Spooky's Wrath of the Righteous group 2 (Inactive)

Game Master Nidoran Duran

Mongrel Lair


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M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Aeryx says to the party, "It seems there's not much here, but perhaps we circle the whole cavern, to be sure we're not missing anything in this big space? Then we head out the exit at the far end."

He begins to move along the eastern wall, looking for anything unusual in the carvings or other aspects of the room.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave leads the rest of the group along the eastern wall with his eyes peeled.

Perception take 10+8=18


Spooky ominous roll: 1d20 + 10 ⇒ (15) + 10 = 25

As you approach roughly three quarters through the cavern, a quick, wet sloshing noise is followed by the sudden presence of strange creatures, like a bat crossed with a squid, their slimy tentacles swinging out as they swoop down on Steve, Aleister, and Leander.

Attack 1: 1d20 + 3 ⇒ (3) + 3 = 6
Attack 2: 1d20 + 3 ⇒ (13) + 3 = 16
Attack 3: 1d20 + 3 ⇒ (14) + 3 = 17

Damage on Aleister: 1d4 ⇒ 4
Grapple Attempt on Alesiter: 1d20 + 5 ⇒ (4) + 5 = 9
Damage on Leander: 1d4 ⇒ 4
Grapple Attempt on Leander: 1d20 + 5 ⇒ (6) + 5 = 11

Aeryx's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Aleister's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Leander's Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Lisandra's Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Menedemus's Initiative: 1d20 ⇒ 5
Steave's Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Anevia's Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Aravashniel's Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Horgus's Initiative: 1d20 - 1 ⇒ (5) - 1 = 4
Enemy Initiative: 1d20 + 6 ⇒ (16) + 6 = 22

That was the surprise round.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

"Watch out!" Menedemus will yell as the creatures attacks.
If possible, he will move himself to be between the NPCs and the bat-squids, and then follow with a vertical swing to the closer one.
Greatsword attack roll: 1d20 + 3 ⇒ (6) + 3 = 9
Greatsword damage roll: 2d6 + 3 ⇒ (6, 4) + 3 = 13


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Aleister backs away from his assailant and utters a few arcane words, though no visual effecr can be seen.

K. Arcana, Local, Planes: 1d20 + 9 ⇒ (6) + 9 = 15

5 ft step, cast Mage Armor.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Hearing Menedumus cry out, Aeryx hustles back toward the group. He sees the strange squidbats flying about and attempts to put an arrow into one, but the challenge of shooting at flying, attacking creatures proves too much for him.

Move to within 30' of party, miss with an arrow.

Shortbow, PBS, in melee: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Shortbow damage, PBS: 1d6 + 1 ⇒ (5) + 1 = 6


Aleister is able to identify the creatures as Darkmantles, subterranian predators that attack by dropping onto their prey.

Anevia eases her charge against a wall, grabs her bow, and clumsily tries to shoot the one that missed Steave, her balance a little off.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

The creatures screech as one of their kind is struck by an arrow, and all of them shoot upward to the cieling to retreat. They're flying, so Steave, Aleister, and Leander are free to make AOOs in their post if they wish.

And that, kids, is why you read initiative and follow the order until the enemies have moved. Menedemus, might want to redo that.

"What is happening?" Aravashniel demands to know, gripping his staff hard and looking around, as though it were doing any good


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

I stepped away so I shouldn't be threatening his square. But if you insist...

AoO: 1d20 - 2 ⇒ (4) - 2 = 2


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Round 1

While I would like to take an AOO, we don't get one unless we have Combat Reflexes that lets us take AOO when flat-footed. Steave doesn't have Combat Reflexes

Steave says, "cluster around the archers and hit them when they dive to attack." He moves next to Anevia and Aravashniel and readies to hit a darkmantle that gets within melee. "Aravashniel, three strange flying creatures, like a bat crossed with a squid, attacking with their slimy tentacles."

move action next to the NPCs
ready two-handed shield bash: 1d20 + 5 ⇒ (9) + 5 = 14
if hit, damage: 1d8 + 8 ⇒ (2) + 8 = 10


It dropped on top of you and tried to grapple you, so technically you 5 foot stepped out of its square and into an adjacent one. And you're right Steave, forgot about that bit.

Knowledge (Arcana): 1d20 + 12 ⇒ (9) + 12 = 21

"Darkmantles," he says. [b]"Be careful. They will never stay in a fight, relying solely on hit-and-run tactics, and if they need to, they can cast Darkness." He mutters an incantation and casts Mage Armor upon himself.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Huh? 3 dimensional combat!? What shenanigans is this? GG.

"Find cover if you can!" the wizard shouts.


In the open cavern, there is no cover. Just wide, clear space for you to be swooped down upon from. The cieling goes about twenty five feet high, sometimes lower in places where stalagtites hand periously down. You're thankfully far enough from where the city was attacked that they don't seem to be loose or ready to fall.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

"Understood" Menedemus will say, moving close to Aeryx, ready to hit one of the Darkmantles as soon as they swept down.
Greatsword readied attack roll: 1d20 + 3 ⇒ (7) + 3 = 10
Greatsword damage roll: 2d6 + 3 ⇒ (3, 1) + 3 = 7


Tried to give Leander and Lisandra some time to post, but moving on. Won't f%!$ with Lisandra's spells though, so she'll just ready an attack action if they come at her.

Leander attacks one of the Darkmantles up at the cieling with a bow, his tiefling eyes letting him zero in on one of the monsters above.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 ⇒ 3

The creatures don't linger on the cieling too long, dropping down onto you soon enough. Menedemus, Aleister, and Horgus are the new targets.

Attack 1: 1d20 + 3 ⇒ (10) + 3 = 13
Attack 2: 1d20 + 3 ⇒ (9) + 3 = 12
Attack 3: 1d20 + 3 ⇒ (1) + 3 = 4

Three swings, three misses. Which is disappointing, because I was hoping to have Horgus never shut up about this.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Round 2

Steave misses (I think, with his ready action at AC 14) and misses again as the darkmantle flaps to the ceiling AOO.
AOO shield bash: 1d20 + 5 ⇒ (3) + 5 = 8
if hit, damage: 1d8 + 8 ⇒ (8) + 8 = 16

He says, "that one is mine." and readies another protective slam on an incoming darkmantle.

move action to activate freebooter's bane +1 weapon attack & damage. Wow, his damage is higher than his attack roll, bleh.
ready two-handed shield bash: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
if hit, damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Acid Splash: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Aleiser conjurers a familiar ball of acidic goo and tosses it at the dark mantle. Sorry Steve. Ya can't give me a bonus to hit something and then tell me not to hit it.

It's a DC 20 Fly check to fly straight up. I think the room is big enough that it doesn't matter much though.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Aeryx waits until the darkmantles are clear of his companions, then launches another arrow unsuccessfully into the darkness of the cavern.

Shortbow, PBS: 1d20 + 5 ⇒ (5) + 5 = 10
Shortbow damage, PBS: 1d6 + 1 ⇒ (3) + 1 = 4


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Keeping close to Aeryx in case the Darkmantles used the same tactic from before, Menedemus will slash at the one that attacked him.
Greatsword Attack roll: 1d20 + 3 ⇒ (10) + 3 = 13
Greatsword damage roll: 2d6 + 3 ⇒ (2, 3) + 3 = 8

From what I understand the Darkmantles haven't still flew back up. I'll leave an AOO in case they do (or did, and I was too dense to understand <.<)

AOO rolls:
Greatsword attack roll: 1d20 + 3 ⇒ (7) + 3 = 10
Greatsword damage roll: 2d6 + 3 ⇒ (2, 3) + 3 = 8


Since it's a weekday, I'm going to leave until tonight for Leander and Lisandra to post before botting them.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Annoyed by the flying bags of wind Leander took aim again. These things were coming down and staying down, one way or another.

Standard: Attack nearest Darkmantle with shortbow
Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 ⇒ 5


Female Aasimar

Sorry for the delay, it was a long weekend up here and I was away at the cottage.

Her shield forward, Lisandra scans the room for the creatures, though she struggles to see them in the darkness. Calmly, she patiently waits for their approach before her eyes and hands suddenly glow with radiant energy that bursts in the cavern for a mere moment.

Channel Energy, Will DC 13: 1d6 ⇒ 4

Lisandra is going to delay until the darkmantles swoop down, and then pop off a channel energy. She'll miss her first round action, but then hopefully I can nail a few at a time.


The Darkmantles soak up what punishment lands on them, then fly back to the cieling. Leander's arrow strikes one of them, but still able to go for more, they seek out Lisandra, Leander, and Steave.

Attack 1: 1d20 + 3 ⇒ (11) + 3 = 14
Attack 2: 1d20 + 3 ⇒ (11) + 3 = 14
Attack 3: 1d20 + 3 ⇒ (9) + 3 = 12


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Aeryx waits patiently, biding his time until the darkmantles swoop down, then launching an arrow as they dart away.

Shortbow, PBS: 1d20 + 5 ⇒ (16) + 5 = 21
Shortbow damage, PBS: 1d6 + 1 ⇒ (6) + 1 = 7


Good job Aeryx! Finally putting that BAB at level 1 to good use.

The arrow punctures the leather hide of the darkmantle beside Lisandra, and it gives a few more weak squirms before going limp on the cave floor.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

When one of the darmantles close in, Menedemus will attack it with an upper swing.
Greatsword attack roll: 1d20 + 3 ⇒ (2) + 3 = 5
Greatsword damage roll: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Menedemus hands will start to shake as soon as he doesn't hit his enemy
H-how could I miss again?...
Why was I only able to weaken that undead? Maybe that alone was my purpose, and now I should only stay still waiting for my final rest? Yes, surely I must soon die for one of the others here...
It's more than a fair trade, my worthless life for one of theirs. Look at how Aeryx slayed that beast in a shot! I could never do such a thing, and my slight contributions until now are only a proof of that...

Menedemus will stay close to Aeryx, his eyes darting left and right while his body start trembling slightly.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Aleister waits for a clear shot before throwing another glob of acid.

Acid Splash: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d3 ⇒ 2


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Round 3

Steave says, "Good shot, Aeryx!" and readies another protective slam on an incoming darkmantle.

free action to maintain freebooter's bane +1 weapon attack & damage.
ready two-handed shield bash: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
if hit, damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Botted Attack for Leander: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 ⇒ 6

Botted Attack for Lisandra: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

You guys are having such bad runs at the dice this combat, holy shit.

Anevia tries to conserve her arrows and instead helps Aravashniel stay clear of the swooping creatures.

The creatures do the swooping thing again, this time to Aleister and Steave.

Attack 1: 1d20 + 3 ⇒ (10) + 3 = 13
Attack 2: 1d20 + 3 ⇒ (14) + 3 = 17

But at least they are too.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

As the darkmantles swoop back up to their perches, Aeryx lets fly another arrow at the closest one.

Shortbow, PBS: 1d20 + 5 ⇒ (12) + 5 = 17
Shortbow damage, PBS: 1d6 + 1 ⇒ (4) + 1 = 5


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Is 13 Touch a miss? Cuz this is 2 shots now.

Acid Splash: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d3 ⇒ 2

Aleister refuses to let up his acidic assault.

Ready until they're out of melee.


No Aleister, you're hitting. You're just one of two people who hit in that round between (then) nine combatants.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Round 4

AOO shield bash: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
if hit, damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Steave clips one as it tries to move away. He says, "Good shot, Aleister!" and readies another protective slam on an incoming darkmantle.

free action to maintain freebooter's bane +1 weapon attack & damage.
ready two-handed shield bash: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
if hit, damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11


Steave manages to bring down the second Darkmantle with several impactful shield bashes.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Just realized I wasn't adding the Bless Bonus to my attack/damage rolls. It's also true I missed by a wide margin in all of this fight, tough <.<
A primal viciousness triggered in Menedemus's head: his self-hate turned into frustration, and frustration turned into a sadistic desire to inflict the greatest amount of pain possible on that flying creature. His blood boiling in his veins,he will move to the remaining darkmantle to strike a blow.
Greatsword attack roll: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Greatsword damage roll: 2d6 + 3 + 1 ⇒ (1, 6) + 3 + 1 = 11


Menedemus and Aeryx's blows end the final darkmantle's life, leaving the three creatures lying dead on the ground, and your way a little less dangerous, O Holy Roach Roasters.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

"Is anyone injured?" Steave asks. I don't think so, but Steave would ask.

"Aravashniel, are dead darkmantles good for anything?"

After a negative answer and Aleister detecting for magic in the area just in case, Steave will give the nod to Aeryx to move out.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

"Those things are tougher than they look," says Aeryx, "or maybe we're not as tough as we look."

He then turns and continues toward the exit at the far corner of the large chamber.


"Not particularly, especially in our current position. We should leave these all here and continue on our way."


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

"We'll at least it's a step up from vermin." Aleister says moving away from the fallen enemies.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

"Let's go people. We're not getting out of here without walking." Steave motivates.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

After a second to retake hold of himself after his violent ouburst, Menedemus will nod to Steave and follow the group, turning back to throw a quick glance to the room where they found the darkmantles.
Perception: 1d20 ⇒ 20


The narrow end of the cavern opens up into a smaller passage. A small campfire and well-used bedroll, along with a few utensils and tools, sits near the opening in the far wall of this cavern. A haggard and dirty male dwarf stands staring toward the passage you come from, muttering lowly to himself, mad words rapidly spoken beneath his breath as just stares. He's covered in a thin sheer of blue magic, and he's had his hand up and waiting for you this whole time, having heard the commotion in the cavern.

The second you come into view, he shouts out, "The crusade took their sweet time!" and unleashes a magical bolt on both of the frontmost marchers, Steave and Menedemus.

Damage on Steave: 1d4 + 1 ⇒ (1) + 1 = 2
Damage on Menedemus: 1d4 + 1 ⇒ (2) + 1 = 3

And that's the surprise round.

Aeryx's Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Aleister's Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Leander's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Lisandra's Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Menedemus's Initiative: 1d20 ⇒ 13
Steave's Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Anevia's Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
Aravashniel's Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Horgus's Initiative: 1d20 - 1 ⇒ (7) - 1 = 6
Enemy Initiative: 1d20 ⇒ 6


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

I don't mind taking the damage, but Aeryx and Leander actually lead the group, per this post here.

Would you please specify the distance from the dwarf to Aeryx? Also, is the ground clear to run at the dwarf? Thanks!


Oops, I only checked the original marching order post. And there's inexplicably no map in the book for this section, so let's say yes it's clear, and he's right around the corner as you round it, so he's definitely up close.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Does Steave have a line for charge?


He does.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Aeryx jumps back in surprise, saying as he does so, "But...if you're waiting for the crusade, why are you attacking us?"

Not one to hesitate when attacked, he looses an arrow at the dwarf while awaiting his answer.

Shortbow, PBS: 1d20 + 5 ⇒ (6) + 5 = 11
Shortbow damage, PBS: 1d6 + 1 ⇒ (6) + 1 = 7


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Round 1

Steave watches his companions get hit by the dwarf's magic and charges to meet the threat.

charge shield bash & bless: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
if hit, damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

"Wha..." Menedemus manages to say before being struck bu the bolt of magic.
Feeling that it would have been impossible to reason with the dwarf, Menedemus will close in, position himself at the side of Steave, and strike the enemy, to prevent him from further harming the party.
Greatsword attack roll: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Greatsword damage roll: 2d6 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6
Critical confirm: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Critical damage: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Finally hit something only to roll minimum damage. You've got the worst luck Menedemus.

Acid Splash: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
1d3 ⇒ 3

Aleister sticks with his signiture tactic of toss Acid at stuff.

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