Brother Scipio |
Initiative: 1d10 + 3 ⇒ (9) + 3 = 12
@Radavel, we've got darksight as a reminder just to factor in.
@Nemiel The site ate my post it seems. I had one up where Scipio said you knew your abilities and to use your discretion. No fun if the kill team leader micromanages, thats not their job. Just trying to keep us vaguely working together.
Feliks |
Initiative: 1d10 + 3 ⇒ (8) + 3 = 11.
Knowing how difficult it would be to be disturbed once he immersed himself into the data of the plasma engine, Feliks chooses to prepare with his Brothers to meet the oncoming threat.
Bringing the missile launcher to the ready, Feliks also checks that his bolter is easily accessible and steps up just behind the others.
Brother Scipio |
Brother Scipio |
Scipio switches to comms <Beneath the grating!> After a half a heartbeat he wrenches up the floor grating to allow his Brothers to properly see and kill the skulking assailant.
Feliks |
With a glance around at the machines in the room, Feliks answers over the vox, <<Brothers, try to avoid using explosives. I do not know where all of the components of this plasma engine are located.>>
With that, he readies his bolter and rips up a section of the floor grating with his mechanical arm.
Str vs 75: 1d100 ⇒ 53.
Afan Driscol |
"I hate to disagree Brother-Librarian, but bolters are explosive, just smaller explosives than the rest of the weapons I currently carry." Brother Afan moves up, blade in hand, ready to attack any enemy might get close to his brothers-in-arms.
Afan will prepare to strike down any combatant that gets through the squads fire.
Brother Scipio |
FL Xenos 53 or under: 1d100 ⇒ 53
"Tyranid Ichor. Given we're not being swarmed I would expect a Genestealer or Lictor probing our perimeter. No guarantee about that though." Scipio grips his boltgun in one hand and draws his chainsword with the other.
Spending a point of cohesion to regain two cohesion. Cohesion back up to 5 of 7.
Sustained Squad Modes: Stand with your Brothers (Sustained by Scipio), Fire for Effect (Sustained by Aurilous)
Aurilous |
My absolute first combat. Please tell me what I got wrong.
Hit with Point Blank and Full Auto: 1d100 ⇒ 65
BS 40. +30 for Point Blank, +20 for Full Auto, so 90 to hit. 2 degrees of success.
The character fires a roaring burst of fully automatic gunfire at
his enemies. The attacker must be wielding a ranged weapon
capable of fully automatic fire to take this action.
The attacker makes a Ballistic Skill Test with a +20 bonus.
A dice result of 94–100 indicates the weapon has Jammed
(see page 15). If he succeeds, the attack scores a hit normally.
Furthermore, each degree of success scores an extra hit. The
number of extra hits scored in this manner cannot exceed the
weapon’s fully automatic Rate of Fire. Extra hits can either be
allocated to the original target or any other targets within two
metres, provided none of the new targets would have been
harder to hit than the original target
Hit 1: 1d10 + 12 ⇒ (1) + 12 = 13
Tearing: 1d10 + 12 ⇒ (4) + 12 = 16Hit 2: 1d10 + 12 ⇒ (2) + 12 = 14
Tearing: 1d10 + 12 ⇒ (9) + 12 = 21
Hit 3: 1d10 + 12 ⇒ (2) + 12 = 14
Tearing: 1d10 + 12 ⇒ (7) + 12 = 19
The genestealers came out, directly at the feet of the astartes. Aurilous already had his bolter pointed at the floor, and just as they reached their claws up to climb out he unloaded his bolter into them. At such a close range it would be hard to miss...though missing would be catastrophic. Still...these were genestealers. Against such xenos, it was standard practice to send veterans in terminator armor to deal with them. And even then it often wasn't enough. To let them close into melee range would be just as fatal to the mission as hitting the plasma chamber.
He grimly fired three shots, one after another, into the xenos filth.
Feliks |
My absolute first combat. Please tell me what I got wrong.
Hit with Point Blank and Full Auto: 1d100d6 - 40 + 30 + 100d6 - 1d6d6d6 + 100d10 + 12d1d10 + 100d10 + 12d1d10 + 100d10 + 12d1d10 + 100d6 ⇒ (3, 3, 2, 6, 6, 3, 4, 2, 5, 4, 4, 3, 2, 1, 2, 5, 6, 6, 6, 5, 1, 1, 4, 2, 4, 5, 5, 2, 2, 4, 6, 5, 3, 5, 3, 4, 6, 5, 5, 4, 6, 1, 4, 4, 1, 4, 6, 5, 6, 6, 6, 4, 1, 2, 3, 1, 2, 5, 2, 2, 2, 2, 5, 4, 6, 2, 3, 4, 5, 5, 6, 6, 2, 2, 2, 4, 3, 3) - 40 + 30 + (6, 1, 3, 4, 3, 3, 5, 6, 2, 1, 1, 5, 6, 1, 1, 4, 6, 5, 5, 1, 3, 5, 6, 1, 3, 2, 4, 6, 6, 2, 2, 5, 5, 2, 6, 1, 5, 3, 4, 6, 5, 5, 1, 1, 4, 6, 6, 4, 2, 5, 6, 3, 4, 2, 1, 3, 3, 3, 3, 5, 6, 6, 6, 6, 4, 1, 6, 6, 3, 3, 5, 3, 4, 3, 6, 2, 2, 5, 2, 6, 6, 5, 4, 3, 1, 4, 3, 4, 3, 5, 2, 1, 1, 4, 4, 2, 6, 5, 1, 5) - (6, 3, 6, 2, 5, 3, 4, 2, 1, 1, 2, 5, 2, 1, 3, 2, 5, 6, 1, 2, 3, 1) + (5, 3, 7, 2, 6, 8, 10, 8, 7, 7, 2, 4, 10, 10, 7, 5, 4, 3, 9, 4, 8, 6, 6, 3, 1, 1, 1, 10, 9, 10, 8, 2, 7, 7, 6, 7, 3, 5, 9, 3, 3, 2, 5, 5, 1, 5, 6, 1, 9, 2, 1, 5, 4, 6, 6, 5, 7, 6, 5, 1, 5, 8, 10, 9, 9, 4, 5, 9, 2, 3, 10, 10, 5, 8, 1, 2, 8, 7, 6, 5, 5, 5, 7, 9, 1, 10, 7, 9, 1, 7, 1, 3, 3, 2, 6, 8, 6, 3, 10, 2) + (4, 1, 5, 8, 4, 6, 1, 4, 8, 2, 5, 7) + (7, 4, 8, 2, 8, 6, 10, 7, 7, 5, 3, 1, 6, 8, 5, 4, 2, 4, 8, 9, 5, 3, 2, 1, 7, 5, 8, 10, 5, 4, 2, 3, 7, 5, 9, 7, 7, 1, 9, 10, 8, 1, 4, 1, 8, 6, 2, 9, 7, 4, 3, 1, 1, 5, 10, 10, 8, 1, 6, 10, 3, 6, 8, 4, 2, 8, 9, 10, 8, 6, 10, 8, 5, 3, 3, 3, 7, 4, 2, 10, 2, 4, 8, 3, 10, 9, 9, 1, 6, 6, 6, 3, 4, 10, 4, 10, 4, 5, 3, 6) + (8, 9, 5, 10, 7, 4, 4, 2, 1, 1, 8, 6) + (1, 8, 10, 6, 6, 8, 1, 3, 9, 1, 1, 5, 2, 4, 6, 2, 7, 6, 7, 9, 7, 2, 2, 8, 3, 9, 4, 5, 2, 9, 3, 3, 2, 7, 5, 1, 8, 8, 7, 7, 3, 1, 7, 1, 9, 4, 1, 10, 2, 6, 4, 6, 6, 1, 8, 5, 8, 6, 6, 9, 6, 10, 6, 10, 4, 7, 4, 1, 6, 1, 5, 9, 5, 4, 7, 3, 4, 2, 6, 9, 5, 6, 9, 1, 8, 5, 5, 6, 5, 5, 4, 7, 10, 9, 8, 5, 10, 3, 2, 5) + (2, 9, 1, 7, 10, 10, 6, 6, 1, 6, 9, 5) + (1, 3, 5, 4, 1, 2, 1, 5, 5, 3, 3, 3, 1, 4, 5, 2, 3, 6, 6, 3, 6, 6, 3, 2, 6, 4, 2, 6, 1, 1, 6, 1, 5, 6, 4, 2, 5, 1, 2, 3, 4, 4, 6, 1, 6, 6, 4, 5, 2, 2, 5, 5, 2, 1, 5, 3, 2, 6, 5, 6, 1, 2, 5, 3, 5, 3, 4, 4, 5, 4, 6, 6, 6, 3, 2, 6, 1, 4, 2, 5, 6, 3, 1, 5, 2, 6, 1, 4, 5, 1, 2, 3, 4, 3, 4, 4, 1, 2, 1, 2) = 2778
Bolters cannot fire full-auto. Their rate of fire is listed as S/3/- meaning they can fire a single shot or semi auto with a maximum of three hits.
Feliks |
Aurilous wrote:Bolters cannot fire full-auto. Their rate of fire is listed as S/3/- meaning they can fire a single shot or semi auto with a maximum of three hits.My absolute first combat. Please tell me what I got wrong.
[dice=Hit with Point Blank and Full Auto]1d100
BS 40. +30 for Point Blank, +20 for Full Auto, so 90 to hit. 2 degrees of success.Full Burst wrote:The character fires a roaring burst of fully automatic gunfire at
his enemies. The attacker must be wielding a ranged weapon
capable of fully automatic fire to take this action.
The attacker makes a Ballistic Skill Test with a +20 bonus.
A dice result of 94–100 indicates the weapon has Jammed
(see page 15). If he succeeds, the attack scores a hit normally.
Furthermore, each degree of success scores an extra hit. The
number of extra hits scored in this manner cannot exceed the
weapon’s fully automatic Rate of Fire. Extra hits can either be
allocated to the original target or any other targets within two
metres, provided none of the new targets would have been
harder to hit than the original target[dice=Hit 1]1d10+12
[dice=Tearing]1d10+12[dice=Hit 2]1d10+12
[dice=Tearing]1d10+12[dice=Hit 3]1d10+12
[dice=Tearing]1d10+12The genestealers came out, directly at the feet of the astartes. Aurilous already had his bolter pointed at the floor, and just as they reached their claws up to climb out he unloaded his bolter into them. At such a close range it would be hard to miss...though missing would be catastrophic. Still...these were genestealers. Against such xenos, it was standard practice to send veterans in terminator armor to deal with them. And even then it often wasn't enough. To let them close into melee range would be just as fatal to the mission as hitting the plasma chamber.
He grimly fired three shots, one after another, into the xenos filth.
One last note. The horrible mess of a dice expression in my first reply above is the result of using a "dice=" expression and having someone try to reply to it. For some reason, Paizo's code messes up the proper formatting when replying, so it is better to use an ooc tag and put the name of your roll in ooc outside of the dice expression.
Brother Scipio |
How close are the genestealers? Was Scipio's action spent on tearing up the grate or does he get another... if not can he still use free actions and reactions... he has a flamer and fire for effect. Although the components will be covered in flame for a second it's a plasma drive so I'm thinking it will probably be alright, built for extreme heat and what not...
Radavel |
For those wielding bolters, the genestealers are in PB range.
@Brother Scipio, yes you can make an attack roll. But you need to be precise with an indiscriminate weapon considering that you are near the plasma chamber. To hit the genestealers you take a -10 to BS as you take pains to avoid hitting any vital machinery. If you do not wish to be so careful, let me know.
Brother Scipio |
Not willing to risk the entire Kill Team and the mission with his flamer Brother Scipio pushes forward with Brother Afran to strike down the xenos.
Chainsword 59: 1d100 ⇒ 69Miss
Feliks |
Feliks turns swiftly but calmly, bringing his bolter to bear on the xenos filth. Rage at the profane creatures floods through him but rather than making his movments erratic, they sharpen his concentration to a monofilament edge. Feliks squeezes the trigger and sends three rounds into the foe.
I am assuming that we are using the clarification on passive solo mode abilities from Rites of Battle and taking Hatred(Tyrranid) for this fight.
BS 49, Hatred(tyrranid)+10, point blank range +30, semi-auto +10.
Semi-Auto Attack vs 99: 1d100 ⇒ 19, 8 DoS, all three rounds hit.
Tearing, Explosive, Pen 4.
Damage #1: 2d10 ⇒ (5, 5) = 10. Replace damage with DoS. 8 + 9 = 17.
Damage #2: 2d10 ⇒ (10, 3) = 13. Righteous Fury: 1d10 ⇒ 9.
10 + 9 + 9 = 28.
Damage #3: 2d10 ⇒ (4, 7) = 11. 7 + 9 = 16
EDIT:
If any genestealers rush Feliks, he will strike at them with his servo-arm as a reaction when they reach 1.5m from him.
Reaction Attack vs 41: 1d100 ⇒ 34.
Damage: 2d10 + 14 ⇒ (5, 9) + 14 = 28 I, Pen 10.
Radavel |
Aurilos and Feliks shred two of the three genestealers, ichor flowing freely. Scipio and Afan miss their attacks, while Nemiel joins the fun in melee range.
Ranged attacks now have a chance to hit allied melee combatants.
The remaining genestealer, unlike most foes, does not flee the awesome wrath of five Astartes revealed but rather it presses on and attacks Afan.
Claw Attack WS 60: 1d100 ⇒ 24
Damage Pen 6: 1d10 + 12 ⇒ (5) + 12 = 17
Afan you can make a dodge or a parry to prevent damage but at a -10 because of your earlier charge. Once, Afan rolls it's Round 2.
Afan Driscol |
Parry 47 -10 charge - 10 unbalanced: 1d100 ⇒ 48
Hit Body, damage after mitigation 4 wounds.
Afan attempts to block the creatures blow, but the momentum of his attempted strike places his blade out of position to catch the claw. Foul xeno talons skitter against the Astarte's chest plate.
Brother Scipio |
For those of us in melee don't forget outnumbering bonuses. Currently 3Vs1 so we get +20 to our attacks
Scipio lines up his attack carefully hoping to fell or distract the foul xenos.
Attack 69 or Under: 1d100 ⇒ 73
Aurilous |
Hit: 1d100 ⇒ 49 Hit
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
Tearing: 1d10 + 12 ⇒ (1) + 12 = 13
With his chainsword attachment, all Aurilous had to do was thumb the activation rune for his weapon to come to life. Flanking the genestealer, he thrust with the Weapon, the whirling teeth of the blade promising a painful end.
Feliks |
Pretty sure you guys mean Techmarine Feliks or Assault Marine Afan, right?
I would like to use the rules for assistance with a task if that is alright.
Moving swiftly, no more time to examine the engine, Feliks prepares the explosive package, <<Brother Afan, if you would assist me, please, we might finish this task more swiftly.>>
Demolitions (assisted) vs. 46: 1d100 ⇒ 20, 2 DoS (+1 from assistance).
Not sure what other rolls I might need to make.