
Vallisa |

If the regular attacks are against AC then all the attacks miss me
The eerie sounds of a drum come creeping up around everyone as power emits from under my fingers. Have a bit more heat you repulsive skeletons This is the skeletons to the left of Mal and myself , GO back to where you came from in Hell!!
Perform Percussion: 1d20 + 6 ⇒ (17) + 6 = 23 DC12
Fireball: 10d6 + 20 ⇒ (5, 2, 4, 3, 3, 6, 6, 2, 3, 6) + 20 = 60 If Passed DC
Fireball: 10d6 + 10 ⇒ (2, 2, 5, 3, 2, 3, 6, 2, 3, 2) + 10 = 40 If Failed DC

Riva Sarjenka |

Would have posted hours ago with the last post, but Paizo started crashing all over the damned place; presumably because of their awesome Humble Bundle sale. (Don't miss out!)
Riva teleports next to Toran to help watch his back, whipping out her morningstar and swinging it at the skill of the nearest skeleton ash she does so.
Attack roll: 1d20 + 3 ⇒ (11) + 3 = 14
Damage roll: 1d6 ⇒ 6
3rd (5/day) – dispel magic, haste, lightning bolt
2nd (6/day) – blindness/deafness, protection from arrows, raimant of command
1st (6/day) – chastise, comprehend languages, mage armor, magic missile, shield, silent image
0 (at will) – detect magic, light, mage hand, mending, message, prestidigitation, sift
These are in addition to the ongoing spells she normally casts on herself at the start of each day (false life, mage armor, protection from arrows).
Remaining Spell Slots:
3rd (1/day)
2nd (3/day)
1st (5/day)
Arcane Reservoir Remaining: 1

Powergaming DM |

Would have posted hours ago with the last post, but Paizo started crashing all over the damned place; presumably because of their awesome Humble Bundle sale. (Don't miss out!)
Riva teleports next to Toran to help watch his back, whipping out her morningstar and swinging it at the skill of the nearest skeleton ash she does so.
[dice=Attack roll]1d20+3
[dice=Damage roll]1d6** spoiler omitted **
Miss unfortunately the Skeletons have 16 AC.

Mallichatti Cervagio |

Whirling around scything skeletons around him Mallichatti has gone beyond his normally intense but silent focus and into a previously unseen level of blind rage. "YOU WANT MAGIC!! I'VE GOT A F*!&ING TRICK!! I'M GOING TO F$*@ING DISAPPEAR EVERY SINGLE ONE OF YOU F~~%S!!!'
1d20 + 19 ⇒ (13) + 19 = 32 Attack
1d12 + 23 ⇒ (5) + 23 = 28 Damage
1d20 + 14 ⇒ (3) + 14 = 17 Attack
1d12 + 23 ⇒ (11) + 23 = 34 Damage

Powergaming DM |

Round 5
Skeletons
Toran
Vallisa
Riva
Mallichatti
The Skeletons keep right at it undisturbed by foul language.
Riva
broken scimitar flanking: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 ⇒ 4
broken scimitar flanking: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 4
broken scimitar flanking: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 ⇒ 6
broken scimitar flanking: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 ⇒ 1
broken scimitar flanking: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 ⇒ 4
broken scimitar: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 4
Toran
broken scimitar flanking: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 ⇒ 2
broken scimitar flanking: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 ⇒ 3
broken scimitar: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 2
Vallisa
broken scimitar flanking: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d6 ⇒ 3
broken scimitar flanking: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 6
broken scimitar flanking: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 2
broken scimitar flanking: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 ⇒ 2
broken scimitar flanking: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d6 ⇒ 4
broken scimitar flanking: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 ⇒ 3
broken scimitar: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 ⇒ 3
Mallichatti
broken scimitar flanking: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 2
broken scimitar flanking: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 ⇒ 6
broken scimitar flanking: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 ⇒ 3
broken scimitar flanking: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 ⇒ 4
broken scimitar: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d6 ⇒ 1
Everyone next, but Toran first.

Toran Silvercloak |

Toran, ignoring his wounds, lashes out at nearby skeletons, failing miserably in his attacks
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Vallisa |

I take 3 points of damage from a skeleton bringing me to 58 + 4 left from (False Life). I am down to 2 fireballs left for the day and about to use one.
Here have some more fire since you love it so much! Fire whips from around my hands into the air above the skeletons to my right incinerating everything in sight as the skeletons shriek for the unbearable heat that envelops them.
Perform Percussion: 1d20 + 6 ⇒ (9) + 6 = 15 DC 12 to beat.
Fireball: 10d6 + 10 ⇒ (3, 1, 1, 5, 1, 1, 1, 5, 3, 1) + 10 = 32 If failed
Fireball: 10d6 + 20 ⇒ (3, 3, 3, 2, 3, 4, 4, 3, 6, 3) + 20 = 54 If Passed

Riva Sarjenka |

Don't forget that not every skeleton can flank with Toran and I standing side by side.
"Against thy swords and claws,
of noble misfortune I shall wield,
by abjuration, a convex shield!"
As the skeletons batter away Riva's wards, she attempts to put up new ones. She casts shield upon herself, taking a defensive stance with her morningstar while waiting for Vallisa and Mallichatti to continue thinning out the herd.
Concentration check to cast defensively: 1d20 + 17 ⇒ (6) + 17 = 23
Her false life spell is exhausted; all out of temporary hit points.

Powergaming DM |

Round 6
Skeletons
Toran
Vallisa
Riva
Mallichatti
They keep at it
riva
broken scimitar flanking: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 ⇒ 2
broken scimitar flanking: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 ⇒ 5
broken scimitar flanking: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d6 ⇒ 3
broken scimitar flanking: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 3
broken scimitar flanking: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 5
broken scimitar flanking: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d6 ⇒ 3
broken scimitar flanking: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 6
broken scimitar flanking: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 ⇒ 3
broken scimitar: 1d20 ⇒ 1
damage: 1d6 ⇒ 5
Toran
broken scimitar flanking: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 3
broken scimitar flanking: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 1
broken scimitar: 1d20 ⇒ 16
damage: 1d6 ⇒ 4
Vallisa
broken scimitar flanking: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 3
broken scimitar flanking: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 ⇒ 3
broken scimitar flanking: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 ⇒ 1
broken scimitar flanking: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 ⇒ 2
broken scimitar flanking: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 4
broken scimitar flanking: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 1
broken scimitar: 1d20 ⇒ 16
damage: 1d6 ⇒ 4
crit: 1d20 + 2 ⇒ (1) + 2 = 3
Mallichatti
broken scimitar flanking: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 6
broken scimitar flanking: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 1
broken scimitar flanking: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 4
broken scimitar flanking: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 ⇒ 3
broken scimitar: 1d20 ⇒ 18
damage: 1d6 ⇒ 4

Toran Silvercloak |

Toran lashes out again at the skeletons surrounding him,
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Crit Confirm: 1d20 + 9 ⇒ (8) + 9 = 17
Crit Damage: 2d8 + 4 ⇒ (5, 5) + 4 = 14
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Vallisa |

Playing my drums and casting burning hands Defensively at the skeletons just to the South (starting at the one to the south and right of mal and going down)... 15ft cone
Concentration: 1d20 + 12 ⇒ (8) + 12 = 20 DC 17 to beat
Perform Percussion: 1d20 + 6 ⇒ (13) + 6 = 19 DC 12 to beat
Burning Hands: 5d4 + 5 ⇒ (4, 1, 3, 1, 4) + 5 = 18 If I fail Perform Check
Burning Hands: 5d4 + 10 ⇒ (1, 1, 1, 4, 1) + 10 = 18 If Perform check passed.
Mal let's get to the others and wipe the soil with the dust of these foul creatures.

Riva Sarjenka |

Riva casts magic missile defensively, targeting the four skeletons east of Toran.
Bolt 1 damage: 1d4 + 1 ⇒ (2) + 1 = 3
Bolt 2 damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bolt 3 damage: 1d4 + 1 ⇒ (3) + 1 = 4
Bolt 4 damage: 1d4 + 1 ⇒ (1) + 1 = 2
"Quick Toran! Get to the others."
Damn, looks like I only got one. I've removed the destroyed skeleton and darkened the wounded ones.
Riva attempts to tumble to the newly opened space.
Acrobatics check: 1d20 + 3 ⇒ (16) + 3 = 19
What round are we on? Do I need to renew haste soon?

Mallichatti Cervagio |

I was hasted this whole time!?! Dammit.
Taking out the three next to me.
1d20 + 18 ⇒ (13) + 18 = 31 Attack
1d12 + 23 ⇒ (6) + 23 = 29 Damage
1d20 + 18 ⇒ (9) + 18 = 27 Attack
1d12 + 23 ⇒ (5) + 23 = 28 Damage
1d20 + 15 ⇒ (20) + 15 = 35 Attack
1d12 + 23 ⇒ (11) + 23 = 34 Damage

Powergaming DM |

Round 7
Skeletons
Toran
Vallisa
Riva
Mallichatti
Depleted, but not defeated the undead warriors press on!
Toran
broken scimitar flanking pray: 1d20 + 1 ⇒ (1) + 1 = 2
damage: 1d6 ⇒ 2
broken scimitar flanking pray: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d6 ⇒ 2
broken scimitar flanking pray: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d6 ⇒ 6
broken scimitar flanking pray: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d6 ⇒ 6
broken scimitar flanking pray: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d6 ⇒ 5
broken scimitar flanking pray: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d6 ⇒ 4
broken scimitar pray: 1d20 - 1 ⇒ (6) - 1 = 5
damage: 1d6 ⇒ 5
Riva
broken scimitar flanking pray: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d6 ⇒ 4
broken scimitar flanking pray: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 ⇒ 1
broken scimitar pray: 1d20 - 1 ⇒ (9) - 1 = 8
damage: 1d6 ⇒ 2
Vallisa
broken scimitar flanking pray: 1d20 + 1 ⇒ (9) + 1 = 10
damage: 1d6 ⇒ 3
broken scimitar flanking pray: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 ⇒ 2
broken scimitar flanking pray: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 ⇒ 2
broken scimitar flanking pray: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 3
broken scimitar flanking pray: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 ⇒ 2
broken scimitar flanking pray: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d6 ⇒ 1
broken scimitar flanking pray: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 ⇒ 4
broken scimitar flanking pray: 1d20 + 1 ⇒ (1) + 1 = 2
damage: 1d6 ⇒ 6
Mallichatti
broken scimitar flanking pray: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 ⇒ 3
broken scimitar flanking pray: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 ⇒ 6
broken scimitar flanking pray: 1d20 + 1 ⇒ (9) + 1 = 10
damage: 1d6 ⇒ 1
broken scimitar flanking pray: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d6 ⇒ 3
broken scimitar flanking pray: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d6 ⇒ 2
broken scimitar flanking pray: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d6 ⇒ 4
broken scimitar flanking pray: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d6 ⇒ 5
broken scimitar flanking pray: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d6 ⇒ 4
Toran next, but none of you have to feel shy about posting your turn you are all before the NPC's.

Toran Silvercloak |

Toran lashes out at two more skeletons, including one of the ones that Riva injured, but fatigue is beginning to set in and he misses both.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Riva Sarjenka |

Riva grunts in pain at a glancing blow against her left elbow. Knowing she could have used magic to blunt the attack, she holds back, realizing that she may need to rely on it should more deadly strikes break past her other wards.
"Never captured, ever chased
Time and space, their rules erased
Through your ranks, we lay waste
Enspell our limbs with arcane haste."
Knowing that the party may have serious need of its extra speed should an opening form up in the enemy ranks, Riva instead casts haste again, hoping that the enemy is no longer in a position to observe the limitations of her magic.
Concentration to cast defensively: 1d20 + 17 ⇒ (4) + 17 = 21
Whoa! Just made it. 39 hp left I think.
Riva's familiar, Redwig, dive bombs one of the skeletons in front of Toran, hoping to distract it and create an opening.
Aid another for Toran's next attack: 1d20 + 7 ⇒ (19) + 7 = 26

Powergaming DM |

Vallisa take a step and takes the total defence action. (no good area to hit with a spell)
Round 8
Skeletons
Toran
Vallisa
Riva
Mallichatti
The Skeleton keep at it.
Mallichatti
broken scimitar flanking pray: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 ⇒ 1
broken scimitar flanking pray: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d6 ⇒ 6
broken scimitar flanking pray: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d6 ⇒ 3
broken scimitar flanking pray: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 4
broken scimitar flanking pray: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d6 ⇒ 5
broken scimitar flanking pray: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 1
broken scimitar pray: 1d20 - 1 ⇒ (5) - 1 = 4
damage: 1d6 ⇒ 4
Vallisa
broken scimitar flanking pray: 1d20 + 1 ⇒ (5) + 1 = 6
damage: 1d6 ⇒ 3
broken scimitar flanking pray: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d6 ⇒ 6
broken scimitar pray: 1d20 - 1 ⇒ (16) - 1 = 15
damage: 1d6 ⇒ 1
broken scimitar pray: 1d20 - 1 ⇒ (5) - 1 = 4
damage: 1d6 ⇒ 3
Riva
broken scimitar flanking pray: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 ⇒ 4
broken scimitar flanking pray: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 6
broken scimitar flanking pray: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d6 ⇒ 2
broken scimitar flanking pray: 1d20 + 1 ⇒ (9) + 1 = 10
damage: 1d6 ⇒ 2
broken scimitar flanking pray: 1d20 + 1 ⇒ (9) + 1 = 10
damage: 1d6 ⇒ 3
broken scimitar flanking pray: 1d20 + 1 ⇒ (1) + 1 = 2
damage: 1d6 ⇒ 5
broken scimitar flanking pray: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d6 ⇒ 6
broken scimitar pray: 1d20 - 1 ⇒ (20) - 1 = 19
damage: 1d6 ⇒ 2
Toran
broken scimitar flanking pray: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d6 ⇒ 6
broken scimitar flanking pray: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 4
broken scimitar pray: 1d20 - 1 ⇒ (12) - 1 = 11
damage: 1d6 ⇒ 1

Riva Sarjenka |

Vallisa take a step and takes the total defence action. (no good area to hit with a spell)
What? There's plenty of open areas chock full of skeletons that can be blasted! I'm pretty sure she hasn't exhausted all of her fireballs and other spell slots. I've placed the area marker over several perfectly acceptable areas.

Riva Sarjenka |

I suppose she can resort to burning hands if she's looking to fill every single square of an area. That would auto-kill several skeletons a round.
3rd (5/day) – dispel magic, haste, lightning bolt
2nd (6/day) – blindness/deafness, protection from arrows, raimant of command
1st (6/day) – chastise, comprehend languages, mage armor, magic missile, shield, silent image
0 (at will) – detect magic, light, mage hand, mending, message, prestidigitation, sift
These are in addition to the ongoing spells she normally casts on herself at the start of each day (false life, mage armor, protection from arrows).
Remaining Spell Slots:
3rd (0/day)
2nd (3/day)
1st (2/day)
Arcane Reservoir Remaining: 1
Riva resorts to blasting the damaged skeletons with more magic missiles again, hoping to slowly carve a path for herself and Toran to rejoin their allies.
Bolt 1: 1d4 + 1 ⇒ (4) + 1 = 5
Bolt 2: 1d4 + 1 ⇒ (1) + 1 = 2
Bolt 3: 1d4 + 1 ⇒ (1) + 1 = 2
Bolt 4: 1d4 + 1 ⇒ (2) + 1 = 3; Against a fresh skeleton
Good. That leaves just one severely damaged skeleton in the way of an open corridor.
Riva attempts to tumble past the remaining skeleton. (Dimmed to denote the damage.)
Acrobatics Check: 1d20 + 3 ⇒ (17) + 3 = 20

Riva Sarjenka |

I can't tell if you're being snarky, or if you're being serious. (I'm assuming the latter.)
Vallisa's Turn, Round 8
Vallisa defensively casts fireball against the swarm of undead...
Perform Check: 1d20 + 6 ⇒ (12) + 6 = 18
Fireball damage: 10d6 + 20 ⇒ (6, 5, 4, 1, 2, 3, 4, 2, 3, 3) + 20 = 53
...and she swears loudly as the swarm breaks her concentration, causing the fire to fizzle out harmlessly.
Vallisa's Turn, Round 9
Vallisa defensively casts burning hands against several skeletons pressing in upon her and Mallichatti.
Perform Check: 1d20 + 6 ⇒ (13) + 6 = 19
Burning hands damage: 5d4 + 10 ⇒ (2, 3, 3, 2, 4) + 10 = 24
Concentration check, fireball: 1d20 + 15 ⇒ (1) + 15 = 16
Concentration check, burning hands: 1d20 + 12 ⇒ (10) + 12 = 22
Damn. Now I have to add all those fireballed skeletons back in again.

Powergaming DM |

Round 9
Skeletons
Toran
Vallisa
Riva
Mallichatti
The Skeletons keep going
Toran
broken scimitar pray and flanking: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 ⇒ 1
broken scimitar pray and flanking: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 ⇒ 4
broken scimitar pray and flanking: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d6 ⇒ 1
broken scimitar pray and flanking: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d6 ⇒ 3
broken scimitar pray and flanking: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d6 ⇒ 5
broken scimitar pray and flanking: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 2
broken scimitar pray and flanking: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 ⇒ 6
broken scimitar pray and flanking: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d6 ⇒ 3
Riva
broken scimitar pray and flanking: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 ⇒ 4
broken scimitar pray and flanking: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 ⇒ 4
broken scimitar pray and flanking: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 ⇒ 1
broken scimitar pray and flanking: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 ⇒ 6
broken scimitar pray and flanking: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d6 ⇒ 3
broken scimitar pray and flanking: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d6 ⇒ 1
broken scimitar pray and flanking: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 5
broken scimitar pray and flanking: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d6 ⇒ 6
Mallichatti
broken scimitar pray and flanking: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 5
broken scimitar pray and flanking: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d6 ⇒ 5
broken scimitar pray and flanking: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d6 ⇒ 6
broken scimitar pray and flanking: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d6 ⇒ 1
broken scimitar pray and flanking: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d6 ⇒ 4
broken scimitar pray and flanking: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 ⇒ 4
broken scimitar pray and flanking: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 3
broken scimitar pray and flanking: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d6 ⇒ 4
Vallisa
broken scimitar pray and flanking: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 ⇒ 2
broken scimitar pray and flanking: 1d20 + 1 ⇒ (5) + 1 = 6
damage: 1d6 ⇒ 6
broken scimitar pray and flanking: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 ⇒ 5
Now all of you can take your turns.

Riva Sarjenka |

Riva's Turn
Did any of those skeletons moving to surround us provoke attacks of opportunity from us? We need all the attacks we can get.
If that skeleton hit on Riva confrims a crit, she will use her magical earings to negate the crit and take normal damage instead.
Riva swings away with her morningstar, aiming for the weaker skeletons first.
Attack 1: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 1
Attack 2: 1d20 + 4 ⇒ (7) + 4 = 111d6 ⇒ 6
...and she removes the damaged skeleton from the board.
Vallisa's Turn
Vallisa defensively casts burning hands, automatically removing four more skeletons from the field of battle.
Concentration: 1d20 + 12 ⇒ (12) + 12 = 24