
Lyric Silverstream |

Shanosuke,
I am very excited about the game and looking forward to it. I responded to some of your thoughts and threw up some other things below. I will get the complete character sheet up sometime this weekend. I like how thoughtful you have been throughout this process.
[spoiler=character background]The gambling debt actually wasn't what I really wanted to use as the reason for the attack on the parents. I didn't want to take too much liberty and didn't want to go on forever though. Based on what you told Jen above I feel better about my original idea.
Initially, I had wanted Lyric and his parents to live basically in hiding in a kingdom/area ruled by arcane casters that had outlawed the use of good and neutral divine magic all together and a powerful church of one of the evil gods or a collective of them managed the divine magic on their side very closely. The idea was basically that good divine magic and divine healing was punishable by death.
In this context an Aasimar born to a celestial blooded sorcerer and a cleric of Saranrae would be anathema and thought of as killable on sight. My idea was for the parents to hide their true nature while trying to do good in the local area and protect Lyric from being discovered as Aasimar. So my thinking was that it was the kingdom and the church that had his parents killed and were still trying to hunt him down.
ALL of that said, I would love for you to use the history above or modify/manipulate it anyway you would like to fit with your campaign.
I hope these initial thoughts help and again feel free to adjust the history however it fits your game well. Looking forward.

Gruuuu |

You're whittling the party down to a manageable number, and Jivaji may not make the cut. If he doesn't, you would like to put him in the other campaign because he would make a really good fit.
Sounds good to me!
in case you need it: v e r t e x v o r t e x (at) g m a i l (dot) c o m obfuscated so the spam spiders don't have a snack.

Retech |

Jen was born in a small cluster of hovels, one of a group of villages that formed a "nation" without a name, though known as the "Plains People" by outsiders. It was located several miles outside of the Savarie desert and had land that was barely arable enough for farming. The local midwife, Mother's close friend and confidant, was unable to leave her bed due to a mysterious illness, now called "the Sickness of the Sands." Without anyone else that she really trusted, Mother gave birth alone, inside a small cave outside of the village, that formed part of an even larger cave complex.
It was fortunate that no one was there to witness the birth, because the creature that came out wasn't exactly normal. It had a thin but pointy tail (part of the reason why many Tiefling births are so painful to the mother) and its eyes were piercing, even then. Mother was shocked at the result, despite her knowledge of the possible monstrosity that would result months prior, but accepted Jen as her only companion.
After a thorough examination of Mother's birth canal by the local midwife (which was just a hoax, as she wanted to protect Mother's secret), the only cleric in the entire nation (and a pretty bad one at that) declared that it had been a virgin birth, and that the nation would be truly blessed in the coming harvest seasons.
Jen was frequently bullied as a kid. During games of tag and throwing rocks, her barbed tail sometimes became exposed, becoming a source of ridicule. While the children all knew, they did not think that it was a matter serious enough to bring up with their parents, especially since they were the ones doing the bullying.
During the years of adolescence, all children must undergo training to discover their chosen professions in adulthood. To many people's astonishment, she tested well as a wizard, the first in many generations. With all the books that the nation could muster, Jen packed her small leather bag and began to study. She found that the only place that she could concentrate without curious people bothering her was the cave complex where she was born.
It was her studies in the cave that led to two remarkable discoveries. She was able see well within the caves, though in black and white. Since there was no knowledge of darkvision at the time, her highly developed intelligence concluded that there was a mysterious light source within the caves. Naturally, she lost her way, but met a small white cat, who would later become her familliar. He informed Jen that she was a Tiefling with extraordinary powers and intelligence, and as a result, the lower planes decided to bestow a creature of similar power and intelligence to help guide her, as compensation for the earlier acts to her mother.
When she emerged, many were surprised at her level of advancement in the arcane arts, and she was immediately skipped through the trials of adulthood. With her new powers, she worked as assistant magical healer to the nation, and following the cleric's retirement, the only magical healer. She worked for nearly eight years, until a remarkable set of events drove her out of her nation forever.
The year's harvest had been a dreadful one and everyone was on edge. A swarm of locusts and a particularly powerful sandstorm had destroyed most of the year's crop, leaving only the hardy bitter-root, a potato-like tuber that was loathsome to eat, though highly nutritious. On one of her routine journeys back to her home village, a particularly strong gust of wind unfastened Jen's cloak, exposing her barbed tail. Unfortunately, she was travelling with a group of merchants at the time. She tried to silence them with slumber, but one of the merchants escaped and told the rest of the tribes.
Not only was Jen descended from the lower planes, she was deriving her arcane skill from black magic! In the generation that grew up with her, always jealous of her success, everything clicked. Her witchcraft, her tail, that was the reason for her success! The sandstorm, the locusts, that was the domain of witches as well! One by one, the villagers came forward with terrible stories of their sicknesses. One woman got a bad case of the Pox Postules, while other villagers had been suffering from the Sickness of the Sands. No wonder the midwife contracted the disease; she was handling it at its source!
Jen tried to deny the allegations, for she knew that it was not true, but the crowd was too fervored. She held them off with a few of her spells, before fleeing. While once she was the exalted and talented child of a virgin birth, now she was forced to use her mastery of the arcane arts only to survive. Bandits, famines, angry mobs, she was beset by them all, but she managed to survive due to her mastery and perseverence.
Now she has fled for a year, though not travelling that far, until she has found the caravan and offer to travel to Aridia. Perhaps she could find her tranquility and acceptance there.
Alignment: Neutral-Chaotic Good with some grudges and desires for revenge
As a little sidenote, since there is already a healer in the party, if I am chosen, I will likely end up using debuffs and curses.

Shanosuke |

HERE ARE THE RESULTS! In storymode. Cause I’m a dork like that. I was born a story teller.
It was two days before the last expedition to Aridia was to set out. Everyone who had applied for that journey waited in the local desert side village. Some of them were in hiding, sum were praying, and some were simply enjoying or despising the nature of the town and it’s culture.
Suddenly late that afternoon the signal horn for the last caravan blew. It seemed the caravan recruitment was being called. It was two days early, had the positions already been filled? Everyone who had put forth their application raced to the caravan site. There they saw a large gathering of other brave souls who sought acceptance to this dangerous expedition.
The Caravan master stepped forth onto a makeshift podium. He moved his gaze back and forth observing the candidates. He then smirked to himself.
“Ok you lot! Listen up. I’ve thought long and hard about this. Gulag, Thermond, Bregik, Ivor, Tannus, and Yolund! You’re all hired now let’s get this show on the road!”
Six ugly and thuggish looking drunks stepped forward. How could this be? You (The players) watch as they each go up and exchange friendly hugs and pats on the backs with the caravan master. These guys weren’t even as qualified as you were. The master steps back onto the podium. ”Alright! The rest of you lot can go back! Were full!
Before you can even respond, you see a flash colours wash over the new recruits knocking them all unconscious. From behind them a tall young elf steps out of the shadows and into the light. He was around seven feet tall. His hair was long straight and blonde. He had one eye that was a light grey in colour. The other eye socket was filled in with a large smooth red stone that looked like a ruby. It glowed dimly. He looked to be barely older than maybe 110 but he had an expression of a man who had been though even more than the venerable elves of his kind. What had this man seen? You wait and see what happens.
The caravan master hurries down to the sides of the unconscious recruits
”Why did you do that to the new recruits?” He shouted. The elf turned to the man sharply with a glare.
” I am tired of you hiring nothing but halfwits for this expedition. I need some real talent. Talent with a purpose.” He turned to face the crowed. ”I am Yalandere! Leader of the expedition to Aridia. I have heard all of your stories and have seen into the depths of your souls. I have been to Aridia itself and I have been sent here seeking to return to this ancient and magic land. And I wont go alone, for six of you are destined to accompany me into this realm.”
Yalandere began to make his way to the crowd. He approaches the following applicants:
Once Yalandere arrives at the podium he calls out to the crowd looking for one person in particular.
Yalandere spoke to the rest of the applicants”I have chosen those I need. The rest of you made a good effort, but it was not your destiny to venture to Aridia today. I wish you the best and may the gods guide your paths. Sorry to all of you who didn’t get accepted. I liked so many of you but I had to pick. Thanks again for appling and putting up with my constant selfish requests of you. When I get comfortable with PBP on this site, I will be posting recruitment for another campaign called: Mormont’s Gauntlet. So keep an eye out for it if your interested. I will hopefully post it in a week
For the following:
Fanzir the Bard
Pavak the Paladin
Arik the Barbarian
Lyric and Mhykir the two Oracles
And Jen the Witch
And Mus;ad(If you still want to join.)
Everyone Meet atAridia Discussion Board

Jivaji Varesh |

Jivaji tinkers with a wooden contraption, sliding iron pieces into place. As the caravan master makes his announcement, his progress slows to a crawl. The bright, orange eyes reflect the torch-light from beneath the hood, taking in the interplay.
As the elven caravan leader makes his entrance, and subsequent announcement, the tengu appears to be in rapt attention, all focus fallen away from his work.
"..and may the gods guide your paths." And just like that, it was over.
Jivaji shakes his head in disappointment and mutters while his eyes disappear again, his head tilting down back to his intricate work. With a forceful twist, the final piece snaps into place with a subtle twang. Jivaji pulls a lever on the contraption, the effort punctuated by a sharp click.
As he turned to leave, he bumped into Mhykir. His default reaction, to apologize and slink away, was quickly replaced with a new one. He looked the oread in the eye, shrugged and said "Good luck, and make sure they don't starve. It's no way to die."
His work complete, he shoves the contraption into a sack and heads back to his mule, tied to a nearby post. Leading the beast away from the gathering, feet scuffing the dust in the road, his thoughts turned to new adventures, and new opportunities.
Thanks for considering me! I had fun with this application, and it really helped me flesh out the character's background and philosophy a great deal. Have fun guys!

Gruuuu |

Thanks for applying, Like I said. I AM going to start a different campaign in about a week and I would love to have Jivaji in it. A trapper would be useful in that particular campaign.
I'll be looking for it. Truthfully I was digging through the trapmaking rules, and realizing it's going to be quite the exercise in the intricacies of crafting. Making traps out of raw materials in the desert would be, well, interesting. When it does roll around, I might be offering up a few suggestions to make it all work better on the road