Square Sails on the Horizon (Inactive)

Game Master Mark Sweetman

"Full sails ahead, ocean painted red when the soldiers of fortune hunt for pirates"
(Turisas - Hunting Pirates)


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Minor Crab-beast

Updated Map

Will need to get a church interior up after this round too....


Black Úlfarr follows Kjell into the church, attacking if there is anyone within range.
Attack (Heavy Flail) 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage (Heavy Flail) 1d10 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Surtr joins in, snapping his jaws at the foe.
Attack (Bite) 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage (Bite) 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Trip (Bite, Tandem Trip) 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Trip (Bite, Tandem Trip) 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17

Status:

Black Úlfarr
AC 16, touch 12, flat-footed 14..(+4 Armor, +2 Dex)
hp 11/11 (12/12)
Melee Heavy Flail +5+1 (1d10+6+1/19-20/x2, Disarm, Trip)

Surtr
AC 14, touch 12, flat-footed 12. . (+2 Dex, +2 natural)
hp 17/17 (19/19)
Melee Bite (Wolf) +2+1 (1d6+1+1/20/x2)


Jorleif will leave the house and move with the women and pass the house on right and go to the next one kicking the door down


AC: 12 HP: 19/19 CONDITIONS: Blessing o' the isbjorn: +2 STR, +2 CON, DC13 Will to act cowardly; Raging 1/8

Torgeir bulls after the other vikingr and he too makes for one of the clergy of the Qlfuss;

War Ax Attack:1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d10 + 6 ⇒ (2) + 6 = 8

qlfuss = drunkard


Male Human (Ulfen) Magus (Myrmidarch) 1

Perception -> 1d20 + 0 ⇒ (12) + 0 = 12

Gylfir joins the furious attacks on those in the church. Swinging the Ancor, he makes room within the now crowding structure.

+1 Ancor isborn attack -> 1d20 + 3 + 1 + 1 ⇒ (16) + 3 + 1 + 1 = 21
+1 Ancor isborn damage -> 2d6 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11

Status:AC: 17/13 HP: 11/11 CONDITIONS: Shield. Blessing o' the isbjorn: +2 STR, +2 CON, DC13 Will to act cowardly.


Male Ulfen Bard (Skald)/1

Round 1

Status:

HP = 11/10
AC = 16
Weapon Equipped = Battle Axe
Speed = 30'
Bardic Performance Left = 7/7
Bard Spells Known (CL 1, +2 melee touch, +2 ranged touch):
1 *DC 14 2/2 Grease*, Cure Light Wounds*
0 *DC 13 (at will) Detect Magic, Prestidigitation*, Light, Spark*
Status Effects = Bear Lust

Spellcraft: 1d20 + 4 ⇒ (9) + 4 = 13

Roluo swings around to support the flank.

Attack the halfling if I can get to her w/o attacks, otherwise attack the bearded fellow.

Battle Axe: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 3 ⇒ (1) + 3 = 4


Minor Crab-beast

To the Spire!: Torgeir, Gylfir, Kjell, the Brothers, Hronnar, Black Ulfarr and Surtr

Will be updated tonight to tally into the map for the church.
Short answer is that there's only one target to cut down at the entrance (which you'll manage handily)

To the Tavern!: Roluo, Njall, Samr, Gummi

Njall and Samr return the attacks of the Southern foresters with equal gusto...
Njall Greataxe: 1d20 + 9 ⇒ (16) + 9 = 25 for 1d12 + 7 ⇒ (5) + 7 = 12
Samr Greataxe: 1d20 + 10 ⇒ (19) + 10 = 29 for 1d12 + 9 ⇒ (7) + 9 = 16
...both strikes bloodying the foresters and leaving them sorely wounded.

Roluo ranges to one side of Njall and his axe scores a solid if not bonecrunching blow. Combined with the huscarl's scything strike the man is hurting badly, but not yet robbed of life.

Gummi sweeps around the other side to support Samr...
Shortsword: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d6 + 2 ⇒ (4) + 2 = 6
Crit Confirm: 1d20 + 4 ⇒ (15) + 4 = 19 for 1d6 + 2 ⇒ (5) + 2 = 7
...sword sliding easily between ribs to steal the Southerner's breath from his lungs.

As he drops the other forester cries "Hermano" before lashing out at Njall with tears in his eyes...
Battleaxe: 1d20 + 6 ⇒ (11) + 6 = 17 for 1d8 + 4 ⇒ (6) + 4 = 10
...the heavy strike on target, but it's power stolen by the well made chain worn by the huscarl.

The halfling sets her feet solidly in the ground and stares forward balefully at the Northern raiders, daring them to approach. Readied attack

Behind her a mill of tavern goers begin to issue forth. In various states of drink and carrying weapons from axes to chairs come clubs, their eyes go wide as the forester is slain... but do not yet break. They ready to charge forward and take the fight to the vikingr.

Huscarl and Roluo / Gummi are engaged in combat about 30ft from the tavern.
Halfling is 10ft behind the line of affray.
The six or so new entries to combat are 20-25ft forward of you.

Sack the Houses!: Jorleif, Kitta, Ellisif

Jorleif peels out to the next house, though when the door is kicked open you find no occupant within. The house is nicely appointed, with well made carpented goods within. A footlocker at the end of the bed beggars attention at some point. Kitta immediately moves to continue along the line of houses to the East, and Ellisif follows in her wake.

Where's Gromr:
Blades bloodied, Gromr stalks along the line of houses... looking for something that breathes and has blod to spill.

Map update later tonight.


Minor Crab-beast

Church of the Tankard: Torgeir, Gylfir, Kjell, the Brothers, Hronnar, Black Ulfarr and Surtr

Kjell and Ulfarr burst into the spired church and brutally slay the initiate that retreated back within, Surtr keeping pace at his master's heels. The rest of the vikingr file into the building in your wake.

You are greeted by an interior more akin to a mead hall than a place of worship, twin log tables and chairs splitting the room between the entry chamber and the rear of the church festooned with brewing apparatus and several oaken barrels you would expect hold strong liquor. The church is not empty, as it seems you've interrupted a service of some kind. But the warning of the newly slain was not in vain... as they are readying themselves for the fray.

The devotees retreat into the rear section of the church, rallying around the padre - a bear of a man with a barrel chest and a full beard. He bellows orders at them in Varisian, and the men form a rudimentary line of defense and await your inevitable charge.

Big and beardy is unarmed, the ones with a 5 o'clock shadow have smaller throwing axes and the initiates have drawn blades.
The chairs and table bar the way from charging straight in, so you'll need to vault them with Acrobatics, or maneuver through the gap between them.

The Church of the Tankard

Updated Exterior Map


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Charging appears out of the question due to the necessarry maneuvering.

Kjell moves to C10 and brandishes his axe and attempts to intimidate the big beardy padre.

Put down your weapons, and I may yet allow you to breathe another day!

Intimidate: 1d20 + 4 ⇒ (4) + 4 = 8

Or not...


Minor Crab-beast

Yep - table and chairs prevent the charge.
Oh - and remember that you're speaking Northern gobbledegook as far as these Varisians are concerned.


Male Human (Ulfen) Magus (Myrmidarch) 1

Gylfir moves up to the Table (B-12) giving it an underhand swing with the Ancor to knock it from his path.

"Le mobilier ne vous sauvera pas"

Varisian:
The furniture will not save you.

Swing at Table -> 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Damage to Table -> 2d6 + 6 + 1 ⇒ (4, 2) + 6 + 1 = 13


Minor Crab-beast

Kjell generates no response from his taunt, though Gylfir has a little more success. The ancor thunders into the table and causes it to lift a few inches off the ground - but it is of stout make and despite a large crack newly added to the center it holds it's shape.

Most of the men within the church seem on edge and afraid - except for the bearded one in the center of the group.


With a growl Torgeir barrels towards the heavy table ahead of him (E11) and attempts to clear it with a running leap;

Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14


Minor Crab-beast

Torgeir manages to clear the table with an inelegant though effective lunge. You can double move to wherever you like past it, but no charge still.

Ulfarr, Roluo and Jorleif before round update comes.


Jorleif will ransack another house or if at the end join the others at the tavern


Cheers DMVoV - will do

The dvergr lands with a grunt and steps forward baying a grim smile at the assembled clergy of the qlfuss Lands in E10 and takes a 5ft. Step to E9

"Your banir have come klappa qlfuss..."

banir = death, slayers
klappa = knocking
qlfussr = drunkards


Black Úlfarr watches Torgeir vault over the tables, but chooses to weave his way through instead. Double move to D8 if that is doable. He directs Surtr to join him against the man on the left side of the room. Double move to B8.


Male Ulfen Bard (Skald)/1

Round 2

Status:

HP = 11/10
AC = 16
Weapon Equipped = Battle Axe
Speed = 30'
Bardic Performance Left = 7/7
Bard Spells Known (CL 1, +2 melee touch, +2 ranged touch):
1 *DC 14 2/2 Grease*, Cure Light Wounds*
0 *DC 13 (at will) Detect Magic, Prestidigitation*, Light, Spark*
Status Effects = Bear Lust

Roluo steps back from the remaining woodsman before healing Njall.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Minor Crab-beast

Time has run away tonight with a wee one asleep on me for a few hours again - will have the round update tomorrow.


Minor Crab-beast

Church of the Tankard: Torgeir, Gylfir, Kjell, the Brothers, Hronnar, Black Ulfarr and Surtr

After the vikingr core rush forward, Hrónarr rushes to the edge of the table upon the right, unlimbering a throwing axe as he does - hurling it at the nearest initiative...
Throwing axe: 1d20 + 3 ⇒ (12) + 3 = 15 for 1d6 + 2 ⇒ (6) + 2 = 8
...the blade burying itself in the man's throat and sending him to the ground.

The three brothers advance, though Ingólfr supports Gyflir's attempt to rend the table in twain...
Greataxe: 1d20 + 4 ⇒ (16) + 4 = 20 for 1d12 + 4 ⇒ (1) + 4 = 5
...but his axe lodges in the central crack and is ineffectual.

The bearded padre turns and hefts the keg of ale behind him above his head, muscles rippling. He then hurls it at Torgeir...
Keg-toss: 1d20 + 6 ⇒ (4) + 6 = 10
...though his throw is off and the keg lands before the dvergr and remains intact.

The initiates rush forward with swords flashing...
Ulfarr: 1d20 + 3 ⇒ (5) + 3 = 8 for 1d8 + 2 ⇒ (2) + 2 = 4
Surtr: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d8 + 2 ⇒ (8) + 2 = 10
Torgeir: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d8 + 2 ⇒ (7) + 2 = 9
Unnulfr: 1d20 + 3 ⇒ (12) + 3 = 15 for 1d8 + 2 ⇒ (2) + 2 = 4
...scoring a wicked blow on Torgeir, and Unnulfr's thigh is opened to bleed.

The other three men array behind the others and pitch small wooden hammers at you - the kind that would be used to stave in the tops of barrels...
Ulfarr: 1d20 + 4 ⇒ (4) + 4 = 8 for 1d4 + 1 ⇒ (1) + 1 = 2
Surtr: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 for 1d4 + 1 ⇒ (4) + 1 = 5
Unnulfr: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 for 1d4 + 1 ⇒ (1) + 1 = 2
...striking Surtr solidly upon the flank, and another ricocheting off Unnulfr's shoulder - making the vikingr's breathing get heavy.

Updated Map

Outside update inc shortly.


Minor Crab-beast

To the Tavern!: Roluo, Njall, Samr, Gummi

Roluo steps back to channel vitality into Njall's thews and the huscarl responds with a mighty stroke...
Njall Greataxe: 1d20 + 9 ⇒ (11) + 9 = 20 for 1d12 + 7 ⇒ (7) + 7 = 14
...severing the forester's leg at the mid-thigh and the man screams as he collapses spraying blod like a sprinkler. Njall laughs and rushes the halfling druid - the speed of his charge throwing off the halfling's readied strike.

Samr and Gummi follow their kin into the fray...

Quick Calc:
2d20 ⇒ (3, 2) = 5
4d20 ⇒ (7, 16, 19, 19) = 61
1d20 ⇒ 5

...the black haired reaver only barely managing to make his axe meet flesh - but it carves bloody ruin through the target's chest. Gummi's blow is less accurate and does not cause any harm.

The tavern patrons return the assault with their makeshift weapons, scoring a heavy strike upon Gummi and battering Samr with twin clubs. The huscarl merely laughs at the assault - bloodied but unbowed.

Sack the Houses!: Jorleif, Kitta, Ellisif

Jorleif follows after the lasses, arriving as Kitta kicks in the door on the next house along. It is a commonly appointed house - though your attraction is drawn to an unarmed woman rushing towards Kitta at the door - who is raising an axe to cut the lass down. Behind the woman you see a small girl of about 5 frightened and crouched in the corner.

Updated Map


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 2, HP: 14/14, AC: 16 (14), Charge, Furious Focus, Power Attack

Kjell charges to initiate in C7.

Axe Att: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Axe Dam: 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17


Surtr lets out a small yelp as the hammer strikes. Black Úlfarr swings his flail into the man to his right. The gent in C7.
Attack (Heavy Flail) 1d20 + 5 ⇒ (20) + 5 = 25
Confirm (Heavy Flail) 1d20 + 5 ⇒ (5) + 5 = 10
Damage (Heavy Flail) 1d10 + 6 ⇒ (7) + 6 = 13
Extra Damage if confirmed (Heavy Flail) 1d10 + 6 ⇒ (3) + 6 = 9
Assuming that is the end of him, Black Úlfarr steps over his body into C7.
Surtr grabs the legs of the man in front of him.
Attack (Bite) 1d20 + 2 ⇒ (17) + 2 = 19
Damage (Bite) 1d6 + 1 ⇒ (1) + 1 = 2
Trip (Bite, Tandem Trip) 1d20 + 2 ⇒ (8) + 2 = 10
Trip (Bite, Tandem Trip) 1d20 + 2 ⇒ (8) + 2 = 10

Status:

Black Úlfarr
AC 16, touch 12, flat-footed 14..(+4 Armor, +2 Dex)
hp 11/11 (12/12)
Melee Heavy Flail +5+1 (1d10+6+1/19-20/x2, Disarm, Trip)

Surtr
AC 14, touch 12, flat-footed 12. . (+2 Dex, +2 natural)
hp 12/17 (19/19)
Melee Bite (Wolf) +2+1 (1d6+1+1/20/x2)


Male Ulfen Bard (Skald)/1

Round 3

Status:

HP = 11/10
AC = 16
Weapon Equipped = Battle Axe
Speed = 30'
Bardic Performance Left = 7/7
Bard Spells Known (CL 1, +2 melee touch, +2 ranged touch):
1 *DC 14 2/2 Grease*, Cure Light Wounds*
0 *DC 13 (at will) Detect Magic, Prestidigitation*, Light, Spark*
Status Effects = Bear Lust

Roluo moves at the halfling.

"Stand firm my brothers!"

The spell slinger must go down.

Battle Axe: 1d20 + 3 ⇒ (9) + 3 = 121d8 + 3 ⇒ (3) + 3 = 6


Male Human (Ulfen) Magus (Myrmidarch) 1

"Take me, Already!"

Acrobatics -> 1d20 + 0 ⇒ (14) + 0 = 14

Frustrated, Gylfir hops the table while Ingólfr struggles with his axe.

He moves to fill the ranks (C-8) and attacks the man struggling with Surtr.

+1 Ancor Attack (+1 Str) -> 1d20 + 1 + 3 + 1 ⇒ (16) + 1 + 3 + 1 = 21
+1 Ancor Damage (+1 Str) -> 2d6 + 1 + 6 ⇒ (1, 5) + 1 + 6 = 13


Minor Crab-beast

I'll do the full description in the round recap - but C7 and C8 are both discussing their failures at the gates of the Boneyard.
Torgeir and Jorleif to post to finish out the round.


I'll leave the women to do their work. Moving on to join one of the two groups (Tavern or church whatever is closest)


Torgeir grimaces at the rent wound, and attempts to return to compliment
war ax: 1d20 + 6 ⇒ (4) + 6 = 10

apologies guys, in mid-house move and using I-phone- hence the minimalist entry - jarl VoV can you dmpc me if nec?


Minor Crab-beast

To the Tavern!: Roluo, Jorleif, Njall, Samr, Gummi

Jorleif abandons the women to their grim work, hearing the scream of the unarmed woman stream into the night as Kitta cuts her midriff open with an axe. He jogs over to where the huscarl and their axes hold sway.

Surprisingly Samr struggles to find flesh, though Njall's axe cuts through the halfling druid's thigh. The druid whose flesh pales with the pain strikes back and lands a solid blow. Gummi withdraws from the line of tavern patrons who batter the sole huscarl with a fusillade of blows. Samr bleeds in several places and his left eye is starting to swell shut... but he merely laughs in the face of the tavern patrons. They seem to be growing uneasy now that the man they have struck so often still fights on.

Roluo moves to the flank of the halfling druid - though his strike is easily predicted and the woman moves out of the way.

Quick Check:
2d20 ⇒ (1, 17) = 18 1d12 ⇒ 8
1d20 ⇒ 17 2d6 ⇒ (1, 3) = 4
5d20 ⇒ (19, 15, 16, 18, 3) = 71 3d6 ⇒ (5, 3, 6) = 14

Updated Map


Minor Crab-beast

Church of the Tankard: Torgeir, Gylfir, Kjell, the Brothers, Hronnar, Black Ulfarr and Surtr

Although Kjell mistimes his rush, Ulfarr strikes a heady blow with his flail - battering the man to the floor. Surtr's teeth sink into Southern flesh, but he is unable to drag the man down.

It matters for only a moment though as Gylfir vaults forward and brings the ancor to bear. The weighty object crushing the shoulder of the Initiate into his ribs and he collapses grunting as blood flows from his nose and ear. Torgeir's strike is fouled by the keg of liquor that still lies before him - easily dodged by his opponent.

Hronnar steps up onto the table to get a better angle and hurls another throwing axe at the padre...
Throwing axe: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for 1d6 + 2 ⇒ (5) + 2 = 7
...missing to the right.

Two of the brothers step up with greataxes at full heft...
Greataxe: 1d20 + 4 ⇒ (2) + 4 = 6 for 1d12 + 4 ⇒ (4) + 4 = 8
Greataxe: 1d20 + 4 ⇒ (17) + 4 = 21 for 1d12 + 4 ⇒ (10) + 4 = 14
...dropping one with a gut-opening slice as the third brother moves up in support.

The padre begins to shed tears of sadness even as he succumbs to screaming rage. He steps forward to strike at the wielder of the ancor...
Rage-fist: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 for 1d6 + 6 ⇒ (6) + 6 = 12
...wild hook easily dodged in the mans grief.

The remaining initiates keep to the fight though it is clear their heart is not in it. The ones that hurled the hammers drawing small axes...
Torgeir: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d8 + 2 ⇒ (2) + 2 = 4
Ulfarr: 1d20 + 3 ⇒ (13) + 3 = 16 for 1d6 + 2 ⇒ (6) + 2 = 8
Ulfarr: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d6 + 2 ⇒ (3) + 2 = 5
Unnulfr: 1d20 + 3 ⇒ (3) + 3 = 6 for 1d6 + 2 ⇒ (5) + 2 = 7
...their lack of heart clearly showing as only one strike marks flesh.

Updated Map


Male Human (Ulfen) Magus (Myrmidarch) 1

Feeling beyond himself, Gylfir downs his first opponent and gets rushed by the Padre for his effort. The Ancor swings as if once it tasted blood, it was reluctant to stop.

+1 Ancor Attack (+1 from Str) -> 1d20 + 1 + 3 + 1 ⇒ (18) + 1 + 3 + 1 = 23
+1 Ancor Damage (+1.5 from Str) -> 2d6 + 1 + 6 ⇒ (5, 2) + 1 + 6 = 14


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 4, HP: 14/14, AC: 16

Kjell pushes forward and bushes the barrel clear so that he ends his actions in B6.

Str Check: 1d20 + 4 ⇒ (16) + 4 = 20

Yes, I will eat the AoO.


Round 4

Feeling victory at hand, Black Úlfarr shrugs off the wicked axe blow and motions Surtr to come around behind the padre. 5 ft. step to E7. He swings his flail down on the padre while Surtr nips at his legs.
Hmm, think I forgot that strength bonus last round...
Attack (Heavy Flail, Bear Rage, Flanking) 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15
Damage (Heavy Flail, Bear Rage) 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Surtr
Attack (Bite, Bear Range, Flanking) 1d20 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
Damage (Bite, Bear Rage) 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Since that likely does not hit, I won't give you the trips.

Status:

Black Úlfarr
AC 16, touch 12, flat-footed 14..(+4 Armor, +2 Dex)
hp 3/11 (12/12)
Melee Heavy Flail +5+1 (1d10+6+1/19-20/x2, Disarm, Trip)

Surtr
AC 14, touch 12, flat-footed 12. . (+2 Dex, +2 natural)
hp 12/17 (19/19)
Melee Bite (Wolf, Bear Rage, Flanking) +2+1 (1d6+1+1/20/x2)


Male Ulfen Bard (Skald)/1

Round 4

Status:

HP = 11/10
AC = 16
Weapon Equipped = Battle Axe
Speed = 30'
Bardic Performance Left = 7/7
Bard Spells Known (CL 1, +2 melee touch, +2 ranged touch):
1 *DC 14 1/2 Grease*, Cure Light Wounds*
0 *DC 13 (at will) Detect Magic, Prestidigitation*, Light, Spark*
Status Effects = Bear Lust

Roluo glances towards the main brawl, noticing the danger the others are in. Stepping back from the halfling he chants in a low and steady cadence before flicking the fingers of his shield hand towards the bar patrons.

Grease, looking to catch at least 2 patrons and the halfling if I can manage it, or just two patrons and the entrance to the tavern otherwise.


Minor Crab-beast

Church of the Tankard: Torgeir, Gylfir, Kjell, the Brothers, Hronnar, Black Ulfarr and Surtr

Kjell heaves the keg forward, moving into the hole left behind as the Padre finds himself in a world of hurt. Ulfarr's flail strikes his hip, staggering him as his balance lurches to the right... making the Padre wholly unprepared for when the ancor slams into his back between his shoulder blades - sending him collapsing to the ground as breath is forced from his lungs.

Torgeir: 1d20 + 6 ⇒ (18) + 6 = 24 for 1d10 + 6 ⇒ (2) + 6 = 8
Torgeir's ax cuts down another initiate as the brothers surge forward...
Quick Check: 3d20 ⇒ (2, 6, 18) = 26
...and cut down the other man standing on the right of the church.

Hronnar sees that the battle is mostly won and doubles back towards the door.

The two remaining initiates of the order withdraw from the fray towards the rear wall - their eyes filled with fear.

Updated Map


Minor Crab-beast

To the Tavern!: Roluo, Jorleif, Njall, Samr, Gummi

Quick Check:
2d20 ⇒ (5, 12) = 17

Samr lays out another of the tavern patrons, laughing as blood sprays across the others. Njall then puts the halfling druid down hard - his axe crushing her chest as it cuts through.

Gummi leers at the patrons still standing and they discern that discretion is the better part of valor and flee wholesale - two going North and the other two alive fleeing Eastwards.

Roluo - Given that their back is broken - I'll give you the option of keeping the grease on the fleeing patrons or changing up - also need Jorleif's action.


Male Ulfen Bard (Skald)/1

I'll switch it to a CLW for 1d8 + 1 ⇒ (8) + 1 = 9 on whomever looks most injured in the tavern group.


Cure light from me as well 1d8 + 1 ⇒ (4) + 1 = 5


The battle won, Black Úlfarr casts his eyes around the church, looking for any obvious treasures to seize.
Perception 1d20 ⇒ 11
But, the call of the bear still rages through his blood and no sooner than he starts to look does he turn and race with Hronnar toward the door for more challenging foes to face. Surtr trails beside him, keeping pace.
Not sure whether the bear would impel us to attack the remaining men or whether attacking them would itself be considered a cowardly move.


Minor Crab-beast

There's no compulsion to chase them down and kill them. In essence, once they've been cowed and retreated they're lesser. By all means chase them down, but it's not a cowardly act to turn from those that have been broken to those that might still stand tall.

Jorleif and Roluo rush to aid Samr by staunching wounds and stirring spirit. Both can take another full rounds actions as well - at present the tavern patrons that emerged are fleeing, though there might be some more within the tavern.


Male Human (Ulfen) Magus (Myrmidarch) 1

Gylfir takes a moment to see if the priest carried any valuables and tucks his foe's weapon into his belt as a reminder.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell follows Black Úlfarr out of the church and after others!


Minor Crab-beast

Where the paths are joined:

Torgeir and the three brothers surge forward to put paid to the remaining resistance within the church while the others make their way to the door. Emerging you find that the brief resistance offered at the tavern has also been ended with brutal force by the huscarl. In the distance to the East you can see some figures retreating from the village, but for the most part the street is quiet bar the heavy breathing of vikingr in the throes of exertion.

Samr and Njall make their way to the mid point between the two signs of blood and bark brusque instruction "You six, draugr slayers - cover the North, we'll start the sack"

For ease of reference and for tracking I'm going to do the loot recap at the end - you won't miss anything by not pausing to do it now.


Black Úlfarr laughs darkly, "Aye, let's see what they have left to bring against us." He absently presses his hand against the wound in his side and turns to the north, looking for foes to engage. Surtr crouches at his side, seeing where his master will lead next.
Perception (Black Úlfarr) 1d20 ⇒ 12
Perception (Surtr) 1d20 + 5 ⇒ (2) + 5 = 7

Status:

Black Úlfarr
AC 16, touch 12, flat-footed 14..(+4 Armor, +2 Dex)
hp 3/11 (4/12)
Melee Heavy Flail +5+1 (1d10+6+1/19-20/x2, Disarm, Trip)

Surtr
AC 14, touch 12, flat-footed 12. . (+2 Dex, +2 natural)
hp 12/17 (19/19)
Melee Bite (Wolf, Bear Rage, Flanking) +2+1 (1d6+1+1/20/x2)


Minor Crab-beast

Moving North and through the town you get to an intervening screen of gardens and cropland. Surtr begins to growl as he picks up more of the canine scent that he smelt earlier.

Ahead across a thin swath of fields is what looks to be an open-air workshop at the foot of the hills. From this distance you cannot see much beyond the fact that the forge is lit...


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell growls to Black Úlfarr.

To the Forge, eh?


Male Ulfen Bard (Skald)/1

"If any of these soft Southerners be hard enough to face us we'll find them at the forge."

Roluo nods as he falls in behind his companions.


"Aye, let's go. Samr and Njall, there may be more up at the forge, we're going to go see." Black Úlfarr begins moving toward the forge with Surtr at his side.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell moves forward with Black Úlfarr.


Male Human (Ulfen) Magus (Myrmidarch) 1

"Ware the touch of anything metal. They likely prepare a last stand of flame-kissed spears."

Gylfir's Shield spell will be used up by the time of the next fight.

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