Storm King's Thunder / Dragon Heist [5e AL] (Inactive)

Game Master Aeshuura

Running Storm King's Thunder as self contained modules in Adventurers League, starting with A Great Upheaval.


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Grand Lodge

Owlbear Rodeo

@Oghren, ha ha! XD


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

1d20 ⇒ 6

Grand Lodge

Owlbear Rodeo

Okay, two good, two bad... interesting...


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

May Ilmater smile on me.

1d20 ⇒ 5

My god has forsaken me.....for now.

Grand Lodge

Owlbear Rodeo

Hmmm, curioser and curioser...


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Which direction is the water flowing? to the north or south?

Grand Lodge

Owlbear Rodeo

North to South.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

1d20 ⇒ 3
Of course!


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

These orcs are gonna pole vault across the river and take us out...


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Game plan was to utilize the push of my eldritch blast (the tentacles) to severely hamper the progress.

Grand Lodge

Owlbear Rodeo

Okay, make me a roll, Eeerie, d20, no bonuses.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

roll: 1d20 ⇒ 11

Grand Lodge

Owlbear Rodeo

Crap, it ate my post. Time to take a break. Will update at lunchtime. >.<

Grand Lodge

Owlbear Rodeo

Sorry that it took so long, here we go again!

Sliver and Kella take shots ineffectually at the warchief and a small retinue of his that pelt the tower with javelins. After a few seconds, they begin to move toward the drawbridge and out of sight of the elf. (Hence his low roll.)

Mayberry and Oghren are forced into a retreat by the shaman's spiritual spear that thrusts at them again and again!

As the orcs filter around the West side of the walled town, they come into view for Dalron, Aukan, and Eeerie, who take shots at them wounding a few. Snow leaves her perch on the inn and finds purchase on the belltower of the church lending more power to the bunch!

After a few minutes, you are running low on ammunition and begin to pick your shots more carefully. The orcs leap into the moat and begin swimming across, and Eeerie makes them pay as his eldritch bolts hit the green-skinned marauders and tentacles reach up from the depths, dragging them down!

Soon, you have thinned them out to about 10 in number, but three of them find a break climbing up the shattered bridge to gain entry and begin howling like wolves!

You rush across the town square to head them off...

Map updated. Three are there now. Three more will be up on round 2, and then two on round 3. Round 4, the warchief will be up and round 5, the shaman will be up... All of them are wounded in one way or another.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron moves and holding his holy symbol
They are within the walls. May Ilmater bless us with his strength and wisdom.

Dalron cast Bless on Aukan, Mayberry , and Oghren. So they add d4 to attack and saves for 10 rounds


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Finally Paizo's site is back!

May has an endless supply of Firebolts, and will use that until they get within 10' of her. But first, magic missle at chief: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15. Holy WOW

For the next round, keeping fire on the chief unless another orc gets to close...firebolt: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d10 ⇒ 10. Hot dog, the dice gods love me!

Grand Lodge

Owlbear Rodeo

Okay, May look at the map, if you are able. The chief will not even be visible until round 4, if you want, I will hold that roll until he becomes visible. I am going to assume that you are moving to a place of cover, while the orcs cross the field?

EDIT: I moved you a little to get a clear shot at the closest orc.

Assuming you are saving your magic missile for the chief, Mayberry's firebolt immolates the orc's head and it drops, face-first to the ground! It had exactly 10 hp left... >.<


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Oghren runs forward joining in the wolf howling!

"ARH-WOOOOOOOOOOOOOOOOOOOO"

Grand Lodge

Owlbear Rodeo

@Oghren, Do you want to double move, or move your 30 then ready an attack when they come within range?


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

at first I was going to double move, but didn't want to be in the open on their turn. Forgot about readying an attack!

Bless: 1d4 ⇒ 4

Axe + Orc face: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
Damage: 1d12 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Owlbear Rodeo

Got it. Will move you on the map.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan hurls himself headlong into the Orcs, fighting alongside Oghren and grinning wildly

WAKPAWE!

Attack: 1d20 + 5 + 1d4 ⇒ (8) + 5 + (2) = 15
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

How many arrows do I have left?

Sliver moves closer while targeting the third orc.
"The fight's not over yet and we've still got fight left in us. You want to live? Show these brutal orcs how much."
Longbow: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Hunter's Mark: 1d6 ⇒ 1


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Thanks, yes I'll hold action for the chief. Sorry, couldn't see any orcs on the map yesterday, was going by written description. Work browser sometimes flakes out. It's all firebolts until someone gets too close.

Grand Lodge

Owlbear Rodeo

@Sliver, you have 1d12 ⇒ 10 10 left after this shot.

@Mayberry, got it.

Kella moves forward and tries to hide behind a boulder in the town square. 1d20 + 4 ⇒ (11) + 4 = 15

Waiting for Eeerie and Snow.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

As the orcs filtered out of view from Snow’s perch she descended the tower knowing they would be inside the walls soon.

Snow moves to range on the western most orc and shoots her bow.
1d20 + 5 ⇒ (18) + 5 = 23 for Piercing Damage: 1d6 + 3 ⇒ (6) + 3 = 9 Her aim regardless of the field fence providing any cover is true. Now she just hoped her last few arrows would relieve the battle field of another enemy.

Grand Lodge

Owlbear Rodeo

Snow's arrow strikes true, causing the orc to stumble just a bit, but it continues running, ever slightly changing its direction to meet Snow...

Next up, Eeerie... If he does not post within the rest of the day, I will bot him.

Grand Lodge

Owlbear Rodeo

The dark warlock walks forward, his book open and a slight visual distortion surrounding it, he whispers a response to an unseen force and throws a blast of eldritch energies!

1d20 + 5 ⇒ (20) + 5 = 25

Crit! 2d10 + 3 ⇒ (10, 10) + 3 = 23

The scene is indescribably disturbing. As the blast hits the orc, center-mast, which seems to tear through flesh and bone, tentacles erupt from the wound and tear the orc inside-out!

Round 2

The remaining orc of the first crew charges forward to strike down the dwarf, Oghren, but he is met by two axe blades as the dwarf and goliath tear the beast into three pieces!

Three other orcs make it up through the hole and rush across the field at Oghren and Aukan!

You are all up!


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron moves behind Aukan

Maybe we could use a little help

Holding his holy symbol
Ilmater show these foul beast a weapon of your spirit

Dalron cast Spiritual Weapon, It should form in front of the lead Orc.

Spiritual Weapon Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Owlbear Rodeo

The spear forms in front of the lead orc and thrusts at it, scoring a hit and drawing a line of blood!

Dalron, Mayberry, Snow, Sliver, Aukan, Oghren, Eeerie, Kella (will go after everyone else)


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver fires at the last of the charging orcs.
Longbow: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Owlbear Rodeo

Sliver draws a bead, and lets loose! The arrow whistles through the air and hits the orc dead in the chest, causing it to stumble and its momentum sends it head over heels! 1d6 ⇒ 6 The tumble manages to shove the arrow deeper into its chest and it lay still, face first in the dirt...

Round 2

Dalron, Mayberry, Snow, Sliver, Aukan, Oghren, Eeerie, Kella (will go after everyone else)


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

After the fall of the one orc, Oghren continues forward to give no quarter to the vile orcs!

Bless: 1d4 ⇒ 1

Attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage: 1d12 + 3 ⇒ (8) + 3 = 11


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

not sure how many arrows, Snow has either. If someone could move Snow forward 40ft toward the front.

Snow moves quickly forward and fires yet another arrow at the trailing orc.

Shortbow: 1d20 + 5 ⇒ (15) + 5 = 20 for Piercing Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Is this my saved action/round?


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan howls in victory and charges forward, now heedless of everything else except the glory of combat

Axe: 1d20 + 5 + 1d4 ⇒ (16) + 5 + (1) = 22
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1
Snow in the Valley wrote:

not sure how many arrows, Snow has either. If someone could move Snow forward 40ft toward the front.

Snow moves quickly forward and fires yet another arrow at the trailing orc.

[dice=Shortbow]1d20+5 for [dice=Piercing Damage]1d6+3

moved Snow 40ft. holler if not the exact location.

Grand Lodge

Owlbear Rodeo
Mayberry Kelhandha wrote:
Is this my saved action/round?

Nope, two more rounds to go. Can you see the map? Use the zoom button and you can see everything better. :)

Snow in the Valley wrote:
not sure how many arrows, Snow has either.

1d12 ⇒ 4 arrows left.

Oghren, remember these are 10 foot squares, I don't know if you would be able to get to them in a move from where you were. I will move you back and have you ready the swing again.

Oghren runs forward and sets for the charge once again, in true dwarvish fashion!

Aukan, hooting and chanting rushes past the dwarf to do the same (or alternatively, could throw javelin or handaxe.

Snow's arrow finds its mark, but the stubborn beast continues moving!

EDIT: Round 2
Dalron, Mayberry, Snow, Sliver, Aukan, Oghren, Eeerie, Kella (will go after everyone else)


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Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Well shoot! If you want to roll for me more often feel free ;)

Another tentacle lashes out at an orc..

whack: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d10 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Owlbear Rodeo

As Snow's target barrels toward Oghren, tentacles lash out from the ground, catching it around the head! A sickening crunch and crack as the whiplash rips the head from body and send the corpse skidding across the ground!

Round 2
Dalron, Mayberry, Snow, Sliver, Aukan, Oghren, Eeerie, Kella (will go after everyone else)

EDIT: One orc left for this round!


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

narf, need to put a Post-It note on monitor that says 10ft boxes ^_^


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Moving up a little and to the side, May weaves a different magic, one that glows green and shoots out a spray of poison at the orc in range. Orc needs to kindly fail a CON save of DC 13, dam: 1d12 ⇒ 10.

Grand Lodge

Owlbear Rodeo

@Mayberry, each orc that is red is dead. Let me outline the orcs that are living to eliminate confusion.

@Oghren, my bad, I should remind you guys every time that we start combat. ^_^

Sorry about the confusion! We are almost done with this segment!


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron's Spiritual weapon attacks the last orc
Spiritual Weapon Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Dalron dubble moves forward ready to heal the front line fighters.

There is more coming from the river


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan is in the thick of it, heedless of the danger.

Battleaxe: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Owlbear Rodeo

Mayberry, I hope this is okay...

May breathes into her hands, as if she were trying to warm them. A ball of flame springs into being, and she hurls it at the approaching orc!

1d20 + 5 ⇒ (4) + 5 = 9

But is flies wide!

Kella draws a bead from her hidey hole...

Crossbow: 1d20 + 4 ⇒ (13) + 4 = 17

The bolt catches the orc in the throat and it continues running, but it only makes it a few steps before it tumbles to the ground... dead.

Round 3

Two orcs, this time climb up through the hole! These charge up directly to Aukan, who swings hard! Using the first attack (22), will use the next one (7) for this round's attack.

The orc leaps back, but not quite fast enough to avoid the thin line that Aukan's axe draws across its chest! The orc roars in defiance! It had to use its action to get up to you. The goliath tribesman swings again, but this time the orc ducks and laughs!

Dalron's spectral cat o' nine tails lashes at the orc, but it does not pierce the hides that adorn the tribal beast!

Dalron, Mayberry, Snow, Sliver, Aukan, Oghren, Eeerie, Kella (will go after everyone else)


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver refocuses his Hunter's Mark as he fires at the orcs.

Longbow: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Hunter's Mark: 1d6 ⇒ 2


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Oghren moves around Aukan to focus on his orc.

Attack: 1d20 + 5 + 1d4 ⇒ (10) + 5 + (2) = 17
Damage: 1d12 + 3 ⇒ (9) + 3 = 12


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Sorry to be such a dolt! Thanks for the edit.

firebolt: 1d20 + 5 ⇒ (11) + 5 = 16 damage: 1d10 ⇒ 8
May concentrates harder, and this times (hopefully) slams a firebolt into the orc approaching Aukan (the one outlined in blue).


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

whack: 1d20 + 5 ⇒ (14) + 5 = 19
dmg: 1d10 + 3 ⇒ (8) + 3 = 11

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