Strike the Earth: Histories of Greed and Determination

Game Master djdust

A Dwarf Fortress Inspired Kingdom Building Campaign

Campaign Reference
Campaign Map
Battle Maps
Party Inventory


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Occultist VMC Magus (3) Wounds (5) HP (27) Saves (6/5/6, +2 Hardy) AC23 (20/13/17) CMD (18) Lvl 1 (4/4) Transmutation (4/4) Abjuration (4/4) Arcane Pool (3/4)

Thanks for the heads up, enjoy!


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

Seconded!


Male Gnome Bard 3 Armor Class 17, T 13, FF15 | Hit Points 24/24 | Saves: F +3, R +5, W +4, +2 vs illusions | Init +2 | Perc +8

Apologies for my silence. Due to having a s%&%e immune system thanks to being chronically in pain... had to go to urgent care and get treated cause my temperature spiked too high two days in a row over the last five days...I will update tomorrow!


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

Yikes! Take care!


Info | Battle Maps

Hey, so here's a question. Looks like Urist has failed to show up. We can carry on as a party of 6, or should we recruit a replacement?


Occultist VMC Magus (3) Wounds (5) HP (27) Saves (6/5/6, +2 Hardy) AC23 (20/13/17) CMD (18) Lvl 1 (4/4) Transmutation (4/4) Abjuration (4/4) Arcane Pool (3/4)

I’d say carry on. 6 is a full party size for most groups


Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 3/6

I think 6 is plenty. I'm sad to see Urist go though.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

Urist going awol is unfortunate but these things happen in pbp.

I say we carry on with six.


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Info | Battle Maps

Agreed, I'd rather continue with a solid group of six at this point.

Urist, if you're out there, I'll write you out of the story for now. If you're ever able to return, you'll be welcomed back, I'm sure.


Info | Battle Maps

GMs Note:
Having thus completed The Theocrats' Vault, we will be moving into the Hexploration Stage of this campaign. I'm taking the time to review the rules myself, and I'll post a write-up of any houserules we'll implement as i see fit shortly.

Just know that I'm working silently in the background for now.

Until then, Please Enjoy This Brief Intermission.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

Sounds good, GM!

I may not get to post again before Friday evening.


Male Dwarf GeoKineticist 3 Armor Class 17, T 13, FF14 | Hit Points 28/32 | Saves: F +8, R +7, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +3 | Perc +9/+11 stonework, Sense Motive +8

6 is good with me as well.


Info | Battle Maps

Ok, I've gone over the rules and futzed a little bit to make it more appropriate to this campaign. Basically, I combined the rules found here and here and then tried to scale it to our campaign and boil things down to what you, the players, need to know.

Here's the result. I hope that suffices.

Looking at the Map The blue hex is where you're at. Your primary objective is to reach Droskar's Crag, which occupies the J hexes at the map center. A secondary objective is to clear out the orcs occupying the Broken Tower at hex C-6 to make accessible the Old Road between Taggoret and what once was Jernashall. This will give your future kingdom direct access to Taggoret.

I'll make sure everything is linked up under the Campaign Info tab. I'll also create an Objective's List for you to help track your progress.

Questions/Comments welcomed!

Gameplay post shortly.


Occultist VMC Magus (3) Wounds (5) HP (27) Saves (6/5/6, +2 Hardy) AC23 (20/13/17) CMD (18) Lvl 1 (4/4) Transmutation (4/4) Abjuration (4/4) Arcane Pool (3/4)

Cheers as to all the work!

——

I see 2 paths. The first is to travel to A5 and follow the river. With a solid raft we could make good time.

Or we travel to C6 and explore the Broken Tower. We then follow the old road.

I prefer the latter. Because stone > water and because I’m curious as to what is in said tower.


Male Dwarf GeoKineticist 3 Armor Class 17, T 13, FF14 | Hit Points 28/32 | Saves: F +8, R +7, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +3 | Perc +9/+11 stonework, Sense Motive +8

And we get to kill orcs. Hate orcs... Plus the river path goes through (shudder) forests.


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Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

Bullet points of the options would be great. Perhaps even also in the campaign info. Looks good overall!

By land, for sure. For all the reasons mentioned above - and the risk of carp.


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Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 3/6

Adu is fine with heading towards C6, and will advocate for exploring everything along the way. As we go she'll write the gazetteer. All of it.

(They called me mad for putting so many points in Linguistics. Mad! But I'll show them. This will be the best gazetteer ever written! MUAHAHAHAHA!)


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

@GM: You might find this handy!

Worldbuilder's Toolkit 6 on Bundle of Holding has some handy tools such as Hex Kit for mapmaking:

Quote:
Adventurer! This Worldbuilder's Toolkit 6 is our sixth annual bargain-priced collection of world creation tools for your tabletop roleplaying campaigns. Along with many gamemastering .PDF ebooks from Absolute Tabletop, Dicegeeks, and Kenzer & Company, this year's lineup features Hex Kit, Cecil Howe's award-winning desktop software (for Windows, Macintosh, and Linux) that lets you quickly and easily create hex maps for your RPG worlds.


Male Gnome Bard 3 Armor Class 17, T 13, FF15 | Hit Points 24/24 | Saves: F +3, R +5, W +4, +2 vs illusions | Init +2 | Perc +8

For travel sake and for the sake of the wagons, Toulbe would probably request B5, B7, F2, to E6 (partially using the five kings mountain road).

While most of the group would be easy to navigate the mountains I would bet we would make roughly the same time and not have as hard a time survival wise.


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Info | Battle Maps

Alas, I have no desktop computer. But, thanks for the bundle heads up! It’s good to know about other resources.

I actually do have fun doing it the old fashioned way, using google docs and Procreate.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

While Toulbe's route would likely be easier, that would take us away from the broken tower. And the Sharp End do seem to "love" dangerous places. ;)


Info | Battle Maps

I think a Toulbe means C6. That reddish brown wiggly line across the map is the border of Andoran to the south, and the Dwarven kingdoms to the north. Not a road. Sorry if that misreads.

Where you’re going, there are no roads. Except for the subterranean ones. Well, actually you might find some long abandoned roads on the surface.

The travel times listed assume you are traveling through wild terrain. Finding a road could make things easier, for sure. Of course, once you establish your fortress, you can build so many roads.

Good point with the wagons though.


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Male Gnome Bard 3 Armor Class 17, T 13, FF15 | Hit Points 24/24 | Saves: F +3, R +5, W +4, +2 vs illusions | Init +2 | Perc +8

Whoops, too true. I did mean C6, I am all for murdering Orcs. Gnomes share the Dwarves disdaine for Orcs. Plus, they dont even season their food!!! ~gasps, nearly faints~


Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 3/6

Are we on a new day? Wondering if my spells reset or not.


Info | Battle Maps

Yes. You've had a week of downtime since securing the vault.


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Info | Battle Maps

More Updates!

The Inventory Sheet is updated. Boomer and Urist left you with some CLW potions, a healing kit, flasks of acid, bear traps, dwarven trail rations, and some other miscellany. It's all under the Group Column, FYI.

Under the Campaign Info Tab you can now find a link to the Hexploration Rules, as well as a list of Campaign Objectives, and a list of the Territories to track locations and Discovery Points. The Kills list is also up to date.

Coming Soon:
The Campaign Info Document needs updating with NPCs such as Girtul and Sesnack Barrelbottom, and other locations. A reminder, this doc should be available for you all to edit if there are any notes you wish to add. It's your campaign too, afterall!

Oh, and everyone should be at full HP, Hezekh still suffers from a negative level.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

Cheers GM. :)

Goggeck is claiming 2 flasks of acid and 4 clw potions.

But everyone else, feel free to pick those off him if he's knocked out - or ask for them!

I mainly just want to make sure they're available for use.


Male Dwarf Brawler (constructed pugilist, steel-breaker, winding path renegade) 3

Sorry folks, I've been moving apartments recently. Trying to get caught up now.


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Occultist VMC Magus (3) Wounds (5) HP (27) Saves (6/5/6, +2 Hardy) AC23 (20/13/17) CMD (18) Lvl 1 (4/4) Transmutation (4/4) Abjuration (4/4) Arcane Pool (3/4)

Found this little gem on how Dwarven lawyers would think

link

And edit, just found the full comic


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:
Brunhild Liefdottir wrote:

Found this little gem on how Dwarven lawyers would think

link

And edit, just found the full comic

Warhammer Fantasy is cheerfully grimdark. :D


Info | Battle Maps

FYI, I will be travelling up to Denver tomorrow and working up there for the next week. I've been contracted to paint a mural so I'm going to be busy most of the time. However, now it looks like the weather is going to be working against me, so I might have more spare time than I had planned. I'll try to post when available.

Until then, happy thanksgiving or whatever harvest festival you prefer!


Occultist VMC Magus (3) Wounds (5) HP (27) Saves (6/5/6, +2 Hardy) AC23 (20/13/17) CMD (18) Lvl 1 (4/4) Transmutation (4/4) Abjuration (4/4) Arcane Pool (3/4)

Have fun!


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

Cheers for the notification and enjoy!


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Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 3/6

For ease of reference I've created a google doc to keep track of what we find while exploring the hexes. GM, it might not be a bad idea to have a link to it up top so it doesn't get lost in the discussion page.


Info | Battle Maps

Thanks Adu. I'll link it up later. For now i gotta go workin the cold.


Male Gnome Bard 3 Armor Class 17, T 13, FF15 | Hit Points 24/24 | Saves: F +3, R +5, W +4, +2 vs illusions | Init +2 | Perc +8

Took me a minute but I realized because the GM had mentioned I found some ingredients to make alcohol...we no longer have a brewer. So next level I will do some scratching of my head to find where I can come up with the skill points to get caught up on profession brewer as well as cook.

Toulbe seems the natural choice for grabbing said profession given craft alchemy, survival, know nature, and profession cook are all already in his skill set.


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Male Gnome Bard 3 Armor Class 17, T 13, FF15 | Hit Points 24/24 | Saves: F +3, R +5, W +4, +2 vs illusions | Init +2 | Perc +8

Toulbe and why he will constantly annoy the dwarves


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

Running out of booze!?

*eyes key of whiskey with concern*


Occultist VMC Magus (3) Wounds (5) HP (27) Saves (6/5/6, +2 Hardy) AC23 (20/13/17) CMD (18) Lvl 1 (4/4) Transmutation (4/4) Abjuration (4/4) Arcane Pool (3/4)

Hezekh, on AC.

Mithril Breastplate
Normal ACP -4
Mithril (counts as light armor for your abilities, I think) -1
Comfort or Extra Trait Feat for armor expert -0
Can further add Glamered. Comfort makes it feel like regular clothes and Glamered makes it look like such too.

So you can use it without any hinderances and have the look. Expensive but it is a way. But with downtime and smithing skills you can get half price on the mithril breastplate, and if one of us gets crafting feats for the enchantments...it would help with the price a lot.

Besides that, can’t get Dodge with Dex12. But can get iron hide (+1 natural armor AC) Improved natural armor (another +1) Armor Focus (+1 Armor AC) and Shield Focus (+1 Shield AC).

+1 Mithril Breastplate, +1 Heavy Shield, Dex12, +1 Dodge from lvl4+ Brawler, and AC becomes 22. Then throw in Feats to go higher.


Info | Battle Maps

All you need is mithril!

Can you still pummel with a shield?


Occultist VMC Magus (3) Wounds (5) HP (27) Saves (6/5/6, +2 Hardy) AC23 (20/13/17) CMD (18) Lvl 1 (4/4) Transmutation (4/4) Abjuration (4/4) Arcane Pool (3/4)

Brawlers are the best shield fighters....well, second to warpriests.

With Close Weapon Mastery, at lvl5 their Heavy Shields do 1d6 damage. Enchant it with Bashing and it does 3d6 damage! It increase to 3d6 at lvl8, 3d8 at lvl12, 4d6 at lvl16 and 4d8 at lvl20.

A crazy good weapon, as it protects you and you can beat the enemy over the head with it.


Female Gnome Oracle 3 | HP 24/24 | AC: 19 (T: 13, can't be FF)| Saves (+2 vs illusions): F:+4, R:+4, W:+3 | BAB: +2, CMB: +0, CMD: +12, | Init: +6 | Perc. +6, SM +8 | Spells: (1st) 3/6

Posting to all my games: I will be traveling for the holidays from December 21st-26th. I'll have my phone and may do some posting, but feel free to bot me as needed.


Info | Battle Maps

Thanks for the heads up Adu!

I for one am taking it easy for the holidays.


Occultist VMC Magus (3) Wounds (5) HP (27) Saves (6/5/6, +2 Hardy) AC23 (20/13/17) CMD (18) Lvl 1 (4/4) Transmutation (4/4) Abjuration (4/4) Arcane Pool (3/4)
Adu Hilnack wrote:
Posting to all my games: I will be traveling for the holidays from December 21st-26th. I'll have my phone and may do some posting, but feel free to bot me as needed.

I’ll be traveling from 22-29, so same situation for me.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

I shouldn't be unavailable for large periods but I likely will be unavailable tomorrow.


Occultist VMC Magus (3) Wounds (5) HP (27) Saves (6/5/6, +2 Hardy) AC23 (20/13/17) CMD (18) Lvl 1 (4/4) Transmutation (4/4) Abjuration (4/4) Arcane Pool (3/4)

Could have sworn to have post this...traveling with family, please bot as needed. Will post as much as I can.


Info | Battle Maps

Came down with the flu friday and it knocked me out of commission yesterday. Post inbound.


Male Gnome Bard 3 Armor Class 17, T 13, FF15 | Hit Points 24/24 | Saves: F +3, R +5, W +4, +2 vs illusions | Init +2 | Perc +8

You know a Bard can't resist a Dragon Lair....Oh dear, Toulbe gonna die out of need for dragon meat and Dragon Blood Mead!

Toulbe votes to head immediately to the Dragon Lair to scout it out cause...gold and supplies!


Info | Battle Maps

I'll check back in w/ y'all in a few days. Enjoy your holiday break!


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 3 | HP: 28/30 Non-lethal: 0 | AC: 16 (10 Tch, 15 Fl) | CMB: +5, CMD: 14 | F: +8, R: +1, W: +8 | Init: +5 | Perc: +9, SM: +10 | Speed 20ft | Judgement: 1/2 | Spells: 1st 4/4| Determination: 1/2 per Day |Active conditions:

Merry Christmas all!

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