SHATTERED STAR CAMPAIGN - GAMEPLAY
(Inactive)
Game Master
Daniel Penfold 351
A run through of the shattered star campaign.
Male High Azlanti DM
Hi all, here is the discussion thread we will be using for our campaign. If you have any questions feel free to ask.
F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil
male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2
Hello all, am here too. I think you still have to connect the discussion tab and the gameplay tab to the game!
Still need a few things to finetune, but I am almost done!
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
Male High Azlanti DM
So I have a question - do you guys want maps as we go along, if so please could someone give guidance on how I can make them shareable - I'm assuming copying and pasting in the thread is not allowed?
Other things to mention:
I will do the passive checks for you using the stats on your sheets such as Perception and knowledge checks but you can always ask for a more active check (which you will roll) if you want.
How do i connect the discussion and gameplay tab to the game?
Male High Azlanti DM
Ok so plan will be to post at least every 1-2 days. Not sure where everyone is from but as I am in the UK I will probably be posting at times when it is either early morning/late at night so you might find that any replies from me might take a little longer.
F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil
any luck getting things connected?
I find most of the games I'm in, people use google slides (occasionally google drawing) to do maps with. I'll see if I can figure out how to do some of that
male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2
As I life in Germany I am totally fine with your posting time.
Male High Azlanti DM
Ok so I am going to use google docs for maps/images so I'll post the links here as we go along. They won't be perfect as they wont have room numbers etc and you can't edit them (as far as I can see) but you should get a general idea.
Male High Azlanti DM
Ok found out how to link it all together, so hopefully will be easier to find going forward.
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
@GM: Just out of curiosity, what is the reason for rolling twice for d20 rolls and taking the lowest roll?
Male High Azlanti DM
It is an misfortune aura that these creatures have
Male High Azlanti DM
For which there is no save
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
Okay. I was primarily just checking to see if maybe if might have just be a GM quirk.
Also has our fourth player checked in yet?
Male High Azlanti DM
Not that I've seen - I'll message them.
male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2
Actually there is a way around. For all qho have a luck ability. Like half orcs ore archelogy bards or divine favor.
Male High Azlanti DM
Yeah if you have a luck ability you are unaffected.
Male High Azlanti DM
Just so I have a rough idea of when to check for posts could people say where they are from (just a rough idea)
I am from the UK.
F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil
central time zone US, Minnesota
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
I am Eastern Time Zone, Pennsylvania. I am a night shift employee though so my time awake is different from most folks.
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
Hi folks. GMT here, usually able to post at least once a day.
Male High Azlanti DM
Is there a way to send private messages to characters- may need to use this at some point?
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
You can either PM the player by clicking on their alias or you can use a spoiler tag [spoiler=Character Name]Message[ /spoiler]
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
Google slides are used in many games here.
Just to confirm if any of the following rules are in effect:
* Background skills
* Feat tax rules
* Variant multi-classing
Whether those are in effect or not, I've edited Oster's sheet to better reflect Shattered Star, including the Additional Traits feat to get extra traits. There is one thing I do want to run by you first.
Since there doesn't appear to be anyone in the party who can disable magical traps, I looked up and found the Trap Finder trait which allows disabling magical traps. It is a campaign trait from Mummy's Mask, but would be it okay for Oster to take it instead of a campaign or Society trait from Shattered Star, to reflect his training as a discreet operative?
Male High Azlanti DM
@ Oster -
Background skills fine
I Don't use feat taxes
Variant multi classing fine.
I'm fine with you taking Trap Finder as a trait.
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
Cheers for the quick reply.
I'll finish editing Oster's sheet with all that in mind.
Male High Azlanti DM
Quick question would you like me to hand out XP as you earn it or would you prefer it if I just told you when you levelled?
F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil
you can just tell me as we level, that's fine. less paperwork too
quick heads up- computer problems may prevent me from posting as regular as normal for a few days. apologies for issues. bot me as needed. I will return!
Male High Azlanti DM
No worries Memno- BTW the dagger is a masterwork dagger.
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
@GM
A recommendation for you. It would be helpful to have map links at the top of the page. Same section as:
"A run through of the shattered star campaign."
I find is a good one, since it can be accessed from the campaigns page. Just something to speed things up.
Male High Azlanti DM
Happy to do that if you can tell me how to do it.
Male High Azlanti DM
male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2
Level up. Already? Sweet!
Male High Azlanti DM
I've put the map link in the campaign info- hope this is ok?
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
It's good to have one place to find maps for a campaign. Digging through threads isn't ideal.
I'm not sure about editing info, as I haven't set up one of these threads myself. But whatever field you originally entered the text "A run through of the shattered star campaign." is the one I was thinking of.
And a level up? Oh nice!
As for loot, we should probably get a loot sheet going. Again, one document showing who has what makes life easier for everyone, and what still has to be assigned to a person.
I don't believe Oster has claimed anything specific yet. He'd be interested in gems and money so far.
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
GM: I think the following might be of some help to you as you ease your way into PbP GMing. PbP GM tips, tricks, and ideas
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
I'll post my level up information here, for GM convenience.
Level 2
+1 BAB
+1 Ref
Skills (9)
New: Knowledge Local
Increased: Acrobatics, Bluff, Diplomacy, Disable Device, Intimidate, Perception, Sense Motive, Stealth
Background skills: Knowledge Engineering, Knowledge Nobility
Feats
None
Class Features
Evasion
Rogue talent: Surprise Attack
Favoured Class Bonuses:
Add a +1/2 bonus on Acrobatics checks to jump and a +1/2 bonus on Intimidate checks to demoralize enemies.
Same as for level one, so Oster now has a +1 on both of those.
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
@GM
How are we handling hit points?
Half the hit die + 1, rounded up? Or something else?
F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil
Cleric level ups are pretty simple. +1BAB, +1F/W, a couple more spells. I put skill points in perception, sense motive, and spellcraft.
Are we doing background skills? Will adjust HP as soon as I know how we're advancing (will roll just in case).
rolling HP?: 1d8 + 1 ⇒ (8) + 1 = 9 ha!
Male High Azlanti DM
I usually do roll hit die each (you and me and take the higher) but I'm happy to do half hit die 1 rounded up if thats easier.
Thanks for the link Devlin - I'll take a look when I can
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
I'm okay with either method.
And that is a very good link Devlin.
Male High Azlanti DM
I can't promise that the links will look as professional but I'll try my best.
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
Just so you know, you can put a link in like this:
*url+=http://www.whatever.com]Link Text*/url+
Where you replace
* with [
and
+ with ]
Male High Azlanti DM
Ok thanks will give that a go.
Male High Azlanti DM
Think I've got the map thing sorted.
Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.
Thumbs up!
I find there is a learning curve with pbp but it can be very worthwhile.
Male Human (Talden) Sorcerer 4 | 21/21 HP | AC 13, T 11, FF 12 | CMD 13 | Fort +3, Ref +2, Will +5 | Resist: Cold 5, Fire 5 | Init +7 | Perc +3 | Speed 30 ft | Spells per Day: 1st 8/8, 2nd: 4/4 | Active Spells: | Active Condition(s): |
HP for level 2: 1d6 + 2 ⇒ (1) + 2 = 3
F/C bonus: +1 new spell known: 0 level
Skill Points: 4 - Knowledge (arcana), Knowledge (planes), Spellcraft, Use Magic Device
New Spells: 0: Mage Hand, Resistance
Male High Azlanti DM
I've created a treasure list (bit basic but I think it does the job!) it lists the treasure you have found so far together with who is holding/carrying.
I'm assuming you sold all of the garnets you found.
Male High Azlanti DM
To speed things up I've rolled initiative for everyone - order in campaign info.
male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2
Yes we did.
How do we do HP now?
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