Savage Tide -- Pathfinder Core Only

Game Master Chainmail

Players Guide
Current COMBAT map

The City of Sasserine is recovering from a century of oppressive rule. The thieves guilds have been destroyed and many unsavory elements eliminated. It is a place of opportunity for the prospective knave and a heroic battleground for the prospective knight.

(1) You are recruited by a desperate noble of the city of Sasserine, one Lavinia Vanderboren. After her parents recently perished in a freak accident, she inherited a large number of debts along with the rest of the estate. Yet her real problem is not financial, but personal.


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Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath considers the layout of the they've seen so far and says "Let's go back to the water. I'd hate for them to circle around and block us off or escape that way."

Once they get back to the hallway that ends in the water, Mahath addresses his familiar. "Mugin, quietly fly out and check out the passages heading off above the surface here. If you see any living creatures, turn back immediately; don't try to go up to them or past them. Come back and let us know what you find."


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

We can take the corridor south from the ladder we came down.South of D2


The group moves to the east, and Mahath sends his familiar scouting.

Dain points out the way south hasn't been tried. The bird quickly returns, as he was being stalked by a large wolf!!

stealth: 1d20 + 2 ⇒ (8) + 2 = 10
fam perception: 1d20 ⇒ 11


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Shaking his head at Dain, Garnstn gestures to the group to follow and sets off at a trot. Heading to the intersection the group had passed earlier he says. "Cat and mouse. Best be where they don't think we will be... And we don't want to get trapped in a room with no doors out." He makes to head off to the north if the group will follow.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Dain follows. Wolf Wolf!


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Sheathing his sword and retaining his bow he follows along with the others.

At Dain's call, Mal will turn and fire if he has a shot.

Mal Shot:
Ranged Attack - 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Longbow Damage 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Does the wolf continue to follow when it sees the group? Should we roll for initiative, or does it run off?


The wolf was prowling the guild hall, the original above ground building.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

So which way are we headed?


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Dain takes charge and leads the group down the hall SW of D-1!


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn already tried to lead the group ahead if you look at the map. Just waiting for people to catch up.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal moves up with Dain and Garn bow in hand.


Garnstn and Mal check out the north wall.
search: 18d20 ⇒ (5, 10, 4, 11, 12, 10, 17, 11, 14, 2, 7, 15, 1, 7, 2, 20, 5, 19) = 172
After a minute of searching, Mal finds a secret door. Garnstn checks it for traps.

It opens into a circular room with two doors. The top door lead up above ground into a small abandoned building in the alley!! You have found an alternate exit to the alley.

Cracking the north and west doors in turn quietly reveal a passage that leads on.

perception sound DC22:
The sounds of four or five footfalls echo down the tunnels.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath can't hit a 22, but...

Mugin perception 1d20 + 6 ⇒ (15) + 6 = 21.

Ah, just shy!


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Let us try west.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Perc: 1d20 + 9 ⇒ (4) + 9 = 13


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Perception 1d20 + 9 ⇒ (8) + 9 = 17

Mal turns to Garn, "Let's hope that this allows us to flank them eh?"

Mal will head into the west hall first bow ready to fire.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Remember to slice the pie.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Kat follows, somehow expecting an ambush at every corner.


So N, W, back south, and up to the alley are the options.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

West

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

"Go West, enemys aplenty there!"


As the group moves west along the circular cavern (and reach D10): This hallway surrounds the outer hallway and connects domed chambers, each of which sports a wooden ladder leading up to a trap door in the ceiling above. These trap doors open into the abandoned buildings surrounding Dead Dog Alley above. You have discovered two. At the end of the west passage, Garnstn discovers and opens a secret door that leads to central pool after checking for traps.

Looking into the center of the water pool (at D9) you realize: Most of this circular cavern consists of a large pool of brackish-looking water, its surface greasy with filth and rotting seaweed. Dripping lead pipes protrude from the walls of the twenty-foot-high cavern, including one that's nearly two feet in diameter to the east. A five-foot-wide hole in the ceiling seems to lead up to the surface. To the west and south is a five-footwide beach of grit and gravel. A narrow tunnel leads up at a shallow angle to the west and out of sight.

See updated map - Garnstn by opened secret door


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Let us go northeast of the poolNE of where I put Dain's icon


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath stays with Dain as he pushes forward. He keeps his familiar with him as an extra lookout, reluctant to sent it ahead after the wolf incident.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Kat will follow scimitar in hand.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal is behind Kat bow drawn to fire at the first foe they face.


The group files into the area around the pool. The pool is about ten feet deep.

A single sentry awaits them in the passage to the east.

Mahath reacts to his presence before the sentry can do anything.

Mal1d20 + 8 ⇒ (2) + 8 = 10
Garnst1d20 + 3 ⇒ (5) + 3 = 8
Mahath1d20 + 2 ⇒ (19) + 2 = 21
Dain1d20 + 2 ⇒ (19) + 2 = 21
Kat1d20 + 1 ⇒ (19) + 1 = 20
Enemies1d20 + 1 ⇒ (18) + 1 = 19

Mahath
Enemies
Party


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Bugger. When he is able, Dain will holster his hammer(move) and draw his crossbow(move)


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath reaches out reflexively at the sight of the sentry, sending a ray of freezing energy at him.

Ray of Frost
To hit 1d20 + 4 ⇒ (7) + 4 = 11
Damage 1d3 + 2 ⇒ (1) + 2 = 3


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Come get us you rotten thief! Your mother was a hamster and your father smelled of elderberries!


The ray of frost dissipates after 30 feet, not quite reaching the flatfooted sentry.

He drops prone and fires a heavy crossbow back and it nicks Mahath.
xbow: 1d20 + 3 ⇒ (14) + 3 = 171d10 ⇒ 1

The movement of machinery is heard as large mechanical wheels turn. Water begins to pour into the pool and it begins to slowly rise. A crocodile peeks his head above water.

Two thugs exit the northern secret door with rapiers.

A voice shouts: "To the crucible!!" and the sound of the signal whistle blown twice is heard from the passage north.

Party up


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn steps froward pulling out a javelin as he moves and throws it at the injured thug, but the javelin goes wide into the wall.

Javelin: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

I got a bad feeling about the water, does anyone want to fight that croc? Dain shoots at the northmost thug to the west
Crossbow: 1d20 + 3 ⇒ (6) + 3 = 91d8 ⇒ 5

Mal, Kath. I think we should cut down the ones to the west so we don't have to fight the croc in deep water.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Worried that the crocodile may rush them, Mahath dips his hand into his pouch, coming out with a pinch of colored sand. He calls the words of a spell to his lips, ready to cast it in a moment should the croc close on them.

Readying an action to cast Color Spray at the crocodile if it comes within 15'.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

I take it Mal no longer has line of sight on them?


map is up to date. Thug across pool is prone with soft cover.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal fires at the human with the soft cover.

Composite Longbow - Ranged Attack – 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

Ranged Damage – 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Malstei fires and arrow, his accurate shot hits the prone thug. He falls to the ground. Another thug takes his place, dropping prone with his crossbow. Garnstn and Dain miss with their arrows.

The crocodile rushes the wizard, and the prepared spell washes over the creature, and the creature somehow avoids the worst of it. His jaws latch on to Mahath, and hold him tight and twist him underwater with a roll grappled+prone+9 damage

croc:
will+2: 1d20 + 2 ⇒ (20) + 2 = 22charge: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (5) + 4 = 9grab: 1d20 + 11 ⇒ (9) + 11 = 20

The two thugs move to attack Garnstn with rapiers, as the water begins to rise. Garnstn is struck once in the thigh (6 damage). Currently the water is almost waist high on the elf ranger, between the knees and waist of the taller folks. Difficult terrain

thugs:
+3: 2d20 ⇒ (16, 3) = 19damage: 1d6 + 1 ⇒ (5) + 1 = 6

Two more thugs enter from the secret door to the north and file behind the two thugs in front with spears.

party up


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

This looks rather dire. Shall I use the earth elemental gem?I can summon a Large earth elemental


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath screams in pain and terror, shocked that his spell failed to phase the beast. He tries to summon enough arcane force together to blast the beast off of him, knowing it certainly wouldn't be enough.

Concentration check to use a force missile. 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Moving forward Kat slashes at the croc. Attack: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 5 ⇒ (1) + 5 = 6


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn bring his axe to bear muttering "What am I doing up front again..."

Greataxe: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d12 + 6 ⇒ (8) + 6 = 14


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Dain shatters the earth elemental gem(standard) visualizing the elemental appearing between the four thieves and then steps up next to Garn to support him.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal slings his bow over his back, draws his sword and steps forward to attack one of the thugs who swung at Garn.

Melee Attack 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Longsword Damage 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Dice roller hasn't lost it's touch.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9
Dain Bramage wrote:
Dice roller hasn't lost it's touch.

I seem to be much more effective at range! Of course, that is my build after all...


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Perhaps you should help against the croc. Garn,Dain and a large elemental will be fighting the thugs


ee:
elemental: 2d20 ⇒ (17, 6) = 232d20 ⇒ (14, 2) = 16damage: 8d6 ⇒ (5, 5, 2, 6, 5, 1, 2, 3) = 29

Kat strikes the crocodile grabbing the wizard, but the concerted attacks of the rest of the group fail to connect. The water continues to fill the room.

Then, appearing in the remains of the shattered gem, a huge creature of dark obsidian with a large rune on his forehead appears. He speaks in a strange language.

terran:
"I serve"
Then he speaks a single common word, making it a question and then an affirmation. "Smash??? Smash!!" He immediately begins to act.

The earth elemental appears in the middle of the thugs. He swings a stony arm and cleaves through the two behind him. They fall in a bloody mess, one crushed, the other one wheezing from splintered ribs as he slowly sinks and chokes into the water.

The earth elemental then hits the one in front of Garnstn. The smash lifts him up off the floor and sends a crushed corpse into the water to sink. The follow through hits the next one, and remarkably, he is not killed outright, but bleeding as he sinks into the water. This one has a ribcage mostly intact, unlike the others.

croc:
crocodile drag: 1d20 + 9 ⇒ (11) + 9 = 20slam vs kat: 1d20 ⇒ 151d12 + 2 ⇒ (6) + 2 = 8

The crocodile misses Kat with a tail slap as it rushes through the water to retreat with the wizard, bringing him under the water.

The earth elemental looks forlornly at the water puddling around his large feet. He is not happy about the water, as his feet seem to be coming apart a bit.

There is once more a general panic, as the creature seem to have put on quite a show. The creature of earth looks to the north, and seems to sense creatures on the other side of the door to the north.

Party up -- Kat gets an attack of opportunity at croc

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