Starfinder: Nomad Section (Inactive)

Game Master nomadicc


1 to 50 of 194 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Setting this thread up for game development and OOC discussion.

Alrighty... I was originally considering two main campaigns to run: the published 'Dead Suns' AP, or a conversion of the old 'Age of Worms' 3.5e AP. While I think AoW would port perfectly into the Starfinder setting, I am still pretty unfamiliar with the new rules. Its a good possibility I'd get bogged down in the conversion grind and slow down the game.

AND THEN I started reading through 'Dead Suns', and while it has some cool elements, its also a bit generic in places. Not very inspiring so far. =/ However, its a very good platform to introduce the Starfinder rules and setting.

AND THEN I read a recent blog announcement -- Starfinder APs are going to a 3-part (vs the current 6-part) format! I'm a huge fan -- PbP games are notoriously slow, so the ability to run a complete story arc in potentially less than a decade is inspiring. Plus, it makes the idea of weaving multiple adventures into a campaign with the same PCs a lot more realistic.

AND THEN I read that the next AP is 'Against the Aeon Throne', featuring the Azlanti Star Empire as villains! I'm already more interested than in the current AP.

Problem is the first chapter doesn't come out until August... bah! So, in the meantime, I'm happy to run a low-level introductory scenario. There's a couple Starfinder Society modules that would work perfectly.

What do you think?


It's all new to me so i'm super excited, regardless.

Thinking an operative of some sort ... skill monkey, scout type. Also may consider taking a soldier/sniper route as well. Looking at android or damaya lashunta


For what its worth, Hero Lab Online has a functioning character builder. I was able to use the demo -- haven't hit any pay/sub requirements yet.


I too was looking at an operative, always liked bounty-hunter themed characters for space adventures but reading more on the mechanic too.

No idea on race


Note, there are a ton of 'alien' races from the Alien Archive that could be used for characters (GM permission, etc).

Unfortunately, the online SRD *still* isn't up yet. There are a couple of other 3rd party ones though.


Do the alien races have "if used as a PC" stats in the Alien Archive?


Verthani might make a good operative. That could be fun.

Space goblin hit and run soldier. Hmmm


Story Narrator

I'm good for anything, but I really like the Starfinder AoW concept.


The flying brain dude (contemplative) reminds me of the Great Gazoo. Make him an envoy, could be epic.


The following races from the Alien Archive have character racial traits. Still need my okay to use in game, though. Don't want anything too silly ofc.

Barathu -- flying jellyfish-like things from Bretheda
Contemplative -- big-braid humanoids
Draelik -- tall mystic humanoids
Dragonkin -- pretty much what you think
Drow -- dark elves... in space!
Formian -- ant-men
Goblin, Space -- self-explanatory
Gray -- mysterious aliens like from X-files
Haan -- wierd, floating insect things
Ikeshti -- lizardmen... in space! But not Vesk.
Kalo -- aquatic humanoids
Maraquoi -- feline-ish humanoids with 7 different sexes
Nuar -- albino minotaur-like humanoids
Reptoid -- shapeshifting reptilian (go figure) race
Ryphorian -- durable natives of Triaxus
Sarcesian -- large humanoids with solar-sail wings
Shobhad -- 4-armed giants with tusks
Skittermander -- tiny ewok/kobold things
Urog -- large silicon-based insect beast
Verthani -- humanoids with skin-camouflage ability
Witchwyrd -- big 4-armed magical folk
Wrikreechee -- insect humanoids with claw-arms

The 'Dead Suns' AP volumes also had a few with racial traits. Let me know if any of these sound interesting and I'll send you more.

Kish -- tall hairless humanoids, survivalists, descendants of the kishalee
Ferran -- short humanoids from high gravity world
Woioko -- amphibious people with eel-like features
Elebrian -- human-like native race of Eox, powerful intellects, nearly extinct

That's a big list, but the core races are just fine, so don't sweat the sea of options.


I'm going to save AoW for another day... maybe PF2!

If you guys are willing, put together some characters and I'll be ready to go when you are. Gives me impetus to brush up on the rules again!


I am looking at building the four following characters to get used to the rules and figuring out what equipment and such does.

Dave, lemme know if the races are allowed (one is from Pact Worlds)

  • Space Goblin Bombard Soldier: Slightly maniacal, wants to break things. Carries ridiculously big guns like an artillery laser, wears heavy armor, throws lots of grenades
  • Kasatha Solarion: Cliche Jedi type personality
  • SRO Mechanic: Sarcastic robot hacker; mimics/mocks emotions and human judgement
  • Verthani Ghost Operative: sniper/stealth cybernetic scout; fascination with technology and exploration

Still working on themes for each of them. Are themes from Pact Worlds available, Dave?

Assuming 1,000 credit starting cash?


HeroLab Online is pretty awesome ... easily useable with the demo version (free with no time limit) for you guys.

Here's the first completed one I've made, so far.

The Line:

The Line
Verthani ace pilot operative 1 Alien Archive 119
CG Medium humanoid (verthani)
Init +4; Senses darkvision, low-light vision; Perception +5
--------------------
Defense SP 8 HP 10 RP 4
--------------------
EAC 14; KAC 15
Fort +2; Ref +5; Will +2
--------------------
Offense
--------------------
Speed 40 ft.
Melee tactical baton +3 (1d4-1 B; analog, operative)
Ranged azimuth laser pistol +3 (1d4 F; critical burn 1d4)
Offensive Abilities trick attack +1d4
--------------------
Statistics
--------------------
Str 8 (-1); Dex 17 (+3); Con 14 (+2); Int 14 (+2); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +10, Athletics +4, Bluff +5, Computers +7 (1 ranks), Culture +7, Diplomacy +1, Disguise +5, Engineering +7 (1 ranks), Intimidate +1, Perception +5, Piloting +9 (1 ranks), Sense Motive +5, Sleight Of Hand +8, Stealth +20 (ghost specialization: +1 to Stealth checks to make trick attacks), Survival +1; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Fleet, Skill Focus (Acrobatics), Skill Focus (stealth), Skill Focus (Stealth)
Languages Castrovelian, Common, Shirren, Vesk
Other Abilities ghost specialization, skin mimic
Other Gear second skin (upgrade: infrared sensors), azimuth laser pistol with 1 battery (20 charges), tactical baton, engineering tool kit, personal comm unit, credstick (83 credits)
--------------------
Special Abilities
--------------------
Skin Mimic (Ex) (Ex) Verthani can manipulate the pigments in their skin at will and with astonishing precision, creating bright decorative patterns or deceptive camouflage. A verthani who stays stationary for 1 round gains a +10 racial bonus to Stealth checks (this bonus doesn’t stack with the invisibility spell or similar effects). If the verthani takes any action, he loses this bonus until he once again spends 1 round remaining still. A verthani wearing clothing or armor that covers more than one-quarter of his body can’t use this ability.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Another one

Lasereater:

Lasereater
Male space goblin mercenary soldier 1 Alien Archive
CN Small humanoid (goblinoid)
Init +4; Senses darkvision; Perception +0
--------------------
Defense SP 8 HP 9 RP 5
--------------------
EAC 14; KAC 14
Fort +3; Ref +4; Will +2
--------------------
Offense
--------------------
Speed 35 ft.
Melee assault hammer +3 (1d6+2 B; analog)
Ranged light reaction cannon +5 (1d10 P; penetrating) or frag grenade I +3 (explode [15 ft., 1d6 P, DC 15]) or smoke grenade +3 (explode [20 ft., smoke cloud 1 minute, DC 16])
Offensive Abilities primary fighting style (bombard), tinker[FC]
--------------------
Statistics
--------------------
Str 14 (+2); Dex 18 (+4); Con 13 (+1); Int 10 (+0); Wis 10 (+0); Cha 8 (-1)
Skills Acrobatics +8, Athletics +7, Piloting +8 (1 ranks), Survival +6; (reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel)
Feats Far Shot
Languages Common, Goblin, Vesk
Other Abilities grenade expert
Combat Gear frag grenades I (3), smoke grenade; Other Gear hidden soldier armor, assault hammer, frag grenades I (3), light reaction cannon with 6 heavy rounds, smoke grenade, personal comm unit, credstick (38 credits)
--------------------
Special Abilities
--------------------
Tinker (Ex) (Ex) As a move action, a space goblin can remove the penalties associated with the broken condition from a single piece of equipment until the start of his next turn. The item then becomes unusable for 10 minutes (and retains the broken condition after that until it is fixed).

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Forgot to equip armor on Lasereater. Will increase ACs.


Yeah, standard 1,000 credit starting wealth.


Story Narrator

I'm swamped this week. I'll try to get a character put together this weekend.


Point buying? If so how much?


10 are the basic rules. Default on hero lab online.


Apparently later iterations of hero lab will allow Dave to distribute loot and have us claim it there and allow us to assign duties on a starship


Does a weapon come loaded or do we need to purchase initial ammo?


Yes, standard 10 point build.

For ammo, I don't know. Unless the book says otherwise, I'd assume weapon and ammo are separate. You don't get a free arrow with your bow in PF.


Sure, ill need to relook at gear on these two. Ammo costs are wildy different for different weapons.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Working on a Ikeshti Mechanic Bounty Hunter and then I will be working on an Android Operative Outlaw. Should have something done here in the next hour or two


Story Narrator

I'm thinking an Android soldier mercenary with a Blade Runner Officer K type flavor - brooding, lethal and slightly unbalanced. I'll stat something up on hero lab.


Here's my solarion. Doesn't require ammo, so no updates necessary here. I have xenoseeker as a theme and Cleave as a feat, but would likely take some different things from Pact Worlds (there is a kasatha theme and a kasatha battledance feat that I'd likely take instead). If Charlie plays a soldier and Kam goes with an operative, I'll play this guy.

Try'thal:

Try'thal Exgon
Male kasatha xenoseeker solarian 1
LG Medium humanoid (kasatha)
Init +0; Perception +0
--------------------
Defense SP 8 HP 11 RP 3
--------------------
EAC 12; KAC 13
Fort +3; Ref +0; Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee solar weapon +4 (1d6+3 S)
Offensive Abilities black hole, solar manifestation (solar weapon), supernova
--------------------
Statistics
--------------------
Str 17 (+3); Dex 10 (+0); Con 12 (+1); Int 8 (-1); Wis 10 (+0); Cha 14 (+2)
Skills Athletics +9, Culture +5, Diplomacy +6; (reduce the DC of Life Science checks to identity rare creatures by 5)
Feats Cleave
Languages Common, Kasatha, Shirren, Vesk
Other Abilities desert stride, four-armed, stellar mode
Combat Gear [i]mk I serum of healing[/i]; Other Gear freebooter armor I, binders, computer (tier 1), [i]ominous[/i], personal comm unit, credstick (18 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Here's an armor-based solarion, might be leaning more toward this guy

Try'thal:

Try'thal Exgon
Male kasatha xenoseeker solarian 1
LG Medium humanoid (kasatha)
Init +2; Perception +1
--------------------
Defense SP 7 HP 11 RP 2
--------------------
EAC 14; KAC 15
Fort +2; Ref +2; Will +3
Defensive Abilities solar manifestation (solar armor)
--------------------
Offense
--------------------
Speed 30 ft.
Melee ominous tactical doshko +4 (1d12+3 P; critical intimidation [DC 14]; analog, unwieldy) or
. . tactical starknife +4 (1d4+3 P; analog, thrown [20 ft.])
Offensive Abilities black hole, supernova
--------------------
Statistics
--------------------
Str 17 (+3); Dex 14 (+2); Con 10 (+0); Int 8 (-1); Wis 12 (+1); Cha 12 (+1)
Skills Athletics +9, Culture +5, Diplomacy +5; (reduce the DC of Life Science checks to identity rare creatures by 5)
Feats Cleave
Languages Common, Kasatha, Shirren, Vesk
Other Abilities desert stride, four-armed, stellar mode
Combat Gear [i]mk I serum of healing[/i]; Other Gear second skin, [i]ominous tactical doshko[/i], tactical starknife, binders, computer (tier 1), personal comm unit, credstick (108 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Grand Lodge

Here's my first pass at a character. Just using Hero lab, I need to do more research into the system.

Val'nor:

Val'nor
Male human spacefarer operative (starfinder forerunner) 1
CG Medium humanoid (human)
Init +3; Perception +5
--------------------
Defense SP 7 HP 10 RP 3
--------------------
EAC 12; KAC 13
Fort +1; Ref +4; Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee tactical baton +2 (1d4+1 B; analog, operative)
Ranged azimuth laser pistol +3 (1d4 F; critical burn 1d4)
Offensive Abilities trick attack +1d4
--------------------
Statistics
--------------------
Str 12 (+1); Dex 14 (+2); Con 12 (+1); Int 12 (+1); Wis 11 (+0); Cha 12 (+1)
Skills Acrobatics +7, Athletics +6, Bluff +6, Computers +8 (hacker specialization: +4 to Computers checks to make trick attacks) (1 ranks), Diplomacy +2, Disguise +2, Engineering +6 (1 ranks), Intimidate +6, Life Science +3, Medicine +6, Perception +5, Physical Science +6, Piloting +3 (0 ranks), Sense Motive +1, Sleight Of Hand +7, Stealth +7, Survival +1
Feats Advanced Melee Weapon Proficiency, Skill Focus (Computers), Skill Focus (Engineering), Weapon Focus (small arms)
Languages Azlanti, Common, Vesk
Other Abilities hacker specialization, theme knowledge
Combat Gear medpatch, [i]mk I serum of healing[/i]; Other Gear flight suit stationwear, azimuth laser pistol with 1 battery (20 charges), tactical baton, battery, computer (tier 2), consumer backpack, flashlight, personal comm unit, r2es (5), [i]starstone compass[/i], toolkit (hacking), credstick (16 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Hero Lab adds ammo as part of the initial purchase. I'll look through the rulebook to see if it states it in there somewhere.

I like the space goblin the most, but in the interest of party balance will go solarion if Charlie is taking the soldier role.


Creating multiple characters in case someone wants to grab one. No intention of playing this one.

Warped Wood:

Warped Wood
Female witchwyrd scholar technomancer 1 Alien Archive 123
N Medium monstrous humanoid
Init +3; Senses darkvision 60 ft.; Perception +0
--------------------
Defense SP 4 HP 9 RP 4
--------------------
EAC 14; KAC 15
Fort -1; Ref +3; Will +2
Defensive Abilities absorb force
--------------------
Offense
--------------------
Speed 30 ft.
Ranged anchoring azimuth laser rifle +3 (1d8 F; critical burn 1d6, critical immobilization)
Spell-Like Abilities
(CL 1st)
. . 1/day—magic missile
Technomancer Spells Known (CL 1st)
. . 1st (3/day)—life bubble, supercharge weapon
. . 0 (at will)—mending, psychokinetic hand, token spell, transfer charge
--------------------
Statistics
--------------------
Str 10 (+0); Dex 16 (+3); Con 8 (-1); Int 17 (+3); Wis 10 (+0); Cha 12 (+1)
Skills Computers +7 (1 ranks), Engineering +7 (1 ranks), Life Science +8, Mysticism +4, Physical Science +7, Piloting +7 (1 ranks), Sleight Of Hand +7; (reduce the DCs of Life Science checks by 5 when recalling knowledge about Genetics)
Feats Longarm Proficiency
Languages Castrovelian, Common, Cyrunian, Eoxian, Vesk
Other Abilities four-armed, spell cache (Tattoo of Serpent)
Combat Gear [i]mk I serum of healing[/i]; Other Gear second skin, [i]anchoring azimuth laser rifle with 1 battery (20 charges)[/i], engineering tool kit, industrial backpack, personal comm unit, [i]starstone compass[/i], credstick (40 credits)
--------------------
Special Abilities
--------------------
Absorb Force (Su) (Su) As a reaction, a witchwyrd can use any number of its free hands to catch magic missiles (from the spell of the same name) fired at it. Doing so absorbs the missile and manifests as a glowing nimbus around that hand (which is no longer considered free). The energy lasts 6 rounds or until it is used to create an additional force bolt (see below). To use this ability, the witchwyrd must be aware of the incoming magic missile and cannot be flat-footed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Since I can't seem to create the Ikeshti race here is my Mechanic as an Android as the stats are close

Kossax:
<html>
<head><title>Kossax - created with Hero Lab&reg;</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
</head>
<body>
<b>Kossax</b><br/>
Male ikeshti bounty hunter mechanic 1<br/>
N Medium <br/>
<b>Init</b> +3; <b>Perception </b>+0<br/>
<hr/><b>Defense</b> <b>SP</b> 7 <b>HP</b> 7 <b>RP</b> 4<br/>
<hr/><b>EAC</b> 13; <b>KAC</b> 13<br/>
<b>Fort</b> +3; <b>Ref</b> +5; <b>Will</b> +0<br/>
<hr/><b>Offense</b><br/>
<hr/><b>Speed</b> 30 ft.<br/>
<hr/><b>Statistics</b><br/>
<hr/><b>Str </b>10 (+0); <b>Dex </b>16 (+3); <b>Con </b>12 (+1); <b>Int </b>16 (+3); <b>Wis </b>10 (+0); <b>Cha </b>10 (+0)<br/>
<b>Languages </b>Akitonian<br/>
<b>Other Abilities </b>artificial intelligence, bypass, theme knowledge<br/>
<b>Other Gear </b>credstick (1,000 credits)<br/>

<p>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.</p>
</body>
</html>


Starfinder Core Rulebook wrote:
Weapons that use standard ammunition (arrows, charges, darts, mini-rockets, petrol, rounds, scattergun shells, etc.) are sold preloaded. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately.


Sama'el Val'varen wrote:
Since I can't seem to create the Ikeshti race here is my Mechanic as an Android as the stats are close

Did you try building a 'custom race' in the character builder. I'm sure they will add the other Alien Archive races at some point soon. I think Tike said the Pact Worlds book options were being added also.

PS - that is some sweet HTML code!


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I was running out the door and didn't even look, sigh...thankfully I emailed you my PDF so you can do all the work


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I did try build custom race on the online version and it isn't letting me put any stats in, most likely user error but I don't like hero labs myself


Ikeshti shows up on my hero lab. Did you make sure alien archive was selected?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I don't own it, said I had to buy it to use it


Huh ...


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

And my Opp

Valentine:

Valentine
Male android outlaw operative 1
CN Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +5
--------------------
Defense SP 7 HP 10 RP 5
--------------------
EAC 14; KAC 14
Fort +1; Ref +6; Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Ranged utility scattergun +2 (1d4 P; analog, 15 ft. blast) or
tactical semi-auto pistol +4 (1d6 P; analog)
Offensive Abilities trick attack +1d4
--------------------
Statistics
--------------------
Str 11 (+0); Dex 18 (+4); Con 12 (+1); Int 14 (+2); Wis 10 (+0); Cha 8 (-1)
Skills Acrobatics +11, Athletics +5, Bluff +0, Computers +7 (1 ranks), Culture +7, Diplomacy +0, Disguise +4, Engineering +7 (1 ranks), Intimidate +0, Medicine +7, Perception +5, Piloting +9 (1 ranks), Sense Motive +3, Sleight Of Hand +10, Stealth +11 (+12 when using trick attack), Survival +1; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Longarm Proficiency, Skill Focus (Acrobatics), Skill Focus (Stealth)
Languages Akitonian, Arkanen, Castrovelian, Common, Terran
Other Abilities constructed, ghost specialization
Other Gear second skin, tactical semi-auto pistol with 9 small arm rounds, utility scattergun with 4 scattergun shells, computer (tier 1), consumer backpack, engineering tool kit, scattergun shellss (25), small arm roundss (30), toolkit (hacking), credstick (67 credits)


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Tike I think you should play your goblin, you made him first and you like him best, if we end up needing something else after we get started we'll figure it out


Male Android Soldier 4; SP 32/32; EAC/KAC 0/15; HP 29/36; rp 5/5; Perception +4; Init +8; Ref +5, Fort+5, Will+4 Azimuth Rifle +9 (0 charges used)

Here is a first cut with stats.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Dave if you have a chance can you build out the Mechanic in your hero labs and shoot his stat block over to me?


Yeah, will do. I need to figure out if/how to connect my HeroLab classic account to the HL online app. Tike, how did you do that? Or did you create a new login?


I found an answer... if you have a Realm Works account, you use that for HLO. If not, you are considered a "new" user. There is currently no connection between HLO and HL classic.


Sama'el Val'varen wrote:
Dave if you have a chance can you build out the Mechanic in your hero labs and shoot his stat block over to me?

Building the ikeshti mech in HLO (its very easy to use... not sure why you hate it so much). I don't see a feat or skill focus indicated. What are you wanting for those?

Also, you had 8 skill points spent, but should only be 7 (4 base + 3 Int). I removed the point from Diplomacy, but let me know if you prefer something else.


hmm, so if Charlie is going to play a character who venerates the devourer, that might take this whole party in a different direction. The solarion idea I had won't play well with that.

Space goblin would, but don't really want two soldiers in the party. Mark has an operative. Kam making the mechanic.

I'll probably still play the solarion, but maybe change the motivation, alignment (and possibly race). Might go vesk, now that I think about it.

Brad, look at mystic or technomancer.

Guess there's an envoy as well ... should look at that class. Feels like a bard. Nobody wants to be the bard.


Devourer, what? That's probably not a great plan.

I put together this medic-style solider for anyone to use. I was trying to make a non-magic healer (which seems like a natural fit for the game), but there's no such build options available yet.

Meico:

Meico
Male kasatha themeless soldier 1
NG Medium humanoid (kasatha)
Init +2; Perception +1
--------------------
Defense SP 8 HP 11 RP 3
--------------------
EAC 12; KAC 13
Fort +3; Ref +2; Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee injection glove +1 (1d4 P; critical injection +2; analog, injection)
Ranged needler pistol +4 (1d4 P; critical injection +2; analog, injection)
Offensive Abilities primary fighting style (sharpshooter), sniper’s aim
--------------------
Statistics
--------------------
Str 10 (+0); Dex 14 (+2); Con 12 (+1); Int 13 (+1); Wis 12 (+1); Cha 10 (+0)
Skills Acrobatics +8, Life Science +2, Medicine +5, Piloting +6 (1 ranks), Survival +5
Feats Weapon Focus (small arms)
Languages Common, Kasatha, Shirren
Other Abilities desert stride, four-armed
Combat Gear [i]mk I serums of healing[/i] (3); Other Gear flight suit stationwear, injection glove, needler pistol with 6 darts, basic medkit, dartss (25), personal comm unit, credstick (33 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Looks like the party is starting to come together!

Charlie - Bax-9/Android Soldier
Mark - Valnor/Human Operative
Kam - Kossax/Ikeshti Mechanic
Tike - ??/Vesk Solarion
Brad -??

Nothing final yet, but make your choices and I'll plan to kick things off in a day or two. I'll work Brad into the game if he joins a bit late. Also, since this is a new(-ish) game and we're all still learning, if you decide your character/build just isn't working the way you were expecting, I'll be pretty liberal with the respec/replace chances. Don't feel like you're locked in to one character for the duration.

That reminds me of the old Dark Sun character 'stables', where you kept 3-4 PCs, running one and keeping the others in the wings for ready replacements. The concept works well in the densely-populated future game! If you want to run maintain characters, go for it... you can operate one in the game at a time, with the other(s) doing some kind of generic garrison duty.

Hmmm... Kind of makes gearing tough though. Would have to keep wealth/equipment equal, but non-transferable.


I'm still waffling. I may end up playing Lasereater, regardless.
Here are both of my final choices. Thoughts from the others?

R'ok:

R'ok klak'nass'kar
Male vesk spacefarer solarian 1
N Medium humanoid (vesk)
Init +1; Senses low-light vision; Perception +0
--------------------
Defense SP 8 HP 13 RP 3
--------------------
EAC 14; KAC 16
Fort +3; Ref +1; Will +2; +2 vs. fear effects
Defensive Abilities solar manifestation (solar armor)
--------------------
Offense
--------------------
Speed 30 ft.
Melee tactical pike +4 (1d8+3 P; analog, reach) or
. . unarmed strike +4 (1d3+3 B)
Space 5 ft.; Reach 5 ft. (10 ft. with tactical pike)
Offensive Abilities black hole, supernova
--------------------
Statistics
--------------------
Str 16 (+3); Dex 12 (+1); Con 13 (+1); Int 8 (-1); Wis 10 (+0); Cha 14 (+2)
Skills Acrobatics +4, Athletics +6, Intimidate +6
Feats Stand Still
Languages Common, Vesk
Other Abilities stellar mode, theme knowledge
Other Gear kasatha microcord I, tactical pike, personal comm unit, credstick (58 credits)

Lasereater:

Lasereater
Male space goblin mercenary soldier 1 Alien Archive
CN Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +0
--------------------
Defense SP 9 HP 9 RP 5
--------------------
EAC 15; KAC 17
Fort +4; Ref +4; Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Ranged pulsecaster rifle +5 (1d6 E nonlethal; nonlethal) or
. . light reaction cannon +5 (1d10 P; penetrating) or
. . shock grenade I +2 (explode [15 ft., 1d8 E, DC 15])
Offensive Abilities primary fighting style (bombard), tinker[FC]
--------------------
Statistics
--------------------
Str 13 (+1); Dex 18 (+4); Con 14 (+2); Int 10 (+0); Wis 10 (+0); Cha 8 (-1)
Skills Acrobatics +6, Athletics +4, Piloting +8 (1 ranks), Survival +6; (reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel)
Feats Far Shot
Languages Common, Goblin, Vesk
Other Abilities grenade expert
Combat Gear shock grenade I; Other Gear hidden soldier armor, light reaction cannon with 6 heavy rounds, pulsecaster rifle with 1 battery (20 charges), 1 battery (20 charges), shock grenade I, heavy roundss (20), industrial backpack, personal comm unit, credstick (3 credits)
--------------------
Special Abilities
--------------------
Tinker (Ex) (Ex) As a move action, a space goblin can remove the penalties associated with the broken condition from a single piece of equipment until the start of his next turn. The item then becomes unusable for 10 minutes (and retains the broken condition after that until it is fixed).

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Kossax:
Kossax
Male android bounty hunter mechanic 1
N Medium humanoid (android)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +4
--------------------
Defense SP 7 HP 10 RP 4
--------------------
EAC 13; KAC 13
Fort +3; Ref +5; Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Ranged hunting rifle +3 (1d8 P; analog) or
tactical semi-auto pistol +3 (1d6 P; analog) or
frag grenade I +0 (explode [15 ft., 1d6 P, DC 13])
Offensive Abilities combat tracking
--------------------
Statistics
--------------------
Str 10 (+0); Dex 16 (+3); Con 12 (+1); Int 16 (+3); Wis 10 (+0); Cha 9 (-1)
Skills Computers +10 (1 ranks), Engineering +6 (1 ranks), Medicine +7, Perception +4, Physical Science +7, Profession (bounty hunter) +7, Sense Motive -2, Survival +4
Feats Improved Initiative, Skill Focus (computers)
Languages Akitonian, Brethedan, Common, Eoxian, Vesk
Other Abilities artificial intelligence, bypass, constructed, exocortex, memory module, theme knowledge
Combat Gear frag grenade I; Other Gear second skin, frag grenade I, hunting rifle with 6 longarm rounds, tactical semi-auto pistol with 9 small arm rounds, consumer backpack, custom rig, longarm and sniper roundss (25), small arm roundss (30), small arm roundss (30), credstick (57 credits)

Just built him as an Android, the more I was reading about it I figure it's a better race for it.

1 to 50 of 194 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Starfinder: Nomad Section All Messageboards

Want to post a reply? Sign in.