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"Not just ghosts in ruins. Bad one. One of us. He worshipped sky demon. Left to live in ruins. He communes with ghosts now. Ruins are bad, but if you wish to go there, we will show you the way. "
She hesitates for a moment.
"One of my people left to go there yesterday, to try and warn him of the storm and ask him to come home. They have not been seen since. If you find them, please help them come home.."
He can provide you good directions, but it looks like you will be heading through a large energy storm to get there...

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"We will be able to cope with the storm. Let us go now!" Darqen suggests.

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The team heads off into the storm. The directions align with what you learned from your scans, but the storm grows in intensity as you head toward the outpost. Arcs of energy strike the ground, and often get painfully close to the group.
Three DC 10 fort saves for each of you please. Each failure will give you 1d4 energy damage.
The winds continue to grow in strength as you travel. Ahead, out of the storm, you see what might be another village ahead. You press onward hoping for shelter.
Dilapidated circular buildings dot the landscape. A tumultuous storm rages all around, strong and fierce, without any sign of slowing down. A crumbling stone bridge crosses a broad gorge, offering a pathway directly into the heart of the turmoil
The wind starts to pick up considerably and the energy strikes are more common now. The bridge is swaying ominously.
Map updated. Three of you still have icons to add.
Status, bold must still make their saves.
Mobius.
Alimony
Savoy
Darqen
Medrick
Will
Crossing the bridge will require an acrobatics check in the wind. It doesn't look especially safe, especially in the storm. Please include a forth fort save with your post to reflect the current storm intensity.
So long as you remain in the round structures you will get a bonus on your saves (but not for the first three)

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Fort save cold: 1d20 + 1 ⇒ (5) + 1 = 6
Fort save cold: 1d20 + 1 ⇒ (2) + 1 = 3
Fort save cold: 1d20 + 1 ⇒ (20) + 1 = 21
Cold damage: 2d4 ⇒ (2, 3) = 5
Iseph is very much affected by the strom and the cold.
"As a matter of fact I would have expected this to be warmer to be honest. This bridge looks dangerous. Let us cross with care." he says.
Acrobatics: 20 + 9 = 29

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Fort: 1d20 + 1 ⇒ (6) + 1 = 7.
Fort: 1d20 + 1 ⇒ (20) + 1 = 21.
Fort: 1d20 + 1 ⇒ (17) + 1 = 18.
Although initially take aback by the strange storm, Will quickly adapts.
Energy damage: 1d4 ⇒ 2.
Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29.
With a hop, skip, and a jump, Will then practically launches himself across the bridge!
Fort: 1d20 + 1 ⇒ (18) + 1 = 19.

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The storm is actually doing energy damage, not cold. And you can't take twenty on trying to cross the bridge sorry. Given the storm, I don't even think take ten is an option here. However with a +9 bonus, Darqen is pretty safe here.
Will has endured the storm reasonably well and quickly crosses the bridge. Darqen has suffered a little more but also crosses without too much difficulty.
But does have his forth save to make
Status, bold must still make their saves.
Mobius.
Alimony
Savoy
Medrick
Darqen (4th save still to make)
Will

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Fort save: 1d20 + 0 ⇒ (20) + 0 = 20
Fort save: 1d20 + 0 ⇒ (11) + 0 = 11
Fort save: 1d20 + 0 ⇒ (18) + 0 = 18
Acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15
Fort save: 1d20 + 0 ⇒ (2) + 0 = 2
Damage last fort save assuming it didn't get worse: 1d4 ⇒ 1
Running through the storm Savoy tries to reach cover on the other side of the bridge

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Fort 1: 1d20 + 3 ⇒ (17) + 3 = 20
Fort 2: 1d20 + 3 ⇒ (8) + 3 = 11
Fort 3: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 ⇒ 4
Mobius does his best to walk through the storm. He was able to shake off the cold at first, but then he succumbs to it. He tries to steady himself as he crosses the bridge.
Acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9
Fort 4: 1d20 + 3 ⇒ (15) + 3 = 18

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fort dc 10: 1d20 + 4 ⇒ (14) + 4 = 18
fort dc 10: 1d20 + 4 ⇒ (19) + 4 = 23
fort dc 10: 1d20 + 4 ⇒ (15) + 4 = 19
fort dc 10: 1d20 + 4 ⇒ (20) + 4 = 24
Man, this storm is brutal! And that bridge looks scary. Out of the holes in his armor, two thrusters pop out. At least if I fall, I will be safe from being harmed by falling My descent thrusters armor upgrade.
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3
Well... good thing I bought those thrusters!
Are we able to make a check to determine if this storm seems to be naturally occurring?

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Fortitude: 1d20 + 3 ⇒ (8) + 3 = 11
Fortitude: 1d20 + 3 ⇒ (13) + 3 = 16
Fortitude: 1d20 + 3 ⇒ (10) + 3 = 13
Alimony fares pretty well through the storm, though he is shocked by a stray bolt of energy and gripes a bit. Usually quicker on his toes, the ysoki has great difficulty crossing the bridge, if he manages to at all.
I'll hold off on moving until we see if I get flung from the bridge or something.
Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13
Fortitude: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 ⇒ 3

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The fourth and subsequent saves only do one point of damage if missed
Battered by the storm the Starfinder team struggles forward. Medrick and Mobius are blown off the shaking bridge into the chasm.
falling damage, Mobius: 2d6 ⇒ (3, 6) = 9
Mobius lands hard, but Medrick manages to avoid the worst of the battering by using his recently acquired descent thrusters.
Acrobatics DC12 to get out of the chasm
The storm continues to batter the team.
Those within the round buildings find the walls provide some shelter, and you get a +5 bonus on your saves while you have that shelter.
Status, bold may act, new Fort save this round.
Darqen 5sp
Will 2sp
Savoy 1sp
Mobius. 11sp
Alimony 1sp
Medrick
-end of round-(2)

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fort save dc 10: 1d20 + 4 ⇒ (14) + 4 = 18
acrobatics dc12: 1d20 + 2 ⇒ (8) + 2 = 10
Damn, those dice are in the wrong order haha
Medrick is still able to avoid the storm, but is really struggling to get out of the chasm.

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Acrobatics DC 12: 1d20 + 4 ⇒ (9) + 4 = 13
Mobius tries to regain his composure after landing hard, blood starting to trickle from his forehead. He gives a deep breath and jumps out of the chasm and seeks shelter from the storm, joining his allies.
Fort: 1d20 + 3 + 5 ⇒ (12) + 3 + 5 = 20
With a great sigh, he drops beside Alimony, clearly exhausted.

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"You don't look so good Mobius after your tumble..but I'm sure walking it off will do wonders for getting your bruised muscles back into shape"
Edit; I wanted to Use inspiring boost to give Mobius back 6 sp..but he didn't get it from an attack by a signicifcant enemy..so that doesn't work..
"What's the plan people..stay here and look around or make a run for it and hope to get out of the storm?"
"Does anyone see a save way down from here? Or a way to help Medrick get out of the trench?"
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Savoy asks as he takes a quick scan of our surroundings while staying behind the walls to take away the brunt of the energy storm
Fort save: 1d20 + 0 + 5 ⇒ (12) + 0 + 5 = 17

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Fort save cold: 1d20 + 1 ⇒ (2) + 1 = 3
Acrobatics : 1d20 + 9 ⇒ (16) + 9 = 25
Darqen is very much annoyed by the strom and the cold.

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Medric tries to climb out, but the winds of the storm are too tough and blow him around. Mobius has a bit more luck, finally getting to the small amount of shelter offered by the ruined house.
Savoy, while he doesn't spot an easy way out of the chasm, thinks he hears something almost like a moan. It is hard to tell with the shrieking wind and erratic energy strikes all around.
Darquin avoids the chasm, but takes an energy strike to his chest. While his armor absorbs most of it, it still stings. Alimony junk hunkers down, avoiding the worst of the weather entirely.
Status, bold may act, new Fort save required each round.
Will 2sp
-end of round-(2)
Medrick (in chasm)
Mobius. 11sp
Savoy 1sp
Darqen 6sp
Alimony 1sp
--end of round 3 ---

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Fort save cold: 1d20 + 1 ⇒ (1) + 1 = 2
Acrobatics : 1d20 + 9 ⇒ (15) + 9 = 24
Darqen is trying to escape the strom and the cold.

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"I think I hear something..maybe..hard to tell in this storm"
Looking over his shoulder to see if Medrick makes it out of the chasm Savoy moves forward a bit to keep an eye out on the others
Fort save: 1d20 + 0 + 5 ⇒ (2) + 0 + 5 = 7

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@Will sorry. Yeap, I did. That lack of an avatar next to your name makes you quite easy to accidentally skip over.
The team continue to follow the directions they were given.
Darqen shudders as another energy blast detonates near him, and Savoy suffers a similar fate.
The leading starfinders find some shelter in one of the ruined huts, and there spot another of the glowing locals.
A body lies still inside the remains of this decaying structure. Rubble pins the body’s feet to the ground. A hoarse sob resounds from the figure as the storm launches a piece of stone into its side. It twitches before going still once more, the rise and fall of its torso growing shallow with each breath.
Status, bold may act, new Fort save required each round.
Medrick (in chasm)
Mobius. 11sp
--end of round 3 ---
Will 2sp
Darqen 7sp
Alimony 1sp
Savoy 2sp

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Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5 Oh no!
Mobius tries to keep up with the group, still feeling exhausted. He gets blasted away as he steps through the storm. This time, the bleeding worsens as he succumbs to the cold.
Damage: 1d4 ⇒ 3
Status: SP 0, HP 14/16

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Just the one point of damage for each blast at the moment Mobius
Status, bold may act, new Fort save required each round.
Medrick (in chasm)
--end of round 3 ---
Will 2sp
Darqen 7sp
Alimony 1sp
Savoy 2sp
Mobius. 12sp
Medrick (again, possibly still in Chasm)
--end of round 4---

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Fort: 1d20 + 1 + 5 ⇒ (16) + 1 + 5 = 22.
Ignoring the storm, Will strikes a heroic pose, then moves over, and tries to free the trapped creature.
Athletics: 1d20 + 1 ⇒ (13) + 1 = 14.

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Fort save cold: 1d20 + 1 ⇒ (8) + 1 = 9
Acrobatics : 1d20 + 9 ⇒ (10) + 9 = 19
Darqen is trying to escape the storm and the cold.

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fort save dc 10: 1d20 + 6 ⇒ (7) + 6 = 13
acrobatics dc12: 1d20 + 2 ⇒ (20) + 2 = 22
Medrick figures out how to finally climb out with out getting blown off the ledge again.
He rushes to catch up with the rest of the group. I brought rope, but I am not sure how much it would of helped with me having it down there.
fort save dc 10: 1d20 + 4 ⇒ (15) + 4 = 19
I am not sure how far to move after leaving the chasm so can you please move me as far as I can go?

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"There's a being over here," Alimony's voice crackles over the comm. He hurries into the new structure and helps Will lift, but is just too small.
Fortitude: 1d20 + 3 + 5 ⇒ (10) + 3 + 5 = 18
Athletics Aid: 1d20 + 4 ⇒ (2) + 4 = 6

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Riker heads over to the trapped native. He quickly determines that to free and help him would require either some engineering or a skilled medic.
Meanwhile Daqen continues to attract bolts of energy like some type of strange magnet.
With the help of his boosters, Medrick manages to get out of the chasm and into the first of the sheltering ruins.
Status, bold may act, new Fort save required each round. (+5 to saves if you end your turn in one of the ruined buildings)
Mobius. 12sp
--end of round 4---
Will 2sp
Darqen 8sp
Savoy 2sp
Medrick
Alimony 1sp
Mobius. 12sp (again)
---end of round 5--

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Will manages to lever up a beam that lies across the injured native, and allows him to be pulled out.
Darqen manages to avoid the worst of the storm this time as the badly injured local tries to convey their thanks.
Status, bold may act, new Fort save required each round. (+5 to saves if you end your turn in one of the ruined buildings)
Mobius. 12sp
--end of round 4---
Will 2sp
Savoy 2sp
Medrick
Alimony 1sp
Mobius. 12sp (again)
---end of round 5--
Darqen 8sp

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fort save dc 10: 1d20 + 4 + 5 ⇒ (8) + 4 + 5 = 17
Medrick moves in farther, hoping to catch up with the team. I am coming friends! I am slow...

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"Need medical attention" the translator whines as it conveys the hurt local's words.
At least the immediate fury of the storm seems to be abating.
"Help"
Status
Mobius. 12sp (2 saves required)
Will 2sp (1 save required)
Savoy 2sp
Medrick
Alimony 1sp (one save required)
Darqen 8sp

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Will conducts the Riker maneuver (TM), and smiles, giving the creature a thumbs up.
He then points in the direction of the village, before heading towards the outpost.
Fort: 1d20 + 1 ⇒ (11) + 1 = 12.
I think that takes me off the map.

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Medrick still tries to catch up and is almost there! I am medic, I can help! Sorry I am sorry I am late!
Next round I should be there and able to make a heal check. You can move me when it is my action again and I will put my roll into a spoiler so we aren't stuck waiting on me. And woo! made it through the storm without taking damage!
medicine check: 1d20 + 8 ⇒ (7) + 8 = 15
Darn, I roll low on the one roll that Medrick should be good at!

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Darqen moves to the locals and waits for the others to arrive as well.
"Who exactly needs medical attention? Let me see?" Darqen asks.
He will then go to the locals and check out their wounds to see if anyone has some real damage that will not subside after a good night sleep.
Medicine: 1d20 + 7 ⇒ (10) + 7 = 17

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The team patches up the worst of the injured locals injuries.
"Thanking you" beeps the translator.
He hands over a pouch with some gems, and then gives you a ring and a fusion seal. "Hoping Helping"
ring of resistance mk1; and trailblazer fusion seal
"Returning Home" the translator informs you.
Status
Mobius. 12sp (2 DC 10 fort saves required)
Will 2sp
Savoy 2sp
Medrick
Alimony 1sp (
Darqen 8sp

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Fort 1: 1d20 + 4 ⇒ (7) + 4 = 11
Fort 2: 1d20 + 4 ⇒ (6) + 4 = 10
Mobius is able to join the party without further damage. "This armor needs some tinkering. Do you think this is a good place to take a breather?"

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While not ideal, the combination of ruined houses with current lack of storm intensity does mean you could grab a 10 minute break if you wanted one.

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"Yes, some rest would be ideal to be honest. The cold was more than unwelcoming. Give me a moment." and Darqen sits down and starts to breathe slowly.
Used one RP to be at full SP.

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I do not need any rest, so I will keep watch for anything new while you all recover.

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The team hunkers down for a quick rest. Then, before the storm gets too much worse, hurries onwards.
It is another half hour or so of travel before the Abdarcorp outpost slowly appears through the gloom. It is a series of domes connected together with a network of tunnels. A quick look around the outside shows only one obvious external entrance, which is open.
Debris litters the floor of this otherwise empty chamber. The floor paneling has been ripped up in several areas, revealing the same ground as the exterior. The door to the west sits halfway open, leading outside. The doors to the north and south remain securely closed.
Map updated
Status
Mobius. 1RP
Will 2sp
Savoy 2sp
Medrick
Alimony 1sp
Darqen 1RP