Samnell's Gestalt, Mythic Wrath of the Righteous (Inactive)

Game Master Samnell

Present Battle Map
Map of Drezen


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Gay Male Inhuman
Yridhrennor Arahaelon wrote:
Is she your leader?

The cultist nodded happily.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

I see. Does she dwell in the center of the labyrinth?


Gay Male Inhuman
Yridhrennor Arahaelon wrote:
I see. Does she dwell in the center of the labyrinth?

"Only the Lord of Beasts!" the cultist said, laughing a bit too loudly for comfort.


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Gay Male Inhuman

Seems like we're done with questioning. (If not, that's cool. Just continue on. :) ) But if we are, then what's the next move? After Steave punches our friend back to the Land of Nod, that is.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Sorry wasd at a workshop the whole day and .. ya.. adventures ensued. I'm done


Gay Male Inhuman
Yridhrennor Arahaelon wrote:
Sorry wasd at a workshop the whole day and .. ya.. adventures ensued. I'm done

No problem.

Steave punched the cultist back into unconsciousness and the crusaders advanced into the next chamber, finding it essentially unchanged from his check earlier.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

"I think we have an animal up there in that alcove. Does any one have a clean way to double-check? I can toss a crusader cocktail up there if we don't have a better way." Steave asks the group.

Steave has a pint of oil that he will turn into a Molotov cocktail


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

"Works for me." He gets ready for a flaming beastie to come down.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Abelard shakes his head. "I ain't got a better plan than that. I'm not what you might call blessed at seein' stuff."


Gay Male Inhuman

Steave stepped up to the shaft, which appeared to extend about ten feet above, and lobbed his crusader's cocktail. He heard the glass shatter and oil ignite, but not screams of pain or sudden approach.

Two voices commenced chanting spells instead.

For those who can make a DC 16 Spellcraft check:
They're casting Protection from Good

For those who can make a DC 15 Knowledge (religion) check:
The distinctive styles of invocation, mostly as expressed in emphasis and pauses, suggest that the two casters are calling upon different patrons.

For those who can make a DC 20 Knowledge (religion) or (planes) check:
The voices are calling upon Baphomet and Deskari, respectively.

I always mean to do reactive checks like this and constantly forget. But here's some good intentions to pave your road into the Worldwound. :)


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Spellcraft: 1d20 + 4 ⇒ (8) + 4 = 12
Religion: 1d20 + 4 ⇒ (3) + 4 = 7


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Knowledge (planes): 1d20 + 4 ⇒ (6) + 4 = 10 Ah well, it's enough to 'aid another' if required...

Abelard's face creases in thought as he listens. "Sounds like there's just two of 'em, chanting - we should be able to take 'em."


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

kn: religion: 1d20 + 4 ⇒ (12) + 4 = 16

"...and they follow different masters." he says in an uncharacteristically detached voice.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

DC 20 Knowledge (planes) check: 1d20 + 2 ⇒ (15) + 2 = 17

That was unexpected, Steave thinks. "I guess these animals can cast spells."

move back to the wall
ready to miss if something bad gets to melee: 1d20 + 5 ⇒ (2) + 5 = 7


Gay Male Inhuman
Steave Rojerz wrote:

[dice= DC 20 Knowledge (planes) check]1d20+2

That was unexpected, Steave thinks. "I guess these animals can cast spells."

move back to the wall
[dice=ready to miss if something bad gets to melee]1d20+5

The wall just outside the shaft or the wall back where the crusaders came in from?


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

I don't know. I can't find the alcove on the map. So I backed him near abelard on the map


Gay Male Inhuman
Steave Rojerz wrote:
I don't know. I can't find the alcove on the map. So I backed him near abelard on the map

Looks like a fog of war fail on my part. Fixed now.

The chanting finishes as Steave draws away. A woman's voice calls down, "Big bad crusaders drop something? Come up to get it?"

Several voices laughed, some in the uneven tones that the crusaders heard from the mongrelfolk.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

"Naw, we'll just wait for the durations of your magic spells to end." Steave replies.


Gay Male Inhuman
Steave Rojerz wrote:
"Naw, we'll just wait for the durations of your magic spells to end." Steave replies.

More laughter answered Steave.

"Plenty of time for a sacrifice, then!" the voice answered.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

[dice=Sense Motive vs. "Plenty of time for a sacrifice, then!"]1d20[/dice]

Steave believes them and will immediately attack, in order to save the sacrifice. I'll wait for other players to post before acting again. Cheers


Gay Male Inhuman

Round One

Steave Rojerz wrote:


Steave believes them and will immediately attack, in order to save the sacrifice. I'll wait for other players to post before acting again. Cheers

Ok, let's get some initiatives up. Everyone could hear that, so I ought to have done some proactive sense motives anyway.

Let's do it this way.
Cultist Bluff Check: 1d20 + 1 ⇒ (20) + 1 = 21

Initiatives:
Abelard: 1d20 + 2 ⇒ (1) + 2 = 3
Galin: 1d20 + 4 ⇒ (12) + 4 = 16
Saito: 1d20 + 6 ⇒ (4) + 6 = 10
Steave: 1d20 + 2 ⇒ (13) + 2 = 15
Theran: 1d20 + 0 ⇒ (16) + 0 = 16
Yridhrennor: 1d20 + 10 ⇒ (18) + 10 = 28 always acts in surprise
Cultists: 1d20 + 1 ⇒ (11) + 1 = 12
Priestesses: 1d20 + 3 ⇒ (15) + 3 = 18

Order is Yridhrennor, Priestesses, Galin, Theran, Steave, Cultists, Saito, Abelard

So looks like Yridhrennor would get a flash of prescience that warns him a fight is about to erupt, whether he senses motive or not. I think he's smart enough to put two and two together. Therefore he's up. Also as he beats everyone to the punch, let's go into regular rounds.

Ladder Climb details: This ladder is a DC0 climb check and only 10 feet high. No need to roll, just count your climb movement at double cost.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Yridhrennor backs away from the ladder. They do not mean well, Crusader. I.. yes.. yes, I believe they do mean to attack us.

He steps further away, preparing a a ball of glowing acid to hurl at anyone coming down the ladder.


Gay Male Inhuman

Round One

Yridhrennor stepped back and held himself at ready, calling to mind the words to conjure a sphere of roiling acid for any who dared descent.

From above, the crusaders heard the cultists moving.

Galin's next. Order is Yridhrennor, Priestesses, Galin, Theran, Steave, Cultists, Saito, Abelard.

Ladder Climb details: This ladder is a DC0 climb check and only 10 feet high. No need to roll, just count your climb movement at double cost.


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Galin moves forward, drawing his rapier and calling upon the power of Arqueros to guide his bladeUsing blessing of Good.


Gay Male Inhuman
Samnell wrote:

Round One

Galin stepped forward, calling on Arqueros. His blade glowed.

Rules Stuff:

Galin's blade is Good for DR purposes and has +1d6 damage vs. evils.

Theran's next. Order is Yridhrennor, Priestesses, Galin, Theran, Steave, Cultists, Saito, Abelard.

Ladder Climb details: This ladder is a DC0 climb check and only 10 feet high. No need to roll, just count your climb movement at double cost.


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

I'm expecting that they're going to attack the person coming up the ladder. What's the DC to go up the wall?


Gay Male Inhuman
Theran, Clan Silverlight wrote:
I'm expecting that they're going to attack the person coming up the ladder. What's the DC to go up the wall?

The ladder's in a small shaft. You could climb up the wall instead, but there's not really enough room for you to get into another square or something to foil an ambush.

However, in light of Discussion stuff, here's a sense motive for everyone save Steave. He's already rolled his.

Abelard: 1d20 + 4 ⇒ (9) + 4 = 13
Galin: 1d20 + 6 ⇒ (7) + 6 = 13
Saito: 1d20 + 1 ⇒ (2) + 1 = 3
Theran: 1d20 + 0 ⇒ (6) + 0 = 6
Yridhrennor: 1d20 + 3 ⇒ (6) + 3 = 9


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Round 1

With consensus that there are sacrifices up there, Steave moves to the ladder keeping his shield up while climbing with one hand.

move action to and on ladder
standard action for total defence AC 24 = 20 +4 total D


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

Theran will follow Steave, ready to jump in.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Abelard is briefly silent. "Don't know - maybe they're bluffin', maybe they ain't. What I do know is, I been one o' their sacrifices; and I ain't gonna stand by an' let it happen to someone else."

With that said, he climbs the ladder behind the others. Gah, my initiative rolls have sucked so far; he's clearly not a man of impulse!


Gay Male Inhuman
Steave Rojerz wrote:

Round 1

With consensus that there are sacrifices up there, Steave moves to the ladder keeping his shield up while climbing with one hand.

move action to and on ladder
standard action for total defence AC 24 = 20 +4 total D

Does Steave have the movement to get to the top of the ladder? Can't remember where he started from.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,
Samnell wrote:
Steave Rojerz wrote:

Round 1

With consensus that there are sacrifices up there, Steave moves to the ladder keeping his shield up while climbing with one hand.

move action to and on ladder
standard action for total defence AC 24 = 20 +4 total D

Does Steave have the movement to get to the top of the ladder? Can't remember where he started from.

No. 20 ft move. Only on the ladder. Others would climb over/through him


Gay Male Inhuman

Round One

Theran and Steave came to the ladder, Steave holding his shield high. Theran climbed past Steave and came to the top of the ladder, seeing above him a bare, foul-smelling chamber. He has only a moment to take it in before two mongrel cultists rush up to the edge of the shaft. An armored woman with a glaive stands to one side, swinging her weapon into play over the heads of a pair of slavering rats the size of dogs. Behind the mongrels, another woman hefted a scythe.

There was no sacrifice in evidence.

The mongrelmen hooted and swung their cudgels down on Theran's exposed head and shoulders. The first caught him with bone-jarring force, but the spirits warned him in time to duck the second

Rules stuff:

I forgot to roll for the dire rats earlier. I'll put them dead last.

Mongrelman Cultists vs. Theran: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 hit
Mongrelman Cultists vs. Theran: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Saito's next. Order is Yridhrennor, Priestesses, Galin, Theran, Steave, Cultists, Saito, Abelard, Rats.

Ladder Climb details: This ladder is a DC0 climb check and only 10 feet high. No need to roll, just count your climb movement at double cost.

Map Notes: Theran is actually directly above Steave, but there's no way to really show that without having him block out Steave, so he's to the side and standing kind of in a wall.

The woman with the crossed swords icon is the one with the glaive.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Saito shakes his head sadly as his compatriots climb the ladder through the small shaft, crowding the area as they try to push through.

"That's a lot of big men for just one small shaft." He admits as he watches. If and when the traffic jam clears he makes his way up as well.

He pauses. "Though I guess that's a problem I wouldn't mind having myself."


Gay Male Inhuman

Round One Recap

Sensing the immanent eruption of violence, Yridhrennor drew back and readied a spell as he warned the others.

Above, the cultists stirred.

Galin approached the shaft, invoking Arqueros' blessing.

Theran and Steave came to the ladder, Steave holding his shield high. Theran climbed past Steave and came to the top of the ladder, seeing above him a bare, foul-smelling chamber. He has only a moment to take it in before two mongrel cultists rush up to the edge of the shaft. An armored woman with a glaive stands to one side, swinging her weapon into play over the heads of a pair of slavering rats the size of dogs. Behind the mongrels, another woman hefted a scythe.

There was no sacrifice in evidence.

The mongrelmen hooted and swung their cudgels down on Theran's exposed head and shoulders. The first caught him with bone-jarring force, but the spirits warned him in time to duck the second.

Seeing another collection of too many crusaders around too small a shaft, Saito made an excellent jest and approached at a more cautious pace, waiting his turn at the ladder.

Abelard fell briefly silent. "Don't know - maybe they're bluffin', maybe they ain't. What I do know is, I been one o' their sacrifices; and I ain't gonna stand by an' let it happen to someone else." So resolved, he joined the advance.

Above, the rats launched themselves at Theran. The spirits guided him clear of their filthy jaws.

Rules Stuff:

Rat vs. Theran: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Rat vs. Theran: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

And it's Round Two
Yridhrennor's next. Order is Yridhrennor, Priestesses, Galin, Theran, Steave, Cultists, Saito, Abelard, Rats.

Ladder Climb details: This ladder is a DC0 climb check and only 10 feet high. No need to roll, just count your climb movement at double cost.

Map Notes: Theran is actually directly above Steave, but there's no way to really show that without having him block out Steave, so he's to the side and standing kind of in a wall.

The woman with the crossed swords icon is the one with the glaive.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Yridhrennor sighs. I have no way of helping you. If.. if one of you were to ride the scale? The mist could protect the others, but I'm not sure I could survive the trip up.

Sorry, I don't think I could help even if i had spells.

Yridhrennor keeps holding his acid splash spell until he has visual contact with the cultists.


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

Theran see their lie and leaps down. "They have no prisoners! Burn them!"


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave steps away from the ladder and makes another Crusader cocktail.

full action to rig another pint of oil
Steave should still be within the hour of incorruptible that he started right before the fight downstairs. If those fiendish rats try to smite him, he takes 5 less damage. Cheers


Gay Male Inhuman

Round Two

Yridhrennor offered up Terendelev's scale to aid the crusaders, holding his spell at the ready.

Theran called down the cultists' deception as the glaive-wielding priestess stabbed with her glaive. The spirits of his clan guide him to duck at just the right time to spare himself. The clan lives on!

The other priestess holds her scythe in the crook of her arm and prays, "Deskari enslaves you: Flee!"

In his mind's eye, Theran sees hordes of giant locusts chasing him. Unnatural fear grips his heart and he knows he has no choice but to obey.

Rules Stuff:

Glaivery: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Command save: 1d20 + 5 ⇒ (3) + 5 = 8
Theran must flee when his initiative comes up, but then he'll be free to act as normal on subsequent rounds.

Galin's next. Order is Yridhrennor, Priestesses, Galin, Theran, Steave, Cultists, Saito, Abelard, Rats.

Ladder Climb details: This ladder is a DC0 climb check and only 10 feet high. No need to roll, just count your climb movement at double cost.

Map Notes: Theran is actually directly above Steave, but there's no way to really show that without having him block out Steave, so he's to the side and standing kind of in a wall.

The woman with the crossed swords icon is the one with the glaive.


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Could I have Galin delay until after Theran and Steave to see if he has room to get up there and attack?


Gay Male Inhuman

Galin can certainly delay.

Round Two

Seeing the ladder full, Galin waited for Theran and Steave to make the moves of their choosing. Theran, however, felt demonic magic grip him and dictate his move: he dropped down the shaft and fled back to Yridhrennor.

Up ahead, Steave prepared another crusader's cocktail.

Galin's next due to his delay. Order is Yridhrennor, Priestesses, Theran, Steave, Galin, Cultists, Saito, Abelard, Rats.

Ladder Climb details: This ladder is a DC0 climb check and only 10 feet high. No need to roll, just count your climb movement at double cost.

Map Notes: Theran is actually directly above Steave, but there's no way to really show that without having him block out Steave, so he's to the side and standing kind of in a wall.

The woman with the crossed swords icon is the one with the glaive.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Yeah, Saito will just take full defense this round until things clear up a bit.


Gay Male Inhuman

Galin? Ladder's clear enough. There's also a spot up top you could slide into, though you'd be at hazard of AoOs to take it.


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Sure, what the hell.
Galin quickly moves up the ladder and beside Steave, striking at the nearby priestess,
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 1d6 + 4 ⇒ (2) + (2) + 4 = 8
Crit Confirm: 1d20 + 6 ⇒ (15) + 6 = 21
Crit Damage!!!: 1d6 + 1d6 + 4 ⇒ (1) + (3) + 4 = 816 total damage


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Gay Male Inhuman

Insufficient rum. Insufficient sodomy. Surplus lash. Boards went down halfway through writing this. I saved the text, but the rolls will be different now. I'll go through and try to correct everything, but let me know if there's weirdness.

Round Two

Galin dared the ladder and cultists gathered above. He scaled it and found himself nearly surrounded by enemies, pressing past and taking a cudgel to his shoulder as he approached the priestess with the glaive. He thrust his blade deep into her side.

With an enemy before them and their best efforts made, the mongrelfolk cultists fall back to the east, down a narrow tunnel and toward a barricade.

Back with the noncombatants, Saito remained on his guard and declined to join the rush up the ladder just yet.

Rules Stuff:

Mongrel AoO: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Mongrel AoO: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Dire rat AoO: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15
Dire rat AoO: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Glaive priestess AoO: 1d20 ⇒ 8

816 damage has got to be a typo. :) I see 1d6 weapon, 1d6 holy from blessing, plus a crit for another 1d6 and doubling the str bonus, so 8 on top of that. Is the blessing damage an exception to the general rule that +dice damage isn't multiplied on crits? Or is this some house rule I made to crits and forgot about.

Goes looking...

Some guy named Samnell, ages ago wrote:


When you confirm a critical hit, you do not roll twice and you do not multiply your non-precision damage modifiers. Instead, a crit translates into an automatic maximum damage roll, to which you add your modifiers as normal. If your crit multiplier is greater than x2, you get 50% more weapon damage per point. So x2 gives the base 100%, x3 brings you to 150%, x4 to 200%, etc.

I think we all forgot that one. :) It's not a huge issue right now, but probably will be when things go mythic. Anyway, looks like Galin should get:

8 damage from the base hit (including his blessing) + 3 extra from the crit (taking the better of the two rolls) +4 more for str, adding up to 14.

Or house ruled:
10 (max damage, including strength) + 2 (blessing roll) = 12.

Eh, since we all forgot about the change, I'll go with the standard for now. 14 to the priestess. Neither would be enough to drop her, but she's hurt pretty good.

Abelard's next. Order is Yridhrennor, Priestesses, Theran, Steave, Galin, Cultists, Saito, Abelard, Rats.

Ladder Climb details: This ladder is a DC0 climb check and only 10 feet high. No need to roll, just count your climb movement at double cost.

The woman with the crossed swords icon is the one with the glaive.


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

The damage was supposed to be 16 total cause I forgot you don't multiply blessing damage and it looked like 816 with the way the boards format it lol, that's pretty good for a 1st level character.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Abelard climbs up the ladder and moves to Steave's right, lashing out at one of the cultist's with his falchion; unfortunately the cramped tunnels are not the best place to practice swordplay with a 2-handed blade and his strike is not well-placed.

Falchion: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d4 + 9 ⇒ (4, 1) + 9 = 14

He scowls. This is not how he imagined fighting the enemies of righteousness; in his head, it went much better and he could get a proper swing in.


Gay Male Inhuman

Round Two Recap
Yridhrennor offered up Terendelev's scale to aid the crusaders, holding his spell at the ready.

Theran called down the cultists' deception as the glaive-wielding priestess stabbed with her glaive. The spirits of his clan guide him to duck at just the right time to spare himself. The clan lives on!

The other priestess holds her scythe in the crook of her arm and prays, "Deskari enslaves you: Flee!"

In his mind's eye, Theran sees hordes of giant locusts chasing him. Unnatural fear grips his heart and he knows he has no choice but to obey.

Seeing the ladder full, Galin waited for Theran and Steave to make the moves of their choosing. Theran, however, felt demonic magic grip him and dictate his move: he dropped down the shaft and fled back to Yridhrennor.

Steave prepared another crusader's cocktail, maintaining his position at the foot of the ladder.

Galin dared the ladder and cultists gathered above. He scaled it and found himself nearly surrounded by enemies, pressing past and taking a cudgel to his shoulder as he approached the priestess with the glaive. He thrust his blade deep into her side.

With an enemy before them and their best efforts made, the mongrelfolk cultists fell back to the east, down a narrow tunnel and toward a barricade.

Back with the noncombatants, Saito remained on his guard and declined to join the rush up the ladder just yet.

Abelard joined Galin above, climbing the ladder in easy bounds and coming out with his huge sword swinging. The tip of the blade caught on a protrusion from the ceiling, spoiling his attack.

The huge rats, slavering, lunged at Galin and Abelard's legs. Both kicked away their attackers, suffering no more than some grime clinging to their boots.

Rules Stuff:

Abelard's attacker: 1d20 + 1 ⇒ (10) + 1 = 11
Galin's attacker: 1d20 + 1 ⇒ (9) + 1 = 10

And it's Round Three
Abelard's next. Order is Yridhrennor, Priestesses, Theran, Steave, Galin, Cultists, Saito, Abelard, Rats.

Ladder Climb details: This ladder is a DC0 climb check and only 10 feet high. No need to roll, just count your climb movement at double cost.

The woman with the crossed swords icon is the one with the glaive.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Abelard uses the rat's attack to his advantage, re-positioning his feet and finding better footing. Taking a calming breath, he adjusts his grip on the falchion and cuts hard at the cultist.

Falchion: 1d20 + 6 ⇒ (19) + 6 = 25
Confirm Critical: 1d20 + 6 ⇒ (5) + 6 = 11

Damage: 2d4 + 9 ⇒ (3, 1) + 9 = 13

That's my action, 5 ft step and attack; do I also get an AoO against the scythe-wielder? Sounds like she cast a spell...


Gay Male Inhuman

Sorry, I forgot to update the initiative line. Yridhrennor is up next.

Can still do that as Abelard's action when the time comes, of course. The priestess who cast Command on Theran did so before Abelard made his climb into the room, so no AoO.

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