[SFS 1-12] GM Cellion's Ashes of Discovery (Low Tier) (Inactive)

Game Master Cellion

Maps/Handouts

INITs:


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Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Well, look at dat! Moshurun sensahs!" Mincey says looking at the pinhole openings in the wall. "Maybeez I kin block dem wit summa dis debreeze!" Mincey retools the failed pieces of barricade for use as old-school signal jammers. Engineering: 1d20 + 8 ⇒ (18) + 8 = 26

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Well, look at dat! Moshurun sensahs!" Mincey says looking at the pinhole openings in the wall. "Maybeez I kin block dem wit summa dis debreeze!" Mincey retools the failed pieces of barricade for use as old-school signal jammers. Engineering: 1d20 + 8 ⇒ (20) + 8 = 28


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Mincey acts quickly to pile up junk in front of the motion sensors. As she covers the last one, the sound of the laser charging halts with a wheeze.

The siren also quiets down to a dull hum. In its place, from somewhere in the complex you hear an intercom system crackle to life. A voice speaking common in a warbly tone reverberates from the walls. "You! I see you -fu! You strange creatures did this -fu! Ruined EVERYTHINGFU! YOU GOING TO REGRET COMING HEREFU! With te-ku-nology and starsigns I will SMASH YOUFU!"

The sounds of clanking and whirring reverberate through the walls, but nothing seems to happen in the chamber you're in right now. At least... not yet.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Whoever dat wuz. I don't t'ink day want us here." Mincey states. "Mite I sudgest dat you get dat door open fast dair, Goggsey?"

Exo-Guardians

F Half-Orc Solarion Gladiator | EAC 14 ; KAC 17 | HP 13/13 SP 8/8 RP 2/3 | F+3 R+1 W+2 | Init +1 | Perc 0 | DV 60' |

engineering untrained: 1d20 ⇒ 12

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Lemme see if I can get that.

Naboh tries to open the door.

Engineering: 1d20 + 10 ⇒ (7) + 10 = 17


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Naboh and Devi try to get the door open (I assume you're working on the same door that Goggles did: the one to the north, or rather map-left). And while Devi finds the ancient wiring difficult to decipher, Naboh swiftly crosses some of the wires and the door beeps affirmatively.

A rusty grinding sound accompanies the door sliding into its slot. Beyond the open door is a rusty, steel corridor currently occupied with two swirling masses of cloud and wind! These tiny sized creatures float a foot off the ground and extend cloudy limbs as if to swing them at Naboh.

Over the intercom, the voice warbles "Get them! Get themfu!"

Mysticism DC10 to identify:
These are tiny air elementals. You can tell from the minuscule rocky sigil in their core that they are bound servants of the Skyfire Legion. You know that elementals are outsiders and immune to a variety of things that affect more fleshy beings (like bleeding, critical hits, paralysis, poison, sleep effects and stunning). Additionally, you know air elementals can fly! (For every 5 your exceeded the DC to identify, you can ask for details on a category of info: Offenses, Defenses, Special abilities)

INIT:
Naboh: 1d20 + 4 ⇒ (6) + 4 = 10
Devi: 1d20 + 1 ⇒ (10) + 1 = 11
Mincey: 1d20 + 5 ⇒ (19) + 5 = 24
Goggles: 1d20 + 3 ⇒ (8) + 3 = 11
Entropy 002: 1d20 + 2 ⇒ (1) + 2 = 3
Keskodai: 1d20 + 1 ⇒ (15) + 1 = 16
---
Ele1: 1d20 + 1 ⇒ (19) + 1 = 20
Ele2: 1d20 + 1 ⇒ (8) + 1 = 9

||||Round 1|||
Mincey
Keskodai
Windbro(blue)
Windbro(red)
Devi
Goggles / Spider pig (7/10HP)
Naboh (0/6 SP; 7/8 HP)
Entropy

Bold are up!

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Assuming that any debris remaining on the floor after Mincey's little construction project doesn't slow down movement...

"Nabby's in more trubble!" Mincey shouts as she sees the cloud-like things floating toward her kinsfolk. "Itz go-time!"

She draws a knife. Move action

Then, getting down on all fours, she scurries across the room and bounds through the open doorway, putting herself between the approaching creatures and her fellow Starfinders. Second move action


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (4) + 5 = 9

I'm going to delay Keskodai to after the two wind creatures.

The two compact swirls of cloud and wind rush forwards towards Mincey and beyond. Their tiny size means they have to get very close to strike anyone, so they swirl acrobatically through the air to try to confuse and distract anyone from striking them as they move. Unfortunately, they both fail to be evasive.

One of the two swirling creatures (Red) gets close in to Mincey (Mincey gets an attack of opportunity on it if she wants) and then tries to slam her with a cloudy appendage. She nimbly steps out of the way.

The second of the two creatures (Blue) sweeps in towards Naboh (Provoking AoO from Mincey and Naboh) and also attempts to slam him! But Naboh's armor keeps him safe from the blow.

||||Round 1+2|||
Mincey
Windbro(blue)
Windbro(red)
Keskodai
Devi

Goggles / Spider pig (7/10HP)
Naboh (0/6 SP; 7/8 HP)
Entropy

Bold are up!

Acquisitives

"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.

Entrpy 002 will try to identify the creatures.

Mysticism: 1d20 + 8 ⇒ (1) + 8 = 9

But memory is an imperfect thing. So it meets their hostility in kind.

Entropy moves a bit then hurls one of the bits of ruble at the blue mist.

Telekinetic Projectile vs KAC: 1d20 + 2 ⇒ (4) + 2 = 6
blugoning dmg: 1d6 ⇒ 2

The spell says ranged attack so I presume I add my dex bonus. But maybe it is my Wisdom bonus? If it's dex it is worse then using a gun in most cases.

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Naboh shrieks and steps away from the creature Guarded Step, then moves away to where he has a better shot at it Move action.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey wants to attack and she does.

Melee AoO, knife: 1d20 + 0 ⇒ (11) + 0 = 11
Damage, knife, s: 1d4 ⇒ 1


Stealth Drone 1 | HP 7/10 | EAC 11 KAC 14 EAC 15 KAC 18 | Fort +2 Ref +1 Will +0 | Perc +0 S.M. +0 Init. +1 | Move 30' Climb 15' | Laser Rifle +3 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +2 DEX +1 CON - INT -2 WIS +0 CHA -2 Athletics +6 | CONDITIONS: none

Threat Identified.

*Beep!*

Spider-Pig shoots at the closest enemy.

Trailblazer laser rifle: 1d20 + 3 ⇒ (11) + 3 = 14
Damage (fire, magical): 1d8 ⇒ 5

Wayfinders

Ysoki Mechanic (Scholar) 1 | SP 6/6 : HP 8/8 : RP 3/4 | EAC 13 : KAC 14 EAC 17 : KAC 18 | Fort +2 : Reflex +5 : Will +0 | Perc. +4, S.M. +0, Darkvision 60', Init +3 | Move 30' : Laser Rifle +3, 1d8F, 60'
Resources:
Ammo 20/20
STR +0, DEX +3, CON +0, INT +3, WIS +0, CHA +0, Athletics +4, Computers +8, Engineering +10, Life Science +7, Medicine +7, Profession +12, Stealth +5, Survival +2 | CONDITIONS: none

"Ah... some kind of guard... things?" Skeek asks.

He steps back hoists his rifle.

5' step east (up) and then shoot. If I cannot 5' step then I will tumble back and then shoot.

laser rifle: 1d20 + 3 ⇒ (17) + 3 = 20
damage (fire): 1d8 ⇒ 3

acrobatics (if necessary): 1d20 + 3 ⇒ (7) + 3 = 10


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Quick comments:
None of the ground here is so obstructed that it'd count as difficult terrain.
Telekinetic projectile does (unfortunately) use DEX to hit. Spells that allow you to substitute your spellcasting ability score mention it in the description for the spell.
Mincey, in addition to the AoO, don't forget to take your round 2 action.

Entropy tosses some rubble telekinetically, but misses. Mincey follows up with a quick slash while the windy creature approaches her, but similarly isn't able to connect.

Goggles and Spider-Pig both have clear line of sight to one of the two windy creatures. They unload laser fire from their rifles, both of them scoring direct hits! An audible crack resounds through the air and a tiny, now-broken, sigil stone drops out of the elemental creature and shatters upon hitting the ground. The creature evaporates.

||||Round 1+2|||
Mincey
Windbro(red)
Keskodai
Devi
Goggles / Spider pig (7/10HP)
Naboh (0/6 SP; 7/8 HP)
Entropy

Bold are up!

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey takes a step back through the doorway out of the cloud-thing. Guarded step Then, she swings her knife at the creature again. Melee attack, knife: 1d20 + 0 ⇒ (2) + 0 = 2

She whiffs at the wind.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GMScreen:
1d20 + 5 ⇒ (15) + 5 = 20
1d6 + 3 ⇒ (3) + 3 = 6

Don't see botting info for Keskodai or Devi, so we'll proceed to the next round.

Mincey's swing swishes through the wind... just not the RIGHT wind. The remaining swirling creature floats towards her again, this time moving more carefully (guarded step) to follow after Mincey. It attempts another swing, and this time it lands a blow! (For 6 bludgeoning damage)

||||Round 2+3|||
Mincey (0/6 SP)
Windbro(red)
Keskodai
Devi
Goggles / Spider pig
(7/10HP)
Naboh (0/6 SP; 7/8 HP)
Entropy

Bold are up!


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

Keskodai uses a telekinetic projectile spell to hurl something on the wind!

telekinetic projectile: 1d20 + 1 ⇒ (17) + 1 = 18
telekinetic projectile damage: 1d6 ⇒ 1

Acquisitives

"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.

Entropy 002 does the same.
telekinetic projectile vs KAC: 1d20 + 2 ⇒ (18) + 2 = 20
blugoning dmg: 1d6 ⇒ 4

Exo-Guardians

F Half-Orc Solarion Gladiator | EAC 14 ; KAC 17 | HP 13/13 SP 8/8 RP 2/3 | F+3 R+1 W+2 | Init +1 | Perc 0 | DV 60' |

I suggest we assume that in the previous round Devi came to where she is and entered photon mode.

'Be a friend, do NOT move!' - and then two strokes of the dark blade sweep dangerously close to Mincey's fur!

Solar Weapon: 1d20 - 1 ⇒ (20) - 1 = 191d6 + 3 ⇒ (2) + 3 = 5
Solar Weapon: 1d20 - 1 ⇒ (15) - 1 = 141d6 + 3 ⇒ (5) + 3 = 8
Wow! Crit!: 1d6 + 3 ⇒ (5) + 3 = 8

13 dmg total. Or 21... Anyway, it's dead. It is not a question :)

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey stays put and attacks (in the unlikely event there is still a target).

Melee attack, knife: 1d20 + 0 ⇒ (18) + 0 = 18
Damage, knife, (S): 1d4 ⇒ 3


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

A combined assault from Keskodai, Entropy and Devi pummels the windy creature. It wavers and then disperses, another sigil stone shattering in the process.

The voice calls out again over the intercom. "That-that was just a small fraction of the forces I can command-fu! Turn away now or you'll face my full wrath-fu!"

Sense Motive DC10:
It doesn't sound nearly as confident as before.

With both windy creatures eliminated, the rest of the "forces" have yet to show themselves. Out of combat!

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Sense Motive: 1d20 + 0 ⇒ (11) + 0 = 11

"Not so confridentz now, is ya?" Mincey shouts at the disembodied voice.

Turning to the others, she says, "Comeon! Letz go find dis Voicefu!" Getting down on all fours, Mincey dashes to the next door.

She takes a look at the door.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

And then, assuming it is locked?), she tries to open it.
Engineering: 1d20 + 8 ⇒ (11) + 8 = 19

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Naboh stops, breathing heavily.

Hey, you guys mind if we take a short rest?

Acquisitives

"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.

"We are in no rush. We will guard the door."

Entropy 002 will stand near the door and wait.

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Thanks. You're a true friend. Not like my cousin Vinnie. He'll rat you out quicker than you can say "rat you out". By the way, anybody else uses the phrase "rat you out", we're gonna have words. It's a Ysoki thing. But my other cousin Vinnie...

Naboh spends 10 minutes and a Resolve Point telling you about his various cousins, a surprising number of which are named "Vinnie".

SP 6/6 HP 7/8 RP 2/4

Good to go!

Wayfinders

Ysoki Mechanic (Scholar) 1 | SP 6/6 : HP 8/8 : RP 3/4 | EAC 13 : KAC 14 EAC 17 : KAC 18 | Fort +2 : Reflex +5 : Will +0 | Perc. +4, S.M. +0, Darkvision 60', Init +3 | Move 30' : Laser Rifle +3, 1d8F, 60'
Resources:
Ammo 20/20
STR +0, DEX +3, CON +0, INT +3, WIS +0, CHA +0, Athletics +4, Computers +8, Engineering +10, Life Science +7, Medicine +7, Profession +12, Stealth +5, Survival +2 | CONDITIONS: none

"Okay then... let's move out."

If Mincey needs help with the door I will aid:

Engineering Aid: 1d20 + 10 ⇒ (13) + 10 = 23


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

10 minute rest is fine. If anyone else wants to spend a resolve point, please go ahead.

As you take a break in the hallway, the siren ringing through the complex fades into the background noise. Every so often the voice over the intercom reminds you of its existence, with a comment like "I may not be able to see you, but I know you're in there-fu! You can't hide forever-fu!" and "Run away while you still can-fu. The te-ku-nology here together with the starsigns will wipe you out-fu!"

Nevertheless, no additional creatures seek you out, so your rest remains undisturbed.

Mincey checks the door heading map-left and finds that it isn't locked. In fact, just pulling a handle unseals the door and it slides aside. The circular room beyond contains an L-shaped plastic table and accompanying chairs. All look weathered and brittle. Another door sits to the east (map-up).

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Naboh, having been burned twice already, prefers not to be the first in the room, but he stays close to Mincey.

What's in there?

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

After deciding to take a rest with along with the others (and spending 1 RP), Mincey opens the door, peaks in, then scurries within--looking around.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Neither Naboh nor Mincey notice anything unusual about the room up ahead. All a closer inspection reveals is some old, discarded bowls and chopsticks in a neat pile on one of the chairs.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10
Naboh Berrnshaw wrote:


What's in there?

"Nuttin' spesh-ee-ahl." Mincey replies. "Let'zee wuts behind door numbah two." she scurries to the door and examines

Perception: 1d29 + 4 ⇒ (14) + 4 = 18

If satisfied that it is safe, she it tries the door.

Engineering: 1d20 + 8 ⇒ (6) + 8 = 14

Wayfinders

Ysoki Mechanic (Scholar) 1 | SP 6/6 : HP 8/8 : RP 3/4 | EAC 13 : KAC 14 EAC 17 : KAC 18 | Fort +2 : Reflex +5 : Will +0 | Perc. +4, S.M. +0, Darkvision 60', Init +3 | Move 30' : Laser Rifle +3, 1d8F, 60'
Resources:
Ammo 20/20
STR +0, DEX +3, CON +0, INT +3, WIS +0, CHA +0, Athletics +4, Computers +8, Engineering +10, Life Science +7, Medicine +7, Profession +12, Stealth +5, Survival +2 | CONDITIONS: none

"Hm, a lunch room? Looks like it hasn't been used in a long time."

Skeek helps Mincey with the door.

Engineering (aid): 1d20 + 10 ⇒ (3) + 10 = 13


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The eastward door out of the 'lunch room' is similarly unlocked, and as you proceed through the adjoining tunnel you notice that the following door is ajar. Mincey and Goggles can easily tell that its automated opening functionality failed decades ago. Between the two of them, they're able to pry it open to access the next room.

In the room beyond, supply lockers line the walls of a thirty foot wide circular room. Varied pieces of equipment are visible within some of the open lockers, while other equipment lies piled on the floor in front of hastily cleared units. The equipment appears to be a mix of ancient weapons, armor, and cold weather survival gear. Some of the metal lockers here are closed, though none sport any kind of lock. Another door leaves this chamber to the southwest.

As you enter this room, the voice over the intercom rants "You ruined everything. I was studying the Guardian, learning its secrets-fu! It was only a matter of time before I could become a Guardian myself-fu! But then you killed it, just because it was in your way-fu. I can't forgive that-fu!"

Acquisitives

"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.

"It attacked us and we defended ourselves. I presume Devi killed it because it would pose a threat to other ships."

Entropy 002 will pull it's pistol and start checking lockers.

perception if needed.: 1d20 + 8 ⇒ (9) + 8 = 17

After a few moments Entropy 002 pauses and parses what was said.

"Wait, You thought there was a way to become a massive space fish? Is that what they were doing here? Genetic engineering?"

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Naboh whispers to Entropy, but loud enough for the party to hear.

I don't think our mysterious archeologist thought that far in advance, chum. I think he's wingin' it, and he don't have many feathers left ifyaknowwhatImean.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey searches the room.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Traveling over this week, so expect any poststo be short


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Entropy checks through the lockers with Mincey's help and finds that among all the non-functional and decrepit gear, there are a few salvageable items. Between the two of them they find four crude grenades (functioning as Incendiary grenades I), and a set of body armor (functioning as squad defiance series armor).

Entropy's careful inspection of the lockers themselves allows her to catch a hidden compartment behind one of the lockers. This compartment contains a bulky machine gun (functioning as a squad machine gun) and two more crude grenades (these functioning as Screamer grenades I).

Every piece of gear found looks like a relic, but it should be functional enough.

Though it had been silent through the group's search of the room, the intercom once again crackles to life "The Guardian is not a fuishf, traveler-fu." the voice pronounces 'fish' all wrong, as if the word is new to it "It is a great and terrible beast, capable of traveling the stars-fu! Like I'll be able to, once I've overcome this setback-fu!" It spends a moment making WoFu noises before continuing "Move anything further and I'll hold nothing back-fu!"

I've moved you all to the equipment room on the map.

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

That's pretty good armor and weapon for anyone who can use it. Naboh will take a couple of grenades, if that's okay.

I gots news for ya, buddy. We're comin', and you can let us come and live to see another day, or we can do it the hard way. Fu.

The taunting seems to be getting to Naboh.

Intimidate: 1d20 + 0 ⇒ (14) + 0 = 14

Just in case, he listens at the door before opening it.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Incendiary Grenades 2/2

Wayfinders

Ysoki Mechanic (Scholar) 1 | SP 6/6 : HP 8/8 : RP 3/4 | EAC 13 : KAC 14 EAC 17 : KAC 18 | Fort +2 : Reflex +5 : Will +0 | Perc. +4, S.M. +0, Darkvision 60', Init +3 | Move 30' : Laser Rifle +3, 1d8F, 60'
Resources:
Ammo 20/20
STR +0, DEX +3, CON +0, INT +3, WIS +0, CHA +0, Athletics +4, Computers +8, Engineering +10, Life Science +7, Medicine +7, Profession +12, Stealth +5, Survival +2 | CONDITIONS: none

"Yeah, 'cause we know kung-fu!"

Intimidate (aid) untrained: 1d20 + 0 ⇒ (6) + 0 = 6

Since I'm proficient I'll take a screamer grenade. The armor and machine gun are no use to me.

Is there another camera in here?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

@Goggles: Yep, each circular room has a security camera in a similar setup to the entrance chamber.

Going to hold off on resolving Naboh opening the door for a few more hours, just in case someone else wants to claim the equipment you found.

Naboh puts an ear up against the steel door but hears nothing but the droning noise of the siren, still trying its hardest to alert everyone that there are intruders inside. The voice over the intercom doesn't respond to the threats from the ysoki. In fact it seems curiously silent.

Acquisitives

"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.

I think only Devi can use the armor. And none of us are proficient with the heavy weapon.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Naboh pulls at the handle and the door slides open, revealing a short corridor, hardly more than than a few feet deep. He repeats his check on the following door and again only hears the sound of the siren droning away.

The second door slides open at a second tug. Beyond, Naboh sees an immense circular room, bare except for several computer screens and databanks that line the inner walls. Surprisingly, they appear to be not only functional, but covered in security footage and data readouts. Wheeled chairs sit up against the terminals, discolored with age.

An armored humanoid stands up from one of the chairs and takes off its helmet, revealing the head of a luminescent wofu alien! It calls out "Get them!" and points a laser pistol at Naboh. Elemental creatures jump out from either side of the open doorway, ready to attack!

INITs:
Entropy, INIT: 1d20 + 2 ⇒ (9) + 2 = 11
Goggles, INIT: 1d20 + 3 ⇒ (3) + 3 = 6
Naboh, INIT: 1d20 + 4 ⇒ (19) + 4 = 23
Mincey, INIT: 1d20 + 5 ⇒ (13) + 5 = 18
Devi, INIT: 1d20 + 1 ⇒ (13) + 1 = 14
Keskodai, INIT: 1d20 + 1 ⇒ (13) + 1 = 14
----
Windbro red: 1d20 + 1 ⇒ (18) + 1 = 19
Windbro green: 1d20 + 1 ⇒ (19) + 1 = 20
Wofu: 1d20 + 2 ⇒ (13) + 2 = 15

Naboh and Mincey are the quickest to react!

||||Round 1||||
Naboh (7/8 HP)
Mincey
Exiled Wofu
Red Windbro
Green Windbro
Devi
Keskodai
Entropy
Goggles
Spider Pig (7/10 HP)

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Yay, Team Rat!

Naboh tosses one of his new grenades between the two Windbros.

Grenade: 1d20 - 1 ⇒ (15) - 1 = 14 Damage, Fire: 1d6 ⇒ 1 + Damage, Burn, Refl DC15 negates: 1d4 ⇒ 2

What are these, children's toys?

Incendiary Grenades 1/2

If Naboh has a Move action remaining, he will use it to move back into the room with the party, moving to the far wall and readying his rifle.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey moves next to Naboh by the door (unless he returned to the room with the rest of the party) and draws her knife.

"More wind t'ings! Cummin attus! Well day ain'tz getting past dis here door!" yells Mincey.

Would someone please move my token?

Exo-Guardians

F Half-Orc Solarion Gladiator | EAC 14 ; KAC 17 | HP 13/13 SP 8/8 RP 2/3 | F+3 R+1 W+2 | Init +1 | Perc 0 | DV 60' |
Quote:
I think only Devi can use the armor. And none of us are proficient with the heavy weapon.

And from the character's point of view, I can't believe she's going to change here and now :)

"Come here-fu! Time to calm down-fu. Forever-fu."

Acquisitives

"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.

Here are the relevant rules about armor. If the armor is the wrong size or for a different body shape it can be adjusted with an engineering check DC 10 +2x the armor level. Though no mention is made of how long that takes to do. Donning armor requires 4 rounds for light armor and 16 rounds for heavy armor with the time being reduced to half that for lvl 8+ and a quarter of that for 16+. You can don armor hastily in half the time but the armor check penalty is one higher, the max dex bonus is one lower, and the EAC/KAC is one lower. Normally you have clothes on under your armor, In fact there is an argument for owning Second Skin light armor to sleep in in case of sudden vacuum. Whoever is here gave us 10 minutes to rest. They might give you 2 minutes to switch armor.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (19) + 1 = 20

1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 5 ⇒ (2) + 5 = 7
1d6 + 3 ⇒ (1) + 3 = 4

1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 5 ⇒ (14) + 5 = 19
1d6 + 3 ⇒ (4) + 3 = 7

2d10 ⇒ (3, 7) = 10

I'll assume Naboh started with grenade in hand, so he is able to move back. I've moved your token into the previous room. Mincey, since Naboh moved back, I've left your token alone.

The incendiary explodes with more of a fizzle than a bang. Both elementals avoid the majority of the puff of flame and are not set on fire. (Each taking 1 point of damage) They respond by rushing forwards into the equipment room!

The red elemental flies through the air and slams itself into Entropy (Provokes an AoO from Entropy for movement), but Entropy's armor is able to hold against the assault.

The green elemental swoops past it's teammate and dives towards Goggles (Provoking an AoO from Entropy and Goggles for movement). Its windy appendage smashes Goggles in the face for 7 points of bludgeoning damage.

The exiled wofu steps forwards and rapidly draws a sign in the air above its head with the tip of one finger. It points at Devi and suddenly the half-orc's mind is assaulted with a wave of energy! (Dealing 10 damage, DC14 Will save for half)

Mysticism DC15:
It just cast Mind Thrust as a 1st level spell

||||Round 1+2||||
Naboh (7/8 HP)
Mincey
Exiled Wofu
Red Windbro (1 damage)
Green Windbro (1 damage)
Devi ( 5 or 10 damage, depending on save)
Keskodai
Entropy
Goggles
(0/6 SP 7/8 HP)
Spider Pig (7/10 HP)

Everyone is up!

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Thanks for the assist, GM.

Naboh takes aim at Green and fires.

Do we have a Soft Cover penalty against these critters?

Pulsecaster, Combat Tracking: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Damage: 1d6 ⇒ 6

Acquisitives

"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.

Entropy 002 has a gun in one hand and nothing in the other so no aoo.

Mysticism: 1d20 + 8 ⇒ (2) + 8 = 10

"Maybe if he goes down these... things will leave us alone."

Entropy 002 will guarded step back and mind thrust DC 15 Will for half: 2d10 ⇒ (9, 8) = 17 on the Wofu.

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