Grymp |
Excellent! Everyone within 30' of the skeleton, which I suspect means everyone, please make a Will Save DC 16, as the skeleton begins to move and exudes an aura of despair.
If you have bonuses on Fear saves, feel free to apply them.
Any that fail, please roll yourself a 1d4 and you are paralyzed for that many rounds.
Alessandra |
will save: 1d20 + 3 ⇒ (18) + 3 = 21
Alessandra shakes her head wearily. If it's not a power-drunk (or just plain drunk?) dwarf, it's a crazy elf witch. With friends like these, enemies are almost a welcome relief. At least she knows how to deal with them.
Move action to draw weapons and move to cover Chaenath, move action to study target
Rogar "Doc" Ironsail |
Rogar will: 1d20 + 5 ⇒ (8) + 5 = 13
Mr. Spleen: 1d20 + 2 ⇒ (8) + 2 = 10
Rogar paralyzed: 1d4 ⇒ 4
spleen paralyzed: 1d4 ⇒ 2
"Yikes! Them bones be walkin'!" And after that, both the master and the familiar freeze in fear.
Grymp |
Welp good luck guyz
It may not be the party that needs the good luck.
Alessandra: 1d20 + 5 ⇒ (4) + 5 = 9
Chaenath: 1d20 + 1 ⇒ (14) + 1 = 15
Doc: 1d20 + 2 ⇒ (19) + 2 = 21
Gresham: 1d20 + 0 ⇒ (10) + 0 = 10
Evil: 1d20 + 0 ⇒ (2) + 0 = 2
Alrighty then, the party is up. Well Alessandra at least, we shall see what Gresham gets on the Will save.
Alessandra |
Mrfhmmphh.. Mrfhmmph.. Mrmmmmmmmmpph!
Alessandra grins, evilly, at the undead thing. "You know what, I prefer her like this, you know? So, cos you've done me a favour by shutting her up, I'm giving you a choice: legs first, or arms?"
"Oh, and Doc: in return for me not just leaving you to it, you're swearing by all the dwarfy gods to stop going on about empires. Tell me NOW if you disagree..."
Another grin, possibly more evil than the first. "Glad to hear it. Now, to business."
She swings her twin blades at the skeleton.
Short sword: 1d20 + 6 + 2 + 1 + 2 - 2 ⇒ (13) + 6 + 2 + 1 + 2 - 2 = 22
Damage: 1d6 + 1 + 2 + 2 ⇒ (6) + 1 + 2 + 2 = 11
Dagger: 1d20 + 6 + 2 + 2 - 2 ⇒ (13) + 6 + 2 + 2 - 2 = 21
Damage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Short sword: 1d20 + 1 + 2 + 1 + 2 - 2 ⇒ (2) + 1 + 2 + 1 + 2 - 2 = 6
Damage: 1d6 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10
if Gresham can get into a flanking position, every attack that hits gets another 2d6 Sneak Attack damage... I'll hold my attack until he's in position, unless he fails the Will save, of course.
Grymp |
Let's see about moving this along...
Gresham Will: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 Success!
So Gresham moves on in and does his own study thing. So from round 2, you are flanking.
Ok, so the Ancient Mariner grapples Chaenath effortlessly and proceeds to give her a long kiss, expelling grossly disgusting water into her lungs.
Chaenath, make a Fort Save DC 16 or take 1d4 points of damage and be dazed. You will need to do this for 10 consecutive rounds, unless you make the save 3 rounds in a row.
Alessandra's first two attacks hit, and the sneak attack damage is:
Sneak: 4d6 ⇒ (1, 5, 4, 1) = 11
Each of her attacks is lessened though by DR 5/-, so she did a total of 18 damage to the creature.
We'll give Gresham some time to come online and do his round 2 action.
Ancient Mariner - 18
Alessandra |
Ok, so the Ancient Mariner grapples Chaenath effortlessly and proceeds to give her a long kiss, expelling grossly disgusting water into her lungs.
Chaenath, make a Fort Save DC 16 or take 1d4 points of damage and be dazed. You will need to do this for 10 consecutive rounds, unless you make the save 3 rounds in a row.
Yikes. Also, eeeew.
It is an Ancient Mariner,
And he snoggeth one of three...
Grymp |
It is an Ancient Mariner,
And he snoggeth one of three...
Some quotes just beg to get used, right?
This particular creature is both way cool, and way disappointing. The description of him and his background gives a lot of teasing information, and then makes it clear that while there is SOMETHING going on here, it is left as an exercise for the GM to decide if he/she wants to expand on it and use it in their campaign.
Grymp |
I'm cutting and pasting from a post of Gresham's so I don't screw up the numbers, and I added +2 for flanking with Alessandra.
Nodachi w/ Combat Expertise and studied combat: 1d20 + 9 + 2 + 2 - 1 ⇒ (11) + 9 + 2 + 2 - 1 = 23 Hit
damage: 1d10 + 5 + 2 ⇒ (3) + 5 + 2 = 10
studied strike damage: 1d6 ⇒ 6
The Ancient Mariner attacks Alessandra...
Slam: 1d20 + 12 ⇒ (3) + 12 = 151d6 + 7 ⇒ (6) + 7 = 13 Miss
Ok, back to the top of the order for round 3!
Gresham attacks...
Nodachi w/ Combat Expertise and studied combat: 1d20 + 9 + 2 + 2 - 1 ⇒ (18) + 9 + 2 + 2 - 1 = 30
damage: 1d10 + 5 + 2 ⇒ (3) + 5 + 2 = 10 Hit
studied strike damage: 1d6 ⇒ 3
Crit confirm:
Nodachi w/ Combat Expertise and studied combat: 1d20 + 9 + 2 + 2 - 1 ⇒ (17) + 9 + 2 + 2 - 1 = 29 Confirmed
damage: 1d10 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Ancient Mariner - 47
Chaenath Woodsea |
** Round 3 **
Fort: 1d20 + 5 ⇒ (14) + 5 = 19
Mph!
Chaenath hits the Mariner with a Misfortune Hex
Will Save DC 19 or one round of forcing reroll and taking the worse roll.
Alessandra |
Alessandra nimbly dodges the thing's attack and slashes at it some more. She grins, savagely. She may be underwater, deprived of her bow and her cutlass, but by all the gods, she can STILL kick ass.
Short sword: 1d20 + 11 ⇒ (20) + 11 = 31
Damage (including sneak attack): 1d6 + 5 + 2d6 ⇒ (4) + 5 + (3, 4) = 16
Confirm critical: 1d20 + 11 ⇒ (10) + 11 = 21
Critical Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Short sword: 1d20 + 6 ⇒ (8) + 6 = 14
Damage (including sneak attack): 1d6 + 5 + 2d6 ⇒ (5) + 5 + (3, 4) = 17
Dagger: 1d20 + 11 ⇒ (10) + 11 = 21
Damage (including sneak attack): 1d4 + 3 + 2d6 ⇒ (2) + 3 + (3, 4) = 12
Grymp |
Despite the creature's inherent damage resistance, Alessandra's attacks manage to hammer it down. Her second short sword attack missed, but her swing with the dagger finishes the creature off.
Ok, so we're in round 3. In which Chaenath successfully saved. She has a lot more rounds of saves that need made.
However a DC 20 heal check can clear her of the problem.
Doc is still paralyzed, but let's see what Gresham can do in round 4...
Heal: 1d20 + 10 + 1d6 ⇒ (18) + 10 + (6) = 34 Success!
Gresham manages to help Chaenath to expel the remainder of the polluted water from the Mariner's kiss, and she is no longer choking and needing to make saves, although she is paralyzed for a couple more rounds.
Combat is over, and after 12 seconds or so, Doc and Chaenath are no longer paralyzed.
The only loot here is the pendant around the Ancient Mariner's neck.
Grymp |
I think I am ready to leave this place
[dice=Appraise pendant]1d20+7
Excellent!
The pendant around the ancient mariner’s neck is made of deep platinum with queerly shaped blue-and-black whorls. The pendant is cast to resemble a chaotic cluster of tentacles and fluke tails, and though it does not radiate magic, anyone who examines it for a full round must succeed at a DC 15 Will save or be shaken for 1d4 rounds (this is a mind-affecting fear effect).
So throw us down a Will save, or be shaken!
The pendant is worth 2000gp
Alessandra |
Will save: 1d20 + 3 ⇒ (20) + 3 = 23
gods I love this girl
Alessandra nonchalantly scoops up the pendant and loops it round her neck. "Mine, I think. Spoils of war and all that."
I think I am ready to leave this place
She leers at the elf. "You sure? Don't need some time to say goodbye to lover here?"
With a grin wide enough to split her head, she starts to sing:
"Chaenath and the skelly,
Underneath the sea,
Kay eye ess ess..."
She's laughing too hard to be able to finish the rhyme.
Alessandra |
You are just jealous he picked me first Chaenath retorts haughtily.
"Witch, puh-lease..." is all Alessandra can manage by way of reply, before starting to hiccup with laughter.
Too good not to use again! ;-)
Grymp |
Alright, so back into the room with the hammerheads. A long room and at the far end a passageway that goes out to the NE.
And with that, you come to a room that is wider (60') than it is long (20'). Within this cavern you spot two sahuagin and a creature that resembles a cross between a turtle and a crab, with flippers instead of legs, a snapping beak, and two pincers.
Alessandra: 1d20 + 5 ⇒ (2) + 5 = 7
Chaenath: 1d20 + 1 ⇒ (4) + 1 = 5
Doc: 1d20 + 2 ⇒ (13) + 2 = 15
Gresham: 1d20 + 0 ⇒ (2) + 0 = 2
Sahuagin: 1d20 + 1 ⇒ (6) + 1 = 7
T: 1d20 + 1 ⇒ (13) + 1 = 14
Doc is up! If he isn't too busy mapping out the plans for his empire's growth and eventual takeover of the world!
Rogar "Doc" Ironsail |
I assume we are still underwater? How long have we been underwater? Over an hour? i.e. are 10 min per level buffs gone already?
"NO PARLAY! We kill 'em an' hang their skulls on me throne!"
Mr. Spleen gets the idea, and swims towards one of the sahuagin. The familiar has enough sense of self-preservation to stay clear of the clawed creature, while it tries to get the sahuagin in it's own claws.
Spleen claw: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 2 ⇒ (4) + 2 = 6
Grapple, constrict: 1d20 + 10 ⇒ (8) + 10 = 181d4 + 2 ⇒ (1) + 2 = 3
Rogar the Conqueror King stays put, brandishing his spear, and ready to strike anyone coming too close.
Longspear: 1d20 + 4 ⇒ (20) + 4 = 241d8 ⇒ 7
Crit confirm: 1d20 + 4 ⇒ (19) + 4 = 232d8 ⇒ (6, 7) = 13
[ooc]AoO if enemy moves adjacent (since reach from longsper)
Longspear: 1d20 + 4 ⇒ (9) + 4 = 131d8 ⇒ 3
Grymp |
It has been a while, yes, over an hour.
Mr. Spleen successfully attacks and constricts his opponent.
The large turtle-crab creature does swim towards Doc, who hits with his crit, but misses with his AOO.
The creature attacks Doc...
bite: 1d20 + 9 + 2 - 2 ⇒ (12) + 9 + 2 - 2 = 211d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8
You guys don't get Dex to AC while swimming right?
Anyways, an inky blackness begins to exude from the creature, and as it engulfs each of you, you don't know just how wide it has gotten.
Alessandra is up, she does have a decent idea where the turtle-crab creature was before the blackness came about. However, there will be no "studying" of things in the darkness.
S1 - 9
S2 -
T - 20, charged (AC -2)
Alessandra |
The half-orc girl snarls; a sound that starts somewhere deep in her throat and and ends in the bit of the brain marked 'primal terror'. She's tired, she's absolutely steeped in salt water, and her ribcage is still recovering from being used as a pincushion.
In short, she is no longer amused. "Right, screw this. I ain't fightin what I can't see. Gresham, you talk to 'em - tell this thing from me that we've killed every mother&*&$^£&%$*^& thing in this place, an if they wanta live they'll get the **%^&%^&^*&$%£^ out of my ^*%&^%*^&*& way!"
Intimidate: 1d20 + 14 ⇒ (10) + 14 = 24
I'm trying for Influence/Coerce rather than Demoralize; but I'll take what I can get at this point.
Grymp |
In the mean time, the Sahuagin are outside of the ink cloud, only Mr. Spleen knows this, who is also outside of it.
The one that Spleen attacked will full attack Spleen...
trident: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 3 ⇒ (5) + 3 = 8
bite: 1d20 - 1 ⇒ (7) - 1 = 61d4 + 1 ⇒ (3) + 1 = 4
The other one will swim over and attack Mr. Spleen...
trident: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 3 ⇒ (2) + 3 = 5
Chaenath Woodsea |
Chaenath swims away from the ink and seeing Spleen beset Hexes the AC of one of the saughin.
Hit that one Organ!
AC-2 of one of the saughin, for 9 rounds. 1 round if Will Save DC19
Rogar "Doc" Ironsail |
You guys don't get Dex to AC while swimming right?
Only if we're "off-balance". If at all possible, Rogar walks along the bottom of the cave, getting firm footing. Anyway, with the buffs gone, the creature hits Doc anyway
Whose turn is it anyway? Are we waiting for Gresham?
Gresham Elmaleh |
Knowledge (planes): 1d20 + 14 + 1d6 ⇒ (7) + 14 + (5) = 26
Diplomacy: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (6) = 21
In Aquan
"Excuse me but I do not know your name gentle tojanida. If you are a captive of these sahuagin, my captain wishes you to know that we have slain the rest of their number and these two are the only ones which remain. You may rebel and with our help once more be free to roam the oceans as you see fit."
Gresham Elmaleh |
"Whether you wish to serve aboard our vessel or go free that is of course your prerogative."
Rogar "Doc" Ironsail |
"LESS TALK, MORE KILLING!" a dwarven voice shouts from somewhere inside the ink cloud. in Common
Grymp RPG Superstar 2014 Top 16 |
Rogar "Doc" Ironsail |
Blissfully unaware (or purposefully ignorant) of the ongoing negotiations, Mr. Spleen keeps attacking the sahuagin.
Spleen claw: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 2 ⇒ (2) + 2 = 4
Spleen claw: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 2 ⇒ (3) + 2 = 5
Grapple, constrict: 1d20 + 10 ⇒ (9) + 10 = 191d4 + 2 ⇒ (4) + 2 = 6
Rogar, on the other hand, just wants to get out from the ink cloud. And not getting bitten as he does so... Full defence + move - trying to get out from the ink cloud