| Januarius ibn Fahlad |
So hard to see! Maybe it's my settings.
Jan charges and tries to Bull Rush.
Attack (Heavy Shield, Power Attack): 1d20 + 27 ⇒ (11) + 27 = 38
Attack (Bull Rush): 1d20 + 27 ⇒ (9) + 27 = 36
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (1, 1) + 24 = 26
| drbuzzard |
Jan smacks into the thingy and batters it back 10, thereby making sure he doesn't get a full attack next round since those are tiring.
11 steps away from bander and they all try to shoot Bo again with fire blasty ray thingies.
15
to hit: 1d20 ⇒ 6 damage: 4d6 ⇒ (4, 4, 1, 6) = 15 miss
to hit: 1d20 ⇒ 4 damage: 4d6 ⇒ (3, 2, 2, 1) = 8 miss
12
to hit: 1d20 ⇒ 10 damage: 4d6 ⇒ (6, 6, 3, 4) = 19 miss
to hit: 1d20 ⇒ 11 damage: 4d6 ⇒ (6, 5, 5, 3) = 19 miss
11
to hit: 1d20 ⇒ 15 damage: 4d6 ⇒ (3, 5, 2, 1) = 11 hit
to hit: 1d20 ⇒ 9 damage: 4d6 ⇒ (4, 1, 2, 3) = 10 miss
16
to hit: 1d20 ⇒ 2 damage: 4d6 ⇒ (1, 6, 5, 2) = 14 miss
to hit: 1d20 ⇒ 6 damage: 4d6 ⇒ (2, 1, 1, 2) = 6 miss
Last axeman steps up and tries to hit Bo.
to hit: 1d20 ⇒ 17 damage: 1d12 + 7 ⇒ (3) + 7 = 10 miss
to hit: 1d20 ⇒ 13 damage: 1d12 + 7 ⇒ (12) + 7 = 19 miss
to hit: 1d20 ⇒ 18 damage: 1d12 + 7 ⇒ (9) + 7 = 16 miss
PCs are up.
| Obidiah Gerheart |
Obi levels his rifle at wizard #15 and fires three rounds.
shot #1: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31 (pbs, deadly aim, seeking, steel rounds )
shot #2: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
shot #3: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
damage #1: 1d10 + 9 + 1 ⇒ (9) + 9 + 1 = 19
damage #2: 1d10 + 9 + 1 ⇒ (4) + 9 + 1 = 14
damage #3: 1d10 + 9 + 1 ⇒ (8) + 9 + 1 = 18
| Januarius ibn Fahlad |
Actually I was trying to knock it away from Bo - I think it was Bo. Well, a different icon anyhow!
Jan pursues.
Attack (Heavy Shield, Power Attack): 1d20 + 25 ⇒ (4) + 25 = 29
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (4, 1) + 24 = 29
| Robert "Bo" Hardin |
Bo activates bane on the humans and shoots at #15 if he's still up. If not he fires at #11.. Switching targets to another caster if one dies.
Attack 1: 1d20 + 23 ⇒ (16) + 23 = 39 steel
Attack 2: 1d20 + 23 ⇒ (13) + 23 = 36
Attack 3: 1d20 + 18 ⇒ (20) + 18 = 38
Attack 4: 1d20 + 13 ⇒ (3) + 13 = 16
Confirm 3: 1d20 + 18 ⇒ (5) + 18 = 23
Dam 1: 1d8 + 24 + 2d6 ⇒ (3) + 24 + (3, 4) = 34
Dam 2: 1d8 + 24 + 2d6 ⇒ (6) + 24 + (2, 5) = 37
Dam 3: 1d8 + 24 + 2d6 ⇒ (3) + 24 + (4, 6) = 37
Dam 4: 1d8 + 24 + 2d6 ⇒ (8) + 24 + (3, 4) = 39
Dam Crit: 3d8 + 72 ⇒ (1, 3, 8) + 72 = 84
| drbuzzard |
Obi drops #15.
Bo hits #11 3 times, but the crit offs him.
Jan bashes into 4 again and drops it.
12 gives the peck a wide bert and moves away from the entry zone.
16 and 12 toss fireballs into the entry area.
SR: 1d20 ⇒ 15 pass
SR: 1d20 ⇒ 9 fail vs. Bo
Both pass vs. Yap.
damage: 9d6 + 2 ⇒ (1, 5, 4, 5, 4, 1, 4, 4, 5) + 2 = 35
damage: 9d6 + 2 ⇒ (4, 3, 1, 6, 1, 2, 5, 5, 6) + 2 = 35
DC 19 reflex for 1/2 on each.
| "Bandersnatch" McTwilliger |
post coming later
| "Bandersnatch" McTwilliger |
Bander 5 foots and attacks
Snicker/PS: 1d20 + 23 - 4 ⇒ (16) + 23 - 4 = 35 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13 and
Snack/PS: 1d20 + 23 - 4 ⇒ (11) + 23 - 4 = 30 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15
Snicker/PS: 1d20 + 18 - 4 ⇒ (9) + 18 - 4 = 23 for 1d4 + 3 + 8 ⇒ (3) + 3 + 8 = 14 and
Snack/PS: 1d20 + 18 - 4 ⇒ (9) + 18 - 4 = 23 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13
Snicker/PS: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13 and
Snack/PS: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13
| Obidiah Gerheart |
They both beat my SR 25?
reflex: 1d20 + 10 + 5 ⇒ (16) + 10 + 5 = 31
reflex: 1d20 + 10 + 5 ⇒ (9) + 10 + 5 = 24
Obi turns on wizard #15 and fires three more rounds from his riffle.
shot #1: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20 (pbs, deadly aim, seeking, steel rounds )
shot #2: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
shot #3: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage #1: 1d10 + 9 + 1 ⇒ (5) + 9 + 1 = 15
damage #2: 1d10 + 9 + 1 ⇒ (6) + 9 + 1 = 16
damage #3: 1d10 + 9 + 1 ⇒ (10) + 9 + 1 = 20
| Robert "Bo" Hardin |
#15 is down already Obi..
Regardless of rolls Yap is super dead as his evasion does not work with him unconscious..
Reflex: 2d20 ⇒ (3, 14) = 17 pass both take 34..
Bo reloads a round as a siwft action and fires at the one Bander attacked.. Using Bane and Grit..
Attack 1: 1d20 + 23 ⇒ (10) + 23 = 33
Attack 2: 1d20 + 23 ⇒ (14) + 23 = 37
Attack 3: 1d20 + 18 ⇒ (10) + 18 = 28
Dam 1: 1d8 + 24 + 2d6 ⇒ (3) + 24 + (2, 6) = 35
Dam 2: 1d8 + 24 + 2d6 ⇒ (6) + 24 + (1, 6) = 37
Dam 3: 1d8 + 24 + 2d6 ⇒ (1) + 24 + (4, 1) = 30
| Januarius ibn Fahlad |
Reflex: 1d20 + 13 ⇒ (6) + 13 = 19 Hooray!
Jan charges 12 and tries a Dazzling Assault.
Attack (Heavy Shield, Power Attack): 1d20 + 21 ⇒ (19) + 21 = 40
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (6, 4) + 24 = 34 Fort Save vs. 25 or dazed for 1 round.
| drbuzzard |
16 drops.
Bander (though moot):
miss chance: 1d100 ⇒ 34 miss
miss chance: 1d100 ⇒ 50 miss
miss chance: 1d100 ⇒ 72 hit
miss chance: 1d100 ⇒ 93 hit
miss chance: 1d100 ⇒ 98 miss vs. AC
miss chance: 1d100 ⇒ 58 miss vs. AV
Jan
miss chance: 1d100 ⇒ 99 hit
The last one steps back and tosses another fireball getting everyone (except himself)
SR: 1d20 ⇒ 13 fails vs Obi
damage: 9d6 + 2 ⇒ (3, 6, 4, 1, 3, 5, 5, 3, 5) + 2 = 37 19 reflex for 1/2
| Robert "Bo" Hardin |
Reflex: 1d20 + 19 ⇒ (10) + 19 = 29 take 18
Bo reloads as a move and fires one time..
Attack: 1d20 + 21 ⇒ (5) + 21 = 26 steel
Dam: 1d8 + 18 ⇒ (7) + 18 = 25
Swift Action for LoH..
Heals: 3d6 ⇒ (2, 2, 4) = 8
| "Bandersnatch" McTwilliger |
1d20 + 21 ⇒ (11) + 21 = 32 ref
Bander tumbles around into a flank
1d20 + 30 ⇒ (10) + 30 = 40 acro
Snicker/PS: 1d20 + 25 + 2 - 4 ⇒ (14) + 25 + 2 - 4 = 37 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (2, 4, 2, 3, 3, 6, 6) = 42
| Januarius ibn Fahlad |
Reflex: 1d20 + 13 ⇒ (18) + 13 = 31
Reflex: 1d20 + 13 ⇒ (19) + 13 = 32
Attack (Heavy Shield, Flanking, Power Attack, Dazing Assault): 1d20 + 24 ⇒ (1) + 24 = 25
Attack (Kukri, Flanking, Power Attack, Dazing Assault): 1d20 + 15 ⇒ (6) + 15 = 21
Attack (Heavy Shield, Flanking, Power Attack, Dazing Assault): 1d20 + 19 ⇒ (1) + 19 = 20
Attack (Kukri, Flanking, Power Attack, Dazing Assault): 1d20 + 10 ⇒ (14) + 10 = 24
Attack (Heavy Shield, Flanking, Power Attack, Dazing Assault): 1d20 + 14 ⇒ (13) + 14 = 27
Damage (Heavy Shield, Flanking, Power Attack, Dazing Assault): 2d6 + 25 ⇒ (6, 5) + 25 = 36 DC 25 Fortitude Save or Dazed
Damage (Kukri, Flanking, Power Attack, Dazing Assault): 1d4 + 16 ⇒ (3) + 16 = 19 DC 25 Fortitude Save or Dazed
Damage (Heavy Shield, Flanking, Power Attack, Dazing Assault): 2d6 + 25 ⇒ (3, 6) + 25 = 34 DC 25 Fortitude Save or Dazed
Damage (Kukri, Flanking, Power Attack, Dazing Assault): 1d4 + 16 ⇒ (4) + 16 = 20 DC 25 Fortitude Save or Dazed
Damage (Heavy Shield, Flanking, Power Attack, Dazing Assault): 2d6 + 25 ⇒ (3, 4) + 25 = 32 DC 25 Fortitude Save or Dazed
Damage (Two-Weapon Rend, Flanking, Power Attack, Dazing Assault): 1d10 + 10 ⇒ (3) + 10 = 13
2 1's? I hate the dice roller, I really do.
| "Bandersnatch" McTwilliger |
[dice=miss chance]1d100 miss
I have heartseeking.
| Obidiah Gerheart |
"These guys seem mostly to be mooks, but we might as well see if they're carrying anything useful."
perception: 1d20 + 21 ⇒ (19) + 21 = 40
| "Bandersnatch" McTwilliger |
Bander rushes over to Yap and tries to help, though it seems pretty obvious...
| Obidiah Gerheart |
Bander looks on as the hobbit checks the pixie.
"He was a brave lad .... err .... lass ... er ... companion."
| Robert "Bo" Hardin |
Bo says a small prayer for Yap and then starts to heal everyone.. he pulls a wand..
Bo: 18d8 + 24 ⇒ (2, 8, 7, 2, 1, 7, 7, 5, 6, 5, 2, 4, 5, 6, 1, 3, 2, 5) + 24 = 102 9 charges of cure mod wand.
Plz roll your own charges as im not sure how much everyone is down.. 2d8+3 on the mod one, 1d8+1 if using cure light
He collects Yapp's items and stows them in his bag as well.
| Obidiah Gerheart |
Obi will pull out his own cure light wounds wand and clean up the minor hangnail he suffered in the fight.
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (4) + 1 = 5
| drbuzzard |
The room you are in:
This long chamber is filled with practice dummies dressed in battered and scorched suits of armor and a few contraptions bearing sharp implements. Several doors and two open corridors exit the chamber along each side wall. An opening in the opposite wall leads to what appears to be a meeting hall.
| Januarius ibn Fahlad |
Whelp, at least it's not covered in sludge.
Jan looks around for an 11-foot pole to poke the floor (and ceiling) near the opening into the meeting hall with.
| Obidiah Gerheart |
Obi scans the room with his See Invisibility scope to look for anyone hiding or spying on us.
perception: 1d20 + 21 ⇒ (12) + 21 = 33
| "Bandersnatch" McTwilliger |
Bander goes in doing his take 10 dance with trap spot
| Robert "Bo" Hardin |
Bo follows the people he has chosen to adventure with with a sigh.. He casts extended resist fire on himself and Jan..
| Obidiah Gerheart |
"Whelp, I say we try the east teleporters." Obi says as he walks that way, thumbing rounds into his riffle.