Shackled Souls (Inactive)

Game Master Wareagle

Evil schemes are afoot in Cauldron and a dark corruption hides in the shadows pulling everyone's strings and no one is the wiser.


1 to 50 of 74 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

Hey you lot and welcome to my Shackled City AP and I hope that we all have a good one. There are quite a few things that we have to cover before we begin.

>Your timezones
>Preference on hp per level
>Character relations (As you are all a citizen or have at least been in Cauldron a few weeks you are bound to have bumped into one another before.)
>Your life in Cauldron (Your daily life any exiting events your family and home etc.)
>For role playing and story purposes I want all PCs to have a campaign trait on top of 2 normal traits.
>Character Personality's

I think that's all and I thank you all for joining me I hope we have a good one!

Cauldron:
Cauldron is a small, conventional city with a mixed population of about 7,500 adults (79% human).

Cauldron is believed to have been founded some 700 years ago by Sundabar Spellmason. The story goes that Surabar led a small army inland from the recently founded city of Sasserine. He fought to rid the region of an ancient demonic taint. The events of which are re-enacted every year at the Demonskar Ball.

Cauldron was built in the caldera of an extinct volcano. The caldera provides both natural defenses and a supply of fresh water. The elevation keeps Cauldron’s temperatures below that of the surrounding jungle, giving Cauldron a roughly temperate climate. Cauldron is the most populous area in the Cauldron Region. Nearby villages include Redgorge, Kingfisher Hollow, and Hollowsky.

Cauldron is ruled by a Lord Mayor, elected to his position every two years. The post is currently held by Severen Navalant, whose term expires in roughly 20 months. Other important individuals in the city include Terseon Skellerang, captain of the guard, the members of the noble families, and Cauldron’s few wealthy merchant interests.

Cauldron’s buildings are relatively tightly packed together, and made primarily of volcanic stone and wood. The four main roadways are cobbled and wide enough to support several wagons abreast. Smaller avenues connect the four roadways, which form concentric terraces down to the lake in the center of the town. From outer to inner, the avenues are named Obsidian, Magma, Lava, and Ash. Sewage from privies runs underneath the streets in specially built trenches, which all houses feed into. The runoff outlets are dug deeply into the heart of the lake, which is periodically purified by the clerics of the town to ensure that any sewage that doesn’t sink into the volcano’s depths is neutralized.

A 50 foot high wall of black malachite surrounds the outermost ring of the city. The closer you are to the wall, the nicer the accommodations and the more likely you are to encounter nobility. The closer you are to the lake, the shoddier the construction and the more likely you are to get your coin-purse nicked. Houses directly on the lake are often built with stilts to protect against flooding during the rainy season in winter.

Cauldron boasts temples to St Cuthbert, Bahamut, Kord, The Raven Queen, and Pelor. Though other gods are worshipped, none have temples dedicated to them within the city.

Coins can be exchanged for trade bars and gems at Alameda Moneylenders, just off of Obsidian Avenue near the South Gate. Bars are also available from the Lord Mayor’s office. No surcharge is levied for exchanging coins for trade bars or gems.

Taxes in Cauldron are light. Citizens play a flat tax of 1gp per year, usually at the year end holidays. Merchants and nobility are charged a 5% income tax over the course of the year. There is a 1sp gate tax charged for any non-citizen entering one of the gates. Monthly gate passes can be purchased for 1gp, and the purchasers must submit to a rigorous background examination.

All inhabitants of Cauldron that own a building, or are part of a family that owns a building, is a citizen regardless of economic status. Most Cauldronites have a simple malachite ring made or given to them when they reach the age of majority. The ring always bears the symbol of the city, a mountain with a chunk taken out of the top, inside which is fitted a staring eye. Nobles often purchase very elaborate rings, or have extravagant broaches made to show their citizenship.

During the rainy season the central lake overflows, often putting the lower rings of the city at risk for flooding. The yearly Lowering of the Waters ceremony uses rituals of control water to reduce the risk.

In general, life in Cauldron is good. The town guard deals with the local troublemakers but leaves the bigger problems (like marauding monsters) to the lord mayor or one of the many churches in town. Both the lord mayor and the churches hire local adventurers to deal with such problems immediately.

Townsfolk are generally pleased with the lord mayor, although a recent string of disappearances and robberies worries them. People have been taken from their homes during the night, and the town guard has been unable to identify the culprits or locate the vanished citizens. Moreover, the victim's homes were stripped of portable valuables. It seems that no place is secure.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Time Zone = Eastern
HP preference = Max + HD/2+1 (pathfinder style)
Trane has come from a family with a heritage of defeating demons. He has somewhat disappointed them by escaping plans to make him a cleric, but still feels a need to honor the tradition of demon hunters.

Trane returns from the monastery with the desire to make good in his home town and live up to high expectations of his ancestors and parents.


Thanks for the selection Wareagle!

Timezone Central

HP Preference Max 1st, HD/2 rounded up all others

Character Relations Oh, he definitely knows Trane. Heh, heh. And Barek's departure from priestly training at St. Cuthbert was a bit more...how do we say...spectacular. Barek is definitely known around town. A disowned noble and consummate ladies' man who appreciates his reputation. If you've spent much time in the better taverns or coffee houses you've probably met him.

Life in Cauldron Hanging out in bars and coffee houses and scheming to get back in his family's good graces.

Traits I'll have to add another normal one. Already have Nobility as a campaign trait and Charming as a regular one. Will do that tonight.

Personality Barek is the consummate, overconfident ladies’ man though he seems cursed to always have something go awry on the hunt. He loves a good challenge, especially in the social sphere and takes great pleasure in his surprising skill at arms.


Female Human Fighter 1

Thanks for the selection. I'll need some time to look over the adjustments and such from your post up top. I hope you all don't mind I read some character backgrounds for possible inter-character connections. Of course you all are welcome to read mine.

I look forward to gaming with all of you.

Timezone: US Eastern.

HP Preference: Max 1st, and either HD/2 or roll and take roll or HD/2 for others. (Yeah, I'm HP greedy.)

More to follow.


Female Human Fighter 1

Sorry about the double post. Didn't get my edit done in time to make the board happy.

The character profile has been updated to make two changes: 1) Added the "Bully" trait. Already had the "Beast Mark" campaign trait, so she's now up to three total traits. 2) Equipped a light crossbow. Yvette still prefers getting up close and personal with the enemy, but sometimes they just won't cooperate and you have to shoot them.

Life in Cauldron The Gallowfalls have been citizens of Cauldron since the city's founding, but haven't risen to prominence. They Gallowfall men have mostly been stout men at arms in the town guard. Strange rumors circulate about Yvette's bloodline, typical rumors can be found in the background in the profile.

Yvette's mom died when Yvette was just an infant, so she was raised by her father. Dad was just a simple guardsman who didn't know much about raising a girl, so he basically trained Yvette as a very small recruit. In time she grew to be a competent soldier and joined the town guard. She has a reputation for being a good, if frenzied, fighter. Her reputation is such that she's done some informal bodyguard work for some of the noble families. Given her upbringing, she's somewhat lacking in the social graces.

Yvette recently lost her job in the town guard. She's currently trying to find some employment that will use her martial talents.


Wareagle - I'm adding Child of the Temple as his additional trait. Seems like a good fit for the background.

Child of the Temple:

Child of the Temple You have long served at a temple in a
city, and not only did you pick up on many of the nobility’s
customs, you spent much time in the temple libraries
studying your faith. You gain a +1 trait bonus on Knowledge
(nobility) and Knowledge (religion) checks, and one of these
skills (your choice) is always a class skill for you.

Yvette - interesting group since it sounds like Barek and Yvette would know one another too, at least casually. I don't think he's the type to have joined in the sport the other night, but would certainly know of it.


Yvette's avatar is going to play havoc with me. That's the same one I use for my main avatar.

Time Zone: Eastern
HP Preference: max first and half +1 there after
Character Relations: Hagin is from a noble family and could know any of the others from that class at least socially. I'll have to read the others' background and history before I could suggest something more specific. For simplicity, here's my info.

Quote:

For ease of perusal, here's Hagin's story.

For most in Cauldron the tales of Surabar Spellmason are only inspirational stories of the city’s heroic founder. For Hagin they are a historic account of his family’s greatness. To him they are tangible proof that he too is destined for great things. When he was a youth, this led him to an arrogance that would often get him into trouble.
On one very memorable occasion, when at an event that included the heads of several of the churches within Cauldron, he went on a rant criticizing the churches. The then head of the Church of Pelor went up to him and rather loudly gave him a personal invite to ‘grace the church with his presence’. To avoid further scandal, Hagin was at the church’s door three days later.
By all accounts Hagin’s time at the church of Pelor has done him well. He still believes that he has a great destiny awaiting him, but his arrogance has changed into a quiet confidence and an unshakable belief in his faith.

Hagin is a handsome 20 year old with long black hair and dark eyes. He likes to wear simple but well made clothes and robes.


Female Human Fighter 1

@Barek: At a minimum, I'd say Yvette and Barek have met at one of the taverns he frequents when she was meeting the organizer a hunting party. Let me know if you'd like to develop anything more detailed than that.

@Hagin: I noticed the avatar issue in the recruiting thread. Yvette isn't from a noble family, so she wouldn't have that connection with Hagin. In a small tightly packed community like Cauldron, people with "notorious" incidents in their pasts (like Yvette and Hagin) would at least recognize each other by sight and reputation. Again, I'd be willing to develop more detail if you're interested.

Appearance Yvette is a tall (6'1") woman with an athletic build. She has green eyes and blonde hair. She keeps her hair cut short for practical reasons.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Noticed I have power attack, but don't have +1 Bab yet, so will probably substitute weapon focus, unarmed combat.

@Wareagle: Can monks take improved natural attack for a bump in unarmed combat damage (typically a monster feat)?

Barek and I go way back to not being suited to religious training. When I got shipped off to the monastery I later found out he left too.

As for Yvette, in a small community she would be hard to forget. Trane probably was the one too intimidated to approach her. Years in a monastery have really helped his social skills (-not-). We will see if he can keep a coherent sentence together in her presence.

Hagin and Loften's family do go way back, but Trane is somewhat distant as his family is expected to be an important part of the religious hierarchy. He has obviously missed that boat. Obviously Hagin and Loften share the common fact that they disappointed their family at first.


Perhaps Yvette came to Hagin's rescue when his mouth got him into trouble. They hung out for a while, but their friendship was cut short when he went into the priesthood.


Male Human (Varisian) Wizard 2

Arizona,
No preference,
As Jennis is from a noble background, he and Hagin could certainly run in the same circles. Ditto with Barak, and Trane. Looks like the four of them would easily be a small group of youngish noble friends that run around together, especially as it seeks we are all black sheep. Don't have a connection to Yvette off the top of my head.

As for the last trait, I'd like Greater Adept of the Society (though Wayfarer may be replaced with something more appropriate), giving an additional 0-level spell slot.


Shadow Caller Summoner

Just saw this. Thanks for having me Wareagle.

My time zone is GMT -3.

On the HD by lvl I would say full on 1st and than HD/2+1 on the others.

I will look again at the campaign traits and at other people's characters and figure out some suggestions for our relations.

I will add a personality tab on my character alias.

BTW, thanks for the bump in the recruit thread Robert.

Shadow Lodge

Mook lvl 12

After a quick glance at the other characters backgrounds i would say that Crispin can be a drinking buddy of Barrek, maybe of Yvette also? He may render services at Manx's store when he needs an extra hand too.


Female Human Fighter 1

I'm glad you saw the recruitment thread bump, Merck. It looks like everyone has checked in on this thread except Chibiamy who hasn't posted anything to these forums since the end of January.

Hagin: Yvette "rescuing" Hagin from the consequences of an early verbal outburst is a good idea. Probably something like the person Hagin insulted and his three friends caught him in a back alley to beat an apology out of him and Yvette jumped into the brawl to "even the odds." To this day she has no idea what the fight was about.

I don't think Manx is fnord's character in this campaign. I think that would be Jennis.


Good to see everyone is working character ties together just got one thing.

Merck: 4d6 DROP LOWEST is what we were doing for stats and I think y ou missed the drop lowest part :) anyway to save you some time your stats with the lowest number dropped are:

13
15
13
17
14
14

Plus your plus two to whatever in other words all your stats are actually one lower. So if ye could fix that much appreciated.

All: Have not seen any other mistakes on Cha sheets but if you see any please fix before we actually begin Thanks.

Shadow Lodge

Mook lvl 12
Yvette Gallowfall wrote:


I don't think Manx is fnord's character in this campaign. I think that would be Jennis.

Ops.

Shadow Lodge

Mook lvl 12
Wareagle wrote:


Merck: 4d6 DROP LOWEST is what we were doing for stats and I think y ou missed the drop lowest part :)

And ops again, damn i completely miss that, sorry Wareagle. I will put everything on tracks tonight. I thought those stats were too good to be true LOL.


Male Elf Wizard 2 HP 9/9; AC 13 T 13 FF 10; F -1, R +3, W +1; Init +10; Per +7; Shifts 7/7; Elf Wizard 1

manx is an alt, my oops


Hey just good to see most everyone here. Looking forward to this. The original AP!

Sounds good on all the suggestions on the connections. I suspect Barek is probably that link to Yvette. He probably hit on her at some point. Hopefully the two are on good terms now :)


Shadow Caller Summoner

Updated. After reading all backstories I think Crispin would probably be a drinking buddy of Barek, and willing accomplice on his schemes, and Yvette. Lately he have been bumping into her a lot in the town's taverns. He may have been hired by one of the noble blood characters at some point as a scribe or mage for a short period of time but his connection to them is probably through Barek.
From what I understood Jennis have arrived in town recently but since we both work on the same field of expertise we may be acquaintances.


Manx, Hagin, Barack, and Trane run in the same social circles with Yvette being the object of all of their affections. Sounds like the premise of a sitcom.

Trane wrote:
Hagin and Loften's family do go way back, but Trane is somewhat distant as his family is expected to be an important part of the religious hierarchy. He has obviously missed that boat. Obviously Hagin and Loften share the common fact that they disappointed their family at first.

I like this. We were more acquaintances than friends until you disappointed your family and I made mine proud of me.

Trane wrote:
@Wareagle: Can monks take improved natural attack for a bump in unarmed combat damage (typically a monster feat)?

This is the first sentence of that feat. Choose one of the creature's natural attack forms (not an unarmed strike). Wareagle may rule otherwise, but that is what it reads.


Female Human Fighter 1
Barek wrote:
I suspect Barek is probably that link to Yvette. He probably hit on her at some point. Hopefully the two are on good terms now :)

For reasons that may come up in play, Yvette was surprised that she was the target of Barek's approach. She stormed away angrily thinking that someone had put him up to a stupid joke at her expense, but she never held the incident against Barek.

Hagin wrote:
Manx, Hagin, Barack, and Trane run in the same social circles with Yvette being the object of all of their affections. Sounds like the premise of a sitcom.

Either a sitcom or an overwrought teen romance. I have to wonder if she'd get so much attention if the crazy girl rogue were around. I have a couple evil schemes brewing if any of the guys act on any Yvette directed romantic impulses.


Male Elf Wizard 2 HP 9/9; AC 13 T 13 FF 10; F -1, R +3, W +1; Init +10; Per +7; Shifts 7/7; Elf Wizard 1

So are we ready to kick this thing off?


Looks like Wareagle is trying to find our rogue. But yeah, I'm ready :)


Still need to hear from our germaphobe rogue until such time still need to know everyone's current housing situation were they are living/staying and if they have family, live with family and who they are and working more Personal relationships would never hurt ;)

If Roguey doesn't respond in this here thread by the end of the day I will begin search for a replacement.

It would be *awesome* if everyone could give me a blurb like this for knitting together your histories (if you have any) or just what your character thinks of other character. I'm not sure it will come into play, but I'm big on the storytelling aspect of RPGs and try to customize my plots to fit my characters. blurb = Something like this :

Character Relationships:
Barek Lagin: blah blah blah

Yvette Gallowfall: blah blah blah

Crispin Turanor: blah blah blah

Jenis Silgerk: blah blah blah

Trane Loften: blah blah blah

Hagin: blah blah blah

Just with the character relations instead of the blahs.


Female Human Fighter 1

Yvette's only living family is her father Roderick. Roderick retired from the town guard last year after he felt Yvette was settled in her career with the guards. He owns a house on the rim side of Ash Avenue, not the worst of neighborhoods, but still in the "vulnerable to flooding and pungent in warm weather" zone. Yvette lives with her father.

Yvette's only close friends were in the town guard, but after recent incidents, she's currently persona non grata among the guard.

Character Relationships:

Eagle, I'm just going to have time to start this as I only have ten minutes left of my lunch hour. I'll follow up when I get home. Please take a gander at what I've got about Barek and let me know if this is the kind of stuff you're thinking of. And yes, I'm including a line on what Yvette thinks of herself.

Barek Lagin: Yvette has met Barek in the local bars on a few occasions. On one memorable occasion, Barek tried to use his charms on Yvette and failed. Before this incident, Yvette knew of Barek's reputation for hitting on all the conventional beauties he meets. Frankly Yvette thought Barek hitting on her was a joke because she knows she's not "pretty." Yvette appreciates thinks Barek as an occasional drinking companion and likes hearing him sing. Like the three other young nobles, she thinks he's a bit spoiled but may become something special if he applies himself.

Crispin Turanor: blah blah blah

Jenis Silgerk: blah blah blah

Trane Loften: blah blah blah

Hagin: blah blah blah

Yvette Gallowfall: blah blah


Female Human Fighter 1

Sorry, guys, the evil double poster strikes again. This should have everyone covered. By the way, I assume the example was in a spoiler button because these are for Wareagle’s eyes only. Any prior connection I bring up here has been mentioned in the thread already, but I’ve got some stuff in here I want to keep from my fellow players until it has a chance to come up in play. Plus, I don’t want anyone disappointed if something mentioned here doesn’t come up in play. Of course, I’ll assume the same about your character relation posts.

Character Relations:

Barek Lagin: Yvette has met Barek in the local bars on a few occasions. On one memorable occasion, Barek tried to use his charms on Yvette and failed. Before this incident, Yvette knew of Barek's reputation for hitting on all the beauties he meets. Frankly Yvette thought Barek hitting on her was a joke because she knows she's not "pretty." Yvette appreciates Barek as an occasional drinking companion and likes hearing him sing. Like the other young nobles, she thinks Barek’s a bit spoiled but may become something special if he applies himself.

Hagin: Before analyzing Yvette’s thoughts on Hagin, I want to recap something that was mentioned earlier.

Hagin wrote:
Perhaps Yvette came to Hagin's rescue when his mouth got him into trouble. They hung out for a while, but their friendship was cut short when he went into the priesthood.
Yvette wrote:
Yvette "rescuing" Hagin from the consequences of an early verbal outburst is a good idea. Probably something like the person Hagin insulted and his three friends caught him in a back alley to beat an apology out of him and Yvette jumped into the brawl to "even the odds." To this day she has no idea what the fight was about.

Yvette didn’t care what Hagin said, why he said it, or why his assailant took offense. She admired the fact that he wouldn’t back down even though he was cornered and out numbered. She’s glad the Church of Pelor has directed her friend’s ego to less self-destructive channels yet hasn’t taken the fight out of him.

Trane Loften: Because Trane has spent most of his life training at the monastery, Yvette knows him mostly as one of Hagin’s old friends. She respects the way Trane has built himself into a living weapon, but cannot fathom the intensity of monastic devotion or his strict adherence to St. Cuthbert’s creed. It won’t take long for Yvette to get annoyed if Trane keeps getting tongue tied in her presence.

Crispin Turanor: Yvette is surprised that she’s been encountering Crispin more and more frequently in the local taverns. She finds his intelligence intimidating and his brooding, bookish manner off putting. Yet she’s also heard the rumors of how Crispin lost his parents. Yvette feels that she and Crispin have both been dealt a bad hand by fate and need to do something to take charge of their destinies. She hopes she can find that something before she wanders quite as far into an alcohol induced haze as Crispin seems to have.

Jennis Silgerk: Yvette has seen elves before, they’re not completely unknown in Cauldron, but she’s never seen an elf like Jennis. She had no idea a man could be so dang pretty. Yvette’s fascination with Jennis could turn to either infatuation or envy depending on how he acts.

Yvette Gallowfall: A couple quick notes from beyond the public character sheet. Since she was a little girl, Yvette knew she was different from other girls. Not because she was training to be a fighter, many female warriors have earned renown in Greyhawk, but because she wasn’t “girly”. Without a mother, sister, or even female school mates around to teach her, Yvette missed out on learning the subtle (and not so subtle) ways that most women enhance and emphasize their femininity. Comparing herself to the other women in town, especially the women who frequent the fancy taverns Barek and his friends enjoy, Yvette feels decidedly un-pretty. Yvette has no idea that someone like Barek or Trane may actually find her attractive.

Regarding Yvette’s dismissal from the town guard, she’s more surprised that she’s out of the job she assumed she’d have forever than upset. Yvette loved the camaraderie of barracks life, the chance to train as a soldier, and the periodic chance to fight. She was not a fan of dress parades, routine patrols, and paperwork. Even moderate success in her first few adventures as a freelancer could easily convince her that getting thrown out of the town guard was the best thing that could have happened to her.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Cool, the original adventure path. Probably back before summoners were giving DM fits and janky 3.5 builds ruled the land.


Character Relations:

Yvette: As stated previously, Yvette and Hagin's friendship started when his mouth got him into trouble his but couldn't get him out of. For the first time, he realized that someone else could get hurt due to his words or actions. That realization began to temper his arrogance a bit. A process that was completed by the Church of Pelor.

Barek: Barek's rebellious spirit and Hagin's arrogance made them friend/enemies during their youth. It's only now that they have switched lives that they have truly began to bond.

Trane: Much like with Barek, Hagin and Trane weren't friends until their lives switched. Hagin made his family proud and Trane disappointed his. They've bonded over discussions about family, religion, and secret feelings for Yvette.

Crispin: Hagin knows him through association with Yvette. He can sense the fellow is troubled and wants to help him.

Jennis: Hagin has no strong ties to Jennis.

Manx: Hagin and Manx are known to socialze with Trane and Barak.

Hagin stays at his family's house.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

I actually put character relations in my profile.


Female Human Fighter 1
Trane Loften wrote:

I actually put character relations in my profile.

That's an excellent idea, but the system isn't letting me edit my profile tonight.


Shadow Caller Summoner

Crispin live in a one room shack built on stilts by the lake on the town's poorest neightborhood. Will work on the characters individual relations.

Wareagle, between the 6 of us we have 3 full casters, a bard and 2 melee combatants, if our friend the rogue do not show up, do we really need more people? I dont have the books and I am not sure for how many players they were written for. But I am getting scarred now lol. Is this AP a meat grinder?

PS: This last few days the site have been terrible, it took me 4 tries to post this thing!


Book only "suggests" 5-6 but I enjoy larger party's (Have a group of ten on anther thread but it can get very brutal :) and a rogue would be a welcome edition to the group though not 100% necessary in the first few adventures there are many traps and a skill monkey would assist party a lot especially in those first chapters.

Looking forward to this campaign and will be able to start this weekend provided all are ready.


Male Elf Wizard 2 HP 9/9; AC 13 T 13 FF 10; F -1, R +3, W +1; Init +10; Per +7; Shifts 7/7; Elf Wizard 1

Also added to the character profile.

Character Relationships:

Barek Lagin: Barek and Jennis don't generally run in the same circles and Jennis would only know Barek through mutual associations, and then not well.

Yvette Gallowfall: Jennis finds humans to be somewhat short minded and rash, he doesn't really know Yvette, though he knew her grandfather when he was in the guard. He would be open to providing her some assistance in remembrance of her grandfather's service to Jennis' house and Cauldron.

Crispin Turanor: One of the few humans that Jennis knows on his own prerogative, instead of through their parents or grandparents. Jennis first started running into Crispin at the local libraries and mage shops while they were both pursuing their arcane studies. Jennis has occasionally tagged along with Crispin in his tavern hopping and thus knows some of Crispin's other associates, though Jennis tends to stay in the background during these excursions.

Jennis Silgerk: Jennis often finds himself in disagreement over doing something because it's good for Cauldron and will make his father proud, or because it will upset the status quo and irk his father.

Trane Loften:]/b] Another human, but meat shields have their uses, even the ones that don't wear armor. Jennis does not personally know Trane. Though he does know Trane's parents as they were often in the employ of the city and Jennis' own family.

[b]Hagin: Jennis generally stays away from spirited and frequently illogical clerical individuals. As such, he does not know Hagin personally.


Male Elf Wizard 2 HP 9/9; AC 13 T 13 FF 10; F -1, R +3, W +1; Init +10; Per +7; Shifts 7/7; Elf Wizard 1

Can we gestalt? Make things very interesting... bwahahaha


Female Human Fighter 1

OK, new PF player question incoming: What's gestalt?


Shadow Caller Summoner
Yvette Gallowfall wrote:
OK, new PF player question incoming: What's gestalt?

Not so new but same question. Whats a gestalt?


Male Elf Wizard 2 HP 9/9; AC 13 T 13 FF 10; F -1, R +3, W +1; Init +10; Per +7; Shifts 7/7; Elf Wizard 1

player cheese... I wasn't serious, just wanted a post to keep chat moving.

it's from 3.5.

It makes for broad-spectrum characters and is most useful when there is a small group that does not have the breadth to cover all of the needed roles.

In bigger groups it makes for somewhat easier campaigns. Depends on your play and gm style. Do you like it easy, or do you like spending days resting between battles while slowly making heal checks?

If you are the kind of player that likes to play a 10 pt build it's not for you.

So in gestalt, you pick two classes at each level, and you progress in both at the same time, taking the highest of the two hit die, skill points, saves, etc.

For instance, a wizard/rogue would progress both spell casting and sneak attack with good reflex (rogue) and will (wizard) saves, the 8d from the rogue for hit points and the 8 skill points of the rogue.

At first glance people think it is super-powered. However, the character is still limited to only one move and one standard action, they just have more options with those actions. There are some rules like not progressing more than one prestige class at a time, and most full caster progression classes are either banned or should not be used (like mystic theurge).

It also requires some additional work from the GM to balance the encounters.


Shadow Caller Summoner

Ahhh, I heard about those. My RL party usually have 5 players and we like the 20 pt buy, so we never tried it.

Jennis Silgerk wrote:


Do you like it easy, or do you like spending days resting between battles while slowly making heal checks?

Nah, third option. I usually played the divine caster on 3.5. Wait, thats actually first option LOL.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane is wandering back from the monastery; sort of home town boy made good. He is staying at his parents house and that is getting old quickly. They want to set him up with female clerics and tell him about cross training to cleric at the first opportunity.


Male Elf Wizard 2 HP 9/9; AC 13 T 13 FF 10; F -1, R +3, W +1; Init +10; Per +7; Shifts 7/7; Elf Wizard 1

okay, so it's looking like the elf, who has been around the longest, but is probably one of the youngest by maturity, is a hanger-on with the group...

Interesting dynamic, it's the little kid down the street that wants to hang out with the big kids. Only he's old enough to have known their parents and their grandparents.

If Wereeagle doesn't object, I'd like to have him in a small apartment near the arcane school, paid for by his family trust. Otherwise he lives at the family's estate in Cauldron.


Female Human Fighter 1
Jennis Silgerk wrote:
Interesting dynamic, it's the little kid down the street that wants to hang out with the big kids. Only he's old enough to have known their parents and their grandparents.

I hadn't considered this. Things can get interesting with this crew.


That is a funny dynamic.


I have updated profile with relations with other characters and with living arrangements.


Shadow Caller Summoner

Character Relations:

Barek: Crispin enjoys the self-centered hyper talkative nature of Barek. The bard always have a good tale to tell and is a fun company to have around. His costant scheming keeps Crispin's mind away from his own miseries and he knows how to hold his liquor. He is probably the wizard's best friend.

Hagin: The wizard have seem Hagin with Barek on some occasions. While they dont seem to have much in common Crispin enjoys his company, he finds his faith in a believe reassuring. He never realised but on a subconscious level the cleric reminds him of his mother who was also a priest.

Yvette: Until recently Crispen didn t know Yvette that well. Now that she is without a job they have been bumping in each other a lot in the town' s taverns. He finds her cute but she seems to absorbed in been the center of a love triangle with some of the young nobles. He doesn t really mind, he is more than happy to have some female company that doesn t charge for her time during his drinking and she is resorcefull lass with some interesting (not to say unusual) opinions.

Trane: He have seem the monk one or two times with Hagin but they have never really talk with each other and Crispin is not sure who he is.

Jennis: Even though Jennis looks and sometimes act like a kid Crispin enjoy been with the elf due to their common calling. Furthermore he is more than happy to exchange notes with Jennis to extend his studies of the elven school of arcane arts.


In spoiler are descriptions of most of the important notable buildings in Cauldron mind you it is not all just those of your general knowledge.

Your Tour of Cauldron:
Bluecrater Academy

One of the tallest buildings in Cauldron, Bluecrater Academy is also the primary place of learning here. The building has five stories, each of which is dedicated to an increasing level of education. Financed by partially by tuition fees (but also by the support of nobles like Lady Ophellha Knowlern, the Aslaxins, and the Taskerhills) Bluecrater Academy is where the lucky youth of Cauldron go to learn a trade. The upper floors consist of extensive libraries and researcher’s offices.

The Brass Trumpet

An abandoned tavern.

Cathedral of Wee Jas

This towering structure is one of the most impressive and beautiful in Cauldron. The church of Wee Jas has always been powerful in Cauldron, but not as well liked as the churches of Kord or St. Cuthbert, since the clerics of this church tend to be standoffish, curt, and even creepy. The clerics of Wee Jas are responsible for dealing with the unclaimed dead of Cauldron, and maintain vast catacombs for anyone whos rich enough for burial but doesn’t have a personal crypt. Most of the dead in Cauldron are cremated. The cathedral is run by Embril Aloustinai, although she rarely sees visitors and leaves the day-to-day operations to a cleric named Ike Iverson. The cathedral is also staffed by a cleric named Calmus Vel and several lesser clerics and ten acolytes in training. The cathedral maintains a supply of healing potions and scrolls as well as other religious equipment that may be purchased. The most common items are listed on the table: Cathedral of Wee Jas Goods & Services.

Church of Saint Cuthbert

The two-story Church of St. Cuthbert, its white marble walls suffused with veins of vivid blue, stands in stark contrast to the buildings of bare black stone that flank it on the north end of Obsidian Avenue. A pair of white marble statues depicting armored warriors stands on either side of the temple’s heavy oaken door. Each of the statues raises a great mace to the sky. Above the door’s marble architrave are boldly inscribed the following words: “WITHIN LAW LIVES HOPE.” Sarcem Delasharn was the high priest until he was recently murdered. A foreboding man in his middle years with iron-gray hair, whose reputation for firm fairness probably stemmed from his policies about protecting the downtrodden, particularly, his interest in the Lantern Street Orphanage. In the last few years the orphanage has received much outreach support from the church of Saint Cuthbert and his faithful congregation. It is now up to Jenya Urikas the new high priest to carry on Sarcem's Legacy. She has several subordinates who handle additional duties around the temple and around town. A paladin of St. Cuthbert, named Alek Tercival guards the temple and occasionally patrols the city. The church maintains a supply of healing potions and scrolls as well as other religious equipment that may be purchased. The most common items are listed on the Table: Temple of St Cuthbert Goods & Services.

Church of Pelor

This small yellow tower is tended by a single cleric named Kristof Jurgensen. His resources are limited of late. The shrine to Pelor has always been fairly small and minor in Cauldron especially since Kristof’s three superiors recently died under mysterious circumstances, leaving him in charge of the entire shrine. The shrine maintains a supply of healing potions and scrolls as well as other religious equipment that may be purchased. The most common items are listed on the Table: Shrine of Pelor Goods & Services.

City Gates

Citizens of Cauldron are allowed to pass through the city gates for free; visitors are required to pay a 1sp gate tax. A frequent visitor to Cauldron can purchase a month gate pass for 1gp after a rigorous interview process. Gate passes are a hot-commodity on the black market.

Coy Nixie

The Coy Nixie is a high-class tavern and dancehall owned and operated by the Aslaxin family. Although the prices here tend to be nearly double the normal asking price, the food and drink are rivaled only by the cusp of sunrise. These two locations have a healthy competition—while the Cusp is generally held to have better food, drink, and entertainment, there are no membership fees at the Coy Nixie.

Cusp of Sunrise

The Cusp of Dawn is a well-known dinner club and Inn for nobles. Access is by invitation from a member only, and the membership list is reputed to be quite exclusive. A trip along Obsidian Avenue reveals an ivy covered cross-shaped building with a circular tower that stretches as tall as the city walls. An engraved sign on the ironbound door says “C.o.S.—Members Only.” Soft music and laughter can often be heard from within. This high-society club is a favorite place for Cauldron’s rich and powerful to meet and relax. It is owned and operated by Lady Ophellha Knowlern.

Dark Angels Charter House

This building until recently was Ghelve’s Locks but has since been purchased by the Dark Angels Adventuring Company.

Drunken Morkoth Inn

This is perhaps the most popular inn in the city. A regular stop for many merchants and traveling adventurers, the combination of comfortable beds, good food, and reasonable prices make it a favorite among the city’s returning visitors. Each of the rooms here is decorated with a humorous painting of Cauldron’s legendary lake monster, a large morkoth. The paintings depict the morkoth in any number of embaressing and ridiculous scenes, always with the morkoth drunk and confused, and often in incongruous locations.

Garthun Imports

This well-kept building houses the offices of Adrick Garthun, a prominent merchant whose import of alcohol, tobacco, exotic sweets, and seafood has catapulted him to the height of success.

Ghelve’s Locks

The former residence and shop of Keygan Ghelve, a gnomish locksmith, reputed to have been one of the finest locksmiths in the world. A small Turret dominates the façade of this two-story black stone building. Iron bars are embedded in the thick window frames. While Keygan owned the shop you could see a lovely display of locks from large to small, simple to complex beyond the Turret’s ground-floor windows. To the left of the turret, above a heavy oak door, swung a simple sign that read: “GHELVE’S LOCKS.” The storefront smelled of wood and pipe smoke. Two padded chairs used to flank a hearth containing a small yet lively fire. The fireplace’s carved mantle often bore a tinderbox, a small vase of dried smoke leaves, and a finely wrought collection of pipes. A burgundy strip of carpet lead from the entrance to the wall across from it, where you could see dozens—perhaps hundreds—of keys hanging from tiny hooks. A handsomely engraved mahogany counter stretched along one wall. Behind it hung a red curtain that neatly hid the rest of the store. Keygan liked his customers to feel comfortable. The padded chairs, hearth, smoking pipes, and other accoutrements were intended to put visitors at ease. The keys on the wall open various locks. When Keygan sold a lock, he would point to the key that opened it and allows the customer to remove it from the wall—a bit of ceremony goes a long way.

Gurnezarn’s Smithy

This smithy is generally regarded as the finest such establishment in the city. Its owner, Phalian Gurnezarn has long held his own against the relentless aquistion and domination of his trade by the Lathenmires, and has his own skill and loyalty of his customers to thank for the fact that he’s now the only non-Lathemire smith in town. As a result, his prices are the highest in town but as he is the only source of masterwork weapons and armor this doesn’t hurt his business too much.

House Rhiavadi

This may well be Cauldron’s most conspicuous display of wealth. Lady Rhiavadi has long been one of the city’s wealthiest nobles. Common knowledge holds that much of her wealth is inherited, but rumor holds that she has her hands in a large number of illegal enterprises as well.

Lakeside Pavilion

This open pavilion is one of the oldest structures in Cauldron. Said to have been formed via magic cast by Surabar Spellmason himself, the pavilion is traditionally where the lord mayor issues announcements and decrees. It has also become a favorite place after dark for illicit meetings.

Lantern Street Orphanage

The orphanage rests on the corner of Lantern Street and Lava Avenue, it’s charcoal-colored stones held together with mold encrusted mortar. The windows both sides are tightly shuttered, but a few slivers of light manage to escape from within. Lanterns hang on either side of the oaken front door, mounted to which is a green copper knocker shaped like a smiling gargoyles visage, its nostrils pierced by a copper ring. The ground floor of the orphanage is dimly lit and contains a main hall (with a staircase leading to the second floor), a kitchen with stairs leading down to a cellar pantry, a dining hall, a playroom for the children, a schoolroom, a small bathroom and staff quarters. The second floor is divided into three rooms: A spacious bathroom with two large tubs and two large bedrooms filled with cots. One of the bedrooms currently holds 19 girls; the other holds 31 boys.

Lathenmire Manor

Given another few years, the Lathenmires could be inducted into Cauldron’s nobility. As it stands, the family is as rich as most of the other nobles, having effectively cornered the market on the local arms and armor trade. The Lathenmire manor is a sprawling structure with several training rooms and trophy halls on it’s ground floor.

Lord Mayor’s Residence

This Large Compound is the oldest structure in the city. The traditional seat of power for the town, the estate’s ownership has been held by the Navalant family for the last 200 years. The current lord mayor, Severen Navalant is well liked.

Maavu Imports

Although he keeps a home in Redgorge, local merchant Maavu Arlintal spends much of his time here in Cauldron at his office. The modest two-story building has several meeting rooms and a bookshop on the ground floor, and a small apartment on the upper floor.

Maavu Warehouses

Local Merchant Maavu Arlintal keeps several in Cauldron. As with most other merchant warehouses, about 50% of the holdings here are various forms of food stores for the city that are kept and sold by the Grocer’s Guild. In return for donating half his storage space, Maavu enjoys a greatly reduced tax rate.

Meat on a Stick

Just north of Magma Avenue is a well-weathered red-brown tent adorned with a tattered banner featuring a simple red sausage. The tempting scent of spices and roasting meat drift out of the open flap. Inside a jovial gnomish merchant serves stuffed sausages on a stick to a surprising number of patrons. Meat on a Stick has been a fixture in Cauldron for more than twenty years but the smiling proprietor is new, the gruff but well meaning Deamer Ardol retired less than a year ago and sold his business to Hobart Lund.

Minuta’s Board

This low cost inn and flophouse caters to anyone who can’t afford to stay at Cauldron’s better inns. Prices here are 75% normal but the owners make no guarantee against theft or loss of property.

Orak’s Bathhouse

Orak’s Bathhouse is a squat, windowless building of dark stone. The baths are open from noon to midnight everyday.

Shrine of Heironeous

If anything the Shrine of Heironeous is smaller than the church of Pelor. The shrine, a relatively recent addition to the city of Cauldron was established only 150 years ago when a noble family dedicated to the worship of Heironeous settled in Cauldron bringing the worship of their patron deity with them. About fifty years ago when the patriarch of the family disappeared in the wilds surrounding the city while hunting some ancient evil, the small support in the city for the shrine dwindled. Today, an aging priest and two acolytes staff the shrine.

Skie’s Treasury

Numerous Stores in Cauldron sell some magic items and gear, but only one of them makes its sole business buying and selling magic items to adventures: Skie’s Treasury. Skie’s Treasury is a modest building crafted from blocks of volcanic stone the façade of the building bears dozens, if not hundreds of sigils and symbols that have been carved in the face of the stone with chisels. One door and a pair of tiny windows face the road and overlook the lake below. Above the door a sign proclaims the establishment to be “Skie’s Treasury”, but more impressive are the numerous items of treasure—rings, coins, wands, necklaces, rods, potions, scrollsand more—that seem to slowly orbit the sign and shine with soft golden light. Every now and then, two of the items bump against each other, ringing softly like a wind chime. Inside, the stores shelves are fairly sparse, but never empty. Skie sells enough magic to keep herself in comfort, and has no real ambition to make a fortune at the job. Each of the items on her shelve is kept in a glass cabinet under lock and key, displayed on a silk pillow with a small placard that describes the item’s known history, powers, and what party sold the item to Skie. She doesn’t normally allow shoppers to physically inspect items. A current list of what is available for purchase in Skie’s Treasury is available from the DM.

Slippery Eel Tavern

The Slippery Eel is a favorite tavern for the city’s miners, plantation workers, and other working class citizens. The food and drink is cheap, and the town guard tends to ignore the place, making it a handy site for illicit deals and clandestine meetings.

Sure Foot Livery

Sure Foot Livery is the largest (and only) livestock and livestock accessory business in town. The business is run by a no-nonsense halfling-woman named Tippys Surefoot.

Taskerhill Manor

This massive manor is four stories in height, and is easily the most ostentatious of Cauldron’s nobles homes (with the possible exception of House Rhiavadi). The manor is home to the fantastically rich Taskerhill family. Lord Taskerhill is the wealthiest noble in Cauldron. He owns several mines in the nearby mountains as well as a prominent workshop that ships exquisitely crafted obsidian furniture and knick-knacks to the indolent cities of the north.

Temple of Lordly Might

The church of Kord is nearly as popular and powerful in Cauldron as the Church of St. Cuthbert, if only because they sponsor numerous sporting events and demonstrations for the people of Cauldron through out the year. This church is currently headed by a male half-orc cleric named Asfelkir Hranleurt he is attended by other lesser clerics and a dozen acolytes in training.

Tipped Tankard Tavern

This tavern is typically regarded as the best place in the city for common folk to get a drink (the Coy Nixie and the Cusp of Sunrise both held better reputations but are generally out of the price range for the working citizen). It’s a favorite place for off duty city guards, and as such, brawls are fairly rare.

Town Hall

Cauldron’s town hall is a single-story building and one of the oldest structures in the city. The building serves as a place for the Lord Mayor and his advisors to hold meetings with the nobles and other movers and shakers of the city, but they don’t live there. Records of ownership, historical documents, and similar archives can be found here. The town hall is patrolled regularly by guard detachments.

Tygot’s Old Things

Tygot Mispas, a 120-year-old halfling retired from adventuring for two decades, owns a small but well-stocked antiquity shop on Lava Avenue. “Tygot’s Old Things” specializes in non-magical art objects gathered from across the known world. Tygot himself has excellent commercial contacts in the capital city of Sasserine, and frequently buys old documents and art objects from local adventurers. Tygot’s best customers include the lord mayor himself and many nobles in Cauldron. His shop is a two-story structure with a small flat on the upper floor and a well-organized business area on the lower. The main shop itself contains an impressive assortment of less valuable antiquities, mostly vases, statuettes, small furniture, and tapestries. Apart from the occasional trip to the Coy Nixie for a frugal meal, Tygot spends his time writing his memoir and casting diminuative plaster replicas of Cauldron’s monuments (Town Hall, the Cathedral of Wee Jas, the Lakeside Pavilion, etc.). He sells these replicas in his shop for 1gp each

Vanderboren Manor

This large manor houses the members and servants of the Vanderboren family, Cauldron’s newest nobles. The Vanderborens are the equivalent of real estate tycoons. Less respected by the other nobles because they are self-made, they constantly look for ways to make the other nobles look bad to increase their standing among their new peers. They also own and fund the Lantern Street Orphanage. Both Vanderborens got their start on their feet: Premiach as a runner for a messenger service and Aeberrin as a server in a tavern.

Weer’s Elixirs

Owned and operated by Vortimax Weer, a retired adventurer this cramped shop is the go to place in town for alchemical items and potions. A wide selection of potions, magical dusts, elixirs, and other similar wondrous items may be found here. Vortimax himself is a cranky old curmudgeon who has little patience for youngsters, and even less for anyone who tries to haggle his high prices. He is one of the most practiced wizards in town and spends much of his time teaching alchemy and magical theory at Bluecrater Academy.

Westkey’s Map Emporium

Bolar Westkey, a gnomish cartographer, who recently settled in the area, runs this modest shop. He sells maps of all manner, including regional and local maps as well as a fair collection of treasure maps. Standard maps run from 2 to 20gp, while his treasure maps are sold for 100gp a shot (with no guarantees of the map’s validity).

Zanathor’s Provisions

While to the untrained eye there may seem to be nothing unusual going on at this general store, its owner, Bjellkir Zanathor has the unique honor of being the only living citizen in Cauldron who has seen the Crater Lake Monster. He’s always ready to tell the story of how his small fishing boat was attacked late one night and sunk by the fantastic creature several years ago. The thing bit off his leg and left one of it’s teeth lodged in his hip. Zanathor is willing to show off his scars, wooden leg, and the tooth, which he’s mounted on a wooden display that hangs above his counter.

Seeing as everyone has finished character Relations I have decided that the six of you will be fine without a rogue (Perhaps I will just through in a Rogue NPC later or somit.) Anyhow give me some time and I will open up the gameplay thread and we will begin, in the meantime take a little tour around town :)

Recent events:
In general, life in Cauldron is good. The town guard deals with the local troublemakers but leaves the bigger problems (like marauding monsters) to the lord mayor or one of the many churches in town. Both the lord mayor and the churches hire local adventurers to deal with such problems immediately.

Townsfolk are generally pleased with the lord mayor, although a recent string of disappearances and robberies worries them. People have been taken from their homes during the night, and the town guard has been unable to identify the culprits or locate the vanished citizens. Moreover, the victim's homes were stripped of portable valuables. It seems that no place is secure.

The town gaurds investigations have brought up little and no matter how hard they search and investigate the kidnappings they can find no ties between the victims only that they seem to strike at young to middle aged townsfolk usually those in healthy condition. To make matters worse recent heavy rainfall indicate the coming of the Flood Festival but with the citys current state the people of the town may not even be able to hold the festival or even worse, hold back the flood! Almost two whole months have passed since the first kidnapping and lckily enough the rain has held back since then two but still the town has no leads on the perpotrators.

To make matters even worse for Cauldron, sightings of goblin raiders has increased signifigatly decreaseing the number of shipments to Cauldron, but the town gaurd is no state to send men out to surronding roads with the current trouble in the city. Many have fled from the city to Redgroge some even farther and took ship to far off places some evenproclaim the city to be cursed and take thier chances with the greenskins outside. Through all this choas Sarcem Delasharn high priest at the Church of St.Cuthbert has been found murdered, A foreboding man in his middle years with iron-gray hair, whose reputation for firm fairness probably stemmed from his policies about protecting the downtrodden, particularly, his interest in the Lantern Street Orphanage. In the last few years the orphanage has received much outreach support from the church of Saint Cuthbert and his faithful congregation. Jenya Urikas took his death hard and found herself promoted to the head of the Church and now must carry on Sarcem's Legacy. The most recent kidnapping was that of four children from Lantern Street Orphanage has outraged many locals and prompted the distraught cleric of St. Cuthbert to use ,Jenya Urikas, to use a holy relic kept in the church to St. Cuthbert to cast a divination spell to reveal several important clues into the recent kidnappings she swore to take up Sarcem's Legacy and she planned to do just that. Through the last few weeks Jenya and her clerics have been looking into the kidnapping at Lantern Street orphanage though they did not get much farther than the guard they have learned several important clues very important clues though she cannot piece them together.

Since her Search began Jenya has received several ominous letters all signed J, each very threatening and ominous trying to dissuade her search, she did not listen to these such letters and her search has continued for many days. Rain seems almost constant now and only perhaps a day or two each week the sun shines bright and the rain doesn't fall things are not looking good for the city for if these mystery's are not solved by the flood the city will be put in a much more dire situation than before. Your everyday lives have been hardly affected by this chaos although rumors spread but yet all are blind to the true threat as evil schemes are afoot in Cauldron and a dark corruption hides in the shadows pulling everyone's strings and no one is the wiser....


Female Human Fighter 1

And now I have an idea why most of the guys opted out of becoming clerics...

City Guide, Church of St. Cuthbert wrote:
Sarcem Delasharn was the high priest until he was recently murdered.
City Guide, Church of Pelor wrote:
The shrine to Pelor has always been fairly small and minor in Cauldron especially since Kristof’s three superiors recently died under mysterious circumstances...

Priests have a low life expectancy in these parts.

By the way, Eagle, what leveling rate are we using for this? I know I'm getting ahead of myself, just nice to have the selection toggled properly in Hero Lab.


First post is up :)


So I am in line to be the high priest of Pelor in this town? Yeah! Oh, wait.


Wareagle, might be handy to post the Cauldron info in the Campaign Info tab too so we don't need to track the posts here down again.

1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Shackled City AP Discussion All Messageboards

Want to post a reply? Sign in.