Stolen Storyteller's Solo Soliloquy

Game Master imimrtl



Closed Recruitment thread for solo game.


Dotting!


4d6 ⇒ (1, 6, 6, 2) = 15 (6,6,6)
4d6 ⇒ (5, 1, 3, 4) = 13 (5,4,4)
4d6 ⇒ (5, 3, 6, 3) = 17 (5,6,3)
4d6 ⇒ (4, 6, 2, 4) = 16 (4,6,4)
4d6 ⇒ (5, 3, 4, 5) = 17 (5,4,5)
4d6 ⇒ (1, 3, 6, 1) = 11 (3,3,6)

re-roll 1: 1d6 ⇒ 6
re-roll 1: 1d6 ⇒ 1
re-roll 1: 1d6 ⇒ 1
re-roll 1: 1d6 ⇒ 4
re-roll 1: 1d6 ⇒ 3
re-roll 1: 1d6 ⇒ 2

So stats are: 18, 13, 14, 14, 14, 12 (Equating to a 37 pt buy. Not too shabby. I'll keep the rolls.)

I'll see what I can come up with once the approved races and classes are put up and then I can assign the stats and apply modifiers accordingly.


Looks good!


If you allow the hybrid classes, I was thinking of building a Half-Orc Shaman (with the Battle Spirit)/Slayer.

Some ideas for her background: Her mother was Human (Shoanti) and her Father was an Orc. Her father was part of a raid on the Shoanti village where her mother lived. It was there he unwisely took the Shoanti maiden and after the Orcs left, she found herself pregnant. Her Shoanti mother was shunned by her people and sent to live in the mountains with food and water to fend for herself and to deliver the abomination growing inside of her. Once the child was born, her mother could not bring herself to kill the babe or leave her there to die. She travelled with the baby upon her back until she found the Orc camp. She got close enough and deposited the baby on the rocky ground for the Orcs to find. She prayed to the Great Spirit that the Orcs would take her in/raise her and not kill her instantly. Her mother then ran away, back to the tribe.

The half-orc babe was discovered once it squeals/cries could be heard. She was presented to the Orc Shaman of the tribe and he claimed her - none opposed him taking the half-breed. Life in the clan was hard, especially so under the Orc Shaman who had claimed her. She became his apprentice, enduring gruelling discipline/training and punishment. (I'm giving her the alt racial traits: Shaman's Apprentice & Sacred Tattoo.) Thus her first level of Shaman. As part of her gruelling training she is shown how to handle/use weapons and to track and hunt and finds she has a knack for it - thus her foray into Slayer. With Shaman, she has spells and hexes (also spirit magic and spirit animal) and with Slayer she has fighting/tracking ability and eventually sneak attack. I think I'll call her Mazon (Maze for short).

I will be developing this story in much more depth, but just wanted to give you the bones of it now to see what you think.


Thinking of taking Outlander (Exile, +2 trait bonus to Initiative) as Maze's campaign trait. Are you okay with me reflavouring it as she has been forced to flee the Orc clan she grew up in (rather than her homeland) and is being pursued by enemies (the Orc Shaman's henchmen/bodyguards) from the Orc clan as she was born in Varisia?


Stolen, would you consider allowing three traits, one being a campaign trait and two of my own choosing? Or do you require a drawback to be taken for the third?


Stix The Armadillo Spirit Animal:

Armadillo: Male, named Stix
This round, dust-colored creature's snout pokes out of its bony armor shell.

Armadillo CR 1/4
XP 100
N Tiny Outsider (Native)
Init +2; Senses scent; Perception +8

DEFENSE
AC 19, touch 14, flat-footed 17 (+2 Dex, +5 natural, +2 size)
hp 5 (1d8)
Fort +2, Ref +4, Will +1

OFFENSE
Speed 30 ft., burrow 5 ft.
Melee claw +2 (1d2–3)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 4, Dex 15, Con 11, Int 6, Wis 12, Cha 9
Base Atk +0; CMB +0; CMD 7 (11 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Swim +1; Racial Modifiers +4 Swim

SPECIAL ABILITIES
Natural Diver (Ex): Armadillos can hold their breath underwater for up to 6 minutes. Their dense armor naturally causes them to sink; they can inflate their stomachs to counter this, accounting for their racial bonus on Swim checks.
Protective Ball (Ex): Some armadillos can roll up into a ball, increasing their natural armor bonus to +3 but decreasing their speed to 0.
Armadillo Spirit Animal: Master gains a +1 natural armor bonus to AC.
From Battle Spirit: The shaman's spirit animal looks like a fiercer version of its species, with rippling muscles and a stockier frame. It gains a +2 natural armor bonus to AC. If it already has a natural armor bonus, the bonus increases by 2 instead.
Alertness (Ex): While a spirit animal is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a spirit animal takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The shaman may cast a spell with a target of “You” on her spirit animal (as a touch spell) instead of on herself. A shaman may cast spells on her spirit animal; even if the spells do not normally affect creatures of the spiritual animal’s type (magical beast).
Empathic Link (Su): The master has an empathic link with her spirit animal to a 1 mile distance. The master can communicate empathically with the spirit animal, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that her spirit animal does.

ECOLOGY
Environment temperate or warm plains
Organization solitary
Treasure none
These squat-bodied mammals are easily recognizable thanks to their distinctive leathery shell, which provides them with natural protection against numerous dangers and predators in their native environs. Armadillos have very poor eyesight, perceiving the world largely through scent and touch. They are exceptional diggers, and burrow both to find food and to make their dens. When an armadillo goes underwater, it swallows air to increase its buoyancy, inflating its stomach up to twice its normal size so it won't sink.

These stats represent an average armadillo, which is 2-1/2 feet long and weighs roughly 10 pounds, but other breeds can range from 6 inches to up to 5 feet long, and weigh up to 130 pounds in the case of giant armadillos.

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