
Riva Sarjenka |

So no trackers?
Both Valissa and Mallichatti have a +9 modifier, but both appear strangely absent. Riva and Toran have a +0 modifier.
"Well, perhaps we will be able to find something if we all work together."
Riva's aid another: 1d20 ⇒ 16
Redwig's aid another: 1d20 + 2 ⇒ (1) + 2 = 3

Riva Sarjenka |

Unless there is a reason for us to be hurrying, I think we should explore.
What kinds of tracks do they appear to be? How many are there?If it's a lone person, then we may follow out of curiosity's sake. If they are centaur hooves, then we may proceed cautiously. If there are many spriggan prints and what appear to be signs of human prisoners, then we make forgo exploring in the hopes of catching up to and rescuing the prisoners. People may not be responding due to lack of information.

Riva Sarjenka |

Interesting. Where are the sprig prints coming from in that case?
"We came here to see why our neighbors stopped communicating with us. Determining what happened to the people is our priority."
If there are no obvious signs that the people were in trouble, we will explore the hex.

Powergaming DM |

Perception checks.
Vallisa: 1d20 + 9 ⇒ (12) + 9 = 21
Toran: 1d20 + 8 ⇒ (7) + 8 = 15
Mallichatti: 1d20 + 10 ⇒ (14) + 10 = 24
Riva: 1d20 + 11 ⇒ (13) + 11 = 24
Looking around you find the track lead out of a cave the cave seems empty.
The entrance remains difficult to find, hidden as it is behind an upthrust spur of rock and concealing brush (DC 20 Perception check to notice while exploring the hex), but the 15-room complex is now completely empty—the spriggans took everything of value when they moved into Varnhold and destroyed anything that was left behind.

Riva Sarjenka |

So much for killing everybody that isn't the little girl.
Is anybody else here determined to go from one crappy situation to the same crappy situation, but with much worse odds? I have no intention of fighting succubi, skeletons, AND a lich. Let's just take them here (or simply run away). Our chances will be much better I think than they will be on the foes' terms.

Toran Silvercloak |

The problem is that in addition to a massive number of skeletons, we have at least one caster capable of flight, which would make this a really tough fight. If we managed to destroy all the undead, the girl would just fly away and we'd be back at square one.

Riva Sarjenka |

You still haven't explained how adding a lich on on top of that and following them to a location of THEIR choosing is going to make things better for us. That way lies only madness!
Riva begins counting the number of enemies and formulating a plan while she stalls.
"Wait! What assurances do we have that death does not await us at the end of that corridor? That you, Vordakai, or any of his servants and associates will leave us unharmed?"
Diplomacy check: 1d20 + 24 ⇒ (7) + 24 = 31; While stalling, she also attempts to improve the attitudes of the three "women" towards her, since they seem to be in command.

Riva Sarjenka |

I suppose we will need a battle map and initiative rolls.
"Thank you for being so resonable. Follow us. They start flying south though the corridor."
Riva waits until the succubi fly some distance away.
Hopefully their hoard will follow them, forcing them into easy to strike lines. Even if they stay put, it will take time for the succubi to return the same distance, giving us a chance to thin the herd before having to deal with the wretched fiends directly.
"They clearly don't know us very well."
Riva signals Vallisa to bring the fire as she casts haste on the party. She then moves into as ideal a position as she can manage; one that will allow her to hit as many skeletons with a lightning bolt as possible.

Toran Silvercloak |

As soon as Riva casts her spell, Toran steps towards the nearest skeleton and slams his warhammer twice into its brittle body, only once succeeding at hitting the bony creature.
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Powergaming DM |

Riva casts haste
"Appreciate the enthusiasm, but we arn't that much in a hurry."
Toran destories a skeleton.
"I see we are going to have to move onto aggressive negotiations."
The little girl laughs.
initiative
Vallisa: 1d20 + 3 ⇒ (10) + 3 = 13
Mallichatti: 1d20 + 4 ⇒ (3) + 4 = 7
Riva: 1d20 + 3 ⇒ (9) + 3 = 12
Toran: 1d20 + 4 ⇒ (10) + 4 = 14 Toran: 1d20 + 4 ⇒ (8) + 4 = 12
succubus twins: 1d20 + 3 ⇒ (8) + 3 = 11
little girl: 1d20 + 4 ⇒ (2) + 4 = 6
Skeleton: 1d20 + 6 ⇒ (9) + 6 = 15
Round 1
Skeletons
Toran
Vallisa
Riva
succubus twins
little girl
The Skeletons crow around. They surround Torran and attack with their broken scimitars.
attack: 1d20 + 0 ⇒ (1) + 0 = 1
damage: 1d6 ⇒ 6
attack: 1d20 + 0 ⇒ (2) + 0 = 2
damage: 1d6 ⇒ 4
attack: 1d20 + 0 ⇒ (16) + 0 = 16
damage: 1d6 ⇒ 3
attack: 1d20 + 0 ⇒ (5) + 0 = 5
damage: 1d6 ⇒ 6
attack: 1d20 + 0 ⇒ (17) + 0 = 17
damage: 1d6 ⇒ 6
attack: 1d20 + 0 ⇒ (16) + 0 = 16
damage: 1d6 ⇒ 1
Toran's turn

Toran Silvercloak |

Toran smiles as the skeletons all miss him, swinging his hammer at the skull of the skeleton directly in front of him, this time with more power. As he connects, he pivots and slams his weapon into another enemy.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 9 ⇒ (6) + 9 = 15

Vallisa |

Who wants to see what melted bone looks like?
(percussion) perform: 1d20 + 6 ⇒ (2) + 6 = 8 DC12.
Fireball: 10d6 + 10 ⇒ (4, 3, 6, 4, 1, 1, 5, 1, 2, 4) + 10 = 41 if unsucessful perform check
Fireball: 10d6 + 20 ⇒ (4, 6, 2, 2, 4, 1, 3, 4, 5, 3) + 20 = 54 sucessful perform.