Skull & shackles (Inactive)

Game Master DBH


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Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir's battle future is undiminished by the hobgoblins' discipline and skill, and if anything is increased by the grievous wounds suffered by Kung. Roaring out his warchant, he thrusts his axe out towards the hobgoblins before stamping his foot on the ground. A rippling wave of sound and force spreads out towards the deck of the Bloody Ruin, accompanied by the sound of a hundred war drums beating in unison.

Free Action to continue inspired rage, Move Action to move 10ft to stand next to Kung (could I be moved on the map please?), Standard Action to cast thundering drums. A 15ft cone, by my reckoning, gets blue and green and the enemy captain. Those hit take 5d8 ⇒ (3, 5, 2, 4, 3) = 17 sonic damage and are knocked prone. A DC 17 Fort save halves the damage and keeps them on their feet.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I moved you, Marnir. I also moved Kung to the ending square that I stated in my post. If Marnir ends his movement in the square that's no longer occupied by Kung, I think that cone will cover all four enemies.


Are you sure you want to do that?

A thunderous drum roll adds to the din of battle.

Fort save(Hask): 1d20 + 8 ⇒ (16) + 8 = 24
Fort save(Blue): 1d20 + 8 ⇒ (17) + 8 = 25
Fort save(Green): 1d20 + 8 ⇒ (10) + 8 = 18
Fort save(Purple): 1d20 + 8 ⇒ (16) + 8 = 24

Oh lordy! My dice are on fire. How long can this last?

Hask Svard gives Marnir a scornful look and leaps across to assault him.
Acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16 Making it, but not beating Marnir's CMD. So Marnir has an AOO on him.

Axe: 1d20 + 13 ⇒ (2) + 13 = 15 His blow misses.

Purple moves to join the others block Markizio
Boarding axe(Purple): 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Boarding axe(Orange): 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Boarding axe(Teal): 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d6 + 3 ⇒ (1) + 3 = 4

They hack into him brutally

Archers.
Will save vs Glitterdust (Red): 1d20 + 1 ⇒ (6) + 1 = 7
Will save vs Glitterdust (Orange): 1d20 + 1 ⇒ (5) + 1 = 6
Will save vs Glitterdust (Yellow): 1d20 + 1 ⇒ (17) + 1 = 18 Blinks as his eyes clear. Only had 1 round from Burst of Radiance so he's now seeing again.

Crossbow(Yellow): 1d20 + 3 ⇒ (14) + 3 = 17
Crossbow(Purple): 1d20 + 3 ⇒ (1) + 3 = 4 Both missing.

The other axemen aren't as skilled as their captain and are at the rails, scrambling to cross over to the Drake.

Mad Hetty giggles happily. Pointing a finger at Markizio "So rude, stop messing up my deck!
Ranged attack(Touch AC) - Firing into melee: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18

Markizio. DC15 Fort save or be sickened.

The party may now act.


ADVENTURE PATH COMPLETE

Niobe moves to assist Kung and gently taps him with her wand.

Cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

I was hoping that Kung would come to me, because having to use up my move action means I can't move my ball lightning spheres this round.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

The red bolt in the purple bursts alight, causing fire: 1d6 ⇒ 5 more damage to him. Jane loads a black bolt into her crossbow and fires at the Orange guy on Markizio.

Crossbow: 1d20 + 7 ⇒ (13) + 7 = 20Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Black arrow is Black adder Venom arrow. DC11 fort or 1d2 ⇒ 1 con damage. Lasts 5 rounds.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Glad that Kung heeded his advice, the magus continues his onslaught, "Tell them to fall back now witch! I'm coming for you next!"

His blade once more explodes in a fan of flames as he strikes down another foe.

------
use arcana point to recall burning hands, spellcombat and spellstrike, burning hands, hit one until killed then hit next one. reflex save Dc 14 for half damage on burning hands

fort save DC 15: 1d20 + 7 ⇒ (20) + 7 = 27, save
BTW, AC=24 so only one attack hit him lst time

blade to hit, spellcombat, haste: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
damage: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8
blade to hit: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13
spell damage: 5d4 ⇒ (2, 3, 4, 1, 2) = 12
haste attack
blade to hit, spellcombat, haste: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
damage: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (4) = 16

critical?
blade to hit, spellcombat, haste: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
damage: 2d8 + 12 + 2d10 ⇒ (8, 8) + 12 + (2, 8) = 38

stats:

HP 39/59
AC 20, touch 12, flat-footed 18
Conditions: shield so AC=24, shocking burst
Melee (+1 keen falcata): +9 = +1(magical) +5(base) +3(STR)
Melee Damage (+1 keen falcata): 1d8+4 = +1(weapon) +3 (str), 17-20, x3
4/6 arcane pool
Spell used: shield, glitterdust, burning hands


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
Louisiana Jane wrote:
The red bolt in the purple bursts alight, causing [dice=fire]1d6 more damage to him. Jane loads a black bolt into her crossbow and fires at the Orange guy on Markizio.

Markizio yells at the gnome, "Jane! Use one of your bombs. They are all bunched together for you!"


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)
Niobe Aptos wrote:
I was hoping that Kung would come to me, because having to use up my move action means I can't move my ball lightning spheres this round.

Kung's plan was to move to Niobe this turn; if @GM is okay with a retcon, let's do that instead.

Getting his bearings after making the big leap across, Kung rushes over to Niobe, drawing a potion from his belt pouch as he moves, hoping she has some healing ready. Knowing he can't keep his anger up while getting magical help, he allows his rage to wash away, stumbling just a bit on his last couple of steps as a heavy lethargy washes over his body. He receives her healing with gratitude, downing his own potion in the process. He drops his hands to his knees only briefly, hanging his head to catch his breath before standing back up straight to survey the ships decks.

Actions:

Free action: drop rage
Move action: move to Niobe, drawing potion
Standard action: drink potion of cure moderate wounds
Cure Moderate Wounds: 2d8 + 3 ⇒ (4, 5) + 3 = 12

Stats:

HP 29/75
AC 19, touch 12, flat-footed 17 (+6 armor, +2 dex (fatigue), +1 natural)
Fort: +12, Ref: +10, Will: +5
Conditions: fatigue
Melee (+1 furious greatsword): +12/+5 (+6 BAB, +5 str (fatigue), +1 enhancement, -0/-2 power attack)
Melee Damage (+1 furious greatsword): 2d6+14 (+7 str (fatigue), +1 enhancement, +6 power attack)
Ranged (javelin, amentum, 50'): +8 (+6 BAB, +2 dex (fatigue))
Ranged Damage (javelin): 1d8+6 (+5 str (fatigue), +1 whetstone)
13/15 rds Rage remaining
Fatigued 1 min (9/10 rounds remaining)


ADVENTURE PATH COMPLETE

If I'm able to keep my move action with Kung coming to me, I'll use it to send the ball lightning to strike purple and green from the group that was attacking him before - same deal: Reflex DC 18 or take 3d6 damage.


Are you sure you want to do that?

OK. Kung moves to be beside Niobe.

Markizio is a fury of blade and magic, cutting one down and then flicking the blood on his blade into the eyes of the next, slicing him open with the following perfect strike of his Falcata.

Reflex save(Blue): 1d20 + 3 ⇒ (10) + 3 = 13
Reflex save(Blue): 1d20 + 3 ⇒ (6) + 3 = 9

Damage (Ball lightning): 3d6 ⇒ (2, 3, 6) = 11

Moving to heal Kung, Niobe calmly takes the time to send two humming balls of lightning into the Hobgoblins waiting to cross to her ship.

Just awaiting Marnir then the next round begins, after a shocking first few the balance is starting to shift back your way. Or is it?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

AoO, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (3) + 10 + 1 + 2 + 1 = 17
Damage, inspired rage, heroism: 1d8 + 7 + 1 + 2 ⇒ (1) + 7 + 1 + 2 = 11

Marnir finds himself face to face with the hobgoblin captain, and snarls as his blade goes wide. His voice rings out across the deck as he hacks his axe down at the hobgoblin again and again, thoughts of magic and strategy lost in the red haze of battle.

Swift Action to use Arcane Strike, Full Round Action to full attack Svard.

Axe attack, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (4) + 10 + 1 + 2 + 1 = 18
Damage, inspired rage, heroism, Arcane Strike: 1d8 + 7 + 1 + 2 + 2 ⇒ (3) + 7 + 1 + 2 + 2 = 15

Axe attack, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (8) + 10 + 1 + 2 + 1 = 22
Damage, inspired rage, heroism, Arcane Strike: 1d8 + 7 + 1 + 2 + 2 ⇒ (3) + 7 + 1 + 2 + 2 = 15

Don't forget that anyone using my inspired rage gets fast healing 2, might help out a little healing-wise


Are you sure you want to do that?

Marnir's first strike skids off the armor hidden in the captains coat Hask Svard is wearing. His second blow compensates handily and sinks into flesh with a satisfying thud.

The Blue axeman moves to help his comrade deal with the dapper killer who has cut down three enemies so far. Attacking Markizio.

Axe (Blue): 1d20 + 8 ⇒ (10) + 8 = 18
Axe (Purple): 1d20 + 8 ⇒ (10) + 8 = 18 Both miss.

Green and Yellow move to cross over to the Drake
Acrobatics (Green): 1d20 + 2 ⇒ (18) + 2 = 20
Acrobatics (Yellow): 1d20 + 2 ⇒ (16) + 2 = 18

Three of the archers try to shake off the effects of the Glitterdust
Will save (red): 1d20 + 1 ⇒ (15) + 1 = 16
Will save (orange): 1d20 + 1 ⇒ (2) + 1 = 3
Will save (Yellow): 1d20 + 1 ⇒ (7) + 1 = 8

Red joins purple and shoots at Louisiana Jane.
Crossbow: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d8 ⇒ 8 Hitting Jane with his bolt.
Crossbow: 1d20 + 6 ⇒ (2) + 6 = 8

Round Four. ----------------------------------------------

Mad Hetty notes Markizio cutting his way through the axemen with some delight. "Naughty boy! she shrieks and casts another spell at you.

Reflex save DC15 or 5d4 damage:

Burning disarm cast on your weapon.

School transmutation [fire]; Level cleric/oracle 1, druid 1,sorcerer/wizard 1

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range Short (25 ft. + 5 ft./2 levels)
Target Held metal item of one creature or 15 lbs. of unattended metal
Duration Instantaneous
Saving Throw Reflex negates (object, see text); Spell Resistance Yes (object)

DESCRIPTION

This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4). Circumstances that prevent the creature from dropping the item (such as a locked gauntlet) mean the creature gets no saving throw. The heat does not harm the item, and it does not get hot enough or last long enough to ignite flammable objects. The item cools to its previous temperature almost instantly. If cast underwater, burning disarm deals half damage and boils the surrounding water.

The party can now have their actions.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Hearing the grumpy Magus's voice, Jane moves over to get a clear shot of the group of archers. Making a quick mixture, she lobs a bomb into the mist of them, aiming at the Orange one.
Alchemist Bomb: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8 5 damage splash, DC 14 Reflex
Alchemist Bomb: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9Does splash damage also double on crits? 18 Touch AC.. Not bad. 5 damage splash, DC 14 Reflex


ADVENTURE PATH COMPLETE

Niobe gestures with her spear and brings her ball lightning floating across to chase the hobgoblins that leaped the gap onto the ship.

Striking Green and Yellow near Marnir. DC 18 Ref or 3d6 damage.

She taps Kung again with her wand and says, "If you move up to help Marnir, I'll stay with you and keep trying to heal you."

Wand of cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Holding his ground against the gunwale, Marnir lashes out again and again at Hask, heedless of the other things going on around him. His warchant is loud and angry and his axe blows appear to fall in time with it's cadence.

Swift Action to use Arcane Strike, Full Round Action to full attack Svard.

Axe attack, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (12) + 10 + 1 + 2 + 1 = 26
Damage, inspired rage, heroism, Arcane Strike: 1d8 + 7 + 1 + 2 + 2 ⇒ (2) + 7 + 1 + 2 + 2 = 14

Axe attack, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (17) + 10 + 1 + 2 + 1 = 31
Damage, inspired rage, heroism, Arcane Strike: 1d8 + 7 + 1 + 2 + 2 ⇒ (5) + 7 + 1 + 2 + 2 = 17


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung nods at Niobe and moves up to stand beside his captain as he swings hard at the large hobgoblin that did so much damage to him before.

Actions:

Move action to move up
Standard action to attack

Greatsword: 1d20 + 12 ⇒ (2) + 12 = 14
Damage, S: 2d6 + 14 ⇒ (5, 6) + 14 = 25


Stats:

HP 35/75
AC 19, touch 12, flat-footed 17 (+6 armor, +2 dex (fatigue), +1 natural)
Fort: +12, Ref: +10, Will: +5
Conditions: fatigue
Melee (+1 furious greatsword): +12/+5 (+6 BAB, +5 str (fatigue), +1 enhancement, -0/-2 power attack)
Melee Damage (+1 furious greatsword): 2d6+14 (+7 str (fatigue), +1 enhancement, +6 power attack)
Ranged (javelin, amentum, 50'): +8 (+6 BAB, +2 dex (fatigue))
Ranged Damage (javelin): 1d8+6 (+5 str (fatigue), +1 whetstone)
13/15 rds Rage remaining
Fatigued 1 min (8/10 rounds remaining)


Are you sure you want to do that?

Botting Markizio.

reflex save: 1d20 + 4 ⇒ (13) + 4 = 17 Markizio manages to evade Hetty's spell with a quick twitch of his wrist, taking his Falcata out of the spells path.

Reflex saves (Orange): 1d20 + 3 ⇒ (5) + 3 = 8
Reflex saves - splash damage (yellow): 1d20 + 3 ⇒ (17) + 3 = 20
Reflex saves - splash damage (Red): 1d20 + 3 ⇒ (6) + 3 = 9 The bowmen howl as acid hisses on their skin.

Will save (Glitterdust) (Orange): 1d20 + 1 ⇒ (4) + 1 = 5
Will save (Glitterdust) (Yellow): 1d20 + 1 ⇒ (7) + 1 = 8 Still blinded.

Yellow drops his crossbow, draws his axe and runs over to fight Markizio.
Purple aims at Jane. Crossbow: 1d20 + 6 ⇒ (7) + 6 = 13 Missing.

Blue swings at Markizio. Axe: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d6 + 3 ⇒ (3) + 3 = 6 Hitting for another wound.

Kung's swing misses Hask Svard, while Marnir brutally slams his axe into the other captain twice.

Mad Hetty is starting to look more concerned as Markizio cuts down the sailors between her and him. Gesturing at him with yet another spell, a ray of sickly green reaching out to touch him.

Fort save: 1d20 + 7 ⇒ (5) + 7 = 12

The two Hobgoblins who joined Hask move to attack Kung.

But first they must save vs Niobe's Ball Lightning
Reflex save (Yellow): 1d20 + 3 ⇒ (5) + 3 = 8
Reflex save (Yellow): 1d20 + 3 ⇒ (14) + 3 = 17 Both failing badly.
Damage: 3d6 ⇒ (3, 4, 1) = 8

Yellow dies with a pained cry as his wounds overwhelm him. Leaving only Green to try and stop Kung.

Axe (Green): 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Hask Svard gives Marnir a savage smile, tinged with his own blood and swings back at him.

Battle axe: 1d20 + 13 ⇒ (20) + 13 = 33 Mirror Image (Hitting Marnir on a 1): 1d4 ⇒ 1 Hits.
Battle axe: 1d20 + 8 ⇒ (11) + 8 = 19Mirror Image (Hitting Marnir on a 1): 1d4 ⇒ 4 Misses, 1 image gone. Lucky, that was the crit shot.

Damage: 1d8 + 18 ⇒ (2) + 18 = 20 Again Markizio resists her spells with a sneer.

The Party may now go again.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Hows the Orange guy doing with the adder venom i shot him with 2 rounds ago? Dead from con loss yet?

Taking a 5 foot step, mixes another bomb and tosses it at the main back guy.

Alchemist Bomb: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11 5 damage splash, DC 14 Reflex


ADVENTURE PATH COMPLETE

Niobe follows Kung and stays behind him, giving him another touch of healing.

Move to follow Kung, standard to use the wand.

Wand of cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

So my understanding of what happened is that Hask threatened a crit, then failed to confirm? Which means I take 20 damage but don't lose a mirror image. Does that sound right?

Marnir howls in pain as the hobgoblin captain scores a slice down his leg, blood running freely onto the deck. He uses the pain to focus, his shining axe slicing and hacking back at the hobgoblin.

Swift Action to use Arcane Strike, Free Action to continue inspired rage, Full Round Action to Full Attack Hask.

Axe attack, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (2) + 10 + 1 + 2 + 1 = 16

Axe attack, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (17) + 10 + 1 + 2 + 1 = 31
Damage, inspired rage, heroism, Arcane Strike: 1d8 + 7 + 1 + 2 + 2 ⇒ (4) + 7 + 1 + 2 + 2 = 16


Are you sure you want to do that?

@Marnir. No, 1st attack hit you for 20pts. Second was threatening a crit, but hit an image. So 20pts from one attack, a lost image from the other.

I see the problem, I rearranged the original post, which changed the attack roll order. It was a hit on the 1st attack and a possible crit which took out an image on the 2nd attack. Despite what it ended up as on the post we'll take what it was originally. Shame really, that's a 3x crit weapon too. :(


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

That's fine, it just looked a bit out of order which confused me. I'll take down an image.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung, fighting through a fatigue that drags at his muscles and motions, continues to press the attack on the opposing captain. Not liking the fact that the Unbound Drake has been boarded--a very rare occurrence indeed--he swings his greatsword in two great arcs. He attempts to give his captain a grim smile, but is unsure which of the pair to smile at. Two captains. How he do that? I don't think Kung has ever fought beside Marnir outside of a rage before, so this is the first he's noticed the mirror images.

Actions:

Full round action attack

Greatsword: 1d20 + 12 ⇒ (1) + 12 = 13
Damage, S: 2d6 + 14 ⇒ (2, 2) + 14 = 18

Greatsword: 1d20 + 5 ⇒ (14) + 5 = 19
Damage, S: 2d6 + 14 ⇒ (2, 3) + 14 = 19

Stats:

HP 36/75
AC 19, touch 12, flat-footed 17 (+6 armor, +2 dex (fatigue), +1 natural)
Fort: +12, Ref: +10, Will: +5
Conditions: fatigue
Melee (+1 furious greatsword): +12/+5 (+6 BAB, +5 str (fatigue), +1 enhancement, -0/-2 power attack)
Melee Damage (+1 furious greatsword): 2d6+14 (+7 str (fatigue), +1 enhancement, +6 power attack)
Ranged (javelin, amentum, 50'): +8 (+6 BAB, +2 dex (fatigue))
Ranged Damage (javelin): 1d8+6 (+5 str (fatigue), +1 whetstone)
13/15 rds Rage remaining
Fatigued 1 min (7/10 rounds remaining)


Are you sure you want to do that?

Fort save: 1d20 + 5 ⇒ (16) + 5 = 21 Orange made his save and ignores your poison.

Botting Markizio. Who kills the two mooks at the boarding ramp.

Will save: 1d20 + 1 ⇒ (9) + 1 = 10
Will save: 1d20 + 1 ⇒ (10) + 1 = 11 Both the remaining archers are still blinded.

Hask Svard continues the captain to captain duel, trying to finish Marnir.
Axe: 1d20 + 13 ⇒ (2) + 13 = 15
Axe: 1d20 + 8 ⇒ (19) + 8 = 27 Mirror Image (1 on a 1d3 is a hit): 1d3 ⇒ 2 Missing again! One image left.

Green tries to drive off Kung
Axe: 1d20 + 8 ⇒ (3) + 8 = 11 My dice! Why have you forsaken me?

Purple drops his crossbow and run over to Block Markizio.

Mad Hetty decides enough is enough and moves to end the threat of Markizio personally.
Touch attack: 1d20 + 5 ⇒ (1) + 5 = 6 Sob!

The party may go again, cheaters!


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung holds his action until Niobe has had a chance to heal him again (should she choose to; I don't want to assume her action).

The half-orc slips through a small opening between the hobgoblin and the opposing captain, giving him a better position to help Marnir.

Kung spares little attention on the solo hobgoblin sailor, instead focusing his efforts on the threat to Marnir. His greatsword strikes in a pair of thrusts that, at least to the observer, both strike true and deep!

Actions:

5' step
Full round attack

Greatsword, flanking: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage, S: 2d6 + 14 ⇒ (3, 2) + 14 = 19

Greatsword, flanking: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage, S: 2d6 + 14 ⇒ (4, 6) + 14 = 24

Stats:

HP 36/75
AC 19, touch 12, flat-footed 17 (+6 armor, +2 dex (fatigue), +1 natural)
Fort: +12, Ref: +10, Will: +5
Conditions: fatigue
Melee (+1 furious greatsword): +12/+5 (+6 BAB, +5 str (fatigue), +1 enhancement, -0/-2 power attack)
Melee Damage (+1 furious greatsword): 2d6+14 (+7 str (fatigue), +1 enhancement, +6 power attack)
Ranged (javelin, amentum, 50'): +8 (+6 BAB, +2 dex (fatigue))
Ranged Damage (javelin): 1d8+6 (+5 str (fatigue), +1 whetstone)
13/15 rds Rage remaining
Fatigued 1 min (6/10 rounds remaining)


Are you sure you want to do that?

Over extended from his increasingly wild and desperate swings at Marnir Hask Svard leaves himself open for a moment too long. Kung seizes his chance and cuts him down. He dies with a look of hate still set on his face.

Yup, he's dead.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane aims another bomb at the two archers in the back. Aiming for the one on the right.
Alchemist Bomb: 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10 5 damage splash, DC 14 Reflex


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir howls in triumph as Kung's blade brings Hask down in a spray of blood. He steps past the bloody ruin towards the nearest hobgoblin, a manic grin on his face, and brings his axe down over and over again, striking in rhythm with his chant.

5ft step next to green, Swift Action to use Arcane Strike, Free Action to continue inspired rage, Full Round Action to Full Attack green. I forgot my fast healing last round, which with this round gives me 4 HP back.

Axe attack, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (19) + 10 + 1 + 2 + 1 = 33
Damage, inspired rage, heroism, Arcane Strike: 1d8 + 7 + 1 + 2 + 2 ⇒ (3) + 7 + 1 + 2 + 2 = 15

Axe attack, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (6) + 10 + 1 + 2 + 1 = 20
Damage, inspired rage, heroism, Arcane Strike: 1d8 + 7 + 1 + 2 + 2 ⇒ (2) + 7 + 1 + 2 + 2 = 14


ADVENTURE PATH COMPLETE

Niobe deploys her wand once more on Kung, then directs her ball lightning toward the nearest remaining enemy.

Note that the ball lightning have a speed of 20' flying, so they might not be able to cross the battlefield to get to someone if everyone nearby is already finished.

Wand of cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Are you sure you want to do that?

Jane ends the tortured existence of the blinded archers with another bomb, Markizio kills the last axe man on the Bloody ruin while Marnir and Niobe finish the boarders on the Drake.

Hetty looks annoyed now and takes a 5 foot step back from Markizio, drawing a large Onyx gem from her robes she begins spellcasting.

Spellcraft DC18:

Animate dead

Party actions now

Sorry for the late post. My live group just finished book 2 of Strange aeons with a long grinder of a fight.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane moves across the plank to get a clear shot and lobs another bomb at the main badie.

Alchemist Bomb: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12 5 damage splash, DC 14 Reflex


ADVENTURE PATH COMPLETE

Spellcraft: 1d20 + 11 ⇒ (13) + 11 = 24
Dispel check: 1d20 + 7 ⇒ (16) + 7 = 23

Niobe quickly makes a warding sign and prepares to counterspell Hetty with dispel magic.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

The deck of the Drake gains another corpse as the last hobgoblin boarder falls dead. Seeing the witch still shrieking and weaving her fell magic, Marnir leaps across to the Bloody Ruin to cut her down. His voice is hoarse but his chant is still audible across the gap between the vessels.

Move Action to move adjacent to Hetty - I'm sure there used to be a boarding plank there, but if not I can't fail the DC 10 Acrobatics check anyway as my current modifier is +27 thanks to haste. Free Action to continue inspired rage, Swift Action to use Arcane Strike. Standard Action to attack Hetty.

Axe attack, inspired rage, heroism, haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (2) + 10 + 1 + 2 + 1 = 16
Damage, inspired rage, heroism, Arcane Strike: 1d8 + 7 + 1 + 2 + 2 ⇒ (4) + 7 + 1 + 2 + 2 = 16


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio whips blood from his falcata and also turns to the witch.

He calls forth his previous spell, the fan of flames, and unleashes it on the witch.

He moves besides his captain and attacks with his charged blade.

---------
blade to hit, spellcombat, haste: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
damage: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (6) = 18
blade to hit: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12
spell damage: 5d4 ⇒ (4, 4, 2, 2, 3) = 15
haste attack
blade to hit, spellcombat, haste: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
damage: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (5) = 14

stats:

HP 39/59
AC 20, touch 12, flat-footed 18
Conditions: shield so AC=24, shocking burst
Melee (+1 keen falcata): +9 = +1(magical) +5(base) +3(STR)
Melee Damage (+1 keen falcata): 1d8+4 = +1(weapon) +3 (str), 17-20, x3
2/6 arcane pool
Spell used: shield, glitterdust, burning hands

Thanks for DMPCing Markizio.


Are you sure you want to do that?

Niobe dispels Hetty's casting, causing the other woman to shriek angrily. "Rude wench! Stop bothering your betters!"

Her shrieks grow louder as Jane's bomb hits her exactly and the liquid hisses on her flesh.

Both Marnir & Markizio find her erratic flailing hard to predict and their blows glance of the armor of bones encasing the madwoman.

Just waiting on Kung and then Hetty will fix you good!


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Tired though he is, he's not so hampered that he can't leap back onto the other ship. Climing up onto the Unbound Drake's gunwale, Kung leaps into the other ship's rigging. He swings to the main mast, which he uses as a leaping point to change his direction so he can come up behind Mad Hetty with a vicious swing of his sword.

Actions:

Move: charge with swinging reposition
. . Kung also can't fail an Acrobatics check with his +13 bonus
Standard: Attack Hetty with greatsword

Greatsword: 1d20 + 16 ⇒ (13) + 16 = 29
Damage, S: 2d6 + 14 ⇒ (3, 4) + 14 = 21


Stats:

HP 36/75
AC 17, touch 10, flat-footed 15 (+6 armor, +2 dex (fatigue), +1 natural, -2 charge)
Fort: +12, Ref: +10, Will: +5
Conditions: fatigue, charging, flanking
Melee (+1 furious greatsword): +16/+9 (+6 BAB, +5 str (fatigue), +1 enhancement, -0/-2 power attack, +2 charge, +2 flanking)
Melee Damage (+1 furious greatsword): 2d6+14 (+7 str (fatigue), +1 enhancement, +6 power attack)
Ranged (javelin, amentum, 50'): +8 (+6 BAB, +2 dex (fatigue))
Ranged Damage (javelin): 1d8+6 (+5 str (fatigue), +1 whetstone)
13/15 rds Rage remaining
Fatigued 1 min (5/10 rounds remaining)


Are you sure you want to do that?

Kung's blow slams into Hetty, the floating bone hovering in front of her blunts the impact, but enough gets through to seriously bloody her.

Hetty blinks "Well s+@$." She gives you a hopeful smile "I surrender." Her voice now sounds a lot less insane.

Silence falls as the last combatant awaits your decision, the rest have gone down to the crews of the Drake and the Godless.

What are you doing now?


Are you sure you want to do that?

You have the lightly damaged Bloody ruin it contains 2 points of plunder, 1 of general loot and 1 of barrels of black powder.

Loot

Hask Svard had.
+1 adamantine Battle axe.
+2 ring of protection.
Belt of giant strength +2
Armored coat +2 with diplomacy +5 and a permanent expeditious retreat effect to remove the medium armor penalty.

Hetty has.
Club +1 (bone/impervious)
Gloves of swimming and climbing
Dagger +1 (bone/impervious)
Boots of striding and springing.

The 12 Hobgoblin pirates had.
Studded leather + 1 - 12.
Boarding axe Masterwork - 12
Light crossbow Master work - 4

And that is the Infamy point you needed, so you're ready to head to the big city now.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
GM_DBH wrote:

Kung's blow slams into Hetty, the floating bone hovering in front of her blunts the impact, but enough gets through to seriously bloody her.

Hetty blinks "Well s%%~." She gives you a hopeful smile "I surrender." Her voice now sounds a lot less insane.

Silence falls as the last combatant awaits your decision, the rest have gone down to the crews of the Drake and the Godless.

Markizio straitens out his clothes but does not put away his blade as he approaches the witch, "B@~~+, a moment ago you were trying to kill us all and now you want mercy?"

He turned to Marnir, "Up to you captain. Just say the word and I'll lop her head off."

tag?


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

When Hetty slumps and asks for mercy, Kung finds himself in an unusual position: he has a clear mind at the end of the combat. He hears her words, and lets his sword drop. Always like this, ask mercy? Kung usually end fight with head chop. Maybe chopping heads before listening for ask mercy?

He ponders his unusual predicament, and by the time he comes to the conclusion that he's comfortable with the beheadings anyway, Markizio has already offered, so Kung leaves the point of his greatsword in the deck as he awaits Marnir's decision.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Too right you surrender," Marnir says, the fury of battle ebbing away. "Why did you come after us?" he growls, flicking the hobgoblin blood from his axe as he does.

Without waiting for an answer, he turns to Markizio. "Let's hold off on the beheading for now, first mate. Don't put your sword away just yet, though."


ADVENTURE PATH COMPLETE

Niobe lets out a held breath and her orbs of ball lightning dissipate just as they appeared. "Whew!"


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane, seeing that the woman has surrendered, puts away her bomb that she was mixing and grabs some rope. "Well, for now, let's get her tied up and take away anything that can be used to cast spells."


Are you sure you want to do that?

Hetty doesn't resist being stripped of her gear and bound. She gives Marnir a rueful smile. "Ah well. Personally I had nothing against you Captain, but Hask? Once he heard his little brother had been killed and some newcomers were roaming the seas with his weapon?" She nods at the Falcata Markizio is holding. "Well he was set on bloody vengeance."

She shrugs. "I don't know how you humans do things, but when the leader says to do something you do it in a Hobgoblin band. Obey or die is a hard law to shake you know?"

"So he captured another ship and had me crew it with Zombies. Packed it with a fortune in black powder and sent it at you." She sighs, "All that lovely loot, and two good ships lost because Hask wanted revenge."


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"That didn't end up so well for him, did it?" Marnir grins as the witch finishes her story. He turns to Kung. "Get her in a boat and get her overboard. We've got business in Port Peril."

"Let's get this ship stripped first mate," he says to Markizio, "and a prize crew aboard. We can sell her off in Port Peril before we bribe our way into an audience with the Hurricane King."


ADVENTURE PATH COMPLETE

"Exciting!" says Niobe. You get the impression that she barely manages to contain herself from jumping up and down and clapping.

"That little conflict exposed some tactics that I can improve to help more, I think," she adds. "Does anyone still need magical healing, or can it wait?"


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio smiles as he looks at his weapon, "Yes, this is fine blade but not worth dying for. Say... is this some sort of hobgoblin relic or something?"

He then looked at the armored coat with a glint in his eye, "Maybe I should complete the hobgoblin slayer outfit, eh?"

He tried it on for size and asked, "Well, how does it look?"

-----------
GM: what's the armored coat AC bonus. I just unlocked a class ability that let's me cast spells with medium armor. And if the AC is better than my chainshirt +2 then I'll keep it.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
Niobe Aptos wrote:
"That little conflict exposed some tactics that I can improve to help more, I think," she adds. "Does anyone still need magical healing, or can it wait?"

Markizio moved to the woman with a slight limp, blood on his thigh. "I could use some healing right about now if you have any. Who do you call on for healing? Besmara?"

----------
Markizio is 39/59 hp


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane walks over to Markizio, "Open up." she say as she starts to bring a vial up to his mouth.

CMW: 2d8 + 5 ⇒ (5, 3) + 5 = 13


ADVENTURE PATH COMPLETE

Niobe taps Markizio with her healing wand. "I call on the stick of healing!" she says with a faux-serious tone. "Looks like Jane has you well in hand, too."

Wand of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

"I'm a devotee of the Green Faith," she adds, "And I also pay homage to Naderi."

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