Skallywags and Picaroons: A Skull & Shackles Campaign (Inactive)

Game Master PirateDevon


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*Delighted DM clapping* Who opens the door?


M Gnome Conjurer

anyone? anyone? Bueller?

Somewhat excited about the possibility of sleeping with a roof overhead, Quillin pulls the door open to see what awaits. "Dibbs on the bed!"


Male Human (Chelaxian) Fighter (Brawler) 3

Bart sneers at the trees before turning to follow the others inside. He takes one last look over his shoulder after the group has turned their backs on the grove and to the building.

Perception: 1d20 ⇒ 6


M Gnome Conjurer

knock, knock.


Male Human (Ulfen) Ranger (Freebooter) 3

Who's there?


M Gnome Conjurer

Interrupting Pirate!


M Gnome Conjurer

AARRRR!!!!


Male Human (Ulfen) Ranger (Freebooter) 3

LOL!!! Where is everyone??


still hung over from May the 4th, Be with You/Cinco de Mayo combo weekend?

Liberty's Edge

Male Historian/Curator

could be....


Bad GM NAUGHTY! Sick...again...hot...family...anyway back to the show...

Quillin opens the door to find the small lodge is stuffed with furniture including a comfortable bed, writing desk, cooking gear, an armoire and several barrels of food. The room stinks of rotting flesh and food with large botflys buzzing about the space.

In the center of the room, just a pace or two off the bed is a hooded corpse, draped in a hodge podge of wrecked sailor clothing. The body hangs from a chain that has been wrapped and is hanging from the center ceiling beam. A grim welcome to what once was a cozy cabin in the woods.


Male Human (Qadira) Sorcerer 3 (Seaborn Bloodline)

Hassan peers his head around Bart's shoulder and over Quillin's head. "PWAAH! What a stink."

"At least we know the building is unoccupied. What living thing could stand such a smell? A thousand praises and one be upon your head, Bart, if you will see to removing that corpse from our new lodgings, and I will do my best to make this room livable, at least for the evening."

The sorcerer prepares to make liberal use of his Prestidigitation cantrip, to clean and de-stink the room.


M Gnome Conjurer

"cabin in the woods"? erk!

Quillin grabs his prodigious nose, "GAW! Yer not kidding! That bed suddenly looks less comfortable!" Quillin glances around for a window to open.

Smudge echoes Hassan, "What a stink! What a stink!"


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Sorry guys was suffering from PbP burnout over the last week..just needed a break

"Well that was a really good idea[cough] What an incredible smell you've discovered[cough]"

well everyone else is doing movie cliches


Male Human (Chelaxian) Fighter (Brawler) 3

Bart shrugs and drops the chest in the middle of the hut. He moves to the bed and grabs the corpse unceremoniously, lifts it onto his huge shoulders and hauls it outside.

Can I do a heal check to see if Bart can guess how long its been dead? 1d20 ⇒ 1
Derp... "OMG guys, I think this guy died back when the Eye of Abendego was formed!!"


Oooo Goodie

Bart moves to the center of the room and using a nearby stool steps up and "unhooks" the man from the chain. Bart is actually familiar with the set up having been threatened to be thrown in one more than once as it of Chelaxian make; a more "civilized" device designed to ensure a more "proper" hanging than a basic rope.

With his arm around the body the tall brawler lifts the body from the chain and drops it unceremoniously on the floor. Disturbing to everyone is the part where the body doesn't fall but stands completely erect in place, emits a sort of warbling gasping hiss/scream type sound and promptly jumps onto Bart.

GM screen:

B 1d20 + 5 ⇒ (11) + 5 = 16
M 1d20 + 8 ⇒ (7) + 8 = 15
H 1d20 + 2 ⇒ (4) + 2 = 6
A 1d20 + 3 ⇒ (11) + 3 = 14
Q 1d20 + 3 ⇒ (2) + 3 = 5
F 1d20 + 4 ⇒ (12) + 4 = 16

B 1d20 + 1 ⇒ (6) + 1 = 7
M 1d20 + 3 ⇒ (13) + 3 = 16
H 1d20 + 1 ⇒ (20) + 1 = 21
A 1d20 + 2 ⇒ (3) + 2 = 5
Q 1d20 + 3 ⇒ (13) + 3 = 16
F 1d20 + 5 ⇒ (1) + 5 = 6

Wight Sucker Punch 1d20 + 4 ⇒ (6) + 4 = 10

The creature's sudden strike falls thankfully short as Bart is only now too keenly aware that this "person's" hands and nails reek of decay. Probably not a good idea to get touched by them.

Most of the group, still adrenaline primed and wary from the day's earlier activities are caught off guard at the sudden outburst but are ready to act. The sorcerer and wizard however, too overcome by the putrid stench and sudden flurry of activity, fail to find the reserves of energy to spring into action as quickly.

Quelle Suprise!

Formerly Hanging Undead [Acted]
Hassan [Surprised]
Mel [Not Surprised]
Quillin [Surprised]
Bart [Not Surprised]
Fjori [Not Surprised]
Ajani [Not Surprised]

There is your initiative, Mel is up with others to follow. Standard actions only then we shall move on to "Round 1"


Male Human (Qadira) Sorcerer 3 (Seaborn Bloodline)

"Rovagug's hairy pendulous balls!" exclaims the Qadiran, too surprised to act.


Male Human (Chelaxian) Fighter (Brawler) 3

Bart, stunned speechless, simply growls a low animal sound before punching the undead monstrosity in the gut.

Unarmed Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Gonna assume that hit: 1d3 + 8 ⇒ (2) + 8 = 10


M Gnome Conjurer

Quillin has his back to the action looking for windows or anything of value until the gasps and grunts erupt.

any windows to jump out?


Male Human (Ulfen) Ranger (Freebooter) 3

Fjori wades in swinging his two cutlass.

Attack-Melee: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Attack-Melee: 1d20 + 4 ⇒ (18) + 4 = 22
Confirm Crit: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Crit Damage: 1d6 + 2 ⇒ (5) + 2 = 7


@ Quillin There are a pair of rough hewn "windows" in the lodge, both about 2ft wide and 2 ft tall and about 5 ft off the ground. One is through the fight on the other sie of the lodge. The other is nearby.


M Gnome Conjurer

Okely Dokely. We're waitin for Mel and Arjani, eh? Bart and Fjori seem to be doing pretty well. Finish it!


Yeah just need to know what the other two are doing to see if this fight lasts to round one or not...Since it is surprise Fjori would need to partial charge but I'll be gracious and let the crit be the attack in question. :-)


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel shoots at the creature before anyone else can react
1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3

However the bolt whizzes past the combat to embed itself in the wall.


Male Vanara Druid (Storm) 1 HP 10 / 10; AC 17/13/14; F+3/R+3/W+7; Init +3; Per +9

Ajani will cast Hydraulic Push against the undead, hoping to either push the thing far enough away from the group that it can't make full use of whatever offensive abilities it may have or, if his allies get first crack, to give them enough room to make full use of their own attack prowess.

Hydraulic Push (Bull Rush): 1d20 + 5 + 3 ⇒ (10) + 5 + 3 = 18


M Gnome Conjurer

so I'm unsurprised now?


Sorry weird tech issues

Mel and Ajani responds as best they can; MEl's shot goes wide and while Ajani does catch the creature in a spray of water it only moves a few feet pushed against the bed.

The creature surges forward into the gap, this time lashing out with claws at Fjori and Bart as it continue to issue a sort of warbling gurgle noise. You can see that rotting jagged teeth are starting to work at the hood as the creature is struggling to unmask itself while fighting.

GM Screen:

Claw v Bart: 1d20 + 5 ⇒ (17) + 5 = 22
Calw v Fjori: 1d20 + 5 ⇒ (7) + 5 = 12
Damage!: 1d6 + 3 ⇒ (4) + 3 = 7

Bart is caught by the wicked claws of the creature as a thin gashes rupture on the brawler's skin. Bart can feel a sinister sensation seizing at his limbs to render him paralyzed. DC 15 or be paralyzed for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.

Fjori manages to fend off the wild strike from the creature as it lashes out at the pair.

[Same order, Round 1, no more surprise.]

Perception DC 15, anyone not in melee:
Many of the large fly/mosquito like creatures that had been buzzing in the space seem to be in a frenzy due to all the movement. In fact more and more seem to be manifesting in the area. A swarm may be forming.


Male Human (Qadira) Sorcerer 3 (Seaborn Bloodline)

Not wanting to be drawn within range of either teeth or claws, Hassan summons forth a blast of water, seeking to knock the creature to the ground, then backs away as best he can.

Ranged Touch Attack => 1d20 + 2 ⇒ (3) + 2 = 5

HP: 4/18
1st Lvl Spells: 0/6
Water Blasts: 4/7


Male Vanara Druid (Storm) 1 HP 10 / 10; AC 17/13/14; F+3/R+3/W+7; Init +3; Per +9

Perception: 1d20 + 10 ⇒ (14) + 10 = 24
"There is an insect swarm forming! There!" Ajani cries, pointing out the growing collection of mosquito-like insects to the rest of the party.


Male Human (Ulfen) Ranger (Freebooter) 3

Fjori again attacks the corpse with both his cutlass, hoping to destroy the foul creature before the swarm could gather strength.

Attack-Melee: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Attack-Melee: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Confirm Crit #1: 1d20 + 4 ⇒ (1) + 4 = 5
crit damage: 1d6 + 4 ⇒ (4) + 4 = 8
Confirm Crit #2: 1d20 + 4 ⇒ (19) + 4 = 23
crit damage: 1d6 + 2 ⇒ (1) + 2 = 3


M Gnome Conjurer

round 1.
AC: 13, hp: 18, acid darts 5/6

Quillin spins back to find a hanged man walking and a gathering cloud of blood suckers. Heading back toward the door, Quillin readies an alchy fire for the gathering st(wa)orm.

ready red vial to throw unless I can bomb the proto-swarm now.


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel's actions will depend on the results of Fjori's attacks


Fjori savages the creature with cutlass strikes and his blades bite deep into the thing that was surely once a man. Is he carrying the
tidewater cutlass? if so one of those attacks has +1 att/dam

The creature bellows out a hollow moan as the first blade passes easily into the ribs as Fjori practically tears the creature's torso in half. The second cutlass swing strike a clean divot in the creature's forehead, tearing the mask clean off and abruptly ending the creatur's yell. The distorted rotting face of a man gasps a final time and slumps to ground dead.

Master Quillin and Mistress Evendale you may fire when ready.


M Gnome Conjurer

Safely at the door, Quillin yells "Fire in the hole!" as he throws the vial at the swarm. Smudge lets out a loud squawk when the vial hits.

ranged attack 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
da BOOM! 1d6 + 1 ⇒ (2) + 1 = 3

not sure if that's +50% for area of effect damage


Male Human (Ulfen) Ranger (Freebooter) 3

Yes he has the tidewater cutlass, and I have added the +1 to it already (set up in HeroLab)


Are you carrying two +1 cutlasses because your attack and damage is the same in each hand? Am I forgetting another magical weapon? Ugh living with a toddler makes the brain tired!

Quillin banks the flask off the building and the contents splash in a loud popping whoosh of sudden sputtering flame. The liquid conflagration does not utterly destroy the now significant swarm of creatures but many certain do die from the flame.

Mel and then the swarm

Edit: Daniel something is weird and Herolab isn't right? In your primary is the Tidewater (I assume) so you should be +3 BAB +3 Str +1 WF + 1 Magical (7 Total). Also note that cutlasses are not light so with TWF you are at a net -4 to each hand. So you should be +3/+2 unless you off hand is magical or masterwork? Can you check that for me? Also as an aside don't forget your bane ability, it a group buff too.

Liberty's Edge

Male Historian/Curator

Yes I have 2 magic cutlasses. The tidewater one, and another +1 we found earlier (cannot remember from where) and I do keep forgetting my bane..thanks for the reminder... it's an extra +1 for everyone...I will check herolab and see...ok it looks like +4/+4..I can send you the .por file if you want..and here is an export of the character sheet. I was not able to create the tidewater cutlass yet, so have it as a spell storing +1 cutlass..I would have thought it would be released with the AP info. If you use HeroLab, have you tried the ipad version..real slick!!

Character sheet:

Fjori Ulfsson
Male Human (Ulfen) Ranger (Freebooter) 3
NG Medium Humanoid (human)
Init +5; Senses Perception +7
Aura freebooter's bane +1
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 34 (3d10+9)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 Cutlass +4 (1d6+4/18-20/x2) and
. . +1 Spell Storing Cutlass +4 (1d6+2/18-20/x2) and
. . Axe, boarding +6 (1d6+3/x3) and
. . Cutlass +7 (1d6+3/18-20/x2) and
. . Dagger +6 (1d4+3/19-20/x2)
Ranger (Freebooter) Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 14, Int 12, Wis 12, Cha 12
Base Atk +3; CMB +6; CMD 17
Feats Endurance, Improved Initiative, Toughness +3, Two-weapon Fighting, Weapon Focus (Cutlass)
Traits Armor Expert, Shackles Seafarer
Skills Acrobatics +0, Climb +6, Craft (ships) +6, Escape Artist +0, Fly +0, Handle Animal +6, Heal +6, Intimidate +6, Knowledge (geography) +7 (+9 while in water terrain), Knowledge (nature) +7, Perception +7 (+9 while in water terrain), Profession (sailor) +6, Ride +0, Stealth +6 (+8 while in water terrain), Survival +7 (+9 while in water terrain, +8 to track), Swim +9 (+13 to resist nonlethal damage from exhaustion)
Languages Common, Polyglot, Skald
SQ combat styles (two-weapon combat), favored terrain (water +2), spell storing, track, wild empathy
Other Gear Lamellar (leather) armor, +1 Cutlass, +1 Spell Storing Cutlass, Axe, boarding, Cutlass, Dagger, 67 GP
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Water +2) (Ex) +2 to rolls vs Favored Terrain (Water).
Freebooter's Bane +1 (Ex) +1 to hit & damage versus chosen target.
Shackles Seafarer +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.
Spell Storing Store a spell of up to 3rd level in weapon.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Ok actually that works. +3+3+1+1 = 8, 8-4 = +4. I can do math! It is subtracting -4 because the cutlasses aren't light. Moving forward if you can get the off hand to a light weapon you would be +6/+6. I actually was scratching my head at this because I thought you should be hitting harder (I thought cutlasses were light)and was disturbed that your attach was too low...Funny. Don't mess with HeroLab!

Liberty's Edge

Male Historian/Curator

HEhe..I know..I was using a boarding ax in my off hand...I just need to find a magical one!!I would also be willing to offer the other +1 cutlass to anyone who wanted it...Fjori is simply carrying it because no one else seemed to want it. Now the tidewater one..he will keep..mostly because of who owned it before him!!!


Male Human (Chelaxian) Fighter (Brawler) 3

Fort: 1d20 + 5 ⇒ (1) + 5 = 6
Welllll... Bart stands very still.


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel drops her crossbow and the Aldori Sword hisses from it's sheath as she moves to flank the undead..

Attack1d20 + 8 ⇒ (3) + 8 = 11

However her attack misses


M Gnome Conjurer

um, Mel? undead destroyed. A nasty swarm is gathering. if you don't have any fire, AoE attacks, etc. I'd say grab Bart and get him out of there.


Male Human (Qadira) Sorcerer 3 (Seaborn Bloodline)

Is it my turn, or are we waiting for the swarm to act?


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

well no area weapons so.. heres the revision

Mel slings her crossbow and moves to help Bart.. knowing that she won't be able to carry the muscular boxer who must outweigh her by two to one she gestures to Fjori..

"Let's get him out off here"


GM Screen:

2d6 ⇒ (2, 5) = 7

Mell grabs the Chelaxian and drags the unresponsive man out the door, the smaller woman grunting as she shifts the brawlers wide shoulders and considerable mass.

Finally coalesced to a fog more than the size of a man the screaming buzzing mosquito/fly creatures hum across the room. They swing past Fjori and Hassan (AOO for you both), seemingly moved purely by a need to revenge against that which hurt them. Quillin finds himself harried by the tiny creatures pecking and picking at him.

Quillin I need a Fort save. You also take 7 damage.

Init is up, act away.


Male Human (Ulfen) Ranger (Freebooter) 3

Fjori will take a swipe at the creature as it buzzes past him
Making this my chosen foe, so +1 to hit and damage, as does everyone else.
Attack-Melee: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Ah, evil dicebot...I had wondered where you were!!LOL


M Gnome Conjurer

round 2.
AC: 13, hp: 11/18

fort 1d20 + 2 ⇒ (12) + 2 = 14

"Get 'em off!", Quillin runs out the door right behind Smudge who streaks into the sky and safety. Quillin pauses a moment outside the door to pinch an eyelash into gum arabic casting an invisibility spell.


Male Human (Qadira) Sorcerer 3 (Seaborn Bloodline)

Hassan takes a quick swipe at the swarm with his shortspear as they come barreling past.

Melee Attack => 1d20 + 1 ⇒ (19) + 1 = 20
Damage => 1d6 ⇒ 3 (Half damage against swarms with a piercing weapon, so 2?)

Thinking quickly, Hassan pulls from his sash a vial of Alchemist's Fire long secreted there, and waits for Quillin to move clear of the swarm before giving it a heave at the billowing mass of insects.

Holding Action until Quillin moves, then:
Ranged Touch Attack => 1d20 + 2 ⇒ (5) + 2 = 7
Damage => 1d6 ⇒ 3

Oh to hell with you, RNG.


M Gnome Conjurer

a swarm of diminutive creatures is immune to weapon damage so there's not really any point to an AoO unless you've got energy damage.


Male Human (Qadira) Sorcerer 3 (Seaborn Bloodline)

Oh I missed that. Derp. Then perhaps our handsome and most generous of all game masters (who is coincidentally a snappy dresser) will let me apply that pointless 19 roll on the AoO to my Ranged Touch Attack... ;-)

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