RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

Loot Tracking Sheet
Yagas Hut
Hall of Thrones!


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male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

flex with Bugsby:

Ankih bemusedly follows Bugsby ( though he isn't very stealthy) and tries to make sense of what he is being taught.
I wonder if belief is all that matters? Believe in your own ability to do something, and you can? It seems to work remarkably well for the gnome...

Ankih idles his time away at the Flask, donning his new yeti fur cloak, flipping the hood up and scaring himself in the mirror, because with the hood up he LOOKS a lot like a yeti...


Bugsby stealthily makes his way to meet the various shop keeps after dark, using the noise from the Weasel to drown out any potential noises he may have made. The carpenter tells you that his magical wares are nothing more than a basic enchanted staff of darkwood +1 darkwood staff. The blacksmith takes down his sign as he tells you this is a magical shield of arrow catching, and he makes sure to emphasize the catching part. He takes a few steps away and fires an arrow at a spot 5' away from Bugsby, who amazedly watches the arrows path turn to strike the shield. +1 light wooden shield of arrow catching The owner of the general store has two items that piqued the gnomes interest, the belt makes you feel more robust and hardy, while the studded leather is a step up from your normal magical armor. Belt of might Con +2 and +2 studded leather.

They advise you they'll remain in their shops for another hour "cleaning up" if you wanted to make a purchase.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby thanks them profusely and quietly and reports to the others what wares were available. "Iwashopingforacurativewand, buttheydidhavesomeinterestingthings. Whatdoyouthinkwouldhappenifyouputthatbeltonadyingoldlady? Iwonderifanyoldladiesaredyingaroundtown..." he muses.

Flex w/Ankih:
Bugsby sums up their first lesson by sitting across from Ankih and explaining the point of their exercises. He slows down his speech, marking the seriousness of the discussion, "You see, wizarding is about structure and order and exactness and many other tiresome things. What I do, what I try to do, is to lose all of that structure and order and rigidity, and let what nature has put around us -and into us- find its way out naturally. I get out of my own way, so to speak. While I do quite enjoy all these things I'm learning, the deeper task is to clear the mind of all thoughts and distractions. To reach a point where the impact of your will and desire is pure and untainted by rules and structure. When a pure enough level is reached, the power inside you will respond in such a natural way... it's a feeling like nothing else you've ever experienced." the gnomes eyes are focused on some past experience and memory, clearly one he relishes a great deal. Then he returns his attention back to Ankih, "Plus it's fun!" he exclaims.


Well, since I don't want the game to stagnate, any shopping can be completed in flextime.

It is about a 10 mile hike to the Pale Tower. Sharp winds whistle across this stark white plain, stinging the eyes along with the near-blinding rays of the reflected sun. A great eruption of frozen ice rises in the distance- An imposing pale tower crowned with icicles spearing into the sky. Seemingly born of the land itself, an unbroken circular wall of ice guards the towers base, with no means of entrance visible. High above, a large gash opens in the tower's bowl-like crown, ringed in icy spikes and split by a massive plane of ice resembling an inverted crescent moon. A trampled path of snow, heavily tracked by footprints and sled trails lead away from the road, and ends abruptly at an opaque wall of ice. Carvings and ancient glyphs depict only the semblance of a gateway on its surface. Above, there are two parapets flanking what was described as the entrance. The heads of two guards can be seen above each parapet, while there is an occasional head seen along the wall as a guard peers over the side.

I have left you a bit away from the tower, so you can work on your approach plan.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven groans as the stolen uniform squeezed his chest and ribcage on their approach. In the days that they'd been laying low Nadya had let it out and the garb was still two sizes too small. Still, nobody said heroics were comfortable...

Approaching the first group of guards with a 'bound' Bugsby and Gilganis dragged behind him, the big ulfen whispers some last words to his friends.

"Remember, we're just here to get to the witch. If we can avoid it, I'd like to spare these men. They're cowards and fools but they deserve another chance."

"Little man, you're our star performer. When we get stopped, you need to play up the drama of your capture."


Stats:
Level 3 Male Tiefling Alchemist (Mindchemist) | HP 25/25 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +1 | Bombs 6/7

Keep in mind, I have disguise self. I can always attempt to be the lead guard we interrogated.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

If you want to join in the disguising, by all means. =P


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

An excellent plan, Gil. Let's do that.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora will surrender herself up to being a guard.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Watching Sven struggle along in the too-small guard uniform, Kalt can't help but chuckle. "This reminds me of something, Bjornson," he says in a low voice as they make their way towards the tower. "That bar-maid, the, um, big-boned one? And your abrupt exit from her room when her father showed up?" He laughs almost helplessly for a moment, a departure from his usually grim demeanor, and a stark contrast to the Pale Tower's fearsome appearance. "You ran out of there buck-naked, grabbed one of her dresses off the laundry line as you cut through the horse-yard of the tavern, threw it over your head on the move. The whole squad watched as you made off down the street, looking for all the world like a long-haired lass - though the shoulders and the beard spoiled the effect a bit."

He settles down a bit, and says, "Though the squad all agreed that you did the right thing by running, rather than going toe-to-toe with the innkeep after a roll with his daughter. And we've all gotten a few free drinks since then, telling the tale."

As the Tower nears, Kalt's more serious demeanor asserts itself, and he takes on the visage of a stern-faced guard of the ice witches' tower.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven roars with laughter. "I don't think I've ever run faster in my life. I'm just glad her pa was good sport about things in the end. The men did say I'd make a very pretty woman with a bit of shaving." He wipes away a mirth-induced tear with the back of one hand. "I wasn't going to fight him, he was just looking out for his girl."

"The funniest part is Isson, I think the lass's dress was more comfortable than this pup-sized tabard", the hulking ulfen adds with another laugh as he fidgets within his uniform.


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

I cant believe they thought I could pull off being a guard. Nobody in this region has skin my color. Hope I don't give us all away...
Ankih walks to the rear of the group, with his Yeti cloak's hood pulled up and over his head, he remains quiet and tries not to be noticed....

flex with Bugsby:

" I ..think.. I understand what you are trying to teach me. The idea of a structured and more rigid path seems to appeal to me though. It seems more like my priestly training. I am wondering if maybe that isn't the path I shouldn't take. It seems really hard for me to follow in your wondrous footsteps my friend." He says to Bugsby, looking a might more clearly now.
" Yes, I believe , I will start studying the structure of spells and cantrips, now. Wizardry, not Sorcery will prove my path. It won't be nearly as fun, I'll wager. But I will probably be a good deal more successful with it. Thank you friend Bugsby!"


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Flex with Ankih:
The gnome pats his friend on the arm good-naturedly, "You'rewelcomeAnkih! It'snotforeverycreature, andbettertofindoutnowthantodiveinandfindit'snotforyou. Ithinkyou'lldogreatasawizard. Forusothermagic-typesittakesgreatthinkingandwork, tokeepfromworking." and laughs happily at his little jest.

As he's marched along with the bigger folks, off-times more carried than walking towards the magestic white tower, the gnome considers his role. "It'llbemypleasure!" the little fellow says with a wide smirk. He continues to think of his lines as they move, hanging his head low and stumbling a bit the times his feet do touch the ground.


If you plan is set, I'd like to see some disguise rolls. Also, they've not noticed you, so one of you will have to do something to get their attention.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Bugsby would you do us the honors? You've got the best charisma.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Yup, working on it now.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Disguise: 1d20 + 3 ⇒ (13) + 3 = 16

The gnome does his best to look the part of a prisoner as the party makes it approach, and begins to moan and wail loudly, thrashing about half-heartedly as if unable to muster the strength to escape, "Ohpleaseno! Please don't throw me into jail! I promise I'll leave and never come back! Just don't go after my friends, please! I have gold, lots of red and yellow and sparkly gold! Oh no! Not the tower! Pleaseohplease not the tower! All that snow and ice and prison! Woe is me!" His speech is deliberately slowed so as to be understood by the nearby guards, his short legs kicking futilely in the grip of his 'captors'.

Bluff: 1d20 + 8 ⇒ (11) + 8 = 19


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt does his best to look like a taciturn Tower guard, expecting that Sven will do most of the talking.

Disguise: 1d20 - 1 ⇒ (19) - 1 = 18


The guards at the parapets turn to look at the approaching group, shielding their eyes from the glare. Hollering down to the group;

Skald:
”Hail there! Looks like you got one! Stick a gag in his mouth to quiet that squalling. What’s the password?”


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven does his best to not look miserable in his ill-fitted armor.

Disguise: 1d20 + 2 ⇒ (18) + 2 = 20

"Quiet you little rat. Radosek knows what to do with troublesome vermin like you. We'll find your friends, be sure of that..."

We're headed for the front door. I figured someone would stop us at some point.

Edit: We didn't get a password did we?


Sven, did we cross post? Also, I'll assume everyones HP is topped off, no residual damage from the guard fight, even though many people still have HP loss.

Counter EDIT: Not to a front door, only the teleportation crystals inside.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Yeah, you beat me to posting. I edited my last post. Did Volan mention a password of any sort?

"Password? You’re going to waste our f$%&ing time with passwords?” the hulking ulfen bellows. ”Do you want to be the one to tell Radosek that his prize prisoner arrived late because of a word-game?”

Sven rattles the bound Bugsby again. ”I’m sure he’ll love that.”

Intimidate: 1d20 + 8 ⇒ (20) + 8 = 28

-5 if you think bluff would be more appropriate. -4 if you think bluff would be more appropriate and the guard in question is attracted to Sven.


Spluttering over Guardsman Sven’s outburst, he calls down;

Skald:
”Oy, sheesh. Takes a moment to open the door, while we’re doing that, it’ll give you a minute to play that word game.”
From above, a guard on both sides address something hidden from view, and then the ice wall begins to fade and melt away, revealing a slowly rising portcullis.

Clarifying information: There is an iron portcullis set in a stone arch that is part of/absorbed into, the ice wall. This means there is effectively 2 doors, the ice wall, and the portcullis. It appears that elsewhere, there is just a VERY thick wall of ice.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Well we have no clue what that password is so it sounds like we’re rushing the gate as soon as it’s open.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby makes a show of trying to get away, "You know my friends are listening with magical ears! Please do use your passwords you bufoons!! They'll be in to rescue me in no time! Haha!" he smiles triumphantly at the guards above.

Bluff: 1d20 + 8 ⇒ (14) + 8 = 22


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

" We received a command phrase for the teleport system's 2 lower levels, but not a password as such." Whispers Ankih to Sven."A gathering within the hall, take one, take us all"


Stats:
Level 3 Male Tiefling Alchemist (Mindchemist) | HP 25/25 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +1 | Bombs 6/7

Sorry for my delay. Monday's are hell and yesterday was no exception! Since I didn't cover the disguise thing I'm going to assume to play prisoner as well.

Gilganis keeps his head lowered, but offers several curses and sneers in Infernal as the party leads the prisoners towards the tower. He struggles against the false bonds and when the porticullis begins to raise he feigns an attempt to try and withdraw, "No, I'll not be taken inside. Please. It's not too late to do the right thing!"


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

"Ehr...shut up, you!" Avora pokes gently at Gilganis with her spear, pretending to frown.


The gate pauses about half way up 4’ of space. Looking down, one of the guards hollers;

Skald:
”Hey, take off yer hoods, I just heard a woman, and we aint got no women cept the Captain!”


Am I correct in thinking that the plan is now to just rush in and fight everything, and that I should be assembling a combat map?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

More or less, yeah.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Or could Avora attempt a check of some sort, disguise or bluff, to try and imitate a male guards voice? If not, in we charge.


Sure, why not, she can try and recover.

GM secret stuff:
Guard Sense Motive: 1d20 + 2 ⇒ (19) + 2 = 21


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

You can do it Avora!

Mez:
Have the map ready. =P


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Why do all the guards have to be male? Damned misogynistic culture.

Bluff: 1d20 + 1 ⇒ (3) + 1 = 4

Okay, so about that combat map...


Stats:
Level 3 Male Tiefling Alchemist (Mindchemist) | HP 25/25 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +1 | Bombs 6/7

Oh boy. The best laid plans of mice and men...


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

To be fair, I think the ulfen tend to value their women as physical equals. It’s likely just a coincidence that Waldsby has only male guards.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Sven Bjornson wrote:
To be fair, I think the ulfen tend to value their women as physical equals. It’s likely just a coincidence that Waldsby has only male guards.

Nice save there, Sven. I'm sure Avora feels much better.


With the pausing of the portcullis signaling the jig is up, the "prisoners" burst their bonds and the group dashes forward, Gilganis and Bugsby barely avoiding getting pinned to the ground as the portcullis crashes down. One of the guards calls out in common, "Bordegga, Dinner time!" then, looking at the party, laughingly adds, "If you are one of us, you better come up with that password in the next few seconds or you'll be dinner."

A massive ice sculpture of a dragon dominates this open courtyard, standing with raised wings upon a dias of solid ice. Seven squat shacks sit along the inner wall with several dogsleds stored outside. Between them, four ice chutes descend from the battlements of the outer wall. To the west, large double doors studded with icicles lead inside the Pale Tower itself, just beneath an overhang of sharp icicles dangling from above.

As if to emphasize the guardsman's point, the roof erupts from a distant shack to reveal a troll easily one and a half times the size of the one the group previously fought. This one wears no armor, and his greenish hide is a mass of scar tissue and burn marks, almost as if the guards enjoyed hitting the beast with fire from atop the ramparts and watching it burn while struggling up the exceptionally slick ice chutes.

Ankih: 1d20 + 2 ⇒ (14) + 2 = 16
Avora: 1d20 ⇒ 6
Bugsby: 1d20 + 8 ⇒ (3) + 8 = 11
Gilganis: 1d20 + 3 ⇒ (12) + 3 = 15
Kalt: 1d20 + 2 ⇒ (17) + 2 = 19
Sven: 1d20 + 1 ⇒ (11) + 1 = 12
NPC: 1d20 + 2 ⇒ (3) + 2 = 5

Party up!


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven draws his axe and glances up at the guards.

"Bugsby, Gilganis, deal with the archers. Kalt and I will fend off the beast. Come on Isson, we've got another troll to slay."

Sven bangs his axe against his shield and takes a step forward.

Total defense.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby takes one look at the immense troll and quickly agrees with Sven, "Archers... Yougotit! Someone toss the grappling hook up there!" he requests urgently, suddenly forgetting who carries it in the excitement. That said, he takes off running behind a few sheds towards the chute to the south, ready to climb when the time comes. He hides in the shadow of the shed and the chute, readying his crossbow in case an archer from above rears his head over the parapet to shoot.

Stealth: 1d20 + 11 ⇒ (10) + 11 = 21

Ready Crossbow (& possible sneak): 1d20 + 5 ⇒ (17) + 5 = 221d6 ⇒ 51d6 ⇒ 6

I don't know at what point he'd have to stealth while moving to his desired spot. If he can't make it to the square I placed him that's fine. Basically he's trying to hide, and make it to the chute.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora growls, a deep and throaty sound. Though physically unchanged, she somehow seems stronger and more bearlike, an effect that is amplified by her yeti cloak. She gives a roar, loud enough to shake the very foundations of the fortress.

Using Aspect of the Bear. +2 to AC, and +2 on CMB. Can perform grapple, bull rush, or overrun attack with no AoO.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt sees the troll smash its way out of its shack and smoothly slides his bow off his shoulder while taking a quick step around Sven. As he does so, he mutters, "Here we go again. Let me put a couple holes in it before we get started, Sven." He takes a moment to focus closely on the massive beast, identifying where it's likely to be most vulnerable, then draws back twice with startling speed, both arrows striking true and deep.

5-foot step, activate Ranger's Focus, then Rapid Shot the big guy.

Shortbow attack, Rapid Shot, Focus: 1d20 + 6 - 2 + 2 ⇒ (18) + 6 - 2 + 2 = 24
Shortbow damage, Focus: 1d6 + 2 ⇒ (6) + 2 = 8

Shortbow attack, Rapid Shot, Focus: 1d20 + 6 - 2 + 2 ⇒ (13) + 6 - 2 + 2 = 19
Shortbow damage, Focus: 1d6 + 2 ⇒ (6) + 2 = 8


Stats:
Level 3 Male Tiefling Alchemist (Mindchemist) | HP 25/25 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +1 | Bombs 6/7

So on the parapets above, are the archers visible? I'm mechanically at a loss as to how the situation stands. :)


The two immediately above you are barely visible, the ones further out are not due to the elevation and angle of sight.


Stats:
Level 3 Male Tiefling Alchemist (Mindchemist) | HP 25/25 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +1 | Bombs 6/7

Gilganis, following the orders of Sven, rips a flask from his bandolier and shakes the mixture rapidly until it begins to smoke and fume. At the same time his tail wraps around one of the gourd shaped launchers and holds it in front of him, which he then grabs and fits with the flask, lobbing it up overhead at the guard to the south, hoping to catch the man in the blast.

Burning a bomb launcher to increase range to 40' for first increment.
Ranged Touch: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Confirmation roll: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 2d6 + 5 + 1 ⇒ (2, 6) + 5 + 1 = 14
If critical confirms, additional damage: 1d6 + 5 ⇒ (2) + 5 = 7

Once the missile is away he quickly moves to cover behind one of the shacks, following Bugsy's example, and draws his crossbow along the way.


If Ankih doesn't post in the next few hours, I'll GMNPC him. Suggestions on actions for him?


Flame toss: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (5) + 3 = 8

Seeing the troll burst out of the hut, Ankih immediately remembers their weakness to fire. Rubbing his hands together, he quickly forms flames that dances across his hands. Focusing on one hand, he produces a small ball of flame that he flings at the distant troll. Unfortunately, in his rush to strike the troll with his flame, the ball sails wide of the mark.

Xbow shot Sven: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 1 ⇒ (3) + 1 = 4
Xbow shot Kalt: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 1 ⇒ (6) + 1 = 7

Two of the guards bring their crossbows to bear on the two ulfen. Sven catches the shot upon him with his shield, but Kalt, without a shield to hide behind, finds a quarrel buried in his forearm.

Claw: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 5 ⇒ (1) + 5 = 6

Howling with rage over the two arrows protruding from his chest, the troll stomps forward and brings his claws in low, raking them across Kalt's lower leg.

Kalt takes 13. PC's are up.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven growls when he sees Kalt clipped by a bolt and clawed by the beast. The big man bangs his axe against his shield again and bellows a challenge. ”Come up you ugly brute. Leave him alone. I’m the one you want to tangle with!”

Axe: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 5 ⇒ (8) + 5 = 13


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Feeling the duration of his spell shrink after hurling the ball of flame, Ankih hurriedly tries again, as another flaming ball forms on his hand.
Flame toss ranged touch attack: 1d20 + 4 ⇒ (4) + 4 = 8
fire damage: 1d6 + 3 ⇒ (3) + 3 = 6
I hate the dice roller, right back!!

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