Mahath Kishion |
Mahath considers the layout of the they've seen so far and says "Let's go back to the water. I'd hate for them to circle around and block us off or escape that way."
Once they get back to the hallway that ends in the water, Mahath addresses his familiar. "Mugin, quietly fly out and check out the passages heading off above the surface here. If you see any living creatures, turn back immediately; don't try to go up to them or past them. Come back and let us know what you find."
Garnstn White-Eye |
Shaking his head at Dain, Garnstn gestures to the group to follow and sets off at a trot. Heading to the intersection the group had passed earlier he says. "Cat and mouse. Best be where they don't think we will be... And we don't want to get trapped in a room with no doors out." He makes to head off to the north if the group will follow.
Malstei Alenuath |
Sheathing his sword and retaining his bow he follows along with the others.
At Dain's call, Mal will turn and fire if he has a shot.
Longbow Damage 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
GM Tribute |
Garnstn and Mal check out the north wall.
search: 18d20 ⇒ (5, 10, 4, 11, 12, 10, 17, 11, 14, 2, 7, 15, 1, 7, 2, 20, 5, 19) = 172
After a minute of searching, Mal finds a secret door. Garnstn checks it for traps.
It opens into a circular room with two doors. The top door lead up above ground into a small abandoned building in the alley!! You have found an alternate exit to the alley.
Cracking the north and west doors in turn quietly reveal a passage that leads on.
GM Tribute |
As the group moves west along the circular cavern (and reach D10): This hallway surrounds the outer hallway and connects domed chambers, each of which sports a wooden ladder leading up to a trap door in the ceiling above. These trap doors open into the abandoned buildings surrounding Dead Dog Alley above. You have discovered two. At the end of the west passage, Garnstn discovers and opens a secret door that leads to central pool after checking for traps.
Looking into the center of the water pool (at D9) you realize: Most of this circular cavern consists of a large pool of brackish-looking water, its surface greasy with filth and rotting seaweed. Dripping lead pipes protrude from the walls of the twenty-foot-high cavern, including one that's nearly two feet in diameter to the east. A five-foot-wide hole in the ceiling seems to lead up to the surface. To the west and south is a five-footwide beach of grit and gravel. A narrow tunnel leads up at a shallow angle to the west and out of sight.
See updated map - Garnstn by opened secret door
GM Tribute |
The group files into the area around the pool. The pool is about ten feet deep.
A single sentry awaits them in the passage to the east.
Mahath reacts to his presence before the sentry can do anything.
Mal1d20 + 8 ⇒ (2) + 8 = 10
Garnst1d20 + 3 ⇒ (5) + 3 = 8
Mahath1d20 + 2 ⇒ (19) + 2 = 21
Dain1d20 + 2 ⇒ (19) + 2 = 21
Kat1d20 + 1 ⇒ (19) + 1 = 20
Enemies1d20 + 1 ⇒ (18) + 1 = 19
Mahath
Enemies
Party
Mahath Kishion |
Mahath reaches out reflexively at the sight of the sentry, sending a ray of freezing energy at him.
Ray of Frost
To hit 1d20 + 4 ⇒ (7) + 4 = 11
Damage 1d3 + 2 ⇒ (1) + 2 = 3
GM Tribute |
The ray of frost dissipates after 30 feet, not quite reaching the flatfooted sentry.
He drops prone and fires a heavy crossbow back and it nicks Mahath.
xbow: 1d20 + 3 ⇒ (14) + 3 = 171d10 ⇒ 1
The movement of machinery is heard as large mechanical wheels turn. Water begins to pour into the pool and it begins to slowly rise. A crocodile peeks his head above water.
Two thugs exit the northern secret door with rapiers.
A voice shouts: "To the crucible!!" and the sound of the signal whistle blown twice is heard from the passage north.
Party up
Dain Bramage |
I got a bad feeling about the water, does anyone want to fight that croc? Dain shoots at the northmost thug to the west
Crossbow: 1d20 + 3 ⇒ (6) + 3 = 91d8 ⇒ 5
Mal, Kath. I think we should cut down the ones to the west so we don't have to fight the croc in deep water.
Mahath Kishion |
Worried that the crocodile may rush them, Mahath dips his hand into his pouch, coming out with a pinch of colored sand. He calls the words of a spell to his lips, ready to cast it in a moment should the croc close on them.
Readying an action to cast Color Spray at the crocodile if it comes within 15'.
GM Tribute |
Malstei fires and arrow, his accurate shot hits the prone thug. He falls to the ground. Another thug takes his place, dropping prone with his crossbow. Garnstn and Dain miss with their arrows.
The crocodile rushes the wizard, and the prepared spell washes over the creature, and the creature somehow avoids the worst of it. His jaws latch on to Mahath, and hold him tight and twist him underwater with a roll grappled+prone+9 damage
The two thugs move to attack Garnstn with rapiers, as the water begins to rise. Garnstn is struck once in the thigh (6 damage). Currently the water is almost waist high on the elf ranger, between the knees and waist of the taller folks. Difficult terrain
Two more thugs enter from the secret door to the north and file behind the two thugs in front with spears.
party up
Mahath Kishion |
Mahath screams in pain and terror, shocked that his spell failed to phase the beast. He tries to summon enough arcane force together to blast the beast off of him, knowing it certainly wouldn't be enough.
Concentration check to use a force missile. 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage 1d4 + 1 ⇒ (3) + 1 = 4
GM Tribute |
Kat strikes the crocodile grabbing the wizard, but the concerted attacks of the rest of the group fail to connect. The water continues to fill the room.
Then, appearing in the remains of the shattered gem, a huge creature of dark obsidian with a large rune on his forehead appears. He speaks in a strange language.
The earth elemental appears in the middle of the thugs. He swings a stony arm and cleaves through the two behind him. They fall in a bloody mess, one crushed, the other one wheezing from splintered ribs as he slowly sinks and chokes into the water.
The earth elemental then hits the one in front of Garnstn. The smash lifts him up off the floor and sends a crushed corpse into the water to sink. The follow through hits the next one, and remarkably, he is not killed outright, but bleeding as he sinks into the water. This one has a ribcage mostly intact, unlike the others.
The crocodile misses Kat with a tail slap as it rushes through the water to retreat with the wizard, bringing him under the water.
The earth elemental looks forlornly at the water puddling around his large feet. He is not happy about the water, as his feet seem to be coming apart a bit.
There is once more a general panic, as the creature seem to have put on quite a show. The creature of earth looks to the north, and seems to sense creatures on the other side of the door to the north.
Party up -- Kat gets an attack of opportunity at croc