
Norjan Slinaria |

I don't know what those plants do. Might as well shoot it until it comes here. You all back up.
Norjan sheathes his trusty picks and draws the huge bow slung over his shoulder.
Attack-Bow: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Norjan Slinaria |

I put the bow back on my shoulder and again draw my picks preparing to attack anything that moves.
You all should back up. Icabhod and I can hold the front. I am hard to hit if anything will ever attack me.

Fairsplindle Shiningstar |

Agree here - the house. Shine works hard (Double moving) to stay within 5 feet of Icobhod and in that protection from evil. He notes as he trudges towards the house Hmm. That worm is likely just hungry, not evil. I wonder if it could be summoned by our wizard friend in the house.

baldwin the merciful |

As you approach the mansion there is a large porch with three sets of steps, one on each side, offers access to the double doors that stand closed. Pillars support the sagging roof. Filling the many holes are old bits of grass and scraps of cloth left by birds once nesting here. To either side of the doors are boarded windows, the wooden planks firmly nailed in place despite the great age of the structure. Your 20 feet from porch as the drive widens.
The doors themselves are curious, made from dark wood and carved with strange images of capering demons cavorting with children and maidens. Two demonic faces leer out from each door, a metal ring held firmly in their oversized mouths.
What are you doing? is it the same marching order? Varrel where is your character in the MO?

"Sweet" Talulah Sweetrazor |

Sweet takes the lead as the group approaches the mansion. She moves ahead about 10 feet and begins checking the stairs and porch for traps.
From what we have encountered, I would expect some traps. Let me look ahead. I am wary of the faces on the door.
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
22 versus traps

baldwin the merciful |

Sweet takes the lead as the group approaches the mansion. She moves ahead about 10 feet and begins checking the stairs and porch for traps.
From what we have encountered, I would expect some traps. Let me look ahead. I am wary of the faces on the door.
Perception: 1d20+12
22 versus traps
Which steps are you checking out. If you are looking at each what order.

Varrel Thrunebane |

As the group make their way to the house Varrel steps out of the shadows.
Despite him still moving about, the shadows seemed to cling to the dusky skinned elf, all in black and dark chain shirt, when he speaks, his voice is barely raised with a calm of one who is not bothered by the worms presence.
We COULD likely kill it, but unless it gives chase being indoors will serve. While you search Sweet, I will keep you in my gaze and look for magic Auras
Cast DETECT MAGIC and Spellcraft To ID1d20 + 16 ⇒ (9) + 16 = 25

Varrel Thrunebane |

Varrel gives a smile to his nimble ally.
Not nearly as proficient as you My Sweet, but I will keep up I promise.
He draws his magical blade, DUR DAGNIR, and keeps a lookout while the Rogue works.
He primarily keeps his concentration on the entry, but once his magical eyesight has finished a sweep of the porch, he looks all round for any foes or other ways in.
Perception1d20 + 13 ⇒ (4) + 13 = 17

Norjan Slinaria |

Norjan follows up behind the front two keeping a sharp eye out for anything dangerous.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
And I am so fascinated with my shiny picks that I see nothing.

baldwin the merciful |

I'm going to DMPC Sweet's Reflex save.
Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Sweet fall damage: 3d6 ⇒ (5, 2, 1) = 8
Sweet spikes hit: 1d4 ⇒ 3
Sweet spike damage: 3d6 + 9 ⇒ (3, 2, 3) + 9 = 17
Varrel fall damage: 3d6 ⇒ (4, 1, 1) = 6
Varrel spikes hit: 1d4 ⇒ 4
Varrel spike damage: 4d6 + 12 ⇒ (5, 3, 6, 1) + 12 = 27
You both feel mud coming down on you as you hear echoing. The opening above you appears to be collapsing on you. You can each make a perception check.

baldwin the merciful |

Norjan's Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Icabhod's Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Varrel Thrunebane |

Falling rate for featherfall is 60ft per round and you take NO damage on landing.
As a reaction Varrel would have engaged featherfall as an immediate and tried to grab Sweet.
Reflex to grab her.1d20 + 4 ⇒ (20) + 4 = 24
Then regardless he would activate Levitate to go straight up.
Your call on if he can do any of this.
Perception1d20 + 13 ⇒ (2) + 13 = 15

Norjan Slinaria |

Seeing the pit directly before me, I grab my rope and toss one end into the pit hoping that those inside can reach it.
I assume move action to retrieve rope, standard to toss it. But am not certain about the timing for this.
Anyone know two more trap detectors? Norjan calls out sarcastically.

baldwin the merciful |


Norjan Slinaria |

It is listed "in" the backpack. Most likely due to the nature of rope, especially rope like this that is used for climbing, it would be fastened to the side of the pack for relatively easy access. One of those things that I really don't think about until too late.

Riggs Parrett |

Knowledge Engineering 1d20 + 13 ⇒ (10) + 13 = 23
Seeing the mechanical trap closing on his friends, Riggs looks at the trap to determine if he can see any way to get it to reverse its closed maw.

Norjan Slinaria |

It would definitely be tied to the pack. I assume that is one of the keys with a Masterwork Pack that it has all kinds of hitches and ties on it so that equipment, like rope, can be securely fastened while reducing encumbrance.
Probably 1 waterskin would also be tied to the pack while flint & steel, spare waterskins, flasks of oil, etc. would be in the pack.

Fairsplindle Shiningstar |

Shine watches in horror as her friends are swallowed up, but only for a moment. Unsure what Norjan is doing she retrieves a rope from her handy haversack and tosses one end into the pit (a move and a standard action). Calling out to Icabhod she says Take this end and get ready to pull!

Varrel Thrunebane |

Str Check1d20 + 3 ⇒ (6) + 3 = 9.. and tries to hold him.
He hears a shriek assail his senses.
Will save1d20 + 6 ⇒ (9) + 6 = 15 add another +2 vs mind affecting
He comes to land near some spikes that would have caused ALOT of harm.
We need to get out.
Will wait to see will save results