RotRL Gestalt Anniversary Special

Game Master Spiral_Ninja

A gestalt AE Rise of the Runelords.Thistletop L1; Thistletop level 2, Thistletop level 3


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DM Ninja/infinite

Round 3:
Etienne
Alkaid
Brin
Kaddoc
Nualia
Cilyanka
yeth hound
Idril

Hound vs Kaddoc bite: 1d20 + 7 ⇒ (20) + 7 = 27 for 2d6 ⇒ (5, 5) = 10

crit confirm: 1d20 + 7 ⇒ (10) + 7 = 17 Just missed the confirm

Kaddoc: will save DC 14 or be shaken for 1 round; trip attempt vs CMD 1d20 + 7 ⇒ (19) + 7 = 26


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin dealt a shot of 27hp and 32 hp damage to Naulia so far

Brin is amazed the lady can take such punishment. He deals another hard blow to finish her off after recharging his blade with psychic energy.

att/damage: 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 263d6 + 1d8 + 14 ⇒ (3, 1, 3) + (6) + 14 = 27


DM Ninja/infinite

Brin's blow drops the insanely ranting 'lady'.

So, just her pet left...and catching your friends before the get back to Sandpoint. ;)


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Brin, she was restrained, and in a way helpless.
Couldn't you of just knocked her out so she could stand trial?"


DM Ninja/infinite

Nualia's HP issue:
OK, I'll leave it up to you folks. She had 3 HP left before Brin's last hit, with a 14 con - so 14+3=17, that shot will kill her. Brin, if you want to say you went for non-lethal damage, she'll be out but alive for trial. Your call.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Round 4_________Init 9

Idril continues to flee in a panic.
Panic state round 3.

Full round: Another double move away.
Now 180 ft away.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

grappled is not even close to helpless--I think you have to pin and then restrain to get helpless/bound

Brin could explain in detail how his dealings with an evil son of a powerful family member who cast evil rituals in his presence, was accused of sexually molesting young women, and tried to subvert his plan to buy an island to make an inn as a refuge for expatriate demihumans may have prejudiced him somewhat against the human ruling class. He may be concerned that anyone with family connections may not get a fair trial. But suffice it to say that Brin is not 100% trustful of the human justice system and feels that Nualia has confessed enough evil to satisfy him.

"She didn't call off her hound or surrender. I think she wanted it this way."


DM Ninja/infinite

Brin:
Not really a problem, the AP assumes you off her. As a GM, though, I'm a tad sad a the loss of some nice plans I'd had if she survived. Oh, and, just for the record, they're not pets. They're sendings from her goddess. Who's also upset you just killed her priestess. ;P Oh, and she was also a demihuman - an Aasimar, and a foundling who murdered her adoptive father. No family.

After savaging Kaddoc, the hound turns, howling again, not as an attack this time, but as a threat as it glares at Brin.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Round 4 - Still running.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Sorry, completely missed that I was up. Kaddoc is raging, so that is a crit confirm and he takes and extra 2d6 + 4 ⇒ (3, 2) + 4 = 9 damage

Hp 36/61; AC (16)18/12T/16FF; CMD 20
+6F/+2R/+4W
Buffs: Bless, Rage

Will: 1d20 + 4 ⇒ (15) + 4 = 19

Attack from prone: 1d20 + 10 + 1 - 4 ⇒ (19) + 10 + 1 - 4 = 26
Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17


DM Ninja/infinite

With Kaddoc's blow, the yeth hound falls...and returns to it's home plane, vanishing from the room.

A search of the room reveals several pages of notes an a battered journal. While reading through all of them will take time, they reveal the entire story of the mad aasimar.

journal page 1

journal page 2

journal page 3

journal page 4

juornal page 5

journal page 6


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

When the panic runs out, Idril is beside herself with rage and humiliation. She casts Expeditious Retreat and runs with blazing speed back to the room only ten rounds after she left.
Her eyes blazing and hair windblown she looks around enemies.
"Where is the fight? Did I miss anything?" She asked, gasping for breath.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"You missed out on all the hard work."

Alkaid reads the journal
"I thought as much."


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

So we are done with the dungeon? Shall we just hand wave the trip back to town?


DM Ninja/infinite

Nope, not done.

Among the notes, you find what else she was trying to do...she was trying to release some -demonic?- being trapped here, called Malfeshnekor.

This creature, which she seemed to beleive was a barghest, is apparently what draws the goblins to this site, and the creature they refered to as an 'ancestor'.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Looks like this place still needs some cleaning."


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Returning to where Nualia was slain, Cilyanka stares at her corpse silently for several minutes, trembling. I should have been the one to kill her. Instead, I ran.

I don't know who this Malfeshnekor is, but if he had anything to do with what was done in the glassworks we have to stop him as well.

Casting Barkskin, Mage Armor, Protection from Evil, Shield, Guidance.

Status:

HP: 41/41
Temp HP: 19/19
AC: 32(34)/17(19)/24(26)
Saves: 7(9)/4(6)/8(10)
AP: 6/6
Effects: Barkskin, Mage Armor, Protection vs Evil, Shield


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril looks down at the body.
"This? This little girl got those goblin tribes to work together? Incredible..."
When the Journal is found, she leafs through it; fascinated at the sad and horrible story it revealed.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin reads and gets a smug look on his face.

"Saved the humans from making a mistake I did."

Added a skill point into talking like Yoda


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Let's assume Malfeshnekor is something that should be put down and is likely evil to the core."


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

"I certainly agree with you there." Said Idril, unnerved at the revelations of the journal. She hugged her scarves closer to her.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

"Well then, victory is ours! Back to Sandpoint!" Declared Idril.
She smiles at the thought.
"Yes. Master Cyrdak is sure to choose me... I mean us! For his new theatrical production! You know he wants the Heroes of Sandpoint to feature there, right?"


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"We should squish the evil hidden here first, then back to town.
Though the goblin odor could also be starting to sink into our clothes and armour and I would prefer that we don't stink of goblin as we travel or are in town."


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril starts to argue.
"But we..."
Then a thought seems to strike her.
"...need to stay until this hidden fortress is thoroughly loot... Neutralized! Rendered harmless to Sandpoint I meant of course!"


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

I have no idea where we are on the map. I don't know which direction to move.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Best guess at the room we are in is E4.

"That is a bit shameful, but if any treasure we find is offered as a tithing."


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril looks briefly shocked at Alkaid's statement.

"Uh, yes." She said reluctantly, crossing her fingers behind her back.
"Well then, where is the nearest passage you all have not explored yet?"


DM Ninja/infinite

That would be straight south, toward E5


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"You can tithe your share. I plan on being a businessman with mine and hire some people and give them jobs when I convert this to an inn."

Brin is a capitalist.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"I don't think you'll be able to convert this place to an Inn given the goblins, this place has historical meaning, and there is an evil sealed in here."


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"That will add some flavor to the inn. No better way to watch evil than entice the heroes of the realm to drink in its vicinity and make sure it doesn't rise."


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"True, but cultists and others with evil intent will flock to your inn as well, and also likely infiltrate the work staff, drugging the heros before they release the evil sealed away."

"And I think the pathfinder society will order a lock down on the area for research on history and anything else of value here, provided they find a way of dealing with the goblins."


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"Well, we will see. The current plan to deal with this evil hasn't worked too well. And I don't trust any Pathfinder Society. They seem to be too clever for their own good."


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"The pathfinder society also have more resources then us. Financially, in human resources, material resources, contacts, Capital, and even influence."

"And an Inn in the middle of nowhere will get very few customers.
You'd need to build the foundations of a town as well."


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

When the debate has run its course, Idril stealthily makes her way down towards E5.
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Perception: 1d20 + 3 ⇒ (14) + 3 = 17


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"I think we should continue the discussion when we get back to town. It might be best to check a few more areas before we return to town."


DM Ninja/infinite

For those heading down to E5:

The southern wing of this L-shaped hallway ends at a pair of stone doors carved with the depictions of two skeletons reaching out to clutch a skull between them, while to the east the hallway narrows down to frame a circular carving of what seems to be an immense stack of tens of thousands of gold coins that rises from floor to ceiling. The edges of these coins are carved with tiny, spiky runes.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Swallowing with nervousness, Idril backs up a little.
"Can anyone check these doors for magic? I got a bad feeling about these..."


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin looks at the carvings.

"We should make sure we are all here first."


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Stepping forwark, Cilyanka quickly scans the area for magic, paying special attention to the runes.

Detect Magic, I can read Thassilonian

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"That's pretty fancy..."


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"AHH I'm goin in."

Brin crashes through to the next rooms with a hearty laugh as he forms his shield. Form shield of force to match his sword.


DM Ninja/infinite

Assuming you meant the double doors and not that you're trying to smash the column

The doors are not magical.

Four pillars support the domed ceiling of this room. Several dark alcoves containing standing sarcophagi grace the walls, and a statue of a stern man wielding a glaive and holding a book stands in the southern part of the chamber.

Alkaid=1, Brin=2, Cilyanka=3, Etienne=4, Idril=5, Kaddoc=6

Init:
Alkaid Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Brindolfin Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
CilyankaInitative: 1d20 + 4 ⇒ (3) + 4 = 7
Etienne Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Idril Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Kaddoc Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
monster of the day Initiative: 1d20 ⇒ 2

Per:
Alkaid Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Brindolfin Perception: 1d20 + 7 ⇒ (8) + 7 = 15
CilyankaPerception: 1d20 + 8 ⇒ (5) + 8 = 13
Etienne Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Idril Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Kaddoc Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Round 1:
Idril
Kaddoc
Alkaid
Etienne
Brindolfin
Cilyanka
monster x 4

As Brin bursts into the room, you have time to survey it before dark shapes seep from the sarcophagi and attack!

Monsters!:

Shadow
CE Medium undead (incorporeal)
Init +2; Senses darkvision 60 ft.; Perception +8

DEFENSE
AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
hp 19 (3d8+6)
Fort +3, Ref +3, Will +4
Defensive Abilities incorporeal, channel resistance +2; Immune undead traits

OFFENSE
Speed fly 40 ft. (good)
Melee incorporeal touch +4 (1d6 Strength damage)
Special Attacks create spawn

STATISTICS
Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15
Base Atk +2; CMB +4; CMD 17
Feats Dodge, Skill Focus (Perception)
Skills Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light); Racial Modifiers +4 Stealth in dim light (–4 in bright light)
Languages Common (unofficial errata)

SPECIAL ABILITIES
Create Spawn (Su): A humanoid creature killed by a shadow's Strength damage becomes a shadow under the control of its killer in 1d4 rounds.

Strength Damage (Su): A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.

Shape 1 vs Brindolphin: 1d6 ⇒ 2 touch attack: 1d20 + 4 ⇒ (18) + 4 = 22 for strength damage: 1d6 ⇒ 4

Shape 2 vs Etienne: 1d6 ⇒ 4 touch attack: 1d20 + 4 ⇒ (17) + 4 = 21 for strength damage: 1d6 ⇒ 6

Shape 3 vs Kaddoc: 1d6 ⇒ 6 touch attack: 1d20 + 4 ⇒ (20) + 4 = 24 for strength damage: 1d6 ⇒ 6

Shape 4 vs Kaddoc: 1d6 ⇒ 6 touch attack: 1d20 + 4 ⇒ (2) + 4 = 6 for strength damage: 1d6 ⇒ 5


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid Does a channel

Channel(Harm Undead)(DC:15): 2d6 ⇒ (1, 4) = 5


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Umm run away? Does anyone even have any magical weapons?


DM Ninja/infinite

Spoiler:

Shadow 1 will save: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Shadow 2 will save: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Shadow 3 will save: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Shadow 4 will save: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

Shadows 1,2, & 4 take half damage (3)
Shadow 3 takes full damage (5)

S1: 19-3=16
s2: 19-3=16
s3: 19-5=14
s4: 19-3=16


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

I do!

Round 1____________

Assume Combat Expertise (AC now 21, touch AC 16).
Start Battle Dance (+1,+1).

Move: Idril starts dancing forward with deceptive quickness, twirling around so that her scarf swings out with silken grace. She moves up to 40 feet to flank the first shadow attacking her comrades.

Standard:
Bladed scarf attack: 1d20 + 8 - 1 + 1 ⇒ (7) + 8 - 1 + 1 = 15 Hit! for 1d6 + 2 + 1 + 2d6 ⇒ (4) + 2 + 1 + (5, 2) = 14 slashing, precision and magic damage.

GM:
If Iflank these things, can I actually apply my sneak attack damage to them? I don't know if they're immune or not.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8
Kaddoc the Grey wrote:
Umm run away? Does anyone even have any magical weapons?

Cilyanka's sword is *very* magical.

Spoiler:
Current AC vs. Incorporeal Touch is 28

Most of those buffs I just threw up apply.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Knowledge: Religion: 1d20 + 10 ⇒ (17) + 10 = 27

As the shadows flow into the the room and assault her friends, Cilyanka's sword awakens, urging her into combat. I'll hold them back, we need magic weapons for this fight.

Arcane Pool: +1 enhancement bonus, move action to enter room, 2-handed attack

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 8 ⇒ (3) + 8 = 11

Status:

HP: 41/41
Temp HP: 19/19
AC: 32(34)/17(19)/24(26)
Saves: 7(9)/4(6)/8(10)
AP: 6/6
Effects: Barkskin, Mage Armor, Protection vs Evil, Shield. +2 Rhoka


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Kaddoc bravely runs away and hides behind the ladies. (Withdraw)

6pts STR damage

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