Bloodrager

Theran, Clan Silverlight's page

373 posts. Alias of Philo Pharynx.


Full Name

Theran, Clan Silverlight

Race

Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9

Classes/Levels

144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

Size

5' 10'' 210#

Age

17

Alignment

CG

Strength 17
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 10
Charisma 16

About Theran, Clan Silverlight

Map Link

Clan Silverlight
Male human barbarian (invulnerable rager, spirit totem) 6/oracle (spirit guide) 6/gestalt 6/Guardian 2 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide, 42, 79)
CG Medium humanoid (human)
Init +4; Senses Perception +9
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Defense
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AC 24, touch 14, flat-footed 21 (+9 armor, +1 deflection, +3 Dex, +1 natural)
AC with buffs 26, touch 16, flat-footed 23 (+9 armor, +3 deflection, +3 Dex, +1 natural)
hp 148 (6d12+64)
Fort +9, Ref +7, Will +6 (+3 vs. charm and compulsion); +2 resistance vs. evil
Defensive Abilities hard to kill; DR 4/—, 8/lethal; Resist fire 1, extreme endurance
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Offense
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Speed 50 ft.
Melee +1 cold iron earth breaker +11/+6 (2d6+7/×3) or
. . +1 cold iron earth breaker (power attack) +9/+4 (2d6+16/×3)
. . +1 cold iron earth breaker (rage) +13/+8 (2d6+10/×3)
. . +1 cold iron earth breaker (pa+rage) +11/+6 (2d6+19/×3)
. . dagger +10/+5 (1d4+4/19-20)
Melee with buffs+1 cold iron earth breaker +14/+9 (2d6+9/×3) or
. . +1 cold iron earth breaker (power attack) +12/+7 (2d6+18/×3)
. . +1 cold iron earth breaker (rage) +16/+11 (2d6+12/×3)
. . +1 cold iron earth breaker (pa+rage) +14/+9 (2d6+21/×3)
Ranged sling +6 (1d4+4)
Special Attacks mythic power (7/day, surge +1d6), rage (23 rounds/day), rage powers (lesser celestial blood[ACG], moment of clarity, spirit totem[APG], lesser spirit totem[APG])
Oracle (Spirit Guide) Spells Known (CL 6th; concentration +9)
. . 3rd (4/day)—cure serious wounds, fireball (DC 16), rage, speak with dead (DC 16)
. . 2nd (6/day)—cure moderate wounds, dust of twilight[APG] (DC 15), ironskin, levitate, minor image (DC 15), resist energy, lesser restoration, spear of purity[UM] (DC 15)
. . 1st (7/day)—burning hands (DC 14), cure light wounds, divine favor, fumbletongue[UM] (DC 14), shield of faith, stone shield[ARG], weapons against evil
. . 0 (at will)—create water, detect fiendish presence, detect magic, ghost sound (DC 13), grasp, guidance, light, mage hand, mending
. . Mystery Lunar
. . S spirit magic spell; Spirit Flame Wandering Spirit
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Statistics
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Str 19, Dex 10, Con 16, Int 10, Wis 10, Cha 16
Base Atk +6; CMB +10; CMD 21
Feats Extra Rage, Extra Rage Power[APG], Mythic Paragon[M], Nimble Moves, Power Attack[M], Toughness
Traits deft dodger, exposed to awfulness, irrepressible
Skills Acrobatics +5 (+13 to jump), Climb +8, Disguise +2, Intimidate +10, Knowledge (history) +4, Knowledge (nature) +4, Knowledge (planes) +6, Knowledge (religion) +5, Perception +9, Sense Motive +5, Stealth +5, Survival +5, Swim +7
Languages Hallit, Taldane
SQ absorb blow[MA], amazing initiative, armored might[MA], bonded spirit, bonded spirit hex (cinder dance), extra mythic feat[MA], fast movement, oracle's curse (haunted), revelation (prophetic armor), spirit ()
Combat Gear wand of cure light wounds (47/50), holy water (8); Other Gear +1 mithral breastplate, +1 cold iron earth breaker[UE], dagger, sling, sling bullets (20), amulet of natural armor +1, cloak of resistance +1, ioun torch ioun stone[APG], ring of protection +1, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 382 gp, 8 sp
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Special Abilities
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Absorb Blow (20 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Bonded Spirit Gain a wandering spirit each day.
Celestial Blood, Lesser (Su) When raging, your melee atks. are good-aligned and do +1d6 dmg vs. evil outsiders.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Rage (23 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Spirit Totem (Su) While raging, 20% concealment from non-adjacent attacks.
Spirit Totem, Lesser (+9, 1d4+3) (Su) Spirits attack 1/round at +9 to hit, dealing 1d4+3 negative energy damage.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

Scale of Martyrdom: Three times per day as an immediate action, the scale can be used to cast martyr's bargain. Unlike the other scales, this one need not be held in hand to call on its powers. It must, however, be in direct contact with the bearer's skin to be used.

Martyr's bargain:

You cast this spell as an immediate action when you are subject to a spell or spell-like ability that deals hit point damage, after attack rolls and saving throws have been rolled but before the damage itself is determined. The damage dealt by the spell and any related effects are then delayed for you (and you only) for a number of rounds equal to your caster level.

At the end of that time (or immediately if martyr’s bargain is dispelled), the delayed damage takes effect on you as it would have at the time it was cast, but is maximized as if affected by the Maximize Spell metamagic feat. Spells and spell-like abilities that were already maximized gain no additional benefit from this spell. Nothing can prevent this delayed damage from affecting you.

You can be affected by only one martyr’s bargain spell at a time. If you cast this spell while you are already under the effects of a previous martyr’s bargain, the previous spell effect ends and you immediately take the damage it had delayed.

background:

The local barbarian clans don't normally spend time with the crusaders, but they are fierce opponents of the demons and demon cults. Except for those that follow the demons of course. Which is one of the reasons why there's often tension between the clans and the crusaders.
Clan Silverlight follows the moon and fights the demonic horde. So the hordes fought back. Attacking when the moon was dark, demons and cultists swarmed them, battling with suicidal frenzy. Every man, woman and child was slain. Most of the bodies were desecrated, marked with the symbol of their master.

But the spirit of the clan as not slain. They hungered for righteous vengeance. The elder spirits gathered the clan and used their magic to revive the last one killed, a youth named Theran. Coming back to life among the bodies of his family was hard. Coming back with spirits within him, the magic of the moon in his blood was harder. He wandered, dazed and barely alive, through the ashes. Picking up weapons from the fallen was instinct.

Arriving at the crusader's camp, he surrendered to the sentries. They brought him to the healers and eventually he recovered. The inquisitors demanded his story, and they all told their stories, the entire clan. But the stories were true.

When his strength returned, he volunteered to join the crusade. "Clan Silverlight will fight this menace. We will follow your leaders. Our strength will join with yours."