HP 8/8 | AC 18 | F:3 R:2 W:1 | Perception +8 | Init +4 Female Elf Rogue 1
I'm not surprised, not only am I no longer thirsty I seem to have been healed. Maybe we should all toss a coin & take a sip. Eleanor, you got a bit banged up back there, care to try?
HP 11/11 | AC 17 | F:2 R:0 W:2 (+2Poison, All spells) | Prc +4 | Init +2 Male Dwarf Cleric 1
Perhaps faith is an advantage. Seems that there is little risk, in any case.
Approaches fountain, tosses a gold coin in, cups his hands scoops up some water and sips.
The walls of this large cavern are covered with crude drawings of goblins. The ceiling is about 20 feet high, and the room itself is about 30 feet wide.
In the southwest corner is a throne made from animal bones, with a goblin wearing a crown of bones and feathers.
Four more goblins are nearby, arguing violently with each other. The goblin on the throne appears annoyed, and is covering his ears as the four other goblins shove and scream at each other.
When Cort enters the room, the arguing goblins stop and stare at the intruders.
The chief composes himself, sits up straight, and attempts to impress his goblin minions by addressing the scary heroes in a loud voice, saying,
“Who you? This throne room of me, King Fatmouth!”
HP 8/8 | AC 18 | F:3 R:2 W:1 | Perception +8 | Init +4 Female Elf Rogue 1
Enters the room with the others.
Your name is known to all King Fatmouth. Please pardon the intrusion. We are a band of adventurers who seek to defeat a dragon which plagues our village.
If each of you introduce yourself, Eleanor will catch the eye of Fatmouth
"Ho, nice pretty lady! Me sister Bucktooth stole dragon toy. Her missing now. These idiots too scared to go find toy. If you go find toy, me let you live. And me let you go through throne room as much as you want!”
He turns to the still-arguing goblins and waves his bone scepter at them.
"Shut you not-so-fat mouth"
King Fatmouth sighs.
"She love that dragon toy. It move! It wings flap and mouth make like fire come out."
He waves his arm toward the north east corner of the cave. "She go there. She no come back."
You skirt the fountain and head toward the other door which opens with a gentle push. You see a rectangular room with a door at the southwest corner.
The chamber is bathed in red light. On the east side of the room, a pair of stone statues stand on either side of a dusty altar that is inscribed with runes. Atop the altar sits a large red gemstone. The creepy read light comes from this gemstone.
As soon as someone enters the room, a booming voice seems to come from the statues, "Approach with humility and live!"
The statues are trapped. They seem to be set up to emit a cone of fire about 15 feet, but you notice that the opening for the flame seems to be fairly high, abut 3 feet above the floor. Perhaps "humility" means by kneeling or crawling.
You can make a Disable Device skill check on either one of the statues to try to disable the trap so it doesn't go off.
Also, you're not walking about the room. No, no, no. You are examining the room from where you stand.
If any of you leave your positions by the door, please adjust your token on the map to show me where you are.
Larcenara fiddles with the trap for a few moments and finally locates a lever that she can lock into position. The trap is now disabled and will not reset
HP 8/8 | AC 18 | F:3 R:2 W:1 | Perception +8 | Init +4 Female Elf Rogue 1
Worked once, ought to work again - right?
Crawls to the other statue.
You might all want to step to the right, in case I mess this up.
Begins to work on disabling the trap as the party moves right.
disable device:1d20 + 10 ⇒ (3) + 10 = 13
HP 8/8 | AC 18 | F:3 R:2 W:1 | Perception +8 | Init +4 Female Elf Rogue 1
Huh, looks like I disabled both from the right side.
Stands up.
Eleanor, lets take a closer look at this glowing gem.
Steps to the altar, Eleanor joins her.
At first glance, the gem appears to be a large, flawless ruby
Anyone with the Appraise skill can try to ascertain its value
Eleanor:
As you examine the gem, you realize that it is an Energy Heart, which helps protect the bearer against damage from acid, cold, electricity or fire attacks.
Be sure to let me know who is carrying the gem when you leave this room
HP 8/11 | AC 12 | F:2 R:2 W:4 | Prc +2 | Init +6 Female Human Wizard 1
This stone has some magical properties. Wizards call it an energy heart. Among other things, it provides protection against fire attacks. As we're after a dragon, and Cort will most likely take point against the scaly scourge, I suggest we have him carry it.
The party agrees, Eleanor gives the stone to Cort.
This webs hang from the corners and ceiling of this room. Dozens of tiny spiders crawl about on the webs, but they're far too small to be the source of the large webs.
HP 11/11 | AC 19 | F:3 R:2 W:1 | Perc +1 | Init +6 Male Human Fighter 1
I don't like this at all, these spiderlings could not have spun these webs. Larcenara, Eleanor, I think it would be prudent if you readied you bows.
Larcenara knocks an arrow on her shortbow, Eleanor loads her X-bow as Cort cautiously advances taking care to avoid contact with webs.
Best avoid touching the web, we may not want to face the music begun by plucking that string.