| Kargold "Stonewall"Steelpounder |
Stonewall, seeing that Odie has thoroughly searched the area, steps around the tangle of vines and detritus and continues down the stairs into the ruins.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
He gives only a cursory glance around as he goes down the stairs.
| Alset Kirk |
Alset will follow Stonewall and the others down the stairs after lighting a torch.
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Alset notices that Stony and Odie are large and Mud is tiny. . .
| GM Mervikoth |
Please ignore the giant "S" on the map marking a secret door...
Black stone lines the walls of this rubble-strewn chamber. The stonework is carved from basalt. Bundles of fishing supplies - faded and dusty - rest near the base of the stairs before you. Broken remains of far older pottery line the walls. Two clay urns, each the size of a person, still stand to the east near a natural opening in the stone wall, and a dusty chest lies near the southern wall. To the north some sort of animal-dug burrow descends into brackish water.
| Alset Kirk |
Ignoring the large rune on the southern wall above the chest in the shape of an "S", Alset calls for Odie. "Odie come down here with us and look around. You seem to always perceive things better than the rest of us."
Because he is holding a torch, Alset is armed with his longsword, his bow slung across his back.
| Odie Ross |
Perc: 1d20 + 14 ⇒ (17) + 14 = 31
Odie checks the place out. If the fishing gear looks in decent shape, he'll take enough for him to fish with.
Odie is more watchful near the water, knowing that some animal or anOtter might still be living there.
| Kargold "Stonewall"Steelpounder |
Stonewall attempts to determine what animal made the burrow to the north.
survival: 1d20 + 9 ⇒ (14) + 9 = 23
He then heads over to check out the urns.
| Alset Kirk |
Alset looks for a bracket to place the torch in. If he finds one he'll put the torch in it and replace his sword with his bow.
Alset checks out the room while looking for the bracket. Knowledge | Dungeoneering: 1d20 + 2 ⇒ (13) + 2 = 15
After waiting for Odie to check out the water, Alset has an idea. Thinking that Odie seems to enjoy setting off traps, and seeing that there's an undisturbed chest at the south end of the room, Alset nudges Odie toward the chest. "Odie, why don't you check out that chest. It will probably explode in your face, but there'll be something good in it. Don't you think?"
| GM Mervikoth |
Odie spots a crack in the stones just south of the chest, large block that can be easily removed and opening beyond. Glad you rolled high, haha. The water is unexciting, though obviously a tunnel dug by some monster or other. The water smells of salt.
The fishing nets and racks are still usable, and not that old. They are of Mireborn lizardfolk construction.
Stonewall catches the strong whiff of centuries-old wine. It does not smell good.
Alset finds a torch bracket... big enough to hold a log. He can carefully balance the torch on the bracket if he tries.
[ooc]We'll wait for Ood, and then Odie can investigate the chest. It's 100% not trapped.
| Kargold "Stonewall"Steelpounder |
Knowledge (Dungeoneering): 1d20 + 7 ⇒ (17) + 7 = 24
Would my combination of rather good Survival AND knowledge rolls tell me how recently it’s been used?
| GM Mervikoth |
The entrance has been dug recently, around two weeks ago.
| Kargold "Stonewall"Steelpounder |
As he is looking over the urns, Stonewall slowly comes to a realization. ”Odie, Stop!” he yells. He runs over and swings his axe at the chest as hard as he can.
Attack (Dwarven Waraxe): 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16
| GM Mervikoth |
The axe splits the wood into... a writhing mass of glistening tentacles, the chest lid opening up to reveal maw full of sharp teeth.
Alset: 1d20 + 4 ⇒ (1) + 4 = 5
Odie: 1d20 + 2 ⇒ (18) + 2 = 20
Ood: 1d20 + 1 ⇒ (17) + 1 = 18
Stonewall: 1d20 + 1 ⇒ (12) + 1 = 13
Mud: 1d20 + 6 ⇒ (18) + 6 = 24
Mimic: 1d20 + 3 ⇒ (17) + 3 = 20
Ref DC 17: 1d20 + 2 ⇒ (11) + 2 = 13
As Stonewall tries to ready his axe back to swing again next turn, he finds his axe stuck fast into the creature. Strength DC 17 to pry off the stuck weapon.
Mud raises his banner and bane's the creature. +2 attack and damage.
The chest lashes out a tendril at Stonewall but misses.
Slam: 1d20 + 10 ⇒ (5) + 10 = 15
Round 1 AC 16; HP 36/52
Party is up.
| Ood Ironforged |
sorry for the delay folks
Ood spends his time looking wary at the surroundings but was paying little attention to the chest.
Ood turns when Stonewall shouts and starts looking for danger and looks confused. Why would stonewall be attacking a chest...
| Alset Kirk |
Round 1 | HP 40/40 | Arrows 38/40
Alset hearing Stony's cry stops reaching for the wand and steps to his left to see the mimic. He raises his bow and fires.
Attack | Bow: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
The arrow hits a tendril nearly severing it.
Damage | Arrow: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
That is a sad three damage dice rolls of a "1" in a row. Pit-i-ful!
| Kargold "Stonewall"Steelpounder |
Round 1 | HP 34/34
Strength check: 1d20 + 4 ⇒ (7) + 4 = 11
Stonewall pulls ineffectually on his axe becoming frustrated as it refuses to budge. He lets go of his axe and pulls out his flail (AoO?) and prepares for another strike.
| Odie Ross |
Round 1
HP: 48/48
"Let's bust you open and see if there is any treasure inside!"
Greatsword Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 3d6 + 13 ⇒ (5, 5, 2) + 13 = 25
| Ood Ironforged |
round 1
Ood moves to the chest after it tried to slam Stonewall and hits the chest.
1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9
| GM Mervikoth |
With Ood's final punch, the mimic collapses.
1200 XP
| Kargold "Stonewall"Steelpounder |
4600 xp till Level 5!
Stonewall carefully extracts his axe from the slimy mimic body and says, "Thank you, I checked out the burrow to the north and it didn't hit me what it was from until I was over there looking into the urns, which only have bad wine in them."
Stonewall checks out the Eastern natural tunnel.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
| GM Mervikoth |
The dead mimic is a pile of gooey tentacles. The southern part of the room around the chest is exposed layers of rock, the millennia of geological formation bare before you. A few rocks and possibly fossils stick out from the east wall.
The path to the east is lined with a strange white paste. The room beyond is littered with vegetation and animal bones.
| Alset Kirk |
Alset checks out the area around the chest and the east path, carefully avoiding the white paste.
Knowledge | Dungeoneering: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge | Nature: 1d20 + 1 ⇒ (8) + 1 = 9
| Kargold "Stonewall"Steelpounder |
Stonewall looks at the White paste and grimaces but moves on. He tries to determine how long the bones have been there.
Survival: 1d20 + 9 ⇒ (2) + 9 = 11
Stonewall can’t tell much about the bones, so he just leaves the chamber. ”Well it looks like something nested in there but I don’t know if it was the mimic or not. Ok, that seems to be everything, let’s get out of here.”
| Ood Ironforged |
Hey guys, if any of those rocks are fossil's the archeology hunter might be interested in that.
Ood examines to rock behind the mimic more closely to better tell if there might be fossils. perception: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29(the +2 for strange stone work?)
I see ... Do you see anything else Stony, Alset, Odie, Mud?
| GM Mervikoth |
Alset knows the paste is from a mimic's breeding grounds; the white paste is the food for their spawning protoplasm that feeds their young. The bones are discards of the mimic, likely where it lived when not disguising itself as a chest.
Nothing else of interest is in B3, unless mimic nests are your interest.
Ood looks closely at the fossils, and they are very well preserved triceratops fossils. As he looks closer, his breath and presence very near, the bones rumble. They shake loose from the earth and clatter together, forming the fossilized remains of a reanimated triceratops skeleton.
Alset: 1d20 + 4 ⇒ (11) + 4 = 15
Odie: 1d20 + 2 ⇒ (11) + 2 = 13
Ood: 1d20 + 1 ⇒ (19) + 1 = 20
Stonewall: 1d20 + 1 ⇒ (9) + 1 = 10
Mud: 1d20 + 6 ⇒ (8) + 6 = 14
Paleoskeleton Triceratops: 1d20 + 4 ⇒ (10) + 4 = 14
Round 1, AC 12; HP 63
Mud does his thing. +2 attack and damage.
Ood and Alset are up.
Also, please still track XP and all that, but I might delay your fifth level up a bit. You're supposed to *end* this adventure at fifth level, and obviously I've added in quite a few things more than I thought would matter. Or if you want to level up I can go ahead and just beef up the encounters a bit so it's not a complete cakewalk.
| Ood Ironforged |
Round 1
HP 35/35
Well positioned, Ood attacks with a 1-2 combo.
attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
damage: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 71d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9
"Over here guys, quick."
I don't have a great grasp of how my Ki strike might effect the potential damage reduction
| Alset Kirk |
Round 1 | HP 40/40 | Arrows 37/40
Alset moves closer to fire at point blank range and fires and arrow wondering if it will have any affect.
Attack | Bow: 1d20 + 11 + 1 + 2 ⇒ (13) + 11 + 1 + 2 = 27
Damage | Arrow: 1d8 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9
| GM Mervikoth |
Your fists are bludgeoning already, so they bypass it naturally.
Round 1, AC 12, 38/63 HP
The paleoskeleton roars and strikes at Odie with his horns, attempting to gore and impale him.
Gore: 1d20 + 16 ⇒ (20) + 16 = 362d10 + 12 ⇒ (2, 3) + 12 = 17
Critical confirm: 1d20 + 16 ⇒ (3) + 16 = 19
First die is maxed, so 32+17=49 damage to Odie.
Odie hangs from the triceratops' horns, the fossilized bone protruding from his back.
Round 2
Party is up.
| Kargold "Stonewall"Steelpounder |
Round 2 | HP 34/34
Stonewall, seeing the huge bone triceratops goring his friend, hurls himself into a Charge at the creature. As he runs toward it, he cocks back his axe and sends it whistling down toward the monstrosity as hard as he can. His footing is unsure and his grip is wrong but he still manages to connect.
Attack (Dwarven Waraxe): 1d20 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12
Damage: 2d8 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15
-2 AC because of the charge until next turn
Also, how cool is a triceratops skeleton as an enemy! I wasn’t even expecting it!
Also, Also, I don't think I've ever been able to hit something with a nat 2 before...
| Ood Ironforged |
round 2
hp 35/35
Ood strikes back...
attack: 1d20 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 221d20 + 8 + 2 + 2 ⇒ (4) + 8 + 2 + 2 = 16
damage: 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 111d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7
| Alset Kirk |
Round 2 | HP 40/40 | Arrows 36/40
Alset releases another arrow into the fleshless creature.
Attack | Bow: 1d20 + 11 + 1 + 2 ⇒ (14) + 11 + 1 + 2 = 28
Damage | Arrow: 1d8 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8
Arrrrrgggggghhhhhh another 1 on damage. Four of my last five damage rolls have been a ONE. The other? A two.
"I think that 'killed' the creature. Let's heal Odie. You two check for more bone monsters while I dig for my wand."
| GM Mervikoth |
2000 XP. He didn't even get to try and petrify anyone! Sad day.
There is nothing else unusual in the area, aside from the secret door. That is the only thing remaining in the Cyclops ruins of interest.
| Alset Kirk |
Alset removes the horn from Odie's gut and staunches the bleeding. He then uses the wand to heal Odie, again and again and again and again. "This looks really bad. I have no idea how you're still alive, my friend."
Heal |Wand CMW: 2d8 + 4 ⇒ (3, 4) + 4 = 11
Heal |Wand CMW: 2d8 + 4 ⇒ (5, 2) + 4 = 11
Heal |Wand CMW: 2d8 + 4 ⇒ (4, 5) + 4 = 13
Heal |Wand CMW: 2d8 + 4 ⇒ (4, 4) + 4 = 12
After four dramatic waves of the wand, Alset feels like Odie is healed. "There's a scratch or two left, but my wand arm is tired. I think that will get you back to where you need to be."
Looking at the large "S" rune on the south wall, Alset asks, "What about that rune? Odie, check it out and see what you can perceive on that wall where the three-horned bone-creature was hiding."
| Alset Kirk |
The following dice roll is number 200 for D20. I'll post a follow up report on the distribution of values in the discussion thread in honor of this 200th roll.
Alset checks out the south wall wondering about the "S" rune and what secrets it is hiding.
Knowledge | Dungeoneering: 1d20 + 2 ⇒ (15) + 2 = 17
| Odie Ross |
"It was just a flesh wound." Odie says while trying to shake off the fact that he was dying, again.
Though, dying impaled on the horns of a great beast isn't the worst way to go.
"Let's check out this room!"
Per: 1d20 + 14 ⇒ (18) + 14 = 32
| GM Mervikoth |
Through the S-door a hallway turns east. Stone tablets the size of tabletops line the basalt walls here, each engraved with meticulous script and illuminated by the flickering light of two small, glowing points orbiting the statue of an imposing, single-eyed giant. A vast skeletal figure kneels in the center of the chamber.
The skeletal figure turns it's single-socketed skull toward you as you advance. It speaks to you in Cyclopean:
| Alset Kirk |
Alset says, "I think I can read this." Alset freezes when he hears the skeleton. "He thinks we are pilgrims who have come to visit the shrine of the Sun and Moon."
Knowledge | Religion: 1d20 + 4 ⇒ (11) + 4 = 15
Alset detects evil on the single-socketed skeleton.
| GM Mervikoth |
The skeleton detects as Evil.
| Alset Kirk |
Alset whispers strongly to the others, "This creature is evil. Kill it before it knows what hit it."
Alset draws back his bow, calls on Iomedae to smite this evil creature and releases the arrow. "I'm acting like Odie, attack first forget the questions. Not that we can speak his language anyway."
Attack | Bow: 1d20 + 11 + 1 + 3 ⇒ (17) + 11 + 1 + 3 = 32
Damage | Arrow: 1d8 + 4 + 1 + 4 ⇒ (2) + 4 + 1 + 4 = 11
| GM Mervikoth |
"Raaaaaahh!"
Alset: 1d20 + 4 ⇒ (9) + 4 = 13
Odie: 1d20 + 2 ⇒ (11) + 2 = 13
Ood: 1d20 + 1 ⇒ (16) + 1 = 17
Stonewall: 1d20 + 1 ⇒ (14) + 1 = 15
Mud: 1d20 + 6 ⇒ (19) + 6 = 25
Cyclops Skeleton: 1d20 + 3 ⇒ (1) + 3 = 4
Round 1, AC Not Enough, HP Doesn't matter/Too little
Party is up.
| Kargold "Stonewall"Steelpounder |
Round 1 | HP 34/34
Stonewall glances around with his arcane sight and then charges at the skeleton with a ready axe.
Attack (Dwarven Waraxe): 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d8 + 4 ⇒ (4, 7) + 4 = 15
| Odie Ross |
Round 1
HP: 47/48
"Bones means club right? I will shatter them all!"
Greatclub Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Crit Confirm?: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 2d8 + 15 ⇒ (7, 6) + 15 = 28
If an 11 confirms, 31+28=59 damage