RotRL: The Alkenstar Expedition
(Inactive)
Game Master
drbuzzard
Guns vs. Magic in Rise of the Runelords.
Current map
Xin Shalast Map
Loot List
You all head to the eastern TP chamber and pop through.
The polished granite walls of this large chamber are covered in spidery glyphs. The ceiling rises twenty- five feet high, where a mural depicts a redheaded woman holding a flaming rapier standing atop a burning tower of stone. Swords and ranseurs rest inside shallow depressions in the walls, glowing faintly to illuminate the chamber. The north side of the room is a solid wall of billowing black smoke.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Any knowledge on the smoke? Also where are we at on the map?
You're on the map to the far right in the TP room at the bottom. The smoke wall obscures the room to the north. (going by north is top, and ignoring the confusing compass on the map).
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Do my fog cutting lenses see through?
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Obidiah scans the room with his magic gunsight, checking for invisible enemies.
perception: 1d20 + 21 ⇒ (14) + 21 = 35
Bo: Fog cutting doesn't see through for some reason. Give me a will save.
Obi: You see nothing unseen.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Will: 1d20 + 22 ⇒ (2) + 22 = 24
You realize that the smoke is illusionary.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
"The smokes not real.. Be on your guard."
He casts extended divine favor and moves up..
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"Whadya mean it ain't real. It's right there!"
will save: 1d20 + 8 + 5 ⇒ (19) + 8 + 5 = 32
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Will: 1d20 + 13 ⇒ (6) + 13 = 19
Are you sure there's no smoke? Because it's awfully thick.
Jan: You actually make the save with that and can see dimly through the faux smoke.
IS everyone going in? If so it's init time.
init: 1d20 + 6 ⇒ (2) + 6 = 8
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
initiative: 1d20 + 7 ⇒ (4) + 7 = 11
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Init: 1d20 + 10 ⇒ (17) + 10 = 27
What does he see to shoot at?
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Always with the shooting .... what kind of Paladin are you anyway?
There's a human to your right, and a really big demon to your left. There are multiple images of the human.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"Howdie Big Fella" Obidiah chirps as he levels his riffle at the big demon.
"Don't bother tellin' me yer name .... ya won't be here long!"
Swift ActionChallenge demon
5' step towards demon.
Free Action Activate Boots of Speed for Haste
Haste Shot: 1d20 + 22 + 1 + 1 ⇒ (8) + 22 + 1 + 1 = 32 (deadly aim, challenge, haste, pbs, steel rounds, seeking, clustered shots!)
Shot #1: 1d20 + 22 + 1 + 1 ⇒ (7) + 22 + 1 + 1 = 31
Shot #2: 1d20 + 17 + 1 + 1 ⇒ (7) + 17 + 1 + 1 = 26
Shot #3: 1d20 + 12 + 1 + 1 ⇒ (16) + 12 + 1 + 1 = 30
haste shot damage: 1d10 + 31 ⇒ (8) + 31 = 39
damage #1: 1d10 + 31 ⇒ (1) + 31 = 32
damage #2: 1d10 + 31 ⇒ (8) + 31 = 39
damage #3: 1d10 + 31 ⇒ (4) + 31 = 35
-2 AC versus the woman-challenge, +1 AC vs everyone-haste
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Hey! He was a gunslinger first, then a paladin..
"Back to the depths to which you came!"
Likewise Bo smites the demon and fires.. Using grit as well.
Attack 1: 1d20 + 23 ⇒ (16) + 23 = 39 steel vs FF..
Attack 2: 1d20 + 23 ⇒ (12) + 23 = 35
Attack 3: 1d20 + 18 ⇒ (9) + 18 = 27
Attack 4: 1d20 + 13 ⇒ (12) + 13 = 25
Dam 1: 1d8 + 32 + 10 ⇒ (1) + 32 + 10 = 43 smite bypasses all DR.
Dam 2: 1d8 + 32 ⇒ (2) + 32 = 34
Dam 3: 1d8 + 32 ⇒ (1) + 32 = 33
Dam 4: 1d8 + 32 ⇒ (1) + 32 = 33
If it dies than switch to caster.
Between the two gun happy malcontents, the demon is blasted into goo and sent back to its nether plane.
Still need inits for Bander and Jan. If I don't get something soon, they both get '1's (no bonus) and I'll just go.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"Lady, it looks like ya' need a new demon....."
She casts a spell which moves her in a streak at Bo, ending in an attack with her rapier.
to hit: 1d20 ⇒ 2 damage: 1d6 + 23 ⇒ (2) + 23 = 25 fire: 1d6 ⇒ 6 hit
PCs are all up.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Obi takes a 5' step away, draws his revolver and fires a Tracer Bullet at the bad lady.
revolver: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29
if hits, Faerie Fire for 1d4 ⇒ 3 rounds.
mirror image: 1d9 ⇒ 5 pops an image
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Wow, I lost initiatve to an 8. That's, uh, something.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
@Jan: I think you can act now
Yes, everyone can go (round 1 for Bander and Jan, round 2 for Bo and Obi).
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
sorry, opening a show this week. please bot with impunity
Taking my init of 1
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
Snicker/PS: 1d20 + 25 + 2 - 4 ⇒ (4) + 25 + 2 - 4 = 27 for 1d4 + 3 + 1 + 8 + 1 + 7d6 ⇒ (2) + 3 + 1 + 8 + 1 + (6, 1, 1, 5, 1, 4, 3) = 36
dude I gotta stop forgetting about my traits
Bander moves into a flank and attacks, I think heartseeking bypasses this miss chance?[/ooc]
Heartseeking does not bypass mirror image.

Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Jan steps up and attacks.
Attack (Heavy Shield, Power Attack): 1d20 + 25 ⇒ (20) + 25 = 45
Attack (Kukri, Power Attack): 1d20 + 16 ⇒ (16) + 16 = 32
Attack (Heavy Shield, Power Attack): 1d20 + 20 ⇒ (4) + 20 = 24
Attack (Kukri, Power Attack): 1d20 + 11 ⇒ (4) + 11 = 15
Attack (Heavy Shield, Power Attack): 1d20 + 15 ⇒ (18) + 15 = 33
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (2, 5) + 24 = 31
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (3) + 15 = 18
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (4, 6) + 24 = 34
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (3) + 15 = 18
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (1, 6) + 24 = 31
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (7) + 9 = 16
Attack (Heavy Shield, Power Attack, Confirm Critical): 1d20 + 29 ⇒ (18) + 29 = 47
Damage (Heavy Shield, Power Attack, Critical Damage): 2d6 + 24 ⇒ (3, 1) + 24 = 28
Bander: images: 1d8 ⇒ 2 pop You are better off if heartseeker didn't work since you would have just plain missed otherwise
Jan: images: 1d7 ⇒ 6 pop
images: 1d6 ⇒ 2 pop
miss by too much to pop
miss by too much to pop
images: 1d5 ⇒ 3 pop
Lady casts a spell as a swift acction with her off hand (casting as a swift does not provoke).
Then she turns and attacks Bander.
to hit: 1d20 ⇒ 12 damage: 1d6 + 23 ⇒ (5) + 23 = 28 fire: 1d6 ⇒ 3 hit
to hit: 1d20 ⇒ 8 damage: 1d6 + 23 ⇒ (5) + 23 = 28 fire: 1d6 ⇒ 2 miss
to hit: 1d20 ⇒ 13 damage: 1d6 + 23 ⇒ (1) + 23 = 24 fire: 1d6 ⇒ 4 miss
to hit: 1d20 ⇒ 19 damage: 1d6 + 23 ⇒ (5) + 23 = 28 fire: 1d6 ⇒ 1 miss
PCs are up.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Obi squints at the shifting images, activates his magic boots, and fires 4 tracer bullets out of his revolver at the witchy rapier chick.
haste shot: 1d20 + 21 + 1 + 1 ⇒ (3) + 21 + 1 + 1 = 26 (haste, pbs, touch attacks for faerie fire)
shot #1: 1d20 + 21 + 1 + 1 ⇒ (14) + 21 + 1 + 1 = 37
shot #2: 1d20 + 16 + 1 + 1 ⇒ (2) + 16 + 1 + 1 = 20
shot #3: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15
If any connect, they cause faerie fire for:
h: 1d4 ⇒ 2 rounds
1: 1d4 ⇒ 1 rounds
2: 1d4 ⇒ 3 rounds
3: 1d4 ⇒ 4 rounds
All your shots bounce off an invisible wall between the lady and Bo.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
What was the spell she cast?
Spellcraft: 1d20 + 21 ⇒ (8) + 21 = 29
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo frowns.. "She has a wall of force up! Move to the edges of the room and see if there's a way around.."
He pulls a fly potion and drinks it. He then reloads his weapon..
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
Rude!
post coming in like 40 minutes
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Jan will move left, probing around the opening to see if he can find a way around the wall.
Hang in there little buddy!
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
Bander ducks inside the wizards attacks gaining +4 to AC
1d20 + 22 ⇒ (12) + 22 = 34 vs CMD
Snicker/PS: 1d20 + 23 - 4 ⇒ (18) + 23 - 4 = 37 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15 and
Snack/PS: 1d20 + 23 - 4 ⇒ (2) + 23 - 4 = 21 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12
Snicker/PS: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 29 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15 and
Snack/PS: 1d20 + 18 - 4 ⇒ (10) + 18 - 4 = 24 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15
Snicker/PS: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13 and
Snack/PS: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12
to confirm Snicker/PS: 1d20 + 23 - 4 ⇒ (20) + 23 - 4 = 39 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15
hit, miss, hit, miss, miss, miss confirms
And she casts a spell (defensively auto makes it) which makes her blade crackle with energy and attacks.
to hit: 1d20 ⇒ 19 damage: 1d6 + 23 ⇒ (4) + 23 = 27 fire: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 17 damage: 1d6 + 23 ⇒ (4) + 23 = 27 fire: 1d6 ⇒ 1 maybe
to hit: 1d20 ⇒ 11 damage: 1d6 + 23 ⇒ (2) + 23 = 25 fire: 1d6 ⇒ 2 miss
to hit: 1d20 ⇒ 6 damage: 1d6 + 23 ⇒ (1) + 23 = 24 fire: 1d6 ⇒ 3 miss
confirm: 1d20 ⇒ 12 damage: 1d6 + 23 ⇒ (3) + 23 = 26 nope
electrical: 5d6 ⇒ (4, 5, 6, 2, 4) = 21
Not really sure what Bander's AC actually is right now since there's two values listed in the stats, and then you are at +4. It would be helpful if you actually let me know.
The rest find that the invisible wall appears to cover the whole entryway into the larger room.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo flies to the ceiling to seen if he can get by.. You said 25' ceilings right?
Yes, the ceiling in the entry chamber is 25'. The room beyond is higher, but the blockage is in the passage where the height is still 25'.
You fly up and prod at it, and it seems to go all the way up.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Hell of a caster level.. Good luck Bander!
The area of the passage is 40' x 25', so 1000 sqft. For each level of caster you get 100 sqft of wall of force. You don't ned a caster greater than 10th level to block that space.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"I don't see any way through that."
On the plus side, it is only 1 round per level.
Can't really do much till Bander gets back unless you come up with some way to get through the wall of force.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
I have no means to getting around one..
Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10 Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]
the number in parenthesis is the current. temporaray buff with my opportunist ability.
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