[SFS] GM kuey's Into the Unknown (SFS Quest) - PbP GD6 (Inactive)

Game Master kuey

INTRO CRAWL

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Sovereign Court

Year of Boundless Wonder

Hakrinag, you couldn't take a guarded step (move action) and attack (standard action) during the surprise round. However, I reread the scenario and it states that the skreebara burst out amongst you so it should start adjacent. (This is so that it can attack on the surprise round.) I've readjusted its starting position, moved Hakrinag back to starting position, and resolved combat from there.

Caught up in the heat of the battle, Hakrinag sets aside his weariness, moves up and slams his doshko on the skreebara, smashing through its thick armor. The vermin rears up it head and screeches in pain.

It swings it head around and chomps down on Hakrinag with its powerful mandibles. They slices deep into his side, while their sonic emanations bruises his flesh.
bite vs Hakrinag KAC: 1d20 + 12 ⇒ (8) + 12 = 20 slashing dmg: 1d6 + 3 ⇒ (2) + 3 = 5 + sonic dmg: 1d3 ⇒ 3

combat map
Bold may act
-------
Surprise Round (standard or move action only): Status: Nil
~~~
beast (10)
Pangea-Epsilon
Jonas
Madrigal (SP 3/5?)
Eli
Asier-23-7 (surprised: flat-footed)
-------
Round 1
~~~
Hakrinag (SP 1/9)

Wayfinders

Male Android Mechanic (Spacefarer) 1; EAC 13, KAC 14; SP 7/7, HP 10/10, RP 3/3; Fort +2, Ref +4, Will +0 (+2 vs. disease, mind-affecting effects, poison and sleep unless they target constructs); Initiative +2; Perception +4, Sense Motive -2

Surprised by the beast's sudden appearance, Jonas nevertheless manages to gather his wits about him quickly. Certainly quickly enough for him to draw his pistol and stand ready to fire at the creature at the first chance he gets.

Just drawing weapon for this round as I did not have the guy walk about with it already drawn. Probably a habit I should have him gain sooner or later. Maybe sooner... :-P

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Pan-Ep looks up at the beast, and... casts a spell, calling upon Triune's knowledge and power to scan the skreebara's mind, and divine the most vulnerable portion of it's thoughts.
"Oh, it fears the crystal storms too!" Pangea thinks, and starts to send information about storm after storm pelting down on the monstrous worm, overload its brain.
Casting Mind Thrust. DC15 Will save for 1/2 damage (it is mind affecting). Damage being: Boil the Brain: 2d10 ⇒ (5, 5) = 10

Wayfinders

Female Damya Lashuntas Envoy 2 (Icon). | HP 16/16 STAM 10/10 Res 5| EAC 11 KAC 12 ACvs CMD 20 F: -1, R: +3, W: +5 | Init: +0 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"Shoot that thing, guys! Come on, you can do it!!!" NOT Get 'em! Just words of encouragement!

Pistol: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 ⇒ 1

Wayfinders

Female CG Human Hotshot 2.0 | SP 5/12 | HP 16/16 | RP 5/5 | EAC 15; KAC 16 | Fort 0; Ref +7; Will +5 | Init: +6 | Perc: +6, SM: +5 | Speed 30ft |

"On it!", Eli shouts, and takes a beeline towards the mounted gun. She runs past the creature, attempting to evade its claws and mandibles.

Crunch:

Move through a threatened area 15 + 1-1/2 × opponent’s CR, full speed +10 to DC.

If you attempt to move through multiple threatened spaces or opponents’ spaces during the same round, you must succeed at a check for each space, and the DC of each check beyond the first increases by 2.

Tumble vs 25 + 1.5xCR: 1d20 + 11 ⇒ (16) + 11 = 27
Tumble vs 25 + 1.5xCR + 2: 1d20 + 11 ⇒ (3) + 11 = 14
Tumble vs 25 + 1.5xCR + 4: 1d20 + 11 ⇒ (8) + 11 = 19

Unfortunate. I'll tank the AoO, I guess.

Exo-Guardians

Male LN vesk bounty hunter soldier 1 | SP 9/9 HP 13/13 | RP 4/5 | EAC 16; KAC 17 | Fort +4; Ref +4; Will +2; +2vsfear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None

Hakrinag swings his weapon around while he spins to gather momentum and sends the sharp blades into the insect's exoskeleton. "HAHAAA!"
________

Rolls:

Doshko: 1d20 + 5 ⇒ (15) + 5 = 201d12 + 4 ⇒ (10) + 4 = 14

Gah, it's going to take a while for me to stop trying to 5ft step and attack! This time though he does take a guarded step and attack.

Sovereign Court

Year of Boundless Wonder

Jonas, mentioned in my previous post that I would generally assume that characters would have their weapons drawn in hostile territory, but definitely, you have the final say.
Eli, not sure where you're getting the DC. Tumbling is 15 + 1.5xCR, not 25. But the 2nd and 3rd still failed though. Also, you haven't moved your token so I moved her where I thought you wanted.
Madrigal, did you wanted to expend an RP while resting earlier to recover the SP damage from the crystals?

Jonas draws his weapon, ready to attack the giant beast. Pangea-Epsilon activates his form of weapon - his mind, blasting the skreebara with a barrage of overwhelming mental images. The weak-minded creature gets pounded psychically by him, and again it screeches in pain.
will: 1d20 + 2 ⇒ (1) + 2 = 3

Madrigal fires her pistol at it, hitting the softer flesh under its thick armor. Eli, deciding that she needs heavier firepower, races for the x-gen gun. She starts well in ducking under the forbidding mandibles but stumbles on the soft sand, right into their path. The powerful bite slices deep into her side, and she almost faints from the great pain.
bite vs Eli KAC: 1d20 + 12 ⇒ (17) + 12 = 29 slashing dmg: 1d6 + 3 ⇒ (4) + 3 = 7 + sonic dmg: 1d3 ⇒ 3

Hakrinag steps along the side of the vermin. Taking advantage of its attack on Eli, he slams his doshko again down on the skreebara, once again smashing through its hard armor and biting deep into its flesh below. Once again, its screams fills the air.

The giant vermin-like beast is shivering in weakness, its blood and gore pouring copiously into the ground. But this is its territory and the Starfinders are invaders. It steps back and swings its head to face the reptilian that has causes it the most damage thus far, and releases a horrendous scream right at Hakrinag.
sonic damage vs Hakrinag: 4d4 ⇒ (1, 4, 3, 3) = 11 reflex DC12 for half

Sorry, made a mistake in my monster info just now. The attack is in a line, not cone. I'm not certain how line attacks would emanate from large creatures, but it seems to me that if it wants to get Hakrinag, it can't get anyone else.

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
beast (35)
Pangea-Epsilon
Jonas
Madrigal (SP 3/5?)
Eli (SP 0/6, HP 6/10
Asier-23-7
-------
Round 2
~~~
Hakrinag (SP 1/9, -11 or -5 ref DC12)

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Pangea-Epsilon will take a guarded step (one never knows!) to be beside Hakrinag, and cast a (non provoking) spell.
The Mystic Cure heals Hakrinag by -- HP heals: 1d8 + 4 ⇒ (2) + 4 = 6 -- 6 Hits Points (cannot heal SP).
Pangea will keep its hands on Hakrinag, and transfer the Vesk's wounds to itself if needed.
Pangea can heal more HP by taking HP damage itself. Pangea is willing to take up to 9 HP damage to cure Hakrinag up to full HP health

Exo-Guardians

Male LN vesk bounty hunter soldier 1 | SP 9/9 HP 13/13 | RP 4/5 | EAC 16; KAC 17 | Fort +4; Ref +4; Will +2; +2vsfear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None

Caught off-guard by the creature's style of attack, Hakrinag's vision explodes with stars. Barely able to make anything out, the relentless flurry of Doshko strikes continues at where he hopes the skreebara still is. "A fight to remember! A vesk never backs down!"

________

Rolls:

Reflex, DC 12: 1d20 + 1 ⇒ (2) + 1 = 3 ...That's why I have all this hp, right?
Doshko: 1d20 + 5 ⇒ (10) + 5 = 151d12 + 4 ⇒ (6) + 4 = 10

Sovereign Court

Year of Boundless Wonder

Hakrinag fails to jump out of the way in time, and takes the sonic blast full on. The attack tears open his flesh and ruptures his organs, and he is on the verge of collapse. Pangea-Epsilon reacts immediately, stepping forward to lay his hand on the vesk. The wounds immediately close up, and other than being winded, Harkinag looks almost whole again. However, the android's artificial flesh rips open, taking some semblance of the wounds that Hakrinag had borne earlier.

Not hesitating a moment to even say thanks, Hakrinag brings down his doshko again on the skreebara. Again, his mighty attack connects, this time smashing in the head of the creature. It collapses onto the ground, its six legs twitching violently before they gradually become still.

Combat over!
Character Status:
Hakrinag - SP: 0/9, HP 10/10
Pangea-Epsilon - SP: 7/7, HP: 6/10
Madrigal - SP: 3/5
Eli - SP: 0/6, HP:6/10

Oops, Asier-23-7 didn't get to take a turn. Sorry though as I'm trying to move things along, because we still have one more chapter to go!

Exo-Guardians

Male LN vesk bounty hunter soldier 1 | SP 9/9 HP 13/13 | RP 4/5 | EAC 16; KAC 17 | Fort +4; Ref +4; Will +2; +2vsfear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None

As the beast collapses, so does Hakrinag. A thick knee thuds into the ground and he braces himself on his doshko, taking deep, ragged breaths. "Android, that is a good trick you have there. We shall be excellent battle brothers," he declares, still staring at the floor.

After a minute, he stands back up. "I owe you a debt. I intend to pay it in blood, but should you desire an alternative medium, I am yours to direct." He then looks at the android's wound and points to his own chest. "If you're lucky, that'll make for quite the scar!"
________
Another break and RP to recover SP?

Sovereign Court

Year of Boundless Wonder

Go ahead and rest up if you want although it doesn't really matter.

Whilst examining the body of the skreebara, you realise that the tough, overlapping crystals that make up the skreebara’s carapace might be valuable. DC 12 Life Science check to harvest crystals worth 800 credits from the creature. If you fail this check, you accidentally damage it and only manage to recover 400 credits worth. You may aid in this check.

You also turn to examine the wreckage that is spread out over a large area. The tactical X-gen gun affixed to the section of shattered hull can be removed, a job that takes about 10 minutes of work. However, it is too damaged to reload, and can only fire off its its remaining shots. At least, it can be sold as scrap.

Otherwise, the Unbounded Wayfarer is clearly damaged far beyond repair. There are also no survivors - you find seven desiccated corpses in the wreckage. Any other crew members were likely pulled out by the skreebara and devoured. At the bridge, you find one of the corpse with its hand lying near the distress call button - he had managed to send out the signal but did not survive long enough for rescue.

Nonetheless, you turn to search through the debris for any useful information.

perception or piloting DC15:
On the external hull of the Unbounded Wayfarer, you recognize characteristic impact marks of heavy metallic slugs, such as those used in coilguns or railguns on starships. Whatever craft had taken down the Starfinder ship was clearly well-armed. The damage on the ship’s hull indicates that it tried to dodge the strafing fire but darted the wrong way.

You find signs that the ship had been salvaged earlier - anything obviously worth salvaging was likely taken away by the Corpse Fleet explorer that plundered it earlier. There was something that they had missed, however.

Although the Unbounded Wayfarer’s computers are beyond repair, they retain sufficient power to interact with the Starfinder insignias. The computer interface ports contain an indentation the same shape as the Starfinder insignias. The Corpse Fleet crew had obviously overlooked this connection. When you slot an insignia into the indentation, the computer flares to life just enough to display a datafile of worlds previously explored by crew of the Unbounded Wayfarer. They include:

  • A wasteland planet called Elytrio that displayed signs of scattered technology.
  • A sentient asteroid called Lamentia teeming with morlock “children” in the Vast.
  • A massive space station called End of Bright Things stuck between the orbits of two blue dwarf stars.
  • A stormy, oceanic world called Wealdriad, with upthrust columns of basalt piercing the storm-tossed ocean’s surface.
The final location’s coordinates are too damaged to display, but just as you access information of the last location, another slot opens up, revealing a salvaged item from there - a iridescent stone shaped like a spindle. Its origin, however, will remain a mystery.

mysticism DC18:
It's a iridescent spindle aeon stone. Duh...

Having successfully recovered the data module from the Unbounded Wayfarer, you can now safely retrace your steps to the Odyssey and leave Ulmarid’s surface.

Chapter 4 completed successfully! Will wait approximately 12 hours before starting last chapter. Will be putting the stats for Odyssey in maps and handouts if you would like to get familiar with it.

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 2 | SP 14/14 HP 16/16 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +4; Ref +6; Will +1 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +5, SM: -2 | Speed: 30ft | Active conditions: None.

Not being able to attack is fine! I'll use it to my advantage.

Asier just stands there with a blank look in his eyes unblinking as he records the movements and actions of the creature in front of him. After Hakrinag smashes the things head in, though his eyes come back into focus and he blinks a couple of times. "Thanks for holding it off everyone! I got some amazing footage of... actually Epison what was it again? And how do you spell it; I need to put a name on this file. It would have been good if I could have had a little more time to analyze it, but I at least got to see it's screech. Now if I could take a few samples, I should have enough data to add a short entry to Szuta's database."

Asier then proceeds to gather a few samples of the creature's exoskeleton, blood and other fluids as well as taking long looks at some of the more interesting structures of the creature. After determining the crystals could be highly valuable, he proceeds to strip them to strip them off te creature. He doesn't take any more than 10 minutes in total, allowing the rest of the group to rest up if needed. When he finishes he turns to everyone and says, "I believe I have collected enough information, now let's get moving before another storm or creature appears."

As they approach the ship Asier points out some odd markings on the hull. "What ever took them down had some very heavy artillery!"

_______
Agh, Ninja'd by the GM with a skill check or two I can actually do!
Life Sciences: 1d20 + 10 ⇒ (6) + 10 = 16
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Wayfinders

Female Damya Lashuntas Envoy 2 (Icon). | HP 16/16 STAM 10/10 Res 5| EAC 11 KAC 12 ACvs CMD 20 F: -1, R: +3, W: +5 | Init: +0 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"We need to take these corpses back for a proper burial. Eli, could you return to the ship and fly it closer so we don't have to drag them so far, please?"

Wayfinders

Male Android Mechanic (Spacefarer) 1; EAC 13, KAC 14; SP 7/7, HP 10/10, RP 3/3; Fort +2, Ref +4, Will +0 (+2 vs. disease, mind-affecting effects, poison and sleep unless they target constructs); Initiative +2; Perception +4, Sense Motive -2

"I am fairly certain Hakrinag does not share your interest about its screech, Asier," Jonas comments, his tone close enough to that of a quip.

"And you are correct about the ship that took the Wayfarer down," he continues as he looks at the ship's hull. "Coilguns or railguns, from the looks of it. And the Wayfarer did try to avoid the fire but it seems like it darted the wrong way. Or that the enemy ship's gunners were too quick."

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Wayfinders

Female CG Human Hotshot 2.0 | SP 5/12 | HP 16/16 | RP 5/5 | EAC 15; KAC 16 | Fort 0; Ref +7; Will +5 | Init: +6 | Perc: +6, SM: +5 | Speed 30ft |

Crunchy stuff:
Piloting: 1d20 + 10 ⇒ (17) + 10 = 27

With her palms on her wounds, Eli waddles over to the crashed ship, checking the hull damage. She confirms Jonas' observations, and takes notes on the datafile displayed when the insignias are inserted ( or copies the entire thing, if possible ).

After Madrigal's request, she nods, but has a request before that. "The bug got me good. Can someone look at these before I go? Getting caught in that storm in this condition might be an issue."

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Pangea-Epsilon uses Triune's powers to heal Eli, taking 10 minutes to commune with its God and channel energy to mend the wounds, doing so while its comrades rest to recuperate their stamina.
Eli gets 5 HP back. Used my 1/day Healing Touch
Then, Pangea casts its last daily spell to heal its own wounds.
Mystic Cure: 1d8 + 4 ⇒ (6) + 4 = 10
Pan-Ep bows to Hakrinag: "I am just doing my duty, friend, if I may, I just ask that you respect and help followers of Triune if you can, when you meet them in your adventures and explorations".
Eek! That means the skreebara had dropped you to 0...

Wayfinders

Female CG Human Hotshot 2.0 | SP 5/12 | HP 16/16 | RP 5/5 | EAC 15; KAC 16 | Fort 0; Ref +7; Will +5 | Init: +6 | Perc: +6, SM: +5 | Speed 30ft |

Eli nods at Epsilon afterwards: "Much appreciated. I'll try to convince Hakrinag to give you priority service after we wash that uniform.", she adds with a spark in her eye.

Once the wounds mend, Eli asks for 10 minutes to get back in shape, and walks towards the dunes, making notes on the planet on the way.

Sovereign Court

Year of Boundless Wonder

Eli sets out towards the Odyssey on her own (!!!) safely, and pilots the ship back to the rest of the party. They spend some time reverently transporting the remaining Starfinder remains on board, before finally taking off.

Chapter 5 - Lawblight
A warning klaxon blares, and the ship lurches. The asteroid field around the world of Ulmarid is more agitated than on the descent down to the surface. Although it’s not clear what has caused the anomalous activity, what’s certain is that you must reach safer altitude before a more serious collision occurs.

Eli, as per the descent earlier, need a piloting check to navigate back through the asteroid field around Ulmarid (DC unknown, but appears more difficult that earlier). Madrigal can attempt a DC 10 Piloting check or a DC 17 Diplomacy or Intimidate check to add a +2 bonus to Eli's check. Science officers (not necessarily just Jonas) can each attempt a DC 15 Computers check to add an additional +2 bonus to the pilot’s check.

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 2 | SP 14/14 HP 16/16 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +4; Ref +6; Will +1 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +5, SM: -2 | Speed: 30ft | Active conditions: None.

Seeing the asteroid field is more agitated than earlier, Asier takes to one of the scanner control panels and tries to help plot a course through the asteroids.

"Eli, if you take a left by 1.236 degrees, bank up for 5.336 seconds and then accelerate for a burst of 8.6659 seconds, you should be able to shoot through that large hole in the asteroid right in front of us!"

_______
Computers: 1d20 + 8 ⇒ (20) + 8 = 28
Arugh, I literally just rolled for boons for Gameday VI in another thread and got a two. Curses RNG curses.

Wayfinders

Female CG Human Hotshot 2.0 | SP 5/12 | HP 16/16 | RP 5/5 | EAC 15; KAC 16 | Fort 0; Ref +7; Will +5 | Init: +6 | Perc: +6, SM: +5 | Speed 30ft |

Eli grins at Twenty-Three's instructions. "I'll try. What happens if I miss any or all of those by 10 miliseconds?"

Piloting + Aid: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 2 | SP 14/14 HP 16/16 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +4; Ref +6; Will +1 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +5, SM: -2 | Speed: 30ft | Active conditions: None.

"Not much unlees you happen to miss one by more than 30 miliseconds, then we crash, burn and all the organic people die horrible deaths... We could go around it, but going through is much more exciting isn't it? Also having seen your flying, I have every belief you can do it."

Sovereign Court

Year of Boundless Wonder

The asteroids rain down upon the Odyssey, and despite a number of really close calls, Eli competently threads a path through the obstacles with some precision directions from Asier-23-7. Nonetheless, it was a tense hours or so for the entire crew before the ship clears the bulk of the asteroid field.

Just as everyone starts to relax and prepare for an uneventful trip back to Absalom Station, klaxon calls sound out throughout the ship as the scanners detect an approaching ship. A large vessel of rusted metal slips from behind an enormous asteroid directly behind you, its weapons already firing. The front of the ship resembles a stylized skull with crossed bones beneath—a clear indication of space pirates!

Culture DC12:
The skull and crossed bones are symbol of Besmara, the goddess of piracy, space monsters, and strife. Besmaran space pirates are a growing threat throughout galactic shipping lanes, and that such pirates throw themselves into combat with a boisterous zeal—it is rare to talk one’s way out of combat with an approaching Besmaran pirate ship.

A transmission from the enemy ship beams over. "How nice for you to drop in," a deep rumbling voice projects from the Odyssey's speakers. "I knew if we left the distress beacon on and just lie in ambush in the asteroid field, it would draw ships in like honey draws flies. First that undead ship, and now you. You have the pleasure of being the prey of the Lawblight. Consider it an honor. In the very short remaining existence of your light, that is. Over and out. For good."

Sovereign Court

Year of Boundless Wonder

Before panic sets in though, you are reminded that you are not wholly unprepared.

  • In questioning Exegara earlier in the Vat Garden, you were already pre-warned of the possibility of the ambush by the Lawblight. As such, Eli is not completely taken by surprise and manages to maneuver the Odyssey to a somewhat more advantageous position before engagement. Before combat commence, you may reposition the Odyssey up to 4 hexes in any direction (disregarding the actual maneuverability of Odyssey), with any facing you choose.
  • When the Loreseeker first encountered the Endless Threnody, Jonas had scanned the ship, and had logged in the damage pattern of its aft. As such, you have some information of the Lawblight's torpedoes weapon system. The ship computer, with this information, is better able to predict the torpedoes' flight path, and perhaps, evade them. The first time one of the Lawblight’s heavy torpedoes would hit the Odyssey, it misses instead.
  • The data you downloaded from the Endless Threnody after boarding it contains some information on the Lawblight, likely picked up by the Threnody's scanning combat during their battle. You automatically gain information about the Lawblight’s basic information, defenses, and weapons, which I've share below.
  • Whilst examining the damage pattern on the Unbounded Wayfarer back on the surface of Ulmarid, Eli picked up some sense of how the Lawblight's coilguns fire, allowing her to better evade those attacks. The Lawblight must roll twice for each gunnery check it makes with its coilguns and take the worse result.

Immediately, Jonas calls up the relevant information on the Lawblight, sending it to all your workstations.

Ship Information Lawblight | Medium transport | Crew Complement 6 | Speed 6 | Maneuverability average (turn 2)
Defense Systems AC 13 | TL 13 | Hull 70 | Shields F:15 P:5 S:5 A:5 | PCU 130
Weapons Systems Forward: coilgun (4d4), heavy torpedo launcher (5d8) | Aft: gyrolaser (1d8) | Turret: coilgun (4d4)

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Pangea-Epsilon, as a Priest, reduces the DC by to Recall Knowl' re. religious traditions, symbols, leaders... so I imagine it applies.
If it applies: all can read the spoiler - will not put info in RP in case it does not apply

Mysticism DC 7 (or 12): 1d20 + 9 ⇒ (1) + 9 = 10

Wayfinders

Female Damya Lashuntas Envoy 2 (Icon). | HP 16/16 STAM 10/10 Res 5| EAC 11 KAC 12 ACvs CMD 20 F: -1, R: +3, W: +5 | Init: +0 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Culture: 1d20 + 8 ⇒ (17) + 8 = 25

Madrigal opens up the comm line to the Besmaran Pirate ship "Captain of the enemy vessel, this is Madrigal Seraphine, the ship you have attacked was not an undead ship, but a Starfinder ship. We are on a peaceful rescue mission. Please stand down!"

Diplomacy: 1d20 + 1d6 + 8 ⇒ (11) + (6) + 8 = 25

I know this won't work, the fight is going to happen, but it is what Madrigal would do.

Sovereign Court

Year of Boundless Wonder

starting distance: 3d6 + 5 ⇒ (1, 6, 3) + 5 = 15 First player, remember you can reposition the Odyssey up to 4 hexes from its starting position, and with any facing before combat commences.

Hazards This combat occurs around clusters of asteroids. These asteroids are sufficiently slow-moving that, for the duration of the starship combat, they are effectively stationary on the map. Clusters of asteroids block a starship’s line of fire, so the ships can maneuver around the asteroids for cover from enemy fire. A starship that crosses into a hex containing an asteroid takes 4d6 damage to a random facing (maximum once per turn), but can continue moving as normal.

Being forewarned, and with Eli's lightning quick reflexes, she manages to outmaneuver and reacts more nimbly to place the Odyssey at a more advantageous position before either ships' weapons can engage.

The Lawblight captain had thought that its broadcast of that taunting message but the heart and will of the Starfinders are strong, and remain resolute. Meanwhile, the engineer manages to transfer some of its auxiliary power to the ship's weapons, empowering their attacks. The pilot, despite reacting slow than Eli, still is skilled enough to weave the ship about, making it a difficult target, as it flies straight for the Odyssey. The science officer manages to hack into the Odyssey before Jonas repels the intrusion, not only learning of the Odyssey's basic ship information, but of its defenses as well.

Rolls, to keep things tidy:

Eli init: 1d20 + 10 ⇒ (10) + 10 = 20
Lawblight init: 1d20 + 9 ⇒ (6) + 9 = 15
captain: taunt Odyssey gunnery phase, vs DC23: 1d20 + 8 ⇒ (7) + 8 = 15
engineering: divert to guns, vs DC14: 1d20 + 8 ⇒ (10) + 8 = 18
pilot: evade, vs DC14: 1d20 + 9 ⇒ (17) + 9 = 26
science: scan, vs DC14: 1d20 + 8 ⇒ (12) + 8 = 20

The loser of init can't plan its gunnery actions as it depends on the final facing after the winner has moved their ship. Also, I've put what are likely the relevant skills for all the characters below for ease of reference.

combat map
-------
Ship Status
Odyssey: 85/85 | F:20 P:15 S:15 A:20 | Life Support: Normal | Sensors: Normal | Weapons: Normal | Engine: Normal | Power: Normal
Lawblight: 70/70 | F:15 P:5 S:5 A:5 | Life Support: Normal | Sensors: Normal | Weapons: Normal | Engine: Normal | Power: Normal --> divert to weapons; evade;
~~~
Round 1: Asier-23-7
~~~
Engineering Phase
Helm Phase
Gunnery Phase
---
Madrigal: bluff +10; intimidate +8; diplomacy +8+1d6; computers +5; gunnery +0
Asier-23-7: engineering +8; computers +8; gunnery +3
Jonas: engineering +7; computers +9; gunnery +2
Eli: engineering +7; computers +7; piloting +10; gunnery +4
Hakrinag: gunnery +2
Pangea-Epsilon: gunnery +2

Wayfinders

Female Damya Lashuntas Envoy 2 (Icon). | HP 16/16 STAM 10/10 Res 5| EAC 11 KAC 12 ACvs CMD 20 F: -1, R: +3, W: +5 | Init: +0 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Asier, good luck! This round's on you!

Wayfinders

Female CG Human Hotshot 2.0 | SP 5/12 | HP 16/16 | RP 5/5 | EAC 15; KAC 16 | Fort 0; Ref +7; Will +5 | Init: +6 | Perc: +6, SM: +5 | Speed 30ft |

"Pffffff - Pirates!", Eli laughs. "And here I thought something more sinister was lurking about."

Still, she re-checks the straps on her seat and grabs the flight stick tighter: "Time to space-dance, guys. Strap in!"

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 2 | SP 14/14 HP 16/16 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +4; Ref +6; Will +1 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +5, SM: -2 | Speed: 30ft | Active conditions: None.

I did not have much of a chance to sit down and work on this until now, sorry! Also one question should we be posting dialogue (Especially for the captain's actions) and descriptive text or just what they do and the roll for it and let people fill in from there?

Start of combat descriptives:

"Time to space-dance, guys. Strap in!" Having expected a possible ambush from whatever crashed the Wayfinder, Eli was prepared to engage a quick thrust and facing change if the enemy ever reared its ugly head. While the pirates thought they were getting the drop on the Odyssey from behind, with a few quick maneuvers, the Odyssey is turned completely around.

Madrigal plays ‘blind man’s bluff’!:
Well aware that her attempts at diplomacy are falling on deaf ears, Madrigal keeps the line open. Strapped in she bears the front of the G’s generated by Eli’s quick turn. She clears her throat and in a laxidasical voice continues her message. ”You do realize we belong to the same organization as the ship you shot down first. Do you really think they would send us out again underequipped to handle you? You can already see how ready our pilot was to face you. Now experience how ready the rest of us are! Asier power to the guns, Jonas target their Power Core, Eli get us in position, and Hakrinag and Epsilon open fire! Let’s show them how big of a mistake taking us on, and ignoring our peace offer, was!”

Taunt, Bluff DC?: 1d20 + 10 ⇒ (14) + 10 = 24

”Aye, captain, extra power to the weapons coming right up" Asier follows Madrigal's orders and, hoping to Triune that this power board likes him better, tries to divert extra power to the guns. He misses one of the more important steps and messes up.

Divert Power DC18: 1d20 + 8 ⇒ (8) + 8 = 16
Ugh, I knew I should have moved that memory module over to engineering.

Eli’s electric starship boogaloo:
”I hope everyone’s stomachs are still okay after that maneuver, and if they aren’t, oh well, we’re moving again!” With a flick of a button and a ”Wahoo!”, She engages the thrusters again and with a few ticks to try throwing off the enemy targeting, slides the ship into place facing the Odyssey’s powerful forward guns to the Lawblight’s lower fire power port side. ”Alright boys, let ‘em have it!”

Evade DC18: 1d20 + 10 ⇒ (15) + 10 = 25

Computer science experiments with Jonas:
Jonas, having made himself comfortable with the science controls weeks ago, calmly tries to hack his way into the Lawbright’s system, hoping to place a bug in the power core that would make it light up like a small sun. After a few moments, he turns to Madrigal and comments, ”There you go captain, we’ll see if that took hold in a few seconds.

Computers DC?, computer boost: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19

Gunning with Hakrinag and Epsilon :

In his gunner’s chair Hakrinag mumbles something about a ‘bossy woman’ and ‘going to do that anyways’ before adjusting a few things and firing both of the turreted weapons.

Epsilon on the other hand just nods at the captain’s words and fires off the heavy laser cannon.

Coil Gun, turret, open fire: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Missile launcher open fire, computer boost: 1d20 + 2 - 4 + 1 ⇒ (6) + 2 - 4 + 1 = 5
Heavy laser, computer boost: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 4d8 ⇒ (1, 2, 3, 2) = 8
That damage is just pitiful!

Sovereign Court

Year of Boundless Wonder

Asier-23-7, you brought up a good point about the roleplay part of this. I'll take it up at discussion thread. Separately, note that in taunting, you need to determine a specific phase. I'll take it as gunnery. Also, please help to draw in the path taken. Polyline works well.

Lawblight is tier 2. Don't think that needs to be a secret.

Finding her efforts at diplomacy rebuffed, she turns the full force of personality across the transmissions to Lawblight, greatly shaking the morale of pirates especially the gunners. Asier-23-7 attempts to divert auxillary power to the weapons, but Odyssey must be related to Loreseeker, for it resists his attempts as much as the previous craft. Meanwhile, Eli takes the Odyssey to swoop around on as tight a turn as the ship can muster while taking evasive actions at the same time, bring its forward arc to come upon the Lawblight's unweaponed port side. Jonas successfully hacks into the enemy ship, planting a bug in its power core system. Hakrinag fires away with both weapons in the turret but he is still unfamiliar with the new system and fires too early before the Lawblight moves into the firezone. Epsilon-Pangea, however, manages to land blasts from the forward laser cannons, shutting down Lawblight's port shields and damaging its hull.
taunt duration: 1d4 ⇒ 3

The Lawblight returns fire with the only weapon it can, the turret coilgun. Eli accurately predicts the path of the rounds from studying the damage on the hull of the Unbounded Wayfarer and easily dodges the attack.
turret coilgun, taunted: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 Taking worse of two rolls
turret coilgun, taunted: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21

Sovereign Court

Year of Boundless Wonder

combat map
-------
Odyssey: 85/85 | F:20 P:15 S:15 A:20 | Life Support: Normal | Sensors: Normal | Weapons: Normal | Engine: Normal | Power: Normal --> target (engine)
Lawblight: 67/70 | F:15 P:0 S:5 A:5 | Life Support: Normal | Sensors: Normal | Weapons: Normal | Engine: Normal | Power: Normal --> taunted (gunnery 1/3); target (power); demand (gunner); divert (weapons)
~~~
Round 2: Hakrinag: All phases
~~~
Madrigal: bluff +10; intimidate +8; diplomacy +8+1d6; computers +5; gunnery +0
Asier-23-7: engineering +8; computers +8; gunnery +3
Jonas: engineering +7; computers +9; gunnery +2
Eli: engineering +7; computers +7; piloting +10; gunnery +4
Hakrinag: gunnery +2
Pangea-Epsilon: gunnery +2

rolls:
Eli init: 1d20 + 10 ⇒ (12) + 10 = 22
Lawblight init: 1d20 + 9 ⇒ (3) + 9 = 12
captain demand gunnery, DC19: 1d20 + 8 ⇒ (14) + 8 = 22
engineer divert weapons, DC14: 1d20 + 8 ⇒ (13) + 8 = 21
pilot back off, DC14: 1d20 + 9 ⇒ (9) + 9 = 18
science target engine, DC19: 1d20 + 8 ⇒ (16) + 8 = 24

The Lawblight tries to outmaneuver the Odyssey but Eli once again proves to be a better pilot.

Seeing his gunners shaken by Madrigal, the captain starts screaming through his public address system at the first gunner to instil discipline back into him, even if temporary. The engineer keeps the auxillary power diverted to the weapon system to supercharge them. The pilot, despite being slower to react, still successfully manages to reverse the ship, trying to keep Odyssey to its front. At the same time, the science officer returns Jonas' favour by similarly planting a bug into the Odyssey's engine system.

Over to you, Hakrinag.

Exo-Guardians

Male LN vesk bounty hunter soldier 1 | SP 9/9 HP 13/13 | RP 4/5 | EAC 16; KAC 17 | Fort +4; Ref +4; Will +2; +2vsfear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None

The ship skirts the astroid cluster and turns towards the shieldless port side. Once lined up, weapons fire!

Captain Madrigal will encourage Encourage (Diplomacy, Pangea), DC 19: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (1) = 22 Success
Engineer Asier will divert to weapons Divert (Weapons), DC 18: 1d20 + 8 ⇒ (6) + 8 = 14 Fail
Pilot Eli will try to Evade incoming fire Evade, DC 18: 1d20 + 10 ⇒ (9) + 10 = 19 Success
Science Officer Jonas will target systems Target Systems (Weapons), DC 19: 1d20 + 9 ⇒ (5) + 9 = 14 Fail
Gunners Hakrinag and Pangea will fire their weapons
Hakrinag (Coilgun): 1d20 + 2 ⇒ (17) + 2 = 194d4 ⇒ (1, 1, 2, 2) = 6
Hakrinag (High Explosive Missile Launcher): 1d20 + 2 ⇒ (3) + 2 = 54d8 ⇒ (1, 3, 1, 6) = 11
Pangea (Coilgun): 1d20 + 4 ⇒ (20) + 4 = 244d4 ⇒ (1, 1, 4, 1) = 7 Crit!
System?: 1d100 ⇒ 60 Weapons
Pangea (Heavy Laser Cannon): 1d20 + 4 ⇒ (2) + 4 = 64d8 ⇒ (4, 1, 1, 3) = 9
________
My plan is to keep blasting away at their port shields, which I did my best to angle us towards while keeping that astroid cluster at our back. If I understand the maneuverability correctly, if we come in close like this they will have a much harder time getting a good position on us. Sorry if I messed up -_-

Sovereign Court

Year of Boundless Wonder

Sorry I made a mistake in the earlier ship status. Lawblight should not have its power core system targeted. The Odyssey had hit Lawblight the last round but didn't cause critical damage, so it is gone. Otherwise, Hakrinag could not have attempted to target the weapon system, because you can only have one system targeted at a time.

Separately, each gunner can only fire one weapon at a time. They can fire two each using the Fire At Will action, but with a -4 for each attack. In this case, I would take it that way and apply the -4 to all the attack rolls, which doesn't change the outcome. Alternatively, You can reassign the crew to different position, in this case to gunnery, if you feel they would contribute more there. That's why I listed everyone's gunnery checks.

Madrigal sends words of encouragement to Pangea-Epsilon, who despite being an emotionless android, still finds himself buoyed by her gesture. Asier-23-7 continues to struggle with the managing the auxiliary power controls. Jonas, this time, finds the enemy science officer has put up some firewalls and fails to hack into their computer system. Eli, however, continues her graceful flying, bring the Odyssey once again to bear on the Lawblight's port side, while taking evasive actions as the same time.

The gunners, eager to take down the unscrupulous pirates, fire all the guns are their disposal. Hakrinag's control of the turret coilguns are spot on as the rounds rip into Lawblight's unshielded port side. His unfamiliarity with missiles shows, however, as yet another one flies out into the abyss of space aimlessly. Pangea-Epsilon with a level of hyperfocus that only androids can bring out, similarly manages to punch deep into the Lawblight's hull with his forward coilguns as well.
coilgun crit damage: 4d4 ⇒ (4, 4, 4, 1) = 13 which arc; 1=forward clockwise: 1d4 ⇒ 2 => starboard arc

The damage also pushed the Lawblight through two CTs, so two more crits!
crit 1 system: 1d100 ⇒ 7 => life support
crit 2 system: 1d100 ⇒ 20 => sensors

The combination of both coilgun rounds wreck major damage across the Lawblight, shorting out multiple ship systems including its starboard targeting, life support and sensor systems.

The Lawblight turret gunner fires his coilgun at the same time. This time, he seems better prepared for Eli's flying and the rounds flies unerringly towards the Odyssey. Only in the last minute does Eli manage to pull away and the rounds glance off the forward shields.
turret coilgun, taunted, demand: 1d20 + 8 - 2 + 4 ⇒ (6) + 8 - 2 + 4 = 16 => Really close! Your AC is 17 due to Eli's evasive actions!
turret coilgun, taunted, demand: 1d20 + 8 - 2 + 4 ⇒ (17) + 8 - 2 + 4 = 27

Sovereign Court

Year of Boundless Wonder

combat map
-------
Odyssey: 85/85 | F:20 P:15 S:15 A:20 | Life Support: Normal | Sensors: Normal | Weapons: Normal (missile 3/5)| Engine: Normal | Power: Normal --> target (engine)
Lawblight: 41/70 | F:15 P:0 S:5 A:5 | Life Support: GLITCH | Sensors: GLITCH | Weapons: GLITCH (S) | Engine: Normal | Power: Normal --> taunted (gunnery 2/3)
~~~
Round 3: Eli: Engineering & Helm Phase
~~~
Madrigal: bluff +10; intimidate +8; diplomacy +8+1d6; computers +5; gunnery +0
Asier-23-7: engineering +8; computers +8; gunnery +3
Jonas: engineering +7; computers +9; gunnery +2
Eli: engineering +7; computers +7; piloting +10; gunnery +4
Hakrinag: gunnery +2
Pangea-Epsilon: gunnery +2

Eli init: 1d20 + 10 ⇒ (11) + 10 = 21
Lawblight init: 1d20 + 9 ⇒ (15) + 9 = 24

Adrenalin from desperation fuels the Lawblight pilot who, this time, manages to get the jump on Eli.

Eli, take over please. You can only post Engineering and Helm phase actions as until Lawblight moves, you wouldn't know what guns you can fire. You can either post the gunnery actions after my next posting, or just set up a series of conditions and rolls and I'll take over. Oh, don't forget about the 3x +1 computer bonus!

Wayfinders

Female CG Human Hotshot 2.0 | SP 5/12 | HP 16/16 | RP 5/5 | EAC 15; KAC 16 | Fort 0; Ref +7; Will +5 | Init: +6 | Perc: +6, SM: +5 | Speed 30ft |

The nav-console reports an imminent collision alert, but the Odyssey takes a swift turn to starport, ending up behind an asteroid.

I like to suggest to stop movement with at least 2 hexes between the ships or we will end up moving through the same hex and getting fired at for free. If this occurs, we are forced to do a maneuver to reduce delay available to change course, and can't boost AC, etc. The AC boost is especially good, since they have that 'misfortune' debuff.

Eli, Piloting, Maneuver (reduce turn rate) vs DC 23: 1d20 + 10 ⇒ (17) + 10 = 27
Jonas, Computers, Hack - Power core using a +1: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21

This initiative is messing us up. Can I use Madrigal's encourage in this turn to increase the next initiative roll by 2?

If yes:

Encourage, Initiative, using a +1: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 Awww. Unfortunate.

+1 boosts used this turn: 2/3

Sovereign Court

Year of Boundless Wonder

combat map
-------
Odyssey: 85/85 | F:20 P:15 S:15 A:10 | Life Support: Normal | Sensors: Normal | Weapons: Normal (missile 3/5)| Engine: Normal | Power: Normal --> target (engine); encouraged pilot init;
Lawblight: 41/70 | F:17 P:1 S:6 A:6 | Life Support: GLITCH (Patch) | Sensors: GLITCH | Weapons: GLITCH (S) | Engine: Normal | Power: Normal --> target (power)
~~~
Round 3: Eli: Engineering & Helm Phase
~~~
Madrigal: bluff +10; intimidate +8; diplomacy +8+1d6; computers +5; gunnery +0
Asier-23-7: engineering +8; computers +8; gunnery +3
Jonas: engineering +7; computers +9; gunnery +2
Eli: engineering +7; computers +7; piloting +10; gunnery +4
Hakrinag: gunnery +2
Pangea-Epsilon: gunnery +2

Eli, yes, because of the strange way I do initiative, I'll allow that. Also, I noticed Asier-23-7 didn't take any actions. I assume you're assigning him to guns?

Madrigal turns her attention to Eli, boosting her morale to keep her more attentive to the moves of Lawblight. Eli executes a tight turn, narrowly avoiding Lawblight while coming up beside an asteroid for protection. Jonas, working near-magic on the computers, manages to plant a bug in the Lawblight's power core monitoring system.

Lawblight rolls:

captain patch life support, DC14: 1d20 + 8 ⇒ (16) + 8 = 24 success
engineer divert shields, DC14: 1d20 + 8 ⇒ (20) + 8 = 28 success
pilot maneuver, DC19: 1d20 + 9 ⇒ (15) + 9 = 24 success
science rebalance, glitch, DC19: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 failed
gunner 1, forward heavy torpedo, taunted: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 missed
gunner 2, forward coilgun, taunted: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
gunner 2, worse of two rolls: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16 hit but at least not crit dmg: 4d4 ⇒ (1, 2, 4, 3) = 10

The captain, seeing his ship's life support system starting to fail, races to the engineering section to install a quick patch to keep it going. He commands the engineer to restore the damaged shields, which he completed successfully, while ordering the science officer to transfer some of that to the unshielded port side, which he failed. Through all this, the pilot follows Eli's lead and executes a tight turn, narrowly zooming by the nearby asteroid, to come up behind the Odyssey.

The gunners siezes this opportunity. The first gunner fires away the forward torpedo but the nearby asteroid interferes with the tracking system, and it smashes into the big rock instead. The second gunner, however, aims true with the turret coilgun. The rounds smashes against the Odyssey's aft shields, which although weaken, does not fail, keeping the hull still intact.

Eli, go ahead and fire your weapons!

Wayfinders

Female CG Human Hotshot 2.0 | SP 5/12 | HP 16/16 | RP 5/5 | EAC 15; KAC 16 | Fort 0; Ref +7; Will +5 | Init: +6 | Perc: +6, SM: +5 | Speed 30ft |

Yeap we're doing both turrets and the aft coil with this badboy and see what hits.

23-7, Coilgun, Aft : 1d20 + 3 ⇒ (2) + 3 = 54d4 ⇒ (4, 1, 2, 4) = 11
Hakrinag, HEMS, Turret, +1 on this: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 184d8 ⇒ (8, 2, 2, 8) = 20
Epsilon, Coilgun, Turret: 1d20 + 2 ⇒ (3) + 2 = 54d4 ⇒ (1, 1, 2, 4) = 8

Eh. Could be worse, I guess.

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 2 | SP 14/14 HP 16/16 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +4; Ref +6; Will +1 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +5, SM: -2 | Speed: 30ft | Active conditions: None.

Asier, completely ticked off about his failure to do anything with the Odessy's cursed board fumes silently for a moment before turning on the comms and sending out a comment. "I'm done with trying to finagle these controls right now! I need to shoot at something. I'll be in gunner bay three if anyone needs me."

His curse for starship computers apparently follows him to the gunner bay though as he fires off a few wild shots that might hit someone in a century or two, but definitely does not hit their intended target.

Exo-Guardians

Male LN vesk bounty hunter soldier 1 | SP 9/9 HP 13/13 | RP 4/5 | EAC 16; KAC 17 | Fort +4; Ref +4; Will +2; +2vsfear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None

In contrast, Hakrinag can be heard roaring with triumph as he finally lands a savage blow with the missile launcher. "PANGEA, DID YOU SEE THAT?! THOSE PIRATES SHALL BOW BEFORE OUR SUPERIOR MIGHT!" he screams at his display, shaking the rig with his excitement.

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Rattling around the shaking rig and buffeted by the vivacious vesk, Pangea calls out: "Y... y... yessss!", and cheers!

Wayfinders

Female Damya Lashuntas Envoy 2 (Icon). | HP 16/16 STAM 10/10 Res 5| EAC 11 KAC 12 ACvs CMD 20 F: -1, R: +3, W: +5 | Init: +0 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"Hakrinag, nice shot! Keep it up!"

Sovereign Court

Year of Boundless Wonder

combat map
-------
Odyssey: 85/85 | F:20 P:15 S:15 A:10 | Life Support: Normal | Sensors: Normal | Weapons: Normal (missile 3/5)| Engine: Normal | Power: Normal --> target (engine)
Lawblight: 38/70 | F:3 P:2 S:7 A:7 | Life Support: GLITCH (Patch) | Sensors: GLITCH (Patch)| Weapons: GLITCH (S) | Engine: Normal | Power: Normal --> target (power); evade
~~~
Round 4: Eli: Engineering & Helm Phase
~~~
Madrigal: bluff +10; intimidate +8; diplomacy +8+1d6; computers +5; gunnery +0
Asier-23-7: engineering +8; computers +8; gunnery +3
Jonas: engineering +7; computers +9; gunnery +2
Eli: engineering +7; computers +7; piloting +10; gunnery +4
Hakrinag: gunnery +2
Pangea-Epsilon: gunnery +2

The Lawblight pilot was able to duck and weave erratically about enough to cause both androids to miscalculate its path, missing both coilguns. The seeking missile, however, is not fooled and slams head on. The resulting explosion takes out the forward shields completely, and damaging the hulls.

Eli init, encouraged: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Good thing you had that encourage bonus!
Lawblight init: 1d20 + 8 ⇒ (9) + 8 = 17

dice rolls:

captain, patch sensors, DC14: 1d20 + 8 ⇒ (8) + 8 = 16
engineer, divert shields, DC14: 1d20 + 8 ⇒ (18) + 8 = 26
pilot, evade, DC14: 1d20 + 9 ⇒ (7) + 9 = 16
science, balance, DC19: 1d20 + 8 ⇒ (5) + 8 = 13

Despite not breaching the hull, the Lawblight still shakes violently from the missile explosion. This throws off the pilot, and Eli once again gets the jump on him.

The captain stays in the engineering section, installing some quick-fix patches to restore the ship's sensors to optimal functionality, while screaming at the engineer to restore some shields. With his boss briefing directly down his neck, he manages to divert some power to do so. Unfortunately, the science officer is still too frazzled to shift more of the shields to the vulnerable front. The pilot meanwhile flies the craft around the asteroid, waiting for the Odyssey to emerge from the other side to blast it with its forward weapons, taking evasive maneuvers while doing so.

Over to you, Madrigal.

Wayfinders

Female Damya Lashuntas Envoy 2 (Icon). | HP 16/16 STAM 10/10 Res 5| EAC 11 KAC 12 ACvs CMD 20 F: -1, R: +3, W: +5 | Init: +0 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Captain Madrigal will Encourage (Diplomacy, Hackring) DC 19: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (1) = 21 YES
Engineer Asier will Divert (Weapons), DC 18: 1d20 + 8 ⇒ (5) + 8 = 13 NO
Pilot Eli will try to Evade incoming fire DC 18: 1d20 + 10 ⇒ (12) + 10 = 22YES
Science Officer Jonas will Target Systems (Weapons), DC 19: 1d20 + 9 ⇒ (19) + 9 = 28 YES
Gunners Hakrinag and Pangea will fire their weapons
Hakrinag (Coilgun Turret): 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Coilgun Damage: 4d4 ⇒ (2, 4, 2, 2) = 10
Pangea Heavy Laser Cannon: 1d20 + 4 ⇒ (17) + 4 = 21
Coilgun Damage: 4d8 ⇒ (3, 8, 8, 5) = 24

Madrigal, encouraged by the fighting so far, keeps the gunners active.
Asier, as normal, can't divert power, much less patch anything.
Eli does his best to evade incoming fire!
Jonas targets the Weapons subsystem on the pirate ship, however....
Hakrinag and Pangea shots were accurate AND damaging, but didn't crit.

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Pangea hugs Hakrinag and dances around the gunnery station: "We hit! We hit!"

Exo-Guardians

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Male LN vesk bounty hunter soldier 1 | SP 9/9 HP 13/13 | RP 4/5 | EAC 16; KAC 17 | Fort +4; Ref +4; Will +2; +2vsfear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None

Caught up in the heat of the moment, Hakrinag finds himself hugging and dancing around with Pangea. "WE ARE THE MASTERS OF ALL SPACE! FEAR US PIRATES, FOR YOUR DOOM IS UPON YOU!" the vesk screams, adding in more roars, high-fives and epic fist bumps with his favorite Pangea model.

Sovereign Court

Year of Boundless Wonder

Madrigal, because the maneuverability of the Odyssey is turn 2, it needs to move forward 2 hexes before making a turn. So I've moved the ship one more hex forward. Also, Jonas can't target the weapon system because the power system is already targeted. I'll transfer that very nice roll to fire a weapon instead. The high explosive missile launcher on the turret will do very nicely.

Jonas' firing of high explosive missile launcher: 4d8 ⇒ (7, 7, 8, 7) = 29

Wow, so total damage: 10 + 24 + 29 = 63...

Lawblight heavy torpedo launcher: 1d20 + 8 ⇒ (17) + 8 = 25 first torpedo hit negated
Lawblight coil gun roll 1: 1d20 + 8 ⇒ (9) + 8 = 17 worse of two rolls still hit. dmg: 4d4 ⇒ (4, 4, 2, 3) = 13
Lawblight coil gun roll 2: 1d20 + 8 ⇒ (14) + 8 = 22

Eli expertly pilots the Odyssey to emerge from behind the asteroid, turning the craft at the last minute to fast the Lawblight head on. As if a final confrontation, both ships fire their best weapons almost simultaneously at each other. The Lawblight torpedo flies straight and true, but the Odyssey computer, having been fed data of that weapon system, autoengages an evasive maneuver, weaving past the torpedo which again slams into the nearby asteroid. The Lawblight's forward coilguns smash to the Odyssey, but only sufficient to weaken the forward shield.

Launched by Jonas, Hakrinag and Pangea-Epsilon, a missile, a heavy laser blast and a burst of coilgun rounds propel themselves towards the Lawblight straight and true. The pilot is barely able to dodge out of the way when all three punches through the meager shields, and completely through the severely weakened hull. The resulting explosions, which first starts in the power core system but subsequently spreads to more and more sections rip, the ship completely apart, filling up the screen of the Odyssey with fiery fireworks! When it eventually dies down, all that remains of the pirate ship are pieces of debris floating about in space.

Combat over!

Sovereign Court

Year of Boundless Wonder

With the Lawblight defeated, you are free to return to Absalom Station with the information retrieved from the wreckage of the Unbounded Wayfarer. Venture-Captain Arvin greets you with a warm smile as you disembark. “You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,” he warns, with a sly twinkle in his eye, “after that, it’ll be time to put you back to work. Perhaps it is time for your commencement...”

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

"Kemanis' parlors... by Triune, there must be some lost souls to bless there!" Epsilon thinks, and, as a smile comes to its face: "We did our duty, and are ready to serve the Sociery!".

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