Spooky's Wrath of the Righteous group 2 (Inactive)

Game Master Nidoran Duran

Mongrel Lair


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All but Aeryx's arrow make their mark. The wizard howls out more arcane incantations and looses another few arcane blasts as he takes a quick step back. This time, he focuses them entirely on the hard-hitting elf.

Magic Missile 1: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile 2: 1d4 + 1 ⇒ (4) + 1 = 5

Ouch.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Menedemus eyes will widen as the dwarf wizard flings the Magic Missiles at Steave "Watch out!"
A second after, a rage-filled Menedemus will lock his gaze on the dwarf and dash to him. Clutching tight on his greatsword, he will attack the dwarf with an horizontal slash.
Greatsword attack roll: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Greatsword damage roll: 2d6 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6


Suicidal only works for attacks, not spells.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Oh, right <.< Fixed now.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Round 2

"Surrender, dwarf! We don't have to be enemies." Steave offers. Then two-handed shield bashes.

move action to activate freebooter's bane
two-handed shield bash & bless: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
if hit, damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Acid Splash: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

Aleister finds the dwarf to be a more evasive target then the previous enemy's. He leaves Steave to attempt to talk the Mage out of his aggression.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Aeryx says, "I think if this fellow were going to surrender, we'd know that by now." He looses another arrow at the dwarf, but his shot misses badly. Frustrated, he slings his bow on his back, ready to bring the fight a bit closer.

Shortbow, PBS, firing into melee: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Shortbow damage, PBS: 1d6 + 1 ⇒ (3) + 1 = 4


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Leander stows away his bow and draws his sword as he moves around the Dwarf. What was this place? First giant vermin, then flying leather sacks and now an insane Dwarf. As if demons weren't crazy enough on their own!

Move: Draw Rapier
Move: Move around to be able to charge next round. Preferably moving so I can flank at that point.


Menedemus's strike is enough to make the wizard fall, the words, "Never surrender to you self-righteous pansies," on the egde of his lips as he begins bleeding out.

His camp is in better condition than the one you found earlier, but just barely; he's not been torn apart by vermin, after all. A large pile of Darkmantle bones lie off to the side of his ratty bedroll and several days of rations; preserved fruit, dried meat, and some moldy cheese. A chipped, 6-inch tall marbel statuette of a humanoid throwing a spear sits comfortably to the side, along with a spellbook containing Detect Secret Doors, Fog Cloud, Grease, Invisibility, Resist Energy, Shocking Grasp, and Silent Image.

On the dwarf, should you choose to choose to loot him, you'll find a dagger (his arcane bond), potions of Cure Light Wounds and Invisibility,scrolls of Shocking Grasp and Resist Energy, a light crossbow, ten bolts, and a Cloak of Resistance +1.

His half of the cavern narrows inward, and a short distance away you can see a steady, fairly steep slope ahead, likely only way to continue onward.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave looks over the dwarf trying to determine who he is describing what he finds to the blind elf. After determining the statue is not magical, he stows it away in the nice found backpack.

"Aleister, do you want to carry the spellbook and scrolls? You're the only one who can use them, right?"

"Does anyone need a crossbow?" Steave asks setting it aside with the bolts.

"We need some healing. Lisandra, can you you heal us, so we don't use the potions, yet?"

a couple channels before she disappears?: 3d6 ⇒ (6, 6, 5) = 17


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

"Gladly." Aleister says before grabbing the Spellbook and Scrolls.

"The Crossbow will likely do better than me throwing acid at things but if someone else could put it to better use I'd rather not lug it around."


Let's assume Lisandra is consumed by burning holy flame of healing, everyone's up to tiptop shape now, and once recruitment is done that person was just kind of always there.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Who's Lisandra?


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

"Aeryx, why don't you take the cloak? You're the first of us. Aleister, go ahead and take the crossbow and bolts. Don't hear any other takers." Steave stows the statue, food, and potions and nods to Aeryx, "Let's go."


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

"Wow, there is so much going on beneath Kenabres," observes Aeryx, "I had no idea. Giant bugs and weird cave creatures, and people living down here - and going mad, it seems."

He helps search the dwarf and his campsite, and when Steave suggests that Aeryx take the magical cloak, a pleased grin crosses the winged youth's face as he holds the cloak up in two hands. "Really? I can take this? Wow, my first real prize of battle!" He looks around at the others and says, "If no one minds, I'll take it and wear it proudly."

If no one objects, he settles the cloak on his shoulders, shifting his wings around a bit to slip them out on either side of it, then nods back to Steave and continues to move down the passage.

GM: does the steep slope ahead go up or down? I'm guessing up, but want to be sure.


The slope goes up. It's really steep, but there's footholds and pitons in, it, essentially making it a ladder. It'll take some time given Aravashniel and Anevia, but you'll all be able to make it up without a roll just fine.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Leander puts away his blade as the Dwarf drops, "That's what you get for living down here, you go mad. Lets make out way up, where the madness is outside our heads." With that he moves up the slope, careful not to alert anything that might be there.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Menedemus smiles at Aeryx's excitement for the cloak.
He must be really strong, to be able to get so excited in a situation as dire as this

Looking around the camp Menedemus will wonder at the group "How much time do you think the dwarf lived under here? Maybe there really was a Dwarven community under Kenabres, and some unspeakable thing happened to them, but what?"Menedemus will sigh "This place is getting more and more confusing as we go on...".

As they're about to move up the slope, Menedemus will offer his help at the civilians "Aravashniel, Miss Anevia, Lord Gwerm, do you need help climbing?"


"I'll be fine," Anevia says, "Although a little slow."

"My hands still work fine," the wizard snaps, almost regretting the implication.

"I haven't become that old and rusty, my boy," Horgus says, the addressing of him as "lord" enough to keep his belligerence at bay.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

"Let's hope the worst of it has passed." Aleister says before climbing the slope.


The slope is more time than it is trouble, especially given the slow pace of the blinded and lame companions who take quite some time to scale the sixty feet of steep incline, but eventually you make it, and are able to proceed again. The tunnel continues on for thirty minutes of narrow, slow walking, until it opens into a large cavern, roughtly seventy feet across. Cylindrical rock formations along the walls arch up to make a domelike chamber, but the walls and floor are riddled with cracks. At the center of the cave, a stone tower that may have once reached the fifhty-foot-high cieling has collapsed on its side.

As you come in, you hear commotion, and a short distance away, you can seee two humanoid figures trying to dig carefully through rubble.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

As Aeryx leads the way into the large cavern, he spots the two figures rummaging in the rubble. He slows his pace so the others can get a bit closer, then approaches the digging humanoids. When he's in comfortable hailing distance, he studies them a moment, to see if he can determine what sort of creatures they are.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

If they don't appear to be more monsters of some kind, he then calls out, "You there! What are you looking for?"


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Leander moves in with Aeryx though he lets birdy do the talking. The careful digging more or less gave them away as not complete idiots, for why would they dig carefully if they were? There had to be something precious in there.


As Aeryx draws closer, his keen eyes see that while humanoid in shape, they are most certainly not humans. One is a hunchbacked woman, face warped by tumours, who begins to make noises that come out as unintelligible, while the other is a tall,. thin man with a face that melds the features of an attractive elven man and a lizard, with the horns of a goat, and fingers that end in dull, spadelike talons. Seeing the approach of several strangers, they tense up, and the man raspily speaks in clear and eloquent, albeit oddly accented common, "If your intentions are ill, we ask you to move on and leave us in peace. If they are good, then perhaps you can help. As you can see, misfortune has befallen us."

The strange creatures have cleared away enough rubble that only one large rock remains, someone trapped beneath it, groaning in pain.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Without a second thought, Menedemus rushes to help the trapped humanoid "Could you give me a hand with that boulder, please?" he will ask to the party.

"Don't worry, we'll get you out of there as soon as possible" he will say to whoever is under the rock, while he tries to move it.
What Deatwatch tells me about his condition?
Strenght check to move the boulder: 1d20 + 3 ⇒ (12) + 3 = 15


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Seeing someone trapped beneath the rock, Steave stows his shield and strides up to the rock. "There's someone under there, everyone put a shoulder to the rock. We can move this together. On the count of three. One... Two... Three, push!"

Strength check: 1d20 + 4 ⇒ (12) + 4 = 16


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

ALeister puts all his strength into moving the rock.

1d20 - 2 ⇒ (20) - 2 = 18 Hulk Smash!


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Aeryx shoulders his bow, keeping his wings tucked under his cloak out of an instinct to not be taken for a freak or worse, and lends a hand attempting to move the boulder.

Str check: 1d20 + 3 ⇒ (18) + 3 = 21


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Leander simply moved in and stood by, ready to help whoever was stuck underneath get out while the others moved the rock out of place. He didn't have the raw muscles to move rocks anyway, let alone the fact that he wouldn't be able to lift it as high as the others.


With your combined strength, you slowly manage to push the boulder off. Crouched in a very narrow hole beneath the boulder sits another of the misshapen humanoids, shaking scared and battered by small falling rocks, but not visibly injured enough to need aid.

"I thank you for you for my kindness," says the eloquent man. The tumoured woman behind her makes some unintelligible noise. "Dyra does as well, though it may be difficult for you to understand her. I am Lann, and the friend you helped me save is Crel." He reaches his hand down into the hole to help his friend up.

"You have my thanks as well," Crel says, groaning as he gets up and onto even footing, trying to push off much of the cave dust from his clothes.

Horgus moves away, making small, disgusted noises but mostly keeping to himself. Anevia regards them curiously. Aravashniel listens curiously, as if trying to piece together details from one of his many theories and making assumptions that his lack of vision robs him of evidence of.

"How did you come to be down here? Aside from a mad dwarf we've seen few from the surface, and you do not look organized enough to belong to that group."


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

"The mad Dwarf is dead. He attacked us and we took him out." Leander's voice was somewhat sad, though it wasn't quite clear if it was the sad situation of the man that was under the boulder or the Dwarf's death that was the cause of it.

"There was a cave in, a collapse of the square above. We fell through and are now trying to make our way to the surface, see what help we can lend up there." He sighed, then looked the one named Lann straight in the eye, "The demons did this. The how isn't clear, but we know they did. We saw it."

Diplomacy 1d20 + 8 ⇒ (9) + 8 = 17


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave approaches each of the newcomers to greet them and shake their hands if they accept making an effort to demonstrate that he doesn't care what they look like. "Well met, I'm Steave," he says and then introduces everyone in the party.

"We have two severely injured companions and are looking for a route back to the surface. Can you help us?" He identifies Anevia and Aravashniel with nods before asking his question.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

As Steave and Leander answer the man's questions, Aeryx can't help but ask a question of his own, "Who are you? Do you live here below Kenabres?"


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

"I am Menedemus. Pleased to meet you" he will introduce himself with a little bow.

As Leander mentions the surface, Menedemus's says "Yes, we have to get to the surface as soon as possible. The demons are probably still there, and we have to help the survivors!"


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

"My name is Aleister." the mage introduces himself with a nod. He allows the others to explain their current predicament without interruption.


"Demons? Over Kenabres?" Lann turns to his companions, looking very grave, and sighs. "We can indeed help you to the surface, Steave, but the way is past my village, which I was to offer to bring you to anyway, as our chieftain is likely to want you rewarded for saving Crell. But now... it's likely he will wish to hear about this, as well. We are called 'mongrelmen', by those on the surface, and yes, we live here. I will leave all explanations to our chieftain, who is a much wiser and knowledgeable man than I." He assumes the frontmost position and begins to lead you to his village.

The chaos up top has left much of the cave system in ruins, even this far away from where you fell through the torn-asunder earth. As you move onward, it troubles Crell, who finds the swiftest way to his village closed off. He says there is another way, but that it will take longer and run a few risks.

Crell leads you for nigh on an hour through the tunnels, it looks like it's about to open up a short distance forward. "Be careful," he says, putting his hand forward. "I forgot this was along the path. This cavern is the den of a creature we call the "spore cougher. It can send up a noxious, deadly fume into the air, so be careful."


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

"Nothing's going to be easy for us today, huh?" Aleister says out loud. Asking no one in particular.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

"Aravashniel, do you know anything about a creature they call the "spore cougher" that can send up a noxious, deadly fume into the air? Can we breathe through a cloth to protect us?" Steave asks the blind elf while following the mongrelmen.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Menedemus will ready his Greatsword and try to see if he can spot something alive up ahead. Activate Deathwatch
"So what do we do? We try to sneak past it?"


Make a Perception check along with it, Menedemus. And the creature is keyed to Dungeoneering; not a knowledge Aravashniel has, but if anyone does, they can certainly try.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Hearing the warning about the spore cougher, Aeryx nocks an arrow and asks, "Where should we be looking for this creature? Is it a tiny thing that hangs from the ceiling, or a giant mushroom on the floor of the cave?" He keeps his eyes and ears focused on detecting any threats as they move forward.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

I was sure I did a Perception Check. Here it is.
Perception: 1d20 ⇒ 7


Menedemus can see the faint auras of recent death in the cavern, and nothing left living. Aeryx's questions prove without need to be answered as his keen eyes spot the "spore cougher", a human-sized plant monster with a great many tendrils, lying dead amidst two humanoid bodies.


stats:
Init +2 | hp 19/19 | AC:17 T:10 FF:17 | Fort +5, Ref +0, Will +6 | Perception +3 | SENSE MOTIVE +7, KNOW(REL) +5, KNOW(PLANES) +3/+6 (vs anything demon related)

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Piety stares wearily into the darkness, on edge against something else that could threaten her new found comrades. "Who knew there was a whole world like this under Kenabres... and all of it trying to kill us! It's a marvel these mongrel men are still alive."


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Aleister's Perception: 1d20 + 0 ⇒ (17) + 0 = 17
Cain's Perception: 1d20 + 5 ⇒ (15) + 5 = 20

"Anybody see this death plant?" Aleister asks looking around the cavern.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Leander looked into the dark tunnel before him. He wasn't quite sure what he was to see but he'd figure it out. "Is it a plant or a mushroom?"

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

"Is it the dead thing over there, next to the humans?" Leander points at a location down the tunnel with a dead monster and two dead humans.


A Perception of 20 will let you also see the dead plant monster and the two dead humans.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Perception DC 20: 1d20 + 8 ⇒ (15) + 8 = 23

"There it is. Looks dead. Menedemus, are those two humanoids dead, too? Careful everyone. Could be a trap." Steave readies his shield for an ambush.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Menedemus will grip on his Greatsword "Yes, they are. I can sense that they were alive not too long ago."
Maybe we could have saved them... if only we were faster...
Menedemus will be about to crack his whip-like tail to relieve some stress, but stops himself a second before, knowing that it would have caught the creature attention.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

"Somebody shoot it and make sure it's dead." Aleister says.

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