[SF] Dead Suns AP - GM Ewok (Inactive)

Game Master EwokBanshee

Map

Ship!


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Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Not sure exactly what's the conclusion around Clara, but hey Pippimi is ready to continue!

Pippimi finishes her rest and picks her gear back up. With some deft climbing she makes her way out of the android-ambush-alcove and back to the 3-way intersection. While she waits for the others to catch up, she asks "So Zulu, you think we can restart Acreon? Maybe that best way to escape?"

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Davrin stares suspiciously at the newcomer for sometime, but eventually he sniffs audibly and gestures with his pistol forward. "You can come along, but I do not trust you. Prove yourself - take the front." It goes unspoken - should she turn traitorous, it is easier to shoot her in the back.

Grand Lodge

Slides

Ushering the nearly-unwilling and entirely unarmed android in the front, the group heads back the way they came and into another small cavern. Gork and Mork hum a jaunty victory tune behind you, occasionally reaching up to swat at the ever-floating camera.

Turning the corner you see that all is not well here. A dead humanoid body floats in this cavern. The corpse is that of a human male. It’s still wearing an estex suit with a patch that reads “ACREON,” identifying it as a member of the mining ship’s crew.

DC 15 Medicine Check, or Detect Affliction:
You determine that the man was not infected with the akatas’ void death.

The dead crew member is wearing an estex suit I with a backup generator armor upgrade and is holding an empty survival flare gun.

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Seeing the dead body, turning to the rest of the party, he asks in a whisper, "Are you ok if we arm her? I for one do not like the look of this place, and she is practically useless without a weapon. I'll keep my eye on her."


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Medicine take 10: 18 = 18

Zulu floats forward towards the dead body carefully observing it for telltale signs of void death, an affliction he had so recently become uncomfortably intimate with.

After a moment, he declares.

"No sign of void plague. Should be safe enough."

Turning to Davrin, Zulu replies quietly. "Throw her at enemies. Use the distraction to take advantage?"

Zulu notes the reactions to his completely serious response with interest. Lacking emotion often made it difficult to understand other sentients' "moral compass" when taken further than simply obeying the rule of law, which didnt apply to wandering derelict ships and mysterious floating drift rocks.

Biologics are so fascinating

Grand Lodge

Slides

The group quickly decides if the prisoner deserves a weapon, decide and we’ll retcon, and moves on.

Four tunnels exit this cavern to the north, south, east, and west. Strangely, however, while the south and west passages are hewn rock, the north and east passages are finished and lined with some sort of polished, metallic plating on the walls, floors, and ceiling.

More pressing, however, is the strange zombie-like creature with a pronounced tongue-like appendage that is alerted to your presence! It’s strange, dead eyes are filled with hunger and it starts to lurch towards you!

Monster ID: Mysticism DC 16:
This is a Void zombie. You get to ask a question for each 5 you beat the DC by.

Initiative:

Zombie: 1d20 + 3 ⇒ (19) + 3 = 22
Zoran Init: 1d20 + 7 ⇒ (11) + 7 = 18
Davrin Init: 1d20 + 5 ⇒ (6) + 5 = 11
z45719 Init: 1d20 + 3 ⇒ (10) + 3 = 13
Pippimi Init: 1d20 + 2 ⇒ (19) + 2 = 21
Lenny Init: 1d20 + 0 ⇒ (7) + 0 = 7
Clank Init: 1d20 + 3 ⇒ (3) + 3 = 6

Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17

The zombie moves with uncanny speed, lunging at Pippimi! It grasps at her armor, giving her a nasty bruise!

Slam @ Pippimi: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Damage, B: 1d6 + 5 ⇒ (3) + 5 = 8

While moving: Acrobatics DC 20 or Off-Kilter:

You can’t take move actions except to right yourself, you take a –2 penalty to attacks, and you take a –2 penalty to AC, and you cannot take reactions or make attacks of opportunity.

Those in bold may act. Those who have not posted in 24 hours will be botted.


Lenny 16/16 SP
Clank
Davrin
Zulu
Zoran 14/14 SP
Pippimi 0/14 SP 13/16 HP

Mork
Gork
Lady Android 6 dmg

Void Zombie 0 dmg Off-Kilter

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Attunement: photon +1

There is so much undead vermin in space. You'd think somebody would make a killing on an exterminator business out there. Oh wait.... I think that's us.

He carefully steps to the side to make room for others to move in.
5' guarded step

He reaches up just in time to grab the solar moat orbiting his head. It causes his hand to glow with white light until it extends outward and forms the blade.

Form solar weapon, move action
solar sword, flanking: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 flank assuming we agreed to give the android a weapon to threaten
slashing damage, photon mode: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Davrin rushes in the room, ducking and weaving as he squeezes past his allies and the zombie. Coming up behind it, he then turns his laser pistol on the target and fires.

trick attack, vs DC20+target CR: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18 flat-footed if successful add. dmg if hit: 1d4 ⇒ 2
laser pistol vs EAC: 1d20 + 7 ⇒ (5) + 7 = 12 dmg: 1d4 ⇒ 2

Uncanny Mobility: When you make a trick attack, movement doesn’t provoke attacks of opportunity from target.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Mysticism: 1d20 + 5 ⇒ (3) + 5 = 8
Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16
Attack vs EAC: 1d20 + 4 - 2 - 4 ⇒ (14) + 4 - 2 - 4 = 12 (Off Kilter, Shooting through cover)
Damage: 1d8 ⇒ 4

Clank thinks that maybe he could identify the creature but... nah, that can't be it. His goblin nature takes over and he tumbles forward, floating upside down in the corridor as he fires. "Wheeee!"


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

"Taking my shot above you two!" Zoran says as he tries to get an angle over his smaller companions.

Semi-Auto Pistol, Tactical: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Damage: 1d6 ⇒ 4


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Pippimi spent an RP to rest earlier in the assassin room, so she should be at 6/14 SP, full HP, after taking 8 damage.

Earlier: Pippimi shrugs at Davrin's suggestion. "Pippimi think maybe arming assassin OK. But only if she really serious about not stabbing in back!" She peers seriously at the android. "Yes? Swear on circuits?" And then if the android agrees, she returns the pistol to her.

Now:
"RRRRRMMMMM!!!" Pippimi grumbles as yet another crazy creature jumps her the second she enters a room. "What happen to stop and talk before fighting!? Pippimi miss nice office brawls!"

She reaches out to grab the creature with her vibrogloves, hoping to get a clean hold on it and maybe tie that gross tongue up.
Grapple (Vibrogloves): 1d20 + 15 ⇒ (19) + 15 = 34
Vibroglove throttle damage (So): 1d3 + 4 ⇒ (2) + 4 = 6
(Grapple rules helpful link)


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Using the walls and ceiling, Zulu slides over the group to get a shot at the zombie getting throttled by Pippimi. Trying to brace against the rock, he fires his overcharged rifle.

Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16
Attack, EAC: 1d20 + 3 ⇒ (16) + 3 = 19
Damage, F: 1d8 + 1d6 ⇒ (3) + (3) = 6

Grand Lodge

Slides

Lenny, Acrobatics, DC 20: 1d20 + 0 ⇒ (7) + 0 = 7

Lenny trips over himself as he maneuvers through the vacuum. Thankfully, the extremely tiny knife that Clara-247 was allowed to keep distracts the zombie enough for him to land a blow.

Davrin, Acrobatics, DC 20: 1d20 + 15 ⇒ (14) + 15 = 29

Davrin finds it much harder to use his touchpad in vacuum but is still able to aim his laser pistol! Clank fairs similarly, his flying space acrobatics somehow working. Zoran’s shot hits the zombie square in the chest, but it’s thick skin is much more difficult to penetrate with physical weapons.

Pippimi reaches out, grabs the zombie by the tongue and wraps it around the monster’s throat! He is pinned against her body, unable to move! She turns him around, just in time for Zulu to shoot him in the chest! The zombie falls to the ground, skins sloughing off.

Well, that was an effective combat round!

COMBAT OVER

Clara-247 looks down at the zombie with disgust. "I always seem to pick the dirty jobs." Gork and Mork bounce up to her, laughing. "Dirty terrible! HAHAHAHAHAHAHA" They find that incredibly funny, rolling around in the lack of gravity.

Where to now?

Status


Lenny 16/16 SP
Clank
Davrin
Zulu
Zoran 14/14 SP
Pippimi 6/14 SP 16/16 HP

Mork
Gork
Lady Android 6 dmg

Void Zombie 25 dmg

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Lenny does a couple of laps floating around the current room to get his anti-grav navigation straight after his embarrassing trip, then points towards the passageway with fortified walls to the east. This way is as good as any?


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Pippimi pushes the body of the undead creature away from her, animatedly wiping off horrible juices from her armor. "This not what Pippimi imagined we would find in here. Where are more tentacle dogs? And why zombies instead?"

She takes a quick look at the zombie now floating in the center of the cavern, trying to judge if this is another Acreon crew member, maybe one from a humanoid race of really-long-tongued creatures.
Perception: 1d20 + 0 ⇒ (11) + 0 = 11

She also takes a quick look around the chamber, climbing across the walls to do so. "Why was zombie even here? Pippimi would be scratching head, but difficult to do so with armor seals up."

If the answers to any of these questions are not obvious, she climbs along the ceiling after Lenny to back him up.

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

"Can any examine the zombie? To see if it is recently raised or has been here on this asteroid for sometime?" Davrin worries that it is a former, which might mean they are the former crew of Acreon.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu floats forward to check the zombie at Davrins suggestion, seeing if the thing has an Archeron uniform or similar distinctive evidence of origin, allowing as he does so "Plague carriers on ship, crew fled here, likely infected. Chances of finding survivors, very slim."

Once finishing checking over the double dead zombie, he points towards the eastern passage, "That way next?"


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

"Is that what was going to happen Lenny and you, Z? Assassins and zombies. And people still think it is safe enough to go unarmed." Zoran says almost in disbelief but he smiles at the end.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Yeah, that's about how I was feeling. But admittedly, we didn't get that bad... Lenny responds as he begins floating down the eastern passage.

Grand Lodge

Slides

Huh, nobody got the mysticism check. Well further examination could give you some information.

The group looks over this surprise attacker. His torn space suit does match those of the other Acreon members you have seen, identifying him as one of the missing crew. The lower half of his helmet was shattered from the inside, presumably from the monstrous blue tongue which broke his lower jaw as it grew. Running some scans, you can tell that the crew member had a much more mature case of Void Death before he died. Perhaps that is what caused... whatever that is.

Shaking off the shivers which have crawled down your spines, the group moves on. This chamber is similar to the other excavated caverns within the Drift Rock, with tunnels exiting to the north, west, and southeast. The corridors to the north and west are finished and paneled. But more importantly is the denizen of this room. An incorporeal being resides in the room, the form of her ghostly space suit different than those of the Acreon crew. Skin black and eyes glowing, there is no doubt that she has malicious intent for you. NPC pictures are updated.

Mysticism, DC 17:

This is a Driftdead, one of the lost souls of the Drift. Beat this DC by 5 gives you another question.

Initiative:

Driftdead: 1d20 + 4 ⇒ (5) + 4 = 9
Zoran Init: 1d20 + 7 ⇒ (11) + 7 = 18
Davrin Init: 1d20 + 5 ⇒ (5) + 5 = 10
z45719 Init: 1d20 + 3 ⇒ (13) + 3 = 16
Pippimi Init: 1d20 + 2 ⇒ (8) + 2 = 10
Lenny Init: 1d20 + 0 ⇒ (2) + 0 = 2
Clank Init: 1d20 + 3 ⇒ (18) + 3 = 21

Ha! Everybody but Lenny. (He must have been REALLY shocked.)

Lenny 16/16 SP
Clank
Davrin
Zulu
Zoran 14/14 SP
Pippimi 6/14 SP 16/16 HP

Mork
Gork
Lady Android 6 dmg

Driftdead 0 dmg


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Mysticism: 1d20 + 5 ⇒ (13) + 5 = 18

"Hey, guys! That's a drift dead, a lost soul of the void! You know it means business because it has "Dead" in the name but is clearly moving around. It probably wants to kill us... don't let it!" That's probably bad for all involved.

WannaCastMagicMissle: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8

A trio of magic missles arc at the Ungrateful Dead

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Lenny traverses the corridor and entering the next room where he sees what he at first things is a static hologram. He starts as he quickly notices the presence that the figure is here, but not so corporeal... Whoa! You scared me there!

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Not wishing to get near the creature just yet, Davrin starts firing upon the ghostly form from where he is.

trick attack, vs DC20+target CR: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17 flat-footed if successful add. dmg if hit: 1d4 ⇒ 2
laser pistol vs EAC: 1d20 + 7 ⇒ (9) + 7 = 16 fire dmg: 1d4 ⇒ 3


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu floats forward, using the ceiling to get a angle on the shadowy thing, steadying as best he can, he fires his rifle at it.

Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7
Attack, EAC: 1d20 + 4 ⇒ (8) + 4 = 12
Damage, F: 1d8 ⇒ 1

Wow, some impressive rolls there


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

"This list keeps growing. Now we have ghosts..." Zoran says before trying to joke away his stress.

Clever Feint (Bluff): 1d20 + 8 + 1d6 ⇒ (15) + 8 + (1) = 24

"Stand down, we are on your side." he says followed by some hopefully convincing ghost sounds. Or he may be losing his mind.

Grand Lodge

Slides

Clank’s missiles fly unerringly through the vacuum, striking the apparition! It screams, the sound echoing through your minds! Davrin shoots at it as well, his laser knocking off a small amount of ether. Zulu has less luck, losing his balance and shooting the wall.

The ghost turns to Zoran, confused. Your comment seems to have been understood! However, it still floats up to Lenny and claws at him!

Claw @ Lenny : 1d20 + 10 ⇒ (12) + 10 = 22
Damage, S: 1d6 + 4 ⇒ (1) + 4 = 5

Mork and Gork see Lenny get injured then grab the android captive. "NOPE! NOPE NOPE NOPE " They hurry in the opposite direction.

While moving: Acrobatics DC 20 or Off-Kilter:

You can’t take move actions except to right yourself, you take a –2 penalty to attacks, and you take a –2 penalty to AC, and you cannot take reactions or make attacks of opportunity.

Those in bold may act. Those who have not posted in 24 hours will be botted.


Lenny 11/16 SP
Clank
Davrin
Zulu
Zoran 14/14 SP
Pippimi 6/14 SP 16/16 HP x2

Mork
Gork
Lady Android 6 dmg

Driftdead 9 dmg Flatfooted


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Oops, sorry to hold things up. Here's round 1:

Holding in place behind Lenny and clinging to the wall. Pippimi takes her (magical, due to the called fusion) starknife and chucks it right at the creepy ghost!

Tactical Starknife: 1d20 + 7 ⇒ (12) + 7 = 19
Tactical Starknife (P): 1d4 + 4 ⇒ (3) + 4 = 7

Whether it hits or misses, she clicks her fingers to bring it back into her paw. "Ack! Creepy thing has 'dead' in its name! Pippimi not liking how many deads we coming across! Lenny, you OK? Surviving?"

----

Round 2:

"OH! Pippimi remember she take Hatchy-vesk's big laser! She try, maybe that more effective!" She releases her starknife to float in the space she's in and draws the azimuth artillery laser with two hands, holding it above her head awkwardly due to its extreme size. "OK, NOW Pippimi mean business!" She pulls the vesk-sized trigger!

Az. Artillery Laser: 1d20 + 4 ⇒ (18) + 4 = 22
Az. Artillery Laser damage (F): 1d10 ⇒ 9


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Still trying to steady himself, Zulu sets his exocortex fo target the spectre thing and once his computer finds a good firing solution, he overcharges his laser rifle and works the trigger.

Attack, EAC: 1d20 + 5 ⇒ (17) + 5 = 22
Damage, F: 1d8 + 1d6 ⇒ (7) + (3) = 10

Do I need another acrobatics? If so Acro: 1d20 + 3 ⇒ (7) + 3 = 10


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

attack: 1d20 + 4 - 5 ⇒ (5) + 4 - 5 = 4
attack: 1d20 + 4 - 5 ⇒ (18) + 4 - 5 = 17
Damage: 1d8 ⇒ 1 If successful. Whee.

"Hey, Lenny, I said don't let it kill you!" Clank fires off a pair of shots at the strange thing, clearly not all together with it.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

"Huh, that actually worked." Zoran says almost in shock but when Lenny gets attacked he speaks up again.

"You heard Clank. No dying allowed for any of us. That attack was nothing." he pipes up trying to inspire him to continue fighting.
Standard Action: Inspiring Boost.
Lenny gains 7 SP and cannot benefit from Inspiring Boost again till we rest.

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Staying right where he is (no way he is going closer to that), Davrin continues blasting at the ghost.

trick attack, vs DC20+target CR: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18 flat-footed if successful add. dmg if hit: 1d4 ⇒ 3
laser pistol vs EAC: 1d20 + 7 ⇒ (11) + 7 = 18 fire dmg: 1d4 ⇒ 4

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Sorry for the holdup!

No dying. Roger. Got it! I'd almost forgotten! Lenny quips sarcastically.

No void death, no problem Pippimi! But thanks for asking. If anybody else wants a chance up here, somebody is going to have to move back a bit.

Attunement: photon +1

Assuming he still had his solar weapon formed since the previous battle was mere moments ago...

solar sword: 1d20 + 6 ⇒ (3) + 6 = 9
slashing damage, photon mode: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Somehow, while winding up to slash at it, Lenny's space-freefloating causes his body to shift akwardly and he completely misses!

Have a move action left, but don't believe I can actually use it.

Grand Lodge

1 person marked this as a favorite.
Slides

Huh. I never knew Fusions counted as Magical. Cool!

Pippimi, Will: 1d20 + 3 ⇒ (11) + 3 = 14
Lenny, Will: 1d20 + 3 ⇒ (1) + 3 = 4
Zoran, Will: 1d20 + 3 ⇒ (10) + 3 = 13
Davrin, Will: 1d20 + 7 ⇒ (17) + 7 = 24

Should have done that last turn. My bad.

The driftdead very presence sends a chill down your spine. Her very wrong-ness is just so... wrong. Most are able to stomach it and keep on going, but Lenny just can't handle it! Lenny is confused for two rounds!

Pippimi's knife slows down as it passes through the ghost,obviously harming it. As it flies back towards her, the little skittermander shows yet another benefit of being many-armed! Ah, that's such a great picture. The cannon weighs nearly as much as she does, but she manages to aim it properly anyway! The laser passes through the Driftdead, but rips off more mass!

Zulu is still having a hard time getting his bearings but his exocortex adjusts! His laser shot digs into the ghost. Yes, keep rolling until you succeed on one. Clank, still spinning like the goblin hero in the popular holo, Ender's Game, manages to clip the ghost as he spins.

Davrin continues the assault, sending another laser into the ghost! The mass of fire manages to shred the being, sending it's soul to rest. It slowly evaporates, leaving this plane for good.

COMBAT OVER

After a few moments of silence, Mork and Gork poke their heads back around the corner. "Yes?"

Status


Lenny 16/16 SP
Clank
Davrin
Zulu
Zoran 14/14 SP
Pippimi 6/14 SP 16/16 HP

Mork
Gork
Lady Android 6 dmg

Driftdead 24 dmg


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

That was the quickest, most one-sided driftdead fight I've seen yet. I think we might be combat allstars :>. Also, I love the idea that Ender's Game exists in the Starfinder universe!

"Lenny, snap out of scare-daze! Driftdead is dead dead already!" Pippimi grabs a hold of the solarian's shoulders and pats his back reassuringly.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

As Lenny calms down, Pippimi turns to look at the other members of her party "What everyone frozen for? Did Pippimi miss another drift ghost somewhere? If so, why no one say anything?" She recovers her starknife and stows her laser artillery as she speaks.

While everyone else gathers their wits, she takes a look down the passageways to the north, scanning from for any more dead Acreon crewmembers floating about. If she finds one she grabs them and floats them back into the two north-side chambers.

Perception: 1d20 + 0 ⇒ (9) + 0 = 9


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu snaps out of his trance, having been so fascinated at the dissipation of the driftdead that he had lost track of time, apparently.

"Yes, yes. Let's move on." he looks around, trying to deduce the next best direction to explore.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

sorry, I had intended on posting last night but ... didnt ... for some reason

I have a feeling I might wish I hadn't wasted that 20

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

"You know what? I thought nothing could be worse that those blue dog-beasts in Acreon, but this asteroid is proving me wrong. Sigh." Davrin takes a deep breath, and continues this time more resolutely, "Yes, let's move on. And hope that there's another way off this accursed rock."

Grand Lodge

Slides

Pippimi leads the group northwards. The northern passage ends after about 50 feet, where the ceiling has collapsed in a wall of fallen rock. The other northern passage ends after about 150 feet with an overlook into space. You quickly turn around, not wanting one of the goblins to float away.

You all head into the southern cavern, though the goblins have mysteriously disappeared with the android prisoner. Something about 'taking the long way around' and 'no more nasty ghosties'. Either way, Pippimi turns the corner.

You come to a large room. Two passages exit this cavern, one to the northeast, where you fought the Driftdead, and one to the south. An incongruous door, more akin to what one would expect to find on a space station, stands in the south wall. More important, however, two more void zombies lurch towards you! AHHHHHHHHHHHHHHHHHHH

Initiative:

Zombie: 1d20 + 2 ⇒ (20) + 2 = 22
Zoran Init: 1d20 + 7 ⇒ (5) + 7 = 12
Davrin Init: 1d20 + 5 ⇒ (19) + 5 = 24
z45719 Init: 1d20 + 3 ⇒ (16) + 3 = 19
Pippimi Init: 1d20 + 2 ⇒ (3) + 2 = 5
Lenny Init: 1d20 + 0 ⇒ (17) + 0 = 17
Clank Init: 1d20 + 3 ⇒ (12) + 3 = 15
All hail Davrin, King of the Drift Rock.

Davrin smells their unholy presence and beats the zombies to the punch!!!

Grand Lodge

Slides

Yeah, Davrin isn't going to kill one in a single round and I'll be gone all day. Half step forward.

As both zombies shuffle forward through the cavern and into the light cast by your suits, it is very obvious that they are were also Acreon crew members. That's...Four now? Out of Five?

One shuffles closer to the main group and strikes at Pippimi if Davrin didn't move in. Davrin if he did.

Top Secret Attack, until Davrin posts:

Acrobatics, DC 20: 1d20 + 1 ⇒ (2) + 1 = 3
Slam @ ???: 1d20 + 8 ⇒ (13) + 8 = 21
Damage, KAC: 1d6 + 5 ⇒ (2) + 5 = 7

Meanwhile, the other zombie shuffles off to the east, growling and reaching for some unforeseen goal. Odd...

While moving: Acrobatics DC 20 or Off-Kilter:

You can’t take move actions except to right yourself, you take a –2 penalty to attacks, and you take a –2 penalty to AC, and you cannot take reactions or make attacks of opportunity.

Those in bold may act. Those who have not posted in 24 hours will be botted.


Lenny 11/16 SP
Clank
Davrin x2
Zulu
Zoran 14/14 SP
Pippimi 6/14 SP 16/16 HP

Mork
Gork
Lady Android 6 dmg

Red Zombie
Purple Zombie


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Until I know where the zombie ended up I wont move, but since we can share spaces (right?) In zero G I should be able to line up a shot.

Zulu floats forward at the sight of the zombies, attempting to stabilize himself on the ceiling before firing an overcharged shot.

Acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13
Attack, EAC: 1d20 + 4 ⇒ (18) + 4 = 22
Damage, F: 1d8 + 1d6 ⇒ (1) + (1) = 2

REALLY!? I guess at least I hit

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Hey, sorry I thought I posted before I left this morning, but I probably hit preview only. Anyway, my round 1 actions did nothing...

Round 1

"Wait, what? There's something in front" Davrin tries to push past everyone to get to the front, but the stone on the wall keeps crumbling under his fingers.

Tried using both move and standard action to crawl along the wall but failed.
acrobatics, crawl along wall vs DC20: 1d20 + 15 ⇒ (1) + 15 = 16
acrobatics, crawl along wall vs DC20: 1d20 + 15 ⇒ (4) + 15 = 19

---
Round 2

Hearing the zombie moving down the other passage, Davrin debates internally for a while. Down the other way is the poorly equipped android and the two goblins, but he can't just leave them to their doom. Crawling along the wall successfully this time, he heads back the other direction as fires upon the (purple) zombie as soon as it comes into view.

acrobatics, climb along wall: 1d20 + 15 ⇒ (15) + 15 = 30

trick attack, vs DC20+target CR: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18 flat-footed if successful add. dmg if hit: 1d4 ⇒ 2
azimuth laser pistol vs EAC: 1d20 + 7 ⇒ (8) + 7 = 15 fire dmg: 1d4 ⇒ 4


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9
Attack vs EAC: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 Off Kilter
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Trusting that Pippimi will do the foolhardy and usual skittermander hug, Clank floats over her head to fire on one of the zombies.

Giggling at a sudden joke, he sings out a goblin song. "Shoot them in the head. In the heeeeead. Zombies. Zombies. Zombies. Hey Hey!"

Couldn't resist channeling a bit of Captain Brob here...


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Since Davrin stayed back, I've moved red zombie forwards into melee range with Pippimi. Hope that's fine.

Once again, the enemies get the jump on the Skittermander office worker, leaving her wondering if she should have taken an extracurricular course on Stealthing for Dummies. She shakes the zombie free and swings her starknife in retaliation!

Starknife, full attack: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Starknife damage (P): 1d4 + 4 ⇒ (4) + 4 = 8
Starknife, full attack: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
Starknife damage (P): 1d4 + 4 ⇒ (4) + 4 = 8

"Poor Acreon team... Pippimi have to make you dead for second time. Hope that OK."

Zulu I stole your damage rolls :>

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Not have room to get through the passage to it, Lenny switches to his laser pistol. Stay low Pippimi! Fire coming overhead.

[ooc]Draw laser pistol, move action[/dice]

azimuth laser pistol attack, into melee: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
azimuth laser pistol fire damage: 1d4 ⇒ 4

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Lenny, Starfinders doesn't have the firing into melee penalty. :)

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

That deeply-ingrained muscle memory... right. Thanks!


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Semi-Auto Pistol, Tactical: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 ⇒ 5

"I am going to help head off the other shambler.
Zoran says heading around the corner and firing off a shot.

Grand Lodge

Slides

Sorry about my poor posting rate this week. My trip screwed up my schedule. But I’m back in business now, so things should go back to normal!

Zulu floats to the ceiling, shooting his laser down at the zombie. The laser glances off his shoulder, removing a small piece of flesh. Davrin moves to the other room, desperately trying to protect the little green idiots. His shot hits the zombie in the shoulder, creating a nice laser-sized hole. Meanwhile, Clank’s voice echoes through your coms as his laser takes a huge chunk out of the zombie’s chest. Ah, I so love Captain Brob.

Pippimi swings her star knife cutting up the zombie. Her first strike goes deep into the creature’s suit, nearly severing an arm. Unfortunately her second strike glances off his thick skin, not quite penetrating. Lenny fires at the zombie, his expert gym training teaching him how to work around people. The laser digs into the zombie’s skull, penetrating into his brain! He falls to the floor, dead. Again.

Meanwhile, both Mork and Gork drop their hold on Clara-247, drawing their pistols at the sight of the incoming zombie! Zoran joins them in firing on the undead enemy.

Junklaser: 1d20 + 3 ⇒ (14) + 3 = 17
EAC: 1d4 ⇒ 2

Junklaser: 1d20 + 3 ⇒ (8) + 3 = 11
EAC: 1d4 ⇒ 1

Zoran’s shot goes wild but both goblins show him up! Their lasers hit the zombie in the leg, taking off some of the decaying muscle.

Acrobatics, DC 20: 1d20 + 1 ⇒ (10) + 1 = 11
Slam @ Gork: 1d20 + 8 ⇒ (6) + 8 = 14
Damage, KAC: 1d6 + 5 ⇒ (1) + 5 = 6

Clara takes a few steps back, not wanting any part of this. The zombie lurches forward, grabbing at Gork's face with his hands. The large tongue reaches out and lunges into Gork's oversized mouth! As it wriggles and tears within, Gork's desperate screams will your ears. Then, they are cut off as he falls unconscious from the pain.

"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!" Mork's tears can be heard, even by those who cannot see them. The zombie detaches from the goblin, letting his body drop to the floor.

While moving: Acrobatics DC 20 or Off-Kilter:

You can’t take move actions except to right yourself, you take a –2 penalty to attacks, and you take a –2 penalty to AC, and you cannot take reactions or make attacks of opportunity.

Those in bold may act. Those who have not posted in 24 hours will be botted.


Lenny 11/16 SP
Clank
Davrin
Zulu
Zoran 14/14 SP
Pippimi 6/14 SP 16/16 HP

Mork
Gork 6 dmg, dying
Lady Android 6 dmg

Red Zombie 24 dmg
Purple Zombie 7 dmg

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

I remember going through the upper, walled passage and now I don't remember how I got into this lower passage before my last action. *shrug*.

Lenny follows the screams of the idiot goblins to go catch up to the other part of the action. He attempts to climb along the walls as he follows it...

double move
Acrobatics, DC20: 1d20 ⇒ 10
Acrobatics, DC20: 1d20 ⇒ 18


1 person marked this as a favorite.
Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

you can keep the roles Pippimi, but only if you use the as a force for Good

Seeing the zombie drop and hearing the pitiful screams of the goblins.

its like the pitiful yelping of small dogs. Viscous small, lethal if you aren't prepared, dogs.

Pushing off the wall, then bounding back into the Driftdead room, Zulu tries to maneuver his way into spot where he can get a shot.

Acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5
Acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13

double move

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