Smoke Knights of Absalom

Game Master Nimon

Join the Smoke Knights for skulduggery and intrigue in the slums of Absalom.


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male Human Expert 1/Sorcerer 2

"For now, all we have to do is scout it, or them. Milax will decide the next step."

Dark Archive

Male Human Dungeon Master

Yes, you can do this as a full group. She of course understands though that you all have different skill sets and will want to pursue leads in your own fashion.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)
Jiri wrote:
"For now, all we have to do is scout it, or them. Milax will decide the next step."

not to be rebellioush. but why alwaysh wait for her? if we shee the chance, I shay take it

Noro looks to the Jiri. Ok I got all that. need more shpecificsh. warehoushe numbers would be good. I may know shomeone that can get ush in or near it. but we may have one problem. Shome old friendsh of mine are in town. the Sczarni. Never thought they were sho far reaching.


Male Aasimar Expert 1/ Conjurer 2

DM:

Does Aeadon know where the warehouse is? If not what kind of rolls do I need to find out sense I already used Knowledge (local).

They wouldn't happen to have used my trap crafting services would they. xP


male Human Expert 1/Sorcerer 2
Noro Kas wrote:
not to be rebellioush. but why alwaysh wait for her? if we shee the chance, I shay take it

"It's a fine line we need to walk between showing initiative and obeying orders." Jiri shrugs, "The deciding factor is probably if we get caught. If we exceed what she's asked of us we'd better be very sure, and very careful."

Quote:


Noro looks to the Jiri. Ok I got all that. need more shpecificsh. warehoushe numbers would be good. I may know shomeone that can get ush in or near it. but we may have one problem. Shome old friendsh of mine are in town. the Sczarni. Never thought they were sho far reaching.

"Who are the Sczarni?"

Dark Archive

Male Human Dungeon Master

Adeadon:
You know where they are located. No on trap services, the Tien house has internal trap crafters and Cpt Knotbeard's haul was too hastily stowed to use crafted traps, though impromptu snares and magic traps still possible to encounter.


Male Aasimar Expert 1/ Conjurer 2

Aeadon shakes his head at Noro.

"No need I already know where they are. Truth be told I am a little hurt my information would be doubted. Incorrect knowledge is a dangerous thing for all involved after all. I dare say I am insulted."

It's hard to tell if he is joking, serious, or simply dwelling on the feeling. Still he searches his mind for information on these Sczarni.

Knowledge (Local): 1d20 + 10 ⇒ (2) + 10 = 12

;3


Male Tiefling Expert 1/ Alchemist (grenadier) 2

Standing amongst the small group, he too strokes his chin, contemplating what knowledge he might have of this criminal element.

Local: 1d20 + 8 ⇒ (4) + 8 = 12

Dark Archive

Male Human Dungeon Master

Knowledge Local DC 10:
The Sczarni have roots in Varisia. They are an organization of thieves and smugglers that has spread through out Golarion.

Knowledge Local DC 18:
Guaril Karela is a known operative for the Sczarni working out of his shop called the Picked Imp on the Docks. Rumor has it that his operatives have even infiltrated the Pathfinder Society lodge.


Female Human - Rogue 2/Aristocrat 1 - AC16 (T14, FF12) , In+8; P+5/+6 (Traps), F+0, R+7, W+2

Corvus shrugs at the confusion and then falls into step.

"Happy to go with the flow on this one. Aedon knows where to go, we have our orders - so we should move on."

Looking to Noro, Corvus asks, "Who are the Sczarni? You don't sound very happy to hear they're in town."


Male (Taldan) Human (Taldan) Expert [1]/Fighter (Archer) [2]

Know Local: 1d20 + 6 ⇒ (7) + 6 = 13

I've heard of these folk mentioned over the course of business in the last week, but I do not know much about them myself. I tried not to associate with the likes of them, though that may soon change. Gerrik then looks at his new partner, as it were, and nods his head in agreement. Yes, we shouldmove on what we know once Noro fills us in.


male Human Expert 1/Sorcerer 2

knowledge local: 1d20 + 8 ⇒ (11) + 8 = 19

"Oh wait a minute, those Sczarni. They say Guaril Karela works for them out of the Picked Imp. What did you do to annoy them?"


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

Noro doesn't say much when questioned.

They were my former employersh before thish organization.

looking to Jiri I killed shomeone that I shouldn't have. a dishagreement that went a little too far, Letsh jusht shay, you don't kill unlessh order to do sho


male Human Expert 1/Sorcerer 2

"We could always disguise you again. Do you still have the dress and slippers?"


male tiefling level 1 expert/cleric 2

Sorry gm I just could not resist the idea of a camel taxi service...

Maldrek awoke slowly and with great effort, that party in the Vengain's manor that he charmed his way into had been exhausting...s#$% what time was it? He was suppose to be at the Crimson Coin by ten, he grabbed his black, spiked chainmail and donned it hastly. Then he charged out from the secret passage beneath his house and went to a street where the camel taxis did business a lot.

Taxi, I need to make it to the Crimson coin fast!


Female Human - Rogue 2/Aristocrat 1 - AC16 (T14, FF12) , In+8; P+5/+6 (Traps), F+0, R+7, W+2
Noro Kas wrote:

Noro doesn't say much when questioned.

They were my former employersh before thish organization.

Corvus knows when someone doesn't want to say any more on a subject and doesn't press for more information.

"I have some expertise in changing appearances...if you need any help, just ask."


Male Aasimar Expert 1/ Conjurer 2

Clapping his hands together.

"Well these people are not our problem unless they make themselves so. Shall we go off to scout our first location? "


Male (Taldan) Human (Taldan) Expert [1]/Fighter (Archer) [2]

Sure thing, lets go Aeadon. Hopefully we'll be able to pick out something without too much trouble. Gerrik checks to be sure everything is in place before heading out with the group.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

Noro scoffs at attempts to disgiuse her. memories of that dress still send shivers to Noro...

My problemsh were in Shandpoint. A long way from here. I doubt they would really recognizshe me anyway.

as Aeadon seems to be the big bossman Noro lets him call the shots. She will do what is necessary to stay alive through this regardless of his orders anyway.


male Human Expert 1/Sorcerer 2

"Let's go. We may as well do a walk-by first."


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

If we get sheperated. meet at Warehoushe 34 Shecond floor.

Noro suggest to the group as a meeting point or fall back spot if there is too much trouble.


male Human Expert 1/Sorcerer 2

knowledge local: 1d20 + 8 ⇒ (12) + 8 = 20
"Good idea, does everyone know the place? We could go there first then move on to the target."

Dark Archive

Male Human Dungeon Master

In the wake of the Primarch's feast the Docks are still heavily populated with individuals of all sorts. Blending into the crowd is not a problem, though a few notice Jiri from the Crimson Coin and offer a nod of acknowledgement or simply look away, those doing the later are the ones more in the know of the true purpose of the Crimson Coin.

The first warehouse you come across is the one owned by the missing Captain, Knotbeard. Save for a few sailors and dockhands sitting outside on make-s@+$ tables playing dice and drinking it seems empty. The windows are boarded up and it seems in overall bad repair.

The area said to be owned by House Yui is a modified boat house. The area around it is set up as a shop to sell fresh goods right off the boat and the entire compound is fenced in. The shipment rumored to be here is much larger than the surface area would suggest, and though it is possible that there is an underground area it is unlikely in use do to the high tide.

Knowledge Local DC 10:
Absalom has a vast ancient sewer and underground network that could possibly be accessed here.

Profession Sailor DC 10:
Occasionally to keep things fresh or wet, certain items can be kept underwater using weights to keep them underwater and ropes to pull them up when needed. This is especially true with seafood, though sometimes smugglers use this to hide other treasures as well from port authorities.


male Human Expert 1/Sorcerer 2

knowledge local: 1d20 + 8 ⇒ (2) + 8 = 10
After looking around to make sure that they won't be overheard Jiri observes,"We might be able to access the warehouse from below if someone knows the sewers in these parts."

knowledge sewers (local): 1d20 + 8 ⇒ (7) + 8 = 15


Male Aasimar Expert 1/ Conjurer 2

Aeadon sits atop his camel as he surveys the area. His two dogs flanking him as they eye anyone who comes to close. Yet they remain quiet and mostly unassuming as two such hounds can be.

"Give me a moment to remember if I know of anyone."

Knowledge (Local) vs DC 10: 1d20 + 10 ⇒ (14) + 10 = 24

He knew the city had a great underground system, but it was a maze no doubt.

Knowledge (Local): 1d20 + 10 ⇒ (19) + 10 = 29


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

"Ewwww, sewers... Let's get going I suppose."

Agreal looks throughly disgusted and waits for someone else to lead the way to the dark depth's entrance.


Female Human - Rogue 2/Aristocrat 1 - AC16 (T14, FF12) , In+8; P+5/+6 (Traps), F+0, R+7, W+2

Corvus stands around looking forlorn. As a wet-boy she's used to being in control. Working as part of a group is bad enough. Activity outside of her comfort zone was worse. As the questions fly, she realises she has nothing to contribute, so she tries to look busy, keeping look-out for the group, but her heart isn't in it.

Finally her patience starts to wear thin. "Are we going to do something or not." Her tone is abrupt and initially she looks as though she's going to apologise before a steely gaze comes over her and she stares into the distance defiantly.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal motions to the nearest entrance to the sewers, and mockingly bows.

"Be my guest m'lady. Would m'lady want her shoes polished as well? Maybe get you a fan so you can try, and keep the smell away from your 'oh so noble' nose?"


Female Human - Rogue 2/Aristocrat 1 - AC16 (T14, FF12) , In+8; P+5/+6 (Traps), F+0, R+7, W+2
Agreal wrote:

Agreal motions to the nearest entrance to the sewers, and mockingly bows.

"Be my guest m'lady. Would m'lady want her shoes polished as well? Maybe get you a fan so you can try, and keep the smell away from your 'oh so noble' nose?"

Corvus considers Agreal for a second. In this line of business, appearing weak is a very, very bad thing. Although she knows she's out of order by being snappy, she won't back down under these circumstances.

Intimidate: 1d20 + 9 ⇒ (13) + 9 = 22

Corvus goes nose to nose with Agreal. "I can see from the colour of your pants you're too scared to go first. In fact, it's the smell from them that's offensive. By contrast, the sewers seem quite pleasant."

Corvus turns to Gerrick and smiles sweetly. "C'mon partner, looks like we'll have to lead the way."


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

ok now I am getting confused...when did we decide to go to the sewers? I thought we were just heading to the warehouse normally.

if it was a question of who is going first into the sewers...heck while you guys argue Noro would have already gone down. I just didn't know we were heading there right away


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)
Nimon wrote:


The first warehouse you come across is the one owned by the missing Captain, Knotbeard. Save for a few sailors and dockhands sitting outside on make-s@+* tables playing dice and drinking it seems empty. The windows are boarded up and it seems in overall bad repair.

** spoiler omitted **

** spoiler omitted **

since there was confusion in the party direction Noro is doing what she can do best instead

Noro approaches the dock workers she tries to convey an attitude that she belongs there, which shouldn't be to difficult considering she ahs worked these docks in the past.

You fellash up to no good? she says jokingly attempting to "break the ice" with some fellow dock hands.

Noro tries to recall if she has ever worked (or beat up) any of these guys before.

Noro takes a seat among the guys. care to share a drink with a fellow dock hand? she inquires indicating the bottle on the table.


Male (Taldan) Human (Taldan) Expert [1]/Fighter (Archer) [2]

If we are heading into the sewers, So it would seem. After you. Gerrik has a smirk on his face and looks at Agreal as if to say Just stand down, she might be as apt as that Noro chick to take a swing at you.

If we are awaiting to see what Noro discovers with her action I will try to alert my partner so that she can wait to see the result before entering. Gerrik is hopeful that Noro discovers something as he'd prefer not to soil his newly purchased clothing and armor so soon.

Knowledge Local: 1d20 + 6 ⇒ (1) + 6 = 7 I don't see what doing into these sewers are going to do for us concerning our mission however...


Female Human - Rogue 2/Aristocrat 1 - AC16 (T14, FF12) , In+8; P+5/+6 (Traps), F+0, R+7, W+2

Genuinely confused and acted on the previous post. Corvus is just about to go down the sewers but will happily be called back if we decide not to go that way.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Yah everybody is confused now! Chaos Forever!


male Human Expert 1/Sorcerer 2

"I just said we might be able to access the warehouse from the sewers. Not that we should start exploring them right now. We'd probably attract a lot of attention if we all jump down a sewer grate of a busy street in the middle of the day. Let's wait and se what Noro finds out."


Male Tiefling Expert 1/ Alchemist (grenadier) 2

After the bit of pre-work the tiefling tried to do (that obviously failed), he just shakes his head and rejoins everyone in the planning. "Some of us are better at observing from the shadows or more shadowy work, where we know people won't talk even if we don't do it perfectly. Now it's just a matter of who does what and when."


1d20 - 1 ⇒ (19) - 1 = 18 Noro's Diplomacy check

A gruff looking dockhand smiles at Noro. I thought you looked familiar. Sure pull up a chum bucket. Do you throw dice? He hands Noro a strong smelling spirit Drink this slowly lass, this is strong Dwarven ale from Alkenstar, a lot stronger than the stuff 'round here.


male tiefling level 1 expert/cleric 2

Maldrek arrived at the Coin and saw a rather nasty looking camel and a pair of guard dogs, he quickly went into the coin and went to Milax for instructions...


Male (Taldan) Human (Taldan) Expert [1]/Fighter (Archer) [2]

I'm with Jiri on this one. No sense going in there if we don't have to. Anyway, it seems Noro has made a friend, imagine that.

Dark Archive

Male Human Dungeon Master

Maldrek:
I assumed the whole pact thing went down during the week you were training. Consider yourself with the group.


male tiefling level 1 expert/cleric 2

GM:
eh it did although on the seventh day Maldrek charmed his way into a rather intense party to celeberate his new found power. Needless to say he came back home rather late and is likely late...power it goes to your head.


Female Human - Rogue 2/Aristocrat 1 - AC16 (T14, FF12) , In+8; P+5/+6 (Traps), F+0, R+7, W+2

Corvus pulls up short of entering the sewers but doesn't step away just yet. She doesn't want to be seen to be backing down too quickly - but she's mightily relieved at the course of events.

Corvus winks at Gerrick. "We might yet preserve our dignity if Noro can work her magic." With that Corvus hovers half in and half out the entrance to the sewers, waiting for direction.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)
Gurney "The Hammer" Reidford wrote:

1d20-1 Noro's Diplomacy check

A gruff looking dockhand smiles at Noro. I thought you looked familiar. Sure pull up a chum bucket. Do you throw dice? He hands Noro a strong smelling spirit Drink this slowly lass, this is strong Dwarven ale from Alkenstar, a lot stronger than the stuff 'round here.

Noro grabs the mug and takes a swig, much smaller than she normally would.

thanksh. sho you here guradin shome shtuff? or jusht hangin' out. I've been looking for a new plashe to shet up shop. and thish placshe hashen't been ushed in a while

Noro is refering to her desire to open a "gym" to train people in hand to hand defense techiques. she has talked about this desire among other dock workers but never took any real action on it. (until now)

of course the gym would be a front for other activities. also possibly a safe house for our group if it ever did come to fruition


Male (Taldan) Human (Taldan) Expert [1]/Fighter (Archer) [2]

I share in your desire to share our dignity. Gerrik smiles at the assassin. Hopefully Noro can pull this off though I'm not sure how they can understand each other talking like that.

Not a bad idea Noro, all we need to do is to build up some cash once we get ourselves equipped the way we would like.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal looks at all of the others, and starts walking towards the sewer entrance..

"Oh come one it's just a sewer. What could possibly be so.."

At this moment Agreal gets a whiff of the open sewers, turns a nice shade of green, and proceeds to be violently sick in the nearest alleyway.

"By the Holy Mother! What is that stench! It's like people throw their garbage down there!"


male Human Expert 1/Sorcerer 2
Agreal wrote:

Agreal looks at all of the others, and starts walking towards the sewer entrance..

"Oh come one it's just a sewer. What could possibly be so.."

At this moment Agreal gets a whiff of the open sewers, turns a nice shade of green, and proceeds to be violently sick in the nearest alleyway.

"By the Holy Mother! What is that stench! It's like people throw their garbage down there!"

"Their garbage? In a manner of speaking I suppose" Jiri laughs.


Well, the dockhand begins to speak, but then catches himself and looks around. I think its being used at the moment, we are just hanging out. He rolls his dice and mumbles a curse. Three sixes, that's never good. Their is an awkward silence at the dice table.

Dark Archive

Male Human Dungeon Master

Aeadon:
you rolled twice and I am not 100% sure for what. The first one I believe is to know if your character knows someone that works the sewers. Because of your roll I will give you that you met a worker in the sewers and he is a casual acquaintance from the Foreign District. His name is Norvyn. The second roll I am more confused by if not for what I posted, if you are wanting specific knowledge of the sewer system layout I would actually need a Knowledge Dungeoneering or maybe even a Knowledge Engineering to make some logical assumptions about how it might be setup out.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

Noro looks at the dockhands.

You guysh remember a while back, there wash that dockmashter that went misshing? Flat noshed Carl, I think hish name wash. He took a job for that Dwarven Captain, what wash hish name again? anyway never heard from Flat-Noshe again.

Noro looks at the dice. definately a bad shign. wait a sec didn't that Dwarven Captain end up misshing also? who you guysh working for again?

a bit of adlib here trying to scare some info out of them. dock workers and sailors being the supersticious types.

Bluff to scare them a bit: 1d20 - 1 ⇒ (7) - 1 = 6
intimidate to scare them in case that is more applicable: 1d20 + 4 ⇒ (1) + 4 = 5

ahhhh... role play bonuses any bonus for a good story??????


Male Aasimar Expert 1/ Conjurer 2

DM:

Sorry the first roll was for me to open your spoiler. The second was for the contact. Will make an IC post later.

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