
The_Ninja_DM |

Round 3:
Etienne
Alkaid
Brin
Kaddoc
Nualia
Cilyanka
yeth hound
Idril
Hound vs Kaddoc bite: 1d20 + 7 ⇒ (20) + 7 = 27 for 2d6 ⇒ (5, 5) = 10
crit confirm: 1d20 + 7 ⇒ (10) + 7 = 17 Just missed the confirm
Kaddoc: will save DC 14 or be shaken for 1 round; trip attempt vs CMD 1d20 + 7 ⇒ (19) + 7 = 26

Brindolfin Cloudcap |

Brin dealt a shot of 27hp and 32 hp damage to Naulia so far
Brin is amazed the lady can take such punishment. He deals another hard blow to finish her off after recharging his blade with psychic energy.
att/damage: 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 263d6 + 1d8 + 14 ⇒ (3, 1, 3) + (6) + 14 = 27

Brindolfin Cloudcap |

grappled is not even close to helpless--I think you have to pin and then restrain to get helpless/bound
Brin could explain in detail how his dealings with an evil son of a powerful family member who cast evil rituals in his presence, was accused of sexually molesting young women, and tried to subvert his plan to buy an island to make an inn as a refuge for expatriate demihumans may have prejudiced him somewhat against the human ruling class. He may be concerned that anyone with family connections may not get a fair trial. But suffice it to say that Brin is not 100% trustful of the human justice system and feels that Nualia has confessed enough evil to satisfy him.
"She didn't call off her hound or surrender. I think she wanted it this way."

The_Ninja_DM |

After savaging Kaddoc, the hound turns, howling again, not as an attack this time, but as a threat as it glares at Brin.

Kaddoc the Grey |

Sorry, completely missed that I was up. Kaddoc is raging, so that is a crit confirm and he takes and extra 2d6 + 4 ⇒ (3, 2) + 4 = 9 damage
Hp 36/61; AC (16)18/12T/16FF; CMD 20
+6F/+2R/+4W
Buffs: Bless, Rage
Will: 1d20 + 4 ⇒ (15) + 4 = 19
Attack from prone: 1d20 + 10 + 1 - 4 ⇒ (19) + 10 + 1 - 4 = 26
Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17

The_Ninja_DM |

Idril Ssethan |

When the panic runs out, Idril is beside herself with rage and humiliation. She casts Expeditious Retreat and runs with blazing speed back to the room only ten rounds after she left.
Her eyes blazing and hair windblown she looks around enemies.
"Where is the fight? Did I miss anything?" She asked, gasping for breath.

The_Ninja_DM |

Nope, not done.
Among the notes, you find what else she was trying to do...she was trying to release some -demonic?- being trapped here, called Malfeshnekor.
This creature, which she seemed to beleive was a barghest, is apparently what draws the goblins to this site, and the creature they refered to as an 'ancestor'.

Cilyanka Caumlo |

Returning to where Nualia was slain, Cilyanka stares at her corpse silently for several minutes, trembling. I should have been the one to kill her. Instead, I ran.
I don't know who this Malfeshnekor is, but if he had anything to do with what was done in the glassworks we have to stop him as well.
Casting Barkskin, Mage Armor, Protection from Evil, Shield, Guidance.
HP: 41/41
Temp HP: 19/19
AC: 32(34)/17(19)/24(26)
Saves: 7(9)/4(6)/8(10)
AP: 6/6
Effects: Barkskin, Mage Armor, Protection vs Evil, Shield

Idril Ssethan |

Idril looks down at the body.
"This? This little girl got those goblin tribes to work together? Incredible..."
When the Journal is found, she leafs through it; fascinated at the sad and horrible story it revealed.

Idril Ssethan |

"Well then, victory is ours! Back to Sandpoint!" Declared Idril.
She smiles at the thought.
"Yes. Master Cyrdak is sure to choose me... I mean us! For his new theatrical production! You know he wants the Heroes of Sandpoint to feature there, right?"

Idril Ssethan |

Idril starts to argue.
"But we..."
Then a thought seems to strike her.
"...need to stay until this hidden fortress is thoroughly loot... Neutralized! Rendered harmless to Sandpoint I meant of course!"

Idril Ssethan |

Idril looks briefly shocked at Alkaid's statement.
"Uh, yes." She said reluctantly, crossing her fingers behind her back.
"Well then, where is the nearest passage you all have not explored yet?"

Brindolfin Cloudcap |

"You can tithe your share. I plan on being a businessman with mine and hire some people and give them jobs when I convert this to an inn."
Brin is a capitalist.

Brindolfin Cloudcap |

"That will add some flavor to the inn. No better way to watch evil than entice the heroes of the realm to drink in its vicinity and make sure it doesn't rise."

Alkaid |

"True, but cultists and others with evil intent will flock to your inn as well, and also likely infiltrate the work staff, drugging the heros before they release the evil sealed away."
"And I think the pathfinder society will order a lock down on the area for research on history and anything else of value here, provided they find a way of dealing with the goblins."

Brindolfin Cloudcap |

"Well, we will see. The current plan to deal with this evil hasn't worked too well. And I don't trust any Pathfinder Society. They seem to be too clever for their own good."

Alkaid |

"The pathfinder society also have more resources then us. Financially, in human resources, material resources, contacts, Capital, and even influence."
"And an Inn in the middle of nowhere will get very few customers.
You'd need to build the foundations of a town as well."

Idril Ssethan |

When the debate has run its course, Idril stealthily makes her way down towards E5.
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Perception: 1d20 + 3 ⇒ (14) + 3 = 17

The_Ninja_DM |

For those heading down to E5:
The southern wing of this L-shaped hallway ends at a pair of stone doors carved with the depictions of two skeletons reaching out to clutch a skull between them, while to the east the hallway narrows down to frame a circular carving of what seems to be an immense stack of tens of thousands of gold coins that rises from floor to ceiling. The edges of these coins are carved with tiny, spiky runes.

The_Ninja_DM |

Assuming you meant the double doors and not that you're trying to smash the column
The doors are not magical.
Four pillars support the domed ceiling of this room. Several dark alcoves containing standing sarcophagi grace the walls, and a statue of a stern man wielding a glaive and holding a book stands in the southern part of the chamber.
Alkaid=1, Brin=2, Cilyanka=3, Etienne=4, Idril=5, Kaddoc=6
Init:
Alkaid Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Brindolfin Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
CilyankaInitative: 1d20 + 4 ⇒ (3) + 4 = 7
Etienne Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Idril Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Kaddoc Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
monster of the day Initiative: 1d20 ⇒ 2
Per:
Alkaid Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Brindolfin Perception: 1d20 + 7 ⇒ (8) + 7 = 15
CilyankaPerception: 1d20 + 8 ⇒ (5) + 8 = 13
Etienne Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Idril Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Kaddoc Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Round 1:
Idril
Kaddoc
Alkaid
Etienne
Brindolfin
Cilyanka
monster x 4
As Brin bursts into the room, you have time to survey it before dark shapes seep from the sarcophagi and attack!
Shadow
CE Medium undead (incorporeal)
Init +2; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
hp 19 (3d8+6)
Fort +3, Ref +3, Will +4
Defensive Abilities incorporeal, channel resistance +2; Immune undead traits
OFFENSE
Speed fly 40 ft. (good)
Melee incorporeal touch +4 (1d6 Strength damage)
Special Attacks create spawn
STATISTICS
Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15
Base Atk +2; CMB +4; CMD 17
Feats Dodge, Skill Focus (Perception)
Skills Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light); Racial Modifiers +4 Stealth in dim light (–4 in bright light)
Languages Common (unofficial errata)
SPECIAL ABILITIES
Create Spawn (Su): A humanoid creature killed by a shadow's Strength damage becomes a shadow under the control of its killer in 1d4 rounds.
Strength Damage (Su): A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.
Shape 1 vs Brindolphin: 1d6 ⇒ 2 touch attack: 1d20 + 4 ⇒ (18) + 4 = 22 for strength damage: 1d6 ⇒ 4
Shape 2 vs Etienne: 1d6 ⇒ 4 touch attack: 1d20 + 4 ⇒ (17) + 4 = 21 for strength damage: 1d6 ⇒ 6
Shape 3 vs Kaddoc: 1d6 ⇒ 6 touch attack: 1d20 + 4 ⇒ (20) + 4 = 24 for strength damage: 1d6 ⇒ 6
Shape 4 vs Kaddoc: 1d6 ⇒ 6 touch attack: 1d20 + 4 ⇒ (2) + 4 = 6 for strength damage: 1d6 ⇒ 5

The_Ninja_DM |

Shadow 1 will save: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Shadow 2 will save: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Shadow 3 will save: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Shadow 4 will save: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Shadows 1,2, & 4 take half damage (3)
Shadow 3 takes full damage (5)
S1: 19-3=16
s2: 19-3=16
s3: 19-5=14
s4: 19-3=16

Idril Ssethan |

I do!
Round 1____________
Assume Combat Expertise (AC now 21, touch AC 16).
Start Battle Dance (+1,+1).
Move: Idril starts dancing forward with deceptive quickness, twirling around so that her scarf swings out with silken grace. She moves up to 40 feet to flank the first shadow attacking her comrades.
Standard:
Bladed scarf attack: 1d20 + 8 - 1 + 1 ⇒ (7) + 8 - 1 + 1 = 15 Hit! for 1d6 + 2 + 1 + 2d6 ⇒ (4) + 2 + 1 + (5, 2) = 14 slashing, precision and magic damage.

Cilyanka Caumlo |

Knowledge: Religion: 1d20 + 10 ⇒ (17) + 10 = 27
As the shadows flow into the the room and assault her friends, Cilyanka's sword awakens, urging her into combat. I'll hold them back, we need magic weapons for this fight.
Arcane Pool: +1 enhancement bonus, move action to enter room, 2-handed attack
Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
HP: 41/41
Temp HP: 19/19
AC: 32(34)/17(19)/24(26)
Saves: 7(9)/4(6)/8(10)
AP: 6/6
Effects: Barkskin, Mage Armor, Protection vs Evil, Shield. +2 Rhoka