[SFS_Aerondor] 01-00 Claim to Salvation (Inactive)

Game Master Aerondor

Maps and handouts
Pregenerated characters

The Pegasus:

STARFINDER SOCIETY PEGASUS
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 14
HP 65; DT —; CT 13
Shields light 60; forward 15, port 15, starboard 15, aft 1565/5
Attack (Forward) light particle beam (3d6)
Attack (Port) laser net (2d6)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) light particle beam (3d6)
Power Core Pulse Red (175 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 2 duonode computer, mk 3 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop
Modifiers +4 Computers, +1 Piloting; Complement 4–7

init:

[dice=Altronus]1d20+1[/dice]
[dice=Obozaya]1d20+7[/dice]
[dice=M'shak]1d20+2[/dice]
[dice=Kesk]1d20+1[/dice]
[dice=goblins]1d20+3[/dice]

Chronicles


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Altronus fires at the blue goblin ship, if possible.

Using computer bonus
gunnery check: 1d20 + 4 + 1 + 2 ⇒ (8) + 4 + 1 + 2 = 15
damage: 2d6 ⇒ (4, 5) = 9


Female Vesk Soldier 4| SP 32/32; HP 34/45 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0
Consumables:
Auto Rifle 25/25 (reload 10); Doshko 40/40 (1 per minute); Flamethrower 4/5; Shock grenade 1/2 | Mk 1 Healing 2/2; Medpatch 1/1 |

"One is disabled. Go after the other!" Obozaya swivels the turret around to the blue goblin and blasts through it's shields.

Light Partical Beam Turret; BAB; Dex;: 1d20 + 4 + 3 ⇒ (18) + 4 + 3 = 25
Damage: 3d6 ⇒ (4, 5, 5) = 14

Lantern Lodge

SFS 05-99 BftB

Altronus strikes the blue goblin, scoring a hit on its power bland. Obozaya then drills through the vanquished shields, damaging the goblin weapon and engines. That blue goblin junker looks like it is almost junked.

Keskodai redistributes the ships energy between its shields.

The tractor beam cannot keep up with Zefram's evasive techniques, giving the Pegasus a moment of respite. The green goblin again lands a load of garbage on the pegasus, but the Blue ones glitching weapons can't quite get a lock on. Or maybe it is that nasty message the captain sent. Certainly the blue goblin has had a better day than this one.

The Pegasus is rattled by the junk. "She cannie take much more captain!" "Port shields are down!"
Obyazya tries the forward gun as well, but the green goblin ship manages to avoid it.

Status - action stations! Round 4. Bold to post.
Pilot - Zefram - pilot check, if you don't beat a 14 then move the ship.
Gunner - Obyazya - (forward and turret)
Gunner - Altronus (port and starboard)
Captain - M'Shak - Taunted the blue goblin (-2) (3r)
Science officer - Keskodai -

Pegasus
- port shields down
- aft shields on 7
- starboard shields on 7
- forward shields on 7
- total shields 21/60
- 4 damage

Goblins - blue
taunted -2 (3)
port shield down
port weapons glitching
Power Core glitching
Engines glitching
18 damage

rolls:

crit: 1d100 ⇒ 94
crit2&3: 2d100 ⇒ (57, 77) = 134
weapon arc, clockwise from forward: 1d4 ⇒ 4
computers: 1d20 ⇒ 13
tractor beam: 1d20 ⇒ 2
goblins lasers: 2d20 ⇒ (18, 14) = 32
flak: 3d4 ⇒ (1, 4, 2) = 7
forward gun: 1d20 + 7 ⇒ (5) + 7 = 12
goblin pilot: 1d20 + 10 ⇒ (4) + 10 = 14

Wayfinders

Template

Pilot: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20.

Iseph continues to demonstrate just how much of an 'Ace Pilot' he really is!

Lantern Lodge

SFS 05-99 BftB

The goblins swing around, trying to keep their starboard shields toward the Pegasus.

Status - action stations! Round 4. Bold to post.
Pilot - Zefram - move the ship
Gunner - Obyazya - (forward and turret)
Gunner - Altronus (port and starboard)
Captain - M'Shak - Taunted the blue goblin (-2) (3r)
Science officer - Keskodai -

Pegasus
- port shields down
- aft shields on 7
- starboard shields on 7
- forward shields on 7
- total shields 21/60
- 4 damage

Goblins - blue
taunted -2 (3)
port shield down
port weapons glitching
Power Core glitching
Engines glitching
18 damage

Wayfinders

Template

Iseph brings the ship around to the damaged side of the Blue ship.


Altronus tries to finish off the blue goblin ship.

gunnery check: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27
damage: 2d6 ⇒ (1, 2) = 3

critical, I believe. Should I roll for it, or should I leave that to you, since we don't necessarily know the condition of the other ship?

Lantern Lodge

SFS 05-99 BftB

That will be enough to disable to blue ship anyway. Feel free to roll the critical effect for fun and fireworks though.


Female Vesk Soldier 4| SP 32/32; HP 34/45 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0
Consumables:
Auto Rifle 25/25 (reload 10); Doshko 40/40 (1 per minute); Flamethrower 4/5; Shock grenade 1/2 | Mk 1 Healing 2/2; Medpatch 1/1 |

With only a single ship remaining Obozaya trains her sights on the final foe.

Light Partical Beam Turret; BAB; Dex;: 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Damage: 3d6 ⇒ (2, 2, 1) = 5


1d100 ⇒ 74

Lantern Lodge

SFS 05-99 BftB

It looks like you can also fire the forward gun at it.

Dataphiles

Android Ace Pilot Operative 8 EAC25 - KAC25 | SP56/56 HP52/52 RP10/10 | Init +9 | Perc +15 SM +13| F +3, R +12, W +7

Kesodai we need our shield up. Please divert the energy toward the port shield.

Lantern Lodge

SFS 05-99 BftB

Altronus disables the blue goblin junker with a fine piece of shooting.

Obozaya tries to duplicate the feat on the last goblin ship, but can't get past its agile defences.

However the tractor beam that has caused so much trouble to the Pegasus misses, and holds the goblin still, allowing the starboard guns to drain the goblins port shields.

Keskodai tries to bring up the shields, but sparks from the computer prevent him doing so.

Unfortunately, stuck in the tractor beam, the goblin has little choice but to continue to pour vast amounts of junk from the space ship and into the area of the Pegasus. It goes crashing into the unprotected port side and daming your power core!

Status - action stations! Round 5. Bold to post.
Pilot - Zefram - Roll Pilot, if you don't beast a 23, then move the ship
Gunner - Obyazya - (forward and turret)
Gunner - Altronus (port and starboard)
Captain - M'Shak - Taunted the blue goblin (-2) (3r)
Science officer - Keskodai -

Pegasus
- port shields down
- aft shields on 7
- starboard shields on 7
- forward shields on 7
- total shields 21/60
- 15 damage
Power glitching.

Green goblin
- port shields down

rolls:

computers: 1d20 ⇒ 6
tractor beem: 1d20 ⇒ 1
green goblin: 1d20 ⇒ 12
junk!: 3d4 ⇒ (3, 4, 4) = 11
crit: 1d100 ⇒ 88
goblin pilot: 1d20 + 10 ⇒ (13) + 10 = 23


Female Vesk Soldier 4| SP 32/32; HP 34/45 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0
Consumables:
Auto Rifle 25/25 (reload 10); Doshko 40/40 (1 per minute); Flamethrower 4/5; Shock grenade 1/2 | Mk 1 Healing 2/2; Medpatch 1/1 |

Obozaya puts a lead on his aim as he fires once again.

Light Particle Beam Turret; BAB; Dex;: 1d20 + 4 + 3 ⇒ (17) + 4 + 3 = 24
Damage: 3d6 ⇒ (2, 5, 3) = 10


Altronus fires at the last pesky goblin ship.

gunnery check: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19
damage: 2d6 ⇒ (2, 3) = 5

Wayfinders

Template

Piloting: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28.

Zefram flies loops around the the goblin ship.

Lantern Lodge

SFS 05-99 BftB

And with a boom the last of the goblin ships shows what it is made of. Well, parts of it. That looked like a kitchen sink that just went past the window.

As you start to put things right, you detect a strong signal coming from the false moon’s surface. There are some obvious landing zones just a short distance from it...

Dataphiles

Android Ace Pilot Operative 8 EAC25 - KAC25 | SP56/56 HP52/52 RP10/10 | Init +9 | Perc +15 SM +13| F +3, R +12, W +7

Well done Obozaya and Altronus, good piloting Zefram. But we need our shield up and our ship in better shape before landing.

Says M'Shak in her comlink.

@GM what do we need for doing some repair on our ship?

Lantern Lodge

SFS 05-99 BftB

The ships shields will regenerate over the next few minutes. The hull damage will need to be repaired in Absalom station or a similar outpost. The engine glitches your engineer can patch.

For the moment though, they are not a serious concern.


Female Vesk Soldier 4| SP 32/32; HP 34/45 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0
Consumables:
Auto Rifle 25/25 (reload 10); Doshko 40/40 (1 per minute); Flamethrower 4/5; Shock grenade 1/2 | Mk 1 Healing 2/2; Medpatch 1/1 |

"We need to get out of here quick before anymore of them show up." Obozaya growls. "Keskodai can you tell what that signal is?"


Male Shirren Mystic 4

Computers? Maybe?: 1d20 + 5 ⇒ (11) + 5 = 16

Keskodai studies the incoming signal.

Lantern Lodge

SFS 05-99 BftB

You land without difficulty, and the source of the signal is just a short jaunt away.

An amalgam of crudely tethered starships rises from the pocked outer crust of Salvation’s End, like a broken finger pathetically reaching towards the stars. The entrance into this carapace of hulls—the exposed hanger bay of a doomed space transport—rests atop a quarter-mile of crushed starship hulls.

Map on page one is active, please put an icon on there.

A shattered spacecraft covers the entry area and back end of this immense hangar. The remains of the ship spread across the exposed northern bulkhead. Several sparks flash amid exposed wiring. The telltale shrieks of goblin songs ring out from the hangar’s rear, accompanied by the recognizable bangs and whirrs of a salvaging crew. A ship hull plate sits discarded near the entrance. Just below a number designation, in bold red letters, reads the ship’s call sign: Archer.

Dataphiles

Android Ace Pilot Operative 8 EAC25 - KAC25 | SP56/56 HP52/52 RP10/10 | Init +9 | Perc +15 SM +13| F +3, R +12, W +7

Seems like another bunch of these anoying creatures. Says M'Shack

Lets try to be discreet in our approach...


Altronus nods to M'shak. He causes his mote to turn into a sword in his hand. He then touches the side of his sword with his other hand to make the sword stop shining.

Lantern Lodge

SFS 05-99 BftB

You can see half a dozen or so goblins messing around inside the hanger. Some are stripping the spaceship, while a few others are making fun of them and tossing bits of metal at the workers.


Female Vesk Soldier 4| SP 32/32; HP 34/45 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0
Consumables:
Auto Rifle 25/25 (reload 10); Doshko 40/40 (1 per minute); Flamethrower 4/5; Shock grenade 1/2 | Mk 1 Healing 2/2; Medpatch 1/1 |

Obozaya draws her flame thrower, making sure it is filled with plenty of gas. "Little vermin are everywhere. Cover me while I clear them out." She calls out in a very gruff tone. Once everyone is ready and with weapons drawn Obozaya rushes into the building, ready to burn some space goblins.

Lantern Lodge

SFS 05-99 BftB

The team creeps forward.

Status, bold may post
-surprise round-
Altronus
Obozaya
M'Shak
Kesk
- round 1 -
M'Shak
Obozaya

goblins
Kelk
Altronus

init:

Altronus: 1d20 + 1 ⇒ (6) + 1 = 7
Obozaya: 1d20 + 7 ⇒ (4) + 7 = 11
M'shak: 1d20 + 2 ⇒ (17) + 2 = 19
Kesk: 1d20 + 1 ⇒ (9) + 1 = 10
goblins: 1d20 + 3 ⇒ (8) + 3 = 11

Dataphiles

Android Ace Pilot Operative 8 EAC25 - KAC25 | SP56/56 HP52/52 RP10/10 | Init +9 | Perc +15 SM +13| F +3, R +12, W +7

M'Shak throws a grenade to entangle some goblins before firing at them.

Throw Grenade DC5: 1d20 + 3 ⇒ (8) + 3 = 11 Reflex DC12 or entangle 2d4 round

Then she fires at them.

Analog Pistol: 1d20 + 5 ⇒ (3) + 5 = 8
Damages: 1d6 + 2 ⇒ (3) + 2 = 5

Lantern Lodge

SFS 05-99 BftB

Which goblins are you aiming at? They are coloured on the map for ease of targetting.

Wayfinders

Template

Iseph takes a pot-shot at Purple.

Tactical Semi-Auto Pistol: 1d20 + 7 ⇒ (20) + 7 = 27, for 2d6 + 4 ⇒ (6, 6) + 4 = 16 damage (Critical).


Altronus moves towards the goblins.


Female Vesk Soldier 4| SP 32/32; HP 34/45 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0
Consumables:
Auto Rifle 25/25 (reload 10); Doshko 40/40 (1 per minute); Flamethrower 4/5; Shock grenade 1/2 | Mk 1 Healing 2/2; Medpatch 1/1 |

Obozaya rushes in, drawing a small shock grenade. Seeing the goblins he hurls the grenade into their midst.

Shock Grenade 1; range penalty DC 5: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25 Red arc on map
Damage Electricity: 1d8 ⇒ 3 DC 13 Reflex for half
Critical Damage: 1d8 ⇒ 1

Surprise round- move
Round 1 Swift- change grip on ifrit class flamethrower
move- Move and draw grenade
Standard- Throw grenade

Lantern Lodge

SFS 05-99 BftB

I'm going with the green grid for the entangle grenade
The blue goblin is caught in the blast of M'shak's grenade. She cant seem to bring her pistol to bear accurately.

Iseph drops the purple goblin with a single shot..

Status, bold may post
Kesk
- round 1 -

goblins
green 4 damage
pink - entabgled; 4 damage
white - 2 damage
Kelk
Altronus
Zefram
Obozaya
M'Shak

rolls:

ref enatabled: 2d20 ⇒ (8, 20) = 28
ref shock: 3d20 ⇒ (5, 10, 13) = 28

If someone wants to offer a bot for Kesk that will be fine.


Male Shirren Mystic 4

Keskodai enters a mystic trance, humming gently to himself and establishing a link to Obozaya's life energy.

Establish Life Link.

Lantern Lodge

SFS 05-99 BftB

Two of the goblins push the other goblins into attacking, while directing nasty sneers at the closest mercenaries. Obozaya is not easily fazed however and just snarls back.

The remaining goblins pull pistols and fire away! Once again Obo is able to easily avoid the blasts.

Status, bold may post
Kesk
Altronus
Zefram
Obozaya
M'Shak

goblins
green 4 damage
pink - entabgled; 4 damage
white - 2 damage

rolls:

intimidate vs Oboi: 2d20 ⇒ (12, 8) = 20
blasters!: 3d20 ⇒ (5, 11, 15) = 31

Wayfinders

Template

Iseph ghosts forward, attempting a shot at Red.

Tactical Semi-Auto Pistol: 1d20 + 7 ⇒ (14) + 7 = 21, for 1d6 + 2 ⇒ (6) + 2 = 8 damage.

Dataphiles

Android Ace Pilot Operative 8 EAC25 - KAC25 | SP56/56 HP52/52 RP10/10 | Init +9 | Perc +15 SM +13| F +3, R +12, W +7

Following Zefram, M'shak shoot the same goblin Red after moving.

semi-auto pistol: 1d20 + 5 ⇒ (16) + 5 = 21
Damages: 1d6 + 2 ⇒ (3) + 2 = 5


Female Vesk Soldier 4| SP 32/32; HP 34/45 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0
Consumables:
Auto Rifle 25/25 (reload 10); Doshko 40/40 (1 per minute); Flamethrower 4/5; Shock grenade 1/2 | Mk 1 Healing 2/2; Medpatch 1/1 |

Putting his grip back on the flamethrower Obozata moves in and washes flames right over the pair of goblins against the back wall.

Blue Ifrit-Class flamethrower; 15 foot cone vs EAC: 1d20 + 5 ⇒ (6) + 5 = 11
Purple Ifrit-Class flamethrower; 15 foot cone vs EAC: 1d20 + 5 ⇒ (14) + 5 = 19

Damage (Fire): 1d6 + 4 ⇒ (5) + 4 = 9

Lantern Lodge

SFS 05-99 BftB

Zefram shoots the red goblin and M'shak also shoots at him. He looks tough though, and still stands.

The blue and purple goblins are encased in fire and crisp up nicely. The other goblins laugh.

I have very limited posting until after the weekend, so if there is a pause, It is not that I have abandoned you.

Status, bold may post
Kesk
Altronus

goblins
green 4 damage
white - 2 damage
red - 11 damage
Zefram
Obozaya
M'Shak


Altronus continues to move towards his chosen goblin target. double move. He also touches his sword to make it glow brightly.


Male Shirren Mystic 4

Keskodai hustles forward to help his allies.

Double move!

Lantern Lodge

SFS 05-99 BftB

Goblins in Green and orange shirts charge forward, the green one drawing blood with its dogslider, well, in this case Altronus slider.

They then toss down their weapons and hollar out "We surrender"

The red and white golins are made of sterner stuff, and they keep firing their lasers.

Status, bold may post
Zefram
Obozaya
M'Shak
Kesk
Altronus 4 damage

goblins
green 4 damage (surrendered)
orange (surrendered)
white - 2 damage
red - 11 damage

rolls:

green and orange attakcs: 2d20 ⇒ (18, 10) = 28
green hits Altronus: 1d4 ⇒ 4
white and red fire lasesr: 2d20 ⇒ (3, 8) = 11


Altronus moves over to be close to the white goblin. He slashes at it with his sword.

attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 1d3 + 6 ⇒ (2) + (3) + 6 = 11

Wayfinders

Template

Iseph attempts to Trick Attack the Red Goblin!

Stealth: 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33 Vs DC 20 + CR.

Tactical Semi-Auto Pistol: 1d20 + 7 ⇒ (14) + 7 = 21, for 1d6 + 2 + 1d4 ⇒ (6) + 2 + (4) = 12 damage.

Lantern Lodge

SFS 05-99 BftB

The red goblins screams in pain and falls off the catwalk.

Status, bold may post
Zefram
Obozaya
M'Shak
Kesk

goblins
green 4 damage (surrendered)
orange (surrendered)
white - 2 damage
Altronus 4 damage


What about Altronus's attack? Did it hit?

Dataphiles

Android Ace Pilot Operative 8 EAC25 - KAC25 | SP56/56 HP52/52 RP10/10 | Init +9 | Perc +15 SM +13| F +3, R +12, W +7

M'shak moves and shoots the last non surrendering goblin. White

Semi auto: 1d20 + 5 ⇒ (16) + 5 = 21
Damages: 1d6 + 2 ⇒ (5) + 2 = 7

Lantern Lodge

SFS 05-99 BftB

Indeed it does.

The white goblin snarls at Altronus, injured but by no means down, then M'Shak hits it with her weapon, and it drops.

The two surviving goblins grovel at your feet offering complete adoration if you would just not kill them just yet.

Status,
Zefram
Obozaya
M'Shak
Kesk
Altronus 4 damage


Altronus looks at the others. "Why don't we let them live in exchange for information?"

Lantern Lodge

SFS 05-99 BftB

The space goblins nod enthusiastically .

"I know heaps." the next one elbows him in the ribs. "I know more than him." The first one stands up and hits his mate in the face. "No, I know the most."

Diplomacy or intimidate would be helpful here to have them tell you what you want to know, rather than what they want you to know.

"I had bad poops this morning, probably taste bad. Eat him first."

"Nooo! Look at my warts. I bet they are poisonous, best eat Him first."

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