Savage Tide -- Pathfinder Core Only

Game Master Chainmail

Players Guide
Current COMBAT map

The City of Sasserine is recovering from a century of oppressive rule. The thieves guilds have been destroyed and many unsavory elements eliminated. It is a place of opportunity for the prospective knave and a heroic battleground for the prospective knight.

(1) You are recruited by a desperate noble of the city of Sasserine, one Lavinia Vanderboren. After her parents recently perished in a freak accident, she inherited a large number of debts along with the rest of the estate. Yet her real problem is not financial, but personal.


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M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain watches the south hall, just in case.


Moving through the north door, there is another long east-west corridor. West, lead into a room, east leads to north hallway and a south hallway further on.

Map updated

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

"Where to? We could go around the corner and check that area or move up.... to many options."


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Head east, just looking down the north halla s we pass it.


Moving north, another empty room is discovered. This one has some animal fur and what appears to be bones with shredded meat on them. It smells of some animal, quite strong.

The room has a doorway, which is opened after some investigation.

Meanwhile, a quick look in the southern hallway reveals a door on the west wall. Given the arrangement of halls, it leads into a small room complex.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

South-western door.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal nods to Dain and moves in that direction. He listens next to it.

Perception 1d20 + 9 ⇒ (7) + 9 = 16


This room feels a little drier than the others in the complex, and the air smells slightly less musty. The room itself is furnished as a lounge, complete with stuffed couch and low table.

Another room adjoins this room through a door.

This room contains two fairly comfortable looking bunks. The sheets on them only sport a few spots of mildew.

DM:
4d20 ⇒ (10, 3, 11, 11) = 35


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain cautiously examines the area.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn sniffs and shrugs, letting Dain do the looking.

"We're trying to find a person, right? Let's find him, bloody him, and get out of here..."


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

"I dunno. Keys or letters might help us out. And if the gods are exceedingly merciful, a floor plan of this place."

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

"Amen. Let us find some enemys. A well maybe I should be more careful what I wish for!"


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

"That assumes of course that he is here right now. Let us hope he is".


The search of the two room living and lounge complex turns up nothing immediately. Before the search begins more earnestly...

Per: 4d20 ⇒ (16, 2, 8, 16) = 42

Garnstn hears the sound of a door opening and closing, and is sure it is the unexplored door to the west.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

[b]So, head north?{/b]


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn signals for quiet and whispers, "Someone just opened and closed a door that way." He points to the door to the west, signaling people to form up and prepare to follow.

Once everyone is in place he opens the door quickly, prepared to rush into the room and surprise whomever is there.


After finding no one, Garnstn opens a door and finds seven unsavory looking men on their feet and armed. Rapiers, short swords, and kukri seem to be the weapons of choice.

A large board with figures is in the background with priests, knights, queens, kings and foot soldiers on it on alternating green and black squares.

"What the f*%$ are you doing here!!"

The spokesman seems to be an old man with a double lined scar on his face.

Map updated, Garnstn by the door


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Do we have surprise DM?


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

We're here lookin to find Vanthus Vanderboren, he tried killen us and we're looking for satisfaction. Let us know if he is here or where he is and there won't have to be a brawl.


You do not have surprise, but you seem to have initiative
Having opened the door, the bravos seem to be caught flatfooted, having recently grabbed weapons.

dm:
stealth: 1d20 + 7 ⇒ (4) + 7 = 11

You also realize two thugs are in the southern hallway. Having passed what appears to be some guard posts, probably for two man teams, the barracks was covered by a watch team in the shadows of the southern corridor.


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn looks around and says, "Aint no way this wont be a brawl."

Not wanting to give up the advantage he swings at the nearest guard with his big axe.

Axe: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d12 + 4 ⇒ (3) + 4 = 7
Sneak Attack: 1d6 ⇒ 4 +1 Bleed


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Oh well, here we go.

Dain casts BLESS on the group(+1 Hit and saves vs. fear for 2 minutes)


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath was at the back of the group, so I need to see what Mal and Kat do.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Round 1

Mal steps in front of Garn, and slices at the closest one that the half-orc did not attack.

Longsword Attack Favored Enemy 1d20 + 7 ⇒ (15) + 7 = 22
Longsword Damage 1d8 + 5 ⇒ (1) + 5 = 6

I do not see my token on the map.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

I can only see Garn and Malstei on the map.Kat moves in holding shield and scimitar at the ready and tries to slash one of the enemys.Attack: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 5 ⇒ (4) + 5 = 9


Garnstn swings from the doorway at the first thug, taking him down with his cover. Kat move in and puts another down. With the way clear, Mal moves in and strikes the last of the trio of thugs guarding the door, and he goes down in a shower of blood.

I have everyone on the map now.

Order - BLESS active
Mahath
Thugs


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

With three guards dropped quickly, Garnstn speaks harshly. "Drop yer weapons, or yer all dead as them!"

Now we can talk... blood helps make 'em listen.

Intimidate: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath steps up behind Dain, looking for the source of the commotion. Not seeing any foes, Mahath calls arcane force to his fingertips, ready to react when the thugs close on them.

Ready an action to force missile attack the first foe he can see for 1d4 + 1 ⇒ (1) + 1 = 2 damage.


Garnstn seems to kick a fight or flee response. In this case, a pell mell retreat is the response as the bandits rush out the west door and out to a north south corridor.

The older bandit blows a signal whistle as he runs out. The high pitched note seems to echo a bit. One of the bandits opening the door gets pushed aside, and is last in the line out the door.

Bandit Perform:
1d20 ⇒ 8

Map updated

Party up if they are pursuing


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

We running them down or keep searching for Vanthus?


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal turns to Dain and grins, "They may lead us right to him!"

Mal charges after them.

DM:
If I can attack one.
Longsword Attack Favored Enemy 1d20 + 7 ⇒ (17) + 7 = 24
Longsword Damage 1d8 + 5 ⇒ (1) + 5 = 6.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain double moves after Malstei so he doesn't get himself surrounded.


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

"... or set up an ambush..."

Garnstn shakes his head as he follows behind Dain.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Hearing the whistle Kat moves with Mal but cautious. A whistle, they are well organized. Not good. No


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

"Crud." Mahath glances to his left, figuring the corridor likely connects, especially since the noise of running feet is coming from it. But not wanting to confront the rogues without his powerful allies between them, he falls in line behind Kat and follows the group through the large room.

Double move after the others.


Mal connects, dropping the bandit.

The chase continues.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain sticks with Mal.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Onward!


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

"Runnin blind in a crew's strong place is a good way to die...

But stranded alone is worse.

Garnstn keeps up.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal pauses at Garn's statement dropping his sword and drawing his bow, "Just truing to thin them out Garn".

He fires at the man who is the slowest fleeing up the hall.

Ranged Attack - Human 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Longbow Damage 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

I moved icons up to reflect everyone advancing after Dain. Are they stopping and confronting us in the doorway, or is Mals attacking backs right now?


Mal drops a retreating bandit as the bandits rush west and north.

As the group moves up, they find the bandits have moved into another room and closed the southern door.

The scramble of feet is still heard, as well as another blow from the signal whistle. Waiting for Dain is slowing the group down some, as the bandits seem faster than the shorter dwarf.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain is not slow! He is guarding the rear against attack!


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

"This door is no doubt trapped. Garn, shall we try and open it or find another way?" the elf asks the member with the most experience with such types of things.


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn says quietly, "Any other way. Too many of them to rout them again in their strong place. Better to hit them where they don't see it comin'"


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal nods to Garn and begins to head back down the hall to the room where the bandits were first encountered.

Does there appear to be anything here other than a barrack?


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn joins Mal heading back that way. "They'll probably start lookin' for us in groups. We could try to get behind 'em or set an ambush."


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain follows


Not pushing through the closed door, the group moves back to the barracks. Nothing of a surprising nature is found.

The equipment around:
6 suits studded leather
8 rapiers
4 clubs
14 daggers
4 throwing axes


Not pushing through the closed door, the group moves back to the barracks. Nothing of a surprising nature is found.

The equipment around:
6 suits studded leather
8 rapiers
4 clubs
14 daggers
4 throwing axes

The wealth around:
4 gold earrings worth 5 gp each
18 gold
44 silver

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