| Anastasia Rasdovain |
Solution for limited posting: work from home!
With the rains to the southwest, it may take some time for it to arrive, your Majesty.
The clerk spoke with some trepidation. Anastasia did not feel she was especially hard on the royal staff, certainly nothing like the rigors those in Egorian faced, but she expected results. The older, be-speckled man who had just completed the letter Anastasia had dictated glanced nervously between her and Svetlana, who stood near the door to the Grand Study. Svetlana gave the man a sympathetic look, Anastasia took it as carefully calculated between being supportive and not contradicting the sternness of her liege. I do understand about the weather, Garland. Be sure it is sent post-haste. The man quickly gave a deep bow and a ”Your Majesty”, before bolting out of the room. Anastasia supposed her father would be pleased of the news of progress in Rasdovia. And the letter, hidden only as much as was appropriate behind the veneer of loving correspondence between parent and adult child, was sure to be read by many not only in New Westcrown but in Abrogail’s court as well. With success comes greater scrutiny, she thought to herself. House Rasdovia, the rival houses in Cheliax, the Majestrix’ court and even now the Hellknights will all be seeking word of the happenings in the budding Kingdom. The letter was written with the hopes of receiving aid. Not from Queen Abrogail herself of course, but perhaps from the motivated, hungry and capable hangers-on who could see the benefit in casting their lot in with an up-and-comer such as Anastasia. A capable entourage of her own, even more necessary in these times with administrative and leadership roles expanding. She could not count on Vissannica and Zorthalus to be everywhere with her. One must expect the assassins will come; best be prepared. A wistful smile crossed her face as she recalled an old Chelaxian saying, “on the heights, the paths are paved with daggers”.
A gentle cough from Svetlana brought Anastasia out of her thoughts. Your Majesty, we really shouldn’t keep the people waiting. Anastasia smiled, this is what she most appreciated about the woman, a genuine empathy with the common folk. Of course, such sentiments can’t be allowed to go too far, one can never have the lower classes thinking they can expect to be waited on and catered to. But positive public sentiment is undoubtedly a helpful thing, and Svetlana served as a useful counterbalance to Vissannica, for whom the commers were, possibly, just a bit above cattle. Very well, let’s be off, she said as she rose from the enormous mahogany desk that dominated the Grand Study and strode forward toward the front gate of the castle. Svetlana followed behind wordlessly; she had come to realize some time ago that Anastasia would be inwardly rehearsing her speech when heading to events such as this, and would not want to be interrupted. Fortunately, only the speech, and perhaps a few particulars of the complicated ritual, needed to be gone over in her head. Quite a bit of preparation had already been completed, now it was just a matter of execution.
The din of the crowd was audible well before exiting the castle, and outside people pressed together all around the front gate and the sides of the temple directly across the promenade. The religious nature of the ritual made the temple a natural spot for the event to occur, but the crowd would simply be too large. And she wanted the crowd to be as large as possible, the message was too important for it not to be. Nothing to date had shaken the belief in her reign like this troll incursion. Seeing it off in decisive fashion was the only play.
ALL HAIL THE RIGHTEOUS ONE! HER MAJESTY AND BLESSED PROTECTOR, QUEEN ANASTASIA! The royal herald had a voice that carried almost as well as Anastasia’s did, and it brought all heads swinging toward her arrival. At the edges of the crowd she spotted Zorthalus and the Subwarden, conspicuously obvious in full armored dress. Both had been concerned about security for the event, with Dark Marx going as far as to question the need for crowds at all. But the man was not here for his understanding of public influence. Sometimes chances had to be taken.
Dressed in her full regalia, completed with heirloom jewelry signifying the linkage with Cheliax, Anastasia oddly felt more relaxed than in days. Despite the hours needed to get her hair and outfit just so, it was far more to her liking than unwashed leather armor stinking like the swamp she had just slogged through. A deep appreciated from her subjects was the least that should be expected. Of course, by now word that the trolls had been defeated (some had seen the head of the chieftain) had been widely shared, so the loud cheers and joyous cries from the masses were only too predictable. The Infernals had reclaimed their stature. Now was the time to drive the point home.
Anastasia strode up the stairs to the wide entry was to the Temple, catching sight of Dox and Akiros conversing as they stood by the lion cavalry arranged on both sides of the temple steps. The two had worked well together, General and Marshall, to create and manage the formidable force. And seeing Akiros always enlivened her. She even allowed herself a blush as she smiled broadly at the man, certain that everyone would perceive it as simply a reaction to the celebratory nature of the event.
Vissannica and Carissa stood solemnly to either side of the elaborate altar erected on the steps of the temple, while Jhod was posed behind it in his most elaborate religious garb. Elaborate, that is, by Erastilian standards. Which is say not very elaborate at all. No matter; the point was to show the people the unified pantheon of Cheliax at work to their benefit. Her sister and the magister even had the Asmodean holy symbols visible, part of the slow unfurling of the important gods in a way the people could accept, and grow to love. Meanwhile, word would arrive back via the eyes and ears Queen Abrogail and the Hellknights certainly had around that proper respect to more than just Abadar was taking place. A delicate balancing act, but a necessary one.
Jhod stepped back as Anastasia took her place behind the center of the altar, her golden Abadarian holy symbol gleaming brightly in the mid-day sun. The man had proven as agreeable as she had hoped; despite his official role as High Priest he appeared to tacitly understand where the religious foci would lie. Besides, since the liberation of the old temple in Axium Jhod spent a considerable amount of time out of the capitol. He never made mention of the other faiths, other than to officially support the pantheon. All well and good, at least for now. Adjusting a few items on the altar, she raised her hands in a sign to the massive crowd to quiet.
Good people of Rasdovia, greetings from your Queen and Protector, on behalf of all the Ruling Council! Her voice boomed over the crowd, a skill honed before her arrival in the lands and enhanced by the miserable acoustics present in the decaying mudholes she and her companions have had to battle in. For some time now a fear has gripped this land. As we expanded the borders of this great civilization, challenges were bound to arise. Each of these has been addressed by your Ruling Council and peace was restored. But then! We hear news of monstrous beings ravaging the lands to the west! Trolls, they say. Perhaps this is too much for our protectors? Perhaps the forces of nature and chaos are to prevail and we are all to be sent screaming back to whence we came? A dramatic pause as she eyed the crowd. Lessons are easy to forget, she added softly. When we first forged this new kingdom we said in no uncertain terms that the horrors of the untamed wilds, the beasts, the monsters, yes, even the DEMON FEY would be driven back! Her voice in crescendo, echoing to the farthest reaches of the crowd. Then soft again, Yes, lessons are easy to forget. Pacing back and forth behind the altar she let the silence hang in the air. But your protectors did not forget. We stake everything on the wellbeing of this land and we WILL NOT CEASE! Reaching under the altar she pulled out the massive, burned chieftan’s head, and the crowd gasped. I offer proof. In hopes that in the future when your Queen says you will be protected that she will be believed. And so you see the threat of the trolls has been removed. And I very much wish that would be the end of the demonic attempts to unsettle this glorious kingdom, this shining example of the meritorious benefits of civilization but alas it is not so. You see, we found evidence that the fey, yes, the very fey we have warned about from the BEGINNING! The fey were directing the trolls. Another pause to let that sink in, as she set the lead-lined box on the altar. She then pulled out the lock of green hair. It is by this that they sealed their vile bond and it is by this that we send them back to the Abyss from which the fey come!
Anastasia then proceeded to place the lock of hair on a ritual plate while Jhod and the attendants prepared the unguents and incenses. Well-choreographed already, the altar was a coordinated hive of activity as Anastasia prepared her incantations. The lock of hair was hit with waves of lawful magicks, culminating in it being ritually burned in a golden brazier dedicated to Abadar, Erastil and Asmodeus. Once complete she again looked up to address the crowd. Be joyful, my subjects! The righteous have again won the day. Be ever-vigilant for the manipulative fey and never forget to bring any suspected fey activity to the attention of our Inquisitors, who work tirelessly for our protection and benefit! But know that your Queen, your Royal Council will see to ANY threat to Rasdovia and ensure that we continue forth together in prominence!
Now cheering and whooping with almost complete abandon, Anastasia provided the crowd a final blessing as she stepped away from the altar. To the side she gave Vissannica a wink no one else could see, which the elven woman returned with a flat-eyed stare. She then pivoted around the altar to pass closer than necessary to Akiros before striding back to the castle with Carissa, Dox and two lion cavalry escorts as guards. Her mind was already onto other important matters as she waved to the crowd. A queen’s work is never done.
| Zorthalius |
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Continuing from the previous session our intrepid party finds themselves beset with rock-throwing trolls and their two-headed Troll King… Zorthalus steps forward and swings his glaive at the troll standing closest to the party to the south of the room. He connects with a satisfying slice.
Carissa strides forward and unleashes a burning-hands on the same troll crisping it and ensuring no regeneration.
Cringer also advances, attacking the same troll and it collapses to the ground, poor sod.
Dox’s flaming sphere continues to hairy the only troll (besides the Troll King) left standing.
Vissannica unleashes her hex on the lone standing fire-sphered troll and he collapses asleep. She then streaks through the air above the flaming sphere continuing to crisp the (assumed) corpse of Cringer’s latest victim.
The two headed Troll King grabs something from his neck and hurls it onto the corpse of the Cringer’s victim erupting into a fireball, scorching all within range.
The hexed troll, sleeping from Vissannica’s execration, is awakened by the Troll King’s fireball. (Ouch!) Enraged by the hex and the pain of the (friendly)fire it strikes out. It is surprisingly able to grasp the flying Vissannica and despite its scorched skin and hexed mind, grapples her.
Z begins to step forward and swing at the troll but pauses looking to Carissa to dispel the greasy mess. Carissa obliges. With a satisfied smile, Zorthalus swings his glaive and strikes hard and true.
Not to be outdone, Cringer launches into the fray for a charge, but he stumbles on the body of a dead troll landing in a jumbled heap.
Vissannica remains grappled and yet seems almost nonplussed. She elegantly twists, swings, and strikes with her nefarious sword, cutting deeply into the troll bringing it even closer to death. Almost as expected, the attack from Vissannica allows her to escape from the troll’s grasp. Surprisingly, she misjudges the troll’s reach and takes a deep strike from its claws.
Carissa steps forward and delivers a brutal flame strike to the last standing troll once again ensuring no regeneration. Immediately following Carissa’s emulsion, Z hacks through the first troll dropping it to the ground and finishes by striking his glaive through the adjacent prone troll dealing even more damage and ensuring it will never stand again.
Focused on destruction, Vissannica barely notices the healing power delivered to her by her sister. All emphasis shifts to the Troll King. Cringer bounds towards him delivering a ferocious bite.
Understanding a troll’s natural ability to regenerate, Dox brings the flaming sphere to further crisp the troll that had the audacity to touch and trollhandle Vissannica. With his usual grasp of tactics, Dox summons a young cheetah to harry the Troll King from behind.
Vissannica flies to attack the Troll King, imbuing her sword with the power of frost, she exacts a graceful attack of opportunity on him, while dodging through his defenses she delivers a strike of flame and frost!
Enraged by the death of his minions and Vissannica’s supple attack the Troll King readies his massive morning-star against Vissannica. Distracted by her blurring magic, the Troll King misses, further frustrating him.
Carissa begins her incantation focused on the Troll King’s weapon. The look on the King’s face as his morning star slips from his clawed fist is priceless. With a quick grin and wink from the sorceress, Z steps over the corpse of both prone trolls and slices into the Troll King.
With victory seeming obvious, Anastasia’s voice quiets as she shifts from songful prayers of conquest and blessing to prayers of thanks and acknowledgement.
Cringer attacks the Troll King, biting, clawing, and rending the King from shoulder to groin. The young cheetah summoned from the ether mimics Cringer’s attack but doing much less damage.
Troll King dies!
Vissannica hovers over the unconscious remaining trolls and delivers a lightning laced coup de gras to each of them.
Anastasia calls upon Abadar to heal everyone still wounded. The troll corpses burn, while a full search is done.
| Zorthalius |
Two bedraggled citizens arrive and beg for the Infernal Eleven’s audience. We are informed that the town of Axium has been attacked by a large creature that has caused significant damage to the town.
The Infernal Eleven quickly dispatch a team to investigate and deal with the situation. Before leaving Anastasia makes sure to make arrangements to provide the delegation from Cheliax with all expected deference upon their arrival.
We depart almost immediately and arrive to find Axium in flames and the citizenship scattered. By questioning the cities inhabitants, we discover that the attack came from an Owl Bear. The trail of the giant creature could be followed by a novice ranger. Dox and Cringer have no difficulty leading all of us to its lair.
We find ourselves standing before a dark, gaping hole that yawns in the side of a large, rocky hillock. The earth in front of the cave has been trampled flat, and shattered trees and stumps bear the marks of powerful claws. Tufts of dark fur are snagged in branches, and huge feathers litter the ground. We are certain this is the lair of the beast. The always vigilant Vissannica searches the caves opening for any threats, as she approaches the mouth of the cavern the smell of carrion and death nearly overwhelm the ancient elf.
Vissannica floats forward leading us into the mouth of the cave which widens into a large cavern filthy with carrion and offal. A bewildering variety of molds and fungi grow on the floor and walls, some as big as a person, and countless insects scuttle about underfoot, feeding on the mounds of waste. A large tunnel slopes down to the south, with a similar opening to the north.
Dox quietly calls out to the party pointing to two types of fungi in the cavern ahead. The shriekers are known to most of us and we all inherently understand that getting too close will cause them to start their earsplitting call and alert the owl bear to our presence. There are also some tentacled dark purple fungi that Dox quietly explains cause a horrific rotting effect anywhere the tentacles touch flesh.
We step back as a group and decide the best action is to fireball the chamber hoping to provoke the giant owl bear to charge. Yes, I know… we are hoping for a giant owlbear charge. My all of the Gods of Order bless us. After we set Vissannica as bait and ready ourselves outside the cave entrance, Carissa unleashes a fireball into the chamber.
The violet tentacled fungi are burned be the fireball yet survive. Many of the shriekers are burnt, but we hear the sound of others deeper in the cavern take up their piercing wail. The violet fungi move towards us and Carissa unleashes a second fireball and the violet fungi are destroyed. The plan actually works and we see the creature emerge from the back of the cave. Upon further analysis it appears that we have awoken giant spiders and green slimy things, not an owl bear. Once again, the plan did not work! Anastasia bolsters the party with her discourse on civilization, insighting our love of order!
Realizing that once again, the plan has gone completely wrong, everyone drops into there fighting stances. Z steps forward into the cave entrance and readies his weapon to attack any enemy in range. Vissannica casts a grease spell in front of Z. Carissa rinses and repeats on the fireball and scorches the spiders, but the shambling mound seems only mildly effected.
The giant spiders scuttle up the walls and attempt to charge past Vissanica and I. The first spider catches me completely by surprise as it passes, but I am able to almost skewer the first one and completely cleave the second one in half. We now find ourselves surrounded by 3 giant spiders, a shambling mound, and the Owl Bear crashes into the chamber behind the mound which vomits a pile of burnt centipedes.
Carissa unleashes a fourth fireball and the spiders on the ceiling of the chamber were scorched and the shambling mound shrugged off the fire as before. The Owl Bear seemed to be almost expecting the attack and took minimal damage.
Cringer finishes off the one spider that made it past Z and Vissannica’s line of attack. Noticing the mound’s resistance to fire, Dox inflicts the mound and Owl Bear with frostfall injuring them both. Z slashes at one of the spiders on the ceiling and it drops to the ground dead.
Vissannica reaches into her haversack withdrawing a scroll of grease and slathers herself with magical greasy icor. Anastasia sees this. Only her incredible level of decorum keeps her from interrupting the effect of her bardish soliloquy.
The mound attempts to shamble past V and Z and slips on Vissannica’s grease spell. The Owl Bear begins to burrow beneath the grease trap. The final spider attempts to move past the group and is skewered by Z’s glaive. We all brace for the reemergence of the Owl Bear expecting an attack anywhere.
<end scene>
| Vissannica Livianus Razdovain |
Vissannica sits in her spacious chamber before her enormous vanity, staring into the mirror with a look of furious frustration. She is alone in the room, although she is never alone. Livianus hangs at her hip, and she can feel his disgust like a sharp throbbing headache in the back of her mind. She does her best to ignore the scorn in his impatient silence, and carefully dips her comb into the aqua blue dye before her. With a practiced hand, she smears the dye along the roots of her hair.
Vissannica, for as long as she can remember, has had hair that matched the aqua blue of Gemcrown Bay, and pale, mottled skin from a century spent indoors away from the sun and nature. She had always known, academically, that her elven nature would invite changes in coloration to match any new surroundings, but she had never imagined it would happen so quickly. Then again, it had been years now since she’d left Westcrown.
It was unmistakable now. Like some cruel joke played on her by this Nyrissa creature, her coloration has been changing, slowly, in the years spent in these wild lands. Changing to green. Like those insipid greenhairs. So this had become a new ritual, ever more frequent, with dyes purchased discretely.
Her skin was no longer mottled. Now it was porcelain smooth with a touch of olive from the sun, though thankfully it had not begun to take on any overtly verdant hue. She’d had her crystal lenses tinted blue just slightly to hide the subtle shift in her eye color.
Livianus had no patience for any of this, and was quite vocal that she should be able to control any such changes, though he had no useful advice as to how.
She briefly considered unstrapping him from her waste and placing him down on the other side of the room before guarding her thoughts more carefully. He could often sense when she was becoming impetuous. Her own power was growing, certainly, but so was his, and she could not always resist his compulsions.
She knew her sister considered her merciless, but Livianus, the Lion’s Claw of House Rasdovain, made her look as soft as that common girl Svetlana by comparison. The evolving map of scars beneath her armor was testament.
She knew she deserved it, knew he was right. She should be able to control her own nature, and her elvish blood could not be used as an excuse. But in the meantime, she made due with the dyes, and the scorn, and on bad days, worse.
| Vissannica Livianus Razdovain |
September 10th 2019 session notes
It’s burrowing into the ground! shouted Zorthalus
Before he had finished the sentence, the huge owlish, bearish creature had disappeared, leaving only a mound of disturbed earth where it had loomed only moments before.
Vissannica glanced back at her sister, and nodded slightly as she saw her lifting from the ground, floating up into the air beyond the beast’s reach. Carissa had fewer options, and made due with stepping to within the little protection the Hellknight’s pike could offer against such a threat.
Guard Carissa! ordered Dox, before he himself began to dissolve into vapor, transforming into a howling wind, with dark hallows where his features had been moments before. Obedient as always, Cringer moved beside the sorceress, ready to pounce on any threat.
Zorthalus, taking advantage of the prone mound, chopped at it twice with his glaive, landing both blows, lopping off chunks of the fetid plant.
Eyes burning with anger, Vissannica intoned arcane words of power that shrouded her black blade in frost before stepping forward to plunge the rapier into each of the mound’s oracular orifices with practiced precision. As the cold magic took hold, amplified by the precision of the strike, the mound froze solid where it lie, dead.
But the shambling mound was not the threat here, and all knew it. Not a moment passed before the ground erupted just south of Carissa and Cringer, and the immense Owlbear’s huge mouth closed around a terrified Carissa, as two claws grabbed hold of her, claws sinking deep into her flesh. She was in a bear hug, and her death was assured should creature survive long enough to finish the mauling attack.
Carissa, with few options and little hope of survival, thrashed and writhed, clawing at the creature but doing little to penetrate its thick hide.
Anastasia, floating well out of the range of battle, called upon Abadar’s blessings for her allies, and cursing the creature, her prayers imbued with divine power.
Cringer, fearless in the face of the immense beast, lashed into the creature with bites and claws. Zorthalus missed his first strike, but landed his second, further injuring the monstrosity.
Vissannica once again called upon her arcane powers to enhance her blade, and this time it crackled with electricity before she closed in on the monster, landing both strikes once again with heroic effort, though at first it seemed she would miss.The electricity roared with thunder as it crackled out of her blade and into the creature’s wounds, and the air was filled with the smell of burning fur as it collapsed to the ground, dead.
The party chiseled frozen sap from the dead shambling mound and took the treasure from the monster’s lair, finding evidence that creature had been trained, as well as owlbear eggs that could be raised or sold.
Then they returned to New Westcrown with haste, only pausing briefly in Axius to let Jhod know the Owlbear had been dealt with, and to send word for Otis to come and assess the cost of repairs.
Upon returning to New Westcrown, they found word that a delegation from Cheliax had arrived, but frustratingly little information could be found out about them.
It was only when the audience was granted, with full red carpet honors, that the importance of the delegation became clear.
Duke As-Askara of House Leroung had arrived, accompanied by an entourage composed of less notable members of his house, their halfling slaves, and a contingent of Hellknights from the Order of the Gate. What their purpose was could only be guessed. https://pathfinderwiki.com/wiki/House_Leroung
https://pathfinderwiki.com/wiki/Order_of_the_Gate
https://pathfinderwiki.com/wiki/Chelish_noble_titles#cite_note-CIE-3-1
House Leroung is the closest thing one could find to a neutral house in Cheliax, and one of the most influential. They are efficient traders, having pioneered the building of Halfling trading vessels sized to the smaller race to lower overhead increase profits. A house of intellectuals, teachers, and scholars, their house holds many high ranks amid universities outside of as well as within Cheliax. It was their understanding of devilry that allowed House Thrune to succeed in its bargain with Hell, to the extent it has. It is also a house heavily invested in the Hellknight orders, having funded and help establish a number of Citadels, including the Citadel of the Order of the Gate from whence the Hellknights had come.
| Vissannica Livianus Razdovain |
Our inquisitors know nothing of these visitors? Anastasia asked, bewildered. Her sister’s tone stopped short of implying any incompetence on the part of her Minister of Inquisition. She had not been so kind with her Grand Diplomat, though her tact had been such that few could consider the dressing down anything but appropriate.
Vissannica had earned a great deal of respect from her sister, demonstrating her competence repeatedly. A single failure was not something this Queen would judge harshly.
Vissannica almost wished it were not so, that her sister would be more suspicious of her.
That is what I said. Unconsciously, her grip tightened on her blade as she turned and strode out of the room.
She should have her own eyes and ears. she heard Livianus in the back of her mind. She’d never heard him so energized; his thoughts felt rapid, bright, almost…youthful.
We are her eyes and ears, sire. Vissannica replied, cold anger lacing her inner voice.
Be silent. A Duke is too high rank for this to be a perfunctory visit. They want something from us, and we need to know what it is and why. The Hellknights, Order of the Gate. Are they a part of the request, or part of the leverage? A gift? No, Hellknights would not put up with being part of overt political bargaining, even for Leroung. He paused considering. This can’t be left in the child’s hands.
What are you planning?
Think, daughter, tell me what I’m planning. Use your vaunted elven intelligence. We will speak again when you remember your manners. I have planning to do, and you are clearly too emotional to be of any use this eve. With that, she felt a sudden vacancy in her mind. It was a feeling she had once loathed, Livianus gone silent, withdrawn from her mind. Now, it felt like relief. Vissannica was tired of trying to please Livianus. It was clear it simply was not possible.
Still, she could not help but do what he had commanded. Her own curiosity, not to mention her desire to take him down a peg, thwart him, won out over her desire to refuse his obvious, yet still effective, manipulation.
She knew he had a history with Leroung. He, through his weilder at the time, had been part of the discussions with Houses Thrune and Leroung before the pact with Hell. If you believed him, it had been his idea. He had been a fervent follower of Asmodeus long before Thrune’s ascendance made it popular, long even before Aroden fell. Many assumed House Rasdovain had fallen from grace for the same reason as the many other houses who failed to back House Thrune early. But that couldn’t be further than the truth, according to Livianus. House Rasdovain had been cast down because they were feared by Thrune, who knew that they would not have come to power without Rasdovain behind their ascension. They did not want a rival, and anyone with a strong (or perhaps even stronger?) relationship with Hell was a rival. The House had been nearly wiped out, and his wielder had been assassinated along with anyone of any competence. That was close to eighty years ago. Eighty years that Livianus had spent toiling in obscurity, raising Vissannica and waiting for a chance to return the House to power. In the meantime, the Imperial Ministry of Historical Accuracy had expunged any mention of his life as a mortal man, as well as his several previous wielders from the history books, and House Rasdovain had been reduced to a shell of what it once was, its vaunted reputation much reduced.
Livianus was ancient, she knew that much. As old as House Rasdovain, which traced it’s history to the founding of Cheliax in 4081 AR. That would make him over 600 years old. Many knew of the Lion’s Claw, the famed champion’s blade of House Rasdovain. None knew of its true nature, or it would have been destroyed during the Thrune Ascendancy, and it was quite possible the Imperial Ministry of Historical Accuracy had done him a favor by erasing his past. Still, she mused, if anyone could divine his true nature, it would be House Leroung.
So what would Livianus want, and how could she balk him? That had been her mission more and more of late. Where once she lived to please him, now she found herself doing all she could to thwart him, short of outright disobedience. The cost for that was still too high.
She knew he hadn’t expected this visit so soon. Perhaps they had grown too quickly, been too successful, and attracted Thrune’s notice before he was ready. She knew his goal was to get House Rasdovain back into the inner circle of Thrune’s court in Egorian through any means necessary. That had been her goal too, for as long as she could remember. But she was growing to enjoy this kingdom of theirs. Being a big fish in a small pond, as Livianus would say, derisively. Yet the fact that any lack of ambition infuriated him had begun to make her more interested in her own path, rather than quelling her as it once had.
So, would he try to barter this fledgling kingdom for any political favor back in Cheliax? Perhaps try to replace her sister as sovereign with this Duke or one of his vassals, and get Anastasia sent to Egorian, with Vissannica by her side? Or perhaps he would try to circumvent Egorian, and try to reestablish ties directly with Hell through the Order of the Gate? She knew he coveted Abrogail’s pit fiend advisor. Perhaps he saw a chance here with Leroung and the Gate to forge a pact between Rasdovia and Hell, cutting Cheliax out of the equation? No, that was too bold even for Livianus. Perhaps she should suggest it, she mused, wryly.
Back in her own chambers now, she watched the moments tick by on her elven water clock. She was frustrated again at having been forced to keep such valuable intelligence from her sister, and for no good reason she could determine. How did it serve Livianus to leave her sister unprepared? A feint to make them underestimate us? Keep her sister seeming as guileless as a Duke of Leroung expected? Anastasia might disappoint her mentor there.
| GM Crellan |
Having arrived to the full Court and all of the pomp and circumstance that Rasdovia can muster, Duke As-Askara of House Leroung cuts an imposing figure flanked by his guard of fully armored Hellknights and retinue of halfing slaves. His immaculate but understated raiment, well-oiled beard and coifed hair somehow manage to seem effortlessly casual despite the keen intelligence and authority that he holds himself with. Set against the colonial wilderness that he has been travelling through and the lack of sophisticated fashion resources in New Westcrown, the Duke seems to bring an impressive aura of the style and sophistication of Erogain and Korvosa with him.
Appropriate greetings and salutations are made, the meeting is called to order and the Duke immediately takes the lead. His warm smile doesn’t reach his eyes as he addresses the party.
”Excellent, I was worried that my journey would be further delayed, but it appears that there is a decent semblance of Order and Rule to be maintained within this wilderness. Now to matters at hand... Paracountess Anastaisa, Lady Vissanica, and Hellknight Zorthalas, I bear salutations from Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune, and am here on her behalf to present the Para-countess with this Commendation.”
He gestures and one of his halflings, bearing several scrolls within a lacquered box, steps forward and delivers the box to Svetlana who had been sitting at table and taking notes on the meeting.
“It is fortunate that I was already planning to deliver a cohort of Hellknights to meet our obligations to support the efforts at the Worldwound, and was able to make a small detour to fulfill my duty to our Sovereign Queen.”
”Para-Coutness, I am certain you wish to have your Barristers and Officers review the documents, and I will return in the morning to receive the executed forms and prounouncements in person. Such matters must be kept with full decorum, even this far from our beleved Erogian… or Korvoda at least.” With a calm smile he begins to gather his retinue to depart.
In the name of Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune, this commendation is pronounced upon the loyal Vassal of House Thrune, Para-Countess Anastasia of House Rasdovain for her efforts in establishing the neophyte Colony of Chelaix knowns as Rasdovia within the lands previously known as the Stolen Lands. With this formal recognition of the Chelaxian Colony of Rasdovia, the free citizens of the Colony of Rasdovia may assume the rights of Colonial Citizens of Cheliaxx, with all of the privileges and responsibilities granted therto. By compact, the Celexian Colony of Rasdovia will be deemed a Protectorate of the Empire of Chelliax and entitled to the privileges and responsibilities under contract and treaty due thereto. Self-Regulation within the framework of the Colonial Mandates and Privileges as Amended XVII and Principles of Foreign Protectorate Administration, Third Recitation, Chapter LIX shall be allowed, with appropriate Tithes and Permissions…. [indecipherable legalese clearly drafted by a Contract Devil]…
In recognition of the legal, administrative, and military responsivities heretofore outlined within the prior codicil, Para-Countess Anastasia of House Rasdovain shall be elevated to Para-Duchess, with the title to vest as a hereditary Duchy only upon the recognition and elevation of the Colony as a principle Province of the Empire under Title LXVI, Chapter MCLIV, of the Ancient Codicils Pertaining to Elevation of Non-Contiguous Geographic Regions Under Political Control as applied……. [indecipherable legalese clearly drafted by a Contract Devil]…
| Vissannica Livianus Razdovain |
Before the Duke leaves, Vissannica would hope that Anastasia would inquire without prompting, but would prompt if necessary. She would want to find a politic way to inquire about the origin and method of the Duke's journey. That is, did he come from Egorian and did he travel by conventional means or magic, given his large party.
| Anastasia Rasdovain |
Anastasia's title is/was Demibaronness, not Para-countess. Not sure it matters much in this situation, but just sayin'
Also, I'm assuming that we can all read the spoilers based on Vissanica's check.
Throughout the presentation by the Duke, Anastasia kept her features smoothed and focused an elegant and proper presentation. Play the part, but do not get above yourself. Now that it was clear that her adopted title of "Queen" would create difficulty some adaptation may be needed.
To round out her knowledge base and keep the Duke engaged, Anastasia did inquire about his method (and route, if applicable) of travel, as well as the nature of his business at the Worldwound. She did not pry, but was not shrinking either. At the end she thanked her guest for the scrolls as well as for the maintenance of full decorum, and stated she looked forward to the meeting in the morning.
| GM Crellan |
You will depend on what Vissannica tells the group regarding the checks, otherwise we will need individual rolls. Please read Demibaroness wherever it says Paracountess.
The Duke pauses to answer the question, "With such a large force, we move by the rivers of course. When dealing with the Worldwound supplies are nearly at the same premium as soldiers, though a full Hellknight is worth a dozen of these northern men. With the bounty of supplies it is less than feasible to move any other way. I myself will rejoin the fleet at the appropriate time."
The Worldwound began its encroachment with strange demonic beasts haunting the barrows and tombs of the Northmounds. These foul creatures soon spread out and attacked nearby isolated clan holdings. While worried, the people of Sarkoris believed that Aroden's imminent return would solve the problem.
Rumours began to spread of a mile-long cosmic blight that was rimmed by jet black flames located southwest of the city of Iz; this site became known as the Worldwound. This corruption soon spread to engulf an area the size of a country, destroying what was once Sarkoris. The Worldwound's unchecked expansion was only halted when the Mendevian Crusades were launched.
The Demons of the Worldwound are loathed by Devils even more than they are by Paladins, and the Hellknights are every bit as potent against the chaotic demons as Paladins are. While the other nations participating in the Crusades may not like the Hellknights and the Cheliaxian influnce they bring, they are hard-pressed to refuse such effective aid and their participation legitimizes Cheliax in many political circles.
| Vissannica Livianus Razdovain |
Vissannica shares what she discerns with Anastasia once she reads the scrolls.
After reading the scrolls, Vissannica would quietly note to Anastasia that Rasdovia would be very large detour on a trip from Korvosa to the Worldwound. Perhaps more than doubling the length of the trip.
That said, she would suggest the following course:
1st: Throw a sort of celebration and show all the enthusiasm possible at the generous offer, without actually having signed the documents. Make it clear that we are humbled by the offer, and incredibly honored to be invited to formally join Cheliax at such an early stage.
2nd: Would be to assume that the Duke has been empowered to hammer out the more vague details of the deal. She would want to hammer out more specifics into the contract in terms of aid promised as well as the economic and military goals required to become a Duchy, since the tax requirement is fixed and specific.
She would suggest approaching this as if it were assumed and the only proper course. That is, why else would a Duke of Leroung travel so far if he was not empowered to adjust the terms based on his own judgement of the current state of the kingdom?(again using the term kingdom in it's current legal sense, as the documents have not yet been ratified) Also, how would a Para-Duchess raised by Queen Abrogail II herself be viewed if she if did not insist that the legal parameters and benchmarks be clear and spelled out? It would be a severe lapse of duty to her lands to not require detailed accounting of all aid and requirements for advancement at the outset of any such arrangement, so that she could properly steward her resources in the name of the Sovereign Queen.
3rd. Vissannica would also look to put in terms where the entire agreement becomes void if any commitments are breached by either party, either intentionally or otherwise, or if the Queen choses not to approve the Duchy when the economic and military goals are achieved. At that point, the colony would be cast out of Cheliax and revert to it's sovereign status. Again, this would be backed by the idea of contracts needing clear rules for what happens should it be materially breached, and clearly defined penalties for failure or else the contract is essentially meaningless. The idea of the kingdom reverting to sovereign status would be an immense blow to Rasdovia, and only a minor inconvenience to Cheliax, but it is likely the best one could hope for in terms of way to enforce a contract between two such uneven powers.
| Anastasia Rasdovain |
Likely the "small council" (aka the party members) pow-wow for a while after the documents are presented and the initial meeting with the Duke is complete.
@GM: are the specifics that Bannigan mentioned, including under what conditions the contract becomes null and void, spelled out in the scrolls? My assumption was that they are but this would be an item to consider if they are not. Likewise, is it Anastasia's sense given the tone of the meeting and her/the group's knowledge of Chelaxian custom that the proposal is more than "take it or leave it", or that the Duke would independently have the power to negotiate?
As for Anastasia's take on all this (subject the clarification from the GM): She feels we should sign the documents and move on. This is a "cross the Rubicon" moment for the Kingdom. Obviously disappointed to lose the title Queen if the documents were accepted, she also realizes that establishment as part of the Chelaxian empire ensures both the continued existence of Rasdovia and the substantial advancement of her noble house. Furthermore, perhaps wrongly but still, she sees the possibility of advancement within the Chelaxian hierarchy to Duchy or perhaps even a 7th Archduchy, should Rasdovia continue to expand/prosper. To be fair, explaining how being a Para-Duchess is better than being a Queen, and thus not being perceived as a demotion, will be a challenge. But her mind is already clicking away on that.
Anastasia expresses concern for turning down the offer for the following reasons. First, the offer will very likely never come again. Snubbing Abrogail would royally (literally) piss off some very powerful people. To be fair, at this distance it is unlikely Cheliax would directly attack or harm Rasdovia. But they would NOT be an ally, ever. Second, House Rasdovia back in Westcrown would likely pay the price for the snub. Anastasia has more than a little Machiavellian streak, but she doesn't want to see her parents hang. Third, we are left at the whims of the Swordlords and Brevoy, and we know they have their own problems. War with either would be problematic, and even if it didn't come to that neither side has any interest in a separate full-fledged Kingdom on it's doorstep. Finally, we continue to need to worry about sufficient military might to deal with not only Brevoy/Swordlords, but also the Bandit Kingdom and potentially other armies in the area if we "go it alone". Having Chelaxian troops stationed here makes it extraordinarily unlikely anyone would dare attack us.
| GM Crellan |
First, the route taken with the Hellknights is actually a route that does make some sense geographically. The overland routes are almost impossible to traverse in reasonable time and the Worldwound is essentially landlocked. River travel makes sense and to get north and south you have to go through the River Kingdoms. An alternate would be to travel by ocean north and then cut across land, but either is defensible. Why a Duke is needed to accompany the Hellknights may be different question. A Duke, however, might be needed to confirm a treaty/contract that binds Cheliax.
Second, I think is is a party decision point as to whether/how tied Rasdovia will be to Cheliax. Think 1800's India, Canada, and United States as a variety of possibilities. I am trying to balance things within the game mechanic so it won't make a large difference in building out the kingdom, however thee will be a sacrifice of autonomy for stability/support if formal ties are established.
I look at this as tone/flavor more than gaming/power but I do plan to have the story to drive the direction of the campaign and significant choices may have risks and rewards associated with them.
| Anastasia Rasdovain |
Foreshadowing an upcoming promotion of sorts for Akiros, I wrote up a backstory for a stand-in for the General role. He'll likely be temporary in the position until Anastasia has the Leadership Feat. This can be tweaked/altered as needed.
Colonel Trevik Ballantine (LN Human Cavalier 4), Str 14, Cha 14
Background: Found in far western Cheliax, the Ballentine clan is well-known in that country for raising high-quality mounts. Usually these are horses but the raising and training of more exotic breeds is a specialty as well. The tense border situation with Andoran prompted young Trevik, the 2nd of 5 siblings, to join the Chelaxian military after his family purchased him an officer’s commission. Stationed not far from home and in charge of a cavalry unit, Trevik served seven years in the Chelaxian military before two more wily and devious officers conspired to smear his name, leading to a formal Censure for supposed dereliction of duty. Trevik knew he would never be promoted as a result, and therefore resigned his commission and return to his family’s ranch, where he headed up the training of exotic mounts. Some time later he heard of the fledging state of Rasdovia, and the lion-based Cavalry being formed there. Intrigued, he followed several merchant caravans heading in Rasdovia’s direction before arriving in Restov and finally to New Westcrown. There he met Dox and Akiros, and finding the rumor to be true, offered to join the lion-riders as an officer and trainer. Initially he simply assisted Dox in training the lions, but Akiros (as General) saw his ability to lead men as well, honed by years of Chelaxian service. Trevik was commissioned into the Rasdovian military and quickly rose through the ranks due to his dedication, military savvy, and full-throated embraced of the lion-rider army approach. More recently, Trevik was elevated to the rank of Colonel and is both officially and unofficially Akiros’ 2nd in command of the Rasdovian forces and country defense.
Personality: A combination of high-born swagger and country sensibility, Trevik relates well to both nobles and the salt-of-the-earth. He at times appreciates his brandy a bit too much, but takes care to ensure that this weakness does not detract from his duties. Helping to lead an exotic-mount cavalry is a dream come true, and Trevik is a bit of a workaholic: his hobby and job are one-and-the-same. He looks up to Akiros and wants to ensure he never lets him down. Trevik has seen relatively little actual combat for one of his standing, something of a sore spot for him that he makes up for by taking in every detail he can regarding the proper defense of his adopted country.
| Doxentine |
After initially being stunned by Ana's declination of the offer to be a colony of Chelaxia he listened to her thoughts on growing the kingdom further for a stronger bargaining position. He walked away from the conversation in full agreement and inspired (that is what she does after all) and set to work out how he can best achieve these goals.
Hearing Ana speak of the need for greater leadership flexibility and hearing the name drop of the fast rising Colonel Ballantine, Dox proposes another idea for Ana to consider. The lions in our army have always been very well cared for, loved and admired. Dox knows which ones also show the most loyalty, discipline, cunning and battle awareness. From those few, we could select one to cast awaken (OOC STR 21 and Dex 17; scroll cost $1125 gp). A lion army led by a powerful lion general would be highly spoken of by all nearby nations.
Knowing unlimited distance fast travel can be crucial as threats and diplomacy needs become more complex he describes how the spell transport via plants works. It is a 6th level spell that Dox cannot yet memorize but a scroll is $1650 gp. In preparation for future use he spends time identifying an appropriate oak tree in each settlement and cultivates a safe garden area around it utilizing the plant growth spell to aid in gaining ever increasing size. Dox proposes an idea of expending BP to establish a good will/diplomatic "park" in Rostov and Chelaxia (or other identified areas of interest) to ensure we have a known area in each destination we could later come and go from. This is better than teleport in that the distance is unlimited.
Dox also makes it known to the council he has access to the scrying spell. If Viss would like to introduce Dox to her "little birds" and secure a lock of hair there should be no trouble in checking in on their locations (Although there is the $1000 gp material component to consider). Dox assumes Viss has a few "little birds" in each settlement. Crafting of a crystal ball is still a few levels away.
| Anastasia Rasdovain |
Flavor post foreshadowing the upcoming transition of Akiros from General to Consort. Told from Dox's POV; apologies to Jason if I misrepresent him somehow.
Dox gave the now-healthy lion a last once-over to ensure it was ready to re-enter service. The gastro-intestinal issue that spread through the ranks of felines seems to have passed, thanks to the druid recognizing a rare, naturally-occurring taint in the food supply. Nothing nefarious, but he was occasionally called in to take care of these specialized cases. The rest the army leaders themselves could handle.
You can come out now, Dox said wryly, a mild smirk mostly hidden under his shaggy beard. Years of threat-honed sense-acuity had made details like a slight shuffling of feet or even a heavier-than-normal breath a dead-giveaway. He had been amused that the man had even thought staying hidden this long was even possible.
Slowly emerging from the back of an unused stall in the far corner of the large pavilion that served as a stable for a portion of the lions, Akiros sheepishly smiled at the Dox, and odd look for the large, muscular man made more so by being dressed in little more than his small clothes. I don’t suppose we can keep this between us….
Dox never looked up at the man, but rather kept glancing over his lion charge. In truth the druid had known about these late-morning trysts for some time. Rasdovia’s General was a savvy man, if craftier than he is truly smart, but the arrangements and planning bore Anastasia’s fingerprints. Both knew that the lions (and handlers) would be away from the stables at that time, but the curious order to keep one stall empty and to an unusually-high level of cleanliness fit Rasdovia’s Queen’s penchant for neatness.
Your…secret, is safe with me, Dox replied casually. Difficult to call it a secret really. Ana could lie and deflect better than anyone he had ever met, and her decision to conduct these rendezvous outside of the castle was wise. Even she couldn’t hope to keep anything hidden there. But in the months since Anastasia and Akiros have conducted their clandestine meetings more than a few perceptive people have caught on.
Few words were spoken on the matter: a knowing look from Svetlana to Oleg, a disapproving frown from Vissannica to Dox. Nevertheless, what started out as a poorly disguised mutual crush had turned into something quite a bit more. Akiros had become a bit of an obsession for Anastasia, and the ability of the two to keep the present state of affairs as-is was rapidly waning.
Finally looking up, Dox locked eyes with Akiros. She’ll need to make an honest man out of you, or both of your reputations will suffer. Talk to her about it, or I will. Akiros nodded, his face reddening more. Give…give us time. No one agrees with you more than I but Ana, err, our Queen can be….stubborn about such decisions. Having known Anastasia most of her life, Dox could certainly sympathize with the man’s sentiment.
Dox simply nodded as he looked back to the lion, a gesture that acknowledged without giving ground. Ana left by the side exit, you should be in the clear now. Don’t forget your gear. Reminded of his minimal state of dress, Akiros quickly darted back into the stall and re-emerged in arms and armor, the picture of poise and command. Without so much as another glance at Dox, he strode out into the noon day sun and began barking orders at the troops just arriving back at the stable.
With a last pat for the lion, Dox hefted his pack with a smile and slowly made his way to the side exit. Change was coming to Rasdovia, and he would do his utmost to ensure it happened smoothly.
| Vissannica Livianus Razdovain |
Zoya Oblon Build: 5 lvl commoner, 17int, 14wis, 14 cha
Background:
Zoya was born to Kellid barbarians on the arid steppes of Numeria. Her tribe sustained itself by raiding across the eastern border into Brevoy. A small group of Aldori Swordlords on their way to the join the crusades in at the Worldwound were spending the night in a Brevan hamlet on the border when the tribe struck. Though wildly outnumbered, the blademasters were not expected, and the drunken Numerian raiders had expected easy prey of farmhands and shepherds. Before the raiders knew what was happening, they had been taken down, every fighting tribesman dead. The wounds covering their bodies were a testament to the perfection of the art of swordplay.
Thinking themselves merciful, the Aldori took seven-year-old Zoya and her ten-year-old brother, Dem, as camp servants on their crusade. The two siblings decided to take their chances in the wild rather than serve their tribe’s killers. After biding their time and remaining docile for a few weeks, they slipped away in the middle of the night.
Zoya and Dem were of hardy stock, and survived the next five winters begging and foraging across Brevoy, and found work doing whatever menial jobs they could during the warmer months. They never lasted more than a season before being chased out of town, often without pay owed them. Outsiders were easy scapegoats for any local misfortune.
They had been living as itinerant laborers for at least a half a decade when Dem noticed the signs of Zoya’s pregnancy. The following morning, she woke to find him gone without a word. She waited for him to return as long as she could, but after a few days her hunger drove her on. Zoya buried the last remnants of anything soft or tender within her when, alone, she buried her firstborn in the frozen earth.
That was more than 50 years ago, and Zoya’s life since had been much of the same. That is, until she heard the call for colonists from Restov. She was between jobs, having been accused of theft by her last employer, once again, despite being innocent.
Zoya is a now a 62-year-old scullerymaid who arrived in New Westcrown with the first group of settlers. Since arriving, she has found the most stable work situation of her life, as, amongst colonists, all are outsiders.
But her opportunity to make something more of herself finally came when she stumbled upon something suspicious in a home she was cleaning, and decided it was her turn to be the accuser. She secretly informed on her employer, and was well rewarded when he was found guilty of tax evasion.
Since that day, she has risen in the ranks of the Inquisitors.
There are few places an old, broken-down, but efficient cleaning woman who keeps her own counsel isn’t welcome. You would find few in New Westcrown who know her name, or would give her a second glance as she hobbles down the street using her mop as a walking stick and carrying a basket of rags, but a great many know she does an honest days work for an honest price.
A lifetime spent having to be one step ahead of humanity’s innate cruelty has granted Zoya a sharp intuition for reading people. She knows whom you can trust and how far, and when that is about to change. When she dons her scarlet robes and ornate bone mask of office, she finds herself, for the first time in her long life, in a place of power. She is able to act aggressively, instead of running, and she has found she much prefers it. Her instincts are honed, and she has found the bravery of her birthright strengthening her resolve, even when sitting across the room from men used to commanding criminal empires.
In her mind, she owes all of this to Rasdovia and the opportunities a lawful society provides for those who are willing to play by and help enforce the rules. Since joining the Inquisitors, she has become a fervent disciple of Asmodeus, learning to read and write in Infernal, though not particularly well, admittedly, so as to be able to read the scriptures in their original form. The orderly life they describe, where merit and power are rewarded and chaos and weakness are shunned suits her.
Bringing this vision into reality, feeling the power of making her stamp in the world, even if no one but the Lady Vissannica knows it is her behind the mask, that suits her as well. And if she has to punish some people here and there, well, that’s just fine, too.
| Anastasia Rasdovain |
You know he cannot truly protect you
The mid-day sun of a crisp autumn day streamed in the vaulted front doors of the Cathedral, basking the receiving line and the rest of the celebratory crowd in its light as the throng clapped. Soaring melodies emanating from the harps, lutes and lyres Svetlana had arranged for the ceremony drowned out the harshly spoken words, and in any event Anastasia had long come to expect anything other than niceties from her older sister. Brilliant by anyone’s standards the woman was nevertheless a bull in a crystal shop when it came to decorum. Anastasia tactically met Vissannica’s flat-eyed stare with a beaming smile and then a hug, knowing that would appropriately irk her while looking to anyone else’s eyes like a loving gesture between siblings. A Consort isn’t a protector, as you well know. He will play his part, and others will play theirs, she whispered back sharply. Pulling back Anastasia noticed her sister’s slightly vacant look, as it listening to another voice. Not as if…..the sword spoke to Vissannica almost constantly anymore. Another mind, and another motivation, to keep track of, Anastasia noted. There were many these days.
A glance back over at Akiros returned Anastasia’s mind to the event at hand. There was no need to fake the bright grin she instinctively displayed, one the tall man aimed back at her from twenty paces away. Surrounded by well-wishers, and more than a few simple sycophants, he would need to get used to that, she thought briefly, he truly looked the part of a Royal Consort. Everyone understood he was not a King, but they equally understood that no one held Anastasia’s ear, or heart, closer and that in one of her frequent absences his word would stand in for hers. Oh yes, there would be sycophants. But the two had practiced for this and would continue to, Akiros had turned out to be better than feared at sniffing out deception. Not at all ready for the Chelaxian Court, but a fair beginning.
The ceremony itself had gone well, and in truth the whole process of formally moving the relationship of Queen and General to Queen and Consort had gone smoothly. Part of her always knew that their trysts were never as well hidden as she wanted to believe; Dox confronting Akiros about it just made it clear what the next step needed to be. Affairs of the heart can be messy, but thankfully royally-sanctioned legal processes had a path forward for this as they truly did for everything, Abadar be praised. Assenting to Akiros’ long-pressed for “coming out” regarding their relationship became a matter of advertising it as both an affection between two people but more importantly a step forward for the Kingdom. A ruler that protects her Lands needs a surrogate that can manage matters in a systematic, lawfully understood way. The fact that the process made it also possible to sleep with the man in her own much-softer-than-a-stable-floor bed was a rather nice additional perk.
Of course, the excited frenzy over the Lion had almost, but not quite, drown out the gossip and stir over Anastasia and Akiros stepping forward. Long-time residents had become accustom to the lions that made up the bulk of Rasdovia’s armed forces, but seeing one talk and give commands was quite another matter. Akiros had receive more queries about his replacement as General as he had his new role as Consort. For the lion-riders it had been a shock as well, but one they adapted to quickly. For the lions of course it was business as usual….and she would be very interested to see how the new army leader managed the Lemures.
Anastasia continued accepting congratulations from those around, marinating in the joy of the event. The joy, of course, came as much from the advancement of the Kingdom as anything. Dignitaries were present, as well as citizens from the towns of her own lands. Crowds overwhelmed some but the priestess was never more in her element than now: adorned with her Crown and Jewels, in her finest gown with more people surrounding her than she could ever manage to speak at length to. Some could raise security as an issue, but those foolish enough to dismiss her surly sister could hardly miss Zorthalus prowling the proceedings, his Hellknight armor burnished until it shone against the light, or Cringer’s imposing form in the background. For just this one moment Anastasia allowed herself to appreciate the serenity of the scene, unburdened by outside worries.
But that night, lying awake as Akiros slept, Anastasia thoughts returned to her sister’s words. What to do about the letter, she asked herself, and not for the first time. To be sure there had been quite a few responses following her supposedly-private missive to her father regarding the opportunities abounding in Rasdovia. Many wanted to join her as loyal minions in capacities mundane and esoteric. Must look beyond “good” and “evil”…….I should write a book on the subject once I’m through…..and bring in those that would be most effective….and can protect me. Rising quietly from the massive four-post bed, Anastasia shuffled to her adjacent writing room. There she stared at the letter, written in perfect Infernal script, for what seemed hours before slowly sitting to scribe a response.
| Vissannica Livianus Razdovain |
When the scouts sent to investigate the silence from Varnhold do not return in the allotted time window, the rulers of Rasdovia decide they need to investigate personally. Leaving their newly appointed seconds in charge, they head along the highway past Olegsburg and towards Restov. They encounter an abandoned Fort Serekenko before they reach Nivakta’s Crossing. At the small frontier town, they hear the following rumors:
A silver dragon lives nearby and protects the town, but no one’s seen it lately.
A gigantic bird lives in the ruins on Talon Peak.
Monsters lurk in lake silverstep, but the eels make good eating.
The Nomen centaurs of the Donsward are violent and territorial.
There’s probably some pretty good mining south of Lake Silverstep.
One-eyed giants once ruled this area. Mounds you see are their ruins.
In a valley to the south is an old cyclops graveyard with an army of blood-drinking one-eyed ghosts guarding
The Nomen centaurs bury their dead in bone yards in the Dunsward. Treasure and undead there.
A tribe of spriggans lives nearby. At war with the Nomen centaurs. The spriggan chieftain stole a magic bow from the centaurs and that’s what started it.
Continuing south along the road, they cross a bridge and pass through cultivated, abandoned lands before arriving outside of Varnhold. Vissannica flies a scouting mission and notices some smoke from a southern complex of buildings. She also noted a raven paying a curious amount of attention to her flight in the distance before returning to report her findings to her sister.
| Doxentine |
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While the party takes a breath following the great battle in Varnhold the group of Akiros, Svetlana and Aslan work to manage the kingdom.
Aslan suggests they should shore up the southeast border by claiming several previously explored hexes in that area. This group is well aware of the desire for roads and farms and continue in like kind in the new kingdom hexes.
From either knowledge they gleaned from interactions with Anastasia and Vissanica or out of a desire to impress them upon their return, Akiros and Svetlana push to upgrade the library in New Westcrown from a library to an Academy.
Kesten alerts Aslan that the gnomish cartographer, Julius Northropple, is back in the area and not currently on a mission. To assist with exploring the unknown areas to the east Aslan, sends an expedition to follow the Shrike river eastward from the original writ. He contacts Julius Northropple and hires him to accompany the expedition for additional experience in exploration and map making.
They are pleased no events occurred on their watch and meetings with Oleg and Jahod confirmed all is calm in Olegsburg and Axius as well.
(Apologies if the role play flavor added to our discussions offends, just felt fun to write it up this way)
| Vissannica Livianus Razdovain |
The party battles a boar, a murder of crows, and a chuul before making their way to the complex in the south. There they defeat a small army of spriggans, and collect some nice treasure. Continuing the exploration of the town, they begin to get the picture that the people were lead away by music, leaving their homes mid meal perhaps around breakfast(dawn) or dinner(sunset). Finding a journal, they learn about skirmishes with centaurs, as well as a bracelet being found near a river. The page about the bracelet is marked with an Ulfen rune against bad luck. They also find an elegant set of flagons and platters, hand crafted and chased in platinum, that was intended as a wedding gift for King Noleski’s eldest daughter. The King is a bachelor, and a male heir would replace his sister’s claim to succession.
The well is fouled with a naked spriggan
There is a single word hastily scratched into the wood of the front door in Common “Nomen or No Men.”
| Zorthalius |
A two-story inn stands just off the village commons. A sign above the door depicts a rider clinging to the back of a madly galloping horse with a green mane and a fish’s tail extending from its hindquarters. The inn’s walls are painted a cheerful shade of yellow to complement the red shutters.
Perhaps the most unusual feature of the Waterhorse is its sole, doomed occupant—a giant-sized spriggan that stands, silent and perfectly still, facing a paper-strewn table in the corner of the common room, one hand clutching a book. The back of the spriggan’s skull is a shattered mess of blood and bone, though his face betrays no notice of this mortal wound. A shimmering nimbus of amber surrounds the spriggan’s unmoving form.
The party decides that the trap the spriggan sprung will most likely not be a threat any longer, exploring the common room the party discovers a series of books including:
Casmaron, The Untold Heritage of the Taldan
Armies of Exploration, and the aforementioned Secrets of the Rashalka Mounds
There were also a number of charcoal sketches that included a sketch of a heavy jade bracelet and included sketches of a Centaur life. At the bottom of the stack of sketches is a Letter from Vagar to Erviril Penrod that discusses the finding of a bracelet on the banks of the river and requested assistance in identification and study.
The party then explores the rest of the inn carefully. Most of the rooms are tidy as if waiting for a guest to arrive. One room is obviously occupied with personal effects and a chest. Dox leads the exploration of the occupied room with help from the less clumsy members of the party. Dox quickly surmizes this is the room of Erviril Penrod. Of interest is an ancient tomb “a centuries-old geography book created by one Carmyn e’Brothasa, chronicler of Taldor’s Third Army of Exploration into the north.”
Penrod transcribed a section from the book onto a piece of parchment:
“and so it was, high upon the Torres and well above the Vale’s Stairs, where rises from the high water a strong isle of dire report. Known as Vordakai’s Island to those that do live thereabout, some legend of its name doth come down through the locals. For they speak of a guardian that doth destroy all who would set foot upon its accused shores. They did name no fewer than a twelvecount of their hero-knights who had left their bones upon its rocky shores over the years after having tested their mettle against its dread warden, ‘til none would any longer go there for fear of its hidden terrors. And the name of this terror was given into this island.
When searching the book for the passage the party discovers the below annotation next to the transcribed text:
“Vordakai—perhaps a Nomen centaur god?”
All of the books bear the professor’s own sigil as well as that of the Kitharodian Academy on the inside cover. The party also discovers a masterwork viola with the sigil of Master Craftsman Azores of Wispil. The party feels that they have heard the name “Iobaria” but cannot remember where…
The party leaves the inn and surveys the town reviewing if there were any buildings left unexplored. The erstwhile adventurers identify a few buildings still in need of exploration.
Moving towards the church to the north, the party enters cautiously…
A small church stands here, its whitewashed walls and stainedglass windows gleaming in the sun. The bow symbol of Erastil shines like a beacon above the doors. Behind it on one side sits a neatly kept parsonage, and on the other a low hill holds the beginnings of a small cemetery.
Entering the church it seems mostly undisturbed (dedicated to Erastil), but a bit too empty to be a place of active worship. There is nothing to indicate that the church was desecrated. As the party focuses its search it discovers a small hidden stone drawer in which the party finds a set of divine scrolls. Unable to read the magical script, the Anastasia turns towards her knowledge of spellcraft and discovers that the scrolls are magical.
The party moves through the back of the church and onto the cemetery. One freshly laid grave is marked as a Felicia the Potter. The party remembers that it was in a potter’s house that we found the wedding gift to Nicholi’s daughter.
The remaining houses on the side of the town shared by the church provide no new information or treasure.
The team looks with some trepidation at the north side of the river as the team reflects on its southern crossing and Dox’s near drowning. Sticking to the ford, the party crosses with no more commotion than wet clothing.
The party approaches the larger square structure, a two-story building partially overhangs the river bank. A wagon sits at the loading dock with a pair of barrels on its bed and another waiting atop the loading dock itself. A sign above the front entrance shows a barrel and a smiling dwarf.
The brewery is known for its “Cheerful Delver Stout,” an earthy dark beer known as a favorite among the locals. During the search the party finds a lockbox under a loose floorboard. No one has the ability to open, so the party stashes it for later when there can open it correctly.
The party finishes its exploration of the rest of the northern part of village and determines there is little else of interest or value in determining what happened to Varnholt.
As the party looks to the future it devolves into a discussion of legal doctrine, the power of the Swordlords’ Writ, and the potential for kingdom expansion. With the stench of the dead livestock wafting through the air, Dox finds a mostly intact table and breaks out the map he has been updating as the party progresses. The discussion immediately turns to the tactical assumption of land, resources and property.
Zorthalus looks at the map and across the table as the discussion becomes more intense and heated. Realizing little of marshal value will be discussed he moves to a place of defense, cradling his glaive and assuming a comfortable parade rest. Vissanica’s interest seems to wane as the discussion becomes more and more political. She moves to the supporting position of defense and assumes a position of quiet contained violence.
The conversation continues and becomes more and more inane from the more marshal members of the party. Vissanica looks as if she is ready to destroy everyone but her sister. Her attention is briefly drawn to the near undetectable sound of the Hellknight’s armor adjusting as he sighs and appears to settle in for a long watch.
| Zorthalius |
20 Jan 2020
The party’s deliberations continue until they finally come to the conclusion that a rescue mission is very unlikely and the Thrown has been left to the Consort’s devices for too long. The group decides to head back through Varnholt and head directly west to forge a new route between New Westcrown and Varnholt.
Passing through the still empty township, crossing the river and leaving the outskirts, the group heads due west into the mountains. As the altitude increases the temperature decreases and everyone is reminded of the lateness in the year and that winter is coming.
Before beginning to explore this mountain region to the west of Varnholt, Anastasia uses her sending magic to communicate with her beloved. Over the distance she projects words from her heart directly to Akiros’.
Sending:
“Returning to New Westcrown, in Mountain west of Varnhold, 48 miles north and 60 miles east of you. Continue exploring territory east of our capitol.”
Akiros’ response sending states:
“My Queen, we left words at Nivatkas Crossing. Was worried. The gnome is anxious to show you something. All is well, but you are missed.”
As the party explores the mountainous region they find a river which they suspect flows into the hills to the northwest. There is a pass through this area which makes travel easier than expected moving east to west but with a northern bend at many times.
The pass at its lowest elevation of 200 feet is sided by high cliffs to the north and south. As we continue around a bend turning in a northerly direction there is a watchtower 100 feet up on the southwesternly facing cliff.
The party approaches the cliff bottom below the tower. Vissanica elects to fly up to reconnoiter the watchtower. She takes the time to magically bolster herself and her sister adds her divine blessings.
Vissinica flies almost straight up to the tower and spots what looks like a lift for bringing garrisoned soldiers up and down. She detects no movement or sound from inside. She enters and finds supplies for as many as 6 people including foodstuffs, coldweather blankets and 2 climber’s kits. She also spots a catapult and boulders set to provide devastating artillery attacks on any who would be moving through the pass below. In a well-sealed chest, she finds a flag showing the sigil of Varnholt close to a pully leading up to a flagpole above the tower. This tower is obviously part of Varnholt’s failed defenses.
The party decides to make this tower its campsite for the 3 days it takes to explore the mountainous region.
Continuing the trek back to New Westcrown, the steep descent out of the mountains gives way to steep hills and then into rolling hills. The party takes 2 days to explore the area. While camped after the final night of exploration a mild commotion seems to erupt that morning between Anastasia and Vissanica that seems a bit more intense than their usual sisterly squabbles.
Onward to the west, the hills extend for as far as the eye can see and so does the exploration. After the second day of exploring this second hill region, Anastasia wakes feeling very ill and consults Dox who nervously declares her the victim of a “Noblewomen’s err… delicate stomach and it should clear up in a few days with a diet of bread and water.”
Leaving the hills, they reenter the boarders of their growing kingdom. While on the road, Anastasia’s delicate stomach becomes even more delicate. During a brief stop for rest and food (bread and water for Anastasia) Dox reexamines her and with profound shock declares to her that, “An Heir to the Kingdom is on its way!
Anastasia gathers the rest of the group around and quietly tells the rest of the party her news. She swears everyone to secrecy until she can tell Akiros in person. Asland meets the party in the outskirts of New Westcrown and escorts the returning members of the Infernal Eleven to their Capital. News travels quickly and the townsfolks gather and cheer as they welcome home their Sovereign and her band of adventurers.
The party disperses after a slow journey through the streets heading to their homes, lodgings and loved ones. Anastasia takes the time to tell Akiros of their coming child and his future ruler. Z takes the still unopened lockbox from Varnholt to Guidlstreet and into a small nondescript building where he pays a well dressed halfling to open it. He brings the now unlocked box to the palace to be divided amongst the group.
The next day, all the palace is abuzz with the gossip that Gnarthropple will not be interrupted by anyone but the Queen herself. He claims to have created the greatest cartographic artifact of all time. He apparently used a set of maps, an odd devise of many lenses and “keystones” from around the territory to create the greatest map of the stolen lands ever seen. Anastasia invites him to present his findings to the Crown and receives him in the formal throne room ready to provide a gentle rebuke for refusing her Consort.
The gnome arrives with many, many assistants in tow, carrying a covered easel (rather precariously) holding a giant wooden panel covered by a very ostentatious draping. He begins to expound on his great exploration and the inputs that he has gathered through key sights from a recent expedition. He claims to have created a highly detailed map of the region. Based on this achievement he believes he should be immediately anointed as the Royal Cartographer and granted the boon of tenure at the Royal Academy.
With a flourish he pulls aside the eyesore of a draping revealing a very detailed and significant display. An amazingly detailed map of the region is rendered before the ruling counsel. Everyone seems to forget themselves as they approach the results of the gnome’s work each in turn pointing to a different details and exclaiming over insights made based on the map’s representations.
Anastasia grants Gnarthropple his boon and bequeaths to him the title of Royal Cartographer. The onlookers at court are soon quietly ushered out of the throne room as the Infernal Eleven begin discussing future plans for their soon to be empire seeing many opportunities as the land is displayed in detail before them.
| Anastasia Rasdovain |
As the Spring of a new year crept over Rasdovia, parallel changes in the Kingdom were evident. The return of the Infernals after their longest absence since the founding was a public relief, with moods buoyed even more by the at least partial resolution of the Varnhold issue.
Shortly after the return, Queen Anastasia announced her pregnancy and the Kingdom was abuzz with the possibility of an Heir. Her and Akiros were formally married, with the latter remaining the Royal Consort and the Heir obtaining full legitimacy. Anastasia gave one of her soaring speeches at the event and then dove head-long into managing events in the Kingdom. A very plausible rumor circulated that the Queen would be staying in the Kingdom indefinitely, with Akiros joining the Infernals in further exploration.
Just as notable was the arrival of a number of new faces in and around the Royal Castle. Only a few well-placed individuals outside of the Infernals were aware of the letter Anastasia had sent some months back to her father, requesting capable, enterprising individuals to further Rasdovia’s growth. This effort bore fruit, with a number of commoners, guards and priests arriving. Additionally, a few notable personages also joined the ranks of the Kingdom.
The new arrivals brought changes in the Leadership Council advising the Queen. The Infernals kept their posts of course, but Oleg stepped down as Treasurer to focus fully on the commercial efforts in Olegsburg and his role as mayor of that town. A newly arriving Abadarian priest, Glaucon, was placed in the Treasurer position. Likewise, Kesten’s shaky tenure as Diplomat came to an end. Long-rumored to not have the Queen’s favor, the former mercenary and guardsman reverted to a more suitable role as a lieutenant in the Kingdom’s army. The new Diplomat is Sir Alexi La Vallette, a noble and former Chelaxian officer of modest fame who was without question the most notable new arrival. The Queen did not hide her enthusiasm over Sir Alexi’s past diplomatic experience in Cheliax. Also arriving was the elf, Sybyl, a Librarian who was to champion the expansion of educational pursuits in the Kingdom and run the New Westcrown Academy. Interestingly, she also quickly became a close confidant of the Queen, with the somewhat vague title of “Royal Advisor” to match.
Outside of the VIP arrivals, the creation of the Royal Abadarian Guard, the substantial expansion of the Royal House Staff and the presence of new Clergy were the most prominent changes wrought by the new arrivals. Created by Sir Alexi but run half the time by his son, the Royal Abadarian Guard serves as an around-the-clock personal bodyguard retinue for the Queen. The expansion of the house staff, under the watchful eye of an elderly female dwarf named Maja, professionalized the operation and even included a master jeweler-craftsman. The arrival of new clergy brought dedicate support for Pharasma, Asmodeus and additional day-to-day management of the New Westcrown Cathedral.
Though a number of these new arrivals came for the opportunities Rasdovia could provide, all developed a strong, personal devotion to the Queen over the coming months. Pregnant and fully engaged with the oversight and guidance of an expanding, ever-more-complex Kingdom, Anastasia welcomed the help and support.
| Anastasia Rasdovain |
Below are Bio’s for Anastasia’s Followers, broken into 5 Categories: VIP’s, Clerics, Guardsmen, House Staff and Informants. Most of this information would be fairly common knowledge to interested parties, with less known data noted.
VIP’s
*Sir Alexi La Vallette (Cavalier 5, Diplomat, Guard Captain): A tall, imposing older man, Alexi is without a doubt the most remarked-about new arrival in Anastasia’s service. He’s a Cheliaxian noble, retired military officer and former Chelaxian envoy who brings an air of regal legitimacy to the Kingdom’s diplomatic efforts. Verbose and more than a little bit self-assured, most would assume Alexi is Anastasia’s Cohort and the best “find” of the arriving follower bunch. Both Rasdovia’s new Diplomat and the Captain of the Royal Abadarian Guard, the former duties keep him away from the Capitol enough that running the Guard partially falls to others. In deliberations, Alexi represents a pragmatic voice with a decided flair of Old Chelaxian sensibilities.
*Svetlana Leveton (Expert 1/Aristocrat 3): Already well-known to everyone, Svetlana remains in her post as Councilor even as Oleg steps down from his. As she has grown into her role as Anastasia’s “Voice to the People” she has also become just as comfortable in noble circles. Alexi may look down on her low-born status, but there is no questioning the trust and friendship Svetlana and Anastasia have. Svetlana is now fully devoted to her Queen and liege, even to the point of prioritizing her position and fealty over proximity to her husband. Svetlana is (along with Akiros) the main voice for compassion and understanding for the people of the Kingdom.
*Prelate Glaucon Nessar (Cleric 3, Treasurer): Portly to the point of obesity, the Abadarian priest Glaucon is a bit obsessed with wealth and commerce. Initially an adventurer, he was rather unlucky (or just unsuccessful) in that endeavor and instead focused on economics as the route to gold. He does little else past sleeping, religious endeavors and managing the Kingdom’s books, and is not often a significant voice in Kingdom deliberations. He was named the new Treasurer (replacing Oleg) by Anastasia after it became clear his skill set made him more suited to that role than running the New Westcrown Cathedral.
*Sybyl (Royal Advisor): A comely, soft-spoken elven woman, Sybyl was quickly put in charge of Rasdovia’s education expansion efforts after arrival, dove-tailing with Anastasia’s belief that education is a clear sign of civilization. Unlike the other arrivals, Anastasia seemed to know immediately how she wanted to utilize Sybyl; she did not go through the meet-and-greet sorting the others did. However, the elf has become a fast companion of Anastasia’s, rivaling Svetlana. Named the “Royal Advisor”, a heretofore unknown post, Sybyl rarely raises her voice at leadership council deliberations. In addition to training as a librarian, some in-the-know have whispered that Sybyl has some alchemical skill as well. Regardless, she spends much of her time in the Academy, researching.
Clergy
*Prelate Levellen T’Lane (Cleric 3): An energetic Cheliaxian priest of Abadar, Levellen beat out a number of other contestants to become Anastasia’s right hand man for the Abadarian faith. As the defacto Chief Priest (Anastasia retains the formal title) of a religion with many new converts in Rasdovia, Levellen is quite busy and loves it. His tendency to make derogatory comments about “rustics” (he hails from Egorian) can be off-putting to some, but all can see he puts his heart and soul into being the best for a community in which his god is primary.
*1st Acolyte Marcellano Orvatae (Cleric 2): A priest of Asmodeus, and Anastasia’s boldest attempt to date to legitimize the main faith of Cheliax. Marcellano, an attractive but somewhat oily man with a salesman’s persona, has been given a chapel inside the New Westcrown Catherdral (dedicated to Asmodeus, as the other Chelaxian gods have similar shrines in the Abadar-dominated building) to run. Marcellano has a checkered past that he deftly avoids talking about, and has been sternly advised by Anastasia to operate his controversial faith in a measured fashion.
*Father Conwrest Narthal (Cleric 2): A dour, drab man in personality and dress, this priest of Pharasma is an oddity in many ways. Not from Cheliax or recruited by anyone, he reported receiving a vision to come to Rasdovia. His introverted nature, and focus on the grim aspects of his goddess (death, burial, last rites, etc.) hides a much more altruistic spirit than one would initially believe. He sparing runs the chapel to Pharasma in the Cathedral, and otherwise manages the graveyard as well as quietly providing healing services as needed.
Guard
*Royal Abadarian Guardsmen (warrior 1): A group of fanatically loyal men-at-arms organized by Alexi La Vallette to focus on personal protection for Queen Anastasia when she is in Rasdovia. They are divided up into three eight-hour shifts to ensure around-the-clock protection for the Queen. Each guardsman wears stylized scale mail and a large steel shield with the Rasdovian crest, inlaid with Anastasia's personal seal to set them apart from the army and other guards. Armed with longswords and crossbows, Alexi puts a premium on order, discipline and a pristine appearance.
*LT Korlan La Vallette (Warrior 4): Alexi’s son is a giant brute of a man wielding an oversized Warhammer. A boastful sort who fashions himself a “man’s man” he is surly and unlikable, but as Alexi’s son is the 2nd in Command of the Guard. The guard protects Anastasia around-the-clock in shifts, and Korlan gives himself the plum day-time watch leader role. When not on duty he is more likely than not to be drinking too much and getting in to fights with anyone foolish enough to not avoid him. He is deferential to Anastasia, Alexi, the Infernals and not a soul else.
*SGT Aldus Navoor (Warrior 2): An Osirion orphan who grew up hard before joining Alexi’s battalion in the Chelaxian army, Aldus is a generally bitter and sarcastic man that followed Alexi and his sister (see below) to Rasdovia. He converted to the Abadarian faith after hearing one of Anastasia’s sermons, and is now fanatically loyal. Aldus runs the 3rd (overnight) watch for the guard and what he lacks in charm he makes up for with efficiency and organization.
*SGT Lucia Navoor (Warrior 2): Aldus’ younger sister, Lucia is a broad shouldered but attractive woman and her brother’s equal as a combatant. She also served under Alexi as a way to leave the orphanage, and both siblings see the older man as a father figure. Wary and very military in outlook, she is nevertheless more practical and personable than her brother. She is also by far the most admired of the Guard leaders (other than Alexi), making her 2nd watch highly sought. Lucia is a bit awestruck by Anastasis but works hard to keep her bearing when in the Queen’s company.
Royal House Staff
*Royal House Staff (Expert 1): Anastasia's personal apartments are served by the Royal House staff, a coterie of scribes, maids, chefs, butlers, hairdressers, wet-nurses, body servants and the like that personally attend to the Rasdovian Queen whenever she is in the country. Some are hold-overs but many are newly arrived to serve the Queen.
*Maja Rockbinder (Expert 3): An old, no-nonsense female dwarf who has worked her whole life in nobles' houses, Maja was a direct referral from Anastasia’s father. Anastasia was skeptical at first, but Maja hit all the right notes when interviewed. Now the Major Domo of Anastasia’s bevy of servants, Maja is a tough taskmaster whom the servants both respect and fear. Deference to nobles comes naturally to her, and she has a tendency to see people through that lens (noble or not) first and foremost.
*Terrin Longsine (Expert 2): The Longsine Clan are well-known fine craftsmen in Westcrown (Cheliax) and House Rasdovan there has been a frequent patron. Highly talented but hemmed in by a number of siblings, Terrin was looking for greener pastures even before Anastasia’s father suggested he go to Rasdovia. Upon arrival he was instated as the Royal Artist and uses his wide skill set to create works of art for Anastasia. Jewelry and other “wearable art” is his favorite, which pairs nicely with Anastasia’s enjoyment of enchanting such items as magical. Terrin seems to think himself noble despite his common origins, which fools some and irks others.
Informants
*”Eyes and Ears” (Commoner 1): Consisting a variety of individuals across Rasdovia, Anastasia's "Eyes and Ears" are a diverse bunch of commoners with no connection beyond their devotion to their Queen and their placement in jobs where important information is potentially available. The group, which largely are not aware of each other were slowly gathered by Svetlana and Anastasia over the years as Rasdovia grew. Bartenders, maids, bureaucrats, stablemen, etc., they all work jobs where overhearing conversations, or the easy ability to strike up conversations, is likely. They are located across Rasdovia, in each of the major settlements. Each source has a confidential way of getting information to Svetlana, and vice versa, who in turn secretly relays the information to Anastasia. This allows for important data to be reactively received and proactively requested/searched for. Note: the PC’s would be aware of Anastasia’s information network, but very few others would.
| Zorthalius |
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We had a bit of a timeline snafu at the beginning where we were assuming that the kingdom building turns were beginning with the Infernal Eleven back in New Westcrown. The months of Neth and Kuthona should have taken place as the adventurers were exploring Varnhold and returning to Rasdovia. Instead of rolling back the narrative, we took a -5BP penalty.
The Month of Neth (November)
(Unrest -1) As word travels through the Kingdom of Varnhold's demise and the impending birth of the heir to the throne, uncertainty grips the populace. Rumors of disappearing citizens coupled with the Queen, the Marshal, the Magister, and the Warden gone for nearly 2 months give rise to an increase in unrest across the realm.
Gathering around the eleven-sided table in the council’s room, reverently named The Third Vault, the Infernal Eleven (more recently being referred to as “The Infernals”) take their respective seats. Across the southern wall is a detailed replica of the map created by the newly appointed Royal Cartographer, Gnarthropple. Her Royal Majesty brings the long overdue meeting of The Infernals to order. Immediately, all eyes fall to the Warden and the obvious unrest sweeping across the land. (Yes, Bill rolled a “1”.) Z tries to sink into his chair and wishes he would have worn his armor to this meeting, no matter how uncomfortable it is when sitting in these chairs.
The first order of business is the expansion of the Kingdom’s lands. There is little debate around the need to immediately claim the lands just recently explored linking Rasdovia with the abandoned town of Varnhold. The necessary legal documents are created, the royal surveyors are sent out to properly record and catalogue the allotment and thus does the great Kingdom of Rasdovia expand once again. (Hexes 7-4 (hills), 8-4 (hills), 9-4 (mountains).) The Royal Councilor notes that food has not be in short supply, but there have been some unexpected rises in prices. Therefore, a new farm is zoned and a well deserving (and loyal) family is given the honor of making their labor an offering to the Kingdom.
Next on the Infernal’s agenda is the allocation of royal funds to improve the Kingdom’s infrastructure. With as little discussion as the decision to claim the territory leading to Varnhold, it is decided that upon the completion of the survey and annexation, roads will be built connecting Rasdovia to the ruins of Varnhold. The proper funding documents are drawn up and the procurement of services from the Paver’s Guild is approved. Completion is expected within the month.
Turning their attention from extending the Kingdom’s borders and improving its infrastructure, The Infernals begin to debate how best to allocate resources to improve the now well-established loci of civilization. After some healthy discussion (and some not so subtle threats) it is decided that the request from the Headmaster of the New Westcrown Academy to expand the gem of Rasdovian intellectual culture into a full-fledged University be granted!
Construction is to begin immediately with a note to the architect to "actively listen and just as actively ignore” the recommendations from the Royal Cartographer. As news of the decision spreads, a missive from House Lurund (spelling?) arrives, promising a professor in residence to help establish the new university. Vissanica’s usual impatient acceptance of having to attend the Infernal’s meetings shifts as she actively observes the proceedings and as the final approvals are recorded, she states that the establishment of the University will be personally overseen be her. Uncomfortable glances from the rest of the Infernals go unacknowledged as an addendum to the University Charter gives “the Minister of Inquisition unquestioned oversight of all matters pertaining to the University of Rasdovia.”
Finally, Oleg steps forward to give the Royal Treasurer’s report. Despite the unrest, it was a prosperous month for Rasdovia and the coffers are full. (Collected 43 BP)
| Zorthalius |
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The Month of Kuthona (December)
(Unrest -1) Unrest continues to grow as rumors spread of the unnamed threat that destroyed Varnhold. Citizens of Olegsburg, and Axius protest the use of Royal funds for the building of “The Highway to Nowhere!” Claiming their towns should be first to be connected to the new highway system before some desolate ruin. The Warden quickly dispatches the guard to quell the protests and the instigators quietly disappear.
The Queen enters the Third Vault with a bit less spring in her usual step. Despite her attention to fashion and decorum, the swelling of her stomach can no longer go unnoticeable. She sits with a bit less ease and calls the Kuthona meeting of The Infernals to order.
Recognizing the ongoing unrest throughout the Kingdom (Z once again wishes for his armor, he rolled a 6) the Infernals annex the abandoned town of Varnhold. The requisite documents are signed and sealed, the surveyors sent forth, and the town is immediately quarantined until the doom that afflicted the previous residence is eradicated. (Hex 10-4 is Claimed)
Before the surveyors are approved to leave for their work in Varnhold, The Infernals allocate a significant amount of funding to the modernization of the rudimentary tower built along the mountain pass between Rasdovia and Varnhold. The surveyors will be accompanied by a team of dwarven stoneworkers to expand the current tower into a fully defensible fortress. (Fortress established in hex 9-4)
The ever-growing mouths to feed across the kingdom never cease, so another well deserved (and equally loyal… and connected) family are invited to (conscripted to) establish a farm in the plainlands east of New Westcrown (Plains 6-7)
Out of the many petitions brought before the Council there are two of particular interest. One is a young brewer from Olegsburg who has been working with Oleg and Svetlana for many years providing the beers and ales that originally put Oleg's inn on the map. He saw the recipe for the “Cheerful Delvers’ Stout” while reviewing inventory with Oleg. Crafting a batch of the dark and sweet draft, the Brewer's guild proclaimed it a Masterwork and granted the Journeyman his status as Master Brewer. The newly minted Master has often spoken of opening his own brewery and seeks the funds and permission of the Crown to branch out on his own. He has a brother that settled in Axius and asks to be granted a writ to build a brewery there. (Brewery added to Axius)
The second petition also involves Axius as the need for refined grain continues to grow across the realm. The Miller’s second son from Tazlford is recently wed and seeking to establish himself. His father, Tazlford’s Master Miller, has agreed to help with the establishment of a mill in Axius. He is seeking to retire soon as his first son is soon to complete his Master Work and take over as Master Miller there. Helping his second son start a new mill in Axius would be a fine capstone to his career.
Both petitions are approved, and the requisite funds are allocated, and the documents are signed and sealed. The Infernals also make a note to recognize Tazlford’s soon to retire Master Miller for his service to the Crown. (Mill added to Axius)
As always, Oleg finishes the meeting with the Treasurer’s report. The kingdom’s finances remain robust, but somewhat short of the previous month. (Collected 40 BP) (Troy should be rolling for Unrest!)
| Zorthalius |
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The Month of Abadius (January)
(Unrest 0) Midwinter’s Night ends and the dawn of a New Year begins with Abadar’s month. The unrest wrought by the ruins of Varnhold and the insurgents of Tazlford and Axius are quickly forgotten as Taxfest is celebrated across the realm. Abadar’s clergy post the income from the previous years’ worth of taxes paid by the growing kingdom and a feast is set to reflect the results. The not so subtle message is clear to the populace, that those towns and farms that contributed more to the Crown also receive a greater bounty at the feast. Each local celebration recognizes the greatest contributor by bringing them forth to sit at the head of the feast table and are crowned king or queen for the day. They are granted a small stipend to “bequeath” as they see fit. The Ministry of Inquisition monitors this activity to ensure that nothing “unsavory” is funded.
The jovial mood flows into the Third Vault as the Infernals gather around the eleven-sided table to begin another year of despotic rule. Most of the faces around the council table are a tad rosy from drink. The Cheerful Delver’s Stout is a favorite of the feast and the new brewery in Axius is making a fine profit as was expected. (The youth have taken to referring to the dark bittersweet stout as taking a drink of “Cheer.” Although the sullener youth turn their noses up at the new drink, preferring the traditional light lager Aldori Blue Ribbon, or ABR for short.) Unfortunately, duty calls…
Her Majesty brings the meeting to order. As usual, the first item to discuss is the expansion of the realm. The Infernals agree almost unanimously that growth must be tempered given the recent unrest and the still to be solved mystery of Varnhold’s population. That said, the citizenship continues to grow and with more people come more stomachs to feed. The plains to the southwest of Olegsburg are yet to be claimed or cultivated and there is a loyal family recommended by Svetlana to establish a farm. It is also agreed that extending the roadway to the new farm would ensure its success. Svetlana agrees to give the good news to the new farmholders when she returns to Olegsburg. The Pavers Guild is all to happy for the work and promise to have the new road completed before the spring planting. (Hex 7-2 claimed and a farm and road built.)
Moving on to the rest of the realm, the Infernals begin to discuss the need to be able to move more quickly and with greater freedom across the kingdom. The threat of incursion from the Fey is never far from anyone’s mind, nor the still unsolved disaster that befell Varnhold. The extension of the very successful highway that connects the northern populous to New Westcrown has not gone unnoticed. Creating an east-west corridor would further extend the reach of Dox’s Lion Legion and the new fortress would benefit from such access. Also, the Kingdom will continue to expand to the east now that Varnhold’s writ is no more. It is decided that the Highway System will be extended to the east. (Highway added to hexes 5-4 and 6-4.)
The recent enlargement of the New Westcrown Academy into the University of Rasdovia has exhausted almost all of the construction resources within the Kingdom. The University District is becoming one of the most sought-after locations for residences and businesses alike. If the recent Taxfest celebrations on the campus are of any indication, the new University may gain a reputation as both the greatest center of education as well as the greatest center of libation. The Eleven all chuckle at the joy that youth provides and some rather less savory stories are shared.
Her Majesty delights in the growing esprit de corp of her ruling council and brings the focus of the gathering to the business at hand. The castle is growing crowded and with the new Heirs eminent arrival it will only become more so. It is time for some of the Eleven to find a home outside of the Castle walls. This is unanimously agreed to and the Royal Architect is called to begin the design of a villa in the new district of Westcrown. (Noble Villa in New Westcrown)
As the discussion of the new villa subsides, Zorthalius clears his throat. The recent festivities have shed light on the lack of light in many of the more populous areas of the capital. Petty criminals are using the shadows as a shield and it is only a matter of time before petty criminals are emboldened to become violent criminals. Z recommends that the Magic Users Guild be commissioned to light the more populous areas of the city to discourage the criminal element. The rest of the Infernals agree and it is decided that the Castle and the new Villa will be outfitted with Magical Street Lamps. (2 Magical Street Lamps added to New Westcrown.)
Dox leverages the discussion of the Realm’s security to highlight how best to utilize the newly built fortress and the diabolic army. There is little argument that the Lemure army should be moved to the new Fortress and closer to whatever threat destroyed the town of Varnhold. Dox looks to the staff hovering around the chamber and beckons one forth to call for negotiations with the Administrators of Avernus to have the army moved. As expected, the proper appropriation, allocation, and documentation are set in motion.
As the session comes to a close, Oleg stands from his seat to present the Treasurer’s report.
Looking up from his conversation with the staffer Dox waves the Treasurer down. The Marshal is concerned that we have made no significant exploration since the Infernal Elevens return to New Westcrown in early Neth. He proposes we fund an expedition of no more than 2 months to follow the river flowing into the Abadarian Sea to its headland and if necessary beyond. The rest of the Infernals see no reason to disagree and the investment of the Crowns resources are minimal, so the Edict of Exploration is approved. The Marshal of Rasdovia is granted the authority to staff and direct the exploration of the river to its conclusion. (Edict of Exploration 2BP)
Looking about the table, Oleg makes sure no other interruptions are pending. Seeing none, he stands and proclaims that the Kingdom remains solvent and in a strong financial state. (Rolled a 9 as good as before 41 BP)
| Vissannica Livianus Razdovain |
The rulers set out to tame the lands between their capital and Varnhold. Their Queen remained behind for the first time, wanting to focus her energies on growing an heir, and Akiros, no longer necessary to that effort, took her place with the party. On their first night spent out on the rolling hills, it was Akiros’s keen senses that detected the approach of three redcaps.
The party was well hidden from sight, scent, or hearing within the druidic illusions of Doxentine, but their mounts would not fit in the small area. Nor did the magic prevent the party from leaving tracks, as five mounted riders might. That said, it was strange that the redcaps were moving straight towards the party’s campsite, and Akiros immediately raised the alarm. It was an alarm that would not pass outside the campsite, due to the magic of the hidden campsite, and the party remained, perhaps, unlocated. Vissannica was also on watch and she reacted immediately to Akiros’s warning, raising a cloud of nauseous vapors around the redcaps. Soon the night was filled with the sounds of fey retching.
The party roused themselves and prepared for battle. It was then they heard the voice. It was preternaturally chilling, reminiscent of childhood fears, and sent a foreboding tingle up the spine of even the most stalwart members of the party. It seemed to be taunting the rulers, seemed to know who they were, and was dismissive of their show of force.
Safe within the illusion, Doxentine began summoning an earth elemental to hunt down the foe hiding in the darkness, while Carissa took Vissannica’s direction to lob a fireball at the hapless redcaps, who soon ran away, scorched and nauseated.
The earth elemental tracked down the Boogie Man, and Carissa’s flaming sphere illuminated it, just before it decided it could not fight what it could not see, and it too retreated, claiming it owned the night, and that the night would return.
| Zorthalius |
For the sake of timeline I am going to move the Kingdom building part of this night’s narrative until after the party returns from Silverstep Lake. Also, remember that Dox’s explorers return this month, so we are all out exploring at roughly the same time.
Waking from what little rest the party got after the Boogie Man and his Redcaps, the adventurers begin exploring the hills around them. The following night is uneventful and the area is fully explored as the sun sets on the next day. (Hex 7-6 Explored)
On the 7th day of the Month of Calistril, the party breaks camp and travels east into the mountains. It takes three days to travel into the mountains and while reaching the top of an eastern summit the party is greeted by the sight of a pristine lake whose shores butt up against the steep mountain cliffs to the southeast. They recognize the waters of Silverstep Lake from the map on the wall of the Infernal’s Third Vault. As impressive as the map’s rendering of the lake was, it could never capture the breathtaking beauty of the crystal blue water reflecting the surrounding mountain peaks. The lake takes up most of the southeastern portion of this area and continues far to the east, southeast, and south. Making camp, it is decided that a full exploration of the mountains will begin the next morning.
During the second day of exploration, Dox spots a scattering of animal skeletons along the top of a ridgeline. This evokes a discussion among the explorers of the stories of the Silver Dragon and the giant bird rumored to nest on Talon Peak. No one is certain where Talon Peak is located or if they are close. Needless to say, everyone seems to cast more than a furtive eye to sky looking for any threat from above that could have made the bone pile.
The third day passes with little of interest happening and the party makes camp near the eastern edge of the area where the mountains descend into a flat marshy area. Everyone agrees that tomorrow they will continue into the east and the marshes below. As the sunset turns the blue water’s of Silverstep Lake to a deep orange and then blazing red, Dox shares what he has learned of the lake.
The lake gets its name from its shape. From above it looks like a taloned claw and local myths claim it to be the footprint of a great silver dragon. The water is some of the clearest and cleanest the group has ever seen, and its shores run dense with nettles, cattails and other water flora. When Dox begins to describe the many water fey he has seen evidence of, Z moves closer in from his normal sentry position and presses for more details, of which there are little but conjecture at this point. Dox also describes the abundance of aquatic life in the lake as there seem to be very few predators for those living in the waters. (Hex 8-6 Explored)
Akiros asks Dox if silver eels are native to this region and the rest of the party remembers the request for 2 dozen silver eels be delivered to Beven Armoki, an innkeeper at Nivakla’s Crossing. Beven is planning an eel bake and wants to be able to serve the delectable silver eels. A few stomach’s grumble at the thought of such a feast after a fortnight of trail rations. Everyone agrees that a day can be spared for some fishing to see if any silver eels can be caught, and who knows, maybe tomorrow everyone can dine on fresh fish.
The 14th day of Calistril dawns with a chill in the air and a clear bright sunrise. The animals are given free reign and will benefit from a day of rest. The group has a lighthearted feel as they head to the shore and set up for a day of eel fishing. A bit of a competition brews between the more accomplished anglers, but Dox wins the day pulling in 2 plump silver eels although everyone had a good catch and both lunch and dinner are glutenous seafood feasts. The leftovers are packed away to augment the trail rations. As Dox examines the silver eels he recognizes the species as one that is partial to goodberries as bait and recommends that the party try again and see if they can catch even more.
The next morning the party breaks camp and spends the day leaving the mountains behind and moves into the strange warm marshy region that appears to take up most of Silverstep Lake’s northern shore. As the day ends Dox is even more convinced that using goodberries as bate he can catch many more silver eels. He suggests that the party take another day to fish. It does not take much to convince everyone to spend another day relaxing on the shores of the beautiful lake.
Waking before the sun has completely risen, the party works through the marshy shore to test Dox’s theory and are rewarded with 3 more eels having Z and Carissa as spotters and working the nets. Dox is certain he can do better and on the second day of fishing, hulls in 10 more eels using a combination of bait, line and net raising the parties total to 15 silver eels. As before, the fishing crew also caught a number of gamefish which the everyone feasts on and add to the travel rations. As the adventurers turn in for the night everyone is looking forward to exploring the strange marsh area and quiet discussions of what awaits the party trail off as sleep and guard duty become the focus.
The first day of exploration provides little of interest beyond the earthy smell seeping from the wet warm ground and the abundance of pestering insects that make the steamy bog their home. The second day takes the group into a 4 mile stretch of bubbling bog extending about 1 mile from the northern shore of the lake. There is a significant amount of geothermal heat rising from below the sloppy ground and making the now familiar damp earthy smell almost overwhelming. The animals sneeze and shy away from where the bubbles are most plentiful.
As the party reaches a shallow crest over a particularly muddy and bubbly part of the shoreline about 15 muddy figures rise from the ground surprising everyone. With no warning the “mudmen” draw large globs of muck from their “bodies” and hurl them as a group towards the startled explorers.
Caught completely flatfooted most of the party is splattered by the steaming sloppy missiles. As they hit with a resounding “SHWLOP” the grime spreads across the target and almost immediately hardens into an immobilizing cast of cementlike crusting. Z and Dox are both hit by 3 mudballs and Carissa and Vissanica are hit by one each. Akiros was able to dodge the incoming onslaught despite the surprise. Everyone hit immediately feels the mud hardening and their ability to move is greatly limited. (3 hit Z causing 7 points of Dex damage; 3 hit Dox for 7 points of Dex damage; 1 hits Carissa for 3 points of Dex damage; 1 hits Vissanica for 1 point of Dex damage; Akiros is missed.)
Both Vissanica and Z recognize the mudmen and their mudbomb ability and convey their knowledge to the rest of the party. The bombs temporarily hinder movement and the accuracy of the mudbombs drops greatly as the distance increases. There is also rumor of a suffocating engulfment, but there is little understanding of how this can happen, as few have lived to speak of it.
Armed with this knowledge, Akiros and Dox move away from the mudslingers to the east. Vissanica also moves to the east and casts haste on the party. With a look of disgust Carissa violently casts a fireball and turns most of the mudmen to ceramic shells caught in various poses of attack. One of the two mudmen left “standing” is struck on its fireball-hardened side by Akiros’ arrow and shatters with a silent scream. A similar shattering sound comes from Zorthalius as he lets loose a violent cry and bursts from the solid crusting that covers nearly half of his body and with a grin he urges his horse, Harpy, forward towards the remaining mudman and between the other party members providing some cover for them.
To the surprise and disgust of the entire party the final mudman launches itself at Z, seeking to envelope him in its “body.” Z reacts almost as a reflex and strikes it from the air where it splashes to the ground at the feet of Z’s mount staggered. It is easily dispatched and the mudmen are soundly defeated. The party takes time to clean off the remnants of the mudmen’s attack and after a quick meal of salted fish finish exploring the bubbling shore. Looking across the lake there is a river flowing out of the southern end of the eastern side and also a river to the west, making the lake a headland for two rivers flowing in opposite directions. Across the lake to the southeast (Hex 10-7) the mountains rise again from the lake’s shore. (Hex 9-6 Explored, also of note, Hex 9-7; The fishing is so abundant that it counts as a resource.)
Satisfied with the results of the expedition, the group decides to return to New Westcrown via the west-flowing river. Making a final camp for the night on a rise that is as dry as anyplace the party enjoys the last of the fresh fish and turns in. The next morning, the party boards Dox’s boat and pushes off and heads across the lake and into the riverhead. The current of the river is steady and the weather continues to warm as the mountains are left behind and spring begins to make its presence known across the land. The journey is uneventful, and the explorers arrive in time for the meeting of the Infernals.
| Zorthalius |
The Month of Calistril (February)
The Infernal Eleven enter the Third Vault with an air of excitement and satisfaction having returned from a very successful exploration. Many of the faces still dark from the time traveling on the river in the early spring sun. A significantly pregnant monarch strides into the room and moves to take her seat at the head of the eleven-sided table. The other council members quickly move to take their seats and the Calistril Meeting of the Infernal’s of Rasdovia is brought to order.
(Unrest 0) The Warden stands and reports that the kingdom is free of unrest and rather abruptly sits. A pregnant pause lingers as everyone quickly moves on to review the Royal Edicts being proposed.
The Royal Cartographer walks forward trailed by no less than a dozen aids all loudly whispering to the overly dressed gnome. Ignoring the buzz of words behind him, Gnarthropple, strides to the great map along the wall with a long-pointed stick in his hand. He pauses dramatically before the map and with a flourish, he points to the center of the Narlmarches and proclaims his recommendation to claim the plainlands. A confused set of looks cross the faces of the Infernals and glances among the group confirm that no one seems to know what the bedecked gnome is talking about.
Not getting the reaction he expected, Gnarthropple looks to the map and realizes his mistake. Snapping at one of the dozen aids, a ladder is quickly produced, the Royal Cartographer climbs the ladder with significantly less fanfare and points to a section directly to the northwest of the Narlmarches and once again proclaims his recommendation to claim the plainlands! He quickly also recommends the claiming of two densely wooded areas within the Narlmarches. Each pointed to with the “fancy” pointer as they are described. A discussion among the Infernals around the benefits and risks of expanding the Kingdom is brief and it is obvious there is little objection.
The formal documents had already been prepared by Gnarthropple’s aids and are presented for seal and signature. As Anastasia affixes her royal seal, she indicates that the meeting should continue. (Claimed Hexes 0-2, 1-4, 3-9) (-3 BP)
The next agenda item is improving the infrastructure of the Kingdom. Everyone agrees that the newly claimed plains should be farmed and a road to increase trade be built. Considering the distance from any settlement is considerable for this new farm, a particularly loyal citizen should be granted this homestead. The Royal Councilor is given the task of finding a suitable candidate with the Spymistress’s approval, of course.
The completion of the new Fortress along the pass to Varholdt laid bare the Kingdom’s dependence on “foreign stone.” Almost all of the raw materials that the dwarven stoneworkers used came from Truestone Quarry in Kenabres . Although, Rasdovia is happy to patronize those who so directly support the battle at the Worldwound, it is time to find a source of solid Rasdovian stone. A few surveyors’ reports have been reviewed by the Masters among the dwarven stoneworkers, and a very promising site for a quarry is located along the route to Varnholdt. Additional funds are allocated to retain a dwarven Stonemaster and a few Journeyman stoneworkers to help establish a quarry. A number of mostly promising Rasdovian citizens who worked on the fortress alongside the dwarves are conscripted to help with the establishment. A clerk is dispatched to take care of the proper forms and communications and with that, Rasdovia is now in the stone business. (Quarry built in 7-4)
While looking over the surveyors’ reports, Glaucon Nessar points to an annotation from one of the dwarven masters. Apparently, the hills just to the east of where the quarry will be built a number of ore veins were spotted making it a very promising location for a mine. The Royal Treasurer points out the success of the previous 2 mines the Crown had approved and its close proximity to the new quarry and with a road already running through the area it seems the perfect investment. Most of the Infernals remain skeptical of the new Treasurer, having become accustomed to the steady Oleg in the role, but few around the table have the training or patience for what Glaucon does. No one seems to have any objection and so almost by sheer lack of interest a Third Royal Mine of Rasdovia is established. (Mine built on Hex 8-4)
Akiros stands and addresses the Council in his capacity as General. Having already sought the support of the Warden and the Magister, he puts forward a request to continue the expansion of the roads and to connect Tazlford to the growing highway system. He speaks eloquently of the benefits to the Kingdom’s security as well as the increase in trade. With three of the four martial leaders in obvious support, the matter passes and the expansions are approved. (Roads in Hexes 1-4 and 3-8; Highway in Hex 3-8) (-21 BP)
The meeting agenda shifts towards improving the settlements of Rasdovia. There is much debate about how to spend the current budget as there seem to be many competing ideas. As the Kingdom grows, so do the various priorities. When the idea of minting the coin of the realm is floated, Her Majesty gives a quick nod. "Yes, it is time we had our own coin." Debate stops short and the Queen beckons the clerks forward and instructs them to make the proper arrangements. Svetlana daintily clears her throat drawing the Crown’s attention.
“Your Majesty, may I suggest building the mint in the new District? The Castle District is already growing crowded and the work and artisanship created by a new mint will attract many new citizens to the area.”
Seeing no objection from the rest of the Eleven, the Queen makes a quick annotation to her decree and it is done.
A side conversation had begun around the need for increased trade outside of NWC, and Glaucon once again becomes more and more animated with excitement. (Her Majesty makes a mental note to discuss proper decorum with the new Treasurer. Having the gnome prance around is one, thing, but a Treasurer must be as steadfast as the coin he manages, and now that coin was truly hers.) A proposal to put a trade shop in Axius appears to have broad support. Already growing tired from the length of the meeting, Anastasia beckons a clerk over and instructs them to make it so, almost before the decision is finalized.
Her Majesty indicates that the Treasurer should now give his report, but before he can, Dox announces that the explorers from the Edict approved during the Infernal’s Meeting in Abadius has returned and are ready to report back on their findings. Having already read the reports from the explorers and the Treasurer, Anastasia asks Akiros to close the meeting after the explorer’s are finished. He nods with a mixture of respect and fondness. The room remains silent as the monarch steps quietly through the door. As it closes the meeting continues.
A rugged young male Halfling, a stooped male half-orc and an ageless female human step forward. The human lifts her chin and makes the following report:
"We followed the Gundren River into an area of rolling hills (Hex 8-7) from the west to the east. The river continued through the hills (Hex 9-7) and where it was fed from a giant lake called Silverstep. We then traveled east up into mountains (Hex 10-7) where the lake continues. Another riverhead emerges from the lake and through the mountains to the southwest. Following the mountain river, the mountains continues where the river splits from the northeast where the we came from and joins another tributary which joins the stream we were following from the east and then flows into a larger river flowing to the west. The little Sellen River is what we reckon it is called.
At this point Lorc (she indicates the half-orc to her left) thought he saw a drake or dragon flying high overhead. Could have been a gull though. We followed the river to the west and the mountains fell over into the plains (Hex 8-8). Continuing along the river the plains continue (Hex 7-8) where we crossed the border back into Rasdovia."
All three give what might be considered a bow if this were the Staglord’s fort.
With the report ended the three are quickly forgotten and then dismissed. Everyone around the table seems anxious for the meeting to end. Akiros points to Glaucon, who looks confused, but luckily realizes it is his moment and stands too quickly and almost knocks his chair backwards.
The Kingdom remains solvent and in a strong financial state! (47 BP in Taxes)
| Anastasia Rasdovain |
Following the second occurrence of bad dreams related to her unborn child and the Kingdom, Anastasia set off to get to the bottom of their origin and cause. Her Abadarian faith (and Chelaxian upbringing) suggests resourcefulness for all problems, so she sought council in her closest advisors. Via Dox she confirmed the dreams are not likely a natural byproduct of the pregnancy, as seemed possible when they first occurred. From Vissannica she attempted to determine if any magical effects were present, but the elven woman seemed to dismiss the possibility based off bricked Spellcraft roll IIRC. However, Anastasia's own logical thoughts (why else other than malign magic would such horrible dreams occur), combined with talks bordering on counseling with Svetlana led her to keep the possibility open that spells were involved. Lastly she consulted with the Royal Advisor, Sybyl, about the possible causes.
Emerging from the dark basement rooms in the University of Rasdovia where she oversaw the Academy of Sciences (as opposed to the Academy of Arts and Letters overseen by Vissannica and the Ministry of the Inquisition), Sybyl produced a disturbingly thorough explanation of what was troubling the Queen rolled Spellcraft in Roll20 Chat, total=29. Specifically, someone or something was casting a Nightmare spell on her. Continuing her surprisingly thorough knowledge of dark magicks, Sybyl explained that warding against effects while asleep should be an effective preventative.
Taking this new-found knowledge, Anastasia pondered her options, recalling a ring she wished to enchant for herself already that would reduce needed sleep. At the time she had only thought of the increased productivity that would result, but the opportunity to reduce her "window of vulnerability" to Nightmares was here beneficial too. She commissioned the Royal Artisan, Master Terrin Longsine, to craft an elegant golden ring with the Abadarian symbol and a Lion's Head on it, and when complete enchanted the ring to prevent the need to eat or drink, or to need more than two hours sleep per night. After a week of wear, the ring's powers took effect, and each night she cast a warding spell around her bed to stave off the Nightmare spells for her brief period of sleep.
Crafted/wears a Ring of Sustenance, a CL5 item she can easily make. Then each night will cast Magic Circle versus Evil through her Extend Rod, which will last more than the two hours of sleep she needs. Per the link below, this should stop Nightmare from functioning while the spell is active.
https://paizo.com/threads/rzs2sukg?Nightmare-Protection#1
| Zorthalius |
The party finds themselves entering a strange ring of stones surrounded on all sides by steep mountain slopes. The oddly circular gorge has multiple rings of large stone obelisks centered on a tall spire-like structure reaching over 15 feet in height. There is an odd energy or pressure in the area within and around the stone circle as if the veil of reality is weaker here than in most places across Golarion.
As everyone is moving throughout the gorge both admiring and exploring the area a strangely timbred disembodied voice seems to coalesce from the energy field surrounding the circle.
”youhelpus? You helpus? You help me?”
The group freezes looking to each other for confirmation that everyone heard the strange unearthly voice.
”You will help me?”
Everyone looks to Akiros. He clears his throat and asks the voice to show itself if it wishes assistance.
”Will you help us?”
Akiros says with authority, ”We will help no one we cannot see!”
A huge spider with the pale delicate face of a woman fades into existence in a way none of the adventurers have seen before and would find nearly impossible to describe. It is as if the she-spider had been simply waiting to be here and then was.
Most of the party immediately recognize the creature as a phase spider. They live equally in the ethereal and prime material plane and hunt as a single, a pair and sometimes clusters of 3 to 6. They are not by nature either evil or chaotic. Their kind can manipulate the raw smoky ether like a spider manipulates its web.
The spider seems to struggle with the common language and begins each sentence in a clicking husky set of sounds before switching to the common tongue, almost as if she is translating her own words. In her broken common she seems to be requesting that the party assist in the killing of something of someone.
Vissanica is intently listening to the strange clicking sounds coming from the Phase Spider as Akiros asks for more information about the assistance that the elegant beast needs. The she-spider seems to struggle to explain the nature of the threat and appears to be frustrated with the Rasdovian lack of understanding.
“The name is …zzzzz/cliiickk/iiiilllll….” More clicking and scrapping sounds along with intricate tamping of her legs on the ground.
Vissanica looks to the others and says, Xill. On any other being the facial expression may have been fear or trepidation, but on the elven noble you almost see respect and then nothing. Zorthalius inhales sharply remembering descriptions of the Xill from Hellknight texts he has been commissioning for inclusion at the University. He explains, “ Xills are the scourge of the Ethereal Plane, conquering everything in their paths with only one purpose, they seek to perpetuate their race at the expense of everything. All Xills are female and capable of fertilizing their own eggs, but require living hosts to incubate these eggs, which they inject into paralyzed victims by means of a grotesque ovipositor normally kept retracted behind their mandibles.” Z shudders in disgust.
The great she-spider nods her delicate head and with almost perfect pronunciation says, “…home…” and points to a narrow and steep path up the gorge.
There is little need for discussion among the band from New Westcrown. Beyond the obvious value of this place of power is the potential for an ally beyond the Material Plane. Also, both Z and Vissanica seem eager to test their medal against these extra-planer interlopers. With some additional (and arduous) exchanges between the Phase Spider and Akiros it becomes apparent that the Xill are above the stone circle along the narrow pathway. Resolute in their latest mission to civilize the Stolen Lands, the party follows their arachnid ally into the mountains.
Suddenly, (but not surprisingly) Vissanica makes a loud clicking and shucking sound followed by a slapping and then more clicking. The Phase Spider stops abruptly and stairs at the elven woman with shock and then relief. Both pause in their assent up the mountain pass and engage in a near performance of dancing, clicking, slapping and stomping. As the performance seems to slow, Vissanica turns to the rest of the humans and says, “Her name is Czamos.”
| Zorthalius |
”Her home in the Ethereal Plane has been invaded by her race’s nemesis the Xill and she is seeking an alliance with us to rid the area of their presence.” Vissanica turns to Czamos and the spider begins to communicate in the strange click language again.
”She is offering to reimburse us with treasure when we have destroyed the Xill. She also seems to refer to this area as if it were a connection to her home somehow through the spire at the center of the stone circle. The barrier between the Ethereal Plane and the Prime Material Plane is thin there.”
There seems to be no additional information forthcoming, or at least nothing Vissanica seems willing to share and Czamos begins leading the party up the gorge pathway again. The party follows behind Czamos as Vissanica engages her in a conversation in what the party now understands is Aklo, and asks about the abilities of Xill. The she-spider indicates that the party should prepare themselves and dismount if they do not wish to engage in mounted combat.
The party looks on with some confusion as Vissanica and the Spider-women seem to be engaged in a rather deep conversation. Their attitudes seem rather aligned in regards to the disdain they hold for the rest of the party, as if they are necessary annoyances like rambunctious guard dogs.
Preparations for the battle are made as spells are cast and weapons loosened and readied. At one-point Vissanica turns to the rest of the party and states, “Don’t let them grab you.” Everyone looks at each other exchanging knowing glances of mixed frustration and resignation from her expected behavior.
Czamos gives the party one last look over and then glances to Vissanica to confirm the party is ready. There is a final conversation in Aklo and the spider begins to flicker in and out of existence. She is gone for several moments and Czamos fades back into sight as the Xill also appear in the clearing ready for battle. Each of the chiton armored reptilian creatures are wielding 2 bat’leth-like swords and a longbow and appear in this dimension with bows drawn and aimed at Carissa. The battle has begun! Czarnos disappears again!
Despite Carissa’s preparations the mage is struck by 2 of the Xill-shot arrows as they are not fooled by the magical images surrounding her. One of the arrows grazes her upper arm and the other slices through her lower leg. The other Xill are confused by her magic and two of her mirror images shatter as they are struck with arrows. A look of annoyance turns to fiery rage as she evokes a fireball engulfing three of the Xill. One of the creatures is burned heavily by her magic while the other two seem less effected by the local inferno. (1 Xill takes full damage, 2 save for half)
Recognizing that she is an obvious target for the extraplanar creatures, Carrissa moves behind Z taking advantage of his size and armor. Nodding to the sorceress, Z steps forward swinging his glaive at the Xill directly to the east and misses completely.
Both Xill closest to Z step forward to engage the Hellknight. They drop their bows and brandish their claws. Z brings his glaive to a ready position, but his wild swing leaves him vulnerable. His polearm is a blur of motion as he works to deflect the near-countless attacks from the two Xill he faces, but he cannot completely defend himself as he is struck multiple time by the strange swords. The second Xill is able to slide within Z’s defenses and bites his wrist, then connects with a vicious claw attack. Holding fast, the Xill is able to grapple Z wrapping the rest of its limbs around him. (31 points of damage and grappled)
The Xill to the north of the party fire more arrows at Carrisa and her magic holds as both arrows strike mirror images and they shatter.
Seeing the battle quickly turning against the Rasdovians, Akiros calls out to his allies, inspiring them to greatness. He then turns to the Xill still smoking from the full onslaught of Carissa’s fireball with three swings of his weapon, two strikes connect and the third misses but the Xill falls. Turning to the less burned Xill to the east, Akiros nearly beheads the armored lizard -creature (critical threat) but his blow glancing off of the chitinous armor doing only mild damage. Akiros lets loose a most uncavalier-like string of curses at the result of his strike.
Just as Akiros finishes his attack, Czamos blinks into existence behind the Xill furthest to the north east, she misses her strike and snaps multiple times against its back with multiple bites and the wound bubbles and festers with poison, but the Xill seems unaffected. She flashes back out of sight before anyone can react.
Cringer drops to the ground as Dox thrusts his fist to the earth. His brow furrows in concentration and three cheetahs bound from the surrounding wilderness and gather around them. Cringer stands silently and with a grim determination Dox nods towards the Xill. The cheetahs turn from the druid and all simultaneously pounce at the invaders. Each of the great cats strike their targets, some with their teeth, some with their claws, and some are able to rake into the strange armored scaled skin of the Xill. (The first succeeds with a bite and rake for 14 points of damage. The next succeeds with a claw for 6 points of damage. The final succeeds for a rake of 8 damage.)
Far from finished, Dox sinks his fists into Cringer’s mane as the giant cat pounces on the Xill directly to the north of the grappled Z. Nothing can stop the ferocity of their attack as a frenzy of teeth and claws shred through the Xills armor and rend the invader into an unrecognizable pile of quivering green meat. (Bite hit for 17. Claw hit for 13. Claw hit for 14. Rake hit 12. Bite hit 13. )
Almost as an afterthought, Vissanica glides just to the south of Z and reaches out with her magnificent sword to strike the Xill grappling the Hellknight with Frigid Touch. The Xill is encased in a frosty coat and its armor fuses with ice encasing the lizard creature in its own armor. (38 points of damage. The Xill is staggered.)
Carissa wipes the blood from her wounds as she surveys the battlefield. Seeing Z still entangled in the grasp of the nearly frozen Xill, an evil grin quirks the corners of her lips. She resolutely steps to the east and casts Flame Strike on the frosted Xill. Her spell roars from her fingertips, vaporizing the frost on its armor, and cooking the creature from the inside out. What is left of the Xill collapses to the ground literally a mere shell of what it once was. Z nods to both women in thanks and readies his glaive for what is next to come.
Seeing a clear line to the enemy directly to the north, Zorthalius charges the Xill scoring a sound hit, but its chitinous armor and scaled skin is enough to protect it and it still stands.
It is the Xill’s turn to start at the beginning of next week.
| Anastasia Rasdovain |
Dining in the sumptuous but cozy environs of the noble villa, Anastasia let the satisfaction she felt at the way the meeting with Count Jeggare and Radovan has gone prevail in her countenance. The kerfuffle with the wolf hound had caused no ill effects, the tiefling had stayed in check and, whether he was more beholden to a Chelaxian house that bankrolled Thrune or the influential Pathfinders, the Count had worked to give the impression of comity and helpfulness. Again my good Count, I can’t tell you how welcome it is to see one such as yourself in our burgeoning Kingdom. We both have come quite a long way from old Cheliax, yes? But I can see that you are fully engaged with the Pathfinder Society, a Venture Captain even! One doesn’t gain such a title sitting around in Korvosa! Tell me of your adventurers and where you have been!
Anastasia listened then with interest, prompting for details as a means to deepen rapport without being overly fawning. After a bit she moved the conversation to the pair’s current endeavors. And what of your current quest? Do you mean to strike out into the River Kingdoms? Or perhaps east beyond the confines of the Inner Sea region? Oh, you really must tell me! I do cherish my role as leader of this wonderful nation, but carving it out from the wilderness involved more than a bit of adventure, and it does get into one’s blood!
Following dinner, Anastasia and Alexi bade farewell to the guests, and Alexi led them back to the Inn where the remainder of their room and board was covered with Anastasia’s funds. Satisfaction remained at the front of her mind, but as always, she held multiple thoughts. A bit of it was devoted to Pathfinders traipsing through the Kingdom, Must keep an eye on that….a note to Zoya shall do, but in truth the warning offered by Count Jeggare was most prominent.
Anastasia remained in the dining chamber for some time, staring out a side window. Must look into House Jeggere a bit more…and the Count’s history. What would he gain by sowing discord in House Rasdovain? Is the Pathfinder Society perhaps just cover, something to allow himself greater operating freedom? She pondered the ways the man might be lying for some aim, but could not shake the uneasy feeling he was being absolutely truthful. Time to gather additional data.
Led today by Sergeant Aldus Navoor, the Royal Abadarian Guard in gleaming armor strode alongside Anastasia has she walked to the front gates of the castle. A sour, quiet individual by nature, Aldus seemed more than content to allow his liege to proceed in silence while she contemplated. He was clearly referring to Livianus….someone he would have known in life before he came to occupy Vissannica’s blade. The man clearly got up to mischief before…but can he do so now? In that form? Why would he warn me about an object, unless that object had a way to act independently?
Anastasia left the castle grounds and walked the recently-paved roads a short distance to the University, where her Guardsmen opened doors as she whisked her way to the basement entrance. The woman could have had any room in the building, but demanded the basement, of all places. Descending the stairs, the guards surrounded her in the dimly lit corridors before coming to a stout iron door. A brief knock and Sybyl emerged, the petite blonde elf smiled as if she expected Anastasia at the late hour. My Queen, what can I do for you?, she said as she quickly closed the door behind her and stepped forward, allowing no look beyond for the guards. Polite, proper, understated…and yet…, Anastasia thought for a brief moment before stepping closer and whispering in the elven woman’s ear. Tell me everything you know, and can find out, about magical swords operating independently or even….controlling people. Be thorough, take the week. Stepping back away from Sybyl, Anastasia caught her expression: a knowing smile, a request very much anticipated. Of course, my Queen, she answered quietly, then bowed before returning deftly behind the iron door.
| GM Crellan |
The next morning Sybyl returns with the requested information and several references that allow her and Anastasia to piece together information on House Jeggare and magical weapons.
For House Jeggare: House Jeggare is an ancient noble house found across the entire extent of Avistan, although centered in Cheliax.Extremely wealthy, it joined House Thrune and other allies in building the Qatada Nessudiddia in Westcrown between 4639 AR and 4677 AR.
The branch of House Jeggare in the Varisian city of Korvosa descends from a nephew of the famous philanthropist Montlarion Jeggare. It controls the second-largest share of dock space in Korvosa, allowing the family to generate an enormous income through its brisk trade. Nearly a quarter of the city's privately held assets are controlled by the family, making it not only a powerful and influential noble house but also the wealthiest. House Jeggare survives the sometimes cut-throat politics of Korvosa by keeping a line of credit open for the monarch and other noble families, and by acting as the chief financial backer of both the Korvosan Guard and the Sable Company.
For Intelligent Weapons: If a weapon is powerful enough it develops enough of a Ego that it can challenge the wielder for dominance. This is rarely permanent, but it can virtually control the wielder for bouts of time - especially if the wielder does something diametrically opposed to the weapon's will.
| Anastasia Rasdovain |
While the Infernals are all back in New Westcrown, Anastasia would want to accomplish a few things before the group headed back out again.
*Vissannica and Livianus: After telling Dox about Count Jeggare's recent visit and getting his advice, she would attempt to approach Vissannica and ask if she could speak "directly" to Livianus. She understands the sword can't speak, but is requesting that Vissannica directly translate. If Vissannica cannot be convinced to do so (Anastasia is pretty convincing for most, but it's different with her sister), she'll let it go. If she agrees, Anastasia will tell Livianus/Vissannica what the Count insinuated, and ask if she should have any worries about Livianus' intentions. She'll continue this conversation for detail as long as possible, including the fact that Anastasia welcomes Livianus' vast knowledge, experience and power to aid in her rulership of Rasdovia. Additionally, she would seek to find ways she could aid Livianus' goals without harming either herself, her rulership of Rasdovia or her sister.
*Diplomacy: Anastasia would also assemble the full Council to discuss the issue of Diplomacy with surrounding rulers. She specifically is thinking of Brevoy, Mivon and Pitax. The goal would be to establish formal relations for the purpose of better understanding the political and geographic situations with each of these lands, as the 3 of them represent all of our borders. Brevoy of course is known, but also troubled, and keeping our pulse on things there can serve as a Distant Early Warning for problems. We likely had our first run-in with Pitax when the "Gregori Incident" occurred, so this would be more of a "know thy enemy" quest. Mivon is a River Kingdom just south of New Westcrown and maybe our best chance to form a new alliance (or at least get better info, we know very little about them). These diplomatic efforts could be mostly free-form RP, or there are optional rules in Ultimate Campaign (pg 228) regarding Diplomacy. How we would handle this would need GM input, but moving ahead with neighbor diplomacy would be a priority for Anastasia.
*Noman Centaurs: The logical next step for the group is to ahead along the newly-built highway to Varnhold and the unexplored hexes to the immediate east and north. Once these hexes are explored and threats neutralized, we can rebuild Varnhold and establish a better connection to Restov. With Anastasia about to pop (and wanting to stay with her child a bit longer anyway), she wouldn't be along for the trip. These hexes are most likely where the Noman Centaurs are. IIRC, there are hundreds of them, and we have the complication of the Bow the spriggands likely stole from them. Anastasia would want to make sure we are all on the same page regarding how to deal with the centaurs. As always, she is open to ideas from the group (i.e. however we vote as a group) but her initial guidance is to offer the bow in friendship, but make it clear that the land will fall under the Kingdom of Rasdovia. If they need to be fought and subjugated/eradicated, so be it, but a peaceful option that would render them harmless to Rasdovia (and Brevoy, the Centaurs being a problem was mentioned in our writ) is preferred.
| Zorthalius |
Late Update, sorry gents:
Xill Battle Concludes and a Trip to the Crossing
The battle continues with the Xill fading in and out of existence and Czamos seeming to slide from one reality to another at will.
Akiros’ bow is only partially useful as more often than not his arrows simply pass through the strange insectile lizard creatures. The summoned leopards attack with ferocity and score at least one hit although the strange semi-existance of the Xill avoid the more deadly attacks.
Cringer is even more devastating rending and biting the final Xill to death. Vissanica asks Czamos to confirm that the all of the creatures are dead and she does.
Making good on her promise, the phase spider leads the party into a cave where an interesting chest lies on the ground.
Akiros thanks the spider for her gift and expresses his goodwill as a neighbor to the kingdom. But little seems to be understood by the spider.
Vissanica says, are you going to stay here? And Czamos says this is my home.
Vissanica states, We may be back to make this part of our kingdom.
Czamos answers with an arachnid shrug and slides from view, with a quiet, “Leave me in peace.”
The party begins to examin the chest and detects a field of conjuration. Trying to discern what type of conjuration this is. The chest is part of a secret chest spell and describes its function as... You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. The chest can contain up to 1 cubic foot of material per caster level (regardless of the chest’s actual size, which is about 3 feet by 2 feet by 2 feet). If any living creatures are in the chest, there is a 75% chance that the spell simply fails. Once the chest is hidden, you can retrieve it by concentrating (a standard action), and it appears next to you.
The chests are non-magical and can be fitted with locks, wards, and so on, just as any normal chest can be.
Akiros moves to open the chest and it is locked. Fearing that the owner will recall the chest, the party decides to head north to Navikta’s Crossing. Traveling 5 days to the small town, Anastasia is updated be Akiros through her sendings.
Upon arrival, the party immediately searches for a locksmith to open the chest.
| Zorthalius |
The Bard, the Crusader, and a Pint of Cheer
The party is directed to the Inn where the local innkeeper Beven Armaki is overjoyed to have the eels. He gladly gives up his +2 buckler (a family heirloom) as a reward for such a treat. He invites the party to attend the eel bake in 2 days and suggests they rest their feet as the afternoon is turning to evening and the common room is just beginning fill for the evening meal and entertainment.
Akiros engages with some of the locals and works to speak up the accomplishments of the kingdom to further bolster the impression of Rasdovia and its capitol New Westcrown. Speaking of the growing industry and the many towns that have been established. (Diplomacy Check from Akiros -> 20) Some of the people who Akiros talks are impressed with some of accomplishments.
Vissanica and Z sit quietly in a corner and glare at the country bumpkins making up the common room crowd.
A bard from the inn’s common room approaches Akiros seeming genuinely surprised that New Westcrown has a University and your settlement is larger than Navikta’s Crossing and much larger than Varnholdt. He introduces himself as Thromdin Merriland. Akiros encourages the bard to stop at Olegsburg along the way, which was once just a trading post. The bard agrees to visit and then asks as an almost afterthought… What of the rumors of diabolism? Vissanica’s head turns gracefully and she comments, “Those rumors are terribly underrepresented.”
The innkeeper recommends the town’s blacksmith may be able to open the chest. Z asks about other options as Akiros quietly cuts him off and indicates we will charge that battlefield when we get to it.
Of interest to Vissanica, is talk of an arcanist in town known far and wide as a source of quality arcane items.
The party enjoys a night at the inn. It may be the interest from Thromdin, as he sings an Andoran song about a battle of Hellknights that seems to describe the trademark armor.
Cheerful Delvers Stout is on tap and everyone enjoys a few “Pints ‘o Cheer.”
| Zorthalius |
The Blacksmith and the Mayor
The party awakens the next morning and heads to the blacksmith shop to see if they can open it. The blacksmith examines the lock and indicates that there is no way for him to open it without destroying it, or its contents. Obviously, a bit uncomfortable with the subject, he does suggest a group who frequents the Crossing lead by a fellow calling himself Brenthen. He or one of his ilk may be able to open the chest. If anyone in Navikta’s Crossing can open a lock like that and leave it undamaged, it would be him.
Akiros asks, “Where can I find him?”
The blacksmith replies, “He is around the inn sometimes, and is a half elf, taller than most with long blond hair. He seems to want to look more elfy than most of his type.”
Akiros nods and tells the smith, ”We will be looking for him then.”
The smith’s eye return to the chest and he says, ”Sorry I could not be of more help, and if you do want to sell the chest, I will buy it from you for 5,000 gold.”
With that information, the party returns to the inn. Akiros is off to visit the Mayor while the rest of the party decides to wait and see if Brenthen shows his face around town. Akiros learns in his meeting with the mayor that they are fully loyal to Restov and the Mayor is appointed by the rulers of Restov. Akiros comes to understand that when Restov has sent mayors into the city to rule, it has not gone well. Locals are much more appreciated as leaders. Information on all settlements are directly reported back to Restov. They heard about one settlement far to the west, established by a nobleman and working with Kelid barbarians. (Hooktongue Slew perhaps?) The Iron Wraith mercenaries came through and went even further to the west and heard nothing back from them.
Akiros talks up trade opportunities and offers to gift some of the Cheerful Delvers’ Stout to the town. There is great interest in increasing commerce between the two nations.
| Zorthalius |
…meanwhile, back at the Apothocary…
While Akiros is visiting with the Mayor, Vissanica decides her time would be better spent checking out the arcanist and much to her chagrin, Z decides to tag along out of sheer boredom if nothing else. The building described to them is one of the nicer in the village and as they approach they see a wizards hat inscribed on a sign. The storefront is open and the vendor is a middleaged woman.
Vissanica approaches the woman and shooting her a challenging stare asks, ”Where did you study?”
Without batting an eye, the woman responds, ” The Arcanarium, where did you?
Vissanica ignores the impertinent questions and asks, ”How long ago?”
The women replies, ”Quite a while ago, unless you studied there, I don’t know why that is relevant.”
Vissanica has already dismissed her and begins to detect magic and study the items on display.
The arcanist narrows her eyes and says, ”If you are not going to purchase anything, I would ask you to leave. ” She picks up a wand.
Vissanica turns and crisply states, “I have not decided if I would purchase anything yet. Is there a law against browsing?”
The woman picks up a rod
Vissanica asks in a bored tone pointing to a sword and shield, “What are these?”
The arcanist replies, ”That is a powerful shield and a powerful dueling sword that makes one better able to defend ownself.”
Vissanica identifies a belt of incredible dexterity +6 which she then tells Z who seems very interested in this item. She then asks, ”What does the rod do?”
”It is a Rod of Splendor.” the women replies offering no additional information.
Vissanica almost begrudgingly states, ”This is impressive considering where you live, you have done well for yourself in this backwater. Good day to you.”
Vissanica turns and leaves. Z follows. Vissanica looks to Z, "I suspect she has a patron in Restov." The rest of the journey back to the inn is made in silence, but both elf and human seem to take some delight in the way traffic seems to move far out of their way as the pass along the mildly busy streets.
| Zorthalius |
An Eel-bake at the Crossing
The next day dawns with an air of excitement as the whole town turns out at the Inn to prepare for the town’s annual Eel-bake. Preparations start early in the morning and take place both inside and outside of the inn. The woman from the Arcanist shop is present and holds a place of obvious esteem amongst the citizens of The Crossing.
It is a warm and lovely affair with fine weather and good food. Compliments are shared with the party for bringing the silver eels. Children’s games are set up along the green and Cheerful Delver’s Stout is flowing freely well before the sun reaches its zenith. Early in the afternoon Akiros hears a voice behind him state, “I hear you have been looking for me.”
Akiros turns to see a tall, fair-haired half-elf looking at him with a critical eye. “You are a bit fancier then most who come looking for me.”
Akiros beckons the half-elf to follow him into the inn where he shows him the chest, ”Can you open a chest we have?”
Brenthen glances at the lock on the chest, ”Most likely.”
“For how much?”, asks Akiros.
Brenthen answers immediately, ”100 pieces of gold.”
Akiros replies smoothly, ”50.”
A slight smile tickles Brenthen’s lips, ”How about 1/3 of the contents?”
Akiros, seeming a bit flustered retorts, ”That is not how bartering works.”
Brenthen’s smile grows, “ We have here what I would call a monopoly. So how about if there is more than 200 gold in the chest you give me 200 gold, if there is less, you pay me 20 pieces of gold?”
Akiros, insulted at this point states rather coldly, ”Thanks for your time.” and turns to walk away.
The party discusses it and decides it is worth it to just have him open the chest for 100 gold pieces. It takes Brenthen nearly 20 minutes to open the chest. The party pays him and takes the chest up to their rooms to open it. Brenthen protests that he should get to see what is inside. Now it is Akiros’ turn to smile, ”That was not the agreement.”
The chest contains clothing, a book, and a wand. Upon Vissanica’s casting of detect magic, the book and wand glow a soft blue. Vissanica recognizes that the wand casts Dimension Door and the book is a Wizard’s spellbook.
The rest of the festival goes well and the Rasdovians continue to draw interested glances and friendly conversations. Thromdin Merriland continues to make note of the group’s actions. Beven Armaki treats the party as near royalty and basks in the success of the festival.
As the day draws to a close, and the sun sets, a few of the townsfolk ask about the fate of Varnholdt, as rumors continue to grow. Akiros explains that Varnholdt was overrun by spriggan. Rasdovia has since annexed the ruins of the town and are in the process of resettling. Throm Merriland presses for details and Akiros detours the conversation highlighting the wonderful day and no need to discuss such gastly details. The more than tipsy bard asks far too loudly and with a slight slur, ”So, your druid did not get eaten by a river monster?”
| Zorthalius |
A Missing Brother and a Missing Professor
The morning following the Eel-bake the party rises with varying amounts of pain and bloodshot eyes as they make ready to continue exploring their writ. Leaving the inn they wave to some now familiar faces as they head out back into the wilds
Heading to the south the party enters a range of hills and as they explore, Dox spots a number of buzzards circling over a deep crevice. Peering down the steep drop, they see a body dressed in noble attire who appears to have fallen into a gulch and broken his neck. As Dox makes his way down to investigate the body he announces that it is at least 2-3 month’s dead.
Vissanica notices a mother of pearl broach that she recognizes from a request by Edrist Havaki during one of the nights spent in the common room of the inn at Navikta’s Crossing. There was mention of a reward for someone returning the idiot nobleman or at least his ugly broach.
This sparks a conversation about the books found in Varnholdt and the comely half-elf who had been looking for a professor.
Everyone agrees to turn back to Nivatka’s Crossing and return the broach. They would also see if there is more information information on the Missing Professor.
Beven Armaki is delighted at the Rasdovians' return after being gone for only a few nights. He has their rooms readed and points out Edrist Hanvaki at a table by himself with more than a few empty tankards surrounding him. Akiros gently gives him the tough news offering him the broach. He honors his commitment with a 3,000 GP reward. Akiros talks up the trade opportunities of Radovia and New Westcrown with the young nobleman.
The rest of the party heads up to their rooms to settle in and when they return to the common room, Akiros is speaking with a young half-elf who everyone assumes is Jemanda. Vissanica produces the books and shows them to her. She is crestfallen and was hoping she could convince Ervil to return. It is a bit of a personal challenge for her to find hm. Akiros reiterates that we did not find a body and the magic protecting his belongings may prove he lives yet. Akiros asks, "Can you tell us more about Iobaria?" Jemanda waxes academic and provides a bunch of info… (https://pathfinderwiki.com/wiki/Iobaria)
The party seems a bit suspicious of her motives and Akiros seems to think she is a bit disappointed or almost disinterested. Dox thinks that she has failed in some way and is not looking forward to returning empty handed. Dox also gets the feeling she would be very interested in what we found in Varnholdt. The party gives her all of the details and shows her everything they have found.
The young half-elf is very excited and offers the party a substantial reward for the books, papers and musical instrument to take them back to the university. Akiros says you can have everything for the reward, and we want your help in solving the mystery of Varnholdt.
She tells the party the following information on the Centaurs:
They are led by a warrior priestess of the Mother Moon an aspect of Desna. The females of the tribe are the warrior class. Males are the makers and this goes back in their history from a time when war and many female births flipped the more traditional Galorian social norms. There are rumored to be between 200-500 centaurs in the tribe and they range through the Dunsward area.
By the end of the evening and the sharing of knowledge, she has agreed to join the University in New Westcrown and will travel there as soon as she meets her obligation to Kitharedian Academy.
Remembering the head-pounding morning following the Eel-bake, everyone retires early ready to bed. Heading out once again the next morning to explore, armed with far more knowledge than before.
| Zorthalius |
A Different Type of Crossing
The Rasdovians travel the road to the south through the hilled region directly outside of Navikta’s Crossing and as the days pass the hills give way to plains. Exploring the area, the group finds a fully functioning bridge crossing the river that bisects this plains land. Besides the bridge, there is little of note in this area.
Looking to the west, the mountains making up the northern range surrounding the ruins of Varnholdt rise from the plains. The party continues with only mild reluctance upwards and back into the mountains. The trek up takes more than a few days and the mapping of the region is even more arduous. During the first day of focused exploration the group comes across a deep crag almost completely encased in a fine silk webbing. Having already dealt with many types of spiders throughout the lands, the party approaches with caution.
None want to leave such an obvious nest to fester, so preparations are made for battle and the Rasdovians approach with their eyes peeled. The webbing seems to focus on a bridge connecting the near side to a cave entrance on the far side. Below the gorge drops for at least 50 feet and maybe more. Some brief study of the bridge indicates it is sturdy and should hold the weight of the party, so Z steps out to cross first with the rest of the group following.
Just as Z is about to step onto the far side of the cliff, two spidery humanoid creatures emerge from the webbing and release the bridge causing Z to plummet to the bottom of the crag where he lay prone and severely injured. Once again, Z find himself face first in the dirt. The rest of the party is able to fly or bound to safety.
Strange humanoid arachnids begin to emerge from all around the party. Carissa opens combat with a scorching ray incinerating one of the creatures and the burning husk plummets into the crag. Of the remaining arachnids, three attack Vissanica and two attack Carissa. All miss but one who is fooled by Carissa’s mirror image.
Akiros steps Bounder forward and shouts, “FOR THE QUEEN!” and fires his bow three times in quick succession at the spider dude to the southwest of Vissanica. All three of his arrows strike true and the spider dude falls to its death, nearly splattering Z below.
Z stands with a pained grunt, looks askance at the crumpled and smoking arachnid bodies surrounding him, and quaffs a potion of cure light wounds healing some of his injuries, but none of his pride.
Vissanica casts shocking grasp channeled through her sword at the spider dude to the west. It is cooked inside out and falls to its death again only barely missing Z who shouts up to the rest of the party, “Hey! Watch it!”
Ignoring the shouts of the Hellknight, Vissanica continues the spider bar-b-que, electrocuting and killing the spider humanoid to the northwest and southwest raining two more smoking, well-done carcasses on the Hellknight below.
Dox and Cringer pounce forward and in a fury of claws and teeth easily dispatch the remaining two creatures thus adding two more shredded and broken corpses to the shower of death splattering around Z whose once pristine armor is now covered in more spider fluids than should be allowed by gods or mortal.
With some minor engineering, Z is rescued from the crag, now crypt. And further healed by Vissanica from the wand of Infernal Healing. Within the cave, the bones of a long dead dwarf lay there clutching a softly glowing war hammer. Beside the bones is a well-wrought chest.
Akiros checks for traps, and finding none, opens the chest to reveal some treasure. OOC: didn’t write down what was in the chest, sorry. Stowing the hammer and treasure, the party continues the exploration of the mountains with no further incident.
| Vissannica Livianus Razdovain |
As the heat of the raven’s eruption below her subsides, the smell of burning horsehair and scorched human flesh fills Vissannica’s nose. She looks down to smoke rising from her allies, and notes they are all still standing. She approves.
As she glides down to the scorched earth, she reaches into her haversack and draws forth a bone wand etched with pulsing red veins.
She lands beside the Hellknight, who stands resolute despite wounds that would kill most men. Glaive in one hand, he lifts his visor with the other, meeting her eyes.
Raising the wand to his forehead, she intones, “The bloodflame of Hell burns away your weakness.” With a sickening pulse, a thick drop of blood is excreted from the tip of the wand. With a few quick motions she inscribes the inverted pentagram of The First upon his brow. Sizzling against Zorthalus’s flesh, it is absorbed within seconds, leaving no remnant save a faint sulfuric odor. She knows it burns his injured flesh fiercely as it begins to knit and rejuvenate, but the Hellknight shows nothing.
One by one, she circles among the Rasdovian elite, offering them the succor of Devil’s blood alongside exultations of the Dark Prince and his realm. None flinch away, and while, perhaps, not all relish the ritual, none can deny the necessity of her diabolic power.