
Noro Kas |

"For now, all we have to do is scout it, or them. Milax will decide the next step."
not to be rebellioush. but why alwaysh wait for her? if we shee the chance, I shay take it
Noro looks to the Jiri. Ok I got all that. need more shpecificsh. warehoushe numbers would be good. I may know shomeone that can get ush in or near it. but we may have one problem. Shome old friendsh of mine are in town. the Sczarni. Never thought they were sho far reaching.

Jiri |

not to be rebellioush. but why alwaysh wait for her? if we shee the chance, I shay take it
"It's a fine line we need to walk between showing initiative and obeying orders." Jiri shrugs, "The deciding factor is probably if we get caught. If we exceed what she's asked of us we'd better be very sure, and very careful."
Noro looks to the Jiri. Ok I got all that. need more shpecificsh. warehoushe numbers would be good. I may know shomeone that can get ush in or near it. but we may have one problem. Shome old friendsh of mine are in town. the Sczarni. Never thought they were sho far reaching.
"Who are the Sczarni?"

Aeadon of House Ormuz |

Aeadon shakes his head at Noro.
"No need I already know where they are. Truth be told I am a little hurt my information would be doubted. Incorrect knowledge is a dangerous thing for all involved after all. I dare say I am insulted."
It's hard to tell if he is joking, serious, or simply dwelling on the feeling. Still he searches his mind for information on these Sczarni.
Knowledge (Local): 1d20 + 10 ⇒ (2) + 10 = 12
;3

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Corvus SKA |

Corvus shrugs at the confusion and then falls into step.
"Happy to go with the flow on this one. Aedon knows where to go, we have our orders - so we should move on."
Looking to Noro, Corvus asks, "Who are the Sczarni? You don't sound very happy to hear they're in town."

Gerrik Lovejoy |

Know Local: 1d20 + 6 ⇒ (7) + 6 = 13
I've heard of these folk mentioned over the course of business in the last week, but I do not know much about them myself. I tried not to associate with the likes of them, though that may soon change. Gerrik then looks at his new partner, as it were, and nods his head in agreement. Yes, we shouldmove on what we know once Noro fills us in.

Noro Kas |

Noro doesn't say much when questioned.
They were my former employersh before thish organization.
looking to Jiri I killed shomeone that I shouldn't have. a dishagreement that went a little too far, Letsh jusht shay, you don't kill unlessh order to do sho

Maldrek Zorn |

Sorry gm I just could not resist the idea of a camel taxi service...
Maldrek awoke slowly and with great effort, that party in the Vengain's manor that he charmed his way into had been exhausting...s#$% what time was it? He was suppose to be at the Crimson Coin by ten, he grabbed his black, spiked chainmail and donned it hastly. Then he charged out from the secret passage beneath his house and went to a street where the camel taxis did business a lot.
Taxi, I need to make it to the Crimson coin fast!

Corvus SKA |

Noro doesn't say much when questioned.
They were my former employersh before thish organization.
Corvus knows when someone doesn't want to say any more on a subject and doesn't press for more information.
"I have some expertise in changing appearances...if you need any help, just ask."

Noro Kas |

Noro scoffs at attempts to disgiuse her. memories of that dress still send shivers to Noro...
My problemsh were in Shandpoint. A long way from here. I doubt they would really recognizshe me anyway.
as Aeadon seems to be the big bossman Noro lets him call the shots. She will do what is necessary to stay alive through this regardless of his orders anyway.

Noro Kas |

If we get sheperated. meet at Warehoushe 34 Shecond floor.
Noro suggest to the group as a meeting point or fall back spot if there is too much trouble.

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In the wake of the Primarch's feast the Docks are still heavily populated with individuals of all sorts. Blending into the crowd is not a problem, though a few notice Jiri from the Crimson Coin and offer a nod of acknowledgement or simply look away, those doing the later are the ones more in the know of the true purpose of the Crimson Coin.
The first warehouse you come across is the one owned by the missing Captain, Knotbeard. Save for a few sailors and dockhands sitting outside on make-s@+$ tables playing dice and drinking it seems empty. The windows are boarded up and it seems in overall bad repair.
The area said to be owned by House Yui is a modified boat house. The area around it is set up as a shop to sell fresh goods right off the boat and the entire compound is fenced in. The shipment rumored to be here is much larger than the surface area would suggest, and though it is possible that there is an underground area it is unlikely in use do to the high tide.

Aeadon of House Ormuz |

Aeadon sits atop his camel as he surveys the area. His two dogs flanking him as they eye anyone who comes to close. Yet they remain quiet and mostly unassuming as two such hounds can be.
"Give me a moment to remember if I know of anyone."
Knowledge (Local) vs DC 10: 1d20 + 10 ⇒ (14) + 10 = 24
He knew the city had a great underground system, but it was a maze no doubt.
Knowledge (Local): 1d20 + 10 ⇒ (19) + 10 = 29

Corvus SKA |

Corvus stands around looking forlorn. As a wet-boy she's used to being in control. Working as part of a group is bad enough. Activity outside of her comfort zone was worse. As the questions fly, she realises she has nothing to contribute, so she tries to look busy, keeping look-out for the group, but her heart isn't in it.
Finally her patience starts to wear thin. "Are we going to do something or not." Her tone is abrupt and initially she looks as though she's going to apologise before a steely gaze comes over her and she stares into the distance defiantly.

Agreal |

Agreal motions to the nearest entrance to the sewers, and mockingly bows.
"Be my guest m'lady. Would m'lady want her shoes polished as well? Maybe get you a fan so you can try, and keep the smell away from your 'oh so noble' nose?"

Corvus SKA |

Agreal motions to the nearest entrance to the sewers, and mockingly bows.
"Be my guest m'lady. Would m'lady want her shoes polished as well? Maybe get you a fan so you can try, and keep the smell away from your 'oh so noble' nose?"
Corvus considers Agreal for a second. In this line of business, appearing weak is a very, very bad thing. Although she knows she's out of order by being snappy, she won't back down under these circumstances.
Intimidate: 1d20 + 9 ⇒ (13) + 9 = 22
Corvus goes nose to nose with Agreal. "I can see from the colour of your pants you're too scared to go first. In fact, it's the smell from them that's offensive. By contrast, the sewers seem quite pleasant."
Corvus turns to Gerrick and smiles sweetly. "C'mon partner, looks like we'll have to lead the way."

Noro Kas |

ok now I am getting confused...when did we decide to go to the sewers? I thought we were just heading to the warehouse normally.
if it was a question of who is going first into the sewers...heck while you guys argue Noro would have already gone down. I just didn't know we were heading there right away

Noro Kas |

The first warehouse you come across is the one owned by the missing Captain, Knotbeard. Save for a few sailors and dockhands sitting outside on make-s@+* tables playing dice and drinking it seems empty. The windows are boarded up and it seems in overall bad repair.
** spoiler omitted **
** spoiler omitted **
since there was confusion in the party direction Noro is doing what she can do best instead
Noro approaches the dock workers she tries to convey an attitude that she belongs there, which shouldn't be to difficult considering she ahs worked these docks in the past.
You fellash up to no good? she says jokingly attempting to "break the ice" with some fellow dock hands.
Noro tries to recall if she has ever worked (or beat up) any of these guys before.
Noro takes a seat among the guys. care to share a drink with a fellow dock hand? she inquires indicating the bottle on the table.

Gerrik Lovejoy |

If we are heading into the sewers, So it would seem. After you. Gerrik has a smirk on his face and looks at Agreal as if to say Just stand down, she might be as apt as that Noro chick to take a swing at you.
If we are awaiting to see what Noro discovers with her action I will try to alert my partner so that she can wait to see the result before entering. Gerrik is hopeful that Noro discovers something as he'd prefer not to soil his newly purchased clothing and armor so soon.
Knowledge Local: 1d20 + 6 ⇒ (1) + 6 = 7 I don't see what doing into these sewers are going to do for us concerning our mission however...

Jiri |

"I just said we might be able to access the warehouse from the sewers. Not that we should start exploring them right now. We'd probably attract a lot of attention if we all jump down a sewer grate of a busy street in the middle of the day. Let's wait and se what Noro finds out."

Sarvin of House Morilla |

After the bit of pre-work the tiefling tried to do (that obviously failed), he just shakes his head and rejoins everyone in the planning. "Some of us are better at observing from the shadows or more shadowy work, where we know people won't talk even if we don't do it perfectly. Now it's just a matter of who does what and when."

Gurney "The Hammer" Reidford |

1d20 - 1 ⇒ (19) - 1 = 18 Noro's Diplomacy check
A gruff looking dockhand smiles at Noro. I thought you looked familiar. Sure pull up a chum bucket. Do you throw dice? He hands Noro a strong smelling spirit Drink this slowly lass, this is strong Dwarven ale from Alkenstar, a lot stronger than the stuff 'round here.

Corvus SKA |

Corvus pulls up short of entering the sewers but doesn't step away just yet. She doesn't want to be seen to be backing down too quickly - but she's mightily relieved at the course of events.
Corvus winks at Gerrick. "We might yet preserve our dignity if Noro can work her magic." With that Corvus hovers half in and half out the entrance to the sewers, waiting for direction.

Noro Kas |

1d20-1 Noro's Diplomacy check
A gruff looking dockhand smiles at Noro. I thought you looked familiar. Sure pull up a chum bucket. Do you throw dice? He hands Noro a strong smelling spirit Drink this slowly lass, this is strong Dwarven ale from Alkenstar, a lot stronger than the stuff 'round here.
Noro grabs the mug and takes a swig, much smaller than she normally would.
thanksh. sho you here guradin shome shtuff? or jusht hangin' out. I've been looking for a new plashe to shet up shop. and thish placshe hashen't been ushed in a while
Noro is refering to her desire to open a "gym" to train people in hand to hand defense techiques. she has talked about this desire among other dock workers but never took any real action on it. (until now)
of course the gym would be a front for other activities. also possibly a safe house for our group if it ever did come to fruition

Gerrik Lovejoy |

I share in your desire to share our dignity. Gerrik smiles at the assassin. Hopefully Noro can pull this off though I'm not sure how they can understand each other talking like that.
Not a bad idea Noro, all we need to do is to build up some cash once we get ourselves equipped the way we would like.

Agreal |

Agreal looks at all of the others, and starts walking towards the sewer entrance..
"Oh come one it's just a sewer. What could possibly be so.."
At this moment Agreal gets a whiff of the open sewers, turns a nice shade of green, and proceeds to be violently sick in the nearest alleyway.
"By the Holy Mother! What is that stench! It's like people throw their garbage down there!"

Jiri |

Agreal looks at all of the others, and starts walking towards the sewer entrance..
"Oh come one it's just a sewer. What could possibly be so.."
At this moment Agreal gets a whiff of the open sewers, turns a nice shade of green, and proceeds to be violently sick in the nearest alleyway.
"By the Holy Mother! What is that stench! It's like people throw their garbage down there!"
"Their garbage? In a manner of speaking I suppose" Jiri laughs.

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Noro Kas |

Noro looks at the dockhands.
You guysh remember a while back, there wash that dockmashter that went misshing? Flat noshed Carl, I think hish name wash. He took a job for that Dwarven Captain, what wash hish name again? anyway never heard from Flat-Noshe again.
Noro looks at the dice. definately a bad shign. wait a sec didn't that Dwarven Captain end up misshing also? who you guysh working for again?
a bit of adlib here trying to scare some info out of them. dock workers and sailors being the supersticious types.
Bluff to scare them a bit: 1d20 - 1 ⇒ (7) - 1 = 6
intimidate to scare them in case that is more applicable: 1d20 + 4 ⇒ (1) + 4 = 5
ahhhh... role play bonuses any bonus for a good story??????