 4 = 26
Confirm: 1d20 + 6 ⇒ (3) + 6 = 9
Using my Folio reroll.
Confirm: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Crit Damage: 2d8 + 4 ⇒ (6, 5) + 4 = 15

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James attacks red.

Scythe Raging PA: 1d20 + 8 + 2 - 2 ⇒ (6) + 8 + 2 - 2 = 14 Damage: 2d4 + 9 + 6 ⇒ (2, 2) + 9 + 6 = 19


Yes, you are grappled Kel. But I guess that doesn't matter all that much now that I'm reading the numbers here.

Fethril's magic takes out the injured gnoll as Merisiel fires an arrow straight into the Dust Digger's gullet. It expires while vomiting brackish blood everywhere. The gnoll James is facing barely slips aside from his attack, but manages to stay on its feet.

Order 4th Round
James, Merisiel, Fethril, Kelris
Gnolls [R: 0]
Morka

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Kelris Closes his mouth and eyes just in time to get covered in the brackish bloody vomit.

"Thanks." Kelris says whipping his face clean before Stompping over towards the Gnoll's "We just wanted water you know, Nothing more and we would have been on our way. Now you will not see tomorrow." Kelris says brandishing his Dull coloured Halberd.

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